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  1. Replies
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    Did you (or anyone else) ever suss this?

    Did you (or anyone else) ever suss this?
  2. Did anyone reliably get this working? I find...

    Did anyone reliably get this working?
    I find myself in the same position now.
  3. Replies
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    My game is now gold and should be releasing...

    My game is now gold and should be releasing tomorrow!
    Excited to have my first fuelled by Fusion game on Steam!
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    D-Day rapidly approaching! Excited to have my...

    D-Day rapidly approaching!
    Excited to have my first fusion game out on steam!

    Bar any new bugs rearing their ugly heads, I think I'm good to release Wed or Thurs!
    Here's the link again for...
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    Thanks very much! Each new play through seems...

    Thanks very much!

    Each new play through seems to unearth more bugs lol, which is the point I guess.
    Better I find them than paying customers!

    Getting less and less each play through though and...
  6. This sounds great, look forward to release. +1...

    This sounds great, look forward to release.
    +1 on qualifiers in global events.
    If that is indeed a new feature, it's a game changer.
    Also child events.

    I'll probably be starting a new project...
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    Think I'm about a week away from release! Couple...

    Think I'm about a week away from release!
    Couple of more play through's to hunt for minor bugs.
    Don't appear to be any major ones left but one never knows!
    A play through after fixing 1 bug can...
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    Created a youtube channel and have upped a video...

    Created a youtube channel and have upped a video of the first few minutes of the game.
    Currently working on the front end then replacing some of the tile sets.

    ...
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    Thanks! Just coded the final room but I only...

    Thanks!
    Just coded the final room but I only consider the project about 60% complete.
    A lot more puzzles, easter eggs, achievements etc to put in.
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    Progress coming along quite well. I've somehow...

    Progress coming along quite well.
    I've somehow ended up at over 110 rooms with still the final section to code in.
    Whoops!

    Also, the hole shader is amazing!

    25840
  11. Looks amazing!

    Looks amazing!
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    I used to be scared of fast loops and they are...

    I used to be scared of fast loops and they are now the backbone of any engine I make.
    Can't imagine not using them now!
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    Thanks for the feedback! Work still carrying...

    Thanks for the feedback!

    Work still carrying on fairly rapidly.
    Currently at 86 rooms......
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    Yeah, it is very easy to use for a beginner and...

    Yeah, it is very easy to use for a beginner and only becomes more powerful the longer you use it and deeper you delve.
    Echoing what was said above, the community really do all they can to help you!...
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    [WIP] - Captain MaCaw (steam)

    Hi There!

    I'm a good bit through my first attempt at making a game for steam and thought I'd drop a WIP thread here!

    It's a platform adventure very much inspired by the ZX spectrum era Dizzy...
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    No matter what I tried, the bug still occurred....

    No matter what I tried, the bug still occurred.
    I just couldn't get it to clear down.

    I have tried a solution using a separate key object to check if my key is pressed.
    If it is not, I simulate...
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    Never actually thought of resetting the value to...

    Never actually thought of resetting the value to empty............I was looking for an actual clear command.

    Can't see the simplest solutions sometimes when you start down a certain solution path....
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    Control X / Redefine Keys issue

    Hi Guys/Gals,

    I've written a routine that works fine for defining keys and using them in game, using control X and the array object.
    The problem is, the extension doesn't always "clear down" when...
  19. Sorry just saw this. Yeah, I do it the same way....

    Sorry just saw this. Yeah, I do it the same way. apppath$ is your friend!
  20. Import image to active object at runtime help required please......

    I'm making a level editor for my game and I import .BMP files at runtime to active objects.
    I have this working fine and have all my tiles and animations importing perfectly.

    The question I have...
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    I've been using windows 10 latest preview and...

    I've been using windows 10 latest preview and Fusion 2.5 pro appears to be working just fine.
    All my old code has loaded and performed as it should.

    So far, so good!
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    Some Android Freebies

    I have recently made my android games free.
    1 was free before but 2 were paid so if you fancy some jet set willy or manic miner style retro action, feel free to grab yourself a copy of my catalogue....
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    Yeah, I tried the extension manager first and...

    Yeah, I tried the extension manager first and couldn't see it.
    Going back I can see the manager is oddly in 2 parts.
    A-z then another A-Z section.

    Got it now, ta!
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    Does anyone have the KCPOP.mfx extension required...

    Does anyone have the KCPOP.mfx extension required for the example?

    I've had a quick google and am coming up short.
  25. Thread: Sheep Pen

    by scottige
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    Belated post. Ace wee game and took me a lot of...

    Belated post.
    Ace wee game and took me a lot of shots to beat it!
  26. Awesome :D

    Awesome :D
  27. I've used that as a template now and have exactly...

    I've used that as a template now and have exactly the effect I was looking for! Thanks again!
  28. That's good and works well! Thanks

    That's good and works well!
    Thanks
  29. Andy, see what you make of this. I have...

    Andy, see what you make of this.

