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  1. Replies
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    Janette5 i do have one more question tho, so in...

    Janette5 i do have one more question tho, so in frame 1 theres a ready button and it only moves you to the loading screen when a level is selected, for some reason even if its invisible and you click...
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    Janette5 actually i figured out another way....

    Janette5 actually i figured out another way. instead of using channels i just played the sample and looped it and in the level selection i made a counter and set it to the song position and now it...
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    Janette5 yes, for me in my file when i return...

    Janette5 yes, for me in my file when i return from the level back to the level select the title song doesnt play, even though it should
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    Janette5 oh i meant the folk song in title...

    Janette5 oh i meant the folk song in title screen. im tryna make it where the song doesnt restart everytime you get to a new frame, like when the title screen song plays and then you go into the...
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    Janette5 yeah ill probably just stick with that,...

    Janette5 yeah ill probably just stick with that, but when i go into the level selection frame it just restarts the song that was previously playing in the title after following your example of...
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    Janette5 but what if i go back to that frame from...

    Janette5 but what if i go back to that frame from the main menu? i know i dint add that in but in my game when the player loses or wins they'll be brought back the level selection screen and the...
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    Janette5 sorry about that, i didnt know the music...

    Janette5 sorry about that, i didnt know the music made the file big lol. but how do i restart a song after the player leaves the level? like after you finish or die in a level you'll go into another...
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    not exactly but i decided to keep it the way it...

    not exactly but i decided to keep it the way it was before. thanks for the help tho!
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    fixing an enemy collision

    how do i make the ghost fly over the alligator without changing much of the code? since the ghost can fly i want it to fly over the alligator, how would i do that?
    29235
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    Janette5 quick question, so im tryna have my game...

    Janette5 quick question, so im tryna have my game in full screen but dont know how to do it. i got the ufs object and messed around with it but havent really figured it out. how do i make it where i...
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    Janette5 oh ok thank you. so for my other levels,...

    Janette5 oh ok thank you. so for my other levels, i have 12 levels in total with levels 1 - 3 playing the same song 4-6 playing a different one, 7-10 playing another and the last two playing a whole...
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    Janette5 oh ok i see, but how do i loop a sample...

    Janette5 oh ok i see, but how do i loop a sample thats on a channel? do i just put under it play and loop sample?
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    Janette5 when i turn off sound i can still hear...

    Janette5 when i turn off sound i can still hear it in the level frame. how do i turn it off?
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    Janette5 ill probably start a new thread but i do...

    Janette5 ill probably start a new thread but i do have another question. how do i make it where the player goes into an options menu and if they want music or sound they can turn it off or on and...
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    Janette5 what about using flags?

    Janette5 what about using flags?
  16. Replies
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    Janette5 fixed. i have another question, how do i...

    Janette5 fixed. i have another question, how do i make the ghost fly over the alligator without changing much of the code? since the ghost can fly i want it to fly over the alligator, how would i do...
  17. Replies
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    Janette5 for some reason the ready button is...

    Janette5 for some reason the ready button is always visible and when i deselect a color it doesnt do anything. i think i messed with something by accident but i cant tell what. maybe cuz i resized...
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    Janette5 oh i didnt even notice that lol. ok its...

    Janette5 oh i didnt even notice that lol. ok its all fixed and everything has finally been put together. i have another question tho, so i have strings that have names of all the foods and on the...
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    Janette5 it got some of the colors wrong. like...

    Janette5 it got some of the colors wrong. like when i chose the gray color it came out lighter and when i chose the dark gray one it came out as black. is there like another way to do it to insure...
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    Janette5 ok so now for my last custom thing i...

    Janette5 ok so now for my last custom thing i want the player to choose their own color for the level. in the custom level frame in an object called "border" i put three animations for 3 of the...
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    Janette5 ok its working now but watermelon still...

    Janette5 ok its working now but watermelon still spawns even though i chose the pretzel.
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    Janette5 ok so i just ran into a problem. when...

