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    Sticky: Weird Child Events behavior

    I recently purchased the 2.5+ addon and i'm really liking it so far, child events and DX11 really do improve the app's performance by quite a margin, and it's generally easier to program with child...
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    Ah yeah I get it now, this is related more to...

    Ah yeah I get it now, this is related more to collision system than anything else, so yeah instance values are completely unrelated to this

    There are 2 ways I know to workaround this problem,...
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    Sticky: Yeah the editor is a bit slower for me compared...

    Yeah the editor is a bit slower for me compared to 293.10 but it definitely improved a lot since first betas that's for sure, now the difference very minimal

    And maybe I'm not noticing it a lot...
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    I'm not quite getting it.. as vol said it's an...

    I'm not quite getting it.. as vol said it's an edit time thing so it can't be changed during runtime, tho it can be retrieved and compared

    A very easy "trick" would be to have another value that...
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    Sticky: The transition is very fast for me, tested on a...

    The transition is very fast for me, tested on a very low end machine
    Early betas were slightly slower than 293.10, but it was improved over the newer betas for me, now when comparing it with 293.10,...
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    Sticky: That’s known, but I don’t think it’s bug, more...

    That’s known, but I don’t think it’s bug, more like a missing feature from the event list editor.
    Adding the functionality to that editor would be very useful tho
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    Sticky: I respect others opinions ofc, I mean about the...

    I respect others opinions ofc, I mean about the users who absolutely hate the new UI, talking about posts on steam, gamejolt and such, ofc you cant make everyone happy but the engine needed to get...
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    You did the impossible, you made Simon’s Quest,...

    You did the impossible, you made Simon’s Quest, but actually good! Impressive!
  9. Didn’t test, but should be yeah (even if it’s...

    Didn’t test, but should be yeah (even if it’s somehow slightly slower, I would still use it over the old way because it’s cleaner and easier)

    Just note that you still need a foreach loop combined...
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    Sticky: I absolutely love the new UI, users who complain...

    I absolutely love the new UI, users who complain just didnt get used to it yet
    I like both of the new themes, Default and Dark, the new Default skin looks really good, in my opinion its much...
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    Sticky: Ah, well atleast it changes color if you use a...

    Ah, well atleast it changes color if you use a dark mode based theme
    Also (personal opinion): the checkerboard wouldn't look nice on dark mode and overall new look of the engine, but yeah maybe an...
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    Sticky: Just noting: The new stable release hasn't been...

    Just noting: The new stable release hasn't been updated in the Product Owner's Lounge forum (as in under the "official versions" section), as the latest one there being 293.10 while 294.10 still only...
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    Sticky: Yes, it's a core part of how the engine works, it...

    Yes, it's a core part of how the engine works, it saves a lot of things there related to the editor and even the debugger
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    Sticky: Do you mean the grey and white checkerboard in...

    Do you mean the grey and white checkerboard in the picture editor? if so you can actually change the color from the editor it self via options (the one with the wrench icon)
    That's have been there...
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    Sub App Display as sprite bug

    There has been a problem with Sub Apps, not specific to this build nor even 293.10, basically if a subapp has "Display as sprite" option checked and you resized it on runtime, the rendering breaks...
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    When you edit a collision test between two...

    When you edit a collision test between two objects, and change the current view mode the menu doesn't refresh properly leaving only the first quarter (or less) of the menu rendered, hovering the...
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    The Application Size Context menu does not...

    The Application Size Context menu does not respect the current theme (got the same look from 293.10 and ealier)
    I's not specific to this build, as I noticed it since the first 294 build I tried, but...
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    Basic UI bug when attempting to close Fusion

    Hey, so I found this very minor issue related to the UI few days ago, honestly I didn't want to report it so I don't break the momentum (and it's very minor anyways), but as other users are still...
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    .mfx files can't be actually opened and edited,...

    .mfx files can't be actually opened and edited, it's somewhat like trying to edit the code of an exported application (which is called decompiling btw)
    The true way is to have the source code files...
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    No problem, and it was honestly a very simple...

    No problem, and it was honestly a very simple thing to debug, I also feel a bit embarrassed xD because this event was shown in the screenshot, but somehow I didn't see the action lol, so I got a bit...
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    Ok so the problem was because of this action in...

    Ok so the problem was because of this action in Event 6, you are basically changing the animation sequence to stopped when you collide with something, so delete it
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    Hmmm, if possible can you provide the mfa?

    Hmmm, if possible can you provide the mfa?
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    Also please provide more info about the Walking...

    Also please provide more info about the Walking Animation properties, like does it loop or not, Animation speed, etc...
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    What do you mean? I can import animations...

    What do you mean? I can import animations normally in the Animation Editor as I always done before, and they do function the same too on runtime, basically all animation related A/C/E's work as they...
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    Hello @Finni_roverfield...

    Hello @Finni_roverfield and welcome to the forum :)


    Animations only actually change if you change to different animation sequence, if you keep changing to the same animation sequence you are on...
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    There you didn't set the "RopePicked" to the...

