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  1. Replies
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    main differences between mmf2 and 2.5

    Hi

    i was just wondering if i should upgrade from my old mmf2 into the latest build of 2.5
    what are the main or major differences between the two products ?
    thank you,
    piki.
  2. Replies
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    Re: 1 or 2 questions please:)

    thanks StephenL , i will have to start over from the beginners tutorials to refresh my memory , did nice level few years ago...took me 4 months to complete this 7 minuts level but i did it complex...
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    1 or 2 questions please:)

    hello all:)

    it's been a while since i used mmf2 and lately i am about to use it again and i have two questions to ask:

    1.about the java,flash and the browser extensions, do i download them like...
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    Sticky: Re: List of compatible phones

    is it possible to create game with touch controlls? or this aplication does not support this fiture?
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    Re: any explanation for save game object?

    thanks koobare :)
    apriciate you'r effort mate:)

    and no..i didn't notice that this tutorial is talking about my issue, i'll read it:)
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    Re: question about transparency

    ok..found the way with the alpha channel:)
    thanks.
  7. Replies
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    question about transparency

    in the animation editor, lets say i want to cut part of an object, how do i keep the erea that been deleted transparent?

    (i have man, i cut he's legs and i am getting half body and he's legs still...
  8. Replies
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    Re: any explanation for save game object?

    ok..

    now, is there option to save few files and to open specific file?
    (lets say, i have game with 5 levels and i want's to save the game in five deffrent posiotions, so the user will be able to...
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    Re: simple question about game window

    so simple..dunno why i had complications, but now thanks to your help, works great:)

    thanks for the help.
  10. Replies
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    simple question about game window

    hello:)

    i know how to change the frame size, but when i change the y size of the screen, the play window is always going to the top of the screen so i must start the game from the top , and what...
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    Re: looking for way to count objects

    can you make example , how this extesion works?
  12. Replies
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    Re: looking for way to count objects

    everyone and he's skill and what works for him:)
    i am bad coder..i am mutch better with graphic and animations and i am the best with music creation, but..to make games, you need to code...
  13. Replies
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    Re: looking for way to count objects

    timer never really work for me and to ad 1..well..thats what i am doing but..something goe's wrong...i will try o fix it tommorow.
  14. Replies
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    looking for way to count objects

    hello:)

    if i have one object that apear every few seconds and disapear after few seconds, how can i count how many of that object was in the screen?

    i used counter o be as the number of objects...
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    Re: i am in big big troubles:(

    thanks for the support at this bad hour :(
    pm'ed to Yves and no..i don't have auto backup probably, cause i am working with the HWA beta.

    luckily i have old backup so i will not have to start it...
  16. Replies
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    i am in big big troubles:(

    i am working weeks on an aplication and tonight i complited the work and after reboot, i am traying to open my aplication but i am getting :cannot copy data elemt! and right after that faild to open...
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    Re: New to the forums and/or MMF 2 / TGF 2?

    very good job Ravenius :) so..as everyone know's, beta versions are not the finl version, but i was stupid enough to start project on the HWA beta and..well it is only one level till now (6min's) but...
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    Re: any explanation for save game object?

    i am getting crash with error messege when i am runing this aplication.
  19. Replies
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    Re: any explanation for save game object?

    how can i save frame position to a file?
  20. Replies
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    Re: any explanation for save game object?

    i see..
    so..what you trying to say is that it is better to work with the 248 beta cause it will have better compatiblity with the next HWA ver?
    and also, i checked the tutorial in the mmf2 folder...
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    Re: any explanation for save game object?

    ok jeff..so where is the beta of 248? where can i download it ?

    so for this noob questions, but i always have nevigation problems on this site :/

    *ok..i found the 248, but it is without HWA,...
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    Re: any explanation for save game object?

    i think i am using build r249..now i am confused..i have to go for older version?
  23. Replies
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    any explanation for save game object?

    hi

    i was wondering, how do i use "save game" object.

    can i save game at any point of my game? if so..again, how ? :)
    also..how do i load the game from that saved position?

    thanks.
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    Re: question about sound and channels

    ok cool..i'll test around few i dea's and see how it goe's.

    thanks :)
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    Re: question about sound and channels

    so..why there is option to play sounds in specific channel?
    (i guess to control specific sample volume or what ever..)
    any othere reason?

