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  1. Replies
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    Tiled Map Loader is only for loading, it has...

    Tiled Map Loader is only for loading, it has nothing to do with display

    This could be done (maybe) with several tile map viewports instead
  2. Replies
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    You can use the extension Create by Name with the...

    You can use the extension Create by Name with the expression get object name:

    24398
  3. I remember this method bugging in TileMap, try...

    I remember this method bugging in TileMap, try this instead:
    24294
  4. Replies
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    I'm also running on the Steam version and the...

    I'm also running on the Steam version and the extension appears correctly, In the latest version (TiledMapLoader14) there is an extra folder MFX, maybe you put this one in CTF2.5
  5. You can use Surface to create a colored pixel at...

    You can use Surface to create a colored pixel at a given position
  6. Replies
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    Maybe this issue is related somehow:...

    Maybe this issue is related somehow: http://community.clickteam.com/threads/93087-URGENT-Animated-Picture-Need-source-or-Remake
  7. Replies
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    Indeed, this is just a "loader", you can use the...

    Indeed, this is just a "loader", you can use the expression "Is tile flipped horizontally/vertically/diagonally" to check for the flip state :)
    (And yes all conditions are actually expressions...
  8. Replies
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    Tiled Map Loader #14 Wow... I missed 3...

    Tiled Map Loader #14

    Wow... I missed 3 releases

    What's new?

    BrashMonkey request: Fixed tile flipped horizontally / vertically / diagonally
    A possible crash was fixed when a gid was too big
  9. Replies
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    @BrashMonkey: Yes there is, check the Multiple...

    @BrashMonkey:
    Yes there is, check the Multiple Tilesets example line #70
    http://i.gyazo.com/a3a26914a27df7c3193274e2ed24388c.png
    AFAIK you can only use box collisions with an active, there is a...
  10. Replies
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    @BrashMonkey: Here you go, the main "trick" was...

    @BrashMonkey: Here you go, the main "trick" was to disable Tile Map Viewport auto scrolling
    You can tweak the parallax formula on the last line.
  11. Replies
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    Hi @BrashMonkey I'll do an example for you...

    Hi @BrashMonkey

    I'll do an example for you tomorrow :)
  12. Replies
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    The extension is already available on iOS [and...

    The extension is already available on iOS [and thus proven to work]
    Some little features may be missing
  13. Replies
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    @BrashMonkey I don't have much time to work on...

    @BrashMonkey

    I don't have much time to work on that extension due to my Uni work, still, what can I do to help you?
  14. Sticky: Hi Simon, thank you :) No on the basic client

    Hi Simon, thank you :)
    No on the basic client
  15. Sticky: I did thank you! but no answers :(

    I did thank you! but no answers :(
  16. Sticky: Hey, I'm getting "That user is already logged in"...

    Hey, I'm getting "That user is already logged in" since yesterday, is the chat dead?
  17. Replies
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    ObjectUniqueId$ creates a unique string based on...

    ObjectUniqueId$ creates a unique string based on the object name/type/position
  18. Replies
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    Tiled Map Loader #11 What's new? iOS...

    Tiled Map Loader #11

    What's new?

    iOS extension: supports only ZLIB compressed maps (beta version - not all expressions implemented yet, please report bugs :) )
    Added expressions to retrieve...
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    Hi TheChiller, You'd probably want to take a...

    Hi TheChiller,

    You'd probably want to take a look at lacewing: http://community.clickteam.com/forums/222-Lacewing
    It's basically two extensions to do server/clients over network easily (LAN and...
  20. Replies
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    Tiled Map Loader #10 What's new? Fixed...

    Tiled Map Loader #10

    What's new?

    Fixed wrong tile's gid when flipped
    Added a beta new expression: ObjectUniqueId$ to get a unique identifier for an object
    Bug fix & small optimizations
    ...
  21. Replies
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    Hurray! I'd like to know for the "shortly" part...

    Hurray! I'd like to know for the "shortly" part too :)
  22. Replies
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    @DinnerSonic I'm not sure if I'm understanding...

    @DinnerSonic

    I'm not sure if I'm understanding your request properly: you want the ability to read tiles properties? if yes, simply click on Tile > Get tile property


    TileProperty$( "Tiled Map...
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    Hi No you can't bundle C++ code directly you...

