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  1. Replies
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    Never mind! I figured it out.

    Never mind! I figured it out.
  2. Replies
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    Need help linking to swf file

    Greetings all,

    I am trying to make a link on my wordpress page to a .swf game I made and haven't been successful - Please tell me what I am doing wrong.

    Here's what I tried:

    1) I created a...
  3. Replies
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    1,544

    I am unable to get to that link. How do I get...

    I am unable to get to that link.
    How do I get permission?
    I have an invoice and registration code and need to redownload.

    THanks,
    C
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    Re: Importing a font into applications

    Thx Jaffob!
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    Re: 252 focus question

    Thanks LB-
    So does this have to be done for each frame?

    When I inserted the flash player object and clicked new condition, then clicked on the flash player object, I got a drop down menu that...
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    Importing a font into applications

    I notice some fonts in my application aren't supported on other computers.
    Someone said there's a way to import fonts into applications - how is this done?
    Thanx
  7. Replies
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    252 focus question

    I read in swf build 252 notes that the flash player object would have something to keep focus over the game as long as the mouse was overlapping the playing field.

    I believe the quote from Yves...
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    Re: Flash Fx (Includes SWF zoom)

    MWAHAHAHA!

    set stage: "showAll" not "showall"!

    Thanks Looki!

    It works now!
    hahahahahaha!
  9. Replies
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    Re: Flash Fx (Includes SWF zoom)

    Thanks Looki - the button is working again.
    And thanks for making this extension.
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    Re: Flash Fx (Includes SWF zoom)

    Thanks LB - I found the object.

    The only trouble I'm having now is telling if the object is working - since the testbuild background is white, I can't tell if there's still a white border around...
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    Re: Flash Fx (Includes SWF zoom)

    Thanks Looki - just one problem - where is the stage submenu?

    I downloaded the extension, extracted it, inserted the .dat and .mfa and flex config files into MMF2 Dev.
    Then, I ran MMF2 Dev.
    I...
  12. Replies
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    54,564

    Re: Flash Fx (Includes SWF zoom)

    I downloaded the extension and extracted it -

    In the actual MFA under which dropdown area does "change scale mode" appear? I can't seem to find it.

    Also, do you have to insert code for "start...
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    Re: Zoom question revisited

    Oh never mind - i see someone has made an extension to fix this. Still, it would be nice if the fix were in the next swf export update.
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    Zoom question revisited

    A few months ago I had a question about how the flash exporter handles zoom in Internet explorer.
    In a nutshell, if zoom is set to more than 100%, a border of white (or whatever your background...
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    Re: Chinese hackers stealing games

    Considering I've only made $1.50 on my games with Mochi, more power to them if they steal them! ;-)
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    Re: Internet Explorer Zoom

    Doh! - do I have to remake all my builds with that extension and reupload them to my site top fix this?
    Kind of a pain.

    I wish they would just incorporate that into the next swf update so that if...
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    875

    Internet Explorer Zoom

    I notice something odd - when I run my games in the Internet explorer browser with the zoom at 100% everything is ok,
    but if I change the zoom in the lower right hand window to 125 or 150%, my game...
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    Re: Space Invaders movement problem in SWF

    Hmm I may have to have François take a look at the mfa
    If he's willing....
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    Space Invaders movement problem in SWF

    I just made a space invaders style game which works perfectly when I run the application with MMF2.

    However, when I actually make an SWF build from the mfa, and try to run the build, the space...
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    Re: Mochi Facebook posts in swf games

    That sounds good Olivier!
    Let's hope they implement what you need to make it work!
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    Re: Problem with invaders movement

    I found a solution that will circumvent the problem - thanks
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    Problem with invaders movement

    I have a space invaders knock off I'm working on and hit a small snag.
    I have several different invaders all part of "Group.bad".
    When a bullet hits the invader, the invader is destroyed.
    The...
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    Re: MMF2 Build 251

    I like your idea coldfire!
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    Re: [Beta] Custom Preloader with own Ads

    You rule
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    Re: high scores and mysql

    See Jeff's excellent tutorial here:

    http://www.clickteam.com/website/usa/tutorials
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    Re: Javascript to SWF... stuck :-(

    Nice ESL site!
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    Re: Question about highscores

    Hey yikes -
    I actually use two different scoreboard systems, but if you want an easy way, go to www.gamebuilder.info and create a scoreboard for your game.
    That site has code that you can insert...
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    Sticky: Re: Lacewing Video Tutorials

    These tutorials are great!
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    Re: SWF Exporter - Update #2 (Pre-release)

    Just curious - how's the closed beta 252 MMF2/SWF update testing coming along?

