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  1. Replies
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    ok, exact the same thing for me with my phone...

    ok, exact the same thing for me with my phone (2016) , things don't works exactly like on recent phones, some things works better and others a worst...
  2. Replies
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    4,676

    hi does somebody try this mfa please (you need...

    hi
    does somebody try this mfa please (you need Phi joy sdl, link is earlier in this topic) and tell me if it works and specially tell me what is YOUR value for AXIS 1 (Y axe) when stick is at rest...
  3. Replies
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    hello , without the mfa we can't help you, but...

    hello , without the mfa we can't help you, but you must know that there are differences between PC and Android, some things work differently
  4. Replies
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    It reminds me a little of that...

    It reminds me a little of that
    https://www.youtube.com/watch?v=gjYqFJ_97rE

    i did it last year
  5. try to use 2.5 "for each" it's faster30032

    try to use 2.5 "for each" it's faster30032
  6. And is there same kind of particularity with...

    And is there same kind of particularity with platform movement? because i have an actif platform movement in a big image and detection is not perfect, when actif falls, detection is activated when...
  7. thanks for your answer yves

    thanks for your answer yves
  8. fine detection with android seems different then PC

    hello,

    in my mfa, I have a big image in fine detection, and a sprite that walks in the middle in square detection. on PC collisions work perfectly, the square detects well only the pixels of the...
  9. Replies
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    you can also add condition "paused=1" line 3 and...

    you can also add condition "paused=1" line 3 and condition "paused=0" line 4
  10. like this ? 30013

    like this ?
    30013
  11. we need more informations if you want somme help

    we need more informations if you want somme help
  12. nobody to help me please??

    nobody to help me please??
  13. I think it will be very difficult because in this...

    I think it will be very difficult because in this kind of game the exchanges must be very fast, for example dodging a shot is very fast and I'm afraid that going through the net is not enough fast to...
  14. Can you test this mfa (Phi JOYSDL version) with your joy please

    hello
    I made this mfa and incorporate it in my game, it works perfectly with my 2 joys (xbox360 clone and noname) but others players have problems , essentially with ypos.

    with my joys axe y...
  15. Absolutly exciting! thanks a lot!

    Absolutly exciting! thanks a lot!
  16. post the mfa if you want

    post the mfa if you want
  17. 29998 this version is like you want i think

    29998

    this version is like you want i think
  18. like this ?29997

    like this ?29997
  19. if i understand what you say, you want womeone...

    if i understand what you say, you want womeone make all the code of your game and you will just write the questions and answers ?
  20. Replies
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    i'am not sure that is a probleme with you...

    i'am not sure that is a probleme with you variant, i think my mfa needs a lot of fps
    PkR version needs dll ?
  21. Replies
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    my game worked in 60 fps with "joystick 2" and...

    my game worked in 60 fps with "joystick 2" and works now between 50/60 fps with "joystick sdl" . Is "joystick sdl" slower? is there a problem in my MFA?
  22. Replies
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    not important yet

    not important yet
  23. Replies
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    Phi, "lastbuttonpressedindex" doesn't seems to...

    Phi, "lastbuttonpressedindex" doesn't seems to work :(
  24. Replies
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    thanks a lot Phi

    thanks a lot Phi
  25. it is easy to modifie this fma, no?

    it is easy to modifie this fma, no?
  26. 29992 it could help you

    29992

    it could help you
  27. Replies
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    hello where can i download the last version...

    hello
    where can i download the last version please (without extern dll) because i link on dark-wire is down

    wich is the simplyest please? vaccine2 or "elfique" joystick sdl ?
  28. Yes, this version is perfect, thanks a lot !!