    There you didn't set the "RopePicked" to the "Fixed value" of the detector
    Also you forgot to compare the Fixed value of the detector to the "RopePicked" value in the events where you manipulate the...
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    You could make a new variable for say the player,...

    You could make a new variable for say the player, name it "Picked rope"
    Once you get attached to the detector (depending on how you do it) you set the "Picked rope" value to the fixed value of the...
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    I think the main problem here is because the...

    I think the main problem here is because the force is applied to all instances of the red detectors, instead of a selected picked one, couldn't give the example a precise look tho, but that's the...
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    Perhaps a new "Use smaller elements in Animation...

    Perhaps a new "Use smaller elements in Animation Editor" checkbox in Preferences? or a way to resize the side border by dragging, and as you increase the size it would increase the elements size as...
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    294.9 is the latest beta, not 294.8, that was the...

    294.9 is the latest beta, not 294.8, that was the previous one
    If no major bugs discovered, this will be the Release version ;D
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    It's still in Beta, though it's release candidate...

    It's still in Beta, though it's release candidate (as said above) the recent betas has become increasingly more and more stable, and as of this build I still didn't experience any bugs specific to...
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    So one of the first bugs discovered by another...

    So one of the first bugs discovered by another user is small elements in the animation editor just below the tools, (the area in this range):
    31802
  33. Well that means new conditions for such, only...

    Well that means new conditions for such, only Yves knows if they are easy to add...
    But just guessing, if they were easy to implement, then they would have been there long time ago, as I saw a lot...
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    Thanks for the update, hopefully more users will...

    Thanks for the update, hopefully more users will experience the amazing new features of 294 very soon if this becomes the release version
    Can't wait for this to be the fresh new face of Fusion, so...
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    Was able to recreate the bug too

    Was able to recreate the bug too
  36. Sorry I don't think I understood it clearly, one...

    Sorry I don't think I understood it clearly, one of the correct ways for doing a quick swipe while still registering it will require some sort of a loop and inside this loop you move an object to the...
  37. It doesn't need to be completely empty tho, I...

    It doesn't need to be completely empty tho, I mean yeah you can use alpha but why in the first place
    If you don't want it to display the destruction animation, you can immediately change to any...
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    Well I wouldn't say horrible, Box2D physics are...

    Well I wouldn't say horrible, Box2D physics are pretty well implemented and easy to work with in Fusion actually, but yeah it can be better, nothing ground breaking tho
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    Hey Gooblammy, as of Fusion, there is no built-in...

    Hey Gooblammy, as of Fusion, there is no built-in DeltaTime value to use, the closest thing is the Movement Timer, but unfortunately it's internal value is hidden from you and only used for...
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    Cool example. Is this the new No Man's Sky but in...

    Cool example. Is this the new No Man's Sky but in 2D then? X)
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    Yeah definitely agree, the "Physics-Ground"...

    Yeah definitely agree, the "Physics-Ground" object would be much more useful if it worked 1:1 like Chain Shapes in Box2D in general (The current way it's based on the Direction property can be...
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    Can there be a better way to scroll in the Event...

    Can there be a better way to scroll in the Event sheet/list editors while dragging Events/Conditions/Actions? like allowing to scroll via the middle mouse button (if possible ofc)
    The current way...
  43. Congrats! Looks really nice from the screenshots...

    Congrats! Looks really nice from the screenshots provided, added to wish-list!
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    Example: 3D Raycasting Engine (WIP)

    3D Raycasting Engine (V1):

    Features 💡:


    DeltaTme support
    First Person Movement Widget (Works with multiple instances)
    Raycasting Engine (Works with multiple instances too)
    Customizable...
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    Dark Skin switches to a more greyish color in...

    Dark Skin switches to a more greyish color in some parts of the UI when PC goes to sleep (there may be other ways to cause this behavior tho)
    Reloading the skin quickly fixes it
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    What's even weirder that it didn't happen in...

    What's even weirder that it didn't happen in MMF2!
    It seems like a combination of the Movement Timer Value and "low" Animation speed
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    Create Object Dialog displayed in the wrong editor

    When having a tab of the frame editor opened and another for the Event Sheet/List editors, the Create Object dialog remains in the Event Editor instead of switching to the Frame Editor or opening a...
  48. Well I wouldn't say that myself, it's just a...

    Well I wouldn't say that myself, it's just a matter of 0 or 1 based indexes
    Most stuff in Fusion are 0 based index, in the parts it's 1 based it will usually tell you somewhere
    For example: moving...
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    Great! thanks, and sorry if I didn't mention the...

    Great! thanks, and sorry if I didn't mention the welcome page or Recent MFAs List, don't know why I forgot to X)
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    Recent MFAs not saved!

    I realized that my recent mfas are not saved after I close the engine, just to confirm it wasn't my PC or steam acting up, I tried multiple things, none of which worked:

    Reset all Toolbars
    ...
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    Example: Custom Fractal Tree 🌳

    I have shared this example on Click Converse Discord Server but thought it will be a good idea to also share it on the forum so it can reach more Fusion users :D (From now on I might do that for my...
  52. Click and drag the points to move them Use the...

