Hi MuddyMole, thanks so much, ill see what i can come up with :)
Type: Posts; User: Lukiester; Keyword(s):
Hi MuddyMole, thanks so much, ill see what i can come up with :)
Wow thanks so much, appreciate it :) So at every position on the screen there is a route to a player? Its defiantly fine with the slower reaction time as they are zombies XD. I do understand some of...
Hi thanks so much for the reply. Have you attempted to have more than 1 target before? Weirdly i can make the enemies go faster if i duplicate line 106 but am only able to double the speed every...
Oh sorry, here is the file: 27565
Hi, actually i could really use some help (im releasing a game in 2 days aha), why does increasing the speed cause enemies to go out of control? 27564
Thanks so much.
Ah right, thats a shame. Thanks a lot for your help :) and especially your example.
Hi, this thread might help: https://community.clickteam.com/threads/59100-Dynamic-Light-and-Shadow-Engine-4
Hi all, regarding this: https://community.clickteam.com/threads/91019-Tower-Defence-Kit-ALL-PLATFORMS Does anyone know how to add an anti stack mechanic with enemies so they dont overlap eachother....
Anyone know how you would stop the enemies from stacking? Obviously you don't need it in this example because there is not way for them to collide with each other. For my example i have a moving...
Hi, for line 2 you can have if EditValue is different from 3. Otherwise you could separate it like this:27506
Hi there, i have been dealing with a path-finding issue for some time now, and have contacted various people with no luck. Just wondering where i can get professional paid help?
Ok thanks a lot. Do you think this update, if it happens, will happen soon? Like in the next couple of weeks?
Anyone know? Thanks
Hi, where do i report this bug, i cant seem to find the bug tracker.
Yeah there all 24bit, it is weird that only some audio files are causing the problem. I might submit the mfa to the bug tracker.
Thanks a lot. I think all my sounds are 24bit and most seem to be working, ill check with my sound man.
Hi, thanks, the source files contain no glitches, i can guarantee that. This was an audio recording i just recorded manually by playing all the audio files in the data elements menu. I have attached...
Hi there, thanks for the reply. I can't seem to find that, don't know if im just being stupid, i have found "compress sounds"?? But that is unchecked.
I have tried that, it must be something in the...
Hello there, i am working with numerous audio files and a few of them seem to produce a weird audio glitch. When the audio finishes, another sound plays, some static sound. It's not to do with my...
Yes, I've finally figured it out, you can map out zones with qualifiers, thanks, see lines 29 and 30 if you are wondering :). My current solution works perfectly except for when you create enemies...
Still looking for a solution... Anyone got any ideas.
Anyone have any ideas?
Hi there, just wondering if there is an extension or someway i can retrieve the audio level of the microphone device and then save an audio clip. I would also like to know the availability of this...
Yep beautiful, running a loop for each qualifier worked a treat. Thanks so much :)
Ok thanks, i have a huge always event which sends objects/qualifiers first to the front then behind certain objects. This works much better than previous attempts, but still has some errors. I just...
yea i have tried that, i explained above why i cant really use that method
Oh no not to do with loops with each group. Heres a simpler example: https://www.mediafire.com/file/15zn6o64245inl1/Order.mfa/file When you press space the first time it works but then pressing it...
Hum thanks. The overlap method could work but I think it would be very CPU intensive. As for the alterable value layer method that could also work but I fear I have used alterable z values. 25919...
Hi all, I have pretty much completed a game I have been working yet I cannot show it to anyone as the order of the objects (in front, behind, etc) is completely off. What is the easiest and most...
Hi there, anyone how to create cells when an object of a certain group is detected, instead of using the standard obstacle backdrops i want to use the obstacle group. I am using the standard...
well yes i have done many times in the past, but never received sufficient help as the problem is larger than most on the forum. So i have decided to seek professional help.
Hi there, is there anywhere i can go to pay someone to fix a bug i have?
Anyone got any ideas?
Sorry, that doesn't work for what i want, its just got to not occur in the first place.
Hi, thanks, it was just that the enclosed area in the example can be any size so the solution has to be viable for every case.
No, they are not meant to , it looks like it because they glitch more frequently due to their speeds.
No, no zombie should be able to gain access to the wall. In the example, no zombies should be able to touch the player.
Yes defiantly, when i disable the no stack group it happens way less, but it still occurs.
Seems arbitrary to me, just a fault with the pathfinding. The engine itself requires objects to continuously collide to work sadly.
No there is no pattern i can notice, it just occurs when a zombie is colliding with a wall after x seconds.
Anyone got any ideas?
No sadly it's necessary, it's how the engine works
Hi all, i have been struggling with an issue for a while now and it's the last remaining major bug in my game. I have a pathfinding engine that works perfectly however causes enemies to glitch...
