Search:

Type: Posts; User: Sumo; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. The array method has only one copy of every...

    The array method has only one copy of every object in your game frame which keeps resources down to a minimum and will only create an object when needed.

    If you created a layer for each level, it...
  2. I'm pretty sure no fonts came with Fusion, it's...

    I'm pretty sure no fonts came with Fusion, it's just reading the fonts that are already installed on your PC. If you installed custom fonts they would also appear when you edit a string font...
  3. The whole point of using arrays for loading is...

    The whole point of using arrays for loading is that you read the data externally so you can cycle between levels easily. If you're already going to build the levels in Fusion regardless then there's...
  4. Arrays are best for loading levels because they...

    Arrays are best for loading levels because they can easily be mapped to a grid system if it's tile based. Even if it wasn't tile based, you could use the array like a glorified list object saving...
  5. Use a fastloop. The number of loops it runs is...

    Use a fastloop. The number of loops it runs is however many columns you have in your array. Your X Offset number in the expression would be your fastloop index number. If you find a cell equals 1,...
  6. Replies
    11
    Views
    1,624

    I would say try and run some performance tests...

    I would say try and run some performance tests with fastloops on your target device to see how it'll hold up. How many fastloops do you plan on using and how often do you plan on running them? It...
  7. No there isn't a way to automate...

    No there isn't a way to automate activating/deactivating groups of code using variables as far as I'm aware.
  8. Replies
    11
    Views
    1,624

    I'm confused as to why you're using for each...

    I'm confused as to why you're using for each loops this way. For each loops will run loops equal to the number of copies of an instance of an object and cycle though each instance individually. So if...
  9. Replies
    3
    Views
    669

    Thank you popcorn, that fixed it. I wonder why...

    Thank you popcorn, that fixed it. I wonder why Fusion doesn't like to start fastloops in the same event when you're destroying objects, sounds like a bug. I know I've run into this problem in the...
  10. Replies
    3
    Views
    669

    Having trouble loading from an array

    I'm making a flexible inventory system. It's a grid-based system that snaps items to the slots in the grid and has strings below the slots showing the item names. I have a bunch of variables that I...
  11. Here's an example I made awhile back. It sets the...

    Here's an example I made awhile back. It sets the camera to a midpoint position between the player and the mouse, but it can be restricted to a set distance away from the player. In this case you...
  12. Check out clickteams tutorial page, it has...

    Check out clickteams tutorial page, it has tutorials for different levels of skill: http://www.clickteam.com/tutorials

    Also check out AlmightyZenTaco's YouTube channel, he has a bunch of good...
  13. I've been hanging around AlmightyZenTaco's...

    I've been hanging around AlmightyZenTaco's discord channel which is a Fusion community. Took a long break from Fusion but I've recently gotten back into it.
  14. Direction Value expression not changing from zero?

    I made a simple two line example to test the Direction value expression. When I press spacebar it randomly chooses one out of 4 directions (all 4 directions have different animations). However a...
  15. You could do something like this to randomize the...

    You could do something like this to randomize the colors in the active from a list.

    It seems you can load frames from an external source. So if you already have the frames as files with simple...
  16. Interesting, so I did test it with scale and...

    Interesting, so I did test it with scale and angle changes and you're right they're not carried over to the paste of the active. The colors do seem to translate to the added backdrop at first, but if...
  17. ReplaceRGB bug when adding active as a backdrop?

    I want to make sure this is a bug and I'm not understanding something incorrectly. I use the ReplaceRGB action in an active to switch a color from green to yellow. Then I add that active as a...
  18. Replies
    11
    Views
    1,624

    You could just put all your player code within a...

    You could just put all your player code within a group using qualifiers to simply everything, then copy that group of code to your other layers. Also if you check the property "Global" in the active,...
  19. Replies
    2
    Views
    683

    Something like this? I simplified the scroll...

    Something like this?

    I simplified the scroll by using an invisible active that can only move left or right and always placed the horizontal camera to it. Make sure you do the scrolling events...
  20. Replies
    1
    Views
    427

    is "get event condition ID" a global string? It...

    is "get event condition ID" a global string? It seems like it since there's no reference to an Active's alterable values or strings and you're converting it to a value using Val(). If you click on...
  21. Replies
    4
    Views
    893

    Create an active object for the mouse. Set this...

    Create an active object for the mouse. Set this object to be invisible. Always position it at the same coordinates as your mouse.

    +Always
    -Set X position of active to XMouse
    -Set Y position of...
  22. Replies
    17
    Views
    3,312

    Best way would be to let the user choose which...

    Best way would be to let the user choose which buttons to use. Therefore they can customize their button setup to their preference.

    https://youtu.be/zCezDA2dQpE


    Sent from my iPhone using...
  23. Timer > every 30 seconds Create object "heart"...

    Timer > every 30 seconds
    Create object "heart" off screen
    Set X position of heart to random(frame width)
    Set Y position of heart to random(frame height)


    Sent from my iPhone using Tapatalk
  24. Replies
    3
    Views
    733

    Test for if the animation is currently the puddle...

    Test for if the animation is currently the puddle animation.
    Test for if the user is not holding the down arrow key (right click and negate it to test the opposite of if user is repeatedly holding...
  25. Replies
    12
    Views
    2,394

    I made a quick example. Try to compare my file...

    I made a quick example. Try to compare my file with yours to see what's different. If you use the list editor view instead of the event editor view, it's easier to read the conditions and actions (in...
  26. Replies
    12
    Views
    2,394

    Fast Loop Not Stopping As Expected

    Collides with background? Shouldn't it be overlapping backdrop?