    Click and drag the points to move them
    Use the Checkboxes to change the rotation/resize method of the line

    Example: 31751
    31752
  53. Replies
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    Bulk reorder values

    Dont know if its easy to add, but if possible can we have the ability to bulk reorder multiple selected values? (Just like how we already can bulk delete/copy/cut/paste them ) Would be better than...
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    Steam loves to screw users sometimes by forcing...

    Steam loves to screw users sometimes by forcing updates >:)
  55. Just to add: doing distance this way is very...

    Just to add: doing distance this way is very precise, but can be somewhat overkill for this situation
    to save a little bit of processing power and make the calculation simpler, just use the built in...
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    Since Fusion 2.5 first released X)

    Since Fusion 2.5 first released X)
  57. You can check the total number of objects...

    You can check the total number of objects directly from the debugger.
  58. When you have something in your app like an event...

    When you have something in your app like an event that causes endless object creation, happens with a lot of devs actually (even the best of them)

    EDIT: oh didn’t realize that NaitorStudios...
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    Btw I did have this issue on 294.4, but I don’t...

    Btw I did have this issue on 294.4, but I don’t know the exact way to reproduce it again
    Though I have to mention that it seemed more like a problem caused by editor refresh issues, as I was going...
  60. I was also curious about this decision, but...

    I was also curious about this decision, but thinking about it more makes me feel it has something to do with debugging object creation leaks faster

    as you know when you try to create objects over...
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    Debugger remembering more from last session

    It's cool that the debugger remembers objects from last session, but would be better if it remembered more than just objects
    The debugger always defaults itself and closes all opened groups, this...
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    Recently I started using Behaviors more and I...

    Recently I started using Behaviors more and I encountered this bug once, didn't know what was the cause tho, seemed pretty random
    I didn't have any global object or events or multiple frames, so it...
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    Known issue, AVs are more like scarewares than...

    Known issue, AVs are more like scarewares than anything else these days (also I never heard of this AV before)
    If it's an old one then it would attract a lot of false positives, try rebuilding the...
  64. Should be compatible yeah, but I wouldn't expect...

    Should be compatible yeah, but I wouldn't expect all properties to work as some are only designed for desktops (Window runtime)
    No it doesn't resize with the app automatically (if "resize display...
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    Yeah known issue, me and Gustavo (and maybe some...

    Yeah known issue, me and Gustavo (and maybe some other users) reported it before, Yves said it's fixed in the next update :) (check post #205)
    Edit: oh well didn't realize you replied to the same...
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    Sorry, got confused with title xD And yeah I do...

    Sorry, got confused with title xD
    And yeah I do understand that The compiled project doesn't contain the MFA, thanks for confirming this tho
  67. Hey, I understand what you mean, I honestly don't...

    Hey, I understand what you mean, I honestly don't know about the forum post these images came from but I know some worms like example did it
    Anyways it's quite very simple, you just need draw a...
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    Unless you use a specific Extension that requires...

    Unless you use a specific Extension that requires new functionality from newer versions of Windows than XP then it should work all the way back to WinXP, which ended support 8 years ago
    Example: The...
  69. That's because the example apparently uses a...

    That's because the example apparently uses a Fusion 2.5 PLUS Addon exclusive feature (e.g. Child Events)
    If you don't have the Addon, it won't open for you and display this exact same error message
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    Maybe an option that requires a login to your...

    Maybe an option that requires a login to your Forum's Account to open the MFA?
  71. Replies
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    Custom Toolbars not loading when shared to other computers

    Hey, so I found this quite some time ago, I basically shared my custom toolbar on the Click Converse Discord server, and apparently it wasn't loading for anyone who tried to import it
    Previously on...
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    It's possible, you drag them the objects list in...

    It's possible, you drag them the objects list in the frame editor, I even made a video just for it so more users know it exists xD:

    https://www.youtube.com/watch?v=SxEKCLMxZIA
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    Ah almost forgot, PhysicalMovements: Physics...

    Ah almost forgot, PhysicalMovements: Physics Engine object: World --> Pause/Resume
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    To but it simply: Built in Movements:...

    To but it simply:

    Built in Movements: Stop/Start/Set Speed
    Animations: Stop/Start/Set Speed
    Sounds and Music: Pause/Resume
    General Events (e.g. Custom Movements): Deactivate/Activate Groups...
  75. As defisym said, you need to run it on a server...

    As defisym said, you need to run it on a server
    If you need to quickly test it:

    Open the MFA inside Fusion
    Make sure that the "Generate HTML file" option is checked under your Application's...
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    I understand how the situation can be a bit...

    I understand how the situation can be a bit frustrating for you but that doesn't mean you reached a dead-end
    Instead of trying to make something that is "cheap and dirty" why not make a very small,...
  77. Yeah can confirm that it's slower when done like...

