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  1. Magical Monster Land has been released on Steam...

    Magical Monster Land has been released on Steam Early Access.
    https://store.steampowered.com/app/949990/Magical_Monster_Land/

    Check it out if you're interested.
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  2. https://vimeo.com/260935316 Preview of the...

    https://vimeo.com/260935316

    Preview of the first level of world 2. I didn't show all of the secrets

    I've been busy updating the camera behaviour, the old method didn't work well with some of...
  3. Thanks for letting me know. I think the control...

    Thanks for letting me know. I think the control is resetting to default because the button number you selected to input is already in use. A few other people have told me about it. I'll make it work...
  4. General plan for the finished game -Intro...

    General plan for the finished game
    -Intro sequence(that can be skipped) explaining the story of the game. It isn’t a story focused game, though.

    -Levels where the player is transformed into...
  5. Thanks for the feedback. The CRT shader is...

    Thanks for the feedback. The CRT shader is disabled by default now, You can turn it on in the settings menu if you want to use it.

    I've added a trailer and a small devlog explaining the general...
  6. Magical Monster Land -16bit style platformer (WIP)

    Demo link

    https://gamejolt.com/games/magicalmonsterland/300910?utm_source=Site&utm_medium=Email&utm_campaign=notification-game-follow

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    If you're interested in trying out...
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    No quick backdrops, a few days ago I read...

    No quick backdrops, a few days ago I read somewhere that it was better to use smaller tiles to make up a larger image. Sadly I still get the lag with or without backdrops though. I'll try to simplify...
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    Thank you for the advice. Sounds like it would be...

    Thank you for the advice. Sounds like it would be best to start fresh rather than to try cleaning up what I've already done. I've already spent more than two weeks failing at this so If I still can't...
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    Problem with lag on the Xbox

    Hi all, I have started using the XNA exporter and It seems whenever I have more than about 70 actives (they are duplicates) on a level it lags so much it's unplayable. I only get this lag when...
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