With the new mac version of the editor, is it possible to run it virtually to compile a mac build? I haven't got a mac but it would be cool to be able to do cross-compatible builds, are we there yet with the new mac version in the bundle?
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With the new mac version of the editor, is it possible to run it virtually to compile a mac build? I haven't got a mac but it would be cool to be able to do cross-compatible builds, are we there yet with the new mac version in the bundle?
You could probably use Virtual Box and install OS X.
Does the new Mac editor build native versions of games?
Yes, it does.
Sorry to jump on but can i just check, you mention the new mac version of the editor? Is this anything different to the beta build? I Heard the release of the mac editor was this month yet i cant find anything about it?
Thanks
Andy
The Mac editor is the Windows editor running in WINE, so the only differences will be whatever Clickteam has implemented since the WINE build was created.
I have just checked, and my installation of the Mac editor is build R286.6.
According to this post...
http://community.clickteam.com/threads/99154-Mac-editor-and-Exporter
... the Mac editor is due to be on the Clickteam website "this month" (October). In my timezone, that's just under 2 hours to go! :)
Just to confirm AND's comment; yes, you can create native Mac apps with the Mac Editor, and it also creates Windows apps natively - it's an impressive feat - I tried it, and it just works!
Being able to develop the app on a Mac, then export it to XCode and test it on an iOS device is just fantastic. From creating the application in Fusion, to compiling and testing on a device takes seconds - it's really pretty cool.
The only slight disadvantage is the Mac Editor is only currently Fusion Standard, and not Developer, so I have to return to Windows to use Developer features.
Can you build Mac apps with the windows editor?
Unless I am missing something, no, it's not possible to compile Mac apps with the Windows Editor.