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  1. Replies
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    If they're using a path movement, are they...

    If they're using a path movement, are they looping at the end of the movement? If so, it's possible the end node is slightly lower than the start node, but without seeing an MFA file this is just...
  2. I tend to use the built-in physics engine for...

    I tend to use the built-in physics engine for platformer enemies, since it handles gravity automatically for objects. There's a bit of tweaking needed for enemies like collision shape, friction,...
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    Without seeing an MFA file we would mostly be...

    Without seeing an MFA file we would mostly be doing guesswork trying to figure out exactly what's happening
  4. The built in path movement right? If the two...

    The built in path movement right? If the two points are close enough and you're looping the movement, could you turn on the "reposition at end" option so that it always returns back to the start...
  5. Replies
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    Sticky: ohhhhh yeahhhhhhh, thank you so much!!

    ohhhhh yeahhhhhhh, thank you so much!!
  6. If the layer's coefficient is 0 then that means...

    If the layer's coefficient is 0 then that means it always stays on the screen if it has no movement right? Effectively the same thing as unchecking "Follow the frame"?

    If so, you could maybe set...
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    You can add a second condition so that the...

    You can add a second condition so that the subtraction only happens when the counter's maximum value is above 1

    This is done through "special conditions" (two gears) object like this...
  8. Huh... I had never thought to do this, this is a...

    Huh... I had never thought to do this, this is a really neat way to do it
  9. Replies
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    Sticky: Hope I'm not derailing here, but the dream for me...

    Hope I'm not derailing here, but the dream for me would be a separate list(s) of Alterable Values for each qualifier assigned to an object, something like this:
    https://i.imgur.com/UjyWt9qm.png]...
  10. Replies
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    No need for extra space since it moves the entire...

    No need for extra space since it moves the entire layer itself rather than the camera. It's basically the same effect as moving the camera "beyond" the frame's edge

    This is a little bit...
  11. Replies
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    You could use a shader, but you can also do...

    You could use a shader, but you can also do screenshake just by manipulating the layer's X/Y coords using the layer object:
    https://i.imgur.com/sqDL5Cb.png

    If you wanted all the layers to shake...
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    Without seeing an MFA file we would mostly be...

    Without seeing an MFA file we would mostly be doing guesswork trying to figure out exactly what's happening.

    If it's the game itself
    - are there are large number of fast loops happening at any...
  13. Replies
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    Are you talking about panning in the frame...

    Are you talking about panning in the frame editor? If you hold spacebar and click+drag you can pan around the window (if you're zoomed in or the level is big enough). You can also use Alt +...
  14. Replies
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    My understanding is this happens because you've...

    My understanding is this happens because you've scoped multiple square/colour objects, but haven't scoped any circle/particle objects (outside of the create event itself)

    You can still do this...
  15. Like this (https://imgur.com/ttSbofh.png):...

    Like this:
    https://imgur.com/ttSbofh.png

    "Always" can be replaced with whatever other condition you wanted, like the overlap or distance check you mentioned above, and line 3 will only scope...
  16. Here's one solution...

    Here's one solution, hope it's not too complicated:
    https://i.imgur.com/99uAmUq.png

    This checks the Y position of the bike, and sets the Y scale depending on where it is, with a maximum of 1.0...
  17. Might not be the most ideal way to do it, but you...

    Might not be the most ideal way to do it, but you could have an "Always" event that calculates the modulus and puts it in that object's alterable values.

    i.e. instead of using "IF (A + B) mod n ==...
  18. Any way to change the order of global events, frame events and behaviours?

    Normally when you create something in Fusion the order of events is:

    1. Frame Events
    2. Global Events
    3. Object Behaviours

    Is there any way to change this order so that Fusion executes the...
  19. Replies
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    Not sure if this is the exact issue, but the only...

    Not sure if this is the exact issue, but the only problem I encountered with the binding frame was that the "Right" control was never saved to the INI file (but all the other controls seem to save to...
  20. Replies
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    Any chance of seeing an MFA file to figure out...

    Any chance of seeing an MFA file to figure out what's going on? You've done a lot of isolation steps to narrow down the root cause of the issue, but without an MFA file I think we'd be doing a bit of...
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    that's the frequency of the particular sound...

    that's the frequency of the particular sound files I was using in the game, if you open up a sound file in any sound editor it should tell you the frequency (or even fusion if you output the info to...
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    If you're OK with the files being embedded...

    If you're OK with the files being embedded directly into the EXE/don't need them to play externally, you can do random sounds using loops:

    https://i.imgur.com/KIzsGFa.jpg

    This just runs a fast...
  23. Replies
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    Under Line 25, you've got it so that if the...

