New URL: http://josephftaylor.com/mmf/iOS%20Toggle%20Switch.mfa
Enjoy :D
Type: Posts; User: JosephFTaylor; Keyword(s):
New URL: http://josephftaylor.com/mmf/iOS%20Toggle%20Switch.mfa
Enjoy :D
New URL: http://josephftaylor.com/mmf/iOS%20Toggle%20Switch.mfa
Enjoy :D
What I'll probably do is replicate the number pad keybaord like what I did with the iOS toggle switch (which I need to re-upload because it's 404'd). I'll add it to the examples section when I've don...
That's exactly what I wanted thanks! I now need to do a bit of experimentation to make it come up with the native iOS number keyboard.
Thank you!!
Hello everyone,
Could someone please explain how I could make a text box that added the currency symbol and decimal point in the right place when typing. I have uploaded a video which shows...
Oooh detect gestures :)
Thanks Tim! I did download the beta but didn't get round to using it :)
Tiny Wings used Box2d too, it says in the credits :)
Does this require Developer or does it work with MMF2 Standard?
Thanks
I would make it myself too if I knew how to make extensions for the iOS exporter. Phi made a tutorial series but it doesn't apply to iOS. I'd really love to know how to do it. I'd even be willing to...
Just by chance of having my iPhone (iOS6) selected instead of my iPod (iOS5) in Xcode, I found out that my app works! I don't know why. I'll let you know if it breaks again :)
It's not an extension but I wanted to cover all areas of where people would look.
Here is a link to the thread: http://community.clickteam.com/showthread.php?t=71817&p=530340#post530340
Hope...
I've replicated the iOS 5 Toggle Switch behavior as best as I can.
Just copy and paste whatever one you want into your app
making sure it has the Multiple Touch object on it.
The switches use...
Here's the story behind that: http://community.clickteam.com/showthread.php?t=69581
How's it getting on? I'll send you a PM as I am interested in helping you test this :)
This will smooth out the rotation/angle of the Active:
rot( "Active" )+(((360-(ATan2(((YDirect( "Accelerometer object" )*-1)-Global Value Y), (XDirect( "Accelerometer object" )-Global Value X)))...
The 10 warnigs must have been a bad build but the orientation is till messed up. It work fine on my 5.1 iPod touch and the old Xcode.
I'm just wondering if we'll get any support for iOS6 soon because my app isn't working with it. The orientation is messed up and the accelerometer stuff isn't working. Also about 10 warnings in the...
Thanks, I sort of worked it out earlier.
There is a problem with the order of the boxes though. I'm dragging and dropping 'boxes' in the way of the line but when I put the one underneath the other...
I think while people are actually using it is the time for us to use it. Facebook may be like My Space in 1 or 2 years, you never know. Plus it should be super easy to implement Facebook now it has...
I'd set up a virtual machine of Mac OS X on my Mac and leave it on all the time for you to use, I'll give you access to Xcode and my Developer account too :) (not that I've ever used Box2D and I...
I could do HTML 5 and Mac Runtime testing :)
Hi, I've had a look at this example: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=236571#Post2365 71
But I was wondering if there was a way I could block the line of...
Yes please.
No I've got it so the buttons work and it comes back with online, but when I press the buttons it doesn't add, it only comes back with 1 and -1
Okay, so I've made the modifications. My domain name is josephftaylor.com would I just replace localhost with that? On another note, it's not working. It's not echoing 'online' when I request...
I mean I don't know what code to use and how to modify it to work for what I want. I do have web hosting and a domain name.
How do I do that? I need a bit more explanation and support as I have no idea about databases really.
What does this do? It seems to make it slower. Is there a better, quicker, more reliable way to do it?
Why does the text file become blank if more than one instance of the application is open (exe - not on iphones)
Solved it :-)
<?PHP
if ($_GET["connect"])
{
echo "online";
exit;
I've had a play around but wouldn't know what to do in MMF. Here is my code.