    Hi

    No you can't bundle C++ code directly you need to develop an extension (you can find the SDKs on the forum)
  24. Replies
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    It will be soon compatible with iOS and Android :)

    It will be soon compatible with iOS and Android :)
  25. Thread: dmc2.mfx

    by RootKernel
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    Salut, Je ne pense pas que les extensions TGF1...

    Salut,

    Je ne pense pas que les extensions TGF1 soit compatible avec MMF2,

    Essaye le dossier Extensions/mmf1 et je t'invite à lire le Readme présent dedans
  26. Replies
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    Sticky: Hi ! I'm having some problems with the iOS...

    Hi ! I'm having some problems with the iOS exporter when getting actions argument, it always throws EXC_BAD_ACCESS
    There is only one argument (of type Filename)



    -(void)action:(int)num...
  27. Replies
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    Sticky: I'm interested in this? Anyone?

    I'm interested in this? Anyone?
  28. Replies
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    No idea sorry, the example is working fine for me...

    No idea sorry, the example is working fine for me on the latest build (281.2)

    With the MFA, could you provide the version of Tile Map (+ Viewport) you're using? And the build number of your Fusion...
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    Hi JHale, I'm planning to port the extension...

    Hi JHale,

    I'm planning to port the extension for Android, maybe iOS later.
  30. Replies
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    Hi willy, Map properties can be used only when...

    Hi willy,

    Map properties can be used only when used with "On map loaded" event
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    Here you go...

    Here you go https://github.com/ClickteamLLC/windows-edif
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    Hi pka4916, Here you go

    Hi pka4916,

    Here you go
  33. Replies
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    I've made a big example for the extension, it...

    I've made a big example for the extension, it could be used to start your side-scroller games

    It contains: Full map loading and render, layers (behind and above the player) & collisions

    What is...
  34. Replies
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    Thanks Pixelthief, worked like a charm I moved...

    Thanks Pixelthief, worked like a charm

    I moved "Extensions/hwa/TileMapViewport.mfx" to "Extensions/TileMapViewport.mfx" (same for Runtime folder)
  35. Replies
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    I'm experiencing massive slowdowns when using...

    I'm experiencing massive slowdowns when using Tile Map Viewport on F2.5 (HWA enabled):
    5-6 FPS on F2.5 against full stable 60FPS with MMF2. (same MFA)

    If you set the visibility of tile map...
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    Yes i'm a bit disappointed that it's not...

    Yes i'm a bit disappointed that it's not available for PC runtime, it's a very great feature
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    Hi Fanotherpg, Here an example

    Hi Fanotherpg,

    Here an example
  38. Replies
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    Sticky: Looki said one day : "Competition increases...

    Looki said one day : "Competition increases productivity!"

    cf. http://community.clickteam.com/threads/70577-Beta-Tile-Map?p=525363&viewfull=1#post525363
  39. Replies
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    Thanks, you're welcome !

    Thanks, you're welcome !
  40. The shader doesn't deal with hotspots, it takes...

    The shader doesn't deal with hotspots, it takes the whole image and flip it as is, the hotspot will remain the same.
  41. Sorry my bad, hotspot yes !

    Sorry my bad, hotspot yes !
  42. View Post

    Bonjour,

    Hélas non, pas possible avec MMF2.
  43. Maybe you have more than one frame per animation,...

    Maybe you have more than one frame per animation, check that the action point is in the middle of the ray manta for each frame

    Don't forget that the middle of the frame is on the ray manta itself...
  44. Sticky: Yes, it's offline for me

    Yes, it's offline for me
  45. Replies
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    Tiled Map Loader Beta 9 What's new : Fixed...

    Tiled Map Loader Beta 9

    What's new : Fixed empty vertices for polygons/polylines

    PS : I may have inverted the "Loap Map arguments", sorry about that.
  46. Replies
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    I'd like to stick with MMF2's built-in joystick...

    I'd like to stick with MMF2's built-in joystick as it allows you to play with a keyboard and a gamepad for example, I don't want to restrict the game to only gamepad owners
  47. Replies
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    How to do a local multiplayer ?

    Hello,

    I'd like to be advised on how to easily achieve a local multiplayer (2 to 4 players) without duplicating the code 2 - 3 - 4 times, and using the builtin MMF player input system

    Is...
  48. Replies
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    Hi Jeff, I'm looking forward to test all the...

    Hi Jeff,

    I'm looking forward to test all the new physics movements, tuts, examples & feedback will rain :)
  49. Replies
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    Thanks willy for the example !

    Thanks willy for the example !
  50. Replies
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    Sorry willy, I don't know how Tile Map's...

