Alright. Nevermind! I got it! Thanks anyway for those who commented, but I finally got something working, although a bit of a work around. :)
Type: Posts; User: Kid_Roleplay; Keyword(s):
Alright. Nevermind! I got it! Thanks anyway for those who commented, but I finally got something working, although a bit of a work around. :)
Really, if someone could just help me figure out what way something is rotating, that's all I need. Something like, "if rotating left, set flag 0 off. If rotating right, set flag 0 off."
I haven't tried anything yet. Been looking for any solution that'll make this work. But if it's getting into math, I'd need to figure out how to convert angles into directions, then find the lesser...
Would it be better if I were to make an example .mfa?
Nope. Granted, it gave me an idea I've been experimenting with in the meantime, but that's not what I'm looking for.
Basically, if "eyes" direction is looking at a trajectory greater than/ to the...
Might there be any solutions out there?
Drawing a blank in how to figure this out. I have a project where I'm rotating one object in the direction of another, and for the second object, child objects rotate with it, a left child object and...