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  1. Replies
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    Re: Object-based MMF Interface

    I'm not-- everything is working swimmingly now :) You just got me nervous.

    Just so you know, I thought XLua was great before... MMFI puts it over the top-- This is really, really awesome.

    I...
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    Re: Object-based MMF Interface

    Could you tell us what the other WIP stuff is so we don't just get confused?

    I'm loving MMFI big-time, as I can practically code an entire game in Lua now, but I lost a little more than an hour...
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    Re: Object-based MMF Interface

    Is there some trick to activating the keyboard and mouse input?

    I'm using similar code to the documentation:

    while (mmf.keyboard.keyDown(mmf.VK_RIGHT)) do
    Camera.x = Camera.x + 1
    end

    or
  4. Replies
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    Setting Up MMFI

    Hey.. just downloaded MMFI for XLua, and saw that you just get mmfi.dll in the zip.

    What directory do I dump the .dll into? How do I tell XLua about it so I can begin using it? Basically, how in...
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    Re: Getting Action Points in LUA?

    I'm going to play around with it some again today. I am sure though that I am linked up with MMF correctly though. Why? Because over 2000 lines of LUA code already run the rest of my game correctly....
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    Re: Getting Action Points in LUA?

    Hey-

    As far as I can tell, all of the functions:

    mmf.Object.GetActionX (objid) -> ax
    mmf.Object.GetActionY (objid) -> ay
    mmf.Object.GetActionPoint (objid) -> ax, ay

    seem to not be working....
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    Re: Getting Action Points in LUA?

    looks like it is time for me to update my build. I have to go back and change a bunch of functions when I install this to avoid a ton of off by 1 errors from when you changed teh indexing on some of...
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    Getting Action Points in LUA?

    I know you can grab the ho tspot, but it would be great to make functions getting the current frame's action point as well. (For say, creating a bullet at the tip of a gun, when the hot spot is at...
  9. Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    This is pretty rad. Will work awesomely on static things, but it would be a huge pain to generate normal maps for all the frames of anything animated. I may try implementing this in my new project.
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    Re: Zooming shader? (Layer zooming)

    I implemented a zoom in my game, and after messing around with zoom shaders applied to both objects and to the frame, I settled on what I think is a better method.

    Make your game at the closest...
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    Importing 32 directions

    I have an animation of a 3D object spinning (32 frames) that is saved as separate sequentially numbered images. Is there any way to automate importing them into the 32 directions of an object? It...
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    Re: Water Surface Object Demo 2

    Awesome stuff... is this going to be coming out at some point?
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    Layer Object Glitching?

    I am using the layer object to sort my objects by alterable value L. Value L is set to 0 for one kind of object, 1 for another, and 2 for a third. Everything is ordered correctly 90% of the time, (2s...
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    Re: XLua extention beta

    A few frames as in MMF frames, or frames per second? I assume you mean there is just a slight delay from when you bind to when you can access the info.
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    Re: XLua extention beta

    Can someone explain how to properly use a Lua state between different frames? Does the new frame's XLua object need to bind the state again, or is it already set from the previous frame? What calls...
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    Re: MMF2 HWA Beta #6

    That reminds me AndyH. I was messing around with the "zoom" shader, and I came across something cool. I wanted to zoom out on my frame which was at 1280x1024. Obviously, this leaves the "streaky"...
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    Re: MMF2 HWA Beta #6

    I got told in click chat that checking the "Display as Sprite" option should let you overlap other objects on top of it. <shrug>
  18. Replies
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    Re: MMF2 HWA Beta #6

    Bug report: Active objects will not display on top of sub application windows for me, even with "Display as Sprite" checked. This holds true even if the active objects are on a layer above the...
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    Re: MMF2 HWA Beta #6

    I noticed that when you apply any pixel shaders that you sometimes get a thin gray outline around the sprite if it has an alpha channel.

    Is there a way to prevent these from showing up by tweaking...
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    Sticky: Re: Complex-shaders pack v2

    Hey, I noticed on things like the Sin Wave and Underwater effect shaders, that if you apply them to a layer, and you scroll the window, the effect doesn't scroll along with it. I understand why this...
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    Re: MMF2 HWA Beta #6

    Hey-- Just installed and working with this. Quick bug report- if you rotate an object and then paste it to the background, it doesn't paste rotated, it pastes as if it was never rotated at all.
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    Re: Adventure Game Style Movement

    Haha...