    Are you using backdrops or actives? If backdrops, make sure they are set to "obstacles" in the properties. Also make sure the...
  27. Replies
    12
    Views
    2,394

    Leave your on loop rope code for adding +1 to...

    Leave your on loop rope code for adding +1 to length.

    Add a new line of code. Add the same on loop rope condition, so now you have two lines of code that use the on loop rope condition. In the...
  28. Replies
    12
    Views
    2,394

    You need to make sure the collision condition is...

    You need to make sure the collision condition is within the "on loop rope" condition so it checks it during the loop


    Sent from my iPhone using Tapatalk
  29. Replies
    2
    Views
    649

    The art editor isn't that advanced. You can't...

    The art editor isn't that advanced. You can't really rotate just one part I don't think. You can copy the section into another frame, rotate that frame, then copy the rotated art and paste it back...
  30. Replies
    3
    Views
    753

    Hold alt and then change the hotspot. It will...

    Hold alt and then change the hotspot. It will change it for all the frames.


    Sent from my iPhone using Tapatalk
  31. Replies
    2
    Views
    532

    I would check the help file for that object to...

    I would check the help file for that object to make sure it's working correctly. It should go into more depth about that action. Maybe it outputs a number that corresponds to the day of the week?...
  32. As Strings still do not have alt. values, how to pair Actives with changeable strings

    You can retrieve the strings fixed value and record that in your active object as an ID number. Then compare the alterable value to the fixed value of the string. You might need to use a foreach loop...
  33. How I can create cloud leaderboard for many players on PC/Web?

    http://www.clickteam.com/tutorials

    On the Advanced tab there is a tutorial for "Online scores using PHP/mySQL". It will show you how to create an online database and read/write to it using the GET...
  34. Here's an example using Lacewing. Export the file...

    Here's an example using Lacewing. Export the file to exe and run the application twice. Then click on one of the strings and you'll see it switches the other application's strings color as well.
    ...
  35. MooClick is very outdated. Like 10+ years...

    MooClick is very outdated. Like 10+ years outdated. You should be using the Lacewing Relay extension for online multiplayer. You can download it in the extension manager in Fusion.

    As for...
  36. Replies
    3
    Views
    1,083

    If you click on the edit box you can check its...

    If you click on the edit box you can check its properties. There should be options to change the scrollbar from vertical to horizontal or to turn it off.


    Sent from my iPhone using Tapatalk
  37. Replies
    3
    Views
    1,083

    How do you compare a string to a value?

    You should use a edit box so the user can type. You can convert values to strings using the Str$() expression.

    If you use a "compare two general values" condition under the special icon (looks...
  38. Lacewing - distinguishing between multiple objects

    Don't send the enemy ID in the message. You can retrieve the selected peer ID from the sent message as an expression already.

    Compare to an alterable value. Peer ID = Lacewing > Selected Channel...
  39. Because fusion reads both lines of code so...

    Because fusion reads both lines of code so quickly that both events trigger correctly during the same button press.

    Instead an easier way would be to toggle a flag when you press the key. Then...
  40. Correct expression for random direction event

    Before your shooting code, add a new line of code above. When you click, you set a counter or alterable value to Random(4). You can set any of the numbers (0-3) to be the trigger for your 25% value. ...
  41. Replies
    2
    Views
    635

    If the level is set up as a grid, can't you just...

    If the level is set up as a grid, can't you just loop through all your objects (for each loop, assuming all actives are in a qualifier group) then set the row to X position / tile size and column to...
  42. Replies
    7
    Views
    1,332

    Alternate to physics bullet

    Ah, then you should use fastloops to move the bullets 1 pixel at a time so you can check for perfect collision no matter the speed of the bullet.

    First you need to make sure your player is...
  43. Replies
    7
    Views
    1,332

    Alternate to physics bullet

    The best method is using trigonometry to make your bullets move in full 360 degrees so it's always accurate. What "certain ramifications" are you talking about that won't let you do math? It should...
  44. Replies
    2
    Views
    741

    Selecting between two characters (Lacewing)

    When a peer connects or when you loop the peers, you make another player object. Right after you create the object, set an alterable string in the player active to the peers name (Lacewing > Selected...
  45. Yes, it looks like all he's using the for the...

    Yes, it looks like all he's using the for the Advance direction object is to retrieve the distance between two objects, unless I'm mistaken. Fusion 2.5 has this as a built-in expression: ODistance(...
  46. Replies
    15
    Views
    2,036

    Use any free file hosting site: dropbox, google...

    Use any free file hosting site: dropbox, google drive, Amazon drive, Mediafire, etc.
  47. you need to target the specific instance of the...

    you need to target the specific instance of the active using another condition in your code. It could be either comparing to an alterable value, alterable string, position, flag, etc.

    Assuming you...
  48. You group all your actives in a qualifier. Then...

    You group all your actives in a qualifier. Then you use a foreach loop to loop through each active in the qualifier group. Then you position them on the screen. You would take either the frame width...
  49. Replies
    15
    Views
    2,753

    http://www.clickteam.com/custom-platform-movement....

    http://www.clickteam.com/custom-platform-movement.html

    Reference this fastloop platform tutorial from Clickteam. It has all the basics you need.


    Sent from my iPhone using Tapatalk
  50. Replies
    15
    Views
    2,753

    Enemy Gravity with Acceleration

    Add a fastloop condition that tests to see if the player is in the ground. If so, move it up by 1 pixel each time. So it will be pushed out of the ground. But since it runs in a fastloop it's instant...
  51. Replies
    15
    Views
    2,753

    Then you change the amount of loops to run...