    I have managed a sort of work around with 8 direction movement and setting gravity on.
    Requires tweaking but should do the trick until impulses work correctly.
    ...
  30. Yeah, manipulating the physics with forces and...

    Yeah, manipulating the physics with forces and impulses does seem pretty broke.
    If you're moving up and then you apply another force to go right, it shouldn't cancel out the upward motion.

    Is...
  31. I was gonna try that but was worried it would end...

    I was gonna try that but was worried it would end up sinking into other objects.
    Does that interact with other object ok?
    Does that push other objects out the way ok?

    If it does then excellent,...
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    Yeah, I'd like to see this feature added.

    Yeah, I'd like to see this feature added.
  33. I've tried force and impulse but the problem is...

    I've tried force and impulse but the problem is you can only seem to apply the force or impulse in one direction.
    The ideal solution would be to apply an x force and a y force independently but if...
  34. Jetpack Style Movement With Physics help requested.....

    The best way to show the sort of thing I'm trying to do is just to post a vid.....

    http://www.youtube.com/watch?v=jT4gzLAryCs

    I'm trying to do something similar to the Spectrum Classic Jetpac...
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    I've managed to get my object moving by applying...

    I've managed to get my object moving by applying linear velocity but I can only get it moving in 1 direction at a time.
    How do you go about applying 2 different forces?
    How do you apply x and y...
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    Thanks, will give that a go. I'm a bit of a noob...

    Thanks, will give that a go.
    I'm a bit of a noob in the physics department so my questions and methods may seem a tad silly!

    I'm more of an old skool platform creator normally ;)

    Cheers for...
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    Thanks for that. Works exactly as it should now....

    Thanks for that. Works exactly as it should now. But the gravity change is much too slow for what I'm trying to do.
    I'm going about it wrong.


    What I'm trying to achieve is a space ship with...
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    Yeah, I've not made it as clear as I possibly...

    Yeah, I've not made it as clear as I possibly could lol.

    The reason being it's actually a remake of my very first game from 13 years ago that I made in good ol Games Factory 1.

    Thought it would...
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    Thanks. I'll check that out after work.

    Thanks. I'll check that out after work.
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    Fusion 2.5 Object Gravity Question

    I wanted to ask here before I reported it as a bug in case I'm doing it wrong.

    I have a physics object with static movement.
    I have set it to stop when it collides with a background, that works...
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    I have updated to version 1.1. Fixed a typo and...

    I have updated to version 1.1.
    Fixed a typo and a big where some counters not resetting after a restart.
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    I play tested it quite thoroughly and completed...

    I play tested it quite thoroughly and completed it several times.
    Have you went up into the clouds?
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    A Very Harry Christmass - Christmas Freebie

    A wee 20 room Jetset Willy Christmas themed platformer released as a a freebie :D.

    https://play.google.com/store/apps/details?id=com.auldgames.harrychristmas&hl=en_GB

    ...
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    Loved the phyisics video. Looks very easy to...

    Loved the phyisics video.
    Looks very easy to use.

    Canny wait to sink my teeth into it!
  45. You can use the android object to pull the...

    You can use the android object to pull the correct path to save for your app.
    I use the normal array object in conjunction with the android object for saving and it works a treat.

    Save array to(...
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    MMF2 Developer latest beta ( 258.2 ). Build API...

    MMF2 Developer latest beta ( 258.2 ). Build API 18.
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    I had a hell of a time downloading my app. The...

    I had a hell of a time downloading my app. The ouya dev servers are very shaky.
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    The Ouya key

    The Ouya key
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    Thanks for the support FVivolo, I now have the...

    Thanks for the support FVivolo, I now have the app purchase triggering and showing as purchased on my Ouya dev account.

    The restrictions in my game aint working yet but that's more my coding than...
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    APK sent, ta.

    APK sent, ta.
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    Sure, will up an MFA to my webspace after work...

    Sure, will up an MFA to my webspace after work and PM ya.
    Thanks.
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    One thing I did notice was initialise IAP always...

    One thing I did notice was initialise IAP always fails when you do the first call.

    As per the docs it advises the has initialisation passed or failed event will fire after you make hte initial...
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    If someone has got this working, I'd really...

    If someone has got this working, I'd really appreciate a quick sequence of events and when you call them please :).
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    Cool, I'll give that a shot and see if I get the...

    Cool, I'll give that a shot and see if I get the error.

    It's a shame really, I have a game almost ready to rock n roll and with the only way to sell in Ouya is through in app.
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    I managed to get it uploaded properly to the Ouya...

    I managed to get it uploaded properly to the Ouya dev site with no errors and it now shows on my Builds folder on the Ouya.
    When I upload the APK it says still verifying apk for a moment then shows...
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    Seems to download ok on firefox if you right...

    Seems to download ok on firefox if you right click and save as, does that cause a problem?

    What I'm not sure of is when you initialize the app purchase event and when you set the item.
    The ouya...
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    Yeah, using the Ouya object.

