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  1. Replies
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    What you're doing and what you're explaining...

    What you're doing and what you're explaining doesn't match for me - so I'm still confused about why you're doing things the way you are.

    What I've done is to follow your explanation, rather than...
  2. Replies
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    There isn't an easy way. I write the game on...

    There isn't an easy way.

    I write the game on one frame and only when I'm happy with it and it's working then do I make the other frames. When you do it this way the other frames are identical to...
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    I don't understand what you're doing or why...

    I don't understand what you're doing or why you're doing it.

    If you want the target to look in a certain direction you can create an object where the player has clicked and set the target to...
  4. You know making games is like a lottery - you're...

    You know making games is like a lottery - you're not going to win if you don't at least buy a ticket. And most people never win - but some people do. So we play, buy our tickets, put our games out...
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    Your link isn't working.

    Your link isn't working.
  6. I have no idea if stopping / starting objects...

    I have no idea if stopping / starting objects that are kept in memory would be better than creating them - I rather think keeping a lot of objects in memory, is using that memory and that leaves less...
  7. Minimum version is 4 - what Fusion allows. ...

    Minimum version is 4 - what Fusion allows. Across all my games I probably have one user using Android 4.2 and 1 user using Android 4.4 per game . I pick up almost no players from South America -...
  8. I can't really say. Your best bet is to just...

    I can't really say. Your best bet is to just test what you're doing on an old device as you go along - there really isn't a better way of doing it.

    But I don't see a market for games for older...
  9. If you're aiming the fog effect, from your other...

    If you're aiming the fog effect, from your other post, to work on these entry level devices - that's not going to happen. The fog will be pixelated and not look good. Also I have no idea if Fusion...
  10. A larger graphic uses more memory - because...

    A larger graphic uses more memory - because Fusion "holds" the full size of the graphic in memory.

    But how large is your pine tree? Because at the size of your image here, I doubt it would...
  11. Replies
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    The always condition isn't foolproof - it's...

    The always condition isn't foolproof - it's triggered when Fusion gets there going down your list of events and if you have a lot of events or a slow device, it might be drawn before it gets to that...
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    You set the alpha-blending co-efficient to 0 or...

    You set the alpha-blending co-efficient to 0 or 255 when the player overlaps. Then add 1 or subtract 1 until it reaches the other end i.e. fades out / fades in.

    For example:
    Player overlaps roof...
  13. None of the devices I test on had this error. So...

    None of the devices I test on had this error. So I can't test if it's fixed - because I wouldn't know.

    This version, that this crash is on, was whatever version was current in September 2019. ...
  14. Feedback on Crash java.lang.NullPointerException

    Crash report from Google Play in case this is meaningful or fixable information. There's only 1 report - so the problem is specific to this device.




    Today, 6:08 AM on app version 4

    ...
  15. It might be that sound is disabled for Fusion in...

    It might be that sound is disabled for Fusion in your volume mixer - right click on your sound icon (speaker) in windows and then select volume mixer - you can see the volume Fusion is meant to be...
  16. Add in: PlayerCollision Flag 0 is off Into...

    Add in: PlayerCollision Flag 0 is off

    Into where you have PlayerCollision is overlapping WallClimb.

    PlayerCollision Flag 0 is off
    + PlayerCollision is overlapping WallClimb


    Because that...
  17. See if this attachment works for you. I've...

    See if this attachment works for you.

    I've played around with it a bit - put all your global events into the frame - just so that I could read it easier. (I also changed your frame - because I...
  18. Just check that you're not accidentally changing...

    Just check that you're not accidentally changing it yourself - because in quite a few places you manually code the animation changes i.e take them all out and then put back those you need.

    It's...
  19. You should try to change it with the mouse click...

    You should try to change it with the mouse click or arrow events:

    On pressing space bar
    change to the jump animation
    jump etc.


    Else you need to activate / deactivate stuff - by...
  20. You have an array in your binary data - the game...

    You have an array in your binary data - the game won't run unless I delete it. I don't know if you are using it in the game.

    You are running a loop "goa" 9 times - it clearly is running, but I...
  21. You have 4 commands: Platform Movement object -...

    You have 4 commands: Platform Movement object - Object is moving / jumping not moving etc.

    These commands will trigger all the time, they're not enabled / disabled by flags or groups or anything....
  22. I was looking at your example, couldn't find a...

    I was looking at your example, couldn't find a good solution. Apparently nobody else could either - since nobody has answered you.

    The only idea I have is to split your objects. So that each...
  23. The options under the main display - doesn't...

    The options under the main display - doesn't apply to Android - except for the Heading part - so what you tick there is ignored.

    On the Android side I don't think you're going to fit correctly...
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    Save the content as a string i.e. set a string to...

    Save the content as a string i.e. set a string to retrieve the contents of the edit box.

    The player will be seeing the string - and if they click on the string, then create an edit box for them to...
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    You can use an edit box - if the player clicks in...

    You can use an edit box - if the player clicks in it, it auto pops-up a keyboard. The player can type in any number in it. Then you can save it in an ini file - where you can retrieve it again. ...
  26. What do you mean by mini map? (I understand it...

    What do you mean by mini map? (I understand it as a small map showing the player where they are in the game - but then 1280 x 720 would be far too big for that.)

    If you mean that's the size of...
  27. Replies
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    If you look at the debugger while running your...

    If you look at the debugger while running your game from Fusion - then it will show you how much memory it's using.

    The comments are only there for your benefit - they're not part of the game.
    ...
  28. There are a few glitches reported in the comments...