    Then you change the amount of loops to run depending on your acceleration number


    Sent from my iPhone using Tapatalk
  52. Replies
    15
    Views
    2,753

    Enemy Gravity with Acceleration

    You should only be moving your object 1 pixel at a time during the fastloop, therefore it can check for perfect collision and won't overshoot the ground or walls. So you move it by 1 pixel every...
  53. Replies
    10
    Views
    1,959

    Do you mean like this?

    Do you mean like this?
  54. Replies
    10
    Views
    1,959

    You add a compare two general values condition on...

    You add a compare two general values condition on the fastloop line to make sure the selected letter isn't a space. My example is below.
  55. Replies
    10
    Views
    1,959

    Replacing characters in paragraph?

    I'll be available in about in hour to make an example if someone else hasn't done it by then


    Sent from my iPhone using Tapatalk
  56. Replies
    10
    Views
    1,959

    You start a fastloop for the length of your edit...

    You start a fastloop for the length of your edit box. Therefore for each loop, it will work on one of the characters.

    You use the Mid$ string expression to retrieve a section of the string. Using...
  57. Replies
    10
    Views
    1,931

    Destroy an object forever

    Yeah I'm at work now but I'll check it out later. I'll try to explain it in a bit more detail if you want to test it out.

    +Start of Frame
    -Start fastloop "load array" - number of loops is equal...
  58. Replies
    10
    Views
    1,931

    Destroy an object forever

    Easiest way if you have multiple instances of the coin, is to spread value in an alterable value ID so the coins can be distinguished from one another. When you collect a coin, record the ID value in...
  59. New user question about intigrating code (some programming experience).

    It all seems relatively easy. You can do all of that with default extensions.

    Boolean are known as "flags" in active objects. You can find them under the alterable value submenu. Flags are either...
  60. Replies
    1
    Views
    596

    PLEASE READ: Save button help!

    Look up tutorials for INI saving or Array saving. Those two methods are the most common when making save files in games. When saving your files externally, you can use the expression AppPath$ to...
  61. How do i make an object to speed up after a few seconds

    When you collide with the object, set flag 1 on in the player. When flag 1 is on that means the player collided with the object and is in that state of slowdown. After a few seconds, if flag 1 is on,...
  62. Replies
    6
    Views
    1,499

    Object collision event is not working

    I'm at work so I can't check the file now, but just wondering is the door on the same layer as the player? If they're on different layers collision won't occur.

    When you enable the door, are you...
  63. Replies
    10
    Views
    1,863

    Instead of using the pick one of condition, use a...

    Instead of using the pick one of condition, use a foreach loop to loop through each one of your enemies. Then you can test each player with another foreach loop.
    ...
  64. Replies
    5
    Views
    1,174

    It's useful to use a separate active object as a...

    It's useful to use a separate active object as a container to hold all your extra alterable values and strings. Therefore you don't have to mess with the internal zombie values and instances if it's...
  65. Replies
    11
    Views
    2,373

    Hi Shadeve I edited my previous example to...

    Hi Shadeve I edited my previous example to include a 360 movement object that follows the previous camera spot, so it slowly transitions over to the new camera location smoothly. You can edit the...
  66. Replies
    11
    Views
    2,373

    I made this example a few years ago:...

    I made this example a few years ago: https://community.clickteam.com/threads/93446-Midpoint-Camera-Between-Player-and-Cursor-Example

    Maybe tweak this a bit to your needs? When I looked up the game...
  67. Replies
    11
    Views
    2,373

    Is it moving back and forth a pixel or two...

    Is it moving back and forth a pixel or two because it keeps trying to center on the main player? Try to compare to a range of values that are +/- 5 pixels off from the player so when it gets close...
  68. Replies
    4
    Views
    766

    Your hotspots probably aren't aligned properly on...

    Your hotspots probably aren't aligned properly on all the frames. Make sure the hotspot is in the same place on all the frames.


    Sent from my iPhone using Tapatalk
  69. Replies
    7
    Views
    2,907

    Cool stuff Shadoku. Would it be possible to...

    Cool stuff Shadoku. Would it be possible to create a shader that splits RGB values, like this?

    https://www.youtube.com/watch?v=maxGoDOmpPU

    It would go well with the glitch shader you made.
  70. Replies
    18
    Views
    1,899

    There's example files that come with the...

    There's example files that come with the extension. Navigate to wherever Fusion is installed on your PC.

    Clickteam Fusion 2.5\Examples\Blowfish

    ...
  71. Replies
    18
    Views
    1,899

    Yeah that seems right, although the coin array is...

    Yeah that seems right, although the coin array is on Z dimension 1 right now. If you wanted to add other information to the grid like score, you would put it on the 2nd Z dimension.

    People would...
  72. Replies
    18
    Views
    1,899

    If you want to save more data that's not coins,...

    If you want to save more data that's not coins, use a different Z dimension. Therefore all your coin information will save in the array on the 1st dimension, and you can save the other information on...
  73. Replies
    6
    Views
    738

    That won't work mrrogers, because Fusion will...

    That won't work mrrogers, because Fusion will quickly read both lines of code almost instantly and see that it was changed and the Q key is still being pressed so it will quickly switch it back.
    ...
  74. Replies
    18
    Views
    1,899

    Here you go, I fixed it so it continuously saves....

    Here you go, I fixed it so it continuously saves. All you need to do is set the current Y dimension index to the Y dimension +1 after loading the file so it goes to the last row in the array and adds...
  75. Replies
    18
    Views
    1,899

    It resets the array when you reset the frame and...