    Sorry willy, I don't know how Tile Map's collisions work, you'd better ask Looki on his own thread
  51. Replies
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    That's normal, when the map is loaded, the frame...

    That's normal, when the map is loaded, the frame area is resized to the map size (so no more scrolling)

    10472

    Simply remove this line or resize accordingly to your situation.
  52. Replies
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    Hi willy, LB is right, this is a current...

    Hi willy, LB is right, this is a current directory problem,

    Use AppPath$ with both load map and load tilesets actions
  53. Replies
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    Wow ... I really don't know, it behaves oddly,...

    Wow ... I really don't know, it behaves oddly, some part of the map are loaded, but some not

    Use INI++ if you can
  54. Replies
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    willy, I've made an example to assign different...

    willy, I've made an example to assign different Tiled layers to MMF's layers

    The main idea is to create one Tile Map Viewport per layer and restrict layers drawing (Thanks to Looki).

    Note :...
  55. Replies
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    LB, this is done by (personal) choice, I like to...

    LB, this is done by (personal) choice, I like to separate map path from map name
  56. Replies
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    New version of the extension (Beta 8) : What's...

    New version of the extension (Beta 8) :

    What's new ?
    * More memory friendly
    * Supports external tilesets

    Note : You'll have to replace (yes, replace !) the "Load Map" action, it now takes 2...
  57. Replies
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    Hi Backstaged I'm not the author of this...

    Hi Backstaged

    I'm not the author of this extension, nor affiliated with it ;)

    Looki did all the great work :)
  58. Replies
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    Thanks for the fix ! It's awesome !

    Thanks for the fix ! It's awesome !
  59. Replies
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    I fixed that bug, here is the new version and...

    I fixed that bug,

    here is the new version and the example fixed as well (it seems there is a problem with Tile Map, it doesn't use the proper tileset to display the map)
  60. Replies
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    There was a bug with the zlib system, please...

    There was a bug with the zlib system, please update to this version
  61. Replies
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    Since I have time, I release the new beta (v6), ...

    Since I have time, I release the new beta (v6),

    Be careful, it's not compatible with older mfas.

    Please tell me any bugs encountered :)
  62. Replies
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    I also added zlib support for tiled maps

    I also added zlib support for tiled maps
  63. Replies
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    Oups sorry it's fixed now

    Oups sorry it's fixed now
  64. Replies
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    Hi guys, Here the pastebin of all the commands...

    Hi guys,

    Here the pastebin of all the commands that are now implemented : http://pastebin.com/HyMHqp7h
    Feel free to ask new/missing features,
    I'll release a beta in 2-3 days

    PS : The Box2D...
  65. Replies
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    Thanks ! Hi DinnerSonic, I have time...

    Thanks !



    Hi DinnerSonic,

    I have time now to work on the extension, I'll implement your requests
  66. Replies
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    Hi DinnerSonic ! I'll try to fix ASAP these...

    Hi DinnerSonic !

    I'll try to fix ASAP these bugs, can you please provide me some tmx with layer custom properties ?

    Thanks.
  67. Sticky: I can't connect to the server :( It says...

    I can't connect to the server :(

    It says "Server is not responding - please try later" since yesterday
  68. Replies
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    Up !!

    Up !!
  69. Replies
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    No answers from Clickteam ? Up this

    No answers from Clickteam ?

    Up this
  70. Replies
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    It's not complete, it's missing some files to...

    It's not complete, it's missing some files to compile :/
    Duplicate : http://community.clickteam.com/threads/81195-Android-Extension-SDK
  71. Thread: Vibrate

    by RootKernel
    Replies
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    I don't think it's Clickteam's job You may set...

    I don't think it's Clickteam's job

    You may set a value Vibration : On/Off and vibrate (or not) accordingly to that value.
  72. Replies
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    Try this for corners :)

    Try this for corners :)
  73. Replies
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    Ok it seems faster with that

    Ok it seems faster with that
  74. Replies
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    Android Extension SDK

    Hello everyone,

    I would like to port my PC extension to Android (native C++) , but it seems that my android (mmf2) sdk is not full (I'm missing android/jni/RuntimeNative.h, and maybe more)
    ...
  75. Replies
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    I used a detector instead of the repositioning...

    I used a detector instead of the repositioning trick
  76. Replies
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    You should reconsider using surface and use Tile...