    What are the odds it will be released to open beta by August?

    Hadn't seen anything about it in a few weeks and was...
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    Re: screen problems

    That is bad LB - strange though IE on my home computer runs it fine.
    I thought maybe it was a vista vs. Xp vs. Win 7 problem.

    If it's a problem with IE that's not good since most people seem to...
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    screen problems

    I notice that when I go to my website on my computer, it is fine, but on other computers, sometimes the game play area will be smaller than the 640x480 frame; on other computers, the fonts seem...
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    Action script extension

    It would be awesome if there were an "action script compiler" extension where you could put in the event line "on opening action script compiler" and a window would pop up where you could write...
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    Mochi Facebook posts in swf games

    I have the Mochi leaderboards in a few games.

    When you enter the leaderboard after the game, if you click the facebook icon to post your score on facebook, it just posts a shared link to Mochi,...
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    Re: MMF2 iPad2 question

    Thanks Paul for the helpful answers!

    $99 per year?!? And i have to have a mac? I'd be lucky to make enough just to cover the investment!

    Oh well looks like hobby game making for me...
    ...
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    MMF2 iPad2 question

    Okay - If I have made a game with MMF2 and I want to convert it to a form for the Apple App store, is having an iPad2 enough or do you actually have to use a Mac book to make the build?
    Also, I take...
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    Re: Mochi Extentions update

    Ok good thanks
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    Re: Mochi Extentions update

    I have some Mochi extensions in my games and am grateful for them.

    Just wondering though - after reading the Terms of Service on the mochi site when I was registering, I had some trouble...
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    Re: MMF2 Build 251

    Instead of one big update every few months to fix a bunch of bugs, why not release little updates/patches every 2-3 weeks to fix just a few bugs at a time?
  39. Thread: coordinates

    by Drcooper
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    Re: coordinates

    Thx!
  40. Thread: coordinates

    by Drcooper
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    coordinates

    Somehow I switched off the setting that showed what x,y your mouse pointer is at in the editor window.
    How do you turn it back on?

    Thanks
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    Re: Adding action script to games?

    Ditto! Good call!
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    Sticky: Re: Sponsor's Preloaders & Splash Screens

    How come these preloaders are MFA's and not extensions like the built in Mochi Extensions?
    Anyone working on Mindjolt stuff (for facebook)?
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    Re: Adding action script to games?

    Lol @ Francois - ok I have now paid homage to Yves as well.

    @ LB - Thanks for the recs but I realize I don't have the knowledge to do these things - I will just wait for a smart dev to make the...
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    Re: Adding action script to games?

    Whats EDIF?
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    Re: Adding action script to games?

    Hmm, well, I would love to learn C++ and all that, but don't have the time.
    Perhaps paying someone to make the extensions for me would be the best way to go --- how much do you reckon a dev would...
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    Re: Adding action script to games?

    So you can't just open the swf file with an swf editor, pop in a couple lines of code, and resave?

    Rats...
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    Re: Adding action script to games?

    Well, then, anyone up for making the extensions for mindjolt please?

    :-)
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    Re: Adding action script to games?

    I wouldn't mind making it myself, but what software do you use to make them?
    Looks like all I would need to make are the AS2 and AS3 and leaderboard codes.

    Is there a tutorial on how to make MMF2...
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    Re: Adding action script to games?

    Ahh sounds difficult.
    Does MMF2 allow you to make extensions or would you have to buy an swf file editor to make one?
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    Adding action script to games?

    How does one add action script to games?

    I was considering submitting a game to MindJolt on Facebook, but it has all these requirements about adding Action Script to the game.

