Thanks, you mean that I am supposed to remove this line in the final build? Now I feel stupid.
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Type: Posts; User: Ach; Keyword(s):
Thanks, you mean that I am supposed to remove this line in the final build? Now I feel stupid.
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Hi,
Are your ads working properly? Although everything in my Admob account looks fine (the account is approved; the game is approved) - I still present only Test Ads (on all devices) and this has...
Hi, no, I did not promote it - Google did it for me (for 0 cost) . It turns out it has included the game in Related games ("You might also like") to some popular games. Now 96.5% of my installs are...
Thanks, that was it !
This image is my "ground" (it has been for 2 years), but it was a quick backdrop.
Thank you very much !
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Thanks, I will be really happy.
Google decided to promote my game , which led to about 100k installations within this month , so I am really desperate to limit the crashes (and the possible penalty...
Hi,
I have just deleted every single line of code in the app (everything local and global ) and I left just one frame in it. It still crashes on API 33 (with Settings in the build: Build API 33,...
Hi,
I am not quite sure how to do that using Android Studio. For testing on various devices - I use the online version of Firebase. The tests show that the build (targeting Android 12) crashes on...
Hi, great, just what image do you need?
I found a test device (Samsung A52) that insta-crashes : after I install the app, it does not load at all - it crashes. I have the previous model as well...
Thanks, but can you notify me when it is ready to be tested? The way I see it - if I use the current version of Admob - the crashes will be too high and google will penalize my ASO.
Hi,
I have recently updated my app and made the following changes:
- added the admob object
- build API changed from 30 to 33
- Target Android version changed to 12
Everything complies and...