    You should reconsider using surface and use Tile map (Viewport) instead,

    See here for my answer.
  77. Replies
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    [Request] On Application Resume

    Hello everyone,

    I would like to trigger an action when the application is resuming from background (something in the Android Extension like "On Resume")

    Thanks !

    RootKernel
  78. Replies
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    Hi Willy, that's a normal issue, you moved the...

    Hi Willy, that's a normal issue, you moved the surface object, just put it back at 0,0 and it will be fine.
  79. Replies
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    I made you an example with my extension and Tile...

    I made you an example with my extension and Tile Map
  80. Replies
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    I've uploaded the wrong version of the extension...

    I've uploaded the wrong version of the extension ...

    Here the one without this issue
  81. Replies
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    Thanks for feedback, it's odd, it doesn't crash...

    Thanks for feedback, it's odd, it doesn't crash for me, can you send me your whole folder ?
    I'll try to fix it ASAP
  82. Replies
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    Thanks :) Try Object Group > Object / Polygon...

    Thanks :)

    Try Object Group > Object / Polygon > Get object property

    9932
  83. Replies
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    Update : Added ObjectPolygonVertices to get all...

    Update : Added ObjectPolygonVertices to get all vertices from a polygon in Box2D format

    9874
    To achieve things like this

    PS : It's still in beta ! But works if you draw simples polygons.
  84. Replies
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    Very sweet ! Thanks Looki !

    Very sweet ! Thanks Looki !
  85. Replies
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    View Post

    Salut,

    On arrive facilement à faire des choses, mais il n'y a pas beaucoup de doc,
    Je te conseille le SDK Edif, qui est très simple d'utilisation et de compréhension :...
  86. Replies
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    I think i found a bug : the render of the whole...

    I think i found a bug : the render of the whole window is frozen (but game is still going on) when the user resizes the window and these conditions are met :


    HWA (DirectX9) (VSync or not)
    ...
  87. Replies
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    Here a little feature request : Add Tileset...

    Here a little feature request : Add Tileset offset "margin and spacing between tiles" (for compatibility with my Tiled Extension)

    Thanks !
  88. It happens to sometimes as well, and I noticied...

    It happens to sometimes as well, and I noticied it happends when you have behaviors or qualifiers.

    My workaround is to select the object from the Workspace toolbar and drags it to the Frame.
  89. Replies
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    You can add this as well...

    You can add this as well
    http://clanbisengine.tk/mmf2/mario/mario.html
  90. Replies
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    Thanks :) I'm working on the ZLIB compression for...

    Thanks :) I'm working on the ZLIB compression for the extension (thanks to Looki's help)
  91. Replies
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    Sorry, i can't see what I need to do in the...

    Sorry, i can't see what I need to do in the extension, I understand that must be controlled within MMF and not in the extension, since it's a proper implementation of a behavior you need.



    ...
  92. I don't think that's a really good idea, and...

    I don't think that's a really good idea, and that's why a bug fix is needed
  93. Replies
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    Wow ! Thanks you for pointing that out ! I fixed...

    Wow ! Thanks you for pointing that out ! I fixed it.

    I'll release out the new version when I have fixed a bug that causes the application to crash if the object name is empty
    Edit : it crashes...
  94. Replies
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    Could you please tell me how to do this please ?...

    Could you please tell me how to do this please ?
    I'll patch it into next version :)
  95. Thread: RootKernel

    by RootKernel
    Replies
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    So, any news ?

    So, any news ?
  96. Could you share an example mfa of what you have ?...

    Could you share an example mfa of what you have ? i'll give it a try
  97. Thread: RootKernel

    by RootKernel
    Replies
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    If i follow the same test as you did : Set global...

    If i follow the same test as you did : Set global string A to (HTML5 Object / Javascript / Get String result) I get "Syntax error", because when i click on "Get String result", mmf2 puts ' "HTML5" )...
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    Thank you! I'll see what I can do.

    Thank you! I'll see what I can do.
  99. RADEON HD 5750 with Win 7 64bit. Edit : Even...

    RADEON HD 5750 with Win 7 64bit.

    Edit : Even if I build the application, the window closes, but the application is still running in background.

    What i've done : Simply create a new MFA, check...
  100. It happens to me as well, In fact, the process...

    It happens to me as well,

    In fact, the process edrt.exe is still running after you close the window, so mmf2 thinks that the application is still running, and prevent you to do some stuffs on your...
  101. Thread: RootKernel

    by RootKernel
    Replies
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    New test, with collisions, alpha channel, PMO,...