    Yes, this version is perfect, thanks a lot !!
  29. ok, thank you Yves, i think this is the same...

    ok, thank you Yves, i think this is the same global problem than load scene crash some times
  30. sorry i dan't unserstand what you want exactly

    sorry i dan't unserstand what you want exactly
  31. someone have an idea?

    someone have an idea?
  32. Replies
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    Sticky: the thing that would be really cool would be a...

    the thing that would be really cool would be a small drop-down menu in the toolbar in which there would be all the groups created, by clicking on a group we would go directly to the first line of...
  33. impossible to deactivate a group after a load scene

    in this mfa: group A is inactive at the start
    you active it with right click button and it still active during few seconds and it automatically deactivate

    if you save scene during the activation...
  34. Replies
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    Sticky: hello is the version with "load scene no crash"...

    hello
    is the version with "load scene no crash" soon available please? or it is possible to reactivate download of last versions please? i need a version without this bug very quicly
  35. Replies
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    this one save with ini (frame 1) and arrays...

    this one save with ini (frame 1) and arrays (frame 2)
    i dont know why but the first load with array is a little slow on my computeur29975
  36. Replies
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    values , strings and flags : save / load (10...

    values , strings and flags : save / load (10 first but you can change)29974
  37. Replies
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    this load an save system is great, i think you...

    this load an save system is great, i think you can easily add flags save
  38. Replies
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    i am making a mfa for you for saving all valus...

    i am making a mfa for you for saving all valus and flags
  39. Replies
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    Volnaiskra explain this here: ...

    Volnaiskra explain this here:
    https://community.clickteam.com/threads/108238-Build-293-1-Release-version/page17
  40. Replies
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    Like airways, i think that the only solution is...

    Like airways, i think that the only solution is to save in a .ini with a loop because ther isb't a simple command to do it in fusion, you must creat it.
    When you say "manually save evenry thing" you...
  41. Replies
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    Sticky: hi, is a new version comming soon to solve the...

    hi, is a new version comming soon to solve the problem SAVE/LOAD please? because a must make an .exe without this beug for the march 10.
  42. try on an other computer or post it here if it is...

    try on an other computer or post it here if it is possible for you
  43. Replies
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    agree 100 percent

    agree 100 percent
  44. Replies
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    perhaps on itch.io, find "assets"

    perhaps on itch.io, find "assets"
  45. Replies
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    yes, i never use behavior because i find it is a...

    yes, i never use behavior because i find it is a problem source for me, it doesn't help me then i never use it
  46. Replies
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    i think in your mind you still believe than there...

    i think in your mind you still believe than there is one code by object. in fact the code is transferred in the evenement list at the start of the mfa, then when you deactivate or activate the "run"...
  47. Replies
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    i'm going to ask on a french forum

    i'm going to ask on a french forum
  48. Replies
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    i made this little mfa more simple, i have 2.5+,...

    i made this little mfa more simple, i have 2.5+, and the result is the same than yours29970
  49. Replies
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    when you deactivate "move" group in the...

    when you deactivate "move" group in the behaviour, it don't deactivate it just for this active , all "move" groups of every active are deactivated
  50. Replies
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    your program works fine, exactly like it should....

    your program works fine, exactly like it should.
    line 6 you define "start" off when the active posx >580 but others "start" are on then in the ligne 1 , the group "move" is reactuivated becaus the...
  51. Replies
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    trye to explain what you want your program do...

    trye to explain what you want your program do exactly
  52. Replies
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    line 1 : if flag "start" one of the "active" is...

    line 1 : if flag "start" one of the "active" is on: activate "move" group
    line 6 : if the condition is true: deactivate "move group" BUT when fusion restart the evenements list , line 1 "move" group...
  53. Replies
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    Sticky: hi Actually, is it better to wait for the new...

    hi
    Actually, is it better to wait for the new beta correcting "load frame" or re install older version ?
  54. Replies
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    oups, sorry, I had not verified the sender

    oups, sorry, I had not verified the sender
  55. Replies
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    sorry but i can't see your PM ... send me it to...

    sorry but i can't see your PM ...
    send me it to fred_mumu@hotmail.com if you want
  56. Replies
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    Sticky: "BUG WITH SAVE / RELOAD on 293.1 version" ...

