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  1. Extremely late to this thread; but thank you so...

    Extremely late to this thread; but thank you so much! These are amazing shaders...
  2. Cosine behaves strange when reading object values

    Currently, my code looks like this.

    For Each Object C Run loop "AngleCheck"
    > Set Value1 to Angle between ObjectA and Object B
    > Set Value2 Cos(Value1)

    Value1, currently, always equals...
  3. Two of the same objects interacting with each other?

    Hello,

    I'm having difficulty having the same actives work with each other...

    I have two of the same object, "Level 1 sphere". When they collide with each other they should both be destroyed and...
  4. They are already the centered, I played around...

    They are already the centered, I played around with the hotspot and it didn't do much good. It seems like there's a LARGER collider that shows up when the player moves?
  5. Collision issues with 8D movement (using the physics object)

    I have created an active object with the 8D physics movement type.

    I have also created an active to act as an obstacle with only one event.

    25011

    When the player is moving in the exact...
  6. I've actually figured out what's causing the...

    I've actually figured out what's causing the problem, and how to work around it. The main problem is impatience and a slow PC.

    After saving and shutting down my computer I'm assuming that fusion...
  7. Saving and repeatedly losing selective coding

    For some reason I keep losing ridiculous amounts of code, all tied to active objects. Backdrops haven't been affect as I'm aware.

    I DID save my progress and upon rebooting Clickteam 2.5 I've lost...
  8. Saving and repeatedly losing selective coding

    Moved to 2.5's thread
  9. Player obstacles freeze the player entirely instead of stopping them [WITH GIFS]

    I'm aiming to create a top-down view RPG styled game, when my player collides with a backdrop they push inside of the back-drop slightly and completely restrict player control.

    The player gets...
  10. Right, thanks for the recommendations! I didn't...

    Right, thanks for the recommendations! I didn't realize I put my thread in the wrong place either, I'm still getting used to the site. Is there anyway I can move the thread without reposting it?
    ...
  11. [BUG?] Suddenly losing all code of an active object but not the object itself

    After editing the sprite of an entirely new active object I decided to go back and check on my code and realized that ALL events involving my player object (Which I was not editing at the time) had...
  12. Can't believe I didn't think of that... Thanks!...

    Can't believe I didn't think of that...
    Thanks! I'll give that a shot
  13. Programming my own movement system?

    Hello! I'm trying to program a top-down RPG game and am trying to simulate sliding on ice.
    An easy way to do this is by decreasing both acceleration and deceleration, so the character has trouble...
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