    Here's the link:...
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    Re: SWF Exporter - Update #2 (Pre-release)

    I believe MMF2 build 252 is in closed beta now (and I presume that means the SWF update as well) - any ETA on when it goes to open beta for the rest of us chumps?
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    Re: Legality of MMF Libraries

    Yeah I wondered that too - I'm pretty sure I heard some samples from Jaws and looney Tunes cartoons in the sound samples.
    I figured, heck if it's in there it must be okay, but I'm not absolutely...
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    Re: Movement question

    Many thanks to you both! It worked!
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    Re: Movement question

    Thanks Eliyahu - I will see if I can find that extension.

    I have heard some extensions don't translate across different builds -- does SWF support the Clickteam Movement Controller Extension?
    ...
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    Movement question

    Is there a way to make something orbit something that is orbiting something else?

    I want to make a moon that is orbiting a planet that is orbiting the sun.

    The circular and elliptical movements...
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    Re: High scores and swf

    Thanks guys! Will try that...
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    Re: High scores and swf

    Um MJK what's a Mochi connector object and how do you insert it?
    That must be my problem...

    And Steven yes I did get a leaderboard ID - thanks....
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    Re: High scores and swf

    Hmm I'm confused about the mochi scores object.
    I signed up for a mochi ID and got a game ID and made a leaderboard.
    Then when I tried to make a swf build I got an error message.
    Do I have to...
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    Re: High scores and swf

    Thanks for the recs guys - since I don't know HTML programming and all that, I may try Mochi or playtomic 1st...
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    High scores and swf

    I read in the help file that swf does not support storing high scores in ini files or with the high score object in the user's computer.

    Is there a premade high score object supported by swf out...
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    Zynga on Facebook?

    Does anyone know if you can submit games to Zynga on Facebook, or is Zynga more like a private company that doesn't link to independent developer games?

    Thanks
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    Re: Sound question

    Thanks LB!
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    Re: Sound question

    Thanks Dynasoft.

    Next question: are sounds/songs saved in your application even if you don't use them?

    For example, let's say I have a sound object (like a theme song) in my application's...
  64. Thread: What is flag?

    by Drcooper
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    Re: What is flag?

    Nyasiro-

    Flags have many uses.
    If you wanted to make a game like PAC-man for instance, you could set the ghost flag 1 to "off".
    If PAC man eats a big dot, set the ghost flag 1 to "on"

    When...
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    Sound question

    Just curious- memory-wise how do swf builds store sound files?

    For instance, let's say you have an event play a song in one frame and the song is 0.5 MB in size.
    Let's say you play the song in 5...
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    Re: keeping it all within the player?

    Well, I tried inserting that HTML code into my game's program and apparently it doesn't work for subapps failing to follow the frame in SWF but thanks for the tip nonetheless.
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    Re: keeping it all within the player?

    Hmm I wonder if that works for subapps that won't follow the frame?
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    Re: Transparent sub-app background

    Here's what I did - make your sub app in a much smaller window so that when it pops up, you can still see most of the background frame.
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    Re: Reducing build size

    Thanks for the tip pineapple.
    Going from 64 to 48 kbps dropped me to 46.8 mb vs. 47.5 mb with 64 and no real difference (to my ear) in sound quality.
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    Re: Reducing build size

    Thanks Steven and MJK!

    Just making those changes cut the swf file size down to 47.5 MB!

    Even though the file is still big, it will help.

    I guess I never thought ahead about how large the...
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    Re: Reducing build size

    Hi, Steven.

    Actually, the 3 min load time is what I get running it off my website - but I do have DSL, so you may be right that others may have longer than a 3 min load time.

    How exactly do you...
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    Reducing build size

    I need some advice.

    My rpg mfa is 100 MB, and the swf build is 73.4 MB.

    I am worried that the swf file is so big and takes so long to load (around 3 minutes) that people won't wait around to...
  73. Thread: Loosing focus

    by Drcooper
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    6,702

    Re: Loosing focus

    Let me clarify my question...

    What Code would you use to keep a swf game from losing focus when the mouse goes outside the bounds of the game window?
  74. Thread: Loosing focus

    by Drcooper
    Replies
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    6,702

    Re: Loosing focus

    So to keep the game from freezing if the mouse is outside the window, how do you code it?
    Something like:

    "always"
    "mouse is inside window is false"

    Then what event would follow?