    It resets the array when you reset the frame and destroy coins. If you want it to always keep the data, you'll need to load the file and add onto it instead of saving over it.
  76. Replies
    18
    Views
    1,899

    X dimension: The number of columns in the array....

    X dimension: The number of columns in the array. We're only recording one value in each row, the ID number.

    Y dimension: The number of rows in the array. Each row will correspond to a coin. I just...
  77. Replies
    18
    Views
    1,899

    Here I made an example for you. I believe arrays...

    Here I made an example for you. I believe arrays are easier to use since they can be similar to lists. You can easily sync up the Y index of the array to the fastloop index (basically for every loop,...
  78. Replies
    18
    Views
    1,899

    So you'll need to look into saving methods. The...

    So you'll need to look into saving methods. The two popular methods are arrays and INI files. You can either spread a value in all the coins, so every coin has a different ID number and save the ID,...
  79. Replies
    4
    Views
    1,002

    I made an application 1920x1080 and it sizes...

    I made an application 1920x1080 and it sizes perfectly fullscreen on my window. If you click on your app in the properties window, I have these settings:

    - Unchecked heading
    - Checked maximize...
  80. Replies
    7
    Views
    1,425

    Hopefully this example will give you an idea of...

    Hopefully this example will give you an idea of what to think about.

    I used active objects as nodes so you could easily see the path, but if you actually wanted to implement this you would...
  81. Replies
    7
    Views
    1,425

    If someone doesn't make you an example, I'll try...

    If someone doesn't make you an example, I'll try it later tonight when I get home from work.


    Sent from my iPhone using Tapatalk
  82. Here you go I simplified your code and fixed your...

    Here you go I simplified your code and fixed your problem. You had to uncheck fine collision for the goombas in the properties window. I guess the foot animation was getting caught on the ledge edge...
  83. Replies
    7
    Views
    1,425

    I would probably plot the nodes X and Y...

    I would probably plot the nodes X and Y coordinates in a list or array object. Then when you move with the arrow keys, it will cycle to the next or previous line and read the coordinates. Depending...
  84. Replies
    1
    Views
    721

    I would probably just add all the numbers up,...

    I would probably just add all the numbers up, then use the random function to pick a number from the pool. Depending on the amount of points each room put in, it will affect their odds.

    For...
  85. I made a working online pictionary game with...

    I made a working online pictionary game with lacewing years ago. It worked fine with no bugs. Looking back at the file, the server closed down so I would have to update it to a working server, but it...
  86. It just looks like a fade to black transition?...

    It just looks like a fade to black transition? You can use the default transition or make your own using a black active object and changing its semi-transparency. If you're going to make your own,...
  87. Replies
    16
    Views
    2,311

    Creating a Scrollable Container Object

    You don't need a scroll bar for sub apps. Just set an actives Y position to the scroll mouse and center scroll the window position to that active. Therefore it will scroll within the container.
    ...
  88. Replies
    4
    Views
    940

    What version of the program are you using? The...

    What version of the program are you using? The free version doesn't allow you to download extensions.


    Sent from my iPhone using Tapatalk
  89. Replies
    16
    Views
    2,311

    Really? I remember wanting to use some developer...

    Really? I remember wanting to use some developer only popup window extension, but I found a way around it using the subapp object in standard.

    Did you have the paid standard version or the free...
  90. Replies
    16
    Views
    2,311

    I'm pretty sure the subapp object is for standard...

    I'm pretty sure the subapp object is for standard edition as well.


    Sent from my iPhone using Tapatalk
  91. Replies
    16
    Views
    2,311

    Creating a Scrollable Container Object

    You can use the sub app object to put frames within frames. Therefore you can make a new frame as your container and have that frame scrollable, then use the subapp object in your main frame to...
  92. Replies
    2
    Views
    740

    Another level editor thread lol

    I would try to catagorize your blocks into a few different active objects. For example you can have all your background objects in one active object, then paste them into the background and destroy...
  93. The 4 pieces is probably better comparatively,...

    The 4 pieces is probably better comparatively, but I believe both methods can be used without much impact.


    Sent from my iPhone using Tapatalk
  94. I made a few more tweaks, so I think this should...

    I made a few more tweaks, so I think this should work now. I moved all the code into a behavior too, so the code is contained within the active object widget. Let me know if you find anymore bugs.
    ...
  95. Here you go, Wodjanoi! It was a lot of fun trying...

    Here you go, Wodjanoi! It was a lot of fun trying to figure out your puzzle. You actually made a slight mistake when switching the letters from left to right:

    E N R S E    E R V G O    A I H R T...
  96. Sounds like a fun puzzle, I'm up for the...

    Sounds like a fun puzzle, I'm up for the challenge. Hopefully I can get something for you within the hour.
  97. Start a loop for the number of characters in your...

    Start a loop for the number of characters in your string using the length expression.

    Then clear the string, and on loop set it to:

    string$( "String" ) + Mid$(Edittext$( "Edit Box" ), (...
  98. I believe there's something else wrong in your...

    I believe there's something else wrong in your code that is causing this. I don't think it's a bug in Fusion. I made a super basic test frame- one active with the bouncing ball movement that set to...
  99. Replies
    2
    Views
    720

    Compare two general values: ForEachLoopIndex(...

    Compare two general values:

    ForEachLoopIndex( "Active" ) +1 = NObjects( "Active" )


    Assuming the ForEach loop index starts with a 0 based index like the normal fast loops, you'll have to add 1...
  100. Replies
    3
    Views
    1,102

    You can edit the semi-transparency of an active...

    You can edit the semi-transparency of an active object to make it fade in.

    It's under the effects submenu for the active object actions I believe.


