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  1. Replies
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    Re: how to calculate rotated hotspot?

    It rotates the object around the hotspot, and then crops the image. The hotspot ends up wherever it does after the crop.
  2. Re: Sending colors over Lacewing and Optimization help

    Doesn't "replace colour" affect all duplicates of that object?
  3. Replies
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    789

    Re: Executing PHP Code

    MMF isn't php, so it can't directly call php functions. What you can do is have MMF run a php script with commandline or http get parameters, which then calls the function.
  4. Replies
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    Re: String properties in extensions

    And I think MMF just binary dumps the whole editdata struct (by default?), which is why this code reallocates the editdata of the object to include the string, and stores the string directly in the...
  5. Replies
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    Re: String properties in extensions

    ReAlloc copies the old memory into the new one, and deletes the old one.
  6. Replies
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    789

    Re: Executing PHP Code

    If the php code is on a webserver, use the Get Object to visit the php page (and get the result). If it's local php, use the run external command action to run php.exe with the path to the php script...
  7. Replies
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    Re: Calling rdPtr's constructor

    That should work.
  8. Replies
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    4,567

    Re: That's a lot of virus warnings...

    Otherwise, it's possible that only you have the virus, and it's not the original that's infected.
  9. Replies
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    977

    Re: How do I align Score Object?

    The Right$ version is simpler:
    Right$("0000000" + Str$(score("player 1")), 7)
    Left$("0000000", 7 - len(Str$(score("player 1")))) + Str$(score("player 1"))
  10. Replies
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    Re: Server object tutorials

    When the condition is passive it doesn't fire the condition. If you're not interested in that particular condition, it's FAR more efficient not to enable it.
  11. Replies
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    Re: htc desire mobile java games

    I don't think the normal Mobile Java exporter works for android.

    There is an Android exporter in development / private test at the moment, however.
  12. Re: Lacewing::Webserver::Request.Finish() not working

    It's called keep-alive, and it means that the client can request more pages without the overhead/delay of establishing a new connection to the server.
  13. Replies
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    1,550

    Re: "past into background as obstacle" question

    I don't think that deletes the obstacle state, just the visual.

    The real solution is to paste over it as "not an obstacle".
  14. Replies
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    1,550

    Re: "past into background as obstacle" question

    Is it possible to detect collisions against things drawn in the Surface object? If so, that would be much better.
  15. Thread: Scrollings

    by Dynasoft
    Replies
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    583

    Re: Scrollings

    I think this is because it is the processing of the objects (for scrolling), not the drawing of the objects, that is the slowest thing.
  16. Replies
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    Re: Some noob questions (fonts, zooming, fastloops)

    1: Text Blitter or Character Image objects, both are extensions.

    3: Start one fast loop from inside another.

    4: The help will list them, but here goes:
    Left$/Mid$/Right$: Chop a string into...
  17. Replies
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    975

    Re: Fixed Values Problem

    It's cause by using signed numbers, instead of unsigned, in the extension's code (I had the same problem with ValueAdd). Hope Clickteam fixes it soon :)
  18. Replies
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    Re: Good Replacement for the Colorizer Object?

    Is it changing the text blitter's string or the substring replace object that's slow?
  19. Re: Can you map/share extensions over a network?

    Use Link Shell Extension to remap (hard link? Junction? Mount point? one of them works) the folder. MMF will still see the folder as being in the right place, but it will *really* be elsewhere.

    If...
  20. Replies
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    1,406

    Re: where are the extensions/objects?

    Using my own "Select Object" as an example:
    http://ext.neatwares.ath.cx/ has version 0.9.4, from February 2010
    http://clickteam.info/extensions/ doesn't have it at all...
  21. Replies
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    3,474

    Re: Shooting issue

    Put the character's action point where you want him to shoot from, and make sure the bullet's hot-spot is in the middle.
  22. Replies
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    642

    Re: Sound question

    Pretty sure it's only stored once.
  23. Replies
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    65,706

    Re: MMF2 Build 251

    Not for a long time.
  24. Replies
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    539

    Re: Alterable Values and Animation issues

    Try adding "only once when event loops" or "(negate) animation is playing" to your event. The problem is that it's constantly trying to start the animation, which sticks it at the start. Telling it...
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    Re: [Request] MMF2 Create Object From Expression

    Thanks so much!
  26. Replies
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    14,990

    Re: [Request] MMF2 Create Object From Expression

    People keep asking that, and the answer remains that:
    I don't know actionscript
    I don't have much free time
    The source is available if anyone else wants to do it
    Jamie's new sdk apparently has an...
  27. Replies
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    Re: [Request] MMF2 Create Object From Expression

    Most of your "ID" suggestions can be handled by combining an existing condition/expression/action with the Select Object's Select By Index condition.
    e.g.:
    Mouse is over "Active" with ID 4:...
  28. Re: Best method for independant cloned actives

    You just need to set on a flag on the one you started dragging, then add the "flag is on" condition to the line where you actually do the throw, then clear the flag.
  29. Replies
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    Re: Different versions: what to use?

