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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • willy May 14, 2025 at 9:01 PM

    Replied to the thread Fonts bluring.
    Post
    […]

    Cool, is this your extension? How do I download it from github?
    Code -> Download zip is not available to me
  • Monia May 14, 2025 at 8:17 PM

    Replied to the thread Beta: Spriter Object Extension.
    Post
    Or could someone give me a link to open source because this one has expired. Sorry for two messages at the same time.
  • Monia May 14, 2025 at 8:06 PM

    Replied to the thread Beta: Spriter Object Extension.
    Post
    Is it possible to edit the plugin to work with DX11?
  • prester May 14, 2025 at 2:50 PM

    Replied to the thread New extension :: ASTER :: Released.
    Post
    Update: rev.1.0.4

    The document page is "almost" complete.

    Due to specification changes, compatibility with older sample files has been partially lost.

    [change log](Please login to see this link.)
  • warlords May 14, 2025 at 11:44 AM

    Replied to the thread Firefly Update.
    Post
    Please login to see this attachment.

    Thanks to fnkycoldmadeanr Please login to see this link.

    Please login to see this link.
  • Kage May 14, 2025 at 6:07 AM

    Post
    What about those who have already purchased the extension from ClickStore?
  • Dobermann May 13, 2025 at 10:08 AM

    Post
    Yes, it's what i do everytime i feel a slowdown. I saw that it was there to "speed up" the compilation process but in the end, it slowdown everything... Thank you Google! lol
  • Phi May 13, 2025 at 5:10 AM

    Post
    Android build process creates a re-running service to build repeatedly and cache things. It's a bug that it's not stopped, which might be because CT didn't want to risk killing unrelated java processes.

    If you're using Steam Fusion, it'll complain that…
  • Alpha17x May 13, 2025 at 4:21 AM

    Thread
    I was playing my Virtual Boy and it had me thinking that Clickteam Fusion could potentially produce those kinds of games if there was a decent way to do the side by side 3D that would be required to run it on something like a phone inside a google…
  • DerPeniGot2001 May 12, 2025 at 10:34 PM

    Replied to the thread game crashes after closing sub-app.
    Post
    I figured out what the problem was: there was Discord Rich Presence on the main stage and Discord Rich Presence on the sub stage. This was what was causing the game to crash.
  • warlords May 12, 2025 at 3:15 PM

    Replied to the thread Firefly Update.
    Post
    Please login to see this link.

    Every time you play the game, sometimes the ball is hidden, sometimes it's below the floor, is there something you can do to improve this?
  • warlords May 12, 2025 at 1:25 PM

    Replied to the thread Firefly Update.
    Post
    I only have one thing to say here wooow, it runs really well and I've never seen that code before. Thank you so much for that and by the way you have a lot of cool FF stuff on youtube, hope it also comes to patreon one day!



    Please login to see this link.

  • Yves May 12, 2025 at 11:49 AM

    Post
    If you can upload it somewhere and send me the link I'll take a look. I'll send you a PM.
  • Yves May 12, 2025 at 10:48 AM

    Replied to the thread Android Export in 2025.
    Post
    Ca ne dépend pas de nous mais de Google, tant que les outils en ligne de commande existent ils peuvent être utilisés. ;) La solution Android Studio c'est juste celle qui est la plus simple pour la plupart des gens.
  • CapitaineCaverne May 12, 2025 at 7:30 AM

    Replied to the thread Android Export in 2025.
    Post
    Bonjour Yves je suis un peu comme village des irréductibles gaulois je n'ai jamais installe Android Studio je suis toujours en ligne de commande la seule chose que j ai du change et comme vous le dites je n'utilise plus le JDK oracle mais le Open JDK.

  • fnkycoldmadeanr May 12, 2025 at 5:49 AM

    Replied to the thread Firefly Update.
    Post
    Posted it on patreon
    I'm going to start adding content on there
    patreon.com/fnkycoldmadeanr
  • nachosnieg May 12, 2025 at 4:15 AM

    Posted the thread DotNet Extension.
    Thread
    Hi there. I managed to download the .NET extension and, after playing around with some scripts, I found it really helpful.

    Please login to see this attachment.

    However, it seems the extension is stuck at version 2.0.5.
    Is there any way to update it?

    Please
  • TonyThunder May 11, 2025 at 3:48 PM

    Post
    Perhaps that file could be corrupted.

    If it's corrupted, you'll probably need to continue the project from the most recent backup.
  • True, Installing the correct version of Android Studio is enough.

    I think 99% of current issues when compiling Android in Fusion are usually due to the version of Android Studio.

    - Install the correct version of Android Studio.
    - Configure the paths…
  • RobertRule May 11, 2025 at 2:50 PM

    Reacted with Like to Volnaiskra’s post in the thread A question about HUGE levels.
    Reaction (Post)
    That's so true about older games not being pixelated. A friend of mine is an electronics wiz, and his hobby is building DIY arcade screens out of old TVs, but with obsessive attention to visual and electronic authenticity. He looks for very specific…