Hi, what's a way to vary the same sound? I have tried varying frequency, even a little but it ends up sounding weird.
Thanks for the help.
Don't worry got it.
24901 Here is the problem in simplest form
Hi there, currently using the Steamworks object and its working spectacular until i got to stats. Nothing seems to work for stats, even the most basic of events.
Thanks very much, if anyone has...
For each player i would need 20 values stored, i have a website with SQL so i could use that somehow.
Hey all, wondering if I have a variable in-game how do I add it to an accumulative total that I can see that's stored somewhere. I have a bunch of perks and want to see the click percentage of each...
Sorry not quite following
thanks, how do i calculate the normal of an obstacle?
Hello all, recently I have been tackling a problem that I believe could have a simple fix, I could just be overthinking. Here it is:
I have a bullet flying at x angle, when it reaches an obstacle it...
ohhhhhh of course, thanks so much :)
https://www.mediafire.com/file/c38gwaezl36a96l/DeadSpawn.mfa, here's a stripped down version, it can be fixed by placing the aim on a higher layer but it should work even without which it doesn't.
oh sorry its just an object, that is the player aim. No extension
Hello all, I am currently dealing with a problem where no matter what I do the aim object is always below certain objects. Should placing the cursor on the highest layer not put the cursor above...
Thanks man :)
Hey all, wondering if anyone knows where the overlay redux download is. I realise it's very old and has a link however it does not work anymore. Thanks.
Oh right, no problem, thanks so much for the help :)
Ah, i thought you died XD are you getting my private messages? In regard to this issue that seems to work great, thanks a lot. I don't need something complicated just a way to not make them all in...
Hey all, I have had this pathfinding problem for a while. I have a pathfinding solution but have added some code to make the pathfinding enemies aware of each other. It generally works however many...
Ok, thanks a lot.
Sorry im confused as to how the pitch can be constant throughout the whole track, is it not constantly changing?
Wow thats great thanks so much, any way of detecting volume levels, not of the whole thing but each section?
Thanks, that is what i found from my research however there are no tutorials on them or anything.
Sorry i meant in Fusion
Hello, could anyone help me on either of these issues? I would like a way to record audio and then detect its pitch.
Thanks for the help. Using the ultimate fullscreen extension makes it work however i still have one issue. I want to have the maximise button (the square) maximize the window but not go into full...
Hey, thanks for the reply. Heres a file that can reproduce the bug. If you launch it and then press space it will go into full screen. Then the first time your press alt+tab it minimises properly...
Hello there, just noticed with my build when I am in full screen and press alt+tab to multitask the application appears completely black with a blue title in the top left corner.
Thanks for the...
Thanks a lot.
Sorry, i should add, i = need the precision to be accurate because when the bullet hits something a smaller bullet is created at the point of impact, it is a physics object so if it spawns whilst the...
Hello thanks so much, the ramifications were mainly to do with collision. The collision seems to be much worse using 360degree shooting obviously it is better with slower traveling bullets but I...
yeah but a bouncing ball doesn't fire using angles. Did you mean using the "launch an object" function?
Hello all, I am trying to fire a bullet, pretty simple but using the bouncing ball object only allows for 32dir so the aiming becomes inaccurate. The other option is a physics bouncing ball, this can...
Thanks my man. I guess i wasn't expecting the community to be so harsh, but i guess that comes from inexperience. Next time i will initially polish my game more and have more content. Its also clear...
Yeah it wasn't too clear, i think i may have used it twice.
Thanks a lot, Volnaiskra. I do have controller support but its only using the joystick 2 object, not using your crafty system which i was thinking of implementing. As for the multiplier that is first...
Thanks a lot XD
Thanks so much, great help :)
Thanks very much for the advice.
Hello all, hope you are well. I am fairly new to the game development scene and have just posted my first proper game to Steam Greenlight. The project was meant to take 3 months but ended up taking...
Oh hey schrondinger, thanks a lot i think i've used it once or twice, just forgot about it :) Ill give a try.
Yeah i havent used them all but it will just get confusing.
Yeah that could work however i have already used most of them for other uses.
Hello is there a way to do every objects order instead of making an always event and sending to front, to back, etc for each object? Is there a manager?
oh i got it. Still a bit another having to fetch the video from an external source. Would be nice to have an internal video option.
anyone have any ideas?
Hello, for some reason using the HTML video object is not working. I am linking it straight to a FLV file and it is not showing anything.
Thanks, i just need a way to show video through a HTML...
Hello, does anyone know or have an example of how to integrate the Kongregate API into your game. I need it to eligible for a competition.
oh right thanks. Another thing how would you set the angle to the way the object is going?
Hey thanks a lot, what maths does this relate to, an equation of a circle on a graph?
Hey is there any way to use the circular movement but have the centre be a moving object?