    Yeah, using the Ouya object.
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    Ouya IAP help please......:)

    Could someone rustle up an idiots guide for this please because for the life of me, I can't get it to work :D

    At the start of the frame I'm initializing IAP with my Dev ID and Key file.
    Then on...
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    Nice wee game. Trickier than it looks too.

    Nice wee game. Trickier than it looks too.
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    I'd be happy to take this for a test drive and...

    I'd be happy to take this for a test drive and report back, especially in conjunction with android.
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    Request - Screen Size In Manifest

    I remember it was discussed during beta.
    Are there plans to include an option so we can restrict screen size in the manifest?

    <manifest ... >
    <supports-screens android:smallScreens="false"
    ...
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    Thanks. Canny beat a bit of spectrum platform...

    Thanks. Canny beat a bit of spectrum platform action!
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    Highlife Harry Released

    I've just released my second game onto google play.

    Highlife Harry.

    It's a Jetset Willy alike with 74 rooms and some rock solid retro platform action!
    ...
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    I had a similar problem and I was advised in...

    I had a similar problem and I was advised in another thread it was because I was using a lot of quick backdrops that was killing my speed.

    I removed and replaced with standard backdrops and my app...
  65. Thread: Optimisation

    by scottige
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    Superb guys, thanks.

    Superb guys, thanks.
  66. Thread: Optimisation

    by scottige
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    Good call on the quick backdrops, those were...

    Good call on the quick backdrops, those were crippling my app.
  67. Thread: Optimisation

    by scottige
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    Optimisation

    I'm sure I read tips before but can't remember where.

    My application is starting to get really slow and I have a fairly high end device ( HTC One x plus, Jellybean 4.1 ).
    Please pardon the list...
  68. Thread: USB Joypad

    by scottige
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    This is what he uses....... ...

    This is what he uses.......

    http://www.phonebuff.com/2012/08/xbox-360-controller-play-games-android/
  69. Thread: USB Joypad

    by scottige
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    Was a mate who asked. I'll get some specifics...

    Was a mate who asked.
    I'll get some specifics off him and let ya know :D
  70. Thread: USB Joypad

    by scottige
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    USB Joypad

    Is this supported?
    If so, how would you go about it?
  71. Replies
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    Superb, ta :D

    Superb, ta :D
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    Is this one on the menu to be sorted on the next...

    Is this one on the menu to be sorted on the next build?
    The reason I ask is you have to jump to the same frame to preserve the sounds over frames as restart frame restarts the sound.
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    Works pretty flawlessly on htc one x plus....

    Works pretty flawlessly on htc one x plus.
    Android 4.1.

    Frame rate fluctuated between 52-60.
    No noticeable lag.

    Very smooth and really quite fun! :D
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    Ten Minutes To Christmas

    Ten minutes to Christmas is a retro style game inspired by the golden age or platform gaming where games like Manic Miner, Monty on the Run and Jetset Willy Ruled.

    Santa had an accident and all...
  75. Has been a thoroughly enjoyable testing phase...

    Has been a thoroughly enjoyable testing phase working out the kinks and seeing it evolve.
  76. Tested and replied :D

    Tested and replied :D
  77. Thanks James, I've tried it and replied.

    Thanks James,

    I've tried it and replied.
  78. Multi Touch Accumulation Issue - Identified!

    James/Jeff,

    I finally figured this out!
    It is an HTC specific issue!

    HTC has an option called HTC gestures.
    It allows 3 finger output gestures.
    This is interfering with the exporter.
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    It's infuriating that I can't place what's...

    It's infuriating that I can't place what's causing it lol.

    I'm on HTC One X Plus with android 4.1.1.
    May be an HTC thing, I dunno but I can get it to happen every time.

    If you press your...
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    Thanks for the advice. I tried this one. ...

    Thanks for the advice.
    I tried this one.

    http://community.clickteam.com/threads/74139-Multi-Touch-D-pad-example

    Breaks after a few seconds with touches accumulation as the controls use 3...
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    RC7 - Final Bug Report Scottige

    I only have a few bugs that I continue to experience.

    The mutli touch accumulation one is still a serious issue as the method I use for multi touch control relies on checking how many touches are...
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    Hi James, The touch accumulation issue...

    Hi James,

    The touch accumulation issue persists in this build.
    Did you ever get round to that debug version?
  83. Replies
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    Sure, happy to try and help get to the bottom of...

    Sure, happy to try and help get to the bottom of this.
  84. Replies
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    Touch across frame working wonderfully now :D....

    Touch across frame working wonderfully now :D.
    Thanks, that was a biggie!

    A thought on the touch accumulation bug.

    I'm not sure if this is possible but........is ti possible to clear whatever...
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    Yeah. What I do is put a counter on the screen...

    Yeah. What I do is put a counter on the screen and always set to number of touches.

    Rap your fingers on thr screen like you would on a desk and the counter accumulates.
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    Great stuff :D

    Great stuff :D
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    For the record, I'm testing on a Jellybean 4.1...

