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  1. Re: Objects having more/infinite alterabe values

    An Official appears ...

    Please, let's all stay on topic and refrain from taking or giving opinions and having arguments on a personal level. Otherwise, we have to close or delete the thread.
    ...
  2. Replies
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    Re: Discussion: Subapps as Widgets and the Future

    We have been pushing the Widget idea for a while and it is moving forward.

    Thanks to users who are creating them, it is slowly starting to sink in. It takes time and patience.

    Thanks for your...
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    Re: RPG Movement Widget

    Well, we credit you here for making this, Fimbul.

    Appreciated.
  4. Thread: Laser Widget

    by Novabrain
    Replies
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    Re: Laser Widget

    Thanks. Good work.
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    Re: MMF2 HWA Beta 4

    I did a quick test where I played a video with the Active Direct Show and then recorded a demo file. There was also an AO with eight-direction movement.

    When loading the demo and playing it from...
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    Re: MMF2 HWA Beta 4

    New Active Direct Show object!

    That is just full of MMF2 goodness.

    That kind of creative capability will have an impact. Maybe we will be able to capture video files from the frame more...
  7. Thread: Snake Widget

    by Novabrain
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    2,685

    Re: Snake Widget

    Stephan, you really have a grasp on the capabilities of Widgets.

    Thanks for working with it to cover new territory.
  8. Re: MMF2 Ghost code... or something causing corruption

    Are you using build 248? Found over there --->

    Also, for Clickteam to solve a problem, our programmers need to see the file in question. It is difficult to ascertain what the cause is without...
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    Re: Pacman movement example

    Nice job. Not a bad approach. It looks flexible, too.

    Now, how about ghosts? ;)
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    Re: [Beta public] Sphax VectorialShape object

    In light of what Sphax said about compatibility, I think it is a good idea for users to support this extension by making some creative examples that not only show off its capabilities but push the...
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    Re: MMF2 Build #249

    Button Object:

    Setting it to Radio Button and checking Transparent for the background causes a grayish doubling of the Radio and text to appear over the button when you run the application.
    ...
  12. Re: Debugger window - set dimensions from actions?

    A good compromise here is if the debugger would just remember the size and position you dragged it to, and maybe also leave the tree view open to the way you had it last for that application.

    That...
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    Re: MMF2 Build #249

    That might take a miracle, Zabooza. With no miracle, I bet it might be a LONG, long way off ... if ever.

    It would be great to be able to create .swf files with MMF2, though ;)
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    Re: Easy Hover Button Example

    Was the Active Button Widget useful to anyone? I don't know. I haven't compared it to the newer one above or had any feedback on it.

    Active Button Widget
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    Re: 8 direction motion & space motion widget

    Spontaneous emergence? Magic? Who knows.

    Well, as an aside, there is plenty of room for other custom movement widgets if anybody gets some ideas.

    They would be handy for new users who often...
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    Re: Pixel Shaders Ideas/Requests - HWA

    I don't know, maybe I was misunderstood.

    It is more like the offset in the Active Picture where you can scroll the graphic in it in any direction.

    So, if you have a perspective shader, you...
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    Re: Pixel Shaders Ideas/Requests - HWA

    In the Shader Pack, (by Looki) under Morphing, there is a Perspective shader.

    If it is possible, it would be great to have an offset parameter for x and y. What I am shooting for is a pseudo-3D...
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    Re: MMF2 Build #249

    The new qualifier icons and names are an improvement, IMHO.

    I can understand why people who have old projects would complain, but now they are easily distinguishable from each other visually and...
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    Re: ExtensionView

    Looks good so far.

    It is a situation like this where it would be nice if Data Grid had the ability to color every other row, (or column, depending on use) for better readability. I don't recall it...
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    Re: ExtensionView

    Could be a needed solution for all extension users.

    I hope that developers will check into this.
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    Re: MMF2 Build #249 request for QUIZ OBJECT

    I have brought this up in the past as a bug:

    When you use Restrict Actions as a calculation, (which is rather handy to have) it does not repeat the actions every x.

    So, if you set it to 1000,...
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    Re: ExtensionView

    Jaffob, feel free to post a notice pointing to this thread in the Extension forum.

    That would be a place that developers might more certainly notice it. Let them know about your request for...
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    Re: Dialogbox crashes my program

    AWK, are you using the latest build, 248 --->
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    Sticky: Re: Complex-shaders pack v2

    It sounds like Yves should know about the PS 3.0 problem that some of us are having.

    That new version works fine for me, Sphax. That's a great example and I bet it is going to be popular with game...
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    Sticky: Re: Complex-shaders pack v2

    Yes, my card supports PS 3.0 as well.
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    Re: Home Made 8 Direction Motion for Shawn

    You have my appreciation, that's for sure!

    It really helps the Widget brigade I started ;)
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    Re: 8 direction motion & space motion widget

    Thanks so much for responding to my request. Nice!

    This is another step forward and I am sure that users will appreciate having a custom movement that they can drop right into a game from their...
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    Sticky: Re: Complex-shaders pack v2

    This is odd. I only see the head and shadow in the first box in that example. The colors do change via the dropdown.

    There is no body and the two other boxes have nothing in them at all.

    I...
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    Re: Home Made 8 Direction Motion for Shawn

    Why not widgetize that for future reference, Steve? Use an AV for setting speed instead of the counter.

