Hi there, there's a version for iOS-only (no Android exporter needed) that I can send you, please contact me at BipolarDesign [at] Gmail [dot] com.
Type: Posts; User: Bipolar_Games; Keyword(s):
Hi there, there's a version for iOS-only (no Android exporter needed) that I can send you, please contact me at BipolarDesign [at] Gmail [dot] com.
Just got my ClickStore payment and sent it off to the ACLU!! Thanks Fusion users for helping me raise $102.44 for a good cause :)
22328 22329 22330
There's still a week or so to go if you'd like to contribute! :)
If you'd like to donate directly to ACLU, go here: https://action.aclu.org/donate-aclu
Hi Fusion users, wanna help me make a small difference in America's future? All sales of my ClickStore widgets and tools for Fusion 2.5 the next few weeks will be donated to the ACLU. Payouts...
I use flags for this. i.e.:
Flag 0 is off -> Do blah, Set Flag 0 On
I love you. Thank you. <3
I'm looking at using the AGBO for a highway simulation, i.e. dozens of cars on a highway with up to 5 lanes going each direction. Each car has an ID which will be stored in an array (the array in my...
BipolarDesign's Swipe Control Widget on the ClickStore
On-screen controls and tilt-to-control are great for some games, but others play best on mobile with a form of control only available on...
I'm having issues with lag on iOS when there are many physics objects in a level. The game works fine on Android and PC, but lags to about half-speed on iOS unless I delete many of the physics...
This is the first time I've messed with HTML5. For a clean test, I created an application with one frame with the standard teal diamond active object in it, no events. For some reason even this is...
Ah! Yes that must be it, I'm running CM13 on this device. I just tested on a Samsung phone with no custom ROM installed and the sounds play fine.
Is there any way around this on our end, or is it...
Tried it, the game still lags upon playing a sound. Here's my log again:
04-27 19:12:58.996 I/MMFRuntime( 4629): Loaded Id: 1 and took: 695 msecs
04-27 19:12:58.997 I/MMFRuntime( 4629): Loaded...
Looks like there are some errors in my log having to do with audio. Here's the log with just Warns and Errors:
04-25 07:02:32.827 W/AudioTrack(10766): AUDIO_OUTPUT_FLAG_FAST denied by client;...
I'm running into issues with lag when playing sounds. I've followed all these steps, but nothing seems to help. I am using .ogg files (22050hz, 40kbps, mono) all of which are 12kb or less, no...
BPM Timer Widget preview video now on YouTube! This shows off both examples that come with the widget: a simple music sequencer and a Rhythm Heaven inspired "singing" minigame!
...
I'll be posting a video of the BPM Timer soon, I'll update this thread and the ClickStore page when I do :)
Hi! I just released two new widgets on the ClickStore!
The BPM Timer Widget
An extremely accurate, adjustable Beat Per Minute timer to use in music games and software!
Create your own Rhythm...
Hi! As a small personal challenge today, I made a custom window interface that includes moving, resizing, minimizing, maximizing, and restoring a window made from a set of Active Objects inside of...
How's this: 18793
I didn't use your code, and just did it the way I've always done it :)
Anyone who ends up using this I'd love to see what you create with it!
PM me here, or email me: bipolardesign@gmail.com
If you're building a SHMUP/Shoot-em-up/Touhou game for mobile and need a good, reliable control scheme, check out the SHMUP+ Touch Control Widget!
Features:
- Multi-touch enabled
- Direct and...
The SHMUP+ Touch Control Widget (Shooty Widget) is available on the ClickStore! Check it out:
http://clickstore.clickteam.com/bipolar_design/shumup_touch_control_widget
Sale time!!
The Dynamic Touch Screen Joystick Widget is on sale for the holidays, 60% off until January 1st!
That's $1.99!
Enjoy!
...