    Yeah can confirm that it's slower when done like that, so Fusion most likely does it's optimizations on static loop names
    On my tests it was around 50% slower (even if the string remained unchanged)!
  78. Replies
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    Activate/Deactivate Group menu ignoring the current theme

    The Activate/Deactivate Group menu seems to ignore the current theme and always defaults to a true white background color:
    31665
    This has been found by multiple other users as well, but didn't see...
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    Good to know, thanks.

    Good to know, thanks.
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    Thanks for taking it into consideration, The...

    Thanks for taking it into consideration, The Choose Value works correctly, had no problems with it so far, I meant about the pop-up menu where you retrieve the value from an object, in that menu it...
  81. I actually find loops to be very useful in a lot...

    I actually find loops to be very useful in a lot of ways (atleast in my opinion X)), running a loop as a trigger can make things more manageable and doesn't make you worry about the event ordering...
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    Values not visually reordered everywhere

    Reordering values are one if the best additions in this update, but as I used them I realized there is something off, that i'm honestly not even sure if it's a bug or not

    I understand that values...
  83. Replies
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    In Behaviors and Global Event Editor, there seems...

    In Behaviors and Global Event Editor, there seems to be a refresh issue in the expression editor: https://youtu.be/ZyAmD6y-6ZI
    The Font in the Workspace Toolbar frequently changes to this weird...
  84. Replies
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    Undo/Redo list

    I'm not sure if this has been requested before, but I think an Undo/Redo List would be useful for the Frame Editor, and especially the Event Editors
    Something like this:
    31604
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    Actually that works sorry for the confusion...

    Actually that works sorry for the confusion (tried to zoom in with the mouse wheel and it works), but the path doesn't seem to work, I try to zoom in/out normally with the mouse wheel like I normally...
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    Thanks! not specific to this beta but you can't...

    Thanks! not specific to this beta but you can't seem to zoom in or out while editing a path or while creating an object, the frame must be zoomed in or out beforehand
  87. Replies
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    So I tried the update and I want to the say that...

    So I tried the update and I want to the say that I love it! the new icons, the fully customizable UI, value ordering and other very useful events like pick closest and compare expressions
    I found...
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    Thanks for the update! can't wait to try it out...

    Thanks for the update! can't wait to try it out when it's pushed to steam!
    Btw, the change log file doesn't open for some reason the link might be broken or something
  89. Replies
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    Sticky: Speaking of loops, would it be possible to get...

    Speaking of loops, would it be possible to get the number of how many times a loop has run? would be useful in some cases.
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    In DX9 it might be considered as visible in...

    In DX9 it might be considered as visible in optimization terms, but DX11 might be different
    Anyways setting the alpha coefficient to 255 will also make it not visible in the editor it self
    An...
  91. Replies
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    Problem with nested loops and events (not specific to this build)

    I encountered a weird problem with nested loops and events, possibly because of how Fusion optimizes events
    So here i'm "scanning" an image by looping through it with an object that that checks for...
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    Yep, 2147483647 || - 2147483647 is the limit of a...

    Yep, 2147483647 || - 2147483647 is the limit of a 32-bit integer
    31393
  93. Here it is, hope it helps: 31369 ...

    Here it is, hope it helps:
    31369


    https://youtu.be/A-7K-Ia7tSs
    31370
    31371

    Current features implemented:
  94. Hey, sorry I got busy with other stuff and forgot...

    Hey, sorry I got busy with other stuff and forgot about this one quickly
    I will get working on it when I have time, hopefully soon :)
  95. Replies
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    Sticky: Attach to Desktop doesn't work

    Window Control's Attach to Desktop action don't work (at least on Windows 10 / 11 and maybe 8 as well)
    It just makes the application window disappear completely, I tested it on Windows 7 and it...
  96. I made a custom bouncing ball movement with...

    I made a custom bouncing ball movement with gravity before, maybe I can bundle it with an easy widget that requires only few events to get working, fingers crossed though as I might not have the time...
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    Looks really nice, love the style!

    Looks really nice, love the style!
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    What about laptop users using it on bed xD And...

    What about laptop users using it on bed xD
    And about gaming laptops, I can't even use it on battery for 2 hours straight lmao, not to mention the terrible performance ��
    So yeah my setup is...
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    Sticky: Active System Boxes effect support

    Currently you can't directly apply effects on an Active system box, so the ability to change things like it's Alpha blending coefficient isn't possible...
    Well, the weird thing that this object...
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    Yeah, I have the same issue as @Pika with adding...

    Yeah, I have the same issue as @Pika with adding mapping files, it doesn't seem to do anything...
    The buttons are still mixed up, DS4 doesn't return hat values and instead returns them as buttons...
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    If you mean like a fighting game template I think...

    If you mean like a fighting game template I think there is already some examples for this
    I might make a tutorial myself when I have time, but also the last one I made is almost a year old...
  102. Replies
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    Sticky: Suggestion: Changing default properties

    So, idk know if this was suggested before, but if not, it would be very useful if we had an option to change the default properties for Application, Frames and Objects

    For example:

    ...
  103. This is cool as heck!