    From the lack of answers it seems we don't know. I know I honestly don't. I think that if you install the same build version of everything then the order doesn't matter.

    There is no specific flash...
  30. Re: MMF2 . Can it be installed to a PC and a laptop?

    You are allowed to install MMF2 on PC and Laptop. Your problem must be something else.

    Have you updated the version on the laptop to build 251? From ->
  31. Re: animating a character that has alpha channels

    That's odd...

    I think this is a situation where you should make sure you're using build 251 and then upload an example.
  32. Replies
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    1,549

    Re: Looki's Shader Pack Blurring bug?

    I think that if you have an effect on a layer then objects IN that layer can't access the background.
  33. Thread: Overlapping

    by Dynasoft
    Replies
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    1,107

    Re: Overlapping

    Can you upload a cut-down example of the problem?
  34. Replies
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    Re: CRC32 Object Inaccurate

    I thought you meant you were loading the file into the edit box and using the "crc of string" option. Sorry.

    I've just tested it myself, and it does seem to be wrong.
  35. Replies
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    Re: Picking Object Closest to Other Object

    Try "select first" or "select last" and see what happens.
  36. Replies
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    Re: Picking Object Closest to Other Object

    Select Object again? Splitting your code into two events if necessary.
  37. Replies
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    Re: CRC32 Object Inaccurate

    Is it a text file? If not, doing a text crc is going to be wrong!
  38. Thread: 34k limit

    by Dynasoft
    Replies
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    883

    Re: 34k limit

    MMF has its roots in 16-bit code, so there are still a lot of 16-bit limits (+/- 32768 or 0-65536) in the code. I suspect the create object action is one of them.

    Try doing create and then set...
  39. Replies
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    Re: [Request] MMF2 Create Object From Expression

    Or ForEach?
  40. Replies
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    14,990

    Re: [Request] MMF2 Create Object From Expression

    And Select Object has just been updated too: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=234633#Post234633
  41. Thread: Select Object

    by Dynasoft
    Replies
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    10,108

    Re: Select Object

    v0.11 Beta of the Select Object is now released.

    Changes:
    All conditions now support qualifiers.
    Added NameFromFixedV$()

    Notes:
    If you have v0.09 beta 3, you will need to delete Select.mfx...
  42. Replies
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    Re: Projectiles Collide at once?

    Turn off "inactivate outside view" (or something like that) on the projectile.
  43. Replies
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    14,990

    Re: [Request] MMF2 Create Object From Expression

    I'll try to update it (late) tonight, but realistically I wouldn't expect it before tomorrow night.
  44. Replies
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    Re: [Request] MMF2 Create Object From Expression

    Hmm, apparently it's an unreleased addition. Odd. I did pull that code directly from the Select Object source code, it's just not in the released version. Just wait for Andos to update, it'll...
  45. Replies
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    Re: [Request] MMF2 Create Object From Expression

    Both. It's in the Select Object, but it seems like it should be in Andos's as well.
  46. Replies
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    Re: [request] More upto date "useful" extensions

    CD/DVD writing is a very complex thing to do, but Windows does provide an API to do it now. If anyone wants to give it a go, this should help.
  47. Replies
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    Re: [Request] MMF2 Create Object From Expression

    In the Select Object can get an object's name with only a single expression. You give it the fixed value of an object of the type you want to get the name of. You might try doing that instead.
    ...
  48. Replies
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    Re: MMF2 "Is out of play area" reliability test

    The source code's available for anyone who wants to volunteer to try porting it, but it's not a simple extension...

    There's apparently a new object list manipulation system in the newest sdk, but...
  49. Replies
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    Re: MMF2 "Is out of play area" reliability test

    I'm afraid I don't know Flash coding. I imagine I could work it out, given time, but I'm very short on that these days...
  50. Thread: Game pause

    by Dynasoft
    Replies
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    960

    Re: Game pause

    Can you show an example?
  51. Thread: Game pause

    by Dynasoft
    Replies
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    960

    Re: Game pause

    Pause how?
  52. Replies
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    Re: MMF2 "Is out of play area" reliability test

    That's it exactly. The event runs once, with *all* the objects that are outside the play area selected at once. But you only add 1 to the counter regardless.