    Maybe do both the original and suggested option by using a another AV for setting it?

    It...
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    Re: Julia set fractal

    We have a mystery. The executables don't work either.

    Maybe Yves could look into this sometime. It all depends on if I am the only one.
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    Re: MMF2 HWA Beta 3

    I don't know if this is specific to the HWA version, but ticking or unticking the anti-alias box in a String Object's properties has no effect.
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    Re: Julia set fractal

    Yeah, I have 9.0c. Thanks xyzzy.

    Well, if anybody has the right specs and does not get the visuals on this, post about it. I am curious as to what might be wrong.
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    Re: Julia set fractal

    I have a GeForce 7300 LE. I might look it up and find out.

    EDIT: Yeah, it supports 3.0. Odd that I get a black Active Object in the test application.
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    Re: Julia set fractal

    I think I am using the same Beta ;)

    My video card is a couple of years old. When did PS 3 come out and what cards support it?

    Not sure what's with the error. Could be machine specific.
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    Re: Julia set fractal

    I must not have PS 3.0 on my video card :( No results.

    I wanted other users to check an error though. Algul has a Palette (ImageVar) property in the shader's properties.

    Try loading an image...
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    Re: MMF2 Build #249

    Clone for applications in Dev is fantastic, especially with the new mobile capabilities. That is an extremely welcome new feature.

    Q: How and were is the report that was mention generated? I...
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    Re: Pixel Shaders Ideas/Requests - HWA

    My first suggestion for an improvement:

    I'd like to see a better edge detection that mimics Photoshop more, if possible. The current one from Complex-Softwares only creates white lines on black...
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    Re: Pixel Shaders Ideas/Requests - HWA

    Well, we are on the same tangent then. It is exciting stuff!

    I am looking forward to seeing ideas pour in because we have seen only the tip of the iceberg so far.
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    Re: MMF2 Build #249

    I suggest that users check-out the new Drag and Drop movement. It might have a little more to it than you expect ;) Sweet!

    Usage note: When you restrict the dragging of the object in the frame,...
  40. Widget Creators Have a Call from HWA! Answer?

    The phone is ringing! Can you hear it?

    Press 1 for your message! >1

    Hello Widgeteer!

    There is so much potential for creating widgets with HWA pixelshaders. I figured that the newest...
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    Pixel Shaders Ideas/Requests - HWA

    I thought I would create a thread for sharing practical requests, concepts and cool ideas for new shader presets.

    It might spur the people who are writing them on to breaking through to new,...
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    Re: Julia set fractal

    That could quite literally rock! Aging hippies will get excited and want to trip-out on MMF.
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    Re: Julia set fractal

    I don't think I have seen this done in MMF before. Good job and thanks for sharing it. It is rather slow, but a nice proof of concept as far as doing it goes.

    You think this can be done with...
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    Re: ActiveObject+ V2

    Oh, the shake mode is good. Thanks.

    I want to remind users that there are obvious places and variations and fixes on this Widget that can be done using what is already there.

    * Zoom out from...
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    Re: Next Widget Contest Idea

    We need more posts from other users who have some IDEAS for Swidgets.

    You don't have to post your idea, just let us know you have something in mind and would participate. Keep voting! ;)
    ...
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    Re: Powerful Dialogs Object (Beta)

    This is good!

    You are really tooling along on good extensions!

    Thank you!
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    Re: ActiveObject+ V2

    To other users:

    There are plenty of places that you could add some new effects here, especially new versions of what I have already started, (zooming and such).

    Improvements on the way it works...
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    Re: ActiveObject+ V2

    Oh, thanks, Atom. I am thrilled to see this.

    I was hoping somebody would take me up on that. That is because I would like to see users build on current widgets when possible.

    I will check...
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    Re: Dynamic Grid Object

    Nice going! This is a helpful and useful extension.

    Thanks so much from myself and Clickteam for making this available to users. We appreciate your efforts.
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    Re: Next Widget Contest Idea

    Thank you so much, BREK. I'm glad you like the competition we had. I was very pleased with it, too.

    It is public feedback, support, and enthusiasm from users that motivates the idea and gives it...
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    Re: Discussion: Subapps as Widgets and the Future

    Thanks for posting that, DragonMC.

    And thanks for your thoughts on the usefulness of Widgets, BREK.

    There is certainly a future in them and as we continue to see new Widgets that will cement...
  52. Re: An example of movement towards the mouse

    Suggestion:

    Why not pack that up as a Widget?

    Just use Alterable Values to turn on the turning and following so that they can be accessed from the main events.
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    Re: two questions

    Not all users realize that this is not an instant medium like a chat. A little patience goes a long way.

    We recommend allowing 24 hours before attempting to bump a post. There are many users...
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    Re: MLP Neural Network extension

    This extension received very little attention when it was posted. The intent was to get feedback, bug reports and suggestions.

    The developer is still around but only comes by occasionally. I...
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    Re: Inventory Widget

    Thanks for creating a useful widget.

    We appreciate the creativity and effort users put into creating these.
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    Re: Inventory Example

    That's the kind of stuff I like to hear, Atom.

    Yes, that is a good example of using tilesets and I can see the requirement. Wasn't there an extension along those lines by TwiTerror? If it...
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    Re: Support for MIDI controllers found

    Please do! :)
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    Re: [idea] Action Queue Object

    MMF2 could grow to make Widgets more viable and powerful, we have discussed that somewhat. At least the seeds are planted.