    This is cool as heck!
  104. Replies
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    Amazing! thanks for sharing!

    Amazing! thanks for sharing!
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    I hope all of MM1.5 image editor features will...

    I hope all of MM1.5 image editor features will come back at some point, at least the selection tools.
    It was bugged yeah but was really powerful for a built in image editor at the time :)
  106. Replies
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    Sticky: Cool! nice new competitions btw, especially The...

    Cool! nice new competitions btw, especially The Matric one X)
  107. Replies
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    Sticky: Weird, just now it pushed the update for me......

    Weird, just now it pushed the update for me...
    Btw I have it set on beta ofc and even high priority

    Most be a steam's / network fault
    Anyways sorry for the false warning and thanks for the new...
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    Sticky: @Yves Sorry for the mention, just wanted to note...

    @Yves Sorry for the mention, just wanted to note that the latest beta hasn't been pushed to steam yet
    Side note: the change log on steam discussions hasn't been updated since 293.8, not really...
  109. Replies
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    Wow! that looks so cool! :o

    Wow! that looks so cool! :o
  110. Note: Only works with Fusion 2.5+ add on

    Note: Only works with Fusion 2.5+ add on
  111. For a completely white sprite without any custom...

    For a completely white sprite without any custom shader, you can do this trick:
    - Set RGB coefficient to 0,0,0 (Ture black)
    - Set Effect: Inverted
    30816
  112. nEw fOrUM UuPdate SoOn 7 month passed and...

    nEw fOrUM UuPdate SoOn
    7 month passed

    and removed edit button and half of the forum existing functionality...
  113. Congrats! it honestly looks really cool, has that...

    Congrats! it honestly looks really cool, has that Gameboy color / advance aesthetic
  114. Replies
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    Sticky: Yeah I agree with this too Also relaying on an...

    Yeah I agree with this too
    Also relaying on an automatic algorithm for the placement of polygon points is not ideal, it's very imprecise...
    It would be nice to be able to set the points manually,...
  115. Replies
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    Views
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    Sticky: Rendering collision shapes of Box2D physics

    Hey, I find it very useful if there was an action that can view / hide collision shapes of physical objects on runtime, even better rendering collisions masks for the whole physical map
    Something...
  116. Replies
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    Sticky: Suggestion

    The Import dialog can shuffle between images sprite sheet parts via these small buttons, but as seen here sprite sheets can contain a lot depending on the tile size and the sheet size it self:
    30790...
  117. I don't think the new forum is out yet, it's...

    I don't think the new forum is out yet, it's exactly the same for me even stability wise
    I think they are still transitioning, maybe it too difficult process so it takes time, but I wish it rolls...
  118. About sensitivity, you can create an active...

    About sensitivity, you can create an active object as the mouse pointer and make it follow the actual mouse positions linearly at a given speed, this speed is your sensitivity
    For limiting mouse...
  119. Replies
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    Views
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    Sticky: Actually another instance of OR acting up weirdly...

    Actually another instance of OR acting up weirdly is this example:
    30755

    The collision is bugged out because of the OR but if the events were just split up normally then this won't happen
  120. Replies
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    Views
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    Sticky: Yeah, I hope I could have edited my post, because...

    Yeah, I hope I could have edited my post, because seconds after I posted, I realized it may be an actual bug because it works weirdly
  121. Replies
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    Views
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    Sticky: It's a bit weird I had to change the order too to...

    It's a bit weird I had to change the order too to make it work though, maybe that's just how Fusion works.
  122. Replies
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    Views
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    Sticky: It works if you done it like this: 30751 Use...

    It works if you done it like this:
    30751

    Use "logical or" for these kinds of stuff as it works as a real OR, while the filtered one relates to scoping and whatnot:
    30752

    Though this is not...
  123. Replies
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    Views
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    Sticky: I think this would need a big change on how...

    I think this would need a big change on how collisions are handled in Fusion, for it to check collisions while passing these positions
    I'm not Yves to exactly know if it is hard or not but, but if...
  124. Replies
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    Views
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    Sticky: On object creation condition

    On object creation condition would make life much easier
    I know there are alternative workarounds but they all have there ups and downs, while a simple "On object creation" condition would be the...
  125. To be more clearer here is a simple rounding...

    To be more clearer here is a simple rounding calculator I just made:3073730737
  126. Round value converts a floating point number into...

    Round value converts a floating point number into a integer number by rounding the value to the nearest integer number.
    So for example I want to round 3.5 then it would be 4, round 3.7 would be 4...
  127. Replies
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    Views
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    Sticky: Infinite zooming

    You can zoom in infinitely via Ctrl + in the Event/List editors
    I kinda like this though lol XD
  128. ChocoBreak HD tutorial actually did the frame...

    ChocoBreak HD tutorial actually did the frame saving and loading idea too via the normal INI object, it's well done tutorial in general (explained in part2)
    It is located at...
  129. Here is a video I made before, just to get the...