    and how many channels total? how many samples can i play...
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    question about sound and channels

    hi again;)

    i was wondering what is the meaning of the channels:1.32=32 channels? and if so, 1.1= channel 2? or 2=2 3=3etc?

    channels are like multitrack recordering software? so not all the...
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    Re: strange count alterable value.

    ok..i think the problem was that few bullet objects hited the explosive at the same time..also i had to limit the condition to once when event loops
    works fine now:)

    thanks guys;)
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    Re: strange count alterable value.

    thanks for very fast reply:)

    i named it like this:

    "hits"
    or
    "enemy hits"
    and the third i used the default
    "alterable value c"
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    strange count alterable value.

    hi:)

    i was about to give an object , few alterable values, and the first 2 are ok, i reneamed them and gave them values and they are working well, but when it comes to the alterable number 3..it...
  30. Thread: Object Limit

    by piki
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    Re: Object Limit

    yea, i made arcade space level and wanted waves of enemies, and lets say after 300-400 actives with animation that flaying around the play area..i was close to freeze, thats why we all waited so...
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    Re: WASD insted of arrows?

    where can i change this parameter?

    ok found it:)
    thanks alot mate
  32. Replies
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    WASD insted of arrows?

    hi:)

    i am almost sure i saw this question in the past, but i coulden't find it:(

    can i change the arrow keys to the "WASD" with the 8 direction movement?
    i tried few things befor this post,...
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    Re: Accurate Aiming Example for PIKI

    no no mate lol..i didn't ignore you..sorry i made you feel like that:( have your files on my desktop to watch and learn.
    you helped me alot with your example and i found a way with vector movement...
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    Re: Accurate Aiming Example for PIKI

    thats perffect:), but...you know me lol..always looking for easy way with out hard math :/

    any other way...even ugly but more easy?
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    Re: change mouse point and shoot with mouse?

    ok mate:) thanks alot for your help , i appreciate the effort.
    i am working for long weeks on new arcade title. tile now i made alot of media and animation's and i kinda builded the first level and...
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    Re: change mouse point and shoot with mouse?

    thanks man:) finaly made it to work, but i can't get the aim to be correct in all the angles of the shooting..i gave the bullet 32 direction's and placed the hot spot in the center of the bullet, but...
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    Re: change mouse point and shoot with mouse?

    ok..i did the same thing like you said on the first example i posted here, but the problem is:can't use the mouse to shoot object and at the same time to have the crosshairs moving.
    if i have to...
  38. Replies
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    Re: change mouse point and shoot with mouse?

    and on the way, anothere thing about the mouse aim and the bullets. i did it with spacebar key as the trigger, and it shoots nice into the direction of the mouse pointer, but i noticed that it's not...
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    Re: change mouse point and shoot with mouse?

    hi:)

    i have little question:

    it is not passable to have objet to be the mouse pointer and at the same time to shoot another object with the mouse into the mouse pointer position?
    looks like...
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    Re: Plans for Fullscreen?

    well...thats right, but when we are talking about developing projects, you need to know where and when things will be ready, or at least target dead line..like was with the hwa.
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    change mouse point and shoot with mouse?

    hi:)

    i have little question:

    it is not passable to have objet to be the mouse pointer and at the same time to shoot another object with the mouse into the mouse pointer position?
    looks like...
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    Re: Plans for Fullscreen?

    any new's about the full screen option?
    when it will be ready or anything?

    thanks.
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    Re: specific frames and shooting extraction point

    yes..thats it:), so most of the work here is to set the action and hot spot on the right direction and to give the bullet 32 directions.
    now i have better understanding how this spots works.
    ...
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    Re: specific frames and shooting extraction point

    yea:)..i knew about the bouncing ball option, but i thought that it is passable with the "shoot at" option.
    thanks anyway:)
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    Re: specific frames and shooting extraction point

    thanks my friend:)
  46. Replies
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    Re: specific frames and shooting extraction point.

    ok...i made it your way, but still..problem not solved..(probably i did it wrong, as usual lol)
    here..take a look and tell me whats wrong and how can i make the bullet come allways of the gun hole:...
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    specific frames and shooting extraction point.

