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  1. Replies
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    Thanks for your help; The loops actually were...

    Thanks for your help; The loops actually were nested, the reason it wasn't working was the oldest thing in the book... I would change a String and save it, and because the way my game works the...
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    Saving Global String into an Array

    Hello, I will attach my current code below.

    I'm currently having an issue with saving my global strings into a string array; I have code that works for the global values, but that's easier most...
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    Hmm. Even if you weren't using pixel art though,...

    Hmm. Even if you weren't using pixel art though, wouldn't the most desirable outcome be to have your art retain its original appearance, as opposed to blurring the edges?
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    So... what's the deal with scaling?

    When scaling an active object 4x its size I get asked if I want to use Maximum Quality or Maximum Speed. Max quality is defined by Clickteam as "you can also choose the resize algorithm, fast (0) or...
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    I split the 4x scaled image up into 2 images and...

    I split the 4x scaled image up into 2 images and it works fine, but I get a small stutter when the second image (one not immediately in frame on startup) comes into frame.

    Any way around this,...
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    Large backdrop deleting itself

    So yeah, I'm making a level with a pretty huge backdrop. Most of my levels are around 4500x2500 or so, but this one is ~9600x4200; I guess Fusion has an image limit that isn't explained anywhere.
    ...
  7. Is there any way to save the fact that a group has been disabled?

    I'm not actually using this method to disable things like events, I always set AVs that can be saved in an Array.

    But I was laying in bed last night, I remember seeing somewhere else a post where...
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    Thank you as always for the in-depth explanation...

    Thank you as always for the in-depth explanation Volnaiskra :)
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    Oh blech, the codes perfect but yeah I didn't set...

    Oh blech, the codes perfect but yeah I didn't set it from Text to Number. I SWEAR I did but I guess not lmao.
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    What's wrong with my write/read array code?

    Trying to write the first 50 of my Global Values into an array, and then read from the array later on.

    Currently have each loop activated by button press for testing.

    29981
  11. Ah thanks, well maybe that's not as useful as I...

    Ah thanks, well maybe that's not as useful as I thought lol.
  12. Thanks chrilley, that works for me! A couple...

    Thanks chrilley, that works for me!

    A couple questions, that will be helpful for me in the future:

    Debugger only shows values up to IT, is this because up to IT is the limit for Named alterable...
  13. Thanks, that's awesome. How do you grab the...

    Thanks, that's awesome. How do you grab the values via the index? I've got a command On Button Press > Set X to 1.

    Using the expression editor I want to set X to be Values of the index, but I...
  14. Maximum limit of Alterable Values in an Active Object?

    I have 2.5 Developer and the 2.5+ DLC.

    Using the Compare a value it seems it goes all the way to IZ, which is I think ~236 alterable values, but I wasn't sure if it could go higher than that?

    I...
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    Thanks Fredet, I'll probably implement something...

    Thanks Fredet, I'll probably implement something like this with the save system I bought in order to use flags as well.
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    Oh thanks, I understand now. Thankfully I'm...

    Oh thanks, I understand now. Thankfully I'm earlier enough that adding qualifiers one by one isn't a huge deal; actually all of my enemies already have the Enemy qualifier.

    Side note, I'm...
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    Okay so, let's say we have multiple enemies all...

    Okay so, let's say we have multiple enemies all across the game, all of them have an Enemy qualifier. Flag 5 for every Enemy object is "enemy is dead", so upon death flag turns on.

    Player...
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    Is there a simple "Save All" solution?

    Hello, I was wondering if there was a way to call a command that would simply save every object's AVs, Strings and Flags in the entire game, instead of trying to manually save every single thing into...
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    That looks awesome Pisces. One recommendation,...

    That looks awesome Pisces. One recommendation, when you play the whip-grapple sound effect maybe have it change the frequency within a random range of 40000-45000, so that the sound effect is...
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    I had zero art skills a few months ago but now my...

    I had zero art skills a few months ago but now my game looks like this: https://www.youtube.com/watch?v=3pcGVqeKaWc

    If you're doing anything substantial I recommend making your own pixel art and...
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    I would but every time I leave the MFA it...

    I would but every time I leave the MFA it auto-deletes the files that it cannot play, so the next time you open the MFA they aren't there.
  22. Figured it out, I guess at some point the sprite...

    Figured it out, I guess at some point the sprite had duplicated itself and was directly on top of the other, so they moved perfectly with each other. Deleted one and the one left started to work. How...
  23. Sprite growing over 100x in side on specific animation

    https://www.youtube.com/watch?v=Hp_ghLvGf4A

    All code is at the start of video; keep an eye on the debugger, specifically the sprite's size.

    Video should be self explanatory but I will explain:...
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    I actually loaded up some other sounds from the...

    I actually loaded up some other sounds from the pack that were Stereo and had the exact same bitrates as the other files I use that work, and it didn't work.