    Here is a video I made before, just to get the idea more clearer:
    https://youtu.be/U1CsPH9r3C0
  130. I also use the frame editor way, you can even...

    I also use the frame editor way, you can even combine a custom level editor with frame editor being the main one, as you can make changes to the objects at runtime before saving there info

    For...
  131. Replies
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    Sticky: The new feature is made exactly for this, runtime...

    The new feature is made exactly for this, runtime loading
  132. They will never stop apparently Also signing...

    They will never stop apparently
    Also signing apps certificate is very pricey

    Just know as long as it's win32 application it will trigger atleast one MFA

    I remember I once made an empty win32...
  133. Replies
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    Views
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    Sticky: Anybody got the update on steam? I still didn't...

    Anybody got the update on steam? I still didn't receive it
  134. Replies
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    Views
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    Sticky: Thanks for the new update! can't wait to try it...

    Thanks for the new update! can't wait to try it out when it releases on steam

    - I don't know if I reported this before, but just in case, there is a weird layer alpha coeff bug that happens only...
  135. I was watching the progress of the game on Click...

    I was watching the progress of the game on Click Converse discord server
    This game honestly looks really good, it's very fast paced and smooth which is something I really like X)
  136. Replies
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    Views
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    Sticky: Faded layers when unselected

    slightly transparency / faded layers when unselected (option in frame's preferences to change unselected layers alpha coefficient)
    It's better to have a system like this as sometimes you want to...
  137. Why not! some people might benefit from the mfa...

    Why not! some people might benefit from the mfa to learn from it the mechanics
  138. Replies
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    Views
    190,198

    Sticky: +1 - I agree with this too, frame organization...

    +1 - I agree with this too, frame organization can be problematic without group folders
    The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators...
  139. Replies
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    Views
    190,198

    Sticky: +1 - I agree with this too, frame organization...

    +1 - I agree with this too, frame organization can be problematic without group folders
    The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators...
  140. Replies
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    Views
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    Sticky: New WebView object

    A new WebView2.5 object with webview2.0 API is a great idea ;D
  141. Replies
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    Views
    347

    Running a loop can achieve exactly what you are...

    Running a loop can achieve exactly what you are looking for

    Example:


    - Run loop "Fill" 10 times

    *On loop "Fill":
    -- Write value 0 to (LoopIndex("Fill") + 10)
  142. Replies
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    Views
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    Sticky: "Visible at start" option for Backdrops

    "Visible at start" checkbox option for Backdrops / Quick Backdrops would be very useful
    I already know that I can set the alpha coefficient of the backdrop to 255, but that would also make it...
  143. Wiggling the mouse cursor didn't speed it up for...

    Wiggling the mouse cursor didn't speed it up for me, I tested on multiple animations too even the ones that the animation preview really struggles to display
    Maybe it's a random thing with specific...
  144. ODBC can retrieve a lot of info from a lot of...

    ODBC can retrieve a lot of info from a lot of databases like SQL and ofc .CSV files, refer to the object's documentation
    You will have to make your own grid system though if you want to display them...
  145. Replies
    7
    Views
    1,369

    Yeah Fusion works perfectly fine, 99% of win32...

    Yeah Fusion works perfectly fine, 99% of win32 (.EXE) apps work as they should in win11
  146. Replies
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    Views
    190,198

    Sticky: As said above you can delete it in application...

    As said above you can delete it in application menu editor:
    30616
  147. Replies
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    Views
    190,198

    Sticky: String visibility bug

    Howdy, It appears like this event doesn't trigger for some reason, atleast on windows runtime, I don't know about other runtimes


    * Start of Frame:
    - Group: Make Invisible

    It only happens...
  148. Replies
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    Views
    459

    Surface object can do a lot of pixel manipulation...

    Surface object can do a lot of pixel manipulation features, including cropping a part of an image, which would be perfect for tiling work

    Though just keep in mind that Surface object is windows...
  149. Replies
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    Views
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    Sticky: I'll do a special celebration if that...

    I'll do a special celebration if that happened...and maybe release the prisoner from my house as a part of the celebration :D
  150. Replies
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    Views
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    Sticky: Yeah I would definitely agree Especially that...

    Yeah I would definitely agree

    Especially that this kind of stuff was implemented before, like AND, XOR
  151. Replies
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    Views
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    Sticky: Retrieving value names

    Retrieving the name of Values, Strings and Flags at runtime via indexes would be very useful for debugging purposes

    For example: making a custom debugging tool
  152. Yeah it would b very nice to see this too,...

    Yeah it would b very nice to see this too,
    Though just in some cases, the current way is better
    For example: emulating icons on the frame editor, Like having an enemy with a sprite displayed In...
  153. Replies
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    Views
    190,198

    Sticky: Sorry I meant "Frame editor" not "File explorer"...

    Sorry I meant "Frame editor" not "File explorer"

    Clickteam pls bring the edit button back...
  154. Replies
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    Views
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    Sticky: Hey, you can actually do it, select and drag...