    For the record, I'm testing on a Jellybean 4.1 device if that matters.
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    I can confirm the touch no longer registers as...

    I can confirm the touch no longer registers as negative when you release your finger.

    Unfortunately the issue remains where no touch is registered at the start of the frame.

    For example, I...
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    [RC 3 ] Scrolling display bug.

    I'm not sure if this is my coding or not but I can't seem to fix it and it renders fine on windows.
    This is quite a severe one.

    What I've done is made a level 8000 pixels wide.
    I use fastloops...
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    Further issues with multi touch. If you are...

    Further issues with multi touch.

    If you are holding a finger on the screen when you jump to frame, the device does not register the touch when you jump to the next frame and wen you release your...
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    Narrowed it down to if you touch the screen with...

    Narrowed it down to if you touch the screen with more than 2 fingers at once it adds a "permanent touch" that doesn't release.
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    [Bug] Multi Touch Issues

    I imagine this this will be with the extension and not the runtime.

    If have lots of rapid touches, they do not always release.
    I had unexplained bugs that were driving me mad but finally sussed...
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    I've just done another test app ( not bothered...

    I've just done another test app ( not bothered uploading as it's easily explained. ).

    Every second I set Joystick x to a random coord and random y coord.
    It moves for what seems like 1 tick of...
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    Yeah, the Joystick is pretty much still unusable...

    Yeah, the Joystick is pretty much still unusable if you can't move it.
    I tried a few different things there and can't get it to budge from the bottom corner.

    Even if your app is smaller than your...
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    Superb, I'll check that out tonight. Thanks.

    Superb, I'll check that out tonight.
    Thanks.
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    It works fine on my HTC One x Plus. Fun little...

    It works fine on my HTC One x Plus.
    Fun little game.

    The scores don't show is one issue.

    Game play wise, no lag or slow down.
    Very smooth.
  97. Ten Minutes To Christmas out on Google Play

    This has been out a few days now but thought I would post in here about it :).
    I've already let Jeff and Yves know as requested.

    A wee platform game in the vein of Manic Miner.

    ...
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    Looks cool. Purchased.

    Looks cool.

    Purchased.
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    Rotation help please......

    I have a game I'm making with 2 objects.

    Object A in the middle of the screen and object b orbiting it using the clickteam circular movement object.
    I'm trying with no success to get the orbiting...
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    Would it be possible to add a minimum screen size...

    Would it be possible to add a minimum screen size selector to the android properties where you select GPU, minimum runtime etc as these are all the manifest options.
  101. Replies
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    Minimum Screen Size

    Is there a flag you can set to make the generated androidmanifext.xml file set minimum screen size?

    Here's what I'm talking about.
    ...
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    Ah great. I'll try that tonight. Thanks.

    Ah great.
    I'll try that tonight.

    Thanks.
  103. Replies
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    The issue I'm having is I generate a key and...

    The issue I'm having is I generate a key and apply it.
    I build and run to my phone and it works fine.
    I build and run again then it wont work.
    I'm puzzled as to why it's not working.
    I'm...
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    Yeah, second live wallpapers. That would be...

    Yeah, second live wallpapers.
    That would be superb!
  105. Replies
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    It seems to work the first time I create a new...

    It seems to work the first time I create a new key then not after if I try to build and run in release mode again after a tweak.

    Do you need to gen a new key every time?
    Should you only be...
  106. Replies
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    Signing your app

    I'm trying to test my app in release mode.
    I'm generating my key as advised in the docs but the device wont run it.
    It goes through the whole build and run process and then nothing happens.
    I've...
  107. Replies
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    This bug is still present in RC3. You pull up a...

    This bug is still present in RC3.
    You pull up a dialogue with the event if back button is pressed.

    I use 2 buttons, yes and no to quit to title or not.
    When you click no, the dialogue closes but...
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    [RC2 - Bug} - Force Animation Frame

    If you use the event at start of frame force animation frame x, the object remains frozen on that frame permanently. The animation does not start.
    Works ok in windows runtime.

    James,

    I'll pm...
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    Superb. Thanks for that.

    Superb. Thanks for that.
  110. Replies
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    Music Advice Please

    I've been busy testing away and finding little to no issues now which is ace.
    I'm almost at the point of having a game I could realease but music on android eludes me.

    Those who have games out...
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    Yeah, not too tough to start with. The asteroid...

    Yeah, not too tough to start with.
    The asteroid bit gets a bit hectic and it's quite tough to get them all but that's actually a good thing.
    No point in a game with no challenge.

    One thing, it...
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    Happy to report no obvious bugs on HTC One X +...

    Happy to report no obvious bugs on HTC One X + with Jellybean 4.1.
    Runs fine, no slowdown.
  113. Replies
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    I'm happy to test on My sensation XE Running ICS...

    I'm happy to test on My sensation XE Running ICS ( Or HTC One x + if it comes today )
  114. Replies
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    Views
    859

    Thanks guys, that's totally changed my...