    It's also a .wav file, I usually use...
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    Fusion 2.5 Cannot handle Mono sounds?

    Mono sounds using Play Sample do not work, they make no noise at all in the editor and a runtime. Why is this? I bought a bunch of sound effects to use, turns out they're all in Mono. I'll have to...
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    Noted, won't use em. I just replaced it with a...

    Noted, won't use em. I just replaced it with a String instead and it works great. Thanks for the help
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    Isn't that the whole point of it though, to...

    Isn't that the whole point of it though, to display text? Why would it run so horribly, doesn't that make it essentially useless?
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    Forgot to mention, opening the debugger will stop...

    Forgot to mention, opening the debugger will stop the framedrops for some reason.


    https://www.youtube.com/watch?v=t2YlxlLcMcg
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    "Display" causing unexplainable frame drops

    Looking at the memory usage for my game is stays around 65mb on this one specific frame, barely anything.

    Randomly I'll get huge framerate drops while testing random things, like the game...
  30. That worked. That makes complete sense now when I...

    That worked. That makes complete sense now when I think about it that way; in order for scope to apply to the newly created object the object has to actually exist first, so it was applying the...
  31. Maybe, I'm not sure. I need to have different...

    Maybe, I'm not sure. I need to have different events based on player direction because of the Sprayer Object; it needs to know which direction the player faces in order to know which way to spray.
    ...
  32. Does Launch Object create new instances of the object?

    In the same vein as Create Object, does Launch Object create its own object each time it launches an object?

    I am creating a spell to launch an arrow, the spell works perfectly except a couple...
  33. Ah thanks, that's what I mean I didn't know what...

    Ah thanks, that's what I mean I didn't know what text to use in the Expression Editor, the "+ Str$(Global Value A)" part.

    Using "knockback" + Str$(ID( "enemy" )) works, changing the Alterable...
  34. Is there a way to create unique timer/loop names via Fixed Value call?

    For example: At Start of Frame I have each enemy in their Behaviors write their Fixed Value into an Alterable Value named ID, so that Fusion can differentiate between two enemy Objects that are...
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    fredetmumu I have to use the for each loops...

    fredetmumu I have to use the for each loops because if I don't the particles will fall through the floor; the Particle Spray Object takes control because it has a gravity parameter, setting the...
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    They are not physics objects, your example is...

    They are not physics objects, your example is perfect but I am using the Particle Spray Object extension to create the spray, which I guess cannot shoot out Physics objects; it simply shoots nothing...
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    That's what I mean, I don't understand how Fusion...

    That's what I mean, I don't understand how Fusion decides to scope qualifiers by default.

    I don't speak French but I understand what you were saying, I think. Here...
    2967029671

    I outlined...
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    Need help understanding qualifiers

    Hello all, I need some assistance in understanding how Qualifiers work, in relation to their IDs and such.

    I will attach detailed pics of my issue here; Basically I have an object that will create...
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    Don't get your hopes up... millions lol, you'll...

    Don't get your hopes up... millions lol, you'll be lucky to make 10k in most cases.
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    Melee Combat: Am I doing it correctly?

    This is how I'm checking whether the player sprite's sword hits anything or not.

    What am I doing right and what am I doing wrong? Not only in relation to the melee, but everything in the...
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    Here you go:...

    Here you go: https://imgur.com/2qGZm1N,zDiUtc2,bZoByJS ...It seems like all of the Event Editor stuff turned completely black.

    Deleting the key didn't work unfortunately.

    And I found the...
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    That one mushroom looks like a penis.

    That one mushroom looks like a penis.
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    Event Editor bugged, sound missing at runtime.

    I selected "Build and Run" by accident and my whole program screwed up. I was using the Dark skin, and no my event editor looks like this. When trying to change skin in preferences it says there are...
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    Prevent ropes from breaking?

    Is there any surefire way to prevent ropes from breaking apart and spazzing out all over the screen? I haven't found one yet.
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    I imported a sprite, but it doesn't walk, it only...

    I imported a sprite, but it doesn't walk, it only uses the Stopping animation even though I have set the walking and jumping animations. Help?

    Also is there any way to just mirror movement in the...
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    Very helpful, thank you both, the video was a...

    Very helpful, thank you both, the video was a nice explanation.
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    How to import sprites

    For all of the resources, they are in their libraries, but how do you add sprites?

    Can you add a whole sprite-sheet, or do you have to add individual sprites as individual files for each frame of...
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    Thank you for the answers. Any map-editor...

    Thank you for the answers. Any map-editor suggestions?

    Also, I'm sort of confused as to how you do it all on one frame. How do you transition maps? I assume move the player object to a different...
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    Global eventing / Level design

    Hello, I have a couple questions about Fusion 2.5.

    Is there any way to create a global event that would work on all frames (Or a selected large number of frames) of the game?

    Second question,...
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