    As for an extension maker, that's still rather fuzzy. I find it hard to...
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    Re: Inventory Example

    While you folks making the RPG engine are at it, it would be good to see some brainstorming on imaginative ideas for ways to say, make MMF3 or 4 more RPG friendly.

    RPGs can be advanced and...
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    Re: All .exe's are Trojan horses?

    This is an annoying and inexcusable problem that occurs from time-to-time.

    We at Clickteam can assure our users that the files we provide you with, (if they are directly from Clickteam or genuine...
  61. Thread: Bad Objects?

    by Novabrain
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    Re: Bad Objects?

    As was said, though they are extremely rare now, if you ever do get that warning about a bad object please save that file immediately, (with a new name if you like) and get it to Clickteam.

    Any...
  62. Replies
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    Re: pick sprite with mouse

    There is an Active Dragger Widget that has the calculations in it for getting your sprite to pick up from exactly where the mouse pointer is:
    ...
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    Re: Clickteam Wild WIdgets Contest WInners

    New style ;)

    Old eyes. Let's overlook it.
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    Re: Question about counters

    Don't forget though that the fonts you use when a counter is "as text" depend on the fonts installed on the system running the file.

    If you stick with the MS installed fonts, (or install a new...
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    Re: MMF2 HWA Beta 2c

    Thanks ;) I was presenting a sincere overview of what's going on.

    Software is a very competitive industry so hopefully our formula for success will continue stoking that one way train trip, which...
  66. Replies
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    Re: MMF2 HWA Beta 2c

    Just wanted you to know that Clickteam has all intentions of moving forward with MMF.

    HWA and JAVA are the current projects that have been making good progress and we are sorry that the time...
  67. Re: Complex 360 Degree Platformer Running in Java

    I'm impressed.

    Great job, cute game.
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    Re: Append string

    You can use MID$ to choose a set of characters anywhere in a string and remove/change them. So that would be a "subtract" thought it is a little more involved.

    There is also Left$ and Right$...
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    Re: Open source graphics/audio game engine?

    The Active Object allows you to load graphics/animations as well.

    It is a little more tricky in its current incarnation than doing it in the editor, but if you work with it, it should be able to...
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    Re: Support for MIDI controllers found

    Thanks for that info. Having MIDI control is useful for various purposes.

    Are you considering doing the extension again someday? If so, would it be for public use or private?
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    Re: Timer Trigger = Widget Challenge #1

    Tbat's fine. I think any examples of doing this could have an impact. As I said, it has been discussed and it's just a matter of some exposure and use.

    I am looking forward to seeing what you...
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    Re: Sine Swinger widget

    That is totally cool!

    Good going. Keep the Spice of Widgets going. He who controls the Spice controls the Universe.

    Even with the limitations we have currently, we have probably have a lot...
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    Re: MIDI files sounding different

    That is one of the problems with MIDI files for computers: consistency.

    If you are a stickler and want your intended music to sound the same way you are hearing it, it is not going to happen.
    ...
  74. Thread: Inventory

    by Novabrain
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    Re: Inventory

    Well more OT ... but ...

    Let me jump in on that question as to why. Of course, I agree that access to information is preferable and I support that.

    MMF is maturing and becoming even more...
  75. Thread: Inventory

    by Novabrain
    Replies
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    Re: Inventory

    Though we are getting OT in this thread, I agree with your ideas and appreciate them.

    All good ideas and suggestions for advancing the concept of Widgets should be added to the Widget forum, so...
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    Re: Timer Trigger = Widget Challenge #1

    How simple or complex a first attempt will be is up to users.

    Some ideas:

    - VCR Controls to play, stop, pause, etc.

    - Some way to see what markers you have set and where in the time line.
    ...
  77. Thread: Inventory

    by Novabrain
    Replies
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    Re: Inventory

    Widgets are an important new phase and we still need to get them moving forward more, so I am glad you are now aware of them Angelfox.

    Using them, commenting, participating, and creating them is...
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    Re: Timer Trigger = Widget Challenge #1

    Thanks for responding.

    Simply put, it should allow for setting during runtime.

    So, basically, you can create triggers while you watch your application run. This is much easier and more visual...
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    Re: Tilebased movement

    There is a widget that does that, too. See if it helps you at all:

    Grid Based Widget
  80. Replies
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    Re: Object Resizer (Beta)

    I was revisiting this object due to another post.

    It is a nice step and can be useful in certain circumstances.

    I was wondering if you would consider some potential additions to it in the...
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    Re: Classin 8 bit games

    Have you tried dragging the .cca files and dropping them into MMF2?

    If that works you can save them as .mfa.
  82. Replies
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    Re: Global values

    INI++ can save and load your Global Values in bulk, as well as other data.


    INI++ is rather powerful and even though it looks complex, it is not hard to use. The documentation is good.
  83. Replies
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    Re: [request] remake masked edit object

    The Masked Edit Object was done by xtraverse. I don't think that developer is around anymore to contact for requests or fixes.

    I haven't checked it, but do you mean the tab order is not working?...
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    Re: MMF2 system files

    I think there a nominal fee to get a replacement disc if you have the name and details that you purchased under and your serial number, DarkeSoft.