    "BUG WITH SAVE / RELOAD on 293.1 version"



    ok, but i don't understand something, with one on my mfa, "reload" crash fusion 9 times / 10, and with an other mfa it never crash when reload
  57. the probleme with zoom out is with the scrolling...

    the probleme with zoom out is with the scrolling , (with "center on an asset") , there is a shift
  58. Replies
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    yes non problem for me :)

    yes non problem for me :)
  59. Replies
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    can we know what the problem was please?

    can we know what the problem was please?
  60. Replies
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    yes it's fun to do, i don't have discord, paypal...

    yes it's fun to do, i don't have discord, paypal or other thing! just clickteam fusion, this forum and the french one (le comptoir du clickeur) and an email adress : fred_mumu@hotmail.com.
  61. Replies
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    i add a smooth cam i correct a little bug when...

    i add a smooth cam i correct a little bug when walking on the top of the walls
    29944
  62. Replies
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    if you need to modifie something, tell me

    if you need to modifie something, tell me
  63. Replies
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    this is your christmas present ;)

    this is your christmas present ;)
  64. Replies
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    like that ? 29943

    like that ?

    29943
  65. Replies
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    sorry , this one29940

    sorry , this one29940
  66. Replies
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    like this ?29939

    like this ?29939
  67. i searched for a long time a method to do that, i...

    i searched for a long time a method to do that, i found anything but nothing working perfectly, i asked help on different forum but nobody could find the solution
  68. Replies
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    i think you should choose an other method because...

    i think you should choose an other method because i'm pratically sure that it is not possible, you can for exemple compare distance between you and the overlaped object and choose the nearest
  69. Replies
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    i don't know the englaish name but it seems like...

    i don't know the englaish name but it seems like "fix value" (the last line when you choose the obect)
  70. Replies
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    if you delete line "choose one" fusion will...

    if you delete line "choose one" fusion will choose the last object in collision then it will not swap between overlaped object
  71. Replies
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    i think it isn't possible to choose the one with...

    i think it isn't possible to choose the one with the most pixel numbers in collision, you have to choose an other characteristic an add it in your condition
  72. Replies
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    ok i didn't see very well the first time, excuse...

    ok i didn't see very well the first time, excuse me. why there is "TCCT" on top of blue one?
    29933
  73. Replies
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    what? green one is like blue one, or i didn't...

    what?
    green one is like blue one, or i didn't understand what you want
  74. Replies
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    like this? 29930

    like this?
    29930
  75. Replies
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    with "print screen" key? and past into a...

    with "print screen" key? and past into a paintshop or other

    or "capture screen" extension?
    or "surface" extension?
  76. AVI seems deactivate click bouton when cursor overlap

    hello
    i have a video played at screen with "AVI"
    and a code line :"left button is pressed: reload"

    but when cursor is overlapping the video it don't work

    i had an idea: put on the screen...
  77. Replies
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    direct show and avi

    hello
    is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
    thanks
  78. thank you!

    thank you!
  79. sorry it was because my poor french keypad don't...

    sorry it was because my poor french keypad don't work perfectly, your MFA is very fine and better than mine because very simple

    do you accept to share it on the french forum "le comptoir du...
  80. this method is cool, but you can't go diagonally...

    this method is cool, but you can't go diagonally (but it might not be awkward for this example). I prefer not to move forward if there is an obstacle rather than moving forward and then backing up....
  81. sorry, i don't understand what you want... why is...

    sorry, i don't understand what you want... why is there "detectors" for the counter?
  82. i dont undestand very well what you want, moving...

    i dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...
  83. gamepad seems not working on my computer

    gamepad seems not working on my computer
  84. Replies
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    Sticky: sorry, post error

    sorry, post error
  85. Replies
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    Sticky: je pense qu'il faut une boucle un un truc du...

    je pense qu'il faut une boucle un un truc du genre genre reconnaissance par id mais je n'ai pas colorswap pour essayer
  86. heri is an example with qualifier, you can add...

    heri is an example with qualifier, you can add all enemies29909
  87. the raiso of the asset "coup en cours" if =1 then...

    the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
    if it is 2, it is attack 2 on ennemi 1
    3 is attack 3 on ennemi 1
    ...
    11 is attack 1 on ennemi 2
    12 is attack 2 on...
  88. please give us a small mfa because i dont see...

    please give us a small mfa because i dont see where is the problem

    29908
  89. Replies
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    the problem is solved, i close fusion and...

    the problem is solved, i close fusion and relaunch it and it works...
  90. Replies
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    problem collision after clone asset

    hello

    until now I cloned my assets "enemies" to give new ones with the same characteristics, without any worries.

    there, just create an extra one for everything to derail, no more collision ......
  91. here is one method you must adjust the action...

