If I got you correctly......
Type: Posts; User: defisym; Keyword(s):
If I got you correctly......
You can retrieve them ONLY after you add them in active's properties.
I've done the same thing like yours.
Try using two string parser objects.
Actually it's called as "parent & child", and there is an official Guide (PDF).
I forget where I downloaded it.
In DX11 mode, the layout of String objects will be wrong, spaces in the beginning of the strings are ignored in runtime, while it works properly in DX9.
This bug has been in existence since 2.5+...
I think you can find what you need here.
About two monthes for me.
"Don't Include at Build Time" really will be very useful!
Imagine now you are designing your game's UI and all your levels are generated in runtime, you need a reference picture to make sure objects...
For me, most of the features are very practical and stable.
The only problem is that in DX11 mode, the layout of String objects will be wrong.
This bug has been in existence since 2.5+ release:
I think "Create object from another application by name" will be useful also.
e.g. save big animations in another mfa (like library does) and keep main mfa/exe smaller
I don't know if I have understood correctly......
1. Spread value will spread from new object to old object, ID of an object won't change if older's aren't destroyed.
2. If you want to destroy or...
According to steamwork documents:
This means that steam doesn't care the quality of your game, they just need to make sure it is a game.
You know, it's much easier to upload to steam by steam...
I think the leak is mainly due to FireFly 2D Text Object, I still got a leak even I stop the engine and destroy everything. if remove it from the frame, although memory usage is still growing, but...
I think it might because they forget to release some of allocated memory in DestroyRunObject() routine (like other extensions)...
As we all know, 3D engine is much more complicated X) .......
I found this issue by accident.
The example .MFA is based on firefly example : Basics - Splitscreen.
Add a new event :
* timer > 2000
storyboard controls : Restart the...
Only 4 frames per second here......
i5-6200U, 8GB, GT 940M.
I think it's time for me to buy a new laptop.
Clipboard I think.
Sub thread do the work and send through clipboard, Fusion receive it and sent control messages to a file, which is checked by main thread......
of cause fusion supports...
check this? I have made this effect three years ago.
1. you can try to find it here: http://dark-wire.com/store/extlist.php
2. copy mmf2u.exe and rename to mmf2.exe. it works sometimes.
Thank you for your hard work.
Seems no one else have noticed this problem.
Actually, there is a debug layer, which should be hidden (Or shown, control by event).
One way is to show it and hide in events, another is hide it and show it in events.
The first works, but...
weird, it really works for hiding.
but, if you uncheck "visible at start" in layer's properties, and event like this:
* Start of Frame
Layer object : Show layer "Hide"
* Start of Frame
Layer object : Hide layer "Hide"
If frame has a fade in transition, this event won't work properly.
(e.g. a layer with debug parameters, show or not controlled by a global value...
scope directly in the expression I think.
int return_fixed_value(active* active);
int return_object_X(int fixed_value);
Click the file name of the selected file.
P.S. you can always rename a file by press F2 in Windows Explorer, and other places in fusion (e.g. rename object in frame editor), but you can't use it...
I don't think so
You can simply use a "start of frame" event in each event page to change a global string to see the ordering.
Yes it's in Windows SDK.
You can check this thread:https://community.clickteam.com/threads/105517-Fusion-2-5-DX11-Shader-Compile-Tool-Custom-By-Defisym
So we don't need font embed object in DX11 ? cool:D
Note: 2.5+ features' shortcut currently could not be changed cause they aren't added in.
I think child event is something like syntactic sugar (e.g. *(a+i) and a[i] ), you don't need to worry about where to use it, cause you can use it everywhere.
Besides, if you have already got used...
string parser object can access a specific line if you use line break symbol as a delimiter.
Note: maybe slow when your text file size is large.
Just delete the files. X)
A Stupid Solution......
Maybe like this……？If I didn't misunderstand……
Search for 10 times cause Fusion now only have 10 alterable strings.
Just convert counter's current value to a string,use string object for display,start a fastloop that loop times depend on the length of the string,then use extract sub string function to add ",".
I tried to send an e-mail to clickteam but until now they didn't reply it
Try using alterable values of the object as the counter, and use behaviours instead of frame events
you can get it in expression
and you'll find out it's just 0 and 1
May be you forgot to set the parameters
I add a string object in the frame with pixeloutling，use fastloop to change alterable string and creat Multiple options，and it works well when run the application from CF 2.5
if run as stand along...