    Is that correct, Jeff?
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    Re: Global Events

    Global events work "on top" of your application. The events are available when any frame is running.

    So: If you have a Global Event that says:

    Global Value A = 10 --> Play music

    Then no...
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    Re: Global values

    I'm not quite sure what you mean by "reduce". If you have data and need to store it, then its more about finding ways to do that. You are by no means restricted to MMF's built-in variables.
    ...
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    Re: mmf2 bonus cd problems

    The library is a new feature that was introduced in MMF2. Due to time constraints, it has basic functionality and yet, is very useful and quite an improvement on the past.

    It is obvious that we...
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    Re: HWA fullscreen problem

    I am sorry to hear you are having problems, Johnny.

    Clickteam has offered the HWA for testing purposes only. It has been released to the public as a Beta and, as we have stated frequently, it is...
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    Timer Trigger = Widget Challenge #1

    Let's have a friendly, problem-solving challenge.

    While we have a ways to go yet before an extension or MMF provides a sophisticated time line for synchronizing events, that has to start...
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    Re: Video in MMF2

    That works and allows for creating a frame over a video. Nice.

    Now, the obvious question: If that works, then, technically, why?

    What I am getting at is it seems that we might have something...
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    Re: A Pie / Graph Chart Object

    It is rather, pretty much, kinda' done. It might benefit from a public release candidate to check for any remaining bugs.

    Other than that, it is an excellent and useful object with many features....
  92. Thread: License?

    by Novabrain
    Replies
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    Re: License?

    FYI:

    Site licenses are discounted and are based on the number of stations, (computers) being used. So if anyone wants to suggest TGF2/MMF2/MMF2 Developer to their school or computer lab, then...
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    Re: Using the Flame Object

    Hardware Acceleration is very useful for MMF2, Darkhog. That is why Clickteam is making it an integral part of the engine and free to current users when it is finished.

    You can have a large...
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    Next Widget Contest Idea

    That last contest was a blast. I like having my MMF Widgets folder full of useful tools and look forward to seeing more come along.

    As a personal request: it would be nice to see someone with...
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    Re: Discussion: Subapps as Widgets and the Future

    I truly appreciate the discussion and ideas here.

    The contest was also a great success and it is really good to see people's eyes open on the idea of an often overlooked method of extensibility....
  96. Replies
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    Clickteam Wild WIdgets Contest WInners

    The win is in!

    See the announcement posted in the Clickteam News section of the forum.
  97. Replies
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    2,075

    Re: Targeted projectile flying a curve

    Very useful example!

    I think some implementation of suvat should be considered for a future version of MMF, either as a movement, or as part of the built-in shooting of an object.
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    Re: Making an object spin.

    Maybe the Bullet Widget in the Widgets section of the forum might be apply to your needs.

    It has an example where a tank shoots in 360-degrees at the mouse cursor.
  99. Replies
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    Re: Minimap Object - Public Beta

    Have users been testing it much?

    I don't know what the author's plans are, but testing reports and suggesting might help spur it along.

    Great object, and one hopes it will be published...
  100. Replies
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    Re: Can't update Multimedia Fusion 2

    No need to apologize. The support forums are here to ask questions and obtain help.

    We're glad you have it all straightened out.
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    Re: Numeric Up Down Control Object

    You could do this with a little magic ... I mean work ;)

    You can resize the control so only a sliver of the editbox shows, though that does not look perfect, it is a start.

    Then you would get...
  102. Re: Samples and Music not playing in sub-app

    Do you have the Onu extension present in the loader?
  103. Replies
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    Re: Numeric Up-Down Control

    Ah .... good to hear, Greyhill ;) I am loving this one.
  104. Replies
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    Re: Numeric Up-Down Control

    Just think of the need to download the full pack as offset by the cost = free ;) Too much free is better than none or little at a cost.

    We are rather proud of the free Bonus Packs and...
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    Numeric Up-Down Control

    Ah, finally! This has always been a much-needed interface item for apps and even some games.

    It works well so far, but I had a few points to make.

    Would it be possible to be able to turn off...
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    975

    Re: .ccn - building vs MMF created

    OK, it has been a good while since I've used Projects. I'm not sure, but I think that might apply here.

    Have you tried using a Project for your application? When you run your main frame, MMF...
  107. Replies
    15
    Views
    5,704

    Re: Sine Wave Widget - Contest Entry

    This is a nice example of what Widgets can do.

    Looking forward to any updates!

    Thanks.
  108. Replies
    66
    Views
    21,253

    Re: MLP Neural Network extension

    Well, here's hoping it can continue. From previous discussions, this extension was, at least, a first step in that kind of direction.

    I don't feel comfortable with distributing the extension file...
  109. Replies
    7
    Views
    1,093

    Re: Never ending / looping frame?

    Yeah Jeff, it is extremely easy and straightforward. That's what is so fantastic about MMF2.

    I think we will keep moving in that direction for more and more tasks in the future, generally.
    ...
  110. Replies
    66
    Views
    21,253

    Re: MLP Neural Network extension

    Users who see the potential of this and want to see it developed published eventually should support it by testing and suggesting. There is a lot that could happen if that comes about.

    Let's hope...
  111. Replies
    26
    Views
    14,385

    Re: Discussion: Subapps as Widgets and the Future

    I am glad to see such enthusiasm. Consider that fuel for the engine of a practical idea in progress.