    If you use the Select Object to count...
  53. Re: How to send a "Close" Windows Kernel command?

    No idea, sorry.
  54. Re: How to send a "Close" Windows Kernel command?

    Try: WM_SYSCOMMAND with a parameter of SC_CLOSE. This simulates pressing the close button on the window.
  55. Replies
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    Re: Online Score problem

    If you're using mysql (which I thought the tutorial did?) it's:
    SELECT * FROM scores ORDER BY score ASC LIMIT 10
    to get the lowest 10 scores (or order DESC for highest 10)
  56. Replies
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    Re: What Language Are The Swfs Written In?

    They are in ShockWave Flash (swf) code. Not a human language.
  57. Replies
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    Re: random time and x

    It's not putting a range inside the random expression, it's just getting MMF to calculate the number that goes inside the random expression instead of working it out yourself.
  58. Replies
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    Re: Extension related question

    All extensions that aren't graphical and don't affect objects other than themselves are compatible. Out of the others, most are at least compatible, but may not perform well. Just try.
  59. Replies
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    Re: Setting edit text to an equation.

    The key thing was Str$(), which converts a number to text.
  60. Replies
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    1,954

    Re: Input Extension and Dialog Request

    Do you mean inside the dialogbox object or in MMF's frame editor? MMF doesn't support "container" objects, so it's impossible to make a tab control object that actually contained objects in each tab...
  61. Replies
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    Re: i want to replace the mouse arrow...

    If the image is an even number of pixels, put the hotspot down and to the right of the centre.
  62. Replies
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    Re: Qualifier behaviour

    Can you upload an example? All events like this should be filtered to what you click on, that'll never change.
  63. Replies
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    Re: Code Breaking Entirely at Random

    At least some memory is pre-allocated, but not very much. A pointer (4 bytes) per object? Slightly more? (EDIT: It's an object pointer and a function pointer per object, so 8 bytes) It would mean...
  64. Replies
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    Re: DannyC - Test Reports

    It's Android 2.2 that contained all the speed improvements...
  65. Replies
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    Re: [ASK]Screen shot feature for dress game

    The answer is no, there is no way of doing a screenshot in flash.

    However I think you could use the "surface" object to paste all the different active objects together in one image.
  66. Replies
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    Re: Rotation issues

    The external image one is actually correct, it's the active object one that's broken.
  67. Re: Is there anyway to open a file from TGF2 on TGF1?

    No.

    Sorry.
  68. Replies
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    Re: Code Breaking Entirely at Random

    There are 32 flags, numbered 0 to 31. Higher numbers wrap, e.g. setting flag 32 sets flag 0.
  69. Replies
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    1,031

    Re: HUD for fullscreen game?

    The flicker is caused by the other app using double-buffering. Normal MMF doesn't, but MMF HWA might work (in dx9 mode).
  70. Replies
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    Re: programming commands in tgf2

    No.
  71. Replies
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    2,320

    Re: Square Isogrid?!

    alpha doesn't mean that the grid cells are square, only that they are arranged in a square pattern.
  72. Re: What's the version number of Save frame position?

    It's meant to allow you to stop people loading saves from older versions of the game.
  73. Re: What's the version number of Save frame position?

    Anything you want.

    If it doesn't match the one it was saved with, it won't load it.
  74. Replies
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    Re: [Beta] Local Flash Connection

    You know that this doesn't work between PCs right? Only on one PC?
  75. Re: when i shoot with the space bar using the 8...

    I agree with Muddy, sounds like it's your keyboard's fault. You can test this in any text editor (e.g. notepad):
    Hold down a key. It should start repeating that key.
    Hold another key as well. If it...
  76. Replies
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    Re: [Beta] RawSocket

    Why do you have to use UDP? TCP is fine for games as long as you don't saturate the available bandwidth.
  77. Replies
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    Re: Dimensions in binary array

    Better is:
    x = i mod dimX
    y = floor(i / dimX) mod dimY
    z = floor(i / (dimX * dimY))
  78. Replies
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    Re: Edit Hidden Files

    Yes.
  79. Replies
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    Re: Dimensions in binary array

    Though you tend to actually use:
    Z * width * height + Y * width + X
    (which stores the data row by row, Ricky's is column by column).
  80. Replies
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    Re: [Beta] RawSocket

    It's presumably returned as a double. Doubles can losslessly handle 52-bit integers IIRC, which is far more than a 32-bit UINT.
  81. Replies
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    Re: Edit Hidden Files

    Only for networks that use roaming profiles, which are really quite rare.
  82. Thread: Memory?

    by Dynasoft
    Replies
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    834

    Re: Memory?