    Under Line 25, you've got it so that if the player isn't pressing any buttons and they aren't jumping/falling, it sets their animation to "stopped"

    Since this happens every single frame while they...
  24. Huh, that's unusual - this image...

    Huh, that's unusual - this image ( https://i.imgur.com/ciF0Z6K.png ) was embedded in the post

    Under the application properties, there's a few tabs, once of them is the runtime tab (looks like a...
  25. Correct, the sound is starting to play but...

    Correct, the sound is starting to play but because you're jumping immediately to the next frame it stops playing. There's an option though to allow sounds to continue playing even if the user jumps...
  26. Under Line 2 you've got the following: *...

    Under Line 2 you've got the following:


    * Postion of YugAi = 2
    YugAi : Set position at (0,0) from Placeholder
    YugAi : Set IsInOffice on
    Office : Change animation sequence to YUG
    Office...
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    I don't think "most" people mute the audio on...

    I don't think "most" people mute the audio on PC/Mac - I've got a game released on steam with *no* audio options in it, and out of the 368 posts in the discussion thread over the last four years...
  28. Replies
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    I usually keep sound effects stored inside the...

    I usually keep sound effects stored inside the file (most of mine are usually <10s), and music external if it's a larger file.

    Most of the time whenever I used sound effects I specify a channel as...
  29. That's bizarre - if you use another action like...

    That's bizarre - if you use another action like "make object invisible" or "destroy" it behaves the way you would expect and scopes *all* of the objects
  30. There's a few files that Fusion packages inside...

    There's a few files that Fusion packages inside your builds, such as DLL files needed for your game to run as well as MFX files (extensions). While you're running your game your computer extracts...
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    Some distribution services, like gmail, will...

    Some distribution services, like gmail, will recognise if you simply change the file extension of an EXE (they perform some kind of basic inspection of the file's contents itself rather than just the...
  32. Replies
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    using OR in the expression editor is different to...

    using OR in the expression editor is different to the OR condition in the event editor (the working solution Lukiester posted)

    in the expression editor, OR uses logic operators, a special way of...
  33. Any chance you could upload a sample file?...

    Any chance you could upload a sample file? Without looking at some events it would be difficult to figure out what's going on.

    If I could take a guess without looking at an MFA, my guess would be...
  34. Replies
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    Something to note as well, the physical pixel...

    Something to note as well, the physical pixel size of the object affects its movement too - so the same force being applied to a 32x32 object will launch it further than a 64x64 object with the exact...
  35. When you use an event tied to a specific object,...

    When you use an event tied to a specific object, like checking the Flag of each Spawn object, the actions will fire differently based on where those actions are being performed

    - events tied...
  36. Try this: 27359 When each platform is...

    Try this:
    27359

    When each platform is created, the current timer is stored as a variable "TimeOffset". This is then subtracted when calculating the X position of the platform, meaning each moving...
  37. Replies
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    There's a couple ways you could approach this -...

    There's a couple ways you could approach this
    - Rather than destroying them, have overlapping objects move themselves a bit (e.g. 'Set X Position to X("Active 1") + rrandom(-5,5)' or something along...
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    It really depends on the type of game you're...

    It really depends on the type of game you're making and whether you think the player would find a minimap useful info to have.

    If there's value in the player being able to see 'beyond' what they...
  39. Replies
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    Yes, qualifiers work in behaviours, as well as...

    Yes, qualifiers work in behaviours, as well as global events. Just note that there might be issues if you have different types of objects with the same qualifier (e.g. an active object and a string...
  40. Replies
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    Not sure if it's a (mostly inconsequential) bug...

    Not sure if it's a (mostly inconsequential) bug or intended behaviour, but if I change the value of object's Alterable Value via the properties section of the frame window, then immediately navigate...
  41. As long as the name of the INI file you use is...

    As long as the name of the INI file you use is unique it shouldn't be an issue. From what I recall Five Nights at Freddie's uses the default MMFApplications folder for save data too.

    The only time...
  42. Replies
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    I was wondering that myself originally - I'm...

    I was wondering that myself originally - I'm assuming the m4a is a recording of the issue happening in Fusion (across two samples) and not the original sound files themselves
  43. Replies
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    There's an option under the application...

    There's an option under the application properties for "Optimise 'Play Sample'" - I think I remember someone in another thread mentioning turning this off in case of audio issues.

    Otherwise, it...
  44. Replies
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    I did not - it seems to only affect qualifiers...