    If users see the potential of this once it became a reality, then it is obvious that MMF would...
  112. Replies
    26
    Views
    14,385

    Re: Discussion: Subapps as Widgets and the Future

    Keep the ideas flowing. I think they get everyone thinking and then we start to make this more concrete.

    Yes, a special widget feature might be good if it can be created without too much time and...
  113. Replies
    26
    Views
    14,385

    Re: Discussion: Subapps as Widgets and the Future

    Good thinking and on spot.

    Already the idea is articulated well and sounds compelling. I think that helps support a potentially useful addition.

    Ideas start the process, obviously.
  114. Replies
    26
    Views
    14,385

    Discussion: Subapps as Widgets and the Future

    What does everyone think about the potential to use subapps as functional widgets?

    The plus side is that all the objects would be in one package. The down side is that you have to use Global...
  115. Replies
    8
    Views
    1,428

    Re: Swing Effects

    Great example of how useful angles can be on AOs.

    Simple, easy to understand and it uses only one event!

    Nice!
  116. Replies
    31
    Views
    12,090

    Re: Sinus Particle (Dual) Widget - Contest Entry

    This, (and the other entries) make me glad we are having the Wild Widget Contest.

    I won't be partial since I initiated the event, but this is certainly another great show of how useful and...
  117. Replies
    23
    Views
    2,780

    Re: Random Crash Bug not Fixed yet

    I also wasn't aware that "the random crash bug" as you put it, was a common, reported issue, overall. MMF2 has been known to be extremely stable.

    I assume you are also using the latest build,...
  118. Replies
    23
    Views
    2,780

    Re: Random Crash Bug not Fixed yet

    That is far to vague and may be difficult to track down.

    I have been using MMF2 since it was released, and on two different machines and have not had that problem with the exception of testing...
  119. Replies
    3
    Views
    808

    Re: Online Web Browser

    The reason for that is that Vitalize! is completely secure for safety.

    Certain features in MMF2, including ActiveX, are not allowed simply because they can be threats to the end user.
  120. Replies
    7
    Views
    1,837

    Re: Check if user has DirectX 9.0 installed?

    Here is a little more info about it for you. Plus, it is good to know for an extension or widget that could make getting the value less complicated.

    I imagine that getting the DirectX version...
  121. Replies
    12
    Views
    1,882

    Re: MMF2 - Datagrid Bugs

    The link to your picture is not working.
  122. Replies
    2
    Views
    826

    Re: Frontend HELP

    I am not sure if I have this right.

    It sounds like you are saving a series of numbers as a registry value and that series is dynamic and grows.

    It sounds like you need to keep a string of those...
  123. Replies
    3
    Views
    840

    Re: Active Copy Control?

    The best way I could imagine doing that is to use the object's behavior and then create code using a value you spread across the objects.

    So, in the Behavior you have, if Alterable Value = x, and...
  124. Replies
    14
    Views
    3,403

    Re: extension required [paid]

    The OP did note that developers can contact him via PM and I imagine that the private details might be elaborated on then.

    I just wanted to point out that this thread should not be a game of...
  125. Re: Mini Article - Using the Mysterious Box Mode

    Very useful and much appreciated.

    It is always great to see users writing helpful articles for the benefit of others.

    Thanks!
  126. Replies
    35
    Views
    4,748

    Re: [Beta] Tablet object

    It works with my Wacom ArtIIZ tablet drivers so far.

    Good idea. Thanks for making this.
  127. Replies
    3
    Views
    1,023

    Re: Next Java beta or full release

    We would all hope, here at Clickteam, that as many users as possible are putting the Java through its paces and testing extensively.

    The more bug reports we get before the next beta, it stands to...
  128. Replies
    6
    Views
    2,370

    Re: Comparison Logic Widgets

    You are welcome!

    Widgets are really still an very untapped and new territory. They have been overlooked and ignored too much. Now, we are seeing the challenge brew up some real creativity and...
  129. Replies
    6
    Views
    2,370

    Re: Comparison Logic Widgets

    Saving time and creating things that other's might need is always useful ;)

    As soon as I am setup again, I will take a look at this one.

    All Wild Widget entries are welcome AND appreciated!
  130. Replies
    17
    Views
    2,128

    Re: Holiday Extension Pack

    I think just about anything useful for the Holiday Pack would be fine ;)
  131. Replies
    60
    Views
    6,034

    Re: Sign-in Here Please

    A warm welcome to our newest members.

    Clickteam appreciates your involvement and support. Your extension work is a great benefit to MMF2 and the users. We hope to be as helpful and supportive as...
  132. Replies
    0
    Views
    1,129

    Wild Widgets Contest Update

    First off, we are so glad that we decided to have this one and allow plenty of time for everyone to enter their Widget.

    Secondly, there are some great entries and very good ideas that are...
  133. Replies
    0
    Views
    754

    Clickteam's Wild Widget Contest

    Cross-posted contest announcement:

    Why not have some fun, show-off your ideas and skills, help other users, and enter to win a prize?


    Wild Widget Contest Details
  134. Replies
    10
    Views
    2,304

    Re: A Most Awesome Tool

    Seems to have run its course.

    Users can note the notepads and decide from there.

    Thanks for recommendations from users.

    Closing.
  135. Replies
    12
    Views
    2,034

    Re: Bad Object...