I could limit a player from placing a block in the middle of two other blocks but that would be very limited for the player
Hello, happy new year everyone :D. I currently have a mechanic in my game where you can build walls. As it is a zombie game i don't want the player to be able to build an enclosed space, you would be...
they said that having a ssl certificate will work.
my website and SQL server are hosted by ipage
Hey i have purchased a ssl certificate and just need help changing code references in your game from HTTP to HTTPS
ah ok that makes a lot of sense. As for changing the code from HTTP to HTTPS would that just be in the config file?
i have my sql server on newsprout but my game is on itch
well my host said "does not block any request from https URL".
oh i thought it was to-do with editing the script provided by Sparkman?
It was in the browsers console
alright i will try that. I also have a screenshot of the error i found, this should help.21873
Thanks for the help, adding the crossdomain file to the public_html didn't have any affect. Is there were i am meant to place it?
Hello, i have been trying to tackle this problem for a while and its forbidding me from putting my project anywhere so help would be much appreciated. I have added an online server to my HTML game to...
what about custom fonts, anyone know?
ok thanks, any idea how to add better security?
Oh the SQL error is not on my website but when i upload it to Newgrounds
Hey, firstly sorry for posting in here i didn't seem to get any response from the HTML forum. I have just finished a HTML export for my game and ran it on my website. Firstly how do i add custom...
Hey Danny, did you get my email?
ok thankyou i sent you the file.
Neither, f8 works. Its when i export it and place it on my server it doesn't work.
no i cant. In the application i am trying to do it in even if i make a new frame at the start with nothing in it that doesn't work so it must be something in the settings.
I dont know what it could be other than an internal error because none of the code is wrong and it works in the normal viewer.
Sure its probably the simplest thing ever though.21701
Hey, i have just updated the html exporter and my previous problems have been fixed. Everything displays properly with all the correct graphics. For some reason going to another frame doesn't work no...
ok updating the exporter seemed to work for me. I cant get of the first frame though because the 'next frame' function does not work but everything else does
jeff i have a whole aplication that works when i run it in fusion but shows a blank screen when i run it as a html file. Does it have to be a specific resolution?
yeah same occurs for me, a white page i just displayed with the fusion default layout.
Thanks a lot :)
ok thats good, good reason to get the full version
Hey, does the free version of the HTML exporter limit what plugins you can use aswell. I have objects like the parser object and get object that say they work with html but dont?? I am running the...
Yes thanks great help. Still dont know whats up with the physics hot spot but i can just use a normal bouncy ball.
Hey, I'm currently developing a game using the platform object as the platform engine. After testing my game for some time I have noticed you can get stuck in obstacles and have to do some weird...
Oh sorry XD first time making a platformer
Hello i am currently developing a game for a game jam and am having trouble with platform object. I was originally using the platform object which i think is recommended. With this i found a few...
wow thats brilliant, thanks so much, just what i wanted
Ok so what would be the best way to make it work or cant you really? Could i put a disclaimer saying use at own risk?
hum ok, would that be fine if i didnt make the servers public and expose their ip's? If i made it you had to know their ip would it be fine?
ok thanks very much. I probably have underestimated it however its not compulsory. The example used users hosting their own servers instead of a public server and i believe that would work much...
Hello, i have nearly completed my newest project and have implemented co-op play locally. I am looking to allow multiplayer across multiple computers in the final release. I have looked this up and...
Hello all. I am currently finishing my ios application, when i resume music on my phone it immediately stops when i resume the application. I have looked up this problem and found that the solution...
nope, never heard of that :I
all i need is to pause and resume rotation speed
Hey, thanks for that, still need the rotation speeds as well. Anyone got any ideas?
Hey since there is no "pause when key is pressed on IOS" how would i do it? I have tried storing each objects velocity, gravity, angle, etc and then giving them back to the object when the frame...
aha thanks man
haha of course you reply, i posted on the forum to give you a break XD, thanks a lot though :)
btw my current line is: OAngle( "Player 1", X( "Player Aim" ), Y( "Player Aim" ) ) and i would like the action point of player 1
Hey thanks a lot, firstly how does 20 become 178? Also how can i do it with trig? Thanks Lucas
Hey how would i make an expression calculating an angle of a vector according to an object but referring to the objects action point instead of its hotspot? Thanks Lucas
Thanks that did not work for me for some reason. I found out that right stick direction equalling three counts for rt?
is anyone sure?
no i have already done that with a physical line of sight, would there be an easier option for that?
also what about this: http://community.clickteam.com/threads/59100-Dynamic-Light-and-Shadow-Engine-4?highlight=light+rays is there a simpler version of that with one light source?
ok thanks, when i change the resolution it seems to screw up, do you know why that is? Also i think it only works on standard and not direct9
so there are no alternatives which use less Frames?
Thanks, however increasing the angle and size dramatically decreases FPS. Do you know a way of stopping that?