    There are a few glitches reported in the comments of the video - one of them being, things only worked if there was 1 enemy or enemy type.

    It just seems like a very complicated way of achieving...
  29. I don't know why. I can't get your black object...

    I don't know why. I can't get your black object to do anything - not even a basic collision will work with it.

    What I did do was:

    Delete the black enemy.
    Clone the pink enemy and made a...
  30. Attached is an example of how it would work -...

    Attached is an example of how it would work - from both sides

    Frame 1 - the enemy will shoot if the player is in range.
    Frame 2 - the enemy will only shoot if the player is in range and the...
  31. You just have the enemy direction set wrong -...

    You just have the enemy direction set wrong - yours is opposite to what it should be.

    Change it so the enemy is looking right.
  32. If the player overlaps the trigger - turn a flag...

    If the player overlaps the trigger - turn a flag on for the player - let's say flag 1

    Then start a new event

    If flag 1 of player is on
    + all the x, y & direction stuff
    = then shoot
  33. You have your layers reversed - the panorama...

    You have your layers reversed - the panorama background needs to be layer 1, the platforms layer 2, the player layer 3. But then the player won't have an interaction with the platform.

    Layer 2...
  34. Test the position of the enemy relative to the...

    Test the position of the enemy relative to the player & its direction. Something like this:

    y position of Enemy <= y position of player + 5 (They're on the same platform)
    y.position of...
  35. I could get smooth scrolling by using 8 direction...

    I could get smooth scrolling by using 8 direction movement and turning on Vsync in the display properties - however, I understand that doesn't help you.

    The person you need to ask if this is...
  36. If I inactivate lines 48 + 50 in your global...

    If I inactivate lines 48 + 50 in your global events - then everything seems to be working.
  37. I noticed now - playing around with it - that...

    I noticed now - playing around with it - that some of your tokens have the hot spot set as centre of mass - which is not the centre of the block. This is going to make a lot of things fail - they...
  38. The scrolling in Fusion is generally smooth -...

    The scrolling in Fusion is generally smooth - However, in your example you have a virtual width of 50 000 and virtual height of 50 000. It seems like Fusion is tiling the backdrops somehow to make...
  39. There are a couple of tutorials floating around...

    There are a couple of tutorials floating around for sliding blocks and sliding puzzle games that move the block a few pixels at a time until it reaches an exact position - then repeats.

    Something...
  40. It's the physics of your spaceship that's doing...

    It's the physics of your spaceship that's doing this - it's never static and your frame is centred on it - that way your frame is always jittery.

    The only solution I can think of is to create a...
  41. The group that isn't working has these problems:...

    The group that isn't working has these problems:

    1. You delete objects without scoping for them - checkdiagright / left and down - so it deletes all of them - and some are still being used by...
  42. Replies
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    I'm not 100% sure I understand what you're...

    I'm not 100% sure I understand what you're asking.

    I've attached an example in a .mfa - see if it helps you.
  43. I've never seen that message - but I have the...

    I've never seen that message - but I have the same problem. Every one of my games when installed on a tablet will get a Google Play warning that the game is not optimized for tablets and might not...
  44. That's because the maximum velocity is set to...

    That's because the maximum velocity is set to only 100 - he hardly gets off the ground. Set it to 500 or 1000 if you want him to jump again afterwards. (Line 25 - Set Maximum Y Velocity to 1000)
  45. The wall climb code - the bit with set velocity...

    The wall climb code - the bit with set velocity to 0 when flag is off - will stop your character from jumping. A way to get around this is to only activate the climb group when it's needed - and...
  46. Replies
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    Sorry, I don't understand what you're asking. ...

    Sorry, I don't understand what you're asking. But maybe this will help:

    You have under the properties of the character - a setting: Use Fine Collision. When you set that on, then Fusion detects...
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    Look under Store Presence - make sure everything...

    Look under Store Presence - make sure everything there is ticked: Content / Store Listing / Pricing & Distribution etc.

    With a new game you have to jump around quite a bit - you have to create...
  48. Replies
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    Sticky: This has to do with the number of frames. It...

    This has to do with the number of frames. It happens to a game with 125 frames. It does not happen to other games with fewer frames even though they're 3x bigger.
  49. Generally, it would help the next person. But if...

    Generally, it would help the next person. But if you are worried about protecting your idea and your dialogue you can delete your attachments:

    Click on Settings - Top right corner of the forums
    ...
  50. Delete Line 62.

    Delete Line 62.
  51. Tick the button - Follow the frame - on...

    Tick the button - Follow the frame - on SueMissionClearDialogue - and then hopefully that works because I don't know how to test it i.e. I can't get to the wrecking ball.
  52. So the main problem was that Sue's first...

    So the main problem was that Sue's first conversation was running at the same time as Sue's second conversation - and since they both were adding 1 to the conversation, it set the conversation to 2 -...
  53. Which frame are you talking about? Take Frame...

    Which frame are you talking about?

    Take Frame 3 for example:

    Lines 16 + 17 are both true at the same time. So they will both trigger and both their commands will run.

    Lines 15 + 19 are both...
  54. Click on the string object - under Runtime...

    Click on the string object - under Runtime Options - tick the block : Follow the Frame under scrolling options.
    That should fix it.
  55. Replies
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    Sticky: I only had that one file open in Fusion. And...

    I only had that one file open in Fusion. And also tested it by closing everything else open on my pc and ending all unnecessary tasks in task manager - that made only a 5 second difference.