    I did not - it seems to only affect qualifiers though. My workaround was to use a two different qualifiers - one just for scoping physics collisions, and another for any other actions rather than a...
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    How are the weapon hitboxes being...

    How are the weapon hitboxes being made/positioned? I can see that they're in the right position during gameplay video but I didn't see the code for it in the video. Are the hitboxes for the weapons...
  46. Replies
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    This might seem like a silly question, but are...

    This might seem like a silly question, but are you opening the Global Event Editor instead of the Frame Event Editor?

    https://i.imgur.com/vW0VZ46.png
  47. Replies
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    Huh, that's unusual - could it be related to some...

    Huh, that's unusual - could it be related to some other events in the game? I was trying with a simple setup (counter in the frame, event with always set counter to counter value + 1) and it steps...
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    Ahh I should have probably added there's keyboard...

    Ahh I should have probably added there's keyboard shortcuts built in to the debugger that do this too (Ctrl+F8 to pause, Ctrl+F10 to step and F8 to unpause) but I don't think they can be rebound,...
  49. Ah, I see. Another solution then might be to -...

    Ah, I see. Another solution then might be to
    - add a new active object (or use global value, use a flag, anything really)
    - a new condition in lines 203 and 204 check checks to make sure the value...
  50. Correct, that would be why this happens. One...

    Correct, that would be why this happens. One quick solution would be:

    - Line 203 - Change from "Set Equipped to 1" to "Set Equipped to 2"
    - Line 204 - keep this line as is

    Then insert a New...
  51. Replies
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    Don't know about the specific object, but this...

    Don't know about the specific object, but this feature is built into Fusion 2.5's debug editor

    https://i.imgur.com/KitQb3R.png

    The pause (circled in red) button will pause the frame, and the...
  52. Just tried creating two applications with a...

    Just tried creating two applications with a 640x480 frame size, and one with a 64000x48000 frame size. There's a very tiny difference of about 6kB, so pretty neglible (at least for an empty frame).
    ...
  53. Replies
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    The physics system in Fusion 2.5 (Box2D) prefers...

    The physics system in Fusion 2.5 (Box2D) prefers shapes to be convex, rather than concave. That is, a shape with no angles >180°

    There's a couple ways I can think of to fix this -
    - you can slice...
  54. Replies
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    Generally you'll want to run the frame when...

    Generally you'll want to run the frame when you're trying to test something in your game/application. That is, playing the game, rather than making it

    Any time you're doing any editing or want to...
  55. Replies
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    This might seem like an odd question, but are you...

    This might seem like an odd question, but are you trying to right click and insert objects or edit things while you're running the game at the same time? Some actions can only be done when the frame...
  56. The Ultimate Fullscreen...

    The Ultimate Fullscreen extension is probably the easiest option to use
  57. While they display integers values, they are...

    While they display integers values, they are still floats, with values like 258.00000000000000000001 or something along those lines. I imagine once the decimals are small enough the debugger in...
  58. You're correct in your analysis - xPos and yPos...

    You're correct in your analysis - xPos and yPos are floating point values being compared to x/yTarget's ints

    The remainder disappears after standing still for a while but during movement and a few...
  59. Replies
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    From what I can tell, it appears to run the loop...

    From what I can tell, it appears to run the loop events twice on each object

    https://i.imgur.com/t26ZC2O.png

    https://i.imgur.com/XZFJKXs.png

    edit: I've only just realised I chose the 'second...
  60. I think they're talking about changing the icon...

    I think they're talking about changing the icon via the inspector (right click/control clicking on the finished app, clicking 'get info' and pasting over the existing icon)

    Here's an example video...
  61. Replies
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    The Clickteam Blog mentions that the Fusion 3...

    The Clickteam Blog mentions that the Fusion 3 image editor is tracked for being "something along the lines of which we’d had for years already", as well as better third party support (opening sprites...
  62. Replies
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    I imagine there's some kind of performance reason...

    I imagine there's some kind of performance reason why the number of objects is limited - i.e. not just your own computer but the runtime itself.

    Having said that, 30,000 objects (or even 20,000)...
  63. Replies
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    Something that might be worthwhile considering...

    Something that might be worthwhile considering depending on how many loops you use - nesting a loop inside of a child event will impact performance less than using otherwise multiple lines of loops....
  64. 3 edit objects for the input values will work -...

    3 edit objects for the input values will work - the tricky part will probably be having to convert the inputs from a 'string' to a 'value' so that Fusion can properly interpret the values to do maths...
  65. Damn, had no idea this was a thing.... this is...