    Sent from my iPhone using Tapatalk
  101. Counters Setting Huge Number instead of Number meant to be set.

    Isn't there a global option in the properties for the counter object? If you copy the counters to other frames, I believe it keeps the numbers between frames


    Sent from my iPhone using Tapatalk
  102. Why not use a Rich Edit box if you want to have...

    Why not use a Rich Edit box if you want to have extra control over formatting? It'd probably be easier to handle as a list compared to an Active System Box.
  103. How to attach the top and bottom of a player sprite? (collision)

    Keep the sprite as one image. Use an invisible detector object as the true moveable character. The box would just be a filled in active object that has the same width as your character and half the...
  104. Replies
    2
    Views
    630

    Just use an edit box and whenever you click,...

    Just use an edit box and whenever you click, reposition the edit box coordinates to your mouse coordinates; xmouse and ymouse. Then you can retrieve the text from the edit box and use it to change...
  105. Replies
    6
    Views
    992

    There's a built-in action that can change the...

    There's a built-in action that can change the clipboard text or clear it.

    Always > Special Object (gear icon) > Clipboard > Clear clipboard
  106. Replies
    9
    Views
    1,547

    If you look at the picture you posted, you can...

    If you look at the picture you posted, you can see the order that the events occur in. I believe you need to bring the "set current group" action above all your "set value item" actions. Therefore...
  107. Replies
    9
    Views
    1,547

    Saving multiple Global Values in INI

    Instead of posting a video, check your code in the List Editor view. It should have a button for it right next to the event editor button. It will show all of your conditions and actions in a list so...
  108. Replies
    9
    Views
    1,547

    Saving multiple Global Values in INI

    Do you have any code that actually saves and loads the INI file? If you check the INI file, does it show the data being recorded successfully? Try changing the end of frame condition to a button...
  109. Replies
    2
    Views
    1,221

    How can I export to Macintosh and Linux?

    There's a separate exporter for Macs: https://www.clickteam.com/mac-export-module

    I'm not sure if there is one for Linux though.

    If you want to export to mobile phones, there are separate iOS...
  110. Start a ForEach loop for that active object. The...

    Start a ForEach loop for that active object. The ForEach loop will loop through every instance/duplicate of your active object one by one. Then while the ForEach loop is happening, test for the...
  111. Replies
    9
    Views
    1,657

    Ibar extension not working on building .exe

    How did you install the extension? Do you have the correct runtime file in addition to the extension file?

    And can you describe the dynamic increase/decrease health in more detail? If you're...
  112. Replies
    4
    Views
    1,206

    Adding multiplayer to an already existing single...

    Adding multiplayer to an already existing single player game (especially that's 10,000 lines of code) is going to be a nightmare. It'll be difficult to rework all of your code to make it work with...
  113. I just checked out your game. It looks pretty...

    I just checked out your game. It looks pretty awesome!

    As for saving, there is a "Save Game object" that will save the coordinates, direction/speed/animation, and alterable values of active...
  114. Well you can download his source file to double...

    Well you can download his source file to double check your work: https://gamedevelopment.tutsplus.com/tutorials/build-a-canabalt-style-infinite-runner-from-scratch--gamedev-48

    There's a link near...
  115. The best way to debug is to add some counters on...

    The best way to debug is to add some counters on your screen and always set them to all of your global value variables. Therefore you can easily see what kind of numbers you're producing to make sure...
  116. Replies
    5
    Views
    2,570

    You're better off using Arrays rather than INI...

    You're better off using Arrays rather than INI files if you have 100+ levels. Arrays are quicker than INIs. And yes you would use regular fastloops to load the objects. You can set the array...
  117. Replies
    2
    Views
    646

    You would use either an Array or INI object for...

    You would use either an Array or INI object for handling the data. The fastest way to load the data would be to start a fastloop for each line of data. On each loop, check a new line in the file and...
  118. Get the scoop on the scope - article about scoping

    You have a mistake in your article, at least from what I've read so far. For the first example when rotating the pears if their Y is greater than 100, you said it scoped the pears that were lower...
  119. Replies
    2
    Views
    620

    This screenshot should show you where to go: ...

    This screenshot should show you where to go:

    23196

    Make sure you're looking at the available actions under the ball object.
  120. Replies
    9
    Views
    1,657

    If you want to make a health bar, why not just...

    If you want to make a health bar, why not just use a horizontal counter?
  121. Replies
    59
    Views
    7,131

    My 1st Game - Sokoban - Need Help

    Save a global value that records the current array number you're on. So on level 1, the global value starts at 1. When you start the next frame, add +1 to the global value. Then you can retrieve the...
  122. Replies
    4
    Views
    1,298

    The easiest way would probably be to use an...

    The easiest way would probably be to use an actual list object. Fill the list with your choices. Then choose a random line using GetLine Random(total number of lines in list)


    Sent from my iPhone...
  123. Replies
    1
    Views
    461

    Make sure it's not actually locked?...

    Make sure it's not actually locked? Ctrl+Shift+Click on it to unlock it if it is locked. Maybe it's on a locked layer? Check your layers window and make sure the layer is unlocked. Try closing the...
  124. In my mind, it makes sense. The window control...

    In my mind, it makes sense. The window control object is for controlling windows on PC. I doubt it would work in Android or iOS. Instead of moving the window around for a screen shake, move an active...
  125. Here's a quick example. If you have 10 objects...

    Here's a quick example. If you have 10 objects max, then this shouldn't cause any slowdown at all.
  126. ForEach loops are super simple and will calculate...

    ForEach loops are super simple and will calculate your lowest ID object instantly. Let me know if you need more help, I can whip up an example when I get home from work.