    ...
  56. Replies
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    Sticky: In case this is fixable: I've noticed that...

    In case this is fixable:

    I've noticed that Fusion saves slow down as it remains open... despite saving every few minutes (I have to - the electricity can go off without warning.)

    It will start...
  57. If you click the button - Go Advanced - then...

    If you click the button - Go Advanced - then there's a paperclip that will allow you to attach a .mfa
  58. What you also might want to do is to run lines 4...

    What you also might want to do is to run lines 4 and 5 only when a flag is off - and then when lines 8 and 9 are triggered set the flag on - so that they stop lines 4 and 5 also acting on those...
  59. You would paralyze Fusion by creating an object...

    You would paralyze Fusion by creating an object every 10th of a second (100) ... also after you reach 1000 objects which is your frame limit - Fusion will do nothing further because it's creating...
  60. The For Each works like magic -thank you! (I...

    The For Each works like magic -thank you!

    (I was trying lots of other stuff and never once did it occur to me to use a loop...)
  61. If you have the option ticked: Create Ini file...

    If you have the option ticked: Create Ini file in application data folder - then it will create the ini file under: c:\users\YourName\Appdata\Roaming\MMFApplications - and you can use it from there...
  62. Collision and Overlap events both fail in different ways - how to solve?

    Attached is an example .mfa

    Frame 1 uses an overlap event - this fails to scope correctly, so I can't use it.

    Frame 2 uses a collision event - this scopes correctly but then every now and again...
  63. Fusion handles a lot of scoping automatically. ...

    Fusion handles a lot of scoping automatically.

    For example if you have a group of enemies you can give them all the qualifier bad and do something basic like Bullet hits object with Qualifier Bad...
  64. I also abandoned Fusion after I had bought it,...

    I also abandoned Fusion after I had bought it, and returned it to it later, because I didn’t find Fusion logical. But the mistake I had made in learning Fusion was trying to jump into Fusion at...
  65. Replies
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    I'd prefer a system where people posted multiple...

    I'd prefer a system where people posted multiple times instead of editing their posts - because there is no alert that the person has edited it. Also when someone says I'll check and then edits their...
  66. Yes, you can select to build an app bundle...

    Yes, you can select to build an app bundle instead of an .apk - it will then build a .aab file that you can upload to Google Play instead of the .apk - Just select it under Build Type.
  67. Only solution I can think of would be to use the...

    Only solution I can think of would be to use the "stretch to fill" setting instead of the "fit inside" setting.
  68. Replies
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    If your moving character has the 8 direction...

    If your moving character has the 8 direction movement - then it's just simply making 4 buttons - placing them on screen - and putting in a mouse click or touch command

    Multiple Touch Object: ...
  69. Replies
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    When I opened the .mfa it wouldn't because it...

    When I opened the .mfa it wouldn't because it needed the extension - Runtime Object. The one I got from the extension manager says - installed / outdated and shows that it works with Windows / Flash...
  70. Replies
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    At the speed of 4 - my tablet can't keep up - it...

    At the speed of 4 - my tablet can't keep up - it goes out of sync. However, it kept playing the beep - just not always in the right moment - I tried it for 3 minutes. At a speed of 1 or 2 it stays ...
  71. Replies
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    It looks like the person uninstalled the app on...

    It looks like the person uninstalled the app on the day that this is reported.

    Perhaps the person had the game open while uninstalling it which caused this problem.
  72. 64 bit support for all 4 libraries was introduced...

    64 bit support for all 4 libraries was introduced in about September - before that there was 64 bit support for only 3 libraries - which is why you'd get that message from Google Play.

    You should...
  73. Replies
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    Input dispatching timed out

    Input dispatching timed out (Waiting to send non-key event because the touched window has not finished processing certain input events that were delivered to it over 500.0ms ago. Wait queue length:...
  74. Replies
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    I think it was a short beep sound - which is only...

    I think it was a short beep sound - which is only 3kb as .mp3 - the entire game is only running at 50mb - but this was back in December. I just mentioned it now - because it was the same scenario...
  75. Replies
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    That happened to me as well on 292.22 - I had a...

    That happened to me as well on 292.22 - I had a preloaded sound fail on my tablet after I'd been testing the game for several hours - and had left the game open while I wasn't testing it. The game...
  76. Replies
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    Sticky: Release version: You may want to change the...

    Release version: You may want to change the title of this thread and unsticky the three other beta / release version threads.

    Android Fonts: Would it be possible to change the string object to...
  77. Replies
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    That's an animation - and it's modified from a...

    That's an animation - and it's modified from a free asset that is being overused - but the movement you're seeing is actually part of the animation.

    If you download or make an animation like that...
  78. Replies
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    I'd recommend that you play around with some...

    I'd recommend that you play around with some tutorials to see how to create your movement so that the player won't move into an obstacle - because that will cause it to get stuck and on how to set up...
  79. Replies
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    Sticky: Yes, sorry, I know that. I just forgot for the...

    Yes, sorry, I know that. I just forgot for the moment and when I returned to my computer - you'd already answered. (I so seldom use the For Each statement that I tend to forget it even exists.)
  80. Replies
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    Sticky: If I use a qualifier to test if a string is...

    If I use a qualifier to test if a string is overlapping another object - it doesn't work - .mfa attached (as in, it doesn't scope to that string)

    If I test every individual string it does work...
  81. Replies
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    From the screenshots you've provided it's not...

    From the screenshots you've provided it's not possible to tell what you're doing - it's better to give a screenshot from the list editor or to post a .mfa

    You have a condition on line 5 if...
  82. Check your objects that you don't have the...