    Damn, had no idea this was a thing.... this is gonna save me a lot of time in the future.
  66. Replies
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    I mentioned it in the pre-release thread (but...

    I mentioned it in the pre-release thread (but that was probably the wrong thread to report it) - there's a small issue with editing Global Qualifiers. If you're editing the image of a Global...
  67. Replies
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    Child events are there to cut down on the amount...

    Child events are there to cut down on the amount of repetitive lines of code in your events. Here's an example:
    https://i.imgur.com/P1LM7DL.png
    Rather than having "on loop "moveBullet"" across...
  68. Couple of other odd behaviours I just tried out...

    Couple of other odd behaviours I just tried out (excuse the image size, DPI scaling on my monitor):
    https://i.imgur.com/SXF4Pgi.png
    This *should* jump to the next frame before changing the global...
  69. Replies
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    I haven't used the Android exporter but I have...

    I haven't used the Android exporter but I have encountered the same issue with HTML5 - I imagine it's something to do with those platforms rendering sprites upscaled to the resolution of the display,...
  70. Replies
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    Sticky: If you uncheck "Any" the rest of the checkboxes...

    If you uncheck "Any" the rest of the checkboxes are unlocked - they're only available when both "Any" and "Current" are unchecked
  71. I think I've come across a bug - when editing the...

    I think I've come across a bug - when editing the icon for a qualifier, I rotated the image which automatically cropped it

    Link to image:
    https://i.imgur.com/s60aPb4.png

    The option to resize...
  72. Haven't picked it up yet (will be once it hits...

    Haven't picked it up yet (will be once it hits Steam though!) but I just noticed - I seem to have the 2.5+ badge already in my forum profile?
  73. Replies
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    Few things to check (I imagine you've already...

    Few things to check (I imagine you've already done a few of these already and some of em might seem silly but just in case)

    - Do sounds work elsewhere on your computer? OS sounds, other programs...
  74. Replies
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    Sticky: I imagine you'll still be able to create games...

    I imagine you'll still be able to create games with the editor in XP 32bit, but testing or running the compiled version would require a DX11 compatible OS - kind of like how you can make and export...
  75. Replies
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    If you haven't already found it (or something...

    If you haven't already found it (or something else to check for in future I guess), you might want to double check to see if your antivirus software has quarantined the files. I haven't seen an MFA...
  76. Oh my god, this is genius, how have I not thought...

    Oh my god, this is genius, how have I not thought of this before
  77. Replies
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    There's a couple different ways to do this, but...

    There's a couple different ways to do this, but the easiest way I can think of doing it is like this:
    https://i.imgur.com/7tYpvXy.png
    Line 1 - Give every enemy a random number at the start of the...
  78. Replies
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    Sticky: Global events / behavior editor: Undo is now...

    Global events / behavior editor: Undo is now available after running the application.

    Best patch already 🙌
  79. Replies
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    As to *why* it doesn't do it... I'm not sure. I...

    As to *why* it doesn't do it... I'm not sure. I imagine it's something to do with how those extensions actually move objects vs the built in system but without looking at the source of those...
  80. Replies
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    Everyone learns differently but for myself the...

    Everyone learns differently but for myself the easiest way is to dive right in and *make* things. Pulling apart examples or following watching a video is great if you already know what you're doing....
  81. Replies
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    The animation editor already has this - pressing...

    The animation editor already has this - pressing Ctrl+Left or Ctrl+Right will cycle between each frame in the animation editor

    If you hold ALT and select a new spot for the hotspot (or action...
  82. Replies
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    That is a very big frame - how big are the images...

    That is a very big frame - how big are the images you're using in your map?
  83. Replies
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    As far as I can tell the black bar options can...

    As far as I can tell the black bar options can only set during in the editor, but this example from SolarB could probably be reworked into doing what you're after
  84. 1) Downloadable content, an 'add-on' or 'upgrade'...

    1) Downloadable content, an 'add-on' or 'upgrade' - For example, the standard version of Fusion 2.5 has add-ons (DLC) for Android and iOS exporters
    2) 2.5+ is a paid upgrade/add-on - much like the...
  85. Replies
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    One way I can think of is changing a value or...

    One way I can think of is changing a value or toggling a flag every single frame tick, and using the pause/resume event of the physics engine.

    Here's an example using the spacebar key to slow...
  86. The easiest way I can think of is by using...

    The easiest way I can think of is by using qualifiers. If all the player objects get given the same qualifier you can test their X/Y positions to make sure they're within the camera's edges, and pick...
  87. That seems unusual - a couple things to check off...