    New test, with collisions, alpha channel, PMO, touch screen or classic input.

    http://clanbisengine.tk/mmf2/mario/mario.html
    Download mfa

    Everything working on chrome (except touch input)...
  102. Thread: RootKernel

    by RootKernel
    Replies
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    Great. It works flawlessly ! ...

    Great.



    It works flawlessly !




    Sadly, I did not click on the HTML 5 Video object
  103. Thread: RootKernel

    by RootKernel
    Replies
    15
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    Autre essai avec l'objet Video HTML5 Le tout...

    Autre essai avec l'objet Video HTML5

    Le tout fonctionne correctement, seulement la taille du cadre vidéo ne respecte pas la taille imposée dans MMF2, et peut dépasser (dans l'exemple, un bouton...
  104. Thread: RootKernel

    by RootKernel
    Replies
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    View Post

    Je rencontre toujours le problème de l'extension HTML5 :

    Je veux récuperer le résultat de cette expression :
    8799

    Et lorsque je clique, MMF2 me retourne ceci :
    8800
  105. Thread: RootKernel

    by RootKernel
    Replies
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    Voici une simple application (mes devices ne sont...

    Voici une simple application (mes devices ne sont pas forcément compatible, je ne sais pas comment vérifier)

    8798
  106. Replies
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    Waow ! impressive work, Same as Looki, if you...

    Waow ! impressive work,
    Same as Looki, if you want to read maps from my new Tiled Map Loader extension : just tell me :)

    Edit : With some polish and some new expressions, you can do better than...
  107. Replies
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    I don't know if you remember the tiled map...

    I don't know if you remember the tiled map format, but unfortunatly the compressed data is not the whole file, but the data in layer nodes (it gzipped and encoded in base64)

    Ex:

    <layer...
  108. Replies
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    Well yes, at first I was using EasyXML to load...

    Well yes, at first I was using EasyXML to load the tiled maps, and it wasn't fast and it requires some additional DLLs, so I wrote this one.

    For tiled, i really like the editor : it's fast and...
  109. Thread: RootKernel

    by RootKernel
    Replies
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    1,769

    First test of a HTML5 application. First...

    First test of a HTML5 application.

    First impression : The "build & run" is a very very useful feature.

    My first drag&drop game on HTML5 testing the Multitouch and collisions...
  110. Replies
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    Tiled Map Loader

    I've made a simple extension that can easily load maps created with the open source software : "Tiled Map Editor" (http://www.mapeditor.org/)
    Based on EDIF SDK.

    Runtime : PC (only)

    /!\ For the...
  111. I agree with nivram, can you share the solution ?

    I agree with nivram, can you share the solution ?
  112. Replies
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    The "fade in" transition doesn't work in the...

    The "fade in" transition doesn't work in the first frame.
  113. Thread: RootKernel

    by RootKernel
    Replies
    15
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    1,769

    View Post

    Oui, j'ai installé le patch 256 il y a quelques jours, et l’exporter HTML5 (mmf2html5..._beta_en_121...) ensuite.

    Cependant, la build type HTML5 n’apparaît pas (j'ai pourtant l'entrée HTML5 dans...
  114. Thread: RootKernel

    by RootKernel
    Replies
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    1,769

    Salut, Petit retour aussi d'une application...

    Salut,

    Petit retour aussi d'une application MMF2 exportée en HTML 5 sur la WiiU.

    (Application de test : http://patrick.gimeno.free.fr/tmp/mmf2/testHTML5/testHTML5.html)

    Le jeu n'est pas très...
  115. Thread: RootKernel

    by RootKernel
    Replies
    15
    Views
    1,769

    RootKernel

    Salut,

    Mon premier essai avec l'exporteur HTML5 n'est pas un franc succès :P

    8783
    La build type n’apparaît pas dans la build 256.33

    8784
    L'icône de l'extension apparaît, mais pas le texte...
  116. Salut, La velocity X/Y, c'est la vitesse...

    Salut,

    La velocity X/Y, c'est la vitesse actuelle de ton personnage en X/Y, qui peut monter jusque la max velocitiy X/Y
    L'additionnal velocity s'ajoute à la velocity X/Y mais peut aller au dessus...
  117. Replies
    83
    Views
    17,032

    Hello, It seems backgrounds collisions are...

    Hello,

    It seems backgrounds collisions are broken while using a fade in transition, and, moreover, the fade in transition doesn't work on the first frame.
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