    here is one method
    you must adjust the action point of every pictures of brawnos29905
  92. i d'ont see the problem on my computeur, could...

    i d'ont see the problem on my computeur, could you show a small video?
  93. Replies
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    i made this mfa to config joypad, with this, all...

    i made this mfa to config joypad, with this, all joypad will work identically

    29903
  94. Replies
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    i had never problems with joypad 2 it works fine....

    i had never problems with joypad 2 it works fine. the only probleme i found is with differents brands of joypads and buttons are mapped differently, but it's possible to do anything for this . what...
  95. yes if you have sprites , give me and i will try

    yes if you have sprites , give me and i will try
  96. Replies
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    like this 29899

    like this

    29899
  97. Replies
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    when there is an overlaping, it don't need a...

    when there is an overlaping, it don't need a loop, but if there is no overlaping, you need a loop
  98. like this ? 29898

    like this ?
    29898
  99. if you can make a small "schema" , drawing what...

    if you can make a small "schema" , drawing what you want exactly.
  100. when all object are selected press "delete" key,...

    when all object are selected press "delete" key, you can unselect one or more object pressing "shift" key and clicking on objects
  101. just click like this ? 29885

    just click like this ?

    29885
  102. with defisym method, but if it's just for windows...

    with defisym method, but if it's just for windows there is no problems
  103. I had noticed a problem with this method under...

    I had noticed a problem with this method under android, for the modifiable values of the objetcs. If, with a loop we record the first 15 changeable values while one or several were not created, it...
  104. if it doesn't works , it's because one of the...

    if it doesn't works , it's because one of the condition is false, for exemple for the jump you have condition "playercollision overlaps water" but water doesn't exist in frame 2, i already see than...
  105. this one works for 2 players, if you want more...

    this one works for 2 players, if you want more than 2 players you must modifie your own program

    29849
  106. i think you should make 2 different littlke mario...

    i think you should make 2 different littlke mario and 2 differernt big mario
  107. tline 50 you define the goog littlemario but you...

    tline 50 you define the goog littlemario but you don't define the goog "bigmario" then all "bigmario" will be concerned , it should be a problem?
  108. whithout the mfa, i think it's not possible to...

    whithout the mfa, i think it's not possible to help you
  109. fix a value to number of object IN AN AREA

    i don't find issue to fix a value to: number of object IN AN AREA, have you an idea please?
  110. sorry, i don't understand what you want to do

    sorry, i don't understand what you want to do
  111. line 7 you ALWAYS send "value (room)" on...

    line 7 you ALWAYS send "value (room)" on subchannel 0

    then 13 you ALWAYS receive ""value(room) on subchanne 0 , then you ALWAYS create "other client"

    am i wrong?
  112. yes you can isolate the problem to show us

    yes you can isolate the problem to show us
  113. hello, this problem doesn't exist actually with...

    hello, this problem doesn't exist actually with lacewing, could you post the mfa ?
  114. if you wa,t to be sure that direction will be...

    if you wa,t to be sure that direction will be only right and left, you can replace "rebound" by : set direction to Dir( "EnemyRobotBlaster" ) + 16 mod 32. Then the direction is 0 then 16 then 32 (but...
  115. i think it should be easier to see the problem...

    i think it should be easier to see the problem with the mfa
  116. Replies
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    The last version i give you works perfectly, i...

    The last version i give you works perfectly, i don't understand why you don't use it...
  117. super, merci Yves, et est ce que vous savez...

    super, merci Yves, et est ce que vous savez pourquoi il faut ajouter un calque pour que les collisions hors fenetre soient activées lorsque la scene virtuelle est plus grande que la scene?
  118. i don't anderstand where is the problem with the...

    i don't anderstand where is the problem with the latest version i have posted?
  119. View Post

    en choisissant direct 3d 11 ça tourne a fond , essaye et confirme moi
  120. pour le calque je ne comprends pas non plus, j'ai...

    pour le calque je ne comprends pas non plus, j'ai juste remarqué ça un jour...
    en lançant avec f7 ca tourne a fond donc la seule difference quand on lance avec f8 c'est la sous application,...
  121. in this ex it works but it's possible that 2...

    in this ex it works but it's possible that 2 actif have the same "imp" when you press space, but if in your prog you will ghange manually it won't be a problem

    29744
  122. carrement!

    carrement!
  123. Replies
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    like this ? 29743

    like this ?