    That seems unusual - a couple things to check off of the top of my head (unless you've already checked them!):

    - How much data are you saving at once? Does this happen even with a brand new...
  88. Replies
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    This will remove "http://" or "https://" from a...

    This will remove "http://" or "https://" from a string without any extensions
    26207

    Sample:
    26206

    It's reliant on there being no spelling errors though
  89. Ahhh sorry I misunderstood, I misread your post...

    Ahhh sorry I misunderstood, I misread your post as a memory management concern and not as wanting swappable sprite atlases at runtime
  90. oh my GOD how did I miss this

    oh my GOD how did I miss this
  91. I'm not 100% sure about the other platforms but I...

    I'm not 100% sure about the other platforms but I know the HTML5 exporter at least automatically creates a sprite atlas when you export, and chops it up at runtime automatically for all...
  92. Replies
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    An easy way to do it is using the MultiTouch...

    An easy way to do it is using the MultiTouch object - it has the angle of a drag/swipe as a property:
    https://i.imgur.com/dd0g0rE.png

    If you wanted to do it yourself with the "Repeat while mouse...
  93. I tried this out just then and seems to store...

    I tried this out just then and seems to store build settings for each platform in that platform's tab. Tested it out by making a new app, changing a bunch of build settings across multiple platforms,...
  94. Replies
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    Here's an example file which will do it 26196 ...

    Here's an example file which will do it
    26196

    There's a few events here to get this working
    26197

    The first line
    - Sticks the gun object to the player, so even when the player moves the gun...
  95. Sorry, the screenshot you posted is of an error...

    Sorry, the screenshot you posted is of an error message you get when you try to save/export an image, which is why I thought that's what you were doing.

    When you say 'turn the active into that',...
  96. Exporting (saving) from the image editor is a...

    Exporting (saving) from the image editor is a feature of the full version. This is for if you want to create an image in the image editor, and then export and edit it in something like Photoshop etc....
  97. Replies
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    My usual method is to get something made/working...

    My usual method is to get something made/working then focus on optimisation later - for me, it's very easy to fall into the hole of optimising and over-optimising something before it's even done, and...
  98. Replies
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    This option basically says "will it follow the...

    This option basically says "will it follow the frame's X/Y coordinates" or "will it move, independently of the frame" (like with it's own X/Y coordinates relative to the screen rather than the frame)...
  99. Replies
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    I did a bit of testing to try this out with a...

    I did a bit of testing to try this out with a blank project, a couple empty frames, 4MB sound file and just kept an eye on the memory usage in the debugger.

    If "Play sounds over frames" is checked...
  100. Assuming you're using Windows, it *looks* like...

    Assuming you're using Windows, it *looks* like Fusion 2.5 user settings are stored in the registry under Computer\HKEY_CURRENT_USER\Software\Clickteam\

    There's a couple files under your user's...
  101. If it's allowed, can I ask for nested events - do...

    If it's allowed, can I ask for nested events - do the child events inherit object scope from the parent event?
  102. Try this: 26169 The "RAYTRUCHAST" object...

    Try this:
    26169

    The "RAYTRUCHAST" object should get its ID in the same line that the turret fires it - if it doesn't, it will always get the ID of the most recent turret (left one), instead of...
  103. Replies
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    I guess it depends on how comfortable with Fusion...

    I guess it depends on how comfortable with Fusion you are. 3 lines of code isn't a huge amount and you can lay it down pretty quickly if you have a plan - but if you've only got like, 3 or 4 objects,...
  104. Replies
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    This is probably the quickest way I can think of...

    This is probably the quickest way I can think of doing it:
    26133
  105. Replies
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    Scoping qualifiers and collisions

    I've come across an unusual issue and I'm not sure if it's a bug or intended behaviour.

    So I've got two objects - they both belong to the same qualifier group, but one has a flag "collideswithBG"...
  106. The standard timer object has a 'fire event after...

    The standard timer object has a 'fire event after X seconds/minutes' action, which is probably the simplest and quickest way I can think of doing it;
    26115
  107. Yep, you'll need a Mac (or access to a Mac and...

    Yep, you'll need a Mac (or access to a Mac and someone who will let you use it) to compile the XCode project that Fusion exports. If you don't have one or know anyone who might, a public library or...
  108. Yeah the for-each loop will only run on the two...

    Yeah the for-each loop will only run on the two objects affected by the collision (or whatever objects were scoped down by the initial conditions).

    If you wanted to go outside that scoping but...
  109. Correct! Ahh, sorry I misunderstood you...