    hi

    if i have enemy object, and i gave this object 3 directions so lets say ,if player move to right, the enemy look to the right direction, and i wants the enemy to shoot on the player. till now...
  48. Re: bullets moving faster then 100 example for piki

    thanks:)
    very sipmle to do actualy, but i will have to make few tests to see if i understand it well:)
  49. Replies
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    Re: how to make hand (on a clock)?

    i guess sometime i will have to learn this tricks , cause its very nice, but..step by step;)
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    Re: how to make hand (on a clock)?

    ok..got it:)..finaly and for my level of knowlege it's wonderfull.
    SEELE code is mutch more complicated for me, but very impressive sample.

    many many thanks.
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    Re: how to make hand (on a clock)?

    thanks:D
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    Re: how to make hand (on a clock)?

    thanks SEELE, but i will try to stick with Ravenius version, cause it sounds more simple (i think). anyway, i tried to do as Ravenius said, but it's not working to me:(
    here is what i did:
    ...
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    Re: hand of clock "thing" for piki

    looks great to me:)
    this math is too mutch for me...i am allways traying to go around it :(
    but one day, i will have to get into it.
  54. Replies
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    how to make hand (on a clock)?

    hello:)

    if i want's to create gun object that will point allways in the direction of the mouse but will not move from it's position...like the gun stands in the mid lower position of the screen...
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    Re: simple tail example for piki

    ha:)

    maybe the sec example is less fancy and smooth, but still cool and easyer to understand.

    thanks alot for the efort seele:)
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    Re: question about tail:)

    certainly gave me some points to think of:)
    i will have to understand the "fast loop" idea..it's still above my knowlege, but the example is the thing i was looking for.

    thanks seele;)
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    question about tail:)

    hi:)

    what is the best way to create tail that follow the player object, but with realistic behavior like:when player turns the tail follow with deley and with the right angles?
    thanks in advance.
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    Re: Is there a tutorial for using Mode 7 EX?

    i see...ok:)
    as they say, this engine is for 2d creations.
  59. Replies
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    Re: Is there a tutorial for using Mode 7 EX?

    Dynamite ,is it passable to do the same thing but with smooter surface?...the surface is ugly..makes you feel like the early pc days lol.
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    Re: problem with deleting object/

    ok finaly :)
    thats what i had to use:


    is getting closer than __ pixels from windows edge

    :)
    thanks for the support mate:) now it works like charm..when i am out of sight, canon is not...
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    Re: problem with deleting object/

    ok..i'll try this solution:)
  62. Replies
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    Re: problem with deleting object/

    thanks for your help mate, but still the same prob...when i move to the right side and the canon is out of sight, i can see more and more bullets that the canon shoots by the debuger..:(

    when i...
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    problem with deleting object/

    this is the screen:
    two space-crafts that moving with the 8 direction movement (player) and in the midle of the screen there is object that shoots bullets to the player direction and i set scroll...
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    Re: how to to accelerate object?

    first , thanks:)

    sec, can you be more specific about the answers..how to do this acceleration thing in the ev editior?

    also..how can i create custom movement?

    sorry for being so noob..it's...
  65. Replies
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    how to to accelerate object?

    how can i accelerate an object, that i gave it the 8 direction movement and upon pressing "right key" i wants the object to accelerate from lets say 50 to 80 but not too fast?

    also i asked this...
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    Re: can object shoot random object?

    ok good:)
    thanks:)
  67. Replies
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    Re: can object shoot random object?

    not exacly...
    i'll descibe it again:

    lets say we have enemy craft (controlled by the pc) that shoots bullets at another enemy craft that also controlled by the pc.

    i just wants the shooting to...
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    can object shoot random object?

    is it passable to make one object to shoot lets say a spaceship enemy that shoot her bullets randomly?
    (let the spaceship decide when to shoot)
    also-i want the spaceship to shoot on onto another...
  69. Replies
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    Re: Need help making a 3-D shooter!

    well..let me tell you ,i came to mmf2 after a long search for the right tool that will give me 3d field to create my idea's and there are alot of tools out there, but most of them need coding...
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    Re: help with luxor like code:)

    anyone can guide me abit?

    or even any other way to do it?

    i am talking about this kind of game:

    http://www.games2download.com/free-puzzle-games/luxor-screen2.htm

    just the concept..how to...
  71. Replies
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    Re: help with luxor like code:)

    ok..now i have another problem..(thats why i asked for tutorial for this kind of games)

    when i shoot ball..how can i make the shooted ball , to stick into the group of balls and also how can i...
  72. Replies
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    Re: help with luxor like code:)

    hahaha...damn...works like charm..i kinda new the answers is about the order, but coulden't find the key somehow.