    Thanks guys, that's totally changed my understanding and works a treat!
  115. Replies
    8
    Views
    859

    Thanks guys, I'll have a look and James, I'll...

    Thanks guys, I'll have a look and James, I'll post my example after work later for you to look at just in case it is a bug and not my sloppy coding lol.
  116. Replies
    8
    Views
    859

    Small bit of advice please

    I'm having trouble with multiple touches.
    The way I test for an object touch is if mouse is over an object and left mouse key is pressed then blah blah blah........

    That works for one object but...
  117. Replies
    1
    Views
    722

    I've noticed something with this and I don't know...

    I've noticed something with this and I don't know if this information will help narrow the issue down.......

    If you have device selected as touch joystick in the frame properties and try to move...
  118. Thread: Planet Wars

    by scottige
    Replies
    21
    Views
    3,277

    I can't see it on play store on my device. HTC...

    I can't see it on play store on my device.
    HTC Sensation XE.

    It allows me to buy it on the website and send to my phone however which I have done :D
  119. Thread: Scottige

    by scottige
    Replies
    8
    Views
    1,089

    Backdrop bug. If you set the alpha blend...

    Backdrop bug.

    If you set the alpha blend coefficient in the properties of the back drop to 112 ( for example ) the backdrop shows semi transparent in the event editor.
    Wen you build and run it is...
  120. Replies
    1
    Views
    722

    [Bug-RC1] Virtual Joystick Position

    Set joystick position still does nothing.
    Wherever you tell it to be, it still sits at the bottom left.

    I've attached a simple MFA that has only the joystick and tries to set its position to the...
  121. Replies
    5
    Views
    1,174

    Yeah. I reported this too. Waiting for it to be...

    Yeah. I reported this too. Waiting for it to be sorted to continue as it really is impacting on the project I'm testing with.
  122. Replies
    6
    Views
    1,016

    That sounds like a plan. I'll look into that,...

    That sounds like a plan.
    I'll look into that, thanks!

    Don't be surpriesed if I come back cap in hand after trying for help ;)
  123. Replies
    6
    Views
    1,016

    A friend works as an IT guy in a school and kids...

    A friend works as an IT guy in a school and kids are messing around with .bat files.
    He's trying to log when people run them and asked if it's something you could do in MMF2.
    He's wanting to make a...
  124. Replies
    6
    Views
    1,016

    Yeah, I had a try with that and must admit it...

    Yeah, I had a try with that and must admit it went a bit over my head :D.
    My experience lies with making guys jump on platforms lol.

    If someone could be so kind as to rustle up an example, I'd be...
  125. Replies
    6
    Views
    1,016

    Detect if a .bat file is running

    Is it possible to detect if a .bat file is running?
    For example, I want to create a small program that detects if someone has run a .bat file and log the activity.
  126. Thread: Scottige

    by scottige
    Replies
    8
    Views
    1,089

    Recently just got back to this. Been working a...

    Recently just got back to this.
    Been working a lot of overtime recently.

    Counters do indeed display trailing zeros fine.

    Exporter running smooth on firefox with roughly 250 objects on a static...
  127. Thread: Scottige

    by scottige
    Replies
    8
    Views
    1,089

    Hmmm apologies, it appears to be working in my...

    Hmmm apologies, it appears to be working in my latest build so it must have been me or firefox being twitchy.
    I have noticed another bug however.

    Counters are not showing the trailing 0's in...
  128. Thread: Scottige

    by scottige
    Replies
    8
    Views
    1,089

    I should note it works fine on PC and Android...

    I should note it works fine on PC and Android runtimes.
  129. Thread: Scottige

    by scottige
    Replies
    8
    Views
    1,089

    [Bug - Set Alpha Blend Coefficient]

    I have an active object that I rotate, scale and alpha blend to fade it out.

    The scaling and rotation works fine but as soon as I start to up the alpha blend it seems to max it out and make the...
  130. Thread: Scottige

    by scottige
    Replies
    8
    Views
    1,089

    Scottige

    I've not experienced any real bugs yet but I've only had a few hours on it.
    I'm developing a small game side by side with android and HTML5.

    So far I have 100 stars rendering fine.
    Main player...
  131. Replies
    100
    Views
    6,291

    I'm pretty much just waiting for the next build...

    I'm pretty much just waiting for the next build as I rely heavily on the virtual joystick and that being broken as pretty much put a stop to my projects.
  132. Replies
    6
    Views
    876

    [Bug/Question - Beta 32] Touch Joystick

    I can only get the joystick to display in my game.

    Before beta 31 the stick and button were displaying fine, now just the stick displays.
    Also the control object doesn't seem to work.

    No...
  133. It's been the same with every sense 4 rom but you...

    It's been the same with every sense 4 rom but you may be absolutely correct with the GPU rendering.
    I'll give it a go.

    I did provide the crash log but no one has come back advising what's making...
  134. Just to confirm, the exporter will still not...