    It won't affect performance unless it gets near to the amount of ram the computer has, and then it really really does. These days though, most PCs have enough ram to make that essentially impossible.
  83. Replies
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    Re: Picture Fading

    Am I blind? I don't see it on the sidebar.

    It is here though: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=220648#Post220648
  84. Replies
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    1,806

    Re: Performance drop from XP to 7

    Not "at once", it switches between them. e.g. 10ms on core 1 (with core 2 idle), then 10ms on core 2 (with core 1 idle). This causes less heat to build up in each core (because you get two cores each...
  85. Replies
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    Re: Performance drop from XP to 7

    Windows moves applications from one core to another to spread power use and heat production and so on. It will be using a total of one CPU core's worth of processing.


    MMF is really expensive on...
  86. Replies
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    1,444

    Re: Installation Build Question

    You left off the quotes. Don't.
  87. Replies
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    851

    Re: Strings and arrays

    Add newline$ to the string.
  88. Replies
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    Re: Digitally sign application

    Can you show us the message?
  89. Re: Passing arguments to External Application

    Use the run external application action under "special" (the two computers). Tell it to run wscript, with the rest as commandline.
  90. Replies
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    2,303

    Re: Digitally sign application

    IIRC you only get the message if you try to run the application as admin.
  91. Replies
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    Re: Get object / Moosock

    It shouldn't have to have a space on front and end. What happens if you remove that?
  92. Replies
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    1,858

    Re: Get object / Moosock

    You should try setting up a post form in html and check that that works.
  93. Replies
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    1,858

    Re: Get object / Moosock

    Yes.
  94. Replies
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    Re: Sub $200 USD 10" Android Tablet

    It's a resistive touchscreen, and it only runs Android 2.1, which is before the JIT compiler that improves speed 500% that was introduced in Android 2.2.
    It has no GPU, and the CPU is less powerful...
  95. Replies
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    Re: Callback Object (working title)

    In the menu, open debug->windows->memory (I think). Then put ESP (not sure on case) in as the memory address. ESP is the stack pointer, it should take you right to it.
  96. Replies
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    Re: Get object / Moosock

    Your length is not correct, it doesn't include the "&"s.
    EDIT: Or the "type="s
  97. Replies
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    1,858

    Re: Get object / Moosock

    You don't need from or user-agent.
    It should be HTTP/1.1
  98. Replies
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    1,858

    Re: Get object / Moosock

    Just the url for the Get object.

    What commands are you sending by moosock?
  99. Replies
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    1,201

    Re: Is there a time object?

    Str$ I'd bet. I don't have MMF here either.
  100. Replies
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    1,201

    Re: Is there a time object?

    That will show 2:3 for 2:03 though.
  101. Thread: Store data?

    by Dynasoft
    Replies
    4
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    999

    Re: Store data?

    Global Strings?
  102. Replies
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    1,177

    Re: Making "magnet" event?

    It would be much easier if you were using a vector movement instead of bouncing ball, then you could use standard point gravity formulas.

    You'd just add 10 / the difference in x position (x...
  103. Replies
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    501

    Re: Multitrigger with flags

    Yeah that's how you do it :)
  104. Thread: iso set up

    by Dynasoft
    Replies
    14
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    1,637

    Re: iso set up

    In normal (screen) coordinates, X is right, Y is down, Z is in.

    When you make something 3D, like an isometric grid, you change the direction of those coordinates. Normally, you'll use X as one...
  105. Thread: iso set up

    by Dynasoft
    Replies
    14
    Views
    1,637

    Re: iso set up

    A jump does imply a vertical 3rd dimension, after all...

    Try plugging your parabola formula into the X and Z of mine, and see what happens. Or Y and Z to jump on the other iso axis.
  106. Thread: iso set up

    by Dynasoft
    Replies
    14
    Views
    1,637

    Re: iso set up

    I assume you do have some kind of formula for converting from X,Y,Z coordinates on your isometric grid into 2D screen coordinates?