    Check your objects that you don't have the "create at start" button ticked. What you're describing can happen when there's more than one object and Fusion is applying the commands to Player A while...
  83. Replies
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    Sticky: I also had a failure where I was creating the...

    I also had a failure where I was creating the object and setting a value at the same time - where it failed to set the values - I had to first create the object - and then run a second loop on all...
  84. Replies
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    Sticky: You can download 292.14 here: ...

    You can download 292.14 here: https://community.clickteam.com/threads/84521-Download-links

    Were you playing full screen or window? Because I did see that the new Windows feature of changing the...
  85. Replies
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    Sticky: Actually the workaround I have in my game was to...

    Actually the workaround I have in my game was to just split the two loops - put each in their own event - that also solved the problem.

    But the idea behind reporting this issue - isn't because I...
  86. Replies
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    Sticky: I've tested games for about 60+ hours and didn't...

    I've tested games for about 60+ hours and didn't have any crash - nor any reported crashes on releases with 292.22 - BUT they were all Android.
  87. Replies
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    Sticky: No, it's not doing that. Because then both loops...

    No, it's not doing that. Because then both loops would fail - and only 1 loop fails - whichever one is placed second.
  88. Replies
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    Sticky: When you set 2 flags off and then run 2 loops...

    When you set 2 flags off and then run 2 loops that require those flags to be off - the 2nd loop will fail.

    I don't know if it's just a Fusion thing or something that needs to be fixed.
    ...
  89. Replies
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    Attached is a rough example of what you'd have to...

    Attached is a rough example of what you'd have to do - you can play around with it and refine it.

    The player has 8 direction movement which is controlled with the arrow keys - so its direction...
  90. Replies
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    If your ball is not doing what you expect it to...

    If your ball is not doing what you expect it to do you could have conflicting code - for example you're telling the ball to look at the player - which sets a direction towards the player - and then...
  91. I've never seen that - things I can think of: ...

    I've never seen that - things I can think of:



    Don't write to an ini file all the time ( I do that at the start and end of frame only before the game starts and after it's ended)
    Check...
  92. Replies
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    I think that the smart people who would know...

    I think that the smart people who would know what's going on, may be on holiday. So by process of elimination you can check that:

    1. Your SDK is up to date with API 29
    2. That your Fusion is up...
  93. If you use a value and set the value 8 out of 10...

    If you use a value and set the value 8 out of 10 times then you can control that only 1 enemy is created - the rest you were doing right.

    I've attached an example for you - it's easier than...
  94. Replies
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    You can't not use the built-in-animations if you...

    You can't not use the built-in-animations if you use the built-in movements - there isn't an off button or an option you can tick to say - override this built-in-feature.

    The documentation is very...
  95. Replies
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    As far as I know you can change the speeds at...

    As far as I know you can change the speeds at which Walking / Running activate by changing the speed under direction options.

    But you can't disable the built in animations and they will trigger...
  96. Replies
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    Sticky: Can't reproduce it - it was working correctly all...

    Can't reproduce it - it was working correctly all morning - then crashed - then it worked again. Previous crash I had with copy - was a different game.




    This was reported in the bug box. ...
  97. Replies
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    Sticky: Like Fusion crashing when you try to change a...

    Like Fusion crashing when you try to change a sound?

    ... Fusion closed on me the other day - on 292.19 or 292.20 as well - I lost a couple hours work - when I pressed ctrl+c to copy a group - it...
  98. Replies
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    I changed your game and commented on what I...

    I changed your game and commented on what I changed inside the game -

    You had a conflict between telling the enemy to always look at the player vs telling the enemy to bounce on collision.
    I...
  99. Replies
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    Because Play and Protect will do that to any...

    Because Play and Protect will do that to any unsigned apps.

    You need to disable it - look under Security and Privacy. Or you can click Install anyway - but if you accidentally press OK - then it...
  100. Replies
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    Under StoryBoard Controls - Scrollings - you have...

    Under StoryBoard Controls - Scrollings - you have an option to center the display on a character.

    Set your frame settings (frame properties) to the full size of your frame and your window size...
  101. Replies
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    I didn't have it - but I did a custom install and...

    I didn't have it - but I did a custom install and disabled all the optional extras.
  102. Will this help you? ...

    Will this help you? https://community.clickteam.com/threads/106735-Android-Things-to-Know

    And was there anything else?
  103. Replies
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    Android Things to Know

    Extra’s you need to build an .apk (this is Android’s .exe)

    Download Android studio here: https://developer.android.com/studio/
    Run Android Studio (it is very slow to open)

    From there you...
  104. On your .mfa I can do the following: I can...

    On your .mfa I can do the following:

    I can scroll left and right - and your active with the red dot moves accordingly.

    I can press control and I can click on the black bars and that will...
  105. Replies
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    Sticky: The colour change is built into windows themes /...

    The colour change is built into windows themes / background images - Windows 10 does it depending on how often you've set your background image to change. I normally set it to once every 10 minutes...
  106. Your .mfa requires 2 extensions that I don't have...

    Your .mfa requires 2 extensions that I don't have - Perspective & Discord Rich Presence - and although Perspective is on my extension list, the other one isn't.

    That means I can't open your .mfa...
  107. Replies
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    Sticky: No - it's caused by Windows. I have a setting...

    No - it's caused by Windows. I have a setting that it can change the colour of my headers etc. the drop in frame rate seems to coincide with that - actually any interaction with Windows drops it...
  108. Replies
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    Sticky: Yes, run from Fusion. On about 50 seconds it...