    I'm not here to sluff off work, believe me. Check out my last project at www.storyfort.com if you don't believe me :) I just wanted some tips before diving in, so I didn't end up...
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    Adventure Game Style Movement

    Hey everyone! Im digging into my next project and I need some classic adventure game mouse controlled movement, ala Monkey Island. I'm interested in the best way to solve the path finding problem. I...
  24. Thread: 3D rotating

    by astrospoon
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    Re: 3D rotating

    you are probably hitting a rounding error. I actually had a problem with this myself when coding some rotation code in XLua, though I forget how I fixed it. Just make sure you aren't throwing out any...
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    Re: XLua extention beta

    Pixel-

    You only need one XLua object to run any number of files. Once you run them, any functions and variables that are contained in a file are in memory, and at that point can be called from...
  26. Replies
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    Re: XLua extention beta

    Well-

    You are right about not being able to deal with "destroy object if too far from frame."

    But in all other instances, instead of just using the event "Destroy OBJECT" you can just instead...
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    Re: XLua extention beta

    Yeah-- I ran into this too. It is indeed when Lua tries to call mmf.Object calls on a deleted object.

    The best thing is to set up some sort of "destroy" function that must get called in Lua to...
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    Re: XLua extention beta

    Ret: PM sent. If anyone else wants to take a peek, I posted the project files here.
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    Re: MMF2 Build #249 - Beta #4

    I uploaded my project if anyone wants to take a look at the strange Group issues that are occurring when using Fixed Value conditions.

    www.andrewhull.com/files/idbug.zip

    Arrow Keys- move around...
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    Re: MMF2 Build #249 - Beta #4

    I think I have bumped into a strange bug with the way Groups work. The bug is occurring in Build 249 Standard and the newest HWA beta, as well as Build 248 Standard.

    The gist of things is that...
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    Re: XLua extention beta

    So I have come across something strange that involves the Lua object, though I am not sure it is at fault.

    In my program, I use the following code to check for collisions:



    In MMF2, the...
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    Animated Picture Object

    I'm not sure what I am doing wrong on this one.

    According to the example file, all instances of this object share a global cache. However, If I load my tile map at "Start of Frame" and then later...
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    Re: MMF2 HWA Beta #5

    The Perspective Object crashes in HWA mode if you try to change the settings at runtime (position, size etc..)

    It works great if you leave it as it was set up in the frame editor.

    This is not...
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    Re: Quicktime best option for Mac port?

    I'm having the same sad times. Except my music videos are 3:00 long and so importing all the frames would never, ever work.

    You can always hope that the Flash exporter will handle video :)
  35. Replies
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    Re: XLua extention beta

    ret: Everything I have done so far works fine in HWA except for SetAngle. I'll post if something else turns up not working as I go.

    It would indeed be convenient to have a temporary SetAngleHWA()...
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    Re: MMF2 HWA Beta 4

    Well, we would probably need another object actually. Since Direct Show is something else entirely. But if the video codec is included with Flash, it is probably not too much of a stretch to make a...
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    Re: XLua extention beta

    I was thinking of trying to write some crazy function that converted my integer into another integer that happens to represent the original number as a float. (Basically hack the heck out of the...
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    Re: XLua extention beta

    This must be it. My project requires HWA because it has tons of scaling and rotating. (I am writing a pseudo-3d engine)

    From what I recall, eventually the HWA version will merge into just regular...
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    Re: XLua extention beta

    Yeah, I just ended up making a DoCall that ran one event in MMF2 to set the angle, and passed it in as a variable, and it worked.

    I assume there is no way to "cast" in Lua to make sure that it...
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    Re: MMF2 HWA Beta 4

    I'm going to monkeying around with it a bunch, as I use videos in my interactive books. I'll report what I find with it.

    Also- This might be wishful thinking, but it would be great if the Flash...
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    Re: XLua extention beta

    void mmf.Object.SetAngle ( number objectId, number angle ) doesn't seem to be working. (This is with the newest MMF update)

    I have in my code this:

    mmf.Object.SetScale(self.id, _scale, _scale)...
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    Re: MMF2 HWA Beta 4

    My dream come true :) Thanks!
  43. Replies
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    Re: XLua extention beta

    ^ ditto. Xlua has totally transformed how I work in MMF2.