    EDIT: Something like:
    ScreenX = GridX + GridY
    ScreenY = GridX/2...
  107. Thread: iso set up

    by Dynasoft
    Replies
    14
    Views
    1,637

    Re: iso set up

    It's simple, just use the same formula but the result is in isometric space. Just use your normal isometric -> screen conversion formulas afterwards.
  108. Replies
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    499

    Re: Underlapping a object?

    Perhaps use a big hill-shaped detector on the same layer as the character?
  109. Thread: Saving stuff

    by Dynasoft
    Replies
    4
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    1,182

    Re: Saving stuff

    ini.
  110. Re: MMF2 Developer and MMF2 editing the same game

    It would be much easier for you to just try opening the mfa. If it opens with no error then none of the extensions are pro-only.

    That said, I think those are all ok.
  111. Thread: Limited offer

    by Dynasoft
    Replies
    22
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    3,921

    Re: Limited offer

    Kinect Extension? If it's Kinect for xbox you mean (?), 'tis a runtime, not an object. You'll have to bother more experienced C++ Clickteam programmers ;)[/quote]
    You can use the kinect 3d camera...
  112. Replies
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    Re: Automatic pairing?

    The key thing to remember with automatic pairing is that you need to keep all alterable data in the parent object, and copy it to the child object(s) constantly.

    You can't have automatically...
  113. Replies
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    1,304

    Re: Quasi-infinite virtual size?

    32768 is the limit on frame width/height IIRC, not the virtual width/height.
  114. Replies
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    1,831

    Re: HWA compatible extensions

    It has.

    Another incompatibility to keep in mind: extensions which create a new window don't work in full-screen HWA. Sub-app has a "display as sprite" option now to work around this.
  115. Replies
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    Re: XNA Beta testing

    Remember you need to be a registered XNA developer to be able to run XNA stuff on 360, even if it comes from MMF. I think this costs $99.
  116. Replies
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    644

    Re: Help with decimals in alterable values

    Are you using edit value("")? That only gives you whole numbers. You need to use val(edittext$("")) instead.
  117. Replies
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    811

    Re: Protecting a clock based game

    You can't really detect the difference between someone skipping forward and someone actually leaving the game for a while. You can, however, check if they skip the clock *back*.
  118. Replies
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    65,706

    Re: MMF2 Build 251

    Strange, I haven't noticed any problems.
  119. Re: 'Create Object' dialogue box is sneaking away...

    For most offscreen windows, you can press alt+space, then just m, then move the window to where you want it with the arrow keys and press enter. You can also do: alt+space, m, any arrow key, then...
  120. Replies
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    Re: OffTopic / 25% off for hosting for games

    And for anyone looking for a step up from shared hosting, personally I use: http://www.wisehosting.co.uk/vps-servers.html

    It's not much more expensive than most webhosts, but it is a VPS, meaning...
  121. Replies
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    Re: Any plans for AES 256?

    AES 256 has an extra step in the key schedule involving the S-BOX that isn't in the other versions of AES. See: http://en.wikipedia.org/wiki/Rijndael_key_schedule#Key_schedule_description
  122. Replies
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    Re: Any plans for AES 256?

    Actually the "key schedule" (for making round keys from the main key) has extra steps in AES 256. Don't know how it affects the strength of the algorithm, it's well known that adding extra steps to...
  123. Replies
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    Re: Any plans for AES 256?

    No, hashing repeatedly lowers entropy due to hash collisions, in theory hashing enough times can get you down to the same single value.
  124. Replies
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    2,651

    Re: Any plans for AES 256?

    I'm not sure you really gain anything by hashing the key before using it, the entropy should be about the same...

    The only case I know of where people do that is in making WEP keys for old wifi...
  125. Replies
    16
    Views
    2,651

    Re: Any plans for AES 256?

    Honestly, I don't know. It specifically concentrates on AES 256, making no mention of AES 128. I know that there are differences in the algorithms other than the key size.
  126. Replies
    16
    Views
    2,651

    Re: Any plans for AES 256?

    Nope, 'twas an attack on the cypher itself. See: http://www.springerlink.com/content/e300837u42750670/
    Note that it's still far too slow of an attack to be practical, but it's still an attack, and...
  127. Replies
    4
    Views
    716

    Re: Shooting/launching help?

    I prefer:

    User presses the Fire button
    +Shots Counter is equal to 0
    >Set Shots Counter to 3

    Shots Counter is greater than 0
    +Restrict actions for 0.5 seconds
    >Player launches Bullet in...
  128. Replies
    16
    Views
    2,651

    Re: Any plans for AES 256?