    Correct!



    Ahh, sorry I misunderstood you originally. The easiest way I can think of doing this would be to
    - create a new 'countered' bullet (i.e. a different active object) when the enemy...
  110. I was just recently trying to figure out a way to...

    I was just recently trying to figure out a way to figure out events with two of the same objects - this is the solution that I found works for me;
    26103

    When the two bullets collide it runs a...
  111. If you press Ctrl+F8 while your project is...

    If you press Ctrl+F8 while your project is running it will pause the project and restore control to your regular windows mouse, letting you click on and expand the debugger. Once paused, pressing F8...
  112. Replies
    6
    Views
    694

    Huh... that's unusual. That event should apply to...

    Huh... that's unusual. That event should apply to every tree. If you include an MFA file it might be a bit easier to figure out what's happening.

    Are there any other events that control the tree...
  113. Replies
    1
    Views
    335

    Are you building a "HTML5 Development" build or...

    Are you building a "HTML5 Development" build or "HTML5 Final Project" build? Try switching from one to the other and seeing if it works, then switching back and building to the same directory
  114. Replies
    6
    Views
    694

    Can you post a screenshot of the conditions in...

    Can you post a screenshot of the conditions in the event where you change the tree to an animated one? or maybe a sample MFA file

    Depending on how you 'scope' (pick) the tree, it can change...
  115. Replies
    3
    Views
    497

    I just tried making a sample file with over 150+...

    I just tried making a sample file with over 150+ events in the free version then opened it in the full version and I had no issues launching and running it. Here's a couple things you can try out:
    ...
  116. Replies
    3
    Views
    457

    If you use something like this instead it seems...

    If you use something like this instead it seems to work;
    26071



    I think this might be something to do with how XScale stores its value, maybe some kind of floating point precision error (i.e....
  117. I know this is probably a little late but I just...

    I know this is probably a little late but I just got the same issue myself and found this thread through searching the forums but figured out a solution for mine. Initially tried restarting after a...
  118. User digitalmind's current project in this thread...

    User digitalmind's current project in this thread in the WIP forum is also doing a lot of pre-rendered stuff, might be worthwhile asking them what their process is too. I'd imagine you'd start with a...
  119. Unusually, even if you destroy the object during...

    Unusually, even if you destroy the object during runtime, the same issue continues to happen.
  120. Replies
    3
    Views
    619

    If you store the entire paragraph as one big...

    If you store the entire paragraph as one big string and replace each line break with a special character like "/" or "*", you can load the string back in using the INI object, and then use the...
  121. Replies
    5
    Views
    509

    Adding/removing to an object's X/Y position with...

    Adding/removing to an object's X/Y position with a decimal point in Fusion always seems to round it "down" to a the lowest number.

    (More accurately, it "floors". That means Floor(1.5) and...
  122. There's a few ways I can think of to handle this...

    There's a few ways I can think of to handle this

    1. When the enemies collide, they could stop moving for a short while (or each move in a random direction), then continue moving towards the player...
  123. Still no issues with it rotating once I let go of...

    Still no issues with it rotating once I let go of the button, whether I'm moving the object or not. It only ever rotates when I'm holding the button down and stops rotating as soon as I let go of the...
  124. This works on my computer without any issues....

    This works on my computer without any issues. Weird/silly question but could the palms of your hands be resting on your touchpad by accident while you're using the keyboard? I've had that happen to...
  125. That's unusual, do you have a sample you can...

    That's unusual, do you have a sample you can upload? I tried fiddling around with it myself and tried a few different ways to see if I could get the same issue.

    Here's the file I tried it in:...
  126. Replies
    2
    Views
    504

    I just made a quick test file in fusion with...

    I just made a quick test file in fusion with 128x128 backdrops filling up the entire screen and compared it to quick backdrops (about 135 of em)

    With 135 tiles, backdrops take up 50MB of RAM while...
  127. No worries, hope it works out!

    No worries, hope it works out!
  128. You could try 'lerping' (interpolating) the value...

    You could try 'lerping' (interpolating) the value - rather than directly referencing the X/Y values of the accelerometer for the new object's X/Y, you instead use something like

    newX = current X...
  129. Replies
    3
    Views
    458

    That's close! but if you're trying to add the...

    That's close! but if you're trying to add the value of the counter to the end of the string, it needs to be outside the quotation marks (assuming I've read it correctly)

    Try this: "* Informcje...
  130. Replies
    1
    Views
    445

    The pixel shader effects that fusion uses are...