    I learned Click products back with Klik and Play, and I majored in Computer Science, doing mostly C++ coding, but nothing ever felt right...
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    Re: Enemy Detection System

    This is exactly the kind of thing that you can really do well with the XLua extension actually. You can export all of your objects, and loop through them all doing distance checks in Lua much faster...
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    Re: 2 ?s: Simulated 3d and Parenting Objects

    yeah-- I can scale the sprites, but since perspective isn't applied to them then they don't end up standing in the correct spot on the ground. (I would have to fudge their position some how to line...
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    Re: 2 ?s: Simulated 3d and Parenting Objects

    You can, but then they don't keep the correct position on the warped background.
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    2 ?s: Simulated 3d and Parenting Objects

    I was messing around with the perspective object, and it really is very cool. I was using it a way similar to the MMF2 game Streetwise, which uses it to great effect.

    However, one thing that is...
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    Re: OpenGL - Another beta.

    Awesome! Yeah- I wasn't totally clear on how GL and Lua were interfacing, but it really does just seem to bypass the MMF2 aspect completely. Which is a strange feeling to be sure :)
  49. Replies
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    Re: OpenGL - Another beta.

    No ortho does make me a sad panda, but I understand. The rest of the extension is awesome btw. I'm really familiar with GL and MMF2, so this is an awesome sandbox for me.

    One vote for Ortho's...
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    Re: OpenGL - Another beta.

    Just a couple questions...

    Did Ortho mode ever get put back in?
    (I'm going for a FF Tactics type view))

    Am I reading stuff correctly that you cannot yet load textures through xLua?

    Thanks!
  51. Replies
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    Re: MMF2 HWA Beta 3

    Excellent! And just my luck that the XLua object gets changed right after I upload this. :blush:

    When you say it is fixed, does that mean it is fixed for the next build, or fixed in the uploaded...
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    Re: MMF2 HWA Beta 3

    Hey Yves,

    Any luck on reproducing the bug with the file I posted? :) Just curious. I'm wondering if maybe it has something to do with trying to use 16x16 textures.... Something in my mind is...
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    Re: Animated Picture Fixed

    Few questions about this object, since there is no documentation with this object. (The example file is great, but I'm not sure what the other actions do.)

    "Cache Image(& Tileset) from...
  54. Replies
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    Re: MMF2 HWA Beta 3

    Yves- Attached it to this post. It uses the xLua extension (from the extension development forum) to generate a simple "island" map. It displays the tiles using the Active picture "create backdrop...
  55. Replies
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    Re: MMF2 HWA Beta 3

    Bug Report:

    Active Picture's Create Backdrop Object action is not working correctly in HWA b3.

    I am trying to create them from a 3x3 sheet of 16x16 pixel tiles. If the tile index is zero (ie,...
  56. Replies
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    Number of Frames?

    I was fiddling around with trying to play animations manually, by setting frames, and I realized something strange. Is there no way to check how many frames a given animation has? I couldn't figure...
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    Re: Game gets slower and slower...

    OK, so I ran into this problem as well-- In a app that doesn't even have any objects being created as it runs.

    Arrow keys move, Z jumps. (Don't jump off the edge of the screen!)

    Just jump...
  58. Re: Variable "Jump Strength" (Height) for platformer

    he means the second. The best way is to use the set X and Set Y Position actions to manually handle movement. You can use Alterable values to store X and Y Acceleration and Velocity, and manually...
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    Re: Set effect from expression?

    yeah- if you have to select what pixel shaders you are including in the app anyway, it doesn't really help for levels editors and such. You are just as well off saving even a single number that...
  60. Re: 4000 backdrops, inevitable drop in framerate?

    It might be better to just grab screen shots of the level? Like basically combine all the background objects that are going to be on the same layer into one big object, or several bigger ones.
    ...
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    ONU Audio object

    I just noticed that the link to the ONU Audio object on the MMF2 Extensions page is broken now. I was wondering if anyone could hook me up with the extension.