    Janette5 ok so i just ran into a problem. when you select the pretzel and banana from frame 2 the the watermelon gets created instead of the pretzel. and if you select the fries and the burger none...
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    Janette5 just tried it and it didnt do anything...

    Janette5 just tried it and it didnt do anything for me. 29174
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    Janette5 ok so i tried that out and i havent...

    Janette5 ok so i tried that out and i havent really gotten any results. idk if i did it right or maybe i missed something but it didnt do anything when i put it in my file. 29170
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    Janette5 oh ok yeah its working now. but what do...

    Janette5 oh ok yeah its working now. but what do i do with the particles? each fruit has their own color and how do i make it where if the user choose a banana and orange that the yellow particle and...
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    Janette5 player can only choose 2 different...

    Janette5 player can only choose 2 different fruits just like the enemies. honestly whatever is the easiest way for them to get created. ive seen people using one object and having multiple animations...
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    Janette5 i actually put the other foods as...

    Janette5 i actually put the other foods as different animations in both fruit 1 and 2 (sorry for not clarifying that). i just tested it and only the first fruit i chose was created.
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    Janette5 thank you! now the main side of the game...

    Janette5 thank you! now the main side of the game is finally finished, but sorry for keep bothering you with all my questions lol i just need to know one more thing, so i want the the player to be...
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    Janette5 ah ok. i do have another question. so...

    Janette5 ah ok. i do have another question. so when the player runs toward one of the spike walls and shoots at it the player gets stuck and moves with the spike wall, i know we've already talked...
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    Janette5 how would i push them away?

    Janette5 how would i push them away?
  31. Replies
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    Janette5 the line 2 makes it where the enemies...

    Janette5 the line 2 makes it where the enemies are always locked on target. if i just rely on line 49 then they'll move into the arena but not toward the player causing them to just walk away since...
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    Janette5 thats the thing, when fusion makes the...

    Janette5 thats the thing, when fusion makes the box the player collides with it but the player doesnt actually collide with the reaper, instead just with the invisible box. and when the detection is...
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    Janette5 thank you! but i have a question about...

    Janette5 thank you! but i have a question about one of my levels. so the grim reaper has his scythe on his right hand and it when the player collides with him he doesnt fully touch him but loses a...
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    Janette5 i found a glitch in Frame 1, so i was...

    Janette5 i found a glitch in Frame 1, so i was testing out the enemies that go with the robot when i changed my character and it for some reason thought i was still selecting them which caused double...
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    Janette5 yeah its working a bit better now lol. i...

    Janette5 yeah its working a bit better now lol. i think it should be fine. everything feels better and ill go and try to fix everything else up. but for the robot and scarecrow, when the player...
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    Janette5 alright so i fixed up everything and it...

    Janette5 alright so i fixed up everything and it seems to all work! but sometimes the baddies collide with each other causing them to slow down a bit giving the player an advantage to shoot them. how...
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    Janette5 it all works good. but is there a way...

    Janette5 it all works good. but is there a way where i can have the alligator spawn on one side and the other baddie on the another? same like the robot and scarecrow, unless you already put it in...
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    Janette5 ok yeah, so i did make him smaller, i...

    Janette5 ok yeah, so i did make him smaller, i also made him a bit faster and it seems to work but how would i make it where when he's chosen then either first or second the other badguy doesnt get...
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    Janette5 so do you suggest i make it where all...

    Janette5 so do you suggest i make it where all the baddies that come from left and right 240, 480? because ive never seen the problem with the ones that come from top and bottom.
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    Janette5 yeah he doesnt walk away now, hopefully...

    Janette5 yeah he doesnt walk away now, hopefully itll stay like that lol. but he does do it with other badguys that spawn from the left (mostly on the left). like, if you choose alligator and mantis...
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    Janette5 yeah i made him a bit faster and lowered...