    Just to confirm, the exporter will still not render on the newer ICS with sense 4 in Beta 31 with the new renderer.
  135. Did you manage to have a look at this anyone? Do...

    Did you manage to have a look at this anyone?
    Do you think it's something that will be sorted in Beta31 with the new engine?

    I downgraded to a sense 3.6 rom and while it aint freezing my phone,...
  136. Replies
    3
    Views
    697

    It's with all, the stick and the buttons. I'd...

    It's with all, the stick and the buttons.

    I'd consider this quite an important one to fix as android screens are all shapes and sizes and if you keep aspect ratio, you end up with ugly borders.
  137. Replies
    3
    Views
    697

    Figured out what was causing it. If you don't...

    Figured out what was causing it.
    If you don't have keep aspect ratio ticked, it throws the touch joystick off and you need to press above it for the touch to register.

    Is this something that...
  138. Replies
    3
    Views
    697

    [Bug/Question - Beta 30] Touch Joystick

    Whenever I use the touch joystick, it doesn't register touches.
    I thought it wasn't working at all at first but then I realized that it's registering the touch above the joystick and buttons.

    For...
  139. It's not ICS specific. My previous software was...

    It's not ICS specific. My previous software was ICS and it ran fine, more the new version of the HTC software that seems to be causing it unless the newer software is an updated version of ICS that...
  140. [Critical Bug - Beta 28] Crash on HTC Sense 4

    I'm always updating my phone to the latest software available.

    I have updated to an HTC Sense version 4 rom.
    Whenever I try to run a game it just displays a black screen then freezes the phone....
  141. Replies
    6
    Views
    835

    [Bug - Beta 28 sound issue]

    I know there's been several soud issues reported so I'm sorry if this is going over old ground.
    I've not seen this particular one.

    Triggering sound effects seems ropey at best.
    In my game I have...
  142. Replies
    2
    Views
    520

    [Question - Installing External Media]

    How would you package an external MP3 with your APK and tell it what dir to install into?
    For example, I have title.mp3 and want to include it with my game with android audio.

    If I manually add...
  143. Replies
    4
    Views
    866

    I'll give this a go after work tonight. Got an...

    I'll give this a go after work tonight.
    Got an idea for a different system that doesn't rely on such precision but would still like to hear how teh clicks are registered an if it's possible to...
  144. Replies
    4
    Views
    866

    Yeah, I thought of that but would still be...

    Yeah, I thought of that but would still be interested to hear and that would still be hit and miss as I wouldn't know what part of my finger would be acting as the mouse pointer therefor not getting...
  145. Replies
    4
    Views
    866

    [Question] User Clicks On Object

    How fine is this?
    Is it a 1 pixel area like a mouse pointer?

    I have a moving object on the screen that you have to tap but it seems very hit or miss whether it registers the click or not which...
  146. Replies
    2
    Views
    554

    Ahhh. I certed my other game and didn't know that...

    Ahhh. I certed my other game and didn't know that would bugger things up :D.

    Ta muchly.
  147. Replies
    2
    Views
    554

    Beta 26 - Failing to build

    When I try to build and run, I get this crash log.

    My "main game" runs fine but when I created this new app it crashes.

    Could someone have a look adn advise please?

    Buildfile:...
  148. Replies
    16
    Views
    3,555

    This may be a question for a different thread but...

    This may be a question for a different thread but how do you bundle your external sounds with the APK when adding the app to market?
  149. Replies
    16
    Views
    1,903

    Some nice reviews with the timer.

    Some nice reviews with the timer.
  150. Replies
    3
    Views
    728

    I've been trying to get music to work with not...

    I've been trying to get music to work with not much luck.
    MMF2 only seems to allow you to play midi natively without the extension.
    Is this the case?

    If so, how would you bundle your external...
  151. Replies
    16
    Views
    3,555

    Ah right, cool. That explains it.

    Ah right, cool.

    That explains it.
  152. Replies
    16
    Views
    3,555

    I'm having trouble getting this to work. I've...

    I'm having trouble getting this to work.

    I've used the expression at start of frame prepare file "title.mp3"
    then Play file looped
    I get no sound
    I've also tried it with ogg

    I have include...
  153. Replies
    191
    Views
    17,538

    In a similar vein, I'd really like to see...

    In a similar vein, I'd really like to see associative array as I use it in almost every project I've ever done.
    Just find it more robust and easier to use than Ini.
    The encryption features are...
  154. Replies
    3
    Views
    728

    [Question] Music Formats

    What music formats does the exporter currently support?
    Is it just midi?

    I mean without the extension.

    With the extension, how would you go about adding your external file to your game to...
  155. Replies
    10
    Views
    990

    Thought it was worth a bash as I believe that...

    Thought it was worth a bash as I believe that android 3 and 4 are pretty much built on the same technology.
    I don't need to hold my phone back anymore as I've been jumping between flashing it with...
  156. Replies
    10
    Views
    990

    I can happily report that my main test game is...