    (I...
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    Re: Sub application Issue

    A good reporter never reveals his sources, nivram
    ;-)
    But it was a good source.
  76. Replies
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    Re: Sub application Issue

    I had the same problem.
    I uploaded my MFA to Francois and he says it will be fixed in the next swf exporter update.

    Here's the link to that thread (which I see you posted under too):...
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    Re: Lost Object after build

    Thanks Francois.
    It's not a big deal now that I know how to avoid it.

    The problem seems to be related to deleting code and objects from an early frame that somehow gets carried over to all frames...
  78. Replies
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    Re: Lost Object after build

    In further experimentation, I can tell you all the sequence of events that seems to trigger the lost object program.

    To begin, my game is close to 30 frames and mfa us 100 MB size.
    Frame 3...
  79. Replies
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    Lost Object after build

    Has anyone experienced the following issue?

    After creating an SWF build, an object was lost when the build was created.

    Then, when I saved the MFA after creating the build, the object...
  80. Replies
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    Re: Compilation Bug

    Was it a java heap error message like I had? (see thread below if so:)
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=234524#Post234524
  81. Replies
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    please correct java heap in next swf update

    I got this error again after downloading build 251:

    Loading configuration file C:\Program Files (x86)\Multimedia Fusion Developer 2\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
    Error: Java...
  82. Replies
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    Re: Frame transitions

    Thanks StephenL.

    Just curious, do frame transitions take up much memory?
    I was considering redoing my swf to omit frame transitions but it wouldn't be worth the trouble to delete them from 30...
  83. Replies
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    Frame transitions

    Does swf exporter support frame transitions like fade, etc?

    They work when I use run application on the mfa, but don't work in the actual swf build.

    Thanks
  84. Replies
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    Re: Problem with swf build

    It is weird how the subapp does what I want it to when I run the mfa with "run application" but does something different in the swf build.

    I bet Francois will know why - when he gets back let me...
  85. Replies
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    Re: Problem with swf build

    I am, StephenL.

    Here is the basic problem (and when I use the term "pre-build", I mean running the mfa using "Run Application; when I use the term "post-build", I mean clicking the completed swf...
  86. Replies
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    Problem with swf build

    Does anyone know if the swf build handles buttons and subapps differently pre-build vs post build?

    Here is the problem I am having:
    Pre-build on my game all button objects display fine,
    but...
  87. Replies
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    Re: Error message on build

    It WORKED!!!
    Merci, Francois! Merci!

    Now I owe the French 2 debts of gratitude:
    1) To Lafayette for Helping Gen. Washington
    2) To Francois for solving this problem

    Viva la France!
  88. Replies
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    Re: Error message on build

    Oh - ok StevenL I will check the jvm file properties
  89. Replies
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    Re: Error message on build

    I looked in the properties of the application itself and didn't see any read only box... So perhaps it is something else?
  90. Replies
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    Re: Error message on build

    Well, MMF 2 was not open at the time.
    I didnt get any popups about a vista permission either.

    Which file exactly has to not be set to read only --- the application itself?

    Thanks
  91. Replies
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    Re: Error message on build

    Thanks for the advice -- I did get the file to Francois and he was very helpful. If anyone else has this problem, here's what he said to do:

    "In a text editor (not a word processor, something...
  92. Replies
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    Re: Error message on build

    I suppose I could copy the frames and send them in small groups...
  93. Replies
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    Re: Error message on build

    I tried to send him the file but it was 71000 kb (and zipped it was 41000 kb)-
    Any ideas on how I can send it to Francois (yahoo and my ISP won't let you attach files over 25 MB)
    Thx

    Ps does...
  94. Replies
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    Re: Error message on build

    ok will do
    thx
  95. Replies
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    Error message on build

    Can anyone help me interpret/troubleshoot the following message I got when trying to build an SWF application?

    After hitting "Build" and choosing application (set for SWF exporter for Flash), I...
  96. Replies
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    Re: Transparent SubApplication?

    Any chance the window shape object will be made flash build compatible sometime? It would REALLY save me extra coding if it were.
  97. Replies
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    1,050

    Re: Image editor question

    Thanks - that makes sense
  98. Replies
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    841

    Build merits: flash or vitalize?