    We are sorry to hear about your problem.

    Bad objects have been very difficult to track down and Yves has been requesting that users who encounter them KEEP the file that has the problem, and if...
  136. Replies
    14
    Views
    4,434

    Re: [New Extension] Random Names Generator

    Glad we are on the same wavelength.

    I tried generating a lot of names and I must say the randomness is excellent and the names, (say, first+last) are good in diverse ways.
  137. Replies
    14
    Views
    4,434

    Re: [New Extension] Random Names Generator

    Very nice. It's good for writers who want character names, too.

    Saves some steps and is rather fast in generating the names. I always like extensions that do something quickly for you. Plus, the...
  138. Replies
    17
    Views
    2,128

    Re: Holiday Extension Pack

    Sorry Daniel, I seem to get you two mixed up for some reason.

    My mistake on using the wrong name for InformX, I think.

    Back OT: Did you have a number in mind, Jeff? Were you thinking of ...
  139. Replies
    17
    Views
    2,128

    Re: Holiday Extension Pack

    I respect your opinion and take it into consideration. Your opinion, however, is sounding overtly antagonistic and the term "rubbish" did not sound very tongue-in-cheek to me.

    I hope you are able...
  140. Replies
    57
    Views
    8,581

    Re: Worth buying Developer edition?

    It is worth noting, in reply to some comments above, that MMF3 has no specific timeline right now.

    So, yes, it may be a while, but how long depends on many issues. "A long time" is really not a...
  141. Replies
    17
    Views
    2,128

    Re: Holiday Extension Pack

    What I would like to see:

    Chart released!
    PhazziX
    Something for MIDI, even if just a simple 1.0 version.
    Sprex

    Maybe one control, (a much needed group of items) like a up/down spin control,...
  142. Replies
    17
    Views
    2,128

    Re: Holiday Extension Pack

    I will help you if you get it started z33z! I should have some projects closer to wrapped-up and can devote more time to it.

    Great idea Jeff.
  143. Re: BETA1 - COM+ Object - Please test this version

    I agree about users making examples. One would hope that users who have a grasp of this will share what they discover.

    This Extension is rather wide-open and capable of some powerful things, so...
  144. Re: I have forgotyten how to put text into my frames.

    Hang in there, OldGuy! Getting on in years makes memory a game in itself.

    Let's see, for me, first the nouns start fading: "Ah that movie ... forgot the name ... the one with, ah, you know,...
  145. Re: BETA1 - COM+ Object - Please test this version

    Thanks for deprecating COM to Beta.

    We are all hoping for insight and a forthcoming fix to the problem so it can go back to release ASAP.

    Keep us posted on your sleuthing, byo.
  146. Replies
    18
    Views
    2,671

    Re: I need help from people that know.

    Because I work for CT, I have copies of Jason's books. I have been using the software since Klik & Play.

    I must say that we are fortunate to have Jason's resources available commercially and I...
  147. Thread: ini help

    by Novabrain
    Replies
    4
    Views
    728

    Re: ini help

    Yeah, seeing your expression would help ;)

    Are you converting the value of the counter into a string when you set the group name?

    Str$( mycountervalue )

    You can't mix raw strings and values....
  148. Thread: COM+ Object

    by Novabrain
    Replies
    24
    Views
    3,396

    Re: COM+ Object

    Normally, we have extensions that either don't work or don't show up. In this case, we have some crashing of MMF2 itself.

    Until we can get this resolved, (and lots of testing and investigation...
  149. Thread: COM+ Object

    by Novabrain
    Replies
    24
    Views
    3,396

    Re: COM+ Object

    MMF2 Dev on XP Pro, here.

    COM appears to be working fine for me.
  150. Replies
    4
    Views
    1,123

    Re: If I purchase now do I get a free upgrade?

    I would like to reiterate that Clickteam is developing both the Hardware Acceleration and Java capabilities for our current users without extra charge.

    We sincerely want our users to have a great...
  151. Replies
    6
    Views
    1,260

    Re: Stumped with INI

    Using a special directory to save a file is optional and really about organization.

    The INI is much simpler than it might appear. You set a filename, (best to do at start of frame) and then...
  152. Replies
    4
    Views
    1,068

    Re: Known limitation with the INI Object?

    Check this out:

    http://people.pwf.cam.ac.uk/jlnw3/mmf2/Ini++/

    Ini++ has many features that the standard Ini object does not have. These are listed here:

    Compression and Encryption Ini++...
  153. Replies
    6
    Views
    1,743

    Re: Bandwidth Stealer

    What it sounds like here is that you want to take administrative control over your home network and the various machines it serves. There are several ways to do that and many programs that allow you...
  154. Replies
    3
    Views
    982

    Re: Datagrid - Fix the Save Command

    For now, you are probably aware of INI++?

    That extension provides a quick and easy way to save and load Alterables. It should work with Data Grid in the same way that it does with other objects....
  155. Thread: Bouncy Ball

    by Novabrain
    Replies
    5
    Views
    1,340

    Re: Bouncy Ball

    That is a useful contribution and a good resource there.