    I can happily report that my main test game is now compiling and running on ICS 4.0.3!
  157. Replies
    5
    Views
    1,374

    Oh sorry, Beta 20.

    Oh sorry, Beta 20.
  158. Replies
    5
    Views
    1,374

    When I do it 2 instances of the dialogue open on...

    When I do it 2 instances of the dialogue open on top of each other.
    You can see both opening, like when you open 2 folders in wondows at once on top of each other.

    You press a buton, instance 1...
  159. Replies
    5
    Views
    1,374

    [Bug?] Android Object/Android Menu Combo

    When I use the command on back button pressed on android object, show two button alert dialogue it opens 2 instances of the dialogue even when I use the only once when event loops condition.

    I've...
  160. Thread: Storing Data

    by scottige
    Replies
    14
    Views
    1,419

    Thanks. I'll give that a go.

    Thanks. I'll give that a go.
  161. Just going through old threads seeing if any of...

    Just going through old threads seeing if any of my issues have been reported before.

    I have a counter ( yellow text ) where I add score.
    Through the normal level that's fine but at the end I have...
  162. Thread: Storing Data

    by scottige
    Replies
    14
    Views
    1,419

    Sorry to be a total noob here but could someone...

    Sorry to be a total noob here but could someone give me a quick run down on how to use the ini object?
    I've never actually used it, I use associative array on normal MMF2.

    How do you create it...
  163. Excellent, working fine now. Cheers for the...

    Excellent, working fine now.
    Cheers for the quick fix.
  164. [Build Error - Beta 19] Game no longer builds

    My game that was building fine yesterday on Beta 18 will not build on Beta 19.
    I've not changed anything, I've just updated to Beta 19 and tried to build and run.
    Here is the output log.
    ...
  165. Replies
    2
    Views
    702

    Right, I've determined it's not actually the...

    Right, I've determined it's not actually the sound. I removed the sounds and it still happens.
    The only other events going on are that I'm reducing the scale of the tiles.

    Set scale to XScale(...
  166. Replies
    2
    Views
    489

    Hi. I changed the border coulour and you are...

    Hi.
    I changed the border coulour and you are right, it now flashes black now that I've changed it.

    I hope it's possible to remove the flash alltoghether tho as it will really break up the flow of...
  167. Replies
    2
    Views
    489

    [Annoying Glitch - Beta 18] - Next Frame

    When you use the next frame command there is a very noticable flash of a white screen between frames.
    It probably existed before but I'm only now majorly using frame flipping.

    For example, my...
  168. Replies
    2
    Views
    702

    Any joy with this one? Anyone experiencing...

    Any joy with this one?
    Anyone experiencing similar problems or is it just me?

    It appears to be happening more frequently since upgrading to beta 18 and api 13.
  169. [Bug - Beta 18] Backdrop Objects Vanishing

    Whenever I use the re start frame command, all my backdrops vanish.

    Actives, counters etc are fine but all backdrop objects vanished.
    I tried it with a fresh app just in case it was my...
  170. Replies
    2
    Views
    794

    Working as it should now :)

    Working as it should now :)
  171. Replies
    22
    Views
    1,817

    For the time being Arcade Tilez but that may...

    For the time being Arcade Tilez but that may change at the final release.
    I'll get a version that you can finish, exit properly etc over the week end and fire it over to ya.
  172. Replies
    22
    Views
    1,817

    Warning, it's 8 bit retro style tho lol.

    Warning, it's 8 bit retro style tho lol.
  173. Replies
    22
    Views
    1,817

    I'm working on a puzzle game where you need to...

    I'm working on a puzzle game where you need to move balls over tiles to break them. Break all the tiles and the exit opens.

    It's at a playable state.

    I'll pretty it up a bit and fire you a demo...
  174. Replies
    10
    Views
    990

    I don't suppose the next beta is going to support...

    I don't suppose the next beta is going to support android 4.0/ICS?
    It's just that my phone has been updated to it and can no longer run any projects.

    With any new devices from now on coming with...
  175. Replies
    191
    Views
    17,538

    One I would like is platform swing. I've also...

    One I would like is platform swing.
    I've also requested this in the flash forum lol.
  176. Replies
    2
    Views
    794

    [Bug] - Alpha Blending

    I've attached the file in question.

    On the PC it works fine.
    At the start of the level I place the number and increase the alpha blend co-efficient to fade the numbers out.

    When I run it on...
  177. Replies
    1
    Views
    683

    I'm also having a problem with this object. I try...

    I'm also having a problem with this object. I try to put sleep prevent on and MMF runtime just crashes when testing it on the pc.
  178. Replies
    2
    Views
    702

    [Crash] - Sound Problem Crashing Game

    I've attached a crash log of my project.
    It's strange, the problem is intermittent.