    thanks alot:) - after i will get back from work, i will give it more attention...
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    help with luxor like code:)

    hello:)

    i found how to shot random color balls and also i made what i called :"color ball show" witch stand down in the screen on the canon who shots the balls, and change color to the relevant...
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    Re: question about random objects:

    thanks sieg:)
    will try this way.
  75. Replies
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    question about random objects:

    hi:)

    i am thinking of game like luxor or any other puzzle bubble game style.
    now..i started with simple canon object that shoots a green ball object and after the green ball reached he's position...
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    Re: flame object link is dead .

    ok:) also, link for the flame object is now fixed on the released extension forum.
  77. Replies
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    Re: flame object link is dead .

    great help:)
    didn't notice that this link is here till today:)

    thanks alot.
  78. Replies
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    flame object link is dead .

    also where can i find the best list with all the extensions?
    thanks.
  79. Thread: MMF2 HWA Beta 1f

    by piki
    Replies
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    44,659

    Re: MMF2 HWA Beta 1f

    You should be able to open anything. Could you send me an application that you can't open? Thanks! [/quote]

    no problem , now it works fine..maybe i used old shortcut to load the program or...
  80. Thread: MMF2 HWA Beta 1f

    by piki
    Replies
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    44,659

    Re: MMF2 HWA Beta 1f

    thanks for the updates and the hard work:)

    btw, when i am traying to open old project made on build 247 with the HWA shorcut, i can't...the old projects not suit to the HWA, so it means that my...
  81. Thread: MMF2 HWA Beta

    by piki
    Replies
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    44,898

    Re: MMF2 HWA Beta

    preety impressive:)
    i have 8800gts 320..i still had no time to test it...i kinda prozed my project till this update cause i wanted to create nice effects and waves of enemies on the screen.
    here...
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    Re: Newbie needs help.

    thanks
  83. Replies
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    Re: Newbie needs help.

    advanced pathfinding is an extension?
    and if so where can i find it?
  84. Replies
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    Re: Is there a HArdware Accelleration beta?

    LOL! [/quote]
    haha rofl:)

    btw..if i am already here on this thread..is there new date for the HArdware Accelleration ?
    i know..i am kinda nuisance, but..i am waiting for this update long weeks,...
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    Re: 2d shooter i made:)

    yea..thats the reason probably..you can get the combo fade only if you kill all the wave and not got hited by the enemy.
    if you survive and mennege to kill the second wave still with no hits you...
  86. Replies
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    Re: 2d shooter i made:)

    did you get the combox1 and combox2?
  87. Replies
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    Re: 2d shooter i made:)

    m...i am naive..have no bad meanings....this looked the best place imo to post this learning proccess..but if i am wrong, i am sorry.

    i guess moderators apriciate creativity and are looking to see...
  88. Replies
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    2d shooter i made:)

    hi:)

    this is a small example of 2d shooter i made as a learning mmf2 proccess..i changed it every few days and after a while i left this project ...maybe i will continue after the hwa will come:)...
  89. Replies
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    Re: 3d Height Map Example for PIKI (Again)

    haha no prob my firend:)
    take your time and many thanks;)
  90. Replies
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    Re: 3d Height Map Example for PIKI (Again)

    thanks:)
    this tank is preety impressive i must say:)..SEELE you must build a tutorial for this one..i know that it is passable to look at the code, but its hard to understand sometimes and tutorial...
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    Re: 3d Height Map Example for PIKI (Again)

    i need extension to run this and i can't find it in the download extension list page:

    advdir.mfx (advanced direction object)
    where can i get this one?
  92. Replies
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    Re: Regarding massively abusive framecounts

    3dgames creation with mmf2?
    i missed something lol:) i know that there are few extentions that allow some 3d inside the 2d and i saw samples, but i still coulden't see impressive sample of 3d..so...
  93. Thread: mouse shoot issue

    by piki
    Replies
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    960

    Re: mouse shoot issue

    thanks man..you got me back to the picture :)
    looks like i forgot to use the event that say:"when left click pressed then shoot..."