    Sent from my iPhone...
  127. Filter the active with the lowest alterable value. Can it be done?

    Can I ask why you have ID numbers from 2000 to 2,000,000? That sounds like a ridiculous number and the max number of objects in a frame can only be 20,000. Also if you're building for Android, I...
  128. Replies
    6
    Views
    1,172

    Shooting multiple bullets in cone?

    Instead of random, set the bullet angle to current angle-15. Then copy and paste all the actions for a second bullet and edit the angle to current angle. Then copy it again and set it to current...
  129. Replies
    6
    Views
    1,172

    Here's a quick example for you.

    Here's a quick example for you.
  130. Replies
    6
    Views
    1,172

    Shooting multiple bullets in cone?

    What's the problem exactly? What kind of system are you using for shooting? Using sin and cos to move the bullets with 360 degree shooting?

    The formula you posted:

    Oangle will find the...
  131. Replies
    10
    Views
    2,559

    So not a top down game, but a 2.5D game? I would...

    So not a top down game, but a 2.5D game? I would put an invisible detector object at the players feet. When you jump, the character sprite is moved upward, but the detector still stays at ground...
  132. Replies
    2
    Views
    1,205

    https://community.clickteam.com/threads/95983-Beta...

    https://community.clickteam.com/threads/95983-Beta-Voice-Recognition-Extension
  133. Replies
    59
    Views
    7,131

    There is a "Key Object" and "Control X Object"...

    There is a "Key Object" and "Control X Object" that has those features you're talking about- testing when the user does key-down and key-up presses
  134. It sounds like the player is moving too fast and...

    It sounds like the player is moving too fast and is actually skipping past the collision detection. How is your movement set up? If you use fastloops, you can confirm that your player moves 1 pixel...
  135. Replies
    2
    Views
    999

    Looking at the program's website, yes it looks...

    Looking at the program's website, yes it looks like it's possible. The possible export options from Chat Mapper and the possible extensions you can use to open them:

    RTF = Rich Edit object
    JSON =...
  136. Replies
    9
    Views
    1,684

    Just so you know Fusion has a built in expression...

    Just so you know Fusion has a built in expression that calculates that ATan2 equation above easily. It's also faster I believe. It's an expression that you retrieve by clicking on your active object...
  137. Replies
    3
    Views
    1,100

    You can do this with a regular edit box. You can...

    You can do this with a regular edit box. You can make it hidden and read only if you don't want them to mess with it. In the events, set the text to whatever you want in your text file. Then you can...
  138. Replies
    59
    Views
    7,131

    You dont want to mess with your frame rate. Keep...

    You dont want to mess with your frame rate. Keep it locked and instead use timers to limit the speed at which the events trigger when you're always holding down a key. For example:

    +Repeat while...
  139. Replies
    59
    Views
    7,131

    if you're just doing 1 undo, then you dont even...

    if you're just doing 1 undo, then you dont even need anything crazy like all that array stuff. just have a few alterable variables that save the x and y position and direction of the block before you...
  140. Replies
    59
    Views
    7,131

    In the line that starts your for each loop to...

    In the line that starts your for each loop to test the boxes, add a condition to test if the counter does not equal the total number of boxes. Therefore once you reach the end of the level the loops...
  141. Replies
    59
    Views
    7,131

    No I don't think you can do that. The easiest way...

    No I don't think you can do that. The easiest way is to just use an active object popup on a layer above your game.


    Sent from my iPhone using Tapatalk
  142. Replies
    59
    Views
    7,131

    My 1st Game - Sokoban - Need Help

    You can group all of your code and deactivate it when the pop up happens. Therefore they can only interact with the popup. You can also test for when the user clicks on the popup.

    If you want to...
  143. Replies
    59
    Views
    7,131

    You could also improve it a bit by comparing the...

    You could also improve it a bit by comparing the counter to the total number of box objects. Therefore if you make more levels that have more or less objects then exactly 6, it will still work.

    ...
  144. Replies
    59
    Views
    7,131

    Alright I was hoping you could get away with only...

    Alright I was hoping you could get away with only checking it once every time the overlap was updated but I guess Fusion has trouble with the multiple instances of the object.

    So if you remove...
  145. Replies
    59
    Views
    7,131

    Sorry you misunderstood me. I should've told you...

    Sorry you misunderstood me. I should've told you the difference about the fastloops and foreach loops beforehand. When I said start the loop, I meant the foreach loop. That action is under the active...
  146. Replies
    59
    Views
    7,131

    My 1st Game - Sokoban - Need Help

    You're mixing fastloops and foreach loops. They're a bit different. Foreach loops will test through each object during the loop. The regular "on loop" fastloop doesn't take that into account.

    In...
  147. Replies
    59
    Views
    7,131

    My 1st Game - Sokoban - Need Help

    Your picture shows your loop check condition, but did you actually trigger starting the loop? It's an action under the active object.

    Also you'll need to reset the counter to 0 after the loop...
  148. Replies
    59
    Views
    7,131

    There's a frame option somewhere in the...

    There's a frame option somewhere in the properties that allows music to continue between frames. The option is probably default checked off which is making the music cut off.

    You could also just...
  149. Replies
    59
    Views
    7,131

    You double click on the option in your...

    You double click on the option in your application menu editor. The "setup" window should popup. On the right side of the window there's an "accelerator" section. Press the "new key" button and then...
  150. Replies
    59
    Views
    7,131

    If you click on your application name and go to...

    If you click on your application name and go to the properties window, you can go to the second tab that looks like a monitor. There's an option there to edit the Windows menu bar.