    I had to run through the level a few times to get it to crash but the issue happens sometimes when it plays the...
  179. Replies
    15
    Views
    1,253

    http://www.gsmarena.com/htc_sensation_xe-4164.php...

    http://www.gsmarena.com/htc_sensation_xe-4164.php

    HTC Sensation XE
  180. Replies
    4
    Views
    590

    New phone purchased. 1.5 GHz dual core powerhouse...

    New phone purchased. 1.5 GHz dual core powerhouse with decent gpu and 700 odd meg o ram. I can get back to some decent testing now.
  181. Replies
    4
    Views
    590

    Deffo getting my new phone this week end (...

    Deffo getting my new phone this week end ( Finally! ) so I'll be able to get back to testing proper. I think it's a gingerbread OS phone I'm getting. If It's ICS that's on it I'll have to wait until...
  182. Replies
    10
    Views
    990

    I updated my wildfire to android 4 to test it and...

    I updated my wildfire to android 4 to test it and got a crash log for you.

    02-11 17:31:03.334: I/DEBUG(103): 46b46ab0 46a036ec ...
  183. Replies
    10
    Views
    990

    Sure. I've asked him to install the SDK and...

    Sure.

    I've asked him to install the SDK and get a stack trace for us.
  184. Replies
    10
    Views
    990

    Ice cream sandwich - Android 4.0

    Sorry if this has already been covered but I had a friend try an app on 4.0 and it just crashed back to desktop.

    Just in case it was my code I created a bare bones app with a background object...
  185. Replies
    4
    Views
    590

    Not been around much recently. My new phone...

    Not been around much recently.
    My new phone plans were put back a bit so I tried again on my trusty Wildfire.

    I updated to the latest beta today and started a new project.

    No bugs to report...
  186. Replies
    0
    Views
    542

    Platform Swing Object

    Is this likely to be ported to flash?
    Is it a simple job or too much work to be viable?

    I minly make platform games and use this a lot.
    Granted there are manual methods but I really like this...
  187. Replies
    4
    Views
    590

    Well. Should be getting my new HTC Sensation XE...

    Well. Should be getting my new HTC Sensation XE in 2 weeks now so should be back to this very soon.
    Dual core 1.5 ghz with powerful GPU verses my 576 mhz no gpu phone just now will make a world of...
  188. Replies
    4
    Views
    590

    Testing Update

    Due to the limitations of my phone, there's only so much I can do.
    It's so slow for a lot of things, I can't test it to it's full potential.

    I am getting a powerhouse of a phone late Jan tho so...
  189. Replies
    100
    Views
    6,291

    I'm currently working on Wildfire but I'll...

    I'm currently working on Wildfire but I'll hopefully have a faster device soon, then I can really make the most of it as I'm pretty crippled by the wildfire's speed but it does still work, all be it...
  190. Replies
    100
    Views
    6,291

    Ive been working on my tile based puzzle game....

    Ive been working on my tile based puzzle game.
    I've been trying a routine to make the phone respond to different levels of tilt to move the ball.

    Not found may bugs.
    Reported a couple but I'm...
  191. Replies
    2
    Views
    767

    Re: Play MMF2 Game on PC

    Hi.

    Assuming you have the full version of MMF 2, just select Stand alone application from the build type menu.

    To find this, click on the main application in the main workspace toolbar, then on...
  192. Replies
    7
    Views
    1,063

    Re: Bug : Android Lights [Beta]

    Hi. Yes.
    Is it a permissions thing with the beta 7 permissions?
  193. Replies
    7
    Views
    1,063

    Re: Bug : Android Lights [Beta]

    I've added the debug log....
  194. Replies
    7
    Views
    1,063

    Bug : Android Lights [Beta]

    When I start a frame with the extension in it, it crashes the app, even when there are no events in it.

    I've added it to a previously working app and it crashes the app when I move to the frame...
  195. Replies
    34
    Views
    5,566

    Re: Android Lights [Beta]

    Very handy. I'll give this a try later.
  196. Replies
    4
    Views
    1,108

    Re: Random Number Question

    Sorry, trying to get to grips with these random numbers :).

    Would 1+(3*Random(2)) give me 1 or 4?
  197. Replies
    4
    Views
    1,108

    Re: Random Number Question

    Ah great!

    Thanks.

    I should be able to tweak that for all the pads.
  198. Replies
    4
    Views
    1,108

    Random Number Question

    This is probably a silly question and something obvious I'm missing but here's my issue.

    I have various pads on my game that an enemy moves over.
    When it hits it it changes direction.

    I assign...
  199. Replies
    6
    Views
    842

    Re: [bug] beta 7: resize display problem

    My game is in landscape.
    I've not actually tried portrait yet but I'll try and give that a go tomorrow.

    It's worth noting that the game is coded to the exact resolution of the phone ( 320 x 240...
  200. Replies
    6
    Views
    842

    Re: [bug] beta 7: resize display problem

    A related issue.

    Now, I'm sure this is probably because the wildfire doesn't have a GPU but resize just seems to shift the screen 1/4 down the screen cutting off the bottom and leaving a white...
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