Recent Activities

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Dreadbit-Studio July 8, 2025 at 11:52 AM

    Post
    I did as you said, but do you think it helped?

    Starting a Gradle Daemon, 3 incompatible and 1 stopped Daemons could not be reused, use --status for details

    > Task :app:preBuild UP-TO-DATE

    > Task :app:preDebugBuild UP-TO-DATE

    > Task…
  • YesNoYes July 8, 2025 at 11:28 AM

    Post
    Use the version of Java that comes with Android Studio. Don't use one you've downloaded from the java site.

    The Android Studio java path is usually:

    C:\Program Files\Android\Android Studio\jbr
  • Dreadbit-Studio July 7, 2025 at 11:56 PM

    Thread
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Task :app:preBuild UP-TO-DATE

    > Task :app:preDebugBuild UP-TO-DATE

    > Task :app:mergeDebugNativeDebugMetadata NO-SOURCE

    > Task :app:compileDebugAidl NO-SOURCE

    >…
  • Dobermann July 7, 2025 at 4:58 PM

    Post
    If you use directions to set which direction an active moves, you can use on collision "set direction to [your_object] direction + 16", this will make your object direction to reverse.
  • windowsXP July 7, 2025 at 12:54 PM

    Post
    […]

    ill do my best to get into it ,thank u8o
  • windowsXP July 7, 2025 at 12:53 PM

    Reaction (Post)
    you are going about it wrong. heres a really default basic setup

    Please login to see this attachment.



    when you are learning, you can let the program do a lot for you. this example uses all the default methods.

    once you get the hang of how easy it is, then…
  • Janette5 July 7, 2025 at 6:31 AM

    Replied to the thread Multiple firing locations.
    Post
    You can create the bullet with specific co-ordinates and directions.

    For example (Which Direction is a global value):

    * Start of Frame
    Special : Set Which Direction to 0

    * User clicks with left button on Cannon
    Special : Set Which Direction to…
  • danjo July 7, 2025 at 5:53 AM

    Post
    you are going about it wrong. heres a really default basic setup

    Please login to see this attachment.



    when you are learning, you can let the program do a lot for you. this example uses all the default methods.

    once you get the hang of how easy it is, then…
  • sneg_up July 7, 2025 at 1:41 AM

    Replied to the thread Help me save a frame please.
    Post
    Please login to see this link. Thank you very much!!! I am very grateful for your help! I wish you good luck in everything!
  • Phi July 7, 2025 at 12:56 AM

    Replied to the thread Multiple firing locations.
    Post
    You can have invisible objects that follow the spaceship, and fire from them, or switch animation to an animation with a new hotspot and back in the same event.
  • DisneyRob July 6, 2025 at 9:12 PM

    Posted the thread Multiple firing locations.
    Thread
    Working on a space shooter

    What I want to do is shoot lasers from wing cannons, and torpedos from the nose.

    How do you create multiple firing locations so everything does not fire from the action point/
  • windowsXP July 6, 2025 at 5:53 PM

    Reaction (Post)
    give the "bullet" the bouncing ball movement, and when it collides, just add [bounce] to the bullet condition.

    eg; [bullet] collides with backdrop. -< [bullet] bounce.

    *bullet must have bouncing ball movement (in properties)

    *backdrop must be an obstacle…
  • windowsXP July 6, 2025 at 5:53 PM

    Reaction (Post)
    there is several way to solve your problem, if you post your mfa, it will be more easy for us to help you
  • windowsXP July 6, 2025 at 5:52 PM

    Post
    […]

    Please login to see this attachment.

    […]

  • Steven July 6, 2025 at 5:04 PM

    Replied to the thread Android 15.
    Post
    Thank you! Fixed that now cheers :thumbup:
  • Janette5 July 6, 2025 at 2:59 PM

    Replied to the thread Movement inconsistency.
    Post
    Fusion isn't random - it just sometimes seems that way.

    Probably you are interrupting the sequence of events with an immediate command (jump) and you're not always in the same spot when that happens. So if one animation hadn't finished yet - and there are…
  • Janette5 July 6, 2025 at 2:52 PM

    Replied to the thread Help me save a frame please.
    Post
    I edited your .mfa to show you how to save and load a frame. You do not also have to save a file - Fusion does that automatically.
  • jaicobgames July 6, 2025 at 10:44 AM

    Now follows Phi.
    Follow
  • geetangu July 5, 2025 at 6:17 PM

    Replied to the thread Game obfuscating?.
    Post
    Okay, thank you as that makes me feel better about the protection of my game.
  • Phi July 5, 2025 at 12:01 PM

    Replied to the thread Game obfuscating?.
    Post
    You should note a lot of things aren't in compiled apps. For example, the code comments inside your MFA are removed. Custom names for alterable strings, values, internal flags, global values, global strings are removed, as the runtime is built to read…