Planning to release the widget this week! Here's a preview of everything it can do:
https://www.youtube.com/watch?v=YLCdUJzhHPo
Danny, they are referring to retrieving the name of an object. The Create By Name extension can do this, but Clickteam's Create By Name functionality is limited to just creating objects.
I know it's not optimal, but you could store the names of each object in one of their Alterable Strings and retrieve them from there.
Hi everyone! For everyone who's used my Joystick Widget, thank you!
I just wanted to let you all know that I'm developing another Android and iOS touch-control widget, this one is geared towards...
Almost ready to release this widget! I just need a few testers to try it out and make sure it makes sense and is relatively easy to integrate into your own projects!
PM me or email me if you are...
Note: this is a work in progress! The mfa will be available via ClickStore soon :)
I've started work on another widget for Fusion 2.5! This one is a touchscreen SHMUP/Touhou control widget.
I based the controls and shooting mechanics on the new game from ex-Crossy Road devs,...
+1! Would be great if possible :D
You could very easily check if the system is 4.4 (KitKat) or above when using this feature, and ignore the status bar color changing code when below 4.4...
Quick example on how I implement UI Sliders, specifically this one is made for controlling volume on Android.
Created by request for another forum member, figured I'd share here as well :)
...
Ah I didn't know about that object! Though I decided to make my own "String Parser" using the Find commands and made it work with no extensions :)
I am trying to load in data from a CSV file into an Array and am finding that both the String Tokenizer and String Parser objects both ignore empty elements and mess up the array... is there any way...
The Dynamic Touch Screen Joystick Widget is now available to download via the ClickStore!
Get it here: http://clickstore.clickteam.com/dynamic_touch_screen_joystick
Try the controls out on your...
Ah good point!! The widget does use the Android object for getting an accurate screen pixel size, but only when used on Android of course. I'll update it as soon as I get a chance :)
The Dynamic Touch Screen Joystick Widget is now available for download! Check it out here:
http://clickstore.clickteam.com/dynamic_touch_screen_joystick
Let me know what you think, and please...
Almost there! The Widget just has to be approved by ClickStore moderators :)
In the meantime, would a French speaking person be so kind as to translate this for me? It would be super appreciated!
The Dynamic Joystick Widget is finished and will be released as soon as my ClickStore seller profile is activated :D
Here's a preview of the functionality and all the examples I'm including with...
Last call for testers! The plan is to release the Dynamic Joystick Widget by end of next week!
PM me if you'd like to try it out and help me make it the best widget it can be!
I'm almost ready to release this widget, hooray! I do need to get some testers before I put it out there, so if you'd like to test out the Dynamic Control Widget, please PM me and I'll send you a...
Thanks everyone!
Hopefully releasing it in the next week or two! I need to finish up polishing up the code, maybe adding a couple more examples, and commenting everything extensively. I work full...
Awesome! I'll probably be releasing it for free, with a link to donate if you wish (or paid, with a link to download it for free + a small dose of guilt ;) ).
Hi! I've been working on a series of dynamic touch-screen controls for Android and iOS. Basically, the controls are all customizable and spawn where the user touches on the screen. Check out this...
Yes there is a way to solve this! Unfortunately it means A) making sure your objects all overlap each other slightly so no background color shows through on the seams and/or B) making your...
This option unfortunately only tells Android not to close the application when it's in the background. It still pauses the app when it's not the topmost app regardless of any options selected.
I...
+1, indeed and agreed friends
Oops, cancel that. I just realized that they're all bundled together now. Thanks!
Okay I'm stumped... where do I get the latest beta? The iOS 2.5 Download Links thread in the Product Lounge only...
I recently started work on a project where I would need to delete user-created files on iOS (it basically has a level editor), and it seems that the File object is not supported...
+1 I'm having the same problem. I've tried both moving the layer by Name as well as by Index, neither have any effect.
FIXED!
FYI, for anyone using sound channels and altering channel volume on Android:
When setting a channel volume, you must set it AFTER the event that plays the sound. It seems playing a sound...