    I'm really interested in the audio...
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    Re: MMF2 Build #249

    Thanks for the quick answers to my question Yves! Really appreciate it... and again, awesome work to Clickteam for such a huge update!
  63. Replies
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    Re: MMF2 Build #249

    If it stretches, it stretches. Not all Macs have widescreen anyway, right? As far as I know, MMF2 doesn't handle widescreen PCs gracefully either right? I mean, I could easily make a widescreen...
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    Re: MMF2 Build #249

    I have a quick question. I want to port my digital children's book "What is Bothering Carl?" to Mac, and am willing to upgrade to Developer to do so, but I was wondering if any of the video-playing...
  65. Replies
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    Re: MMF2, InstallMaker and PatchMaker

    Patch maker lets you make software patches.

    So if you change part of your game, instead of having to re-download the entire game, the user only has to download the differences between the old...
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    MMF2, InstallMaker and PatchMaker

    So I have finished a rather large MMF2 project that I will be releasing commercially. (6 months of full-time development) I used MMF2 (not Dev) because I am OK with adding the Fueled by Fusion logo...
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    Re: Shrinking the Size of MMF2 Apps

    Well...

    I think I know at least one problem that *seems* like a good thing to fix, (I'm sure it would help a bunch with the size) though I'm stuck as to how to do it better.

    The project is an...
  68. Replies
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    Shrinking the Size of MMF2 Apps

    So I have pretty much completed my current project. The only problem I face now is that the file size is much too large when compiled. (almost 300 Megs!) I'm hoping to get closer to 150 or 200 Megs...
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    Re: Video in MMF2

    I just created a thread here requesting an extension for this. I am willing to pay for this, as I am working on a commercial project that needs this done. While the sub-app thing is a nice trick,...
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    Request for a Video Object

    What I am looking for is an extension to play video, like the Direct Show object, but be able to display itself behind active objects as discussed here .

    Currently, video played with any of the...
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    Video in MMF2

    Hey- Some of you may have seen the music video I posted awhile ago in the feedback section.

    Well, I can import the video into MMF2 just fine, but there is a problem. I cannot seem to display any...
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    Re: Optimizing a Raycasting Engine

    i don't know if i can help you with the inner workings of mmf, but may i suggest a hack?

    Try splitting your rays into even and odd rays (ie, every other ray goes into a separate group)

    each...
  73. Thread: Pattern

    by astrospoon
    Replies
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    Re: Pattern

    overlay redux and just redraw the lines when the grid changes :)
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    Background Images Object

    First off, thanks for the great extension. FINALLY a way to load parallax background images from a file and have everything on one layer still.

    I think (though I haven't tested) that it may be...
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    Re: Shader for lighting direction

    if you had some effect similar to Photoshops "Screen" setting, you wouldn't even need to mess with alpha. The blacker the pixel, the more transparent it would be. And you would just need a duplicate...
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    Re: [Proposal] SpriteSheet Extension

    Twi-

    Im really looking forward to this as well. Any idea on how far along the project is at this point? Are we talking 50% or 90% or 10% :)

    Thanks for all the hard work on this. gonna kick...
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    Weird Freezing Issues

    Lately, whenever I run someone else's MMF 1 or 1.5 (not 2) application, (such as Eternal Daughter, or one of my old games) it works fine for a short while, and then will suddenly hang, usually with...
  78. Re: MMF2 Extension Installation

    I got it loading. It was a directX issue, nothing to do with this. :)
  79. Replies
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    Re: Make game runs smoothly

    Ahhh...

    this is why you cant import your own graphics for a background in The Underside or Knytt Stories. They use this method which does not allow for it :)

    A shame you can't change the image...
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    Re: Make game runs smoothly

    Active System Box huh? do you know of an example file that uses that for parallax backgrounds...? Id be interested to see how it is done...

    -Andy
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    Re: Make game runs smoothly

    Argh. That is a bit of a pain if "the most noticeable speed issues happen if you have a lot of scrolling and backdrop collisions happening on a layer above the first one"

    Most of the time, you...
  82. Replies
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    Re: Make game runs smoothly

    I am curious what you mean by this.. how can having to loop through say, 5 enemies and change something about them, be replaced with alterable value tests?



    In addition to only using 2 layers,...
  83. Re: MMF2 Extension Installation

    Ill check that right now and report back...