    Hey, you can actually do it, select and drag multiple objects from file explorer to Frame's library toolbar :)
    30536
  155. Replies
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    Views
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    Sticky: Folders inside other folders

    Ability to move folders inside other folders in "Workspace Toolbar" would be useful for better organization

    Something like this:
    30535
  156. Replies
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    Views
    190,198

    Sticky: Naming objects before importing

    Currently when importing a new object to the frame editor it automatically defaults it to there name, like: Active, Quick Backdrop, Backdrop...etc

    So can we have an option in the preferences that...
  157. Replies
    2
    Views
    1,101

    Hey, There is no limit of groups or items you can...

    Hey, There is no limit of groups or items you can store in an INI, the actual limit is the file size which is 64kb at max

    If you need more data you can:
    - split data across multiple INI files
    -...
  158. Replies
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    Views
    190,198

    Sticky: Loop crash bug

    Running a loop without using it in an event crashes the app. This didn't happen on R293.1 and previous builds.
  159. Replies
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    Views
    190,198

    Sticky: Resize grid snapping

    A nice little addition to fusion would be the ability to resize objects in the frame editor while snapping the resize handles to the grid. If I remember correctly Klik & Play could do that so why not...
  160. Replies
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    Views
    190,198

    Sticky: To add: - keyboard and mouse: "On any key press"...

    To add:
    - keyboard and mouse: "On any key press" condition doesn't work with sub-apps, I had to use Control X object
  161. Replies
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    Views
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    Sticky: That isn't a bad idea at all, it will definitely...

    That isn't a bad idea at all, it will definitely make it easier for managing lots of layers at once.
  162. Replies
    4
    Views
    1,103

    Recently I was doing a custom platform movement,...

    Recently I was doing a custom platform movement, that is even DeltaTime based ( works the same speed on all frame rates)

    I wish that I could send it to you as it was going to be open source...
  163. Replies
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    Views
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    Sticky: Sub application is heavily broken

    After the frame rate fix for sub apps other problems started to appear, here is some of which I in countered so far:

    - On one of my projects, sub app crashes the whole project

    - Timer is out of...
  164. Replies
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    Views
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    Sticky: Suggestion

    A new expression to get the number of animation frames / last animation index would be extremely helpful for lots of use cases
  165. Replies
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    Views
    190,198

    Sticky: Sorry for double posting, I can't edit my any of...

    Sorry for double posting, I can't edit my any of my posts.

    I recently been having lots of frame editor graphical problems, so can we (if possible) have a new refresh button work in similar way of...
  166. Replies
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    Views
    190,198

    Sticky: Layer related bug

    I found this strange layer related bug, it appears to not happen with Direct3D11 (NaitorStudios tested it on the discord server)

    Everything is explained in the mfa:
    30374

    Thanks for all your...
  167. Replies
    971
    Views
    190,198

    Sticky: Physics related bug

    Hello, earlier today I discovered a bug with built in physical platform movement and Physics-Ground object

    Bug:
    When having Physics-Ground objects with (bottom to top or vice versa) selected in...
  168. Replies
    971
    Views
    190,198

    Sticky: Image import window grid view & snap

    I think it would be nice to have grid view and snapping in import image window / editor

    I use important by selection a lot and it can sometimes be really hard to select without grid view and...
  169. Replies
    971
    Views
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    Sticky: Thanks! :D

    Thanks! :D
  170. Replies
    971
    Views
    190,198

    Sticky: Sorry for the double post forgot to mention that...

    Sorry for the double post forgot to mention that this problem also happens with the frame editor when I have it zoomed to any amount and have it positioned to an area then switch to another frame (...
  171. Replies
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    Views
    190,198

    Sticky: UPDATE: Now I know specificity why the problem...

    UPDATE: Now I know specificity why the problem happens, basically closing groups especially when groups are inside another group ( child groups or what ever they called ) it readjusts the scroll bar...
  172. Replies
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    Views
    190,198

    Sticky: Event list editor scrolling bug

    This is not specific to this build as it happens in previous builds too anyways the problem is when I do some eventing in the event list editor like opening/ closing grouping, moving event or...
  173. Replies
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    Views
    190,198

    Sticky: Yeah this problem was there from a long time and...

    Yeah this problem was there from a long time and if I remember correctly it has been suggested by a lot of people too

    From old posts it appears that it is hard to implement in Fusion but hopefully...
  174. Replies
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    Views
    190,198

    Sticky: Amazing work on the update as usual! ...

    Amazing work on the update as usual!

    Suggestion

    Ability to not auto format expressions in expression editor, this can be extremely useful with big expressions that needs line breaks and such to...
  175. Replies
    374
    Views
    107,581

    Sticky: Expression editor preferences messing one thing!