<?PHP
if ($_GET["connect"])
{
$countlog = "count.txt";
## Get the countlog file ready
woodyboy, why when I run the MFA does it say Connected, even if I haven't even modified it to connect to my server?
Crazy_Ivan, if you need any inspiration for extensions to make here is a thread: http://community.clickteam.com/showthread.php?t=67990 I suppose we can tick off Bluetooth. :-)
I'm not sure if this is the right thing: http://developer.apple.com/library/ios/#documentation/uikit/reference/UIImagePickerController_Class/UIImagePickerController/UIImagePickerController.html But...
Okay, now I'm confused and to make it even worse, I can't seem to get anything working, it says it's connected but it doesn't do anything.
I'm no PHP genius but looking at the PHP code, I've noticed a + 1 bit, would I just replace the + 1 with - 1 and give it another name so I can shoot the request to run that action from the app?
if...
Maybe an easier way to explain it and for the sake of making any examples you rustle up ;) easier, you could make a 'Current Online Users' count, have it add 1 to the count on launch and then...
Thanks you two, I'm currently having a play around and brushing off my basic PHP skills. I'm trying to devise a plan on how I would remove the player's count after 5 seconds. I don't want to retrieve...
Hi all, I want to make an app that will add to an online counter every time it is tapped by a user. I also want a counter to show how mny times it has been clicked by people who use the app. I'm...
http://community.clickteam.com/showthread.php?t=67990
Got it working, but like Eliyahu said, it jumps from 0 to 359 by spinning round.
Jacob, it comes up with a syntax error.
DistantJ: It just seems to move the angle in increments of 15,it's not smooth at all.
Pineapple: I've tried that and my Active didn't move :-(
Here is an example of the smooth rotation I am talking about http://www.youtube.com/watch?v=dwiLVyDpfjQ notice that the space ship doesn't rotate instantly. It's a smooth delay.
Hello, I've got a active rotating with the Angle Extension but I was wondering how I would go about making it seem smoother as at the moment the movement is very juddery.
I tried that but it only carried on in the direction that it is away from the start position, so if you let go of it while going towards the start position, it would carry on in the direction that...
A Map object would be pretty cool
How would I go about finding out what country the user was in by using the Location Object (or any other object that would give me the answer)?
What about an object to control device volume (if it is allowed)
What about an object with one of them toggle on/off switches
An iOS slider object (could be used with the volume object)
Yeah, I would like to be able to do this too :-D
Just noticed this, is it new?
I would like to see this too.
Yeah, I would like to have the choice if the app shuts the music off or not too :-D
Pinball movement? That might work.
What about a Push Notification extension too?
Could this be a good extension? http://www.addthis.com/help/ios-quickstart
Oh, yeah, forgot about the Box2D even though I have never used it, I want to try.
I wouldn't even know how to do this with the normal runtime, so I would be intrested in how to do this too :-)
Okay, thanks! I will give this a go when I finish the project I am doing at the moment. :-)
I'm not an extension developer, but I am reading a book that might make me become one **might** (I'm finding it hard to understand)
Below is a list of extensions that I think would be cool to have...
I wonder if there is a way to completely get rid of it (in XCode) and just have a frame with your animation.
It would be nice if there was an easy way to make things drag things around and have them carry on with deceleration.
Now I have loads of non-working App IDs after multiple failed attempts... AND YOU CAN'T DELETE THEM!
It works! Thanks! Silly me :-P
In the process of working out how to make one/doing it :-)
Where do I find mine?
Is that what I'm suppose to do?
Right, so I've just got my Apple Developer License approved, set it up on my iPhone 4S, tried building a quick test app (http://dl.dropbox.com/u/2756492/Sorter.mfa) and it loads the splash screen but...
I have an iPhone 4S and an iPod Tough 3rd gen that I could happily test your app on :-) If it needs me to have Xcode and an Apple License etc. I am currently in the approval stage for it so I should...
This is really cool! I will find a use for this in my up coming apps :-) Thanks! :-D
Hi all,
I was wondering if it is possible, or if it will be possible to make a dialog box with defined buttons and defined actions that the buttons do. An example of this would be to have a 'Rate...
