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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • TonyThunder June 15, 2025 at 1:27 PM

    Post
    Hacheberoldo

    I have created a much better version, where you can set the number of lines to choose from the list.

    Adding another list and deleting the selected line saves a lot of code and unnecessary variables.
  • dustingunn June 15, 2025 at 7:13 AM

    Replied to the thread Beta: Spriter Object Extension.
    Post
    I'm trying to edit it to fix the fatal flaw of spriter objects culling offscreen (which breaks them since they don't receive animation instructions or send width, heigh, bone positions, etc. There's one Russian website even mentioning clickteam OEFlags,…
  • danjo June 14, 2025 at 9:12 PM

    Replied to the thread Build 295.10 - Release Version.
    Post
    its not broken.
  • Hacheberoldo June 14, 2025 at 9:00 PM

    Post
    Just tried it... It works amazing. Thank you so much for your help!!!!!
  • WhatPixelYouOn June 14, 2025 at 8:56 PM

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    Okay I solved it pretty quickly. I'm not sure if I was misunderstanding something about my above method, but it doesn't seem to work.

    The solution was to always set a value to channel 1's position, then get channel 2 to start from that value, rather than…
  • Hacheberoldo June 14, 2025 at 8:55 PM

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    Woooow. Thank you so much!!!! I'll test it right away!
  • WhatPixelYouOn June 14, 2025 at 8:51 PM

    Thread
    I have two pieces of music playing, they are the same melody, just with different instruments so they should sync. I am calling the two pices to play at different times, when I start the 2nd one, I add an action just after it that sets the position of…
  • TonyThunder June 14, 2025 at 8:33 PM

    Post
    I made a quick example, I hope it helps.

    It is designed to choose 4 from the list, if you need to choose a certain number you would have to modify it.

    but the basic idea is there
  • Hacheberoldo June 14, 2025 at 6:24 PM

    Thread
    Hello everyone, I hope you can help me.
    What I'd like to achieve is to have an empty text list in my scene and be able to edit it while the app is running, placing one item below another. Then, I want to tap a button and have the app randomly select 4 or…
  • TonyThunder June 14, 2025 at 7:05 AM

    Replied to the thread Build 295.10 - Release Version.
    Post
    […]

    Yes, I guess limiting variables now to not use numbers in the first character could cause problems with many MFAs.
    I guess internally Fusion doesn't use numbers in the first character of variables and will give them another name, maybe starting with _.…
  • Phi June 14, 2025 at 4:21 AM

    Post
    You can clone an object by right-clicking in frame editor (instead of duplicate), you can use a qualifier, or use the same object but different custom animations. There's a lot of methods that provide different types of flexibility.
  • Hello I'm currently working on a top down shooter and I'm working with enemies that have many different variants, and I was wondering if it's possible to clone an active object with code and paste it to be different without it affecting the original…
  • danjo June 14, 2025 at 3:56 AM

    Replied to the thread Animating character tutorial.
    Post
    you need to strip out your basic moving and animation into a blank frame, and post the mfa so people can see your mistakes
  • Fernando June 14, 2025 at 1:28 AM

    Post
    […]

    no recollection and even android studio doesn't show me this.

    i will make a different approach next week.
  • danjo June 13, 2025 at 11:34 PM

    Replied to the thread Build 295.10 - Release Version.
    Post
    bug fix, just edit the notice box. names are only affected if you use a reserved name, so it doesnt really matter
  • danjo June 13, 2025 at 11:31 PM

    Replied to the thread Getting character to aim.
    Post
    you arm/gun is going to be a DIFFERENT object thats positioned to your character. the ARM will always LOOK at the the Mouse XY (use an invisible object always positioned at X mouse, Y mouse - you look at that)- It sounds like you are trying to do…
  • Holmes123 June 13, 2025 at 8:31 PM

    Posted the thread Animating character tutorial.
    Thread
    Is there a tutorial out there on animating your character in a platform game.

    My character does what I tell it o do, move with arrow keys, and shoot when the shoot the button is pressed,

    But the animations are wonky. When he walks he grows, and shrinks …
  • semar June 13, 2025 at 12:08 PM

    Replied to the thread Getting character to aim.
    Post
    There is here a quite big collection of examples, and I'm rather sure that you'll find something that suits your need:

    Please login to see this link.

    If not, ask again and we will help you :)
  • DisneyRob June 13, 2025 at 2:45 AM

    Replied to the thread Getting character to aim.
    Post
    The only code I do have is

    When left button is pressed the character launches a bullet to the crosshairs

    But nothing changes the players direction.
  • DisneyRob June 13, 2025 at 2:43 AM

    Replied to the thread Getting character to aim.
    Post
    Sorry I have no code to show

    Nothing I did worked. I just want my character to aim the gun at the cross hairs controlled by the mouse.

    If the cross hairs are above and and to the right of the character, he aims his gun at them. And faces right

    If the…