    Janette5 yeah i made him a bit faster and lowered the random range. but i do still see him walking away, so i might push his creation spot back a bit
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    Janette5 yeah lol i just wanted to know cuz im...

    Janette5 yeah lol i just wanted to know cuz im still new with clickteam and just wanted to know someone else' suggestion on it. but ill most likely go with an odd number with it since ive seen better...
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    Janette5 so should i just do 5 sec on the left...

    Janette5 so should i just do 5 sec on the left and 10 sec on the right? or maybe 7 sec on the left and 12 sec on the right? i took the timers out cuz i was testing something earlier and just forgot...
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    Janette5 ah ok yeah its working for me now i just...

    Janette5 ah ok yeah its working for me now i just restarted fusion and it worked. but i saw that the alligator walked away from the screen. at 0:11 it shows that...
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    Janette5 i see. well for the robot im not sure...

    Janette5 i see. well for the robot im not sure what you mean i set it to make it only appear if the player chooses it and same with the scarecrow, but with the scarecrow hes on the screen so it gets...
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    Janette5 ah thank you its working a lot better...

    Janette5 ah thank you its working a lot better now. so i am trying the do the thing you suggested with the alligator and clown having one spawn on one side when both are selected. do i do the same...
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    Janette5 ok so i fixed up all the spawns for the...

    Janette5 ok so i fixed up all the spawns for the enemies and such but found a bug in Frame 1. so if you change your enemies then itll spawn the original that you selected and not the new one. i did a...
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    Janette5 yeah im sorry for the upload lol. my...

    Janette5 yeah im sorry for the upload lol. my internet was acting up and i had to restart my computer because it wasnt uploading.
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    Janette5 ok so i went to see what else i could do...

    Janette5 ok so i went to see what else i could do to fix the whole timer thing and i think i found one way of fixing it. i only did it for the crab and snake though just to show you but if you check...
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    Janette5 yeah it works better now with occasional...

    Janette5 yeah it works better now with occasional overlap. and if you choose the mantis and snake for example then they stick together. yeah, the whole timer thing might be a big problem, is there...
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    Janette5 ok so i just fixed everything up and now...

    Janette5 ok so i just fixed everything up and now this happened when i selected the clown and alligator. i didnt see an issue with the other enemies as of now....
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    Janette5 ah ok i didnt even think of that lol....

    Janette5 ah ok i didnt even think of that lol. its working a lot better than my method i did earlier. but just to be 100% sure i did everything right heres the new code. its under the group "Enemies"...
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    Janette5 ok i was just making sure, but for the...

    Janette5 ok i was just making sure, but for the clown and alligator i did change the creation times and it still made them overlap. ill also check on it to see what else i can do. but thanks for all...
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    Janette5 i just tried changing the pixel...

    Janette5 i just tried changing the pixel distance, time, and even adding a mil second in between but it didnt work. i might have to play around with it for a while to see what else to do. but i do...
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    Janette5 ok so i just tested it out and it works...

    Janette5 ok so i just tested it out and it works better but it still has the clown and alligator overlap and it causes the clown/alligator to walk away for a sec or them just walking towards you but...
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    Janette5 so like this? 29094

    Janette5 so like this? 29094
  57. Replies
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    Janette5 ah yeah it does work a bit better now...

    Janette5 ah yeah it does work a bit better now lol. but when i select the alligator with the clown it gets kinda crazy, like the clown glitches out the frame and comes back a few seconds later.
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    Janette5 ok so i tested everything out and it all...

    Janette5 ok so i tested everything out and it all seems to work. but just to be sure, for step 4, is this how i need to write it? 29093
  59. Replies
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    Janette5 do i need to set the flags on all the...

    Janette5 do i need to set the flags on all the baddies? and in the code for the crab you put set flag to 10 but the crab spawns on top and bottom, im not really sure if you meant to put flag 12 and...
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    Janette5 how would i test if its overlapping...