    I think many newer users would really benefit from looking the events in your examples over since the subject matter is often asked about...
  156. Replies
    11
    Views
    1,369

    Re: Interactive Fiction, (IF). Inform 7

    I wanted to add:

    There is an online MUD, (Guncho) that uses Inform 7 as its basis. They have a special extension (Guncho Mockup) that handles all the specifics for an online, multiplayer game...
  157. Replies
    42
    Views
    7,822

    Re: HWA Final, Time Estimate?

    Although I have not asked Yves about, I am going to venture a guess, based on past experience:

    When, (not if) the next build of the HWA Beta is released, it should address many of the problems so...
  158. Replies
    42
    Views
    7,822

    Re: HWA Final, Time Estimate?

    I know ;) I feel the same way because I use MMF2, as well. I can hardly wait for the final version, full extension compatibility, etc.

    Everyone should use the heck out of it, (literally) but...
  159. Replies
    9
    Views
    1,753

    Re: MMFDBE For SQLite Version 1.0.0.1

    This is rather mindblowing to me, considering how things were several years ago.

    Yeah, it brings little tears of joy-type feelings to see MMF2 used like this and watching the doors blow open.
    ...
  160. Replies
    42
    Views
    7,822

    Re: HWA Final, Time Estimate?

    I hate to dash hopes and I know HWA is an exciting new capability, but maybe the point that HWA is in early/mid Beta is missed too easily?

    While you are free to seriously create a game with it...
  161. Replies
    11
    Views
    1,369

    Re: Interactive Fiction, (IF). Inform 7

    Here is a mini, proof-of-concept idea script. Not really much of a game, but enough to illustrate the concepts.

    I have included the text source of the game script, (but not the project file). ...
  162. Replies
    11
    Views
    1,369

    Re: Interactive Fiction, (IF). Inform 7

    I wanted to note something important and interesting!

    When you run the mini-Zork example up there in the MMF2 application, you can type save and restore your progress at any point in the game. ...
  163. Replies
    11
    Views
    1,369

    Re: Interactive Fiction, (IF). Inform 7

    I think, after looking I7 over ...

    If we had an extension based on this, it might have some specific parsing/intercepts built-in. Done with some foresight, this could be very powerful.

    From...
  164. Replies
    11
    Views
    1,369

    Re: Interactive Fiction, (IF). Inform 7

    Here is a mini-Zork game using MMF2 as a wrapper for an HTML page that loads a Java applet that then loads the z-code file ;)

    It uses the package I noted above. It can also use zblorb files that...
  165. Re: MMF2 Extension Installation

    Thanks to everyone who is helping out with this problem.

    We appreciate the sleuthing!

    Does the version of the VC++ runtime on the machine affect the end user of an executable made with the...
  166. Replies
    11
    Views
    1,369

    Re: Interactive Fiction, (IF). Inform 7

    Oh, a cool note: There is a free, Java version of the interpretor that will play the .blorb files you create with this. So, you can easily make a package of your game or put it online, on your...
  167. Replies
    11
    Views
    1,369

    Re: Interactive Fiction, (IF). Inform 7

    Ahem! Type and play ;) :

    The game genre is pinball. The frame size is 800x600.

    The background is placeholder.jpg. Send it to back.

    The obstacles are active objects called bumpers using...
  168. Replies
    11
    Views
    1,369

    Re: Interactive Fiction, (IF). Inform 7

    I see that you need an interpreter to "play" the game, but they are free and open source, too. One is based on the old Infocom parser, and the other is more powerful and updated.

    This is really...
  169. Replies
    11
    Views
    1,369

    Interactive Fiction, (IF). Inform 7

    I am checking Inform 7 out to see how it works as an IF tool.

    I thought I would note the site here and see if anyone wants to discuss this engine in relationship to our past talks about text...
  170. MMF2 Extension Loading Problem! Users/Devs Read!

    We have been noticing that users are reporting problems with loading certain extensions. It appears that this applies to newer extensions and possibly newer updates to older ones.

    In order to...
  171. Replies
    12
    Views
    1,606

    Re: Can't install livereceiver extension

    I am going to make a special thread about the potential problem here.

    We seem to be having extension build problems on newer ones and maybe even updates. So, it seem that I saw in another thread...
  172. Replies
    9
    Views
    1,126

    Re: Extenison Problems

    Something has come about the kind of builds being created by extension developers that may be causing a problem. I think it applies to newer extensions only.

    I'm not sure if this applies to your...
  173. Replies
    18
    Views
    2,569

    Re: Adding "commas" to long numbers?

    I think the Formatted Object by Sphax might be what you are looking for.

    Try the expression under Manipulations: Get number with thousands separated.

    That may do the trick. Let us know.
  174. Replies
    31
    Views
    3,722

    Re: smash problem

    Please be patient, Winston. Though we can understand that you want to fix your problem ASAP. Excessive bumping probably won't accelerate the process and it is not in accord with the forum usage...
  175. Replies
    12
    Views
    1,606

    Re: Can't install livereceiver extension

    The version I am using is working on MMF2 Dev. It is 196k. Unfortunately, the version information seems to be for Turbo Template Object, so I assume that 1.0.0.0 refers to that.

    You could...
  176. Thread: Debugger?

    by Novabrain
    Replies
    3
    Views
    962

    Re: Debugger?