    works pefect now.
  94. Thread: mouse shoot issue

    by piki
    Replies
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    960

    mouse shoot issue

    ok..don't kill me for this one cause i already asked for help and i know how to do that, but some how i made little new test and now its not working..spacebar shoot and mouse don't:(
    (i am preety...
  95. Thread: bullet holes.

    by piki
    Replies
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    3,407

    Re: bullet holes.

    ok..now after the update, i need some help to understand better this bullet holle thing.
    the tutorial was good, but too complicated for me, so i made something very very simple and from this point...
  96. Thread: tutorials metroid

    by piki
    Replies
    2
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    1,449

    Re: tutorials metroid

    sounds like a game name "gold miner vegad" , here screenshots:
    http://uk.download.games.yahoo.net/t_25oa_ukca/2_1348/PuzzleCards/Gold-Miner-Vegas.html?screen_shot_id=4
  97. Replies
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    Re: question about race car movement:

    thanks for the info LIJI:)
  98. Replies
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    Re: question about race car movement:

    m..and what about the conversion of the old extension into mmf2?
    and about the game..yea..it is passable to do this with the path movement, and i think you are right...cause its always the same...
  99. Replies
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    question about race car movement:

    hi:)

    can i use this option (race car movement) to move the pc players and not the human player, like the bouncing ball that moves alone automaticly with no controls?

    i saw the race line 2 and...
  100. Thread: simple question

    by piki
    Replies
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    981

    Re: simple question

    i am noob here, but sounds like you have to do something like that:
    if enemy inside the frame-then shoot at somewhere.
    you can test position of object and if the object in the position then shoot...
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    Re: can't locate the runtime agreement.

    thanks.
  102. Replies
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    can't locate the runtime agreement.

    hi:)

    i know this is stupid, but it says in the faq page:

    connect to http://www.clickteam.com, click on the "Download" link, then click on Multimedia Fusion and locate the Multimedia Fusion...
  103. Thread: bullet holes.

    by piki
    Replies
    19
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    3,407

    Re: bullet holes.

    ok, i will.

    thanks brandon.
  104. Thread: bullet holes.

    by piki
    Replies
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    3,407

    Re: bullet holes.

    yea:
    i started the mmmf2 and draged the file you uploaded to the mmf2 and checked the event editor and when i wanted to go to the event list editor, i had error messege every time:(

    so i activate...
  105. Thread: bullet holes.

    by piki
    Replies
    19
    Views
    3,407

    Re: bullet holes.

    something is wrong, when press the mouse, the mmf2 crashed:(
  106. Thread: bullet holes.

    by piki
    Replies
    19
    Views
    3,407

    Re: bullet holes.

    ok stAtrill, i did something like this:
    created media:
    1.active object as player
    2.active object as bullet (bullet for the player to shoot)
    3.active object as bullet hole (bullet hole same color...
  107. Thread: bullet holes.

    by piki
    Replies
    19
    Views
    3,407

    Re: bullet holes.

    i think i will need tutorial for this one.
    any other help (better step by step)
    will be great:)
  108. Thread: bullet holes.

    by piki
    Replies
    19
    Views
    3,407

    Re: bullet holes.

    how do i open the example?
    its cca file..dunno how to open it.

    ok succedd.
  109. Thread: bullet holes.

    by piki
    Replies
    19
    Views
    3,407

    Re: bullet holes.

    ok thanks.
  110. Thread: bullet holes.

    by piki
    Replies
    19
    Views
    3,407

    bullet holes.

    hi again:)

    how can i make bullet ,to hit target and to delete the place- that the bullet hit?(like worms games)

    i want the bullet to destroy the points or the erea it hits.

    p.s. i as...
  111. Replies
    9
    Views
    1,459

    Re: 163.44 GeForce drivers don't like MMF2

    same here.
  112. Replies
    8
    Views
    2,454

    Re: tetris like movement

    many thanks RV74, i'll try to deal with it.
  113. Replies
    8
    Views
    2,454

    Re: tetris like movement

    another thing on the way (as usuall)

    if i wants an object to upear randomaly(random positions) in the playing erea?

    and another thing: how to create space invaders like movement when the...
  114. Replies
    8
    Views
    2,454

    Re: tetris like movement

    ok:) thanks.
  115. Replies
    8
    Views
    2,454

    Re: tetris like movement

    strange..my pc rec it as photoshop image..let me try.
  116. Replies
    8
    Views
    2,454