    Janette5 how would i test if its overlapping another enemy off screen? i think stopping it for a second or two could work best but im not sure how to put it in. i have an idea of how to do it but i...
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    Janette5 thank you! but now for some reason when...

    Janette5 thank you! but now for some reason when you select the bat and an enemy that spawns for the top or the sides sometimes they spawn on top of each other or some just dont spawn on one side at...
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    how to make character disappear

    1st question - so in my game there is a badguy called "scarecrow" and when you choose him in frame 1 he will be active in frame 2. so how do i make him fully disappear when not selected? meaning how...
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    ravilr thanks bro

    ravilr thanks bro
  64. Replies
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    how to create enemy pixels

    how do i make the badguy pixel go in eight directions when shot at by the laser? in Frame 2 i made an example showing what i want but instead i wanna do it with one pixel instead of using all eight....
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    Janette5 thanks so much! it works perfectly!

    Janette5 thanks so much! it works perfectly!
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    how to make baddies not spawn on one side

    is there a way where i can make the baddies that spawn to the left not spawn if badguy10 is activated? and when he isnt they do spawn? thx 29050
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    ah ok thanks

    ah ok thanks
  68. Replies
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    Janette5 they both work fine. can i leave both in...

    Janette5 they both work fine. can i leave both in the code or do i have to take one out?
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    Janette5 uh i do have one more question to ask....

    Janette5 uh i do have one more question to ask. so when the player collides against one of the spike walls they get kinda stuck on them. it isnt like the last time, this time you can detach yourself...
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    Janette5 ah ok. thank you so much for the help!

    Janette5 ah ok. thank you so much for the help!
  71. Replies
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    Janette5 ah ok lol thank you for that. but how...

    Janette5 ah ok lol thank you for that. but how would i fix this?
    https://www.youtube.com/watch?v=ZjpaII98d5Y for some reason i get stuck when i collide with either of the walls.
  72. Replies
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    Janette5 ok i did the overlap and it works a but...

    Janette5 ok i did the overlap and it works a but weird. idk if i did it right but the code is under "Lives/Collision", under the comment "Spike Wall Collsion". 29013
  73. Replies
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    Janette5 is active 3 supposed to be the player?...

    Janette5 is active 3 supposed to be the player? and i dont see any loops in the code (unless i overlooked). i made sure to get rid of them all. and ill try to fix the keys but im not sure which...
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    aenever thats fine, thanks for your help tho

    aenever thats fine, thanks for your help tho
  75. Replies
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    aenever i tried it out and it seems to work! but...

    aenever i tried it out and it seems to work! but i do have another question, is there a way to fix this as well? when you hold left and up you glitch and a similar thing happens when you got the...
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    spike walls glitch out of frame

    is there a way to fix this?
    https://www.youtube.com/watch?v=l7ckxKxwOSU game file - 29006
  77. Replies
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    Sleepy also, how would i make the bomb objects...

    Sleepy also, how would i make the bomb objects not overlap the robot anymore after they've been created? 28981
  78. Replies
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    Sleepy thank you. i'd really appreciate that

    Sleepy thank you. i'd really appreciate that
  79. Replies
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    Sleepy hi thank you for the help! but how would i...

    Sleepy hi thank you for the help! but how would i make the bombs get thrown to the right all the time? because sometimes they stay instead of moving.
  80. Replies
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    object stays in one spot

    question - so in the game when the robot shoots out bombs they dont go anywhere but stay in one spot and glitch out the frame. how do i make the bombs be created from his hands easily? or is there a...
  81. Replies
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    twister thank you for the movement suggestion. i...

    twister thank you for the movement suggestion. i might use it in this project, but i might play with it in another.
  82. Replies
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    aenever ok so i tried setting y position on...

    aenever ok so i tried setting y position on spike_wall2 to Y(position of spikewall1+457) and it worked! i havent seen any problems with it so thank you for all the help and suggestions.
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    aenever so it does seem to work, but is there any...