    The pixel shader effects that fusion uses are coded in HLSL (High Level Shader Language) for DirectX 9, whereas iOS uses MLS "Metal Shading Language" (or GLSL (OpenGL Shader Language) for older...
  131. Replies
    2
    Views
    757

    Would you be able to share the solution? I'd be...

    Would you be able to share the solution? I'd be interested in seeing it myself! I rely on UFS for Windows but for Mac I've just let the player manually resize the window, but not fullscreen
  132. Replies
    5
    Views
    1,180

    Huh, I always just used loopindex("loopname"), I...

    Huh, I always just used loopindex("loopname"), I had no idea that existed!
  133. Replies
    5
    Views
    1,180

    I gotta admit I'm not entirely sure why that bug...

    I gotta admit I'm not entirely sure why that bug is happening (I also don't know what the "eventindex" property is and haven't come across it before), but I've done something similar to this before...
  134. Replies
    1
    Views
    1,222

    If the player has cleared the mini game and...

    If the player has cleared the mini game and they've earned their star, then you can write something to an INI file to store that they've done it.

    Then when you call the event that transports them...
  135. It normally appears under Movement Extensions...

    It normally appears under Movement Extensions (where "circular movement" is) but I just installed the free version on top of the normal version I have and it looks like you'd need the full version...
  136. no worries, glad I could help!

    no worries, glad I could help!
  137. Replies
    5
    Views
    712

    Ooh that's odd, I added a wall to the example one...

    Ooh that's odd, I added a wall to the example one and fiddled around and couldn't get em stuck - have you got them set to "fixed angle"? Maybe changing the collision shape from first image to a box...
  138. The "Compare two general values" doesn't scope...

    The "Compare two general values" doesn't scope individual objects the same way as something like collisions or comparing an object's own alterable value (so it doesn't look for objects the same way)...
  139. The DirectX shaders work under Windows only, it...

    The DirectX shaders work under Windows only, it will run on MacOS but without the shaders (if you're using the Mac exporter or Mac version of Fusion). If it's something simple like an outline shader...
  140. Replies
    5
    Views
    712

    You can definitely do it with your own movement,...

    You can definitely do it with your own movement, but the built-in physics engine was the quickest way for me to get it up and running. You can always tweak the values to have it less 'floaty'.
    ...
  141. It's a bit of a workaround, but you can use a new...

    It's a bit of a workaround, but you can use a new frame (or new applicatio) and a few fast loops to do this sort of thing.

    25850
    25851

    Example: 25849

    It's not perfect - if there's a way to...
  142. There's a couple little things stopping the...

    There's a couple little things stopping the bullet from firing

    1) If you're using the "mouse controlled" movement, Clickteam Fusion seems to ignore the "On mouse click event". I think it's seeing...
  143. Replies
    4
    Views
    721

    If you're only shooting in one of the 32...

    If you're only shooting in one of the 32 directions (and not using precise angles) then launch object will work great, as long as you're OK with the maximum speed of the bullet being 250
    ...
  144. If you make an event that's "Start of Frame >...

    If you make an event that's "Start of Frame > (Ultimate Fullscreen Object) Go Fullscreen" that should be all you need for fullscreen, and it will work with

    There's a few different options for...
  145. The 'fighting' the reset to 0 every frame tick...

    The 'fighting' the reset to 0 every frame tick shouldn't be an issue - as long as all the events that rely on the total number of collisions happens in the event list *after* those events though, not...
  146. This *should* work - it's a counter that sets to...

    This *should* work - it's a counter that sets to 0 at the start of every frame, and then runs a loop every time an object ovelaps with itself

    25773


    And a sample MFA
    25772
  147. I'm not 100% sure why that happens - seems to...

    I'm not 100% sure why that happens - seems to work fine for Character1 but Character2 also destroying is a bit odd. I imagine it's something to do with scoping across multiple instances of the same...
  148. Replies
    2
    Views
    426

    Do you mean like, making it so the tiles are...

    Do you mean like, making it so the tiles are automatically across the entire frame, instead of manually copying and pasting each one?

    If so, the easiest way I can think of is with a fast loop...
  149. It takes a little bit of vector math - but this...

    It takes a little bit of vector math - but this is how you get the missile to always look in a certain direction (If you're using the built in movements)
    25484

    VAngle finds the angle of a vector...
  150. Without seeing your code I'm taking a guess here...

    Without seeing your code I'm taking a guess here and you've got them always looking at mouseX/mouseY - instead of that, you could make it so when the bullet is created the bullet's alterable values...
  151. Replies
    2
    Views
    449

    Yeah that's what I'm doing at the moment, I've...