I've done some testing and setting channel volume does not seem to work on any of my devices... does anyone have channel volume working for them somehow?
I'm running into an issue where I cannot set a custom volume on a sound channel.
1) The user can set a channel's volume using a slider, from 0 to 100
2) The user can press a button to play the...
Modified my modification and added another Aim object for paobrasil (the green target). Alterable Value A is the minimum percent the Right Stick needs to be pushed to move the object, and Value B is...
I've modified the MFA to include a Right-Stick aim object, let me know if it's what you wanted! I haven't tested it because I don't have my Ouya accessible right now, but it should work in theory,...
Not as far as I know. In my opinion this is a much needed feature, what if the user receives a phone call at a crucial moment in your game, and then returns to the game only to lose immediately? Our...
Just a shot in the dark here, have you tried both OpenGL ES 1.1 and 2.0 on a OnePlus One device? Not sure if that has anything to do with it, but might be worth a shot?
If the text box is just the right width, it messes up the wrapping.
I don't think you understand the problem. This is what correctly wrapping text should look like:
________
This text wraps correctly,
see what I mean?
--------------
And this is what is...
Hi, if any Clickteam engineers see this thread, is this bug going to be getting your attention any time soon? It's getting tiring watching my strings show up like so (the issue is circled in red):
...
Fernando, if you need help testing the Game Service extension, I should be able to spare some time to help out :)
+1, just discovered this issue as well. Appears to be a very old issue that was never resolved:
http://community.clickteam.com/threads/67382-Background-music-and-the-iPad
Clickteam engineers! I...
Ahha, I didn't realize that. Thank you!
Hi guys, I just released a silly little app with an iAd banner, and it doesn't seem to be showing up in the app?
Here's a link to the app:...
After updating the SDK everything seems to be working fine for me now too! Thanks!
Okay! I've narrowed it down to the In-App Android extension. I've done a bunch of tests and have come to the these conclusions:
If an In-App Android extension exists in your app, and you exit your...
This is happening on all of my Android devices (listed in my signature), on Android 2.3.6, 4.0.4, 4.4.2, and 5.0.
I have a feeling it has something to do with one of my extensions, and not with...
When running my game, if I press home and then return to the app (via the multi-task button or by tapping on the app's icon again), it force closes immediately. "End application when not in...
I'm using API 19, with a minimum android version of 2.3/2.3.1/2.3.2 and a target version of 4.1
Adding this to the bug report system now, thanks!
OpenGL ES 1.1, and yes I have Require GPU checked.
Downgraded to v282.3 and I can confirm the problem is not present there.
Found that just a moment ago, thanks :)
This has been happening in all of my devices with Android 4.0.4 and previous. Anything newer seems to work fine. I even created a new, blank project and it force closed immediately on the older...
Yup, you just have to make sure you select the screen option that is right for your app:
http://community.clickteam.com/threads/74189-Scaling-for-iPhone-5-and-iPad-HOW-TO-DO-IT-RIGHT
Just an idea, have you tried using multiple Physics Engine objects on each respective layer, and switching the Engine ID of your objects to whatever layer they are on? Haven't tried this, not sure if...
The way I've solved this issue is to actually move the layers at Start Of Frame to compensate for the cropping (or scroll your game's camera)
For example:
If your frame is 400px wide, and it's...
Here's a quick wip preview of how I'm using this info:
https://twitter.com/BipolarMike/status/513515213908635648
That's similar to how I'm doing it. The world is randomized, and a diameter of ~5 screen spaces are kept in memory. Enemies that sense your presence as you're travelling near them are kept in memory...
When setting the Virtual Width and Height to -1, is there a limit to the width/height the playfield can be? I'm working on a randomly generated infinite scrolling game, just wanna make sure my bases...
https://www.youtube.com/watch?v=10ptptq3aGA
Pre-pre-alpha download (requires PC and 2-4 Xbox controllers)
Note: download may be marked as malicious in Chrome. I'm sorry I can't do much about that...