    Yes, run from Fusion.

    On about 50 seconds it will go haywire - then recover within a second or two - then after 1 minute 50 seconds same thing ...

    I don't recall seeing this in the past - but...
  109. Replies
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    Sticky: I'm picking up a very erratic frame rate with...

    I'm picking up a very erratic frame rate with this build - I don't know where / how to start proving it. But it sits at 60 - drops to 55 - every now and again it will drop to 36 ... and even lower -...
  110. Edit: Tested it with the new version 292.19 - it...

    Edit: Tested it with the new version 292.19 - it no longer hangs my phone - but there's still a frame rate drop to 24 / 25 fps - which is more or less in keeping with the PC version.


    I tested...
  111. Replies
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    It still only plays twice - even when I play it...

    It still only plays twice - even when I play it from disk.

    What I did the last time was to repeat the sound in a sound editor and then re-import it and play it just once in the game, I was just...
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    382

    The apk is the soundloop.mfa that I uploaded here...

    The apk is the soundloop.mfa that I uploaded here - I just replaced the .wav with a .mp3 - 3 936 kb.

    There shouldn't be any background tasks - except that the log was done via my PC with usb cable...
  113. Replies
    9
    Views
    382

    The tablet is a store brand - so there's unlikely...

    The tablet is a store brand - so there's unlikely to be much data on it - anywhere. Specifically all it says is BLackweb S9000 9" manufactured for Dion Wired (Masstores (Pty) Ltd) South Africa...
  114. Replies
    9
    Views
    382

    If it's working on your devices - then it's...

    If it's working on your devices - then it's probably device specific my side.

    I previously had this on Proline B743DC 4.2.2 - but I just did a factory reset on that device - and now it is working...
  115. Replies
    9
    Views
    382

    Play sample x times on a tablet issue

    Play Sample X on Channel 1 x 3 times:

    On Windows it will play 3 times
    On my cell phone it will play 3 times
    On my tablet it will play once or twice (depending on the tablet) but never 3...
  116. Replies
    454
    Views
    40,130

    Sticky: Okay, it doesn't show that extra line anywhere...

    Okay, it doesn't show that extra line anywhere and also not if I run the frame - but I clicked on the word - and moved to the end of it and kept pressing delete and then tried it again - and it was...
  117. Replies
    454
    Views
    40,130

    Sticky: I don't understand? You mean if I pressed enter...

    I don't understand? You mean if I pressed enter after the amount and that adds in a line? Or if there isn't enough space for the text in Android it adds in an extra line automatically? Because...
  118. Replies
    454
    Views
    40,130

    Sticky: I have a spacing issue again with strings and...

    I have a spacing issue again with strings and counters in Android.

    I have attached a .mfa and this is what it looks like - in this example only the string Centre 2 - is out of alignment. And it...
  119. On New Condition in the Event Editor - click on...

    On New Condition in the Event Editor - click on the Ball - then from there select: Position - Test Position of Active - that will pop-up the graphic that is in the tutorial.

    Also if you're not...
  120. Replies
    454
    Views
    40,130

    Sticky: Thanks - I had tried that several times but...

    Thanks - I had tried that several times but failed - but eventually I found a spot in the one corner where it would allow me to resize the window.
  121. Replies
    454
    Views
    40,130

    Sticky: Of course not - Fusion's scared of you - it's...

    Of course not - Fusion's scared of you - it's going to work on your side!

    This button: 27926

    does nothing by me - I can't resize it at all - it stays full screen. I used to resize it all the...
  122. Replies
    454
    Views
    40,130

    Sticky: I can't resize Fusion - the maximize / minimize...

    I can't resize Fusion - the maximize / minimize button isn't working. :(
  123. Replies
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    Views
    1,239

    If you build it through install creator and then...

    If you build it through install creator and then install it onto your computer using the built installation file - then it installs the game and creates the necessary icons for you.
  124. Active pictures have always taken a few seconds...

    Active pictures have always taken a few seconds to load on my starter devices that are very low on ram / system resources. I've had to make something to indicate the frame is loading, because they...
  125. Replies
    11
    Views
    863

    I got the same message on an App Bundle - it can...

    I got the same message on an App Bundle - it can build .apk with no issues only when I switch to an app bundle does it give me the same error message.

    My keystore is 2016 - but I tested the app...
  126. Replies
    211
    Views
    19,668

    Another example of this is if you have a timer...

    Another example of this is if you have a timer event - say run this event after 1 minute but the group is inactivated - (for example by a custom pause) before that event has triggered, then when the...
  127. Replies
    454
    Views
    40,130

    Sticky: Thanks for the quick fix & update. Everything I...

    Thanks for the quick fix & update. Everything I reported is working now.
  128. Replies
    454
    Views
    40,130

    Sticky: So this is happening: If you have a horizontal...

    So this is happening: If you have a horizontal gradient or a solid colour - then the backdrop object doesn't display correctly - it's washed out - regardless of the colour.

    However, if you have a...
  129. Replies
    454
    Views
    40,130

    Sticky: If you look at my video - I keep jumping to an...

    If you look at my video - I keep jumping to an awards page - which is purple with colourful butterflies on it. That purple background is a quick backdrop and is below my logo screen, my settings...
  130. Replies
    454
    Views
    40,130

    Sticky: Even in your video the background is showing...

    Even in your video the background is showing white when it should be showing dark.