    aenever so it does seem to work, but is there any other way for it to do the same but around the screen? like if the player is on top and it squishes them there how do i implement that? same for if...
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    aenever so like this? 28965

    aenever so like this? 28965
  85. Replies
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    twister like this? but theres still a gap between...

    twister like this? but theres still a gap between the spike walls

    28961
  86. Replies
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    twister i tried doing the eight direction thing...

    twister i tried doing the eight direction thing and it didnt really work, i set the direction for the top spike wall to go down and even set the speed and such. im not really sure how to give it that...
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    Janette5 also, i just noticed that the line that...

    Janette5 also, i just noticed that the line that causes this is 47. if you deactivate it then it stops them and they never overlap. but the only problem is that the player just stay in between them.
  88. Replies
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    twister how would an eight direction movement...

    twister how would an eight direction movement work? i just tried and it doesnt really do anything for the spike walls.
  89. Replies
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    Janette5 if you go right and up a little bit you...

    Janette5 if you go right and up a little bit you might see it happening. im not 100% sure but it seems to be doing it a lot over there. and if i do the overlap condition it does it more for me. or...
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    Janette5 i dont press anything. sometimes i just...

    Janette5 i dont press anything. sometimes i just stand in one spot or i move a little to the side. i have a screenshot of it happening to me. 28960 it doesnt happen all the time, im not entirely sure...
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    spike walls overlap each other

    the spikes sometimes go through each other and overlap. i dont know why it does this, i even put in a code to make sure sure if they do that they'd separate. it doesnt happen all the time but it does...
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    nvm i figured it out. thx for the help tho

    nvm i figured it out. thx for the help tho
  93. Replies
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    GamesterX23 yeah this is kinda what i wanted to...

    GamesterX23 yeah this is kinda what i wanted to do, but is there a way to do a collision instead of an overlap?
  94. Replies
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    c4t i dont really understand your example. what...

    c4t i dont really understand your example. what im trying to do is have the player collide with a baddie, every 2 seconds that hes collided then a heart will be taken 1 will be subbed from the...
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    c4t so like this? 28947

    c4t so like this? 28947
  96. Replies
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    character taking damage counter

    how do i make it where when the badguy collides with the player it subtracts 1 from the health counter every 2 seconds? because right now when the baddies collide it only subs 1 but only if it keeps...
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    ah thank you. i can work with this and fix it up...

    ah thank you. i can work with this and fix it up a bit
  98. Replies
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    Janette5 hey so i actually went in and looked at...

    Janette5 hey so i actually went in and looked at what might be causing all this and i think its just loop movements in general. so i got rid of them and tried doing something with detectors and i...
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    Janette5 ok, i'll see what i can do. thanks for...

    Janette5 ok, i'll see what i can do. thanks for the help ��
  100. Replies
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    Janette5 what about checking the use fine...

    Janette5 what about checking the use fine detection? the only reason why i would need to keep the animations like that is to show movement, and i dont really think itll fix it.
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    Janette5 ok so i did all the stuff you said and...

    Janette5 ok so i did all the stuff you said and it all works but i did have a problem. the player gets stuck and doesnt move when the badguys collide with him and just stays in one spot most likely...
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    Janette5 ok, just to make sure im doing...

    Janette5 ok, just to make sure im doing everything right, is this good? 28923
  103. Replies
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    Janette5 ok so to prevent the player from...

    Janette5 ok so to prevent the player from glitching through the badguys pretty much do the same but just make the collision against the player. is this how? code is under "Crab". 28922
  104. Replies
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    Janette5 ok so i did the flag suggestion and it...

    Janette5 ok so i did the flag suggestion and it kinda works here and there but not entirely. i did it only for the snake just to see what would happen. its under the comment "Snake Collision". 28917
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    enemies glitching through each other

    how do i make it where the enemies dont glitch through each other? and how do i make it where the player doesnt glitch through the enemies? i already have a code i made but im not sure if i did it...
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    Views
    591

    Janette5 so is the number you're comparing to the...