    In choosing which build to make your game, it seems vitalize supports way more functions than flash.
    Can anyone tell me the merits if creating a flash build vs vitalize?

    I mean, I know flash is...
  99. Replies
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    Re: Transparent SubApplication?

    You're right pixel-
    It shows up if build is vitalize, but not build adobe flash
    :-(
  100. Replies
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    Re: Transparent SubApplication?

    Thanks pixelthief - will check there since I couldn't find it under "all objects" and I have mmf2 dev 249 build

    Maybe youre right about It being build specific--
    I have it set to a flash build...
  101. Replies
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    Re: Transparent SubApplication?

    By the way, where do you find the window shape object?
    I looked under insert object but it isn't there...
    Thx
  102. Replies
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    Re: Image editor question

    To clarify, I meant using the image editor (I can position the sword over the shield in the frame, I meant creating one active object from 2 separate actives - thanks)
  103. Replies
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    Re: Image editor question

    I tried it but every time I tried to paste the sword over the shield it kept making a new frame with just the sword in it separate from the shield - does it have to be a certain kind of object...
  104. Replies
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    Re: Transparent SubApplication?

    Oh cool - didn't know it existed - will try it --- thanks!
  105. Replies
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    Re: Image editor question

    Thanks - will try it!
  106. Replies
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    Image editor question

    Is there a way to merge two images into one object on the image editor?
    For instance, let's say you have 2 separate objects like a sword and a shield, but you want just one active object with the...
  107. Replies
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    Transparent SubApplication?

    Let me explain what I am trying to do and see if you clickteam gurus know a way to do it.
    On a game I am making, I want a menu screen with buttons and a health bar, etc to be displayed in different...
  108. Replies
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    Recording game demo

    Is there any feature in mmf2 that allows you to record a demo if your game/ application as a video file that could, say, be uploaded to YouTube, etc?

    Thx!
  109. Replies
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    Re: Save Frame Question

    No - just wondering if you had a game on a website that anyone could play what would happen if the person saved the game and came back to the website later on to resume game.
    Would the data from the...
  110. Replies
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    Re: Save Frame Question

    Thanks... What about server based net games?
  111. Replies
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    Save Frame Question

    If you use the Save Frame function to save your place in an RPG, where is the filename stored?

    If you have an internet based game, where would the filename be saved then? On the server computer...
  112. Replies
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    Re: String Syntax question

    Many Thanks!
  113. Replies
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    750

    String Syntax question

    I am trying to make code for generating gold pieces collected after killing a monster.

    When you kill a monster, I am making a random number from Global Value G between 1 and 10.

    Then, I want...
  114. Replies
    1
    Views
    824

    How to design scrolling interface

    Remember the old ultima interfaces?

    The top part of the screen would show graphics of towns, dungeons, etc, and the lower 1/4 of the screen would have a text interface where you inputted your...
  115. Replies
    2
    Views
    563

    Re: Image library hot spot question

    Thx lb - u rule
  116. Replies
    2
    Views
    563

    Image library hot spot question

    Click team gurus,

    is there a way in the image editor to center ALL the hot spots and action spots in all the frames of stopped, walking, running, etc without paging through each one individually...
  117. Replies
    1
    Views
    635

    Groups and Behaviors

    Any tutorials on how groups and behaviors work?

    I am trying to have monsters have certain behaviors when they collide with walls, but I don't know how to program it.

    For instance, I don't want...
  118. Replies
    3
    Views
    1,108

    Background collision vs. overlap question

    Got a question about background collision vs. overlap... Need ideas on a solution.

    Here it is: I want a monster to stop when colliding with a background obstacle, but then keep looking at the...
  119. Replies
    5
    Views
    1,000

    Keeping the mouse on screen in flash

    Anyone know how to keep the mouse from going off the game board in flash adobe games? I want to keep the pointer from going outside the game area onto the surrounding webpage ...