    Actually, there have been various cryptographic breaks against AES 192/256, and against reduced-round versions of all of them, but no breaks that I know of against full AES 128.
  129. Replies
    5
    Views
    921

    Re: destroying enemies

    That is true in sonic games though.
  130. Re: MMF2 has started switching off aero on Win 7...

    There is physical memory (RAM) and virtual memory (link). Both are 4GB on 32-bit, but not all of that is usable:

    The physical memory space includes: RAM, GFX-RAM and memory-mapped IO, with the...
  131. Replies
    571
    Views
    183,695

    Re: Surface Object: avi file

    Unless I don't know the syntax, shouldn't it be:
    var r:Rectangle = new Rectangle(param0,param1,param2-param0,param3-param1); ?
  132. Re: MMF2 has started switching off aero on Win 7...

    Have you updated MMF? Are you running the normal or HWA build of MMF?
  133. Replies
    2
    Views
    556

    Re: Resizing frame vertically at runtime

    I'm afraid you'll have to change it, go to the frame editor and select all, then move it all to the bottom again.
  134. Replies
    6
    Views
    1,253

    Re: Bounching Peer from Channel?

    You need to get the server to kick the client, not have the client disconnect. While it should have worked, it's trivial to bypass, making someone unkickable. If the server does it, it can't be...
  135. Replies
    4
    Views
    543

    Re: Problem with create object

    Stupid question, but is the action point in the right place for the "left" direction of the animation?
  136. Replies
    4
    Views
    543

    Re: Problem with create object

    What are you creating the shells relative to? The character's hotspot or action point?
  137. Replies
    12
    Views
    2,487

    Re: Drag and Drop Files

    Only run something as admin if it wants to be able to change system settings on your pc, or install programs, etc.

    There is no reason any program or application should need to run as admin if it's...
  138. Replies
    14
    Views
    2,158

    Re: Windows 7/Vista permissions

    Yeah, on early versions of windows it maps directly to the user folder, on XP it is %User%/Local Settings/Application Data/ and on 7 it is %User%/AppData/Local/
  139. Replies
    5
    Views
    931

    Re: help with vectors in rSDK

    If you only want to store ints, you should make a vector of ints. Otherwise, because it's a vector of "struct VectorStoresThis", you need to build one of those to give to push_back.
  140. Replies
    12
    Views
    2,487

    Re: Drag and Drop Files

    If an application is run as admin you can only drop files onto it from a folder that was opened as admin.

    It's a security thing.
  141. Replies
    2
    Views
    884

    Re: Http WEB SERVER ONLINE?!?!?

    Step 1: You need a server (as in PC) that can run lacewing. This means either you have a really nice internet connection and a machine you're willing to leave always on, or you pay for a (V)PS. A...
  142. Replies
    9
    Views
    1,742

    Re: Email object - need help

    Do you give a / the right username and password?
  143. Replies
    4
    Views
    585

    Re: Frontmost object?

    I think you mean Dynasoft...
  144. Replies
    7
    Views
    1,145

    Re: String Appear in Front of an Active Object

    It's background objects with "follow the frame" off that causes glitches.
  145. Replies
    15
    Views
    2,661

    Re: Callback Object (working title)

    Thanks to NX (no-execute) protection, memory needs to be explicitly allocated as "executable memory", so the binary object can't be used for executable code.
  146. Re: Does anyone know how to use Binary Quickload?

    Specifically the "starting byte" and "number of bytes" things let you load only part of a file.
  147. Replies
    7
    Views
    906

    Re: Fanotherpg - test reports

    I'll have to let someone who's not on their lunchbreak at work answer that one :)
  148. Replies
    15
    Views
    2,661

    Re: Callback Object (working title)

    You can only do it with manually constructed machine code, or one function per parameter list. C++ variable-parameter functions are called differently at the machine code level than fixed parameter...
  149. Replies
    7
    Views
    1,087

    Re: Ref: Installation.

    He's slipstreaming it into a Windows CD, I assume for backup purposes or to install it directly onto multiple machines when Windows is installed (school?).
  150. Replies
    7
    Views
    906

    Re: Fanotherpg - test reports

    A fixed value is 65536 * objectID + frame number (that the object was created) mod 65536. So no, not really.
  151. Replies
    7
    Views
    906

    Re: Fanotherpg - test reports

    Isn't that the fixed value of the score object? Fixed value being an object's unchanging unique ID.
  152. Replies
    7
    Views
    1,087

    Re: Ref: Installation.