    29743
  124. i don't know why it is so slowww (30 fps on my...

    i don't know why it is so slowww (30 fps on my computeur)
  125. i had already this problem long time ago, it's...

    i had already this problem long time ago, it's happen when virtuel frame dimensions are differente than frame dimensions. the only thing i found to solve this problem is to create a second "calque"...
  126. ok but 2 imp musn't have same value isn't it?

    ok but 2 imp musn't have same value isn't it?
  127. here is a mfa to show how to compare 29740

    here is a mfa to show how to compare

    29740
  128. ABS is a formula i wrote (i don't know where it...

    ABS is a formula i wrote (i don't know where it is in the drop-down) and the rest of the formula is made with "SPECIAL : compare 2 global value"
  129. i think this is the good one 29737

    i think this is the good one

    29737
  130. Replies
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    Sticky: thnaks for your answer, i didnt know for the...

    thnaks for your answer, i didnt know for the Qualifiers on the global event editor
  131. Replies
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    Sticky: hi, several times i download a mfa on the forum,...

    hi, several times i download a mfa on the forum, i modify it juste a little and the first owner cant't open it (newest version) even if we have both the latest version, i think it's because i have...
  132. sorry this is not the first time .... it's...

    sorry this is not the first time ....
    it's because i have 2.5+ version i think
  133. last version lol with ennemy mask coliders ...

    last version lol
    with ennemy mask coliders

    29736
  134. 29735 sorry here is the mfa

    29735

    sorry here is the mfa
  135. i correct a little in this version, but you...

    i correct a little in this version, but you should use mask collision for the ennemies too because actually collisions with ennemyblockers = problems
  136. 29734 for the detection i think this method is...

    29734

    for the detection i think this method is better (line 61),( now i must correct the mfa for th others things)
  137. in your mfa i don't see the code for the ennemies...

    in your mfa i don't see the code for the ennemies
    sorry i saw now, in global events
  138. Replies
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    i would like to see the result :)

    i would like to see the result :)
  139. Replies
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    cool! i love it i think you should change de...

    cool! i love it
    i think you should change de littles stars animations (behind the projectile) in every directions (with bouncing balls) like that

    https://youtu.be/L7IsxKYhYDE

    (when projectile...
  140. Replies
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    like this?? 29731

    like this??


    29731
  141. it's better to use "create an objet" (bouncing...

    it's better to use "create an objet" (bouncing ball) and affect a direction

    29729
  142. Replies
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    de quel facon le joueur choisira la direction ?

    de quel facon le joueur choisira la direction ?
  143. ok, for me , impossible to see le complete...

    ok, for me , impossible to see le complete link...
    thanks for the explication :)

    in my MFA i have lot of white comments and it isn't a problem...
  144. i think that if you want to solve this probleme...

    i think that if you want to solve this probleme you must code your own moves with colliders detection
    i made this code if you want to learn, you can change speed 29725
  145. thanks janette5, on my computer i can see: ...

    thanks janette5, on my computer i can see:

    https://filebin.net/55ji95rshqufm6gd...mfa?t=wdv5debm

    then the link is modified and i cant click on it
    i use edge too...
  146. Replies
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    29723 i hope it will help you

    29723

    i hope it will help you
  147. why can't i download with this link me?

    why can't i download with this link me?
  148. the link doesn't work (perhaps because there is...

    the link doesn't work (perhaps because there is "..." in the middle and it's not reconize to be a link)
  149. Replies
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    hi, this is something little hard for a beginner...

    hi, this is something little hard for a beginner i think, perhaps i's betteryou finish your gamer and add this fonction when you will be better with fusion? if you want i can give you a mfa doing...
  150. mfa please

    mfa please
  151. Replies
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    and the only beug in sitting on the chair

    and the only beug in sitting on the chair
  152. Replies
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    180

    thanks! i brake my head with this since 1 hour!

    thanks! i brake my head with this since 1 hour!
  153. Replies
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    180

    i think this is a small beug

    hi
    in this mfa, you can see (activate line 1) that "change image" works, but with condition "flad is true", other instruction in the line works except "change image"
    i don't know why...