    Janette5 so is the number you're comparing to the global value the timer? like if i change 120 to 220 it'll make the badguys spawn a little later?
  107. Replies
    14
    Views
    591

    Janette5 how do you recommend i should rewrite...

    Janette5 how do you recommend i should rewrite it? there were a few other ways i tried alongside with yours and this was my best way of doing it.
  108. Replies
    14
    Views
    591

    Janette5 ah yeah badguy10 is supposed to be a...

    Janette5 ah yeah badguy10 is supposed to be a robot in the final version i guess i accidentally put that in there. but for the other badguys they only seem to spawn once when badguy10 is selected and...
  109. Replies
    14
    Views
    591

    Janette5 ok so i went with option B and did...

    Janette5 ok so i went with option B and did everything you said and it worked with badguy10 not appearing when not selected but now he doesnt even appear and the other badguys only spawn once and not...
  110. Replies
    14
    Views
    591

    Janette5 i'm trying to make him start moving when...

    Janette5 i'm trying to make him start moving when selected and to not move when he is. like, if the player doesnt select him hes paused and when he is selected, he starts moving.
  111. Replies
    14
    Views
    591

    Janette5 well, the badguy isnt being created its...

    Janette5 well, the badguy isnt being created its just being activated. like, the other badguys are created but hes just moving from side to side
  112. Replies
    14
    Views
    591

    enemy not working right

    so in my game i have an enemy named "badguy10" and i have him only working if the player selects him in the customization frame. but when i dont even select him he still appears and does his thing. i...
  113. Replies
    2
    Views
    422

    oh thank you i didnt even know there was a launch...

    oh thank you i didnt even know there was a launch object thing. it works perfectly now so thank you
  114. Replies
    2
    Views
    422

    object not going the right way

    how do i make an object go in the direction its looking in? so in my game when the player kills badguy2 it releases a scythe that goes the direction it was looking in. like, if the badguy2 was...
  115. Replies
    4
    Views
    806

    ah ok. i actually had a similar action but mine...

    ah ok. i actually had a similar action but mine went like: it when overlapping every 1 second run this event once and then subtract 1 from counter.
  116. Replies
    1
    Views
    1,000

    character doesnt lose hearts when collides

    when the player gets under the spike walls it doesnt always take the heart away. like, if you try to get underneath the walls they dont affect your heart and idk if i used the right action for it....
  117. Replies
    4
    Views
    806

    aenever yeah it seems to work thank you! but one...

    aenever yeah it seems to work thank you! but one more question, when the player gets under the spike walls it doesnt always take the heart away. like, if you try to get underneath the walls they dont...
  118. Replies
    4
    Views
    806

    spike walls disappearing after a while

    so in my game when the player shoots at the spike walls the walls get pushed back and it works for a while but then after a few times they get pushed back but dont come back. how do i fix this? 28855
  119. Replies
    3
    Views
    276

    ah thank you. its all working perfectly now

    ah thank you. its all working perfectly now
  120. Replies
    3
    Views
    276

    enemies not always spawning

    so in my game im trying to make it where the player gets to customize their own level and battle their selected badguys. i already figure out all that but when the player selects the bad guys they...
  121. Replies
    9
    Views
    302

    Janette5 woops nevermind i figured it out lol....

    Janette5 woops nevermind i figured it out lol. thank you so much for your help tho i really appreciate it
  122. Replies
    9
    Views
    302

    Janette5 well for example, when the player...

    Janette5 well for example, when the player chooses badguy2 and badguy4 they both spawn on the right side when they could also spawn on the left.
  123. Replies
    9
    Views
    302

    Janette5 thank you for that, but when the badguys...