    -Andy
  84. Re: MMF2 Extension Installation

    Just for the record, I am having trouble getting the Joystick2 object to work. I am running XP and MMF2 Standard, and I haven't tried grabbing .NET yet..... One to look into though.

    -Andy
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    Binary Array

    Hey-

    I'm just learning this object, and it seems really great, but I couldn't find any documentation online, so I was wondering if someone could point me towards it. Specifically, here are my...
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    Re: Loading sprites at runtime

    one last quick question then--

    text blitter can't have alterable sized "frames".. correct? I don't have any experience using it. You have to maintain a strict "frame" size throughout the whole...
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    Re: Loading sprites at runtime

    well-- that would work i suppose. Pretty hacky. Anyone know what the speed limitations are on having 10 text blitters jumping around the screen at once?

    :D
  88. Replies
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    Loading sprites at runtime

    Is there an extension or anything that can do this?

    I noticed in the download for "The Underside" game demo (made in MMF2) that the main character sprites are saved on sheets as separate files....
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    Re: dumb easy question

    thanks werbad.

    you are indeed bad.
  90. Replies
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    dumb easy question

    Whats the keyboard shortcut for the eyedropper in the animation editor?

    i mean, when i have the brush tool selected. In photoshop you can just hold down Alt to pick a color with the brush too. In...
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    Re: Setting Animation via String

    Thanks! Kind of a bummer, but I'll manage. Ill just have to have an event for every item:

    If <String> = "Item1" play animation 12.

    Etc. Kind of a pain but not a huge deal. Any way to request...
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    Setting Animation via String

    I have an object with a bunch of custom animations. Each animation is an "Item" that can be displayed. The name of the animation is the name of the item. What I would like to do is just set the...
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    Sub-application Glitch?

    I have a frame with all my interface buttons on it, and it contains a Sub-Application that loads the rest of the frames in the program.

    My frame has two layers, the bottom one has the sub-app, and...
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    Re: Sound File/Sample Questions

    you sir, are a scholar and a gentleman. Thanks for the help again. Is there anything about MMF2 you don't know?

    -Andy
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    Sound File/Sample Questions

    Last ones for the night... promise. :)

    I added an embedded sound file with the "Play and Loop Sample" event. lets call it "music"

    Now, I made some events related to when this sample is playing....
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    Re: Keyboard Shortcut Question

    Awesome! Thanks...

    Is there some place that lists all of the shortcuts? I looked in the manual real quick and didn't see any sort of comprehensive chart....
  97. Replies
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    Keyboard Shortcut Question

    Is there a keyboard shortcut to hop forward one frame and backward one frame in the active object graphic editor? After importing animations, I have to reset the hotspot on each frame and its driving...
  98. Replies
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    Re: Read-Along Text

    Hey-- thanks for taking the time to make that. It isn't what I had originally intended (I had originally wanted only the currently read word being highlighted) But this is close enough. :) Besides......
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    Re: Read-Along Text

    yeah-- i was trying to avoid having a separate object for each word in the text to highlight it... easy to do mind you, but really annoying as well.
  100. Replies
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    Read-Along Text

    I am trying to create text in my application that highlights words as they are read by an audio file of someone reading the text.

    I realize that I will have to manually figure out what time...
  101. Replies
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    Sound File Levels

    I have a music sound file (which I can convert to any format-- mp3, ogg, etc...) that I would like to play in MMF2. This is not a problem.

    However, I was hoping to be able to read the (volume?)...
  102. lighting effects and CT ink effect suggestion

    Hey-- I was just curious about doing lighting effects in MMF2....

    I made a solid color as the top layer in my frame and switched the ink effect so that it makes the whole scene look like night,...
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    Views
    1,493

    Re: Add to Backdrop

    No way i have too many objects... this is just a demo test room with maybe... 20 backdrop objects? It shouldnt have trouble pasting in a few more....
  104. Replies
    5
    Views
    1,493

    Add to Backdrop

    I have a MMF2 game I am working on, and I seem to have encountered a strange bug....

    When i do the "add backdrop" event, it isn't doing anything at all.

    I opened a new frame in my application...
  105. Replies
    2
    Views
    1,071

    Global Event Editor

    Is there an easy keyboard or button shortcut to bring up the global events in MMF2? It's quite annoying to have to go through the properties of the application in order to view them.

    In fact,...
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