No, I mean so we can actually shake the window to simulate a real shake :-D I'm not requesting it, it's just a cool idea :-P
It would be good if we could shake the actual window by grabbing it and moving it around the screen vigorously :-D
Yeah, I just use the 'Build and Run' option. It loads my app straight onto my phone through USB and runs it on my phone.
Hmm, so it seems that the combination of using the Edit Box Object and the Android Object together causes a crash. This is without the objects doing any events.
So, the edit box oject doesn't seem to appear when it is on it's own. It also doesn't decide to appear if I edit the text that it is meant to be showing.
What, the display bar one or the one I posted before?
In the android tab of the application properties, when you untick the display status bar, it still seems to appear.
http://www.josephftaylor.com/image_host/status bar no effect.png
Hmm, I have nothing but an edit box object in my app but it does not seem to be appearing on my phone. It also doesn't appear if I set the text to something.
If you do this: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=232345
And post the results, Jamie can have a look.
Below is the log.txt for the following events (the problem I mentioned in my previous post):
http://www.josephftaylor.com/image_host/multi touch android dialog and network crash.png
07-21...
Yeah, I have just re-done it, I will send you the log.txt. This time you actually have to tap the screen a 1-5 times before it does it.
I had it crash earlier when using the multi touch object and the android dialog object but forgot to document about it, I will try and re-produce the crash and post the error log on here for you :)
Jamie, here you go:
07-21 20:45:06.571: INFO/ActivityManager(98): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000...
Ok I will do that now Jamie.
Ok, now I have made it so when the user click with the left mouse button to put the mobile network into an edit box. Without any interaction after the app loads, the app crashes instantly...
...
So, there seems to be some lag when retrieving the network name when the screen is tapped/clicked. It is slow if I use the multi touch object or just use the standard when left mouse button clicked....
I have documented my possible bug about the status bar not hiding on request. Here is a link to the forum post: ...
Hi, I have not yet got the status bar to hide when told to. I can only get it to do it when the phone (HTC Wildfire) is locked then unlocked.
Here is the event:
...
Performance with the string object has seemed to improve, no more lag when using it.
Okay so using the Android object is quicker, doesn't take 5 minutes to build anymore. When I ask for the status bar to be hidden, it does not hide until you lock your device and then unlock it. Not...
Wondering if there was a way to make it so the app changed size (in terms or resolution) so an app looks roughly the same size on different phones with different screen resolutions. (instead of it...
Beta 5 installed
SMS reading so you can find keywords in texts to control the phone.
The version number also shows on the loading screen as you launch TGF or MMF.
If you mean you want one application to act as two seperate on different monitors, you could maybe use the instance communicator if you are using MMF or if you are using TGF you could maybe somehow...
I like to order things the way I want, I wouldn't want it to automatically sort stuff alphabetically.
I have noticed a service called Tapjoy being used ion bithe iOS and Android and was wondering if there is or will be a way to impliment this into Android (and iOS) apps.
Here is the Tapjoy website...
Should be doing some more testing this week, it's halp-term, I have had exams for the past couple of weeks so my testing has been limited.
Yeah, that would be a good idea, maybe an option to pause it while using other 'intense' applications.
Booooooooooooooooooooooooooooooorrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrreeeeeeeeeeeeeeeeeeeeeeeeeedddddddddddddddddddddddddd
It takes roughly 5 minutes to build and run the app with the Android object!
Yeah, afer reading other peoples Test Reports, I have noticed this trend too, I like using the strink for the score because you can easily center the content of the string (in my case the score)
When I lock the device, it does move the app up asif the app thought a taskbar was not there (even though it still is), could it be HTC Sense?
Ok, I am using the Android object in my app to remove the taskbar at the top while the game is being played. It does not dissapear and when I drag it down, it removes all of the actives on my screen....
When the Android object is in the app, it takes a very long time for the app to Build & Run compared to not using it. (I am using the show and hide taskbar options)
EDIT: I mean a really, really...