    i had an...
  154. i dont understand your code because it's in...

    i dont understand your code because it's in english and i am french but this probleme, generally is caused because you need a loop , you also need to create every detector for every ennemi, or just...
  155. Replies
    19
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    i think this is because i have 2.5 + version but...

    i think this is because i have 2.5 + version but i don't use anything from 2.5+ version in this code...
  156. Replies
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    try this one29712

    try this one29712
  157. you should try whith an other android 10 device,...

    you should try whith an other android 10 device, if you want you can post the apk and i will try on my different phones
  158. this is a stupid example but it show how you can...

    this is a stupid example but it show how you can add strings il the name of a loop / timer event
    29706
  159. ah ok moi j'ai jamais eu ce probleme, plus...

    ah ok moi j'ai jamais eu ce probleme, plus l'appareil est ancien et plus ça peut ramer... tu as essayé de changer "charger a la demande / précharger" dans l'editeur de données des sons?
  160. why dont' you add the id value in the loop or...

    why dont' you add the id value in the loop or timer?

    ex:
    during the loop "knockback"
    value ID=X
    - go foward
  161. View Post

    j'ai un peu tout essayé en cochant les différents trucs et en recompilant avec un même programme et franchement je n'ai pas vu de différence ., ces options doivent servir éfficacement dans certains...
  162. Replies
    19
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    ah ok, merci Yves, je me débrouillerai pour poster en anglais maintenant.
  163. Replies
    19
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    désolé je n'ai pas bien compris comment fonctionnait le site , il me semblait qu'il traduisait automatiquement dans la langue du pays ou on est, (car j'avais lu un banniere disant que le forum serait...
  164. Replies
    19
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    1,111

    voici un exemple avec colliders 29703

    voici un exemple avec colliders
    29703
  165. Replies
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    1,111

    flamenko, nous pouvons regarder ton mfa si tu veux

    flamenko, nous pouvons regarder ton mfa si tu veux
  166. je vois ce que tu veux faire mais je ne suis pas...

    je vois ce que tu veux faire mais je ne suis pas sur que ce soit possible, si j'ai bien compris, c'est comme si tu mettais 2 fenetres du meme jeu l'une par dessus l'autre donc la deuxieme vient...
  167. View Post

    c'est un peu compliqué les sous-applications mais xenon3k a fait un exemple simple et pratique le voici au cas ou tu ne l'aurais pas encore.
    29696
  168. sorry , this mfa is made to solve this probleme....

    sorry , this mfa is made to solve this probleme. perfect
  169. warning, if xspeed is "big", pos x actif will be...

    warning, if xspeed is "big", pos x actif will be > startx+xange at the last moment and it'spossible it's a problem.
    ex:
    xstart=0
    xrange=100
    speed is 28

    xpos will be : 0 then 28, then 56, then...
  170. Replies
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    merci, effectivement il faut le coder, je pense...

    merci, effectivement il faut le coder, je pense que punchbird voulait savoir si il y avait un option "calcul" un peu comme pour "sauter a une scene"
  171. change application size windows during program

    hi, is it possible to change during the program the size of the application window ? this is to make an unzoom ,it's easy to make a zoom with lens or viewport but a a unzoom its possible juste if you...
  172. merci beaucoup !

    merci beaucoup !
  173. zoom with looki shaders problem fusion need lens.fxc and only lens.fx in the pack

    hi, i'm trying to make a screen zoom with looki mega shader pack "lens" but fusion need "lens.fxc" and there is only "lens.fx" in the directory. i rename lens.fx in lens.fxc and now i can see the...
  174. Replies
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    j'ai fait ça il y a quelque temps, c'est exactement ce que tu cherches
    29685

    il y a un laser aussi
  175. Replies
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    voici un exemple simple
    il ne faut pas négliger les evenements enfants car il rendent le programme bien plus rapide surtout sur android
    29681
  176. Replies
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    un petit mfa pour nous montrer peut etre please?

    un petit mfa pour nous montrer peut etre please?
  177. c'est parce que le easing se repete tant que la...