    Janette5 thank you for that, but when the badguys start spawning in frame 2 they spawn at the same spawn point instead of the two that are around the frame. like if the player chooses a badguy that...
  124. Replies
    9
    Views
    302

    Janette5 ah thank you for the help, but sometimes...

    Janette5 ah thank you for the help, but sometimes in frame 1 the highlighted badguys glitch out and it doesnt always stay on them so i fixed it up a bit and now it works completely. but now it doesnt...
  125. Replies
    9
    Views
    302

    Janette5 yes, but in frame 1 is there a way i can...

    Janette5 yes, but in frame 1 is there a way i can limit the selection to only 2? and how would i transfer the selected badguys over to frame 2? like if the player choose badguys 1 and 4, how would...
  126. Replies
    9
    Views
    302

    custom level by player

    so in my game there are two frames that are connected, one is the customization frame and the other is the custom game. in the customization frame the player can choose up to 2 bad guys for their...
  127. Replies
    3
    Views
    181

    it works, but now when the speed increases it...

    it works, but now when the speed increases it decreases when the text goes away
  128. Replies
    3
    Views
    181

    object not playing animation

    so im trying to make the "speeding up" text pop up every time the counter hits a certain number but it doesnt always play. it plays once and then never again, ive tried a few things but nothing...
  129. Replies
    9
    Views
    290

    thank you! i havent experienced any problems yet...

    thank you! i havent experienced any problems yet that i can see so it seems like it worked! thanks a lot
  130. Replies
    9
    Views
    290

    yeah it works a lot nicely now. but they do still...

    yeah it works a lot nicely now. but they do still get caught up here and there, but not too much.
  131. Replies
    9
    Views
    290

    if you set the counter to equal 50 then the level...

    if you set the counter to equal 50 then the level will speed up and youll see the glitches. i could try a mask.
  132. Replies
    9
    Views
    290

    well the planes arent following the player theyre...

    well the planes arent following the player theyre going toward an active object off screen
  133. Replies
    9
    Views
    290

    yeah they still glitch. im honestly not sure why...

    yeah they still glitch. im honestly not sure why this is happining.
  134. Replies
    9
    Views
    290

    bounce objects glitch when colliding

    the enemy planes dont bounce when they collide with each other instead they glitch through each other. is there a way for them to not glitch through one another? i dont really care if they bounce i...
  135. Replies
    12
    Views
    746

    yeah thats what it did with the ini. when the...

    yeah thats what it did with the ini. when the player clicks reset the files all clear out and they start over.
  136. Replies
    12
    Views
    746

    and if the player wanted to reset his score, how...

    and if the player wanted to reset his score, how would they?
  137. Replies
    12
    Views
    746

    oh ok i didnt know that. ok ill try it out thank...

    oh ok i didnt know that. ok ill try it out thank you
  138. Replies
    12
    Views
    746

    i actually fixed the ini problem but the ini is...

    i actually fixed the ini problem but the ini is the only way i know how to save the game with. are there any tutorials on how to save with global values you recommend?
  139. Replies
    12
    Views
    746

    ohhh so you mean instead of "always" i should use...

    ohhh so you mean instead of "always" i should use "start of frame"?
  140. Replies
    12
    Views
    746

    what loop commands do you mean? are you talking...

    what loop commands do you mean? are you talking about the loop movements?
  141. Replies
    12
    Views
    746

    ini not saving my score

    ok so in my game i set up the ini and i made sure that everytime the player scores it saves but it doesnt work for some reason and i cannot figure it out! could someone please check the file and tell...
  142. Replies
    7
    Views
    354

    ok ill try that

    ok ill try that
  143. Replies
    7
    Views
    354

    the go button is kinda what i meant. like on the...

    the go button is kinda what i meant. like on the bottom when the player clicks on stage 1 the ready button pops up and when they click it they'll be taken to that specific stage. but thanks for the...
  144. Replies
    7
    Views
    354

    i know i could do it the easier way but i kinda...