Also, setting a semi-transparency on a counter that is set to display as the background does not work.
EDIT: it also does not go semi-transparent when it is not set to display as the background
So, I tried putting my score on a counter set to be viewed at text and that 'lagged' my app. It must be a thing with changing pieces of text.
Well, I was just about to isolate the problem of what slowed down my app, so I started with my alterable string that always shoed the value of global value 2 (my score) as soon as I got rid of that...
As I was typing the previous post, my phone then crashed the app.
Oh, come on! I've just turned it back on opened the app that was in my apps menu, closed it, plugged it back into my computer, re opened the app while I waited for HTC Sync to pop up, I clicked go...
Ahar, first crash, it has crashed my whole phone, I was moving an object very quickly with my finger and my Wildfire was unresponsive. It was managing to get 30-50 FPS when there was just a button on...
Tell you what I am going to do, make an active follow where I click (tap) so I have a bigger clicking (tapping area).
Ok, it works but taps are not always recognised.
I don't know what was wrong with it but I got it sort of working, I think it was just a bad build of the game, I came home from school today and it was working.
Yeah, I know they are pretty rubbish at everything you would want a phone to do, I'm gonna consider upgrading.
Oh, I have not told you my specs yet, I have a super fast (slow) HTC Wildfire, and Windows 7.
Hmm, having problems with this that I quickly made, I will try and isolate the problem and if it is a bug, I will report it.
Nice, can't wait to use it. My nagging in Gwerdy payed off :D
So yeah, with the 'Touch 0 is active' set X and Y coordinated of active of 0 touch, it works fine, but when I add another acitve and add 'Touch 1 is active' it just sets the actives coordinates when...
I have the almighty HTC Wildfire. It's pretty rubbish at running it's own Sense OS.
Bed time, used the accelerometer object with counters (XYZ) also retrieved the battery level. Got multi-touch working sort of. Got 1 active dragging around and another juddering around when using two...
With an active, the drag and drop movement doesn't work, guess I'll have to use the Multiple Touch object.
I've got it working on my phone (HTC Wildfire), the build and run process is quite slow, but works, I can't read the beta testing text at the beginning because it is too big.
70.3 MB to download HTC Sync :|
Ok, I've got it all installed, now to start using MMF...
Ok, I just downloaded the zip file in the end, now downloading all the tools in the SDK Manager.
Right, I am still having touble installing everything required, I was wondering, will it be easier when it is finally released ans for me, it is not very idiot proof (which I am). Will keep trying,...
So, here we go! I am currently trying to install the SDK. Will let you know when I have done that. Bed time now though, so speak to you tomorrow.
Please read this: Almost All New Extensions Here Require
Also, could you find a way so the vector does not have to be stored externally.
Thanks
Thank you!!!!!! I have needed vector graphics for a flash game, hope I can use it for my game!!!!! Thank you!!!!
But gifs are still low quality
Yeah, I would love vector graphics for flash.
Here is the direct link for the tutorial: http://www.clickteam.com/eng/resources/scrolling_tutorial.pdf
Here you go: http://www.youtube.com/watch?v=3jx0qXmnjEI I quickly made a video to show you.
Just make an expession to change the fire 1 button to what ever you want insted of shift to jump. In the...
Question: What is Lacewing?
Answer: Amazing!!
Wow, sounds great, I will download it.
Thanks, I will let you know of any problems.
For a Mac, The cmd (command) key acts as the ctrl key.
I just use Mochi because it is easy.
Thanks :)
Yay, thank you! I was going mad trying to work out how to do this.
I have an HTC Wildfire
How did you get prettyPhoto working through MMF Flash?
I have had this working with the help of StephenL with another lightbox, but I wan't to get it working with this one:
http://www.no-margin-for-errors.com/projects/prettyphoto-jquery-lightbox-clone/...
Your gonna love makin' em' even more!
This is a guess, not sure if it is possible, but, you could use a script in the browser to retrive the screen resolution, the get the data from the page in mmf, maybe, not sure if it is possible and...