    It's not just black - it does that with every image. This game worked perfectly before and it was the same on...
  131. Replies
    454
    Views
    40,130

    Sticky: This is only happening on my cell phone. It's...

    This is only happening on my cell phone. It's displaying correctly on my tablet.

    My example doesn't have the pause in it - I picked that up in the game - unless you put that in yourself.

    Edit:...
  132. Replies
    454
    Views
    40,130

    Sticky: I'm using OpenGL ES 3.0 Attached: Example...

    I'm using OpenGL ES 3.0

    Attached: Example .mfa
    Test Active Picture - I've attached it but it looks like the forum automatically converts .png to .jpg - so the .png is here: ...
  133. Replies
    454
    Views
    40,130

    Sticky: Android: All the colours are washed out /...

    Android:

    All the colours are washed out / overly bright with this version - see screenshot (this is on my Huawei cell phone). They are fine prior to this version.

    Edit: This isn't all the...
  134. Replies
    211
    Views
    19,668

    Activate / Inactivate Lines If you inactivate a...

    Activate / Inactivate Lines
    If you inactivate a line it doesn't trigger that Fusion needs to be saved. If you activate a line, it triggers.
    Neither events can be undone / redone.

    Undo / Redo...
  135. Replies
    1
    Views
    178

    Do you mean like this? (See .mfa) It works...

    Do you mean like this? (See .mfa)

    It works with the command:

    Test Position of Active
    and Bouncing Ball Movement


    It won't work in all conditions or with all movements.
  136. It sounds to me like you're using a different...

    It sounds to me like you're using a different feature - Fusion has the built-in feature that it will stop doing something if there was no trigger, or in some cases "only one event" will not run again...
  137. At some point is paused ticked is going to equal...

    At some point is paused ticked is going to equal 0 and you're not providing for that.

    So it will add 1 while it is negative and then stop at zero. Your next step is to test it when it equals 1...
  138. Replies
    211
    Views
    19,668

    Oops. You just need run this event once - the on...

    Oops. You just need run this event once - the on group activation is redundant - just saw I had done that in a game. Then it works as I need it.
  139. Replies
    211
    Views
    19,668

    Thanks for the reply - I note "they" don't give...

    Thanks for the reply - I note "they" don't give you weekends or nights off... terrible.



    No I wouldn't - because I'd just skip that thread all together.



    I did have the experience where...
  140. Replies
    211
    Views
    19,668

    Feature Requests Is it possible to open a...

    Feature Requests

    Is it possible to open a dedicated thread for feature requests so that they are kept separate from the bugs? When you do a search for something all these very long 292.xx threads...
  141. I'm confused - that link just takes me to another...

    I'm confused - that link just takes me to another thread with a single example that has no story in it.

    By the way when you have an event that is red - it is because its an immediate event that...
  142. Your solution was probably the easiest. I...

    Your solution was probably the easiest.

    I changed it for you so that if the player shoots the cobweb - only the cobweb that is shot is removed and not all of them.

    If you want to implement...
  143. Your examples don't crash by me. But they have a...

    Your examples don't crash by me. But they have a game icon of a long-ago version of Fusion, so not sure what you're creating them in.

    What you're missing is that you also need to reverse connect...
  144. Replies
    3
    Views
    243

    I gave controls on both sides of the keyboard -...

    I gave controls on both sides of the keyboard - so that it would be comfortable for people who are left-handed and also people who are right-handed. The game is written so that you can press any...
  145. I couldn't get your example to work because I...

    I couldn't get your example to work because I don't have a joystick...

    But it doesn't look like "wipe with color" works any more - it might have been a legacy feature that was left in. But in any...
  146. I'm not sure what you're asking - you want the...

    I'm not sure what you're asking - you want the flag to go off after 1 frame, or stay off for 1 frame?

    I've attached an example - it still works if you change the timer to trigger after 1 - 60th...
  147. There is a tutorial on drawing a line between two...

    There is a tutorial on drawing a line between two objects (I downloaded it in 2017 but I have no idea where I got it from or who wrote it and there's no info inside the tutorial, probably in the...
  148. Yes, a selective pause system is definitely...

    Yes, a selective pause system is definitely needed - it doesn't seem like Fusion was ever developed with a custom pause in mind - it's missing a lot of features that other software have in.

    You...
  149. I get around this by having a lot of groups. ...

    I get around this by having a lot of groups.

    The main group has the on group activation event in it and at the end of those events it deactivates itself and activates the next group that has no...
  150. Replies
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    Views
    405

    You have to touch the first ball and keep the...

    You have to touch the first ball and keep the touch active and then touch the second ball to move both of them (won't work with a single mouse.)
  151. Replies
    5
    Views
    405

    Attached is an example of 2 objects that can be...

    Attached is an example of 2 objects that can be moved at the same time using the multi-touch object (without using physics).

    For it to work you have to touch the ball on the left first.
    ...
  152. Replies
    5
    Views
    405

    I just keep getting errors message that there's a...

    I just keep getting errors message that there's a font missing which makes the .mfa hard to check - also you might be using 2.5+ which I don't have.


    I assume you mean that Fusion must treat...
  153. Replies
    5
    Views
    781

    If you want you can post an example here of what...

    If you want you can post an example here of what you're doing and we'd be able to offer better advice.

    But other ways are:

    Put things in groups and activate / deactivate them as needed.
    Make...
  154. Yves, I can test this - I had this type of code...

    Yves, I can test this - I had this type of code in my game and replaced it because it didn't work - it would be simple for me to make a copy of the game and revert the code.