    Thanks
  120. Replies
    2
    Views
    723

    Re: Layers question

    Did I see a post somewhere saying layers are handled differently by SWF/Flash builds?
  121. Replies
    10
    Views
    5,595

    Re: Some text not vivible

    I had the same problem in one of my games.
    With my computer, windows xp, some of the the formatted text wont show up in the vitalize build.
    On another computer with windows vista it does show up.
    ...
  122. Replies
    2
    Views
    723

    Layers question

    Are layers supported in the SWF to Flash exporter??
    (liker layer 1, layer 2, etc)
    Cause I am having some problems with moving layers to back/front in SWF that I didnt have in other builds.
    ...
  123. Replies
    4
    Views
    656

    Re: Jumping Frames

    NEVER MIND!
    LB figured it out.
    It was my coding error, not SWF's...

    * hangs head in shame
  124. Replies
    4
    Views
    656

    Re: Jumping Frames

    The only other thing I can figure is that somehow the timer code is handled differently in flash than in standalone builds...

    Jamie if you or LB care to look at it I will email you the exe that...
  125. Replies
    4
    Views
    656

    Re: Jumping Frames

    Can I email the mfa to you LB?

    I already know formatted text isn't supported which is why I changed to strings... Other than that the code is EXACTLY the same.

    PM me an email I can send it to...
  126. Replies
    4
    Views
    656

    Jumping Frames

    Ok, this is annoying.

    First, formatted text doesn't work in SWF builds.
    So I tediously remade all formatted text into strings and deleted the formatted text from every frame.

    Now, when I try...
  127. Replies
    8
    Views
    1,307

    Re: Size Limits on SWF?

    I think I found a fix to the problem:

    When I remade the build, under properties, I clicked under the Window tab "Do not center window in frame"

    Now the whole frame comes up.

    There is another...
  128. Replies
    8
    Views
    1,307

    Re: Size Limits on SWF?

    Is there a place I can upload the MLA without it being on display for everyone to see?

    By the way, the more I have toyed with it, it seems the problem with the screen being off center started when...
  129. Replies
    8
    Views
    1,307

    Re: Size Limits on SWF?

    Actually the closing window problem seems related to a bug in the game clock that occurs in the swf build but not the standalone build...
  130. Replies
    8
    Views
    1,307

    Re: Size Limits on SWF?

    Yes... And it had a few other glitches that doesn't happen in standalone build---like it will close the opening play frame when I double click...

    Where do I upload the mfa
    to?

    Thanks
  131. Replies
    8
    Views
    1,307

    Size Limits on SWF?

    Greetings Clickteam.

    When I tried to make a SWF build to one of my games, which I designed in 800x600 format, and I try to test run the applications and frames, it seems to be in 640x480 format.
    ...
  132. Replies
    131
    Views
    41,439

    Re: SWF Exporter - Update #1

    Any plans to include an extension to support formatted text for SWF exporter?
    Thx
  133. Replies
    1
    Views
    755

    No formatted text extension for SWF?

    I wish I had known SWF builder doesn't support formatted text.
    I have lots of formatted text in a game and it says I need a formatted text extension.
    Anyone at clickteam working on this?

    Thanks
  134. Replies
    0
    Views
    576

    Global timer for scoreboard?

    I saw something that mmf2 had a global timer somewhere.

    I need a global timer for a sports game to count down between frames of a sports game ( ie 1st half over, start 2nd half with 5 min per...
  135. Replies
    13
    Views
    2,141

    Re: Mmf 2 rpg game extension wishlist

    Cool - will check it out!
  136. Replies
    7
    Views
    1,912

    Re: Developer vs regular mmf2

    If I bought regular MMF2 is there a way to pay for an upgrade to MMF 2 dev level for a fee or do you have to separately purchase a mmf2 dev pack at full price? Thanks
  137. Replies
    7
    Views
    1,912

    Developer vs regular mmf2

    I have the plain mmf2...
    What's the advantage of developer mmf2 vs regular besides not having to put the mmf2 logo in your title page? ( I mean us that even a big enough deal to justify mmf2...
  138. Replies
    8
    Views
    1,094

    Re: Object changes once hit problem

    Here's another way to tackle it:

    have hit with flag 1 on --- generate cracked brick

    hit with flag 2 on --- destroy brick

    if you duplicate a brick to make your bricks, all bricks are affected...
  139. Replies
    2
    Views
    694

    Re: Black Pallette Problem

    Yeah it's super annoying :(
  140. Replies
    3
    Views
    733

    Re: Bug with mouse movement?