    i know i could do it the easier way but i kinda wanna learn how to maybe for future games. and personally i think itll be cool just in case the player accidentally clicks the wrong stage they wanna...
  145. Replies
    7
    Views
    354

    help with jumping to next frame

    hi so in my game when the user clicks any of the stages the "ready" button will pop up and when the user clicks on the ready button theyll be taken to frame 2 if they have enough points of course. i...
  146. Replies
    2
    Views
    369

    idk what kind of conditions you mean. i did have...

    idk what kind of conditions you mean. i did have a loop movement thing i did where if the player goes up and the loop movement going up is playing then he'll get pushed downwards to stop him from...
  147. Replies
    2
    Views
    369

    character glitching through walls

    so in the game when the player collides against the spike walls he goes through them and i dont want that. how do i make where he doesnt go through the walls? i tried doing it and it kinda worked but...
  148. Replies
    1
    Views
    187

    enemy with invisible border

    so in my game the green enemy has some border around his blank areas like around his head where the cannot go through it which results in the player dying faster. i hope im explaining it right but...
  149. Replies
    3
    Views
    176

    thank you it looks better now. but is there a way...

    thank you it looks better now. but is there a way to keep it the same size originally but make it smooth like the way you did? im only asking because the rest of my game is 800x480
  150. Replies
    3
    Views
    176

    level selection jumpy in frame

    so in my game i have a frame where you get to choose which level you want to go to and i couldnt fit all the levels in one frame so i extended it and put the rest on the right side. but since the...
  151. Replies
    2
    Views
    284

    thanks, i really appreciate it

    thanks, i really appreciate it
  152. Replies
    2
    Views
    284

    character glitching through enemies

    in my game when the player collides with an enemy he will go through it and im not sure how to fix it. if someone could take a look at it id really appreciate it. the code is under "Lives/Collision"....
  153. Replies
    8
    Views
    1,150

    i played around with it and i think i fixed it....

    i played around with it and i think i fixed it. thank you so much for your help dude
  154. Replies
    8
    Views
    1,150

    hey thank you so much, they finally stopped...

    hey thank you so much, they finally stopped spawning on top of each other, but now they keep spawning under the border
  155. Replies
    8
    Views
    1,150

    i tried this and it didnt really work

    i tried this and it didnt really work
  156. Replies
    8
    Views
    1,150

    help with active object spawn

    i need to know how to make the fruit not spawn on top of each other, the player, and the enemies and other fruit. i had a code that i tried out that (almost) worked but was still flawed in a way (i...
  157. Replies
    11
    Views
    1,334

    dude thank you SO MUCH!!!!

    dude thank you SO MUCH!!!!
  158. Replies
    11
    Views
    1,334

    wait the fruit still gets under the border

    wait the fruit still gets under the border
  159. Replies
    11
    Views
    1,334

    Oh ok I fixed it

    Oh ok I fixed it
  160. Replies
    11
    Views
    1,334

    i dont know how to do that

    i dont know how to do that
  161. Replies
    11
    Views
    1,334

    sorry about that. try...

    sorry about that. try https://mega.nz/#!24EVkAQS!clXPXZ6cNvSWMMvJHymfdZQEZTrjEAmjqbxvGKXBRCQ
  162. Replies
    11
    Views
    1,334

    help with game plz

    in my game i have the fruits spawn anywhere on the screen (which works) but for some reason they keep getting out of the borders (the green border) and ive been doing all i can to fix it but it...
  163. Replies
    1
    Views
    1,336

    frames keep popping up

    i have a question, so in my game there are two secret mini-games for the player to find. there are also two hints (which are in the two frames named 'hint1' and 'hint2'). i had the game set up where...
  164. How do I use the Ultimate Full Screen Object?

    Hi, so I just got the UFS object and I'm not really sure how to use it. I looked at the example it came with and I still had no clue as to what it was talking about. All I want is my game to fit all...
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