    Re: tetris like movement

    thanks alot mate:)
    also the link for the example works, but i can't open the file..unknown format.

    can you make it jpeg or bitmap?
  117. Replies
    8
    Views
    2,454

    tetris like movement

    hello:)

    my question is about how to move object like falling box from the top of the screen and to controll the speed of the falling box(or any other active).how to do do manually movement.
    how...
  118. Replies
    13
    Views
    3,237

    Re: problem with horizontal counter.

    lol..didn't think of it.
  119. Replies
    13
    Views
    3,237

    Re: problem with horizontal counter.

    another question on the way if i may ask please:

    i notices that it is passable to give two or more movements styles to one object and to combine them or switch between them..like:"in the start of...
  120. Replies
    13
    Views
    3,237

    Re: problem with horizontal counter.

    ha:) so simple:)
    thanks again.
  121. Replies
    13
    Views
    3,237

    Re: problem with horizontal counter.

    how do i insert comments?
    (i know its important)
  122. Replies
    13
    Views
    3,237

    Re: problem with horizontal counter.

    thanks alot:)
  123. Replies
    13
    Views
    3,237

    Re: problem with horizontal counter.

    ha...:)
    works perfect now;)

    btw
    is it ok to alot of lines in the evnt editor?
    i have alot of events and the list is big(70 lines)
    its only me, or thats the way it works?

    better...
  124. Replies
    13
    Views
    3,237

    problem with horizontal counter.

    hi:)

    if i set the counter to "be" number or animation, i can see it on the screen, but as a horizontal bar, the counter disapear.

    why is that?
  125. Replies
    4
    Views
    1,327

    Re: question about many objects in one time:

    ok popcorn.

    i hope it will come soon.

    in the mean time, i can limit the game by checking the erea for objects and if there are alot of them, the program will stop or the player will loose one...
  126. Replies
    4
    Views
    1,327

    Re: question about many objects in one time:

    thanks sara:)

    is this add on out yet (hardware acceleration)?
  127. Replies
    4
    Views
    1,327

    question about many objects in one time:

    we all know, that even the best 3d graphic engins, have big problem to deal with many objects that move and react at the same time on the screen, even very good graphic card will have massive frame...
  128. Replies
    9
    Views
    1,902

    Re: DrWatson Post Mortem Debugger???

    this dr watson aplication, do more truble then helps.

    i had few errors in the past with opening folders and with few app's. it used to slow my pc and to almost stuck it, altough it happend rare.
    ...
  129. Replies
    5
    Views
    2,045

    Re: question about lights special effects:

    ok thanks:)
  130. Replies
    5
    Views
    2,045

    question about lights special effects:

    i was wondering if it is passable to create object (lets say bullet), that fly across the screen and you can see a shadow of he's color on the backdrop or background?

    i guess it is passable by...
  131. Replies
    6
    Views
    1,902

    Re: strange issue with counter :/

    m..i dunno why but there is still problem with my lives and the counter :(
    i used: "Only one action when event loops" for every counter=(number) and still when i run the game, its still...
  132. Replies
    6
    Views
    1,902

    Re: strange issue with counter :/

    hanks alot:D

    very apriciate the fast and the quality help.
  133. Replies
    6
    Views
    1,902

    Re: strange issue with counter :/

    ok..now i know why the lives didn't react well:)
    and about the second issue, i will have to try it sounds complicated)

    on the way i will ask another question:
    is there option i can set , to let...
  134. Replies
    6
    Views
    1,902

    strange issue with counter :/

    hi:)

    i set counter for my space craft so every hit by enemy bullets ,shown on the counter as "1" (counter count number of space craft hits). now..i am traying to use this counter to control the...
  135. Replies
    6
    Views
    1,365

    Re: how to switch into full screen?

    i checked some of the frame options but i coulden't find any idea there and i really need to see the work on full screen.

    alt + few other key's works with the menue, but nothing happends and the...
  136. Replies
    6
    Views
    1,365

    Re: how to switch into full screen?

    somehow it doesn't work here...i am using 640x480 for now and the controller is the mouse (moving shooting) but alt+enter give me nothing...any idea's?
  137. Replies
    6
    Views
    1,365

    how to switch into full screen?

    hi:)

    during the work, when i run the aplicaion to test it, how do i switch into full screen?