    By "did not run" do you mean it gave you an error or not?

    IIRC to run MMF you only need MMF and the correct registry keys from the LOCAL_MACHINE tree.

    If you can't get it to work it might be...
  153. Re: Expression Help - Set single digit in global value

    I am still interested in why you can't store each in its own value. It's not like there's a limit on how many you can have.
  154. Thread: Fast loops

    by Dynasoft
    Replies
    6
    Views
    1,293

    Re: Fast loops

    The colour changing thing is from a newer build of MMF, you could try updating? http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=220641#Post220641
    It means it is a "triggered"...
  155. Thread: Fast loops

    by Dynasoft
    Replies
    6
    Views
    1,293

    Re: Fast loops

    It looks ok to me, the problem must be in some other code.
  156. Replies
    15
    Views
    2,718

    Re: Target Closest Enemy or Multiple Enemies

    The easiest way is to open the zip file, open your MMF folder, and drag everything from the zip into your MMF folder (allowing anything it asks you about).
    EDIT: Your MMF folder is probably...
  157. Replies
    15
    Views
    2,718

    Re: Target Closest Enemy or Multiple Enemies

    You don't open the .mfx, just extract the .zip file directly into your MMF directory, keeping folders intact. It should place a (different) Select.mfx in the Extensions folder and the Data\Runtime...
  158. Replies
    15
    Views
    2,718

    Re: Target Closest Enemy or Multiple Enemies

    Thanks :)

    They just head directly for the targeted enemy. Because the enemy is moving, they curve. With a bit of effort you can get them to head on a direct intercept course, or smooth off their...
  159. Replies
    15
    Views
    2,718

    Re: Target Closest Enemy or Multiple Enemies

    Here's an example: http://www.dynamicarcade.co.uk/examples/MMF2/Auto-Aim.zip




    Fun fact: This is almost exactly the code used for the auto-aim system I wrote for Wheelman. I also had different...
  160. Replies
    12
    Views
    1,536

    Re: Building an MMO with Lacewing

    Nope, just add the potential for it to go slower. The more object you have the slower it will go, especially if those objects have complex events. Worse still if you use fast-loops, even worse still...
  161. Replies
    3
    Views
    956

    Re: TimeStamp help - Difference!!

    Ok, I looked, but the source code to timestamp is somewhere in my archives, it'll take more time to find it, let alone add functions like this (you're not the only person to have asked recently).
    ...
  162. Replies
    17
    Views
    3,259

    Re: all true about mmf2 mobile java

    I would put money on it having an extension SDK.
  163. Re: Catching exceptions from DLLs in an extension?

    This could help: http://stackoverflow.com/questions/541235/how-to-build-a-c-dll-wrapper-that-catches-all-exceptions
  164. Replies
    12
    Views
    1,536

    Re: Building an MMO with Lacewing

    I think he means trying to find a single thing that would make it run slowly.
  165. Replies
    3
    Views
    956

    Re: TimeStamp help - Difference!!

    I'll see what I can do tonight.

    (I made TimeStamp)
  166. Replies
    17
    Views
    3,259

    Re: all true about mmf2 mobile java

    It would probably be built. And even if not, it wouldn't help you much, you'd have the MMF interpreter and a binary data version of the events, not XNA code of the events!
  167. Re: Catching exceptions from DLLs in an extension?

    There's an "unhandled exception" filter function, you could investigate that.
  168. Thread: Sticky Keys

    by Dynasoft
    Replies
    9
    Views
    2,032

    Re: Sticky Keys

    There's also one if you hold the shift key for 10 seconds I think.

    It is possible to disable them for just one game, but I don't remember how offhand.
  169. Replies
    10
    Views
    1,319

    Re: Condition with Two Buttons Pressed

    Jacob's got it!
  170. Replies
    5
    Views
    1,096

    Re: Imported images always converted to BMP?

    But it can affect the quality (in a bad way) if you use a lossy format like jpeg.
  171. Replies
    12
    Views
    1,536

    Re: Building an MMO with Lacewing

    MMF itself is more likely to limit you. Lacewing is powerful.
  172. Re: Catching exceptions from DLLs in an extension?

    That's a Linux thing...
  173. Replies
    3
    Views
    603

    Re: Deacceleration ignored

    I thought deceleration made it always be slowing down...
  174. Replies
    8
    Views
    3,637

    Re: How to open old .gam file?