Hey i was wondering from this file: https://www.mediafire.com/?d68fwn0h1s8x6kf how to modify it, edit the radius, length, ect
Thanks so much
Oh yeah good question, shortest path would make the most sense
Actually yeah maybe i just dont know how to find the nearest one
Haha ok I will try it tomorrow
Yeah sure sorry so using the current path finding method I wish to at a certain action like clicking it will instead of going to a certain point go to the nearest enemy object, I though there would...
Whenever i see hope of my game finishing you come out with this aha, i get some of it not this part: on above loop,
cycle the one pixel detector throughout all object's bounding box (delimited by...
Sorry what does that mean, how would that work?
Hey sorry thanks for the help one last thing, is there a x position that stands for closest object like could i set the X Des PF to the closest x of an object and closest y?
Thanks so much :)
Also it doesn't work when i deactivate everything else so its not to do with other actions conflicting
Hey, i have made it what i want with none of the strings with the names, how he set it up. I have just deleted all of that and now have got this which is amazing for just little code...
yes that is what i did but it seems to screw it up. Also i figured all of it out and am going to put it into my game. Since i already have a lot of alternate values for my enemies how would i...
ok thanks i should be able to figure that out, what stuff can i delete, the unnecessary stuff like it says i can remove the display path object, that group and action 4-6 but when i remove actions...
sorry i have tried to figure it out, i have put in a group qualifier by doing what you said, it does work but not really with more than one going at multiple times. Its to do with setting the name to...
Thanks but what about a new object? What would i have to do to make that work, would i be able to do a group qualifier?
ok thankyou this is great, i still don't know how i would when an action happens make a specific object go to a specific place? would i have to replace their object with a qualifier?
ok it seems quite simple, i cant quite seem to intergrate it into my game thought there must be something im missing. Its good however i dont understand how you would have more than one do it at the...
ok yeah ill have a look at it
ok, yeah it doesn't work in a concave. Ok i will not use that one, maybe you can help me, it doesn't have to be simple but it needs to be able to be put into my game and then easy to quickly get an...
yes but that is very complex and is trying to achieve more goals than just simple pathfinding. This is for pc
ok so mine isn't a good example? Is there another one that is more simple or can easily put into my game
Hello, i have found a pretty good pathfinding example and then changed it to what i want https://www.mediafire.com/?icspsf9rd099r37. I need help with a number of things, i currently have a object for...
Hey sorry have you had a look?
yeah i guess your right. I have done it but i don't know if there's another simpler way of doing it http://www.mediafire.com/download/j8gd7s47d8tzu54/help.mfa
At line 40 i have added it to set flag...
haha sorry basically its the exact same except once it has been established that the enemy can see the player, so los sees player and los is overlaying activation or the green semi circle it doesn't...
sorry one last thing how would i make it that to turn on activation at first it has to overlap the ai activation so as it is now but once its activated it doesnt so it just does the actions when the...
thank you so much
ok thanks very much, it works well apart from the direction of the ai activation when the enemy is in path movement
[ATTACH=CONFIG]17674[/ATTACH Yeah, the green thing is what i mean and is always set to the direction of the enemy
actually a better idea that would save more memory and be more accurate is to have a curve always set to the direction of the enemy and the size of it is the radius of the los. Then sight activates...
ok its the exact same but the enemy can only see the player when they are in the view-cone + LOS
Hey thanks all thats left is to just add the activation for the ai, that purple thing. so just when the enemy has sight plus the player is colliding with the ai activation. Also it seems to not work...
yes and instead go to the path.
Oh sorry both of them do it, basically when the timer has gone off they should never go back to the original and instead go the path every time they loose sight. Also the return to base shouldn't be...
thanks so much it works great, the only thing is that enemy 2 goes to the path at the right time but then when he sees the player and looses sight from that he goes back to the origonal place were he...
yes exactly so its like the timer acts as a phase were the enemy has to tell if it is really a player or not. When the timer is greater than 200 instead of going back it goes on the set path
Hey its great but its a bit different to the original return to path and im not quite sure what you did with the -1. Basically when the enemy sees the player it will trigger a timer. If that timer...
Hey you'll be pleased to hear i figured it all out :) https://www.mediafire.com/?ykfayfqpu0z1xnt here it is its all good apart from when the enemy sees one or more player it screws up, so that's the...
will that just centre it because i also figured out that i need to zoom it in and out as well
yeah i currently have that but for 1 object. Im not sure of the formula for all 4 objects though
Hey i cant figure out how to test when rt or lt are being pressed?
Hey, i currently have a top down game with a scrolling camera with 1920x1080 being the game size and 3840x2160. I currently have a camera that moves accordingly to the player 1s movement and then the...
ok thanks so much, i am willing to do most of it just getting me started since i don't really understand everything you did