    another question:
    if i started project at one resolution and i wants to change it later into other...
  138. Replies
    7
    Views
    2,172

    Re: two questions please

    ok..i have found the solution to my second issue:)
    i just had to dupliate the enemy craft..now its fine:)

    now the hard work starts with the nice effects and the sounds.

    i guess my first level...
  139. Replies
    7
    Views
    2,172

    Re: two questions please

    well..what i did is this:
    i created an animated (4 frames) enemy craft and i programed a timer to create every 5 secs new enemy craft. so actualy no duplicates and no clones. just the same object...
  140. Replies
    7
    Views
    2,172

    Re: two questions please

    ok...success to do mouse shoot:)

    now...do you have any idea how to solve my next question?

    (2.lets say i have spaceship that can shoot bullets and i also have every few seconds an enemy craft...
  141. Replies
    7
    Views
    2,172

    Re: two questions please

    m..dunno where i am misstaking, i have an object that moves with the mouse around all the frame area now what? i do something wrong cause els, it would work.

    tell me please step by step if its not...
  142. Replies
    7
    Views
    2,172

    two questions please

    1.when i use keyboard to shoot object, it works perfect, but when i am traying to use mouse click (right or left) nothing happends..so how can i shoot objects using the mouse clicks?

    2.lets say i...
  143. Replies
    1
    Views
    1,312

    how do i change hotspot of objects?

    hello again:)

    how do i change hotspot of objects?

    thanks.
  144. Replies
    7
    Views
    1,751

    Re: how to make object shooting at player?

    thanks:) will make the best from this sample;)

    on the way i have another two questions:
    1.can i make a search on this forum? (just don't want to open new topics while there are already topics on...
  145. Replies
    7
    Views
    1,751

    Re: how to make object shooting at player?

    i will love to get example if its not too mutch efort mate:)

    i am preety new to this, but i can see right from the start that it is preety amazing tool (mmf2) and i wish 3d version will come soon:D
  146. Replies
    7
    Views
    1,751

    Re: how to make object shooting at player?

    ok..i will try this and also, how can you make one object to follow the player or another object?
  147. Replies
    7
    Views
    1,751

    how to make object shooting at player?

    the question is on the top;)

    how do i make an object (enemy craft) to shoot into the player or even in other directions?

    thanks.
  148. Replies
    8
    Views
    2,331

    Re: question about animation

    :D

    that PNG thing do the trick.

    thanks man, i apriciate your help alot.
  149. Replies
    8
    Views
    2,331

    Re: question about animation

    with this things, one thing leads to another lol..
    how can i delete the background of image that i created?
    i mean:when i draw object in painting software ,and after that i am importing the image...
  150. Replies
    8
    Views
    2,331

    Re: question about animation

    indeed:)

    thanks alot.
  151. Replies
    8
    Views
    2,331

    Re: question about animation

    ok..good:) i have found the way to add the bmp and also your software do great job, but now..how do i create animation from this images?
  152. Replies
    8
    Views
    2,331

    question about animation

    hi again:)

    i am still noob , but i was wondering if it is passable to add my own explotions and animations into multimedia fusion. lets say i have 8 frame in one bmp file format, exporting from...
  153. Thread: noobs question.

    by piki
    Replies
    8
    Views
    1,695

    Re: noobs question.

    first of all, thanks alot to all of you for the fast and freindly answers:)

    mayado, you mean physicaly to create 3 bat objects?
    and if so, how can i make them move as one object?
    (i know i am...
  154. Thread: noobs question.

    by piki
    Replies
    8
    Views
    1,695

    Re: noobs question.

    "Do you mean you wnt it to bouce depending on where it hits the bat? Because this would be some simple eqasions."

    yes!

    thats what i mean't:)

    and thank you sarah for the link and the other...
  155. Thread: noobs question.

    by piki
    Replies
    8
    Views
    1,695

    noobs question.

    hi:)

    i am new to this mmf2 but did few tutorials in another tool, so i have some expirience.

    i did the breakeout tutorial and i have small question for now;) and the question is:
    how can i...
  156. Replies
    2
    Views
    693

    where can i get samples of games...

    that created with multimedia fusion 2?

    is it passable to do anykind of game with this tool? like fps shooters and racers and what ever?

    thanks ahead.
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