    However, the scoping...
  155. Replies
    211
    Views
    19,668

    I meant - you having time ... (probably was that...

    I meant - you having time ... (probably was that one day back in 1996 when you had time with nothing to do...) ;)

    But thank you for the explanation.
  156. Replies
    211
    Views
    19,668

    I'm just curious, in the history of Fusion, has...

    I'm just curious, in the history of Fusion, has that ever happened?
  157. Replies
    211
    Views
    19,668

    I found another red bug in my game in the place...

    I found another red bug in my game in the place of the create event and when animation is over. I went as far back as I could in my backups to see if I could find this before it happened - which I...
  158. Replies
    5
    Views
    781

    You could use a global value. For example set...

    You could use a global value.

    For example set Global Value A = 20

    Left Mouse Click
    + Global Value A > 0
    Subtract 1 from Global Value A
    Add ...
  159. Replies
    211
    Views
    19,668

    Read from Ini File causing Fusion to close I...

    Read from Ini File causing Fusion to close

    I noticed that a particular frame in my game was not opening - Fusion would open it and then show a white page and close it a few seconds later.

    I...
  160. Can you upload an example .mfa rather than a...

    Can you upload an example .mfa rather than a video?

    You should only have to tell it once to follow the path - and then code in what should happen when it reaches the end of the path - i.e. start...
  161. Replies
    5
    Views
    943

    On PC - fine detection doesn't make that much...

    On PC - fine detection doesn't make that much difference. Most PC's have enough memory.

    On mobile - turn off fine detective as much as you can - that really makes a big difference in performance....
  162. Replies
    5
    Views
    798

    You can set the alpha-blending co-efficient -...

    You can set the alpha-blending co-efficient - this works windows and Android:

    Set a value or flag - and while that value / flag is set - each frame loop add 5 or 10: Set alpha-blending...
  163. An easy way of doing it is to create barriers...

    An easy way of doing it is to create barriers around your frame - left, right, top, bottom and to code in an action when the player collides with it.

    For example if player collides with left...
  164. Replies
    211
    Views
    19,668

    Info about back buffers: When opening my games...

    Info about back buffers:

    When opening my games in Windows - that were written a few years ago - it puts in a default Number of Back Buffers: 2 (I think these games were written before that...
  165. Replies
    211
    Views
    19,668

    The problem is - once you can see / understand...

    The problem is - once you can see / understand what's happening it's easy to fix - but when Fusion deletes everything but that one command, it makes it very difficult to troubleshoot and find out...
  166. Replies
    211
    Views
    19,668

    This part: Previously if I said - end the level...

    This part: Previously if I said - end the level when there are none of these 5 objects left - it would end the level. Now it won't.

    This happened in 2 parts - it happened...
  167. Replies
    211
    Views
    19,668

    I didn't think you'd be that brave :-) I've sent...

    I didn't think you'd be that brave :-) I've sent you .mfa




    I went to a backup and could recreate it and sent you the .mfa



    Sure - but that sort of requires me to be able to recreate...
  168. Replies
    211
    Views
    19,668

    The Windows version was last updated April 2017 -...

    The Windows version was last updated April 2017 - at that point everything worked. The Android version was last updated Feb 2019 (I could've missed the music issue then if I ran the tests without...
  169. Replies
    211
    Views
    19,668

    Music Issue: I'm updating a game written years...

    Music Issue:

    I'm updating a game written years ago. In that game I have the following:

    If a certain event happens - pause channel 13 - play channel 12.
    End of frame: Stop channel 12.
    ...
  170. Did you tick the block - include external files?

    Did you tick the block - include external files?
  171. If you choose OpenGL 3.0 in Fusion then Google...

    If you choose OpenGL 3.0 in Fusion then Google Play shows OpenGL 1.0 + (in other words it includes also anything higher than OpenGL 1.0)

    Currently what happens is that when you install it,...
  172. Replies
    211
    Views
    19,668

    I meant that if you open the .apk in Android...

    I meant that if you open the .apk in Android studio it lists all the sounds in a separate folder - I don't have them like that - they're part of a 3000 sound library and it would take me a long time...
  173. Replies
    211
    Views
    19,668

    The MMF Runtime log is there from: 10-14...

    The MMF Runtime log is there from: 10-14 17:00:04.272 10179 31377 31377 I MMFRuntime: onCreate, runtime version: Fusion 292.0

    If you open it in Notepad ++ - it starts from line 2467 and ends at...
  174. Replies
    211
    Views
    19,668

    There is a logcat inside that report - but I've...

    There is a logcat inside that report - but I've made another one and removed everything other than the logcat: https://1drv.ms/t/s!AgVEPtcaHQ02mL5z-PND_ujhrTAUpw?e=UFwQTk

    It starts from when I...
  175. Replies
    3
    Views
    1,853

    The build api should be at least 28. Google will...

    The build api should be at least 28. Google will accept 27 until 1 November when they'll only accept 28.

    Minimum version for Fusion is 4.0 and Target Android Version 8.1 or 9.0 (We can't go...
  176. Replies
    211
    Views
    19,668

    Android Sound Issues on Huawei cell phone: ...

    Android Sound Issues on Huawei cell phone:

    Problem: sounds come and go - they will stop for a few seconds and then start up again - not necessarily all the sounds - but some of them.



    ...
  177. Replies
    211
    Views
    19,668

    Fernando, You can send it to me - I can test it...

    Fernando, You can send it to me - I can test it tomorrow, thanks.