    c'est parce que le easing se repete tant que la contidion est vrai (compteur = x), il faut trouver le moyen de lancer le easing une seule fois
  178. Replies
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    non je ne croix pas qui y ait cette fonction, il...

    non je ne croix pas qui y ait cette fonction, il faut la coder manuellement
  179. Replies
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    140

    ah ok ! thank you !

    ah ok ! thank you !
  180. tu as un mfa? car chez moi easing fonctionne...

    tu as un mfa? car chez moi easing fonctionne plutot tres bien
  181. Replies
    2
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    140

    probleme surface and source blitt

    hello everyone

    in the attached example I do not manage to modify the point of origin of the source of the blitt, to tell the truth I have tried everything (with blitt from, blitt onto ...) the...
  182. View Post

    non malheureusement, ca aurait été super de pouvoir dire:
    si actif1 en collision avec actif1 et que le PREMIER actif1 a la valeur A =0 alors fixe valeur A du DEUXIEME a XXX ou un truc du genre !
  183. View Post

    fusion ne peut pas différencier 2 actif identiques qui entrent en collision , il faut passer par des detecteurs qui ont les meme references que les actifs mais ça fait 2x plus d'actifs (ou avec un...
  184. Replies
    6
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    434

    essaie en tappant joy.cpl dans la barre de...

    essaie en tappant joy.cpl dans la barre de recherche windows 10 en bas a gauche et regarde la configuration de tes joysticks
  185. et qu'est ce qui defini celui que tu voudrais...

    et qu'est ce qui defini celui que tu voudrais detruire?
  186. Replies
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    418

    oui en utilisant autre chose que systeme de...

    oui en utilisant autre chose que systeme de particule ce sera bien plus simples
  187. Replies
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    ça vient peut etre aussi de l'objet particule car je ne connais pas, cela dit ton code me semble etrange avec tes boucles qui me semblent inutiles, je pense que ça pourrait être beaucoup plus simple,...
  188. Replies
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    29673
    comme ça ?
  189. Replies
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    29672

    comme ça?
  190. Replies
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    418

    est ce que c'est des objets physiques? car objet...

    est ce que c'est des objets physiques? car objet physique doit etre en collision avec objet physique , probleme si non physique et je ne pense pas qu'il y ait besoin d'une boucle pour faire ça
  191. Replies
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    un peu comme ça?

    29669
  192. Replies
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    si c'est une courbe calculée, pourquoi ne pas faire le meme travail dans une boucle rapide? si c'est un objet qui se deplace automatiquement avec un mouvement physique, c'est different
  193. Replies
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    par exemple il faut ligne 11 ajouter aux actif...

    par exemple il faut ligne 11 ajouter aux actif "sang" une variable "y stop" et lui donner la valeur posy du qualifieur ,de puis plus tard : set ypos to "y stop"

    mais ce n'est pa un peu compliqué...
  194. Replies
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    line 14, you specifies y top "qualifier", but...

    line 14, you specifies y top "qualifier", but what qualifier? fusion can"t understand what qualifier you want if it's not a collision in the same line or if you don't define it with another way
  195. Replies
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    n'hésites pas a demander encore de l'aide :)
  196. chez moi il ne charge pas les images provenant du...

    chez moi il ne charge pas les images provenant du serveur, dans ton programme il faut que tu remplaces clear with 255,255,255 par fill with 0 (utiliser "calcul")
    29665
  197. Replies
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    voici une version qui semble a peu pret...

    voici une version qui semble a peu pret fonctionner




    EDIT:
    ajoute ligne 32:
    fixer vitesse 0
    fixer vitesse rotation 0
  198. Replies
    11
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    401

    les objet physiques ont du mal a interagir avec...

    les objet physiques ont du mal a interagir avec les non physic
    il faut que tu definisses les trucs bleus en "physic static" , densité 30000 gravité 0 , que tu les redessines proprement et point...
  199. Replies
    11
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    401

    c'est une bonne base ton mini golf, et je suis...

    c'est une bonne base ton mini golf, et je suis heureux de constater que tu es parti de mon jeu de billard posté sur le comptoir du clickeur, ça me fait plaisir. tu pourrais ajouter des tunnels, des...
  200. Replies
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    ça a l'air de marcher comme ça

    29660
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