A launcher is possible, not sure if you can switch between DX and Standard though...
For the Launcher, you could create a separate exe file that displays your options (which saves changes in an...
Sorry to bump... but does anyone know how to get external images to tile in the Surface object?
Edit: Just had an epiphany and figured out what I was doing wrong!!
Here's my events, in case...
Scratch that, found the IShellLink object thru the extension manager :)
Oh man. I didn't even know the extension manager existed. Thank you!!
Sorry to revive this old post, but would you consider releasing this to the pubic, Dines? I need to retrieve the Target of a shortcut file and can't find any way to do so!
I'm trying to find the "Target" of a shortcut file (*.lnk), is there any way to do this in Fusion? I can't find any function in the File object to do so, or in any other extension.
Example:
-...
Yes this would be possible, but the application I'm developing has a scroll distance based on user input, so this could potentially mean thousands upon thousands of surface objects (based on the size...
Hi, I've been trying to figure this out on my own for about an hour, but can't get it working right... What I need is to have the Surface Object display an externally loaded image tiled over the...
Which means...?
Oops I'm actually using MMF2 since 2.5 has too many bugs in the mobile exporters at the moment. I'll check out that Twitter extension, thanks!
I've messaged Stephen, but does anyone else have a...
I'm trying to get my links correct for sharing a user's score via Twitter and Facebook, and can't seem to get them working.
On Android, I simply use this format to share text data with the user's...
Ah darn, I was really hoping the ASO would be a solution here.
Okay I've posted it to the Bug Tracker here:
Bug/Issue Report #1933
There is a problem with the String Object and word wrapping. If you get a string of characters at just the right length, it will wrap punctuation marks without the word before them! Example:
...
So it looks like we'll need a dedicated extension to use the Moga. It doesn't appear to send any keyboard button presses, nor does it work with the Ouya extension.
It's a nice controller though!...
Just bought a Moga Pocket! Will be doing some tests with it ^_^
I initially tried that with my app, but I also wanted to have the option to change BPM, so unless I wanted to limit what BPMs people could use, and have a long set of mute[bpm].mp3 files, I couldn't...
I made a simple Nine Inch Nails inspired step sequencer during the early days of Android Beta testing (search Google Play for Echoplex Drum Simulator), and ran into this same issue. Unfortunate that...
+2 - Yes please!!
I was having the same issue, tried reinstalling Android Exporter, but the option still does not show up :(
Hmm, why not just make the object itself a detector? It's a large active object I'm assuming, why not just put it in a Group with all other objects your character can collide with, and test for...
+1 yes please
Alright here goes *deep breath*:
--- In working condition: ---
Galaxy Note II (Cyanogen Mod ROM)
Kyocera Rise (rooted)
Nexus 7 (2013)
Samsung Galaxy S Epic 4G
Samsung Intercept
Samsung...
Alright, well I've never done any work with MySQL, PHP, online databases, or server code... so you saying "it's not very difficult" is not very helpful.
I need to learn how to set up the database...
I'm looking to create one-time-use promo codes for my next Android app, so we can give people the full version of the app for free, without having to install an apk separate from the Play Store. I...
+1, issue with 4.0 or greater devices
Did you just recently upload it? Sometimes it can take a day or two to show up :-)
@Danny: Done!
Also in Android 4.4 KitKat, there is now an "immersive" mode that completely hides both the Nav Bar and the Notification Bar and gives apps access the entire screen! (It allows the user to show them...
Woah that is odd... I'm not a 2.5 beta tester, so I don't know how it works really, but can you create a 2.5 app and copy the extension from it and paste into a MMF2 app?
I think the DateTime Object should work for this (not the "Date & Time" built in extension, you want the "DateTime Object")
Intents would indeed be the way to go. Unfortunately I've yet to get any Intent to work properly other than placing a phone call :/
+1 yes please!
Thanks!