    Theoretically.
  175. Replies
    1
    Views
    408

    Re: Selecting a new movement problem

    Add the "Only one action when event loops" condition to the event?
  176. Replies
    2
    Views
    823

    Re: Maximum Userlimit?

    IIRC no limit, you can keep going until it starts going slow from overload.
  177. Re: Help my fishes in the back come to front please...

    Left = conditions /events / filters. Don't do anything, but choose which objects to work on.
    Right = actions. These actually do things.
  178. Replies
    8
    Views
    3,637

    Re: How to open old .gam file?

    The error message says it's a protected file, which means you can't open it (only run it using the .exe with it IIRC).
  179. Replies
    2
    Views
    914

    Re: Import animations & hot spots

    Hold Shift I think. One of those kind of keys alters the hotspot on all frames of an animation.
  180. Replies
    240
    Views
    65,706

    Re: MMF2 Build 251

    I've taken a look at it, and it seems that only tests of overlap of the object against itself are delayed a frame, overlap tests against other objects happen immediately.
  181. Re: Question about duplicate object relations

    What events are you using?

    Doing:
    Player overlaps "cling"
    -Set position of player to 0,0 from "cling"

    should work.
  182. Re: Help with selection text like facebook in http://.

    In the edit box or the expression?
    EDIT: Muddymole could have the first two options to Find() the wrong way round.
  183. Replies
    43
    Views
    6,362

    Re: How to link to a sponsor

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=225911#Post225911
  184. Re: I can't figure this one out myself... help please

    I don't see why those events would cause a problem. They look fine to me.
  185. Replies
    7
    Views
    1,012

    Re: Getting data from a file

    Binary Quickload may help.

    Otherwise not that I know of.
  186. Re: What is the SQL query for "contains text"?...

    Try using varchar(max) instead of text for your column type.

    Text apparently sucks.
  187. Replies
    1
    Views
    476

    Re: Adding aplication to system startup?

    Try this: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=125561#Post125561
  188. Replies
    3
    Views
    769

    Re: Smooth way to associate objects?

    The easiest way is to make sure you have the same number of both objects, and then do:
    Always: Set position of light to 0,0 from enemies.

    MMF will match one to each.
  189. Replies
    1
    Views
    536

    Re: update problem

    I would contact Clickteam support
  190. Replies
    166
    Views
    42,069

    Re: [Beta] Box2D Port

    Your browser shouldn't crash anyway, even if flash crashes. Both Chrome and Firefox sandbox plugins these days, not sure about other browsers.
  191. Re: Interesting thing: float3 and implicit conversion

    If the syntax is the same as c++, using (1,2,3) means evaluate all three then only use the first (or last, I forget which). It's annoying as hell that it actually compiles.
  192. Replies
    3
    Views
    790

    Re: collision problem

    When you do your test for collision and then force bounce, the active is actually overlapping the wall at that point. Normally next frame it would move out of the wall again. If you stop it on that...
  193. Re: Need some guidance using the SQL Server object...

    It might be easier to do:
    Select Column2 from DBO.GRID where ColumnA = [the selected item in the list box]
  194. Re: Need some guidance using the SQL Server object...

    Shouldn't it be:
    SELECT COLUMNA FROM GRID

    ?
  195. Replies
    13
    Views
    1,802

    Re: Detecting a Shut Down or Restart

    Is this because of the lacewing server bug that leaves you in the channel if you don't disconnect cleanly?
  196. Replies
    43
    Views
    6,362

    Re: How to link to a sponsor

    You mean "until", not "since". Until = future, since = past.
  197. Replies
    6
    Views
    1,571

    Re: MMF HWA on XP x64?

    I used to run XP x64 (now 7 x64), and MMF HWA has always worked fine for me. I second making sure your drivers are up to date.
  198. Thread: Value Packer

    by Dynasoft
    Replies
    7
    Views
    1,553

    Re: Value Packer

    The extension really doesn't do anything you couldn't do yourself with the formula I gave you.
  199. Replies
    12
    Views
    1,699

    Re: qualifiers overlapping

    No, it wouldn't work. Yes, it would be looking for objects with the flag both on and off at the same time. This is clearly impossible.
  200. Thread: Value Packer

    by Dynasoft
    Replies
    7
    Views
    1,553

    Re: Value Packer

    For 4 numbers:
    (so you can see how the pattern goes)
    --Encoding the number--
    Z = A+(B*100)+(C*10000)+(D*1000000)

    --Decoding the number--
    A = Z mod 100
    B = floor(Z/100) mod 100
    C =...
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