    Also:

    The debugger will allow you to monitor many aspects of your game or application as it runs. Before the debugger, we used to have to use counters and strings, (sometimes many of them) to...
  177. Replies
    9
    Views
    1,126

    Re: Extenison Problems

    Be sure that you are using the latest build! This cannot be stressed often enough. The latest build is 248 and it is available on the side bar here -->

    (Have your MMF2 Install CD Ready when you...
  178. Replies
    19
    Views
    2,980

    Re: Should i buy TGF2?

    Oh. ;) Getting fuzzy.

    Thanks Joshtek.
  179. Replies
    16
    Views
    2,600

    Re: Thumbnail images in MMF 2

    A thumbnail object, perhaps? Is this doable in the future?
  180. Replies
    40
    Views
    8,542

    Re: Interface Bar Object v1.0 released!

    Again, this object is certainly going along with the idea of ease of use for MMF2. Some users say you can do it yourself, but that's for the handyman who has the time and values the do-it-yourself...
  181. Replies
    1
    Views
    1,260

    Re: Open Ended Game Engine Design

    Thanks for the article! That is a very good overview with some helpful tips.

    It would be nice to see a synopsis of the development of somebody's game that described the planning process and then,...
  182. Replies
    129
    Views
    107,665

    Re: MMF freeze

    Tiny, can you reproduce that? If so, please save the file.

    Yves is on vacation right now. He may want to look at it when he gets back.
  183. Replies
    14
    Views
    2,711

    Re: HWA Example Video

    Wow. Impressive.

    I can't wait to try the final product with some sound.

    Looks like a rather professional game to me from the video.

    Keep up the good work and thanks for sharing the preview...
  184. Replies
    19
    Views
    2,980

    Re: Should i buy TGF2?

    Version history, (to the best of my recollection) for drangonguy:

    First came Klik % Play.

    Then came Click & Create. It a was rather expensive, professionally oriented tool (I recall it was...
  185. Replies
    5
    Views
    1,239

    Re: What is wrong!

    Yes, you may have to ask your IT folks to set the server to allow/use the .ccn extension. I think they might also have to set the MIME content type ... others would know better about that.

    If...
  186. Replies
    2
    Views
    868

    Re: How to use EasyScrollbar App

    Nice work!

    Maybe we can do something with MMF2 scrolling in the future? Rather than having to do the math and actions, maybe a future version could have a "Scroll Frame X, Y" feature in either...
  187. Replies
    4
    Views
    513

    Re: drag and drop problem

    Oops ... simultaneous post!
  188. Replies
    4
    Views
    513

    Re: drag and drop problem

    Both Event one and Event three are true at the same time.

    Toggle the flag instead.

    User clicks with left button on AO A --> Toggle flag 0 of AO A.

    Flag on --> Set x, y to mouse.
  189. Replies
    8
    Views
    1,624

    Re: scroll bar object

    Perhaps you need to update your MMF2 Dev to the latest build over on the Forum side bar -->

    Many new extensions only work with newer builds.
  190. Replies
    3
    Views
    916

    Re: Game randomly flashing on boot

    Hmmm. You used to be able to use the Window Control to hide the window at Start of frame and then, using the Timer, show it. That would prevent any flash or solve any issues on loading.

    That...
  191. Replies
    15
    Views
    1,931

    Re: SQLite 3 Database Editor

    Actually, that call is really up to the Admins/Mods of the forum.

    Normally we do not allow cross-posting, or mis-posting, so that would be the correct assumption.

    As far as I am concerned, the...
  192. Replies
    2
    Views
    445

    Re: Simple question about dialog box

    Yes, you should be able to do both by using the "Control - General" actions for the Dialog Box. There you will see show and enable. Those two actions perform dual functions.

    You will need to know...
  193. Replies
    20
    Views
    4,131

    Re: MMFDBE with SQLite 3

    This is good stuff, Kimera. I think your work, (and sharing it) in this area is very important and useful. It should certainly make creating and using professional databases more understandable and...
  194. Replies
    18
    Views
    6,293

    Re: Particle Widget

    You are really cooking on this one, Nifflas! Great stuff.

    I hope it is an inspiration to others who might be considering creating an MMF2 Widget or two ;)
  195. Replies
    310
    Views
    287,035

    Sticky: Re: Features/Updates Wanted in Included Extensions

    List Object:

    I find the object often very handy for making custom, drop-down menus under a category button. However, it would be nice to see an option to have the highlight of the list line...
  196. Replies
    18
    Views
    6,293

    Re: Particle Widget

    Evolution!
  197. Replies
    40
    Views
    8,542

    Re: Interface Bar Object v1.0 released!

    Makes me happy to suggest things, Daniel. I thought I was reaching a bit there and then you reveal plans for some more features ... which all sound fantastic.

    There is a lot of room for...
  198. Replies
    40
    Views
    8,542

    Re: Interface Bar Object v1.0 released!

    Great, useful, and easy to use! I like stuff like this because it goes right along with what I want from using MMF2. Thanks.

    Yes, importing graphics would be a nice touch.

    Is it possible to...
  199. Replies
    116
    Views
    161,970

    Sticky: Re: Complex-shaders pack v2

    I have a really DOH! question that has been botherin gme a while about the new shader system.

    There are effects, and there are parameters. They are rather easy to setup in the properties as you...
  200. Replies
    18
    Views
    6,293

    Re: Particle Widget

    Yeah, the basic particle effect is there for you.

    I suggest users experiment with different graphics on their own and see what results they can get from the framework that Nifflas has created in...
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