    23089

    Then...
  151. Thanks for the example schrodinger. I was trying...

    Thanks for the example schrodinger. I was trying to avoid mixing the tiles up due to their ID values, but ill just foreach loop through them to fix them like you suggested. Your example definitely...
  152. Replies
    2
    Views
    768

    Yes there is a 3D Mesh extension you can install...

    Yes there is a 3D Mesh extension you can install from the extension manager. It allows you to load in 3D mesh files into your game and change its scale, rotation, texture, and animation. I've...
  153. Replies
    9
    Views
    1,448

    I just updated the file too, so check that out...

    I just updated the file too, so check that out again.

    Under the clock active's behaviors, you would go to to the "changing clock time" group. On line 4, it's the Always condition to add a second...
  154. Replies
    9
    Views
    1,448

    I also made a clock widget for you. Just drag and...

    I also made a clock widget for you. Just drag and drop the active into your game and it should work automatically. It could also be edited for 24 hours, sorry I made it a 12 hour AM/PM clock.

    I...
  155. Need help fixing bug- gem game column falls down

    So I'm trying to make an example for someone else. He wants to make a gem game where you have gems that fall down when other gems are removed from the board. He told me he doesn't want to be creating...
  156. Replies
    6
    Views
    994

    Sorry I missed the part that you had multiple...

    Sorry I missed the part that you had multiple NPCs and Enemies. In that case I would start a fastloops for the Line of Sight equal to the number of NPCs you have. Each loop will select each NPC and...
  157. Replies
    2
    Views
    530

    Kind of a weird work around, but that fixed it....

    Kind of a weird work around, but that fixed it. Thanks Schrodinger!
  158. Replies
    2
    Views
    615

    Where are you downloading the file to? Are you...

    Where are you downloading the file to? Are you using the AppPath$ expression for the file location? AppPath$ will retrieve the current file location of the game directory and save it there. If you're...
  159. Replies
    1
    Views
    523

    Whatever you recently added to the game is...

    Whatever you recently added to the game is causing it to crash. You should be constantly testing the game after every few changes to see their effects on the game. Once you notice the crashes, you...
  160. Replies
    6
    Views
    994

    The best method would be to use a Line of Sight...

    The best method would be to use a Line of Sight object that is one pixel in size. You would use the Xscale action to scale the one pixel to the distance between both objects. Therefore the Line of...
  161. Replies
    2
    Views
    530

    Combo Box wont lose focus

    This should be a basic problem, but for some reason I can't get it to work. Start of frame I set the combobox line to 1. Then I tell it to lose focus. However it does not lose focus. Instead it is...
  162. Replies
    2
    Views
    594

    Ah, thank you ratty. That fixed my problems. I...

    Ah, thank you ratty. That fixed my problems. I was looking through all of the actions in the help file and Append Text wasn't listed there. Now that I think about it, append makes total sense...
  163. Replies
    2
    Views
    594

    Rich Edit Object Text Formatting Help

    Hi Guys, I haven't posted here in awhile. Hopefully someone can help me out with the Rich Edit object.

    So I'm making an online chatroom as a part of my online game using Lacewing. I want to use...
  164. Replies
    6
    Views
    877

    So the problem is having the same instances of an...

    So the problem is having the same instances of an object trying to check against itself? If I create a detector object and have it scale to the newly created room size and location, then test that...
  165. Replies
    6
    Views
    877

    Scaling and Overlap not triggering?

    So I am starting to make a randomly generated dungeon engine. I am creating rooms of random size (with a min/max width and height) that are randomly positioned around the frame. The room object is a...
  166. Replies
    1
    Views
    567

    For the magic bar as long as it's a straight line...

    For the magic bar as long as it's a straight line you can use XScale to change the length of the bar. I would start it at 1 pixel wide, then you can set it to any length you want since it's based off...
  167. Replies
    6
    Views
    1,338

    He means that the built in movements can't do...

    He means that the built in movements can't do that, so you'll have to create it yourself through coding either by creating an entire custom movement or by building on-top of the default movement. To...
  168. I don't know the tutorial you're talking about,...

    I don't know the tutorial you're talking about, but I assume you can add the "only one action when event loops" condition (special gear icon) at the end of your scoring conditions to make sure it...
  169. Replies
    9
    Views
    1,339

    Are you retrieving the HTML file? Is this your...

    Are you retrieving the HTML file? Is this your HTML file, so you can edit it? If so I would add an ID attribute to your <img> tag to call out the image. Then I would use the delimeters <img id="Photo...
  170. Replies
    9
    Views
    1,339

    You could probably use the GET object to call...

    You could probably use the GET object to call information from the server, although I don't really know how to use that object. The "download object" can download files from the internet if you give...
  171. Not unless the iPhone is jailbroken so they have...

    Not unless the iPhone is jailbroken so they have some way to access the file tree (like using iFile). Maybe you can encrypt it too somehow.
  172. If you set the collision to your player, the game...

    If you set the collision to your player, the game will test your awkward player shape against all collision walls. This can cause unwanted collision against small sections of your player, for example...
  173. Replies
    2
    Views
    691

    It would be easy if all your levels were named in...

    It would be easy if all your levels were named in a similar naming convention. Like "Level#.arr".

    Then you would use AppPath$+"/Levels/"+"Level"+Random(# of files in folder)+".arr" to retrieve one...
  174. Please don't create multiple threads about your...

    Please don't create multiple threads about your question. You have three different threads in a row on the forums. Keep your question consolidated to one thread. If you reply in your thread it will...
  175. Replies
    3
    Views
    599

    Do you mean the click and drag? Or the people...