    Hi,

    In expression editor preferences you can changed the color of syntax but it just messing the need to change the that true black font color in some text in the expression editor, as it seems...
  176. Replies
    374
    Views
    107,581

    Sticky: Object doesn't overlap with another object not scoping correctly

    Hello,

    First of all it appears to be a very old bug so I don't know if it can be fixed

    When testing for an object that doesn't overlap with another object it just doesn't scope correctly with...
  177. I 100000000% agree with this, as it's very hard...

    I 100000000% agree with this, as it's very hard to scope joint objects correctly
  178. Replies
    8
    Views
    1,686

    Btw if you are using standard mode there is a...

    Btw if you are using standard mode there is a weird sprite cut when an object moves if that what you are talking about
  179. Replies
    8
    Views
    1,686

    Hmmm, I really can't tell if there is no...

    Hmmm, I really can't tell if there is no screenshot preview provided of the problem

    Try to run your game on windowed mode to see if this happens or not
  180. Replies
    374
    Views
    107,581

    Sticky: Zooming while using path movement editor

    I don't know if this is possible by any means as it's hardcoded in Fusion to set zoom to 100%

    But maybe it can be added? if possible that will be really nice for much feasible path editing :)
  181. Replies
    13
    Views
    4,731

    I know it's not very ideal but I think that is...

    I know it's not very ideal but I think that is only way of solving the problem at the moment is to load images when only needed via a loop and have basic custom animation engine:

    This is a pretty...
  182. Replies
    374
    Views
    107,581

    Sticky: Rotating and scaling in frame editor without affecting the actual sprite

    Hey,

    As the title says that's perfectly it, when I rotate or resize an object in the frame editor it changes the actual sprite which isn't something I like much.

    So it would be nice to have an...
  183. Replies
    374
    Views
    107,581

    Sticky: I can reproduce it, and I'm on the latest...

    I can reproduce it, and I'm on the latest drivers:
    30225
  184. Replies
    1
    Views
    647

    No way sadly :( By the way I don't know if...

    No way sadly :(

    By the way I don't know if it's possible but maybe a 3rd party tool can resize and stretch that window.
  185. Replies
    5
    Views
    1,281

    All I want from this window is to be resizable...

    All I want from this window is to be resizable and have a faster, more accurate animation preview and I will be very happy with it
  186. Replies
    15
    Views
    3,352

    Oh the poor guy he will wait there until the end...

    Oh the poor guy he will wait there until the end of time XD
  187. Replies
    374
    Views
    107,581

    Sticky: Yep I realized that, but forgot to note about it,...

    Yep I realized that, but forgot to note about it, thanks for the mention though so devs can have more info about the problem
  188. Replies
    374
    Views
    107,581

    Sticky: Collision bug when objects are scaled

    Hi,

    I've been implementing to do light rays, and I discovered this bug:

    When an object is scaled it looks like it completely messes up the collision mask and it will just not work probably at...
  189. Replies
    5
    Views
    1,268

    Amazing explanation! I would have never explained...

    Amazing explanation! I would have never explained it that way honestly xD ( or even with that clean method )
  190. Replies
    6
    Views
    1,527

    Nice! Glad I helped! :)

    Nice! Glad I helped! :)
  191. Replies
    6
    Views
    1,527

    Um...Like this? 30171

    Um...Like this?
    30171
  192. Replies
    374
    Views
    107,581

    Sticky: Add backdrop bug!

    Hello,

    I have discovered a weird bug about adding backdrops on standard display mode:

    When you paste an image / add backdrop to a layer it works fine and can add infinite numbers of them but...
  193. Replies
    6
    Views
    1,527

    Hey, I don't 100% understand what you want to...

    Hey,

    I don't 100% understand what you want to do but I think this example might be what you are looking for?
    30169
  194. Replies
    3
    Views
    1,188

    I think I got to do that no matter what, as I...

    I think I got to do that no matter what, as I found other problems with other method :(
  195. Replies
    3
    Views
    1,188

    After I draw somewhat a lot it breaks and starts...

    After I draw somewhat a lot it breaks and starts to do weird stuff, maybe because I add it as a backdrop and backdrops has a limit even on standard display mode?
    But if I didn't do that I wouldn't...
  196. Replies
    3
    Views
    1,188

    Custom paint app erase bug

    Hello,

    I've been making a basic custom painting app that is extension free and designed to work on all runtimes

    The problem I'm having is with erase, it's just very bugged, sometimes it works...
  197. Replies
    374
    Views
    107,581

    Sticky: Animation speed bug!

    Hello,

    Recently I've been making my projects run at the same speed no matter the app's FPS then I stumbled upon a bug with the animation speed
    It looks like the animation speed is related to...
  198. Replies
    374
    Views
    107,581

    Sticky: Yep would be really useful, would also give me...

    Yep would be really useful, would also give me another reason to buy the add-on in the feature ;)
  199. Replies
    5
    Views
    543

    Hey, Do you have an edit box in the frame?...

    Hey,

    Do you have an edit box in the frame? because if I remember correctly TAB key can focus on it
  200. Replies
    9
    Views
    3,144

    The game looks nice! congrats for the release!

    The game looks nice! congrats for the release!
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