Oh and I forgot to mention, when you see me click the top button on the right, I am running this code:
Set font size to (X+5), border 1
And when I click the bottom button, I am running...
It's awesome we got some of the String border resizing issues fixed! Woohoo!
But... unfortunately the borders around a String are now always resized, regardless of whether you want them to or not,...
Unless Active System Box is stable and not a memory hog when creating 40+ of them at Runtime, I think I'll be sticking with Strings :)
Sorry to start a second thread about this, but my first thread filled up with bandaids and alternate methods to "work around" the issue. For my purposes, I need this issue FIXED, not just worked...
Same here, API 18 didn't appear to help.
Also, @Sparckman many of us need to disable the back button behavior and make use of it to allow our users to traverse our apps in the way Google intended...
That would be excellent, thank you FVivolo :)
+1 also the ability to exclude tablets or phones!
Are you kidding me? You made a workaround by making the border larger and screen smaller.
No, this does not solve the problem. This masks it.
There is still an issue here, you're just making...
Yup, using API 18 doesn't change anything, still doesn't work as intended.
Edit: This video shows the issue on my Note II, and what is supposed to happen on PC (and yes this issue occurs on ALL my...
I believe I am using 18, though I will double check later tonight. I have gotten the same results on my Nexus 7, Note II, and Galaxy Epic 4G.
No you don't understand. I know how to change the font size. That's not the issue. The borders of the string object do not update correctly when changing the font size on Android devices. It does not...
Listen guys... this is how I want to do this. I'll show you my results when I finish it, and compare the frame rate and how the app looks to your solutions.
Until then, I'd like if we kept this...
When I have the Android's Soft Keyboard visible on screen, how can I detect if the user pressed his keyboard's Done/Go/Whatever button?
In Java, you can do this like so, according to a...
Okay you're not understanding. If I use Stretch to Fill, everything gets pixelated and ugly, or in the case it's scaling down it doesn't run nearly as fast. I'm trying to avoid this and have actual...
I'm not sure you understand. Does your Android version look like my PC screenshot from above? Can you take a screenshot of it working on your Android device?
No I need more than just the resolution, I need the physical pixels-per-inch of the device. Take for example, a phone with a 480x800 display. If I make a button 40 pixels high on this phone, it would...
Oh right, pixel density is what I meant, thanks! I need to be able to determine pixels-per-inch in physical space on a user's phone :)
@pit73: yes my application is using Adjust Window Size, and I...
Also, it would be nice to be able to change the horizontal and vertical alignment of Strings during runtime :)
I just did some re-measuring, and the number varies anywhere from 1.2-1.3 depending on the size, but 1.25 is the average, so I figure 1.25 is close enough for almost all applications.
You...
When setting a Font Size of a String Object, it asks you if you would like to (1) Resize the object or (0) keep current size.
This works great on PC, it formats the String's borders to fit the new...
Yup! I decided to run a test on a bunch of font sizes (about 20 selections from 10-300), measured their pixel height, and graphed out the values. The resulting graph was an almost linear function of...
Oh my! I'm apparently not using the current beta, I don't know how I missed that... thanks! *oops*
Very simple way to convert Roboto (Android's default font) font sizes into their approximate pixel heights:
( Font Size * 1.25 ) ≈ Pixel Height
Pixel Height ≈ ( Font Size / 1.25 )
It's not...
Made a blank .mfa file with no events or other objects, added the Android/iOS InputType object, and tried to build the apk.
I was quickly presented with this error:
Buildfile:...
Is there any way we can determine a device's physical screen size (diagonal measurement in inches), or the DPI of the device?
I need this information because I am making an app that builds itself...
Can I take a look at your code? I'll see what I can do :)
(you can e-mail it to me if you like, bipolardesign AT gmail)
Use the Ouya object!
Different versions of Android use different sounds unfortunately... my advice would be to use your own sample, and exclusively Bitmap Push Buttons or your own custom Active Object button with a...