    Do you mean the click and drag? Or the people building the walls over time? What specifically?
  176. Replies
    3
    Views
    809

    I know there's some sort of ActiveX object web...

    I know there's some sort of ActiveX object web browser functionality that you can experiment with. I think you can call internet explorer features using it.
  177. Replies
    7
    Views
    834

    I would create four active objects which...

    I would create four active objects which represent your four buttons in the corners. When you click on an object, you would position each button to each corner of the object. I believe you can...
  178. Replies
    3
    Views
    644

    Oh also add the condition "One Actions When Event...

    Oh also add the condition "One Actions When Event Loops" (under special group in events) at the end of your "Compare Two General Values" condition. This will make sure the application doesn't always...
  179. If you copied the X-wing multiple times, they're...

    If you copied the X-wing multiple times, they're all considered the "same object" (instances and not cloned). So having a line of code that tells the X-wing to shoot will make all of your X-wings...
  180. Replies
    2
    Views
    618

    Basic question, just wondering. What build type...

    Basic question, just wondering. What build type are you exporting to? I'm assuming an .exe file? Are you highlighting your game name and going into the properties to disable the menu bar?
  181. Replies
    2
    Views
    607

    Add the condition to specify the active that you...

    Add the condition to specify the active that you want to check, before your code:

    +[Active] Alterable Values > Compare to Fixed Value [Enter #]

    Then when you enter in the x and y positions of...
  182. Replies
    3
    Views
    644

    +Compare Two General Values (under the special...

    +Compare Two General Values (under the special icon in the event editor)
    Compare to your combobox's current line to retrieve the value from the combobox. Then as the action change the variable...
  183. Groups are useful for the overhead organizing....

    Groups are useful for the overhead organizing. For example your "Leveling System" could be a group which contains all your code for your leveling system. The nice thing is that you can open and close...
  184. Yes you can. Under alterable values there's the...

    Yes you can. Under alterable values there's the condition "compare to fixed value". That will select that specific object if you know its fixed value. Then you can compare further for that object's...
  185. Replies
    3
    Views
    2,006

    Hmm, the objects that you create through the...

    Hmm, the objects that you create through the event editor should still be able to interact with the other objects. Make sure the objects being created are on the same layer as the objects they are...
  186. The sub-app is loading a different frame from the...

    The sub-app is loading a different frame from the application to appear in your game frame? Add the button on your sub-app frame. When you click it, set a global string or value to something. Global...
  187. Replies
    9
    Views
    1,040

    For the smooth scroll, you could set target...

    For the smooth scroll, you could set target positions. Have an invisible active set to bouncing ball (left and right directions only). When you press the right arrow you can have the invisible camera...
  188. Replies
    9
    Views
    1,040

    Make the level select screen frame width wide...

    Make the level select screen frame width wide enough to show all of the levels side by side (3x the width of your window. You'll have it scroll to show the different levels). Have the window show...
  189. Replies
    8
    Views
    1,214

    I don't understand this. If you're using random...

    I don't understand this. If you're using random number generators for the positions, how can the results be the same every time a seed is used?
  190. Replies
    3
    Views
    2,006

    Well first off you don't have any code to create...

    Well first off you don't have any code to create the monsters for the "spawn bricks vertically". During each horizontal fastloop it will trigger 5 vertical fastloops. Once those vertical fastloops...
  191. Replies
    12
    Views
    3,914

    Does that mean you have to loop through every...

    Does that mean you have to loop through every possible tile in your game to update its distance value relative to the goal? Sounds intensive and it would take awhile to check all of them, maybe a few...
  192. Replies
    12
    Views
    3,914

    Hey I'm interested in your pathfinding algorithm...

    Hey I'm interested in your pathfinding algorithm that you're working on. A couple years ago I created an A* pathfinding algorithm by scratch and it was pretty fun. This is the first time I'm looking...
  193. Replies
    1
    Views
    504

    So you can load the excel spreadsheet into your...

    So you can load the excel spreadsheet into your Fusion app with the Array object. Then you could reference each line with the Array object and update either a List object or a large alterable String...
  194. Replies
    7
    Views
    1,714

    How do I make dashing

    You need to give us more information than that, cause we don't know why it doesn't work for you. It should work. You could compare the X additional velocity number to see if it's equal to 0 or...
  195. Replies
    7
    Views
    1,714

    How do I make dashing

    Just create a barrier active and have it positioned in front of your player when he dashes


    Sent from my iPhone using Tapatalk
  196. What does the X,Y,Z dimensions of the Array object mean?

    The dimensions are like rows and columns. Think of a grid. The horizontal rows would be the Y dimension and the vertical columns would be the X dimension. Similar to X and Y axis on a graph. The Z...
  197. Code an extention for save level of level deitor

    Most tile based level editors use arrays since you can match the tile grid to the arrays X and Y dimensions. If your level editor uses tiles I suggest you learn how to save and load with an array....
  198. Code an extention for save level of level deitor

    You don't need to create an extension for level saving. Why not use an array file? You could look into encrypting the file so it can't be decoded or edited.


    Sent from my iPhone using Tapatalk
  199. Replies
    4
    Views
    861

    Dynamic World (Tile) Generation

    This same question has been asked on this forum. Try looking for examples. Even though it seems simple, I think it's quite difficult to implement.


    Sent from my iPhone using Tapatalk
  200. Replies
    4
    Views
    861

    Dynamic World (Tile) Generation

    Why loop through all tiles constantly? Can't you just check the next row or column of tiles on the array and update those as you move? You wouldn't have to check any of the tiles in the middle of the...
Results 1 to 200 of 500
Page 1 of 3 1 2 3