    Thanks guys!
  141. Replies
    2
    Views
    878

    Re: How do you download SWF exporter?

    Thanks!!! it worked!
  142. Replies
    2
    Views
    694

    Black Pallette Problem

    I think I figured out why mmf 2 will have the pallette turn black and not go back to normal.

    If you import an image from a saved file, it has the transparency option as black.
    Once you import the...
  143. Replies
    3
    Views
    733

    Bug with mouse movement?

    I made a character to be controlled with mouse movement, and when you double click with the mouse he is supposed to shoot a ball at a goal.

    The problem is that no ball shoots when I double click....
  144. Replies
    2
    Views
    878

    How do you download SWF exporter?

    I see there is a SWF exporter and on the homepage it says it is $69 to add, but I can't find a link to download it.

    It isn't in Build 249 of MMF2 so how/where do we download it???

    Thanks
  145. Replies
    8
    Views
    1,214

    Re: Help with seeing playfield

    How marv?
  146. Replies
    8
    Views
    1,214

    Re: Help with seeing playfield

    No remedy for this???
  147. Replies
    8
    Views
    1,214

    Help with seeing playfield

    I need help seeing more of the playfield in large frames. In frames where the dotted box viewing area is 640x480 but the frame size is bigger (1024x ...) how do you see everything going on?

    I...
  148. Replies
    13
    Views
    2,141

    Re: Mmf 2 rpg game extension wishlist

    Feel free -- I don't want any credit, just the tools!!!

    Let me know when it's done -- you're my new hero!!!
  149. Replies
    13
    Views
    2,141

    Re: Mmf 2 rpg game extension wishlist

    Hmm looks like I will have to learn c++ ... when I can find the time...
  150. Replies
    13
    Views
    2,141

    Re: Mmf 2 rpg game extension wishlist

    Actually if there is a tutorial for programming ext files I will gladly program one --- I learned basic as a kid and know enough mmf2 to have programmed 2 games ...
    I don't know c or other...
  151. Replies
    13
    Views
    2,141

    Re: Mmf 2 rpg game extension wishlist

    The challenge of it...
  152. Replies
    13
    Views
    2,141

    Mmf 2 rpg game extension wishlist

    I wish someone would develop a backpack extension for RPGs similar to everquest backpacks that had slots where you can store and remove inventory...

    Also, a spellbook extension that would bring up...
  153. Replies
    3
    Views
    2,588

    Re: Vitalize and Formatted Text

    I don't think that's it, because some if my text boxes show up and others don't...
    Also on my mother in laws computer which has windows vista, the boxes all show up...
    On my computers with windows...
  154. Replies
    3
    Views
    1,106

    Re: Timer based on Global Variable

    That would be good -- let me know if it works
  155. Replies
    5
    Views
    1,067

    Re: Saving game in a file

    I tripped over a "save game object" written by a dude named Fodo... sounds pretty good.
  156. Replies
    3
    Views
    1,401

    Re: INI files for save game

    Good to know LB...

    Of course, tooling around in MMF2 I stumbled upon a "save game object" written by Fodo...
    Looks like it will do what I am looking for...

    Thx

    Looks like you can jump to a...
  157. Re: Something I would like in the next MMF release...

    thx LB
    will check it out...


    I presume LB stands for Little Brother?
    Thanks Little Brother lol
  158. Replies
    3
    Views
    1,401

    INI files for save game

    I read a thread about using INI files to save games.
    But it sounded like at present there is not a good way for a person playing a flash game to get an ini file saved to the harddrive while playing...
  159. Something I would like in the next MMF release...

    I wish there were some kind of timer to provide pauses in the action grid so that there could be a pause between things like dialogue...

    For example,

    let's say you wanted two different...
  160. Replies
    3
    Views
    2,588

    Vitalize and Formatted Text

    Is there an issue with formatted text boxes disappearing in Vitalize Builds?
    Some of the text boxes in a game I put on gamebuilder appear in the standalone builds, but disappeared when I uploaded to...
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