    --------

    I've never been able to get font packer to work - so I only use basic fonts like Arial Unicode.

    I can leave more...
  178. Replies
    211
    Views
    19,668

    The attached screenshot illustrates the problem...

    The attached screenshot illustrates the problem more clearly. I've also included .mfa


    27633
  179. Replies
    211
    Views
    19,668

    Android: When you have a counter set as text -...

    Android:

    When you have a counter set as text - there isn't an option to set if the text is aligned in the top, middle or bottom (as far as I can see).
    Previously it seems that it was aligned in...
  180. Right, so the issue with the objects being...

    Right, so the issue with the objects being deleted at the end of frame - that was reported by accident not by design.

    What happened was that when I restarted the frame without having completed it,...
  181. In my actual game, where I picked up this bug, my...

    In my actual game, where I picked up this bug, my objects are destroyed 3 seconds before the frame ends - and a lot more happens in that 3 seconds - although it's mainly a "you win" animation, saving...
  182. There is a bug with restarting a frame and...

    There is a bug with restarting a frame and resetting global objects - see the build 292.14 thread.

    As far as I can determine:

    It depends on how you're creating the objects. If you create an...
  183. The Line Position of YugAi = 2: runs the whole...

    The Line Position of YugAi = 2: runs the whole time that Position of YugAi is = 2. And this line Changes the rooms animation sequence to YUG. Which means that whatever else you're doing - that...
  184. Replies
    211
    Views
    19,668

    Mouse-controlled movement: I was trying to help...

    Mouse-controlled movement: I was trying to help someone in the free section with this and discovered I couldn't make the mouse reappear - once the object hides it - it doesn't come back even when...
  185. Replies
    14
    Views
    808

    I agree it would be platform and type of game...

    I agree it would be platform and type of game dependent.

    I only play games / make games for the casual games market and the music is mostly just a background tune - often a very repetitive one. ...
  186. Replies
    14
    Views
    808

    If you read reviews then you find people complain...

    If you read reviews then you find people complain a lot when the developers haven't given the option to turn the music off and it will be followed by - I had to turn it off via Windows or on my...
  187. Replies
    14
    Views
    808

    It depends on your game and your target market -I...

    It depends on your game and your target market -I accept an increase in .mfa but I also work on the assumption that the majority of people will turn the music off so I don't go overboard on putting...
  188. Replies
    211
    Views
    19,668

    This is what I meant: When I create an...

    This is what I meant:

    When I create an object and I need it to be on the exact location - pixel perfect location - Fusion will often be 1 or 2 points out - regardless of the shape of the object,...
  189. Replies
    211
    Views
    19,668

    Not that it matters but Fusion is adding 30kb to...

    Not that it matters but Fusion is adding 30kb to a file if you open it again and save it again - without changing a thing - or even if you delete something - the file size increases. That wasn't...
  190. Replies
    3
    Views
    251

    You can use a global value or a flag if you have...

    You can use a global value or a flag if you have a specific object.

    For example:

    Upon pressing Space Bar
    Global Value A = 0

    Set Global Value A = 1
    Add 1 to X
  191. Replies
    211
    Views
    19,668

    @Yves...

    @Yves - was all this editing your own post a trick to see if we're paying attention?

    I was? Not really... I had never reported this particular issue because I assumed it would've been fixed...
  192. Replies
    211
    Views
    19,668

    Some people refer to bugs as "undocumented...

    Some people refer to bugs as "undocumented features" and it becomes a "feature" because is isn't going to be / or can't be fixed.

    For me it is unpredictable - and not related to anything I'm...
  193. Replies
    211
    Views
    19,668

    Actually that happens - regardless of the frame...

    Actually that happens - regardless of the frame editor - it often will change the 0 0 values to 1 0 or 0 1 or 2 0 or .... it's painful when you need it to be very precise - because you have to...
  194. In the Event Editor you can right click on the...

    In the Event Editor you can right click on the speaker and select - delete any action in this column.

    If you want to keep the code you can replace the sounds in the Data Elements with a single...
  195. Replies
    211
    Views
    19,668

    Android Requests: 1. Is it possible to close...

    Android Requests:

    1. Is it possible to close the OpenJDKPlatform binary after Fusion has built an .apk? It stays open and uses quite a bit of memory - until I remember to End Task it myself.
    ...
  196. Replies
    211
    Views
    19,668

    I changed my settings as per the description and...

    I changed my settings as per the description and it worked 100%. If it's failing your end, there's something else wrong, it's not the instructions.

    I did note that when installing Android Studio...
  197. Replies
    4
    Views
    420

    I load / save my global values to an ini file at...

    I load / save my global values to an ini file at the end / start of every frame. That way if someone stops playing the game at end of Level 3 - they can start at Level 4 next time and pick up where...
  198. Replies
    20
    Views
    2,855

    Thanks, in this case that won't help me. I just...

    Thanks, in this case that won't help me. I just need to keep spares that don't export - for example I have 10 puzzles but only include 2 at a time. I need a way to store the other 8 so that they...
  199. Replies
    20
    Views
    2,855

    I don't know what OBB mean - sorry, I don't...

    I don't know what OBB mean - sorry, I don't understand your explanation - but this is not only an Android issue.

    It's just including a simple Active Picture Object in a Frame. I was testing this...
  200. Replies
    20
    Views
    2,855

    An "Active Picture" is included even when...

    An "Active Picture" is included even when setting: "Don't Include at Build Time" is ticked - this happens whether create a start for the picture is ticked or not.

    (I mentioned this setting wasn't...
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