No option for this in Android. Though if you use the Multitouch object, you can make it track only one touch at a time and ignore the rest.
Oh geez, I accidentally uploaded the apk not the mfa, oops!
Let's try again, this is how I do it: 10531
HTC One does not have a menu button, therefore it will appear if the phone thinks your app needs to use it. Toggling this option is a much needed feature in the Android Exporter.
Here's a super simple example I whipped up for ya. The math is not exactly correct for scaling the Active, but at least this way you get your "initial pinch distance between fingers" (counter) and...
My above tests were all run with Open GL 1.1. On Ouya and my Note II, using Open GL 2.0, I get 5-10 less fps on average running the same test.
Btw, I'm using the previous beta, since this one...
Not sure, I'll test that tonight.
I've been experiencing significant slowdown when using Quick Backdrops, so I made a test game set to run at 60 fps and changed nothing but the backdrops/quick backdrops. Here are my findings:
1)...
It appears to be a bug with Cloning. If you Clone the Red guy, no matter what you set the new object's Value A to it will always read as the same value as Red. If however you create a brand new...
Ah, thank you! Messing with the Registry has always scared me... but I'll give it a shot! Thanks :)
Do you recommend using the Registry2 object to write the key?
Edit: Figured it out using...
tldr: How do I access an ini file in a user's AppData to find the Install Directory?
It's odd... the looping sound stops after about 2 seconds, but if I wait for the screen to turn off, then turn it back on, you can hear the sound again, but only for 2 seconds again.
Here's my log...
Hi I'm a bit new to Patch Maker. I'm trying to figure out where the best location to store the Installation Directory INI would be? And how exactly to access it from Patch Maker?
I've found that...
Yup. This is not the way Android apps are supposed to function, but that's the way it works for now.
Also, If you set the app to allow the Status Bar to be shown, it does not do this and works...
It will be, but only after the first touch, and I think you also must have a frame change or restart the frame to update the screen positioning. When the app starts up, and until you touch the...
I have this same problem on the new Nexus 7. Seems to work fine on other devices though.
Yup, that's what I've implemented. Thanks though :-)
Well there's a bug in my game that only happens when a touch screen is used. I figured out that if I disable a certain non-crucial feature, it works fine. So what I would like to do is detect if the...
Is there any way to determine if the user is using a touch screen or a mouse? I need to be able to tell the difference in the game I'm working on!
Thanks!
How does your app know where to point in Android's folder structure to find the other app's ini file? Please share if you get this working :)
I just released my first iOS game (already released on Android, but new to iOS)! It's already had >250 downloads in only 3 days!! Check it out if you like Tetrominos and pixel-art themed puzzles :D
...
I attempted to run a Set Alarm intent, but couldn't get it to work. It kept telling me there was no app installed to set an alarm with... which is very odd, as I have two alarm apps.
Not yet, as far as I know
New update: fixes some coding issues; fixes Y, U, L2, and R2 early release issues; adds my experiments with multiplayer in Frame 2 (multiplayer doesn't work correctly with the Ouya's joysticks...
Try using "Is button pressed for player?" (and remember that player one = 0)
In my opinion, those would be considered intrusive ads and would prove to create a less-than-stellar user experience.
To answer your question, I don't think there's any way to do this officially,...
(reposted as its own topic from another thread)
The Ouya Object's Get Axis Value (Player Number) expressions are broken. It asks for two inputs, but does not accept any types of inputs (integer,...
The expression is broken, as LeftStickXForPlayer( "OUYA object", , ) is asking you for two inputs, when it should only be asking for one (the player number).
Update 7/8:
I fixed my issues with U,Y,R2, and L2... it was a dumb coding error :P I'll re-upload the source soon.
You are all correct, the LeftStickXForPlayer expression is broken. It asks for...
I'm planning on expanding this for multiple controllers, stay tuned :-)
It really depends on your code and the size of the actives. You could potentially have 5x that, depending on what you're doing.