    Yeah that's what I'm doing at the moment, I've got seperate angles in the 32 directions and just storing the 'Angle' as an alterable value, with the animation direction being that number divided by...
  152. Replies
    2
    Views
    449

    Pixel-perfect rotation in HTML5?

    Hey,

    I'm working on a 64x64 game for lowrezjam and was hoping to do a web-playable HTML5 version of the game. I've noticed that the HTML5 build though seems to not to 'pixel-perfect' rotation when...
  153. Replies
    2
    Views
    474

    The easiest way I can think of off the top of my...

    The easiest way I can think of off the top of my head:

    https://i.imgur.com/FPCEOyV.png

    This creates a cloud every 90 pixels across (7 times) and 69 pixels down (7 times), but then also makes it...
  154. Oh this is clever! I'm glad I stumbled upon this...

    Oh this is clever! I'm glad I stumbled upon this thread, I've made a couple games that use a fake windows-style OS with floating windows and something like this would have saved me heaps of trouble!
  155. hey, Do you mean the frequency of the note...

    hey,

    Do you mean the frequency of the note itself (i.e. the fundamental?) and the difference between the frequency of a D# vs a C?

    If so, that depends, the difference in Hz between those two...
  156. I think I've (sort of) found a solution to my own...

    I think I've (sort of) found a solution to my own problem - I've set it up so Alterable Value A through to Alterable Value J each store the distance between each individual element (from Element0 to...
  157. Any way to see the "tension" in the rope object?

    Hi all,

    I'm wondering if there's any way to see how much "tension" or stress a physics rope object is under. I'm hoping to make the rope snap (cut the rope) once there's a certain amount of...
  158. Replies
    1
    Views
    376

    Double check to see if "Multi samples" is checked...

    Double check to see if "Multi samples" is checked under the application properties. If it's turned off, only one sound effect will play at a time.

    24539
  159. Welcome! There's a few ways you can stop player...

    Welcome! There's a few ways you can stop player input, I'm assuming the event is triggered by overlapping or colliding with the hidden trigger?

    If you're using the built-in platform movement, you...
  160. Replies
    1
    Views
    521

    Picture Editor shortcuts for outline/fill

    Hi,

    I had a quick browse through the built-in help manual for the Picture Editor but I wasn't able to find an answer. Are there keyboard shortcuts to switch between outline/filled/outline+filled...
  161. Replies
    2
    Views
    1,065

    Ahhh, thought that may have been the case, thanks...

    Ahhh, thought that may have been the case, thanks for the response!
  162. Replies
    2
    Views
    1,065

    Fullscreen (Frame) Shaders with Firefly?

    Hi - I'm hoping to use a shader across an entire frame in combination with Firefly - I briefly tried it with one of the user examples from the Steam Workshop, but it only appears to affect the 2D...
  163. Awesome, looks promising - I'll check it out!

    Awesome, looks promising - I'll check it out!
  164. Any way to check the 'amplitude' of a sample?

    Hi,

    I wondering if anyone knows if there's a way to check the 'amplitude' of a sample - basically, how loud the song/sound effect itself at a a certain position in the sample. (Basically, I'm...
  165. Replies
    5
    Views
    1,501

    Thanks guys! The music kept restarting with the...

    Thanks guys! The music kept restarting with the second solution still, but I used the setting of global variables combined with the first solution - much appreciated!
  166. Replies
    5
    Views
    1,501

    Looping WAV files over a specfic frame

    Hi yall,

    I've found a few different threads that go through looping a sample over the entire app, but I'm trying to do something different;

    During Frame 1, I'd like to "Sample 1" to loop, and...
  167. Replies
    1
    Views
    929

    Figured out a solution to my own issue! Rather...

    Figured out a solution to my own issue!

    Rather than relying on "Creation Speed" which seemed to occasionally instance incorrectly, I just created an internal timer that ticks every frame.
    ...
  168. Replies
    1
    Views
    929

    Particle effects in iOS

    Hi all,

    Wondering if anyone else has ever experienced this issue - usually particle effects work fine in iOS, but from time to time the particle effect generators are instanced with a higher...
  169. Replies
    6
    Views
    1,541

    Perfect, thanks Simon!

    Perfect, thanks Simon!
  170. Replies
    6
    Views
    1,541

    Stylised Clickteam logo possible?

    Hi,

    Is it possible to use a stylised version of the Clickteam logo if you have the non-developer Fusion 2.5? for example;
    15329
    (click for big)

    I tried searching the forums but the closest...
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