Which plugin are you speaking of?
The hardware Volume buttons on your Android phone/tablet will only change the volume when sound is currently playing... Clickteam needs to add functionality to...
Hi everyone! I made a widget for my apps that I can import into any MFA to make detecting and using Ouya controllers much easier! All events and values are held in the Ouya Control object, and all...
Any news on a fix for this? Same issue happens here...
This gets off beat relatively quickly, unless you run the game at 1000 frames per second (slight exaggeration, but you get what I mean). The way I have solved this is if it's a simple enough...
Wait for in-app purchases!! INI sharing is not possible as far as I know :(
Alternatively, you could have the demo create a string that houses your ini's info, have the user copy that and paste it...
Here it is, thanks for checking it out for me!
https://docs.google.com/file/d/0BzN5ZIZr-WtnbWlYM3N5OThpZUU/edit?usp=sharing
(the link opens up the Zip file expanded into all its parts, but you...
I'm game!! I badly need in-app purchases for Google Play and Ouya, I have an app in development that needs it, and one released app that I want to add in-app purchases to!
I'd be glad to help...
I'd like to re-open the discussion for keeping apps open when they are not in the foreground! Here's my specific usage:
I created a workout-timer app with my friend Will, it's had a bit of success...
No large external files, just a small ini. I've found that uninstalling from the emulated device and trying again generally works after 1 or 2 tries with the 5.1 and up devices, but I'm still having...
Gotcha, and agreed. For that we need a way to edit the options menu via code.
Are you listening devs?? :P
Hmm... have you tried using a List Object? You can resize and move the list around at will, and add and reset items in your code. You could call it up when the user presses Menu (using the Android...
It's great we have the Option Menus for Android, but unfortunately they display differently on different devices, making it difficult to create icons for. For example, displayed on a Galaxy Note 2 vs...
You mean like this?
10051
I took all numbers out of the file/project names/titles, and these are the extensions I use:
Window Control, INI, Clickteam Movement Controller, Layer, String Parser, iOS
No external files,...
Edit: rebuilt the app from scratch, copying over all assets, and it seems to work fine on my iPod 4. These devices still are having the same issue: iPad 5.0 and iPhone 5.0, all sizes.
I did some...
I'm using the same 257-20 build of MMF2, but I have the updated XCode 4.6.2, and my Mac Mini is running 10.8.4 Mountain Lion.
And excellent, this seems to have solved my problem! Thank you!!
...
Thanks, I'll try all that tomorrow and report back.
Thanks for the clarification :)
640x960 Window Size, 640x1136 Frame Size. Set to Fit Outside, and tested on an iPod 4 (640x960), as well as all of the iDevice simulators on my Mac.
I've attached a very simple MFA (saved as PC...
Hmm. It appears I did not paste the entire Output box here. Check out the screenshot link to see the rest of the output.
Is this a normal occurrence, for our apps to freeze when we run the event "End Application"? I noticed that no other apps seem to have an exit button, so I suppose we should not be using this event...
So I'm not very familiar with Macs or iPhones, so I don't know how to debug them when issues happen. My app was working fine for a while, and then suddenly it started crashing. Here is the "output"...
Like the title describes, any app I set the display mode to "Fit Outside" displays as a blank screen when running it through XCode! Sound works fine, but nothing displays in the app.
The same apps...
I just released Neon Snap on the Google Play store!!
9991
In Neon Snap, you use tetrominos to solve pixel-art themed puzzles! Fit all the pieces together inside each level's grid to complete...
Did some testing, this issue may only happen on devices 4.0 and later. My Epic 4G (Android version 2.3.6) does not experience this problem.
Try switching to HWA (by changing display mode to Direct3D 8 or 9). I ran into this same issue recently.
I have also found that on devices with Soft Buttons (no physical buttons for Home/Back/etc, they are instead displayed on screen) that our apps display OVER the Soft Button bar until you tap the...
Where do you see that message?