Here is one of my Mochi games, it was the first flash game I made, so it's basic but is all over the internet, just google: 'Aerial Invasion - Seagull Poo Edition!' or click here
Sort of what I meant, here is what I ended up achieving, now I am having trouble with collisions, could you help with that?
View MFA
Worked it out :)
Doesn't scroll my page, I had this problem at school where I was *cough* looking for game ideas and I came across a game where the page moved up/down when I pressed the arrow keys.
How would I get a tank movement like the one on Wii Play, and make it so the tank turns to the direction where you want to move, and also so the turret follows the mouse?
An example would be great...
Ooh, I would love an actionscript object :D. Any ideas when i will come out?
Yeah, the ones that you already have installed if that's just what you need.
I think it is in the url, the tiltle, link, and decription, i'm not sure though, it will need another user to confirm my guess.
I am going to use it for flash anyway, I will go down the active route. Thanks for the suggestions everyone!
I am wondering how I could make a button with a bitmap image fade in when I want it to. I have tried putting an active over it but the button is always on top.
Thanks.
I agree, I love testing new software.
I have an iPod touch 3rd gen and I would be willing to buy a second hand mac mini to test the games also if Francois want's me to make a few games to test at different resoltions, I will be happy to...
It is not possible to change the computer's screen resolution using Flash because Flash runs in a sandbox.
If you press Ctrl and then click the run application button, it will compile it and open it in your default browser.
I have put my really rubbish Mega Clicker game on Flash Game Licence and I got offered $100 for it if I put their API into it, I couldn't do the API so I didn't get $100, now other games I will put...
So, shall I just creat my game and when there is a fix for it, just test it in SWF?
Why does this not work in SWF but it works in EXE, I am using Lacewing to try and make an online game but I can't seem to get past the screen where players get to challenge other players, it just...
I was wondering why the game goes to a white screen after the Mochi Live Update load bar has finishes just before the game starts.
Also, is their a way to stop it?
Thanks,
Joseph Taylor
I have made this example for you, hope it helps:
http://rapidshare.com/files/404760156/Ask_for_name_highscores.mfa
Same, I can't get mine to change either, I would like it to be set to monthly but it is stuck on daily.
I think it may be possible to save game files with the Mochi Social extention, the user will require a Mochi account though, I am not sure.
If you PM me the MFA, I will be happy to put it in for you.
I have now followed the tutorial and uploaded the files to my server but when I go to http://apps.facebook.com/mega_clicker/ it comes up with:
Fatal error: Call to undefined method...
Jason, you can already put ads between levels with Mochi Ads, the other Mochi things comming out in the next update are Mochi Scores, Mochi Coins, Mochi Social and Mochi Analytics.
Just use Mochi Ads, Moch is great for games, in the next update they are bringing out all the other Mochi features.
Solved: I used the Active System Box because it registers all clicks unlike Button or clicking on an object.
Hi, I have ade an app when you click it adds 1 to a counter but it doesnt register every click it only catches about hafl of the actual clicks, can someone help me with this please, it is a fast...
When will the update be out or if it is still in testing I will be happy to test it as I have seen some MMF games already have the Mochi Leaderboards over the internet. Also can anyone still help me...
Ok, I don't really know how the events work so maybe Sumo will isolate it for you.
I am using pinball movement.
EDIT: But it works fine in all other modes. (e.g. single player and local multiplayer)
From me and Sumo doing tests, we have worked out that it is a problem with doing what the recieved infomation says it has do. We had the game running on EXE as he host and SWF playing it as we know...
Could it be a bug with the SWF Exporter?
We are trying to make it so it doesn't have the bug but we don't know why it works with the EXE online multiplayer but not the SWF online multiplayer.
On both my TGF2 disk and MMF2 disk I have two stickers, one on the manual and one on the left or the inside of the case.
It is when you are playing online multiplayer, when you are not the host, the ball only repositions itself when it hits a head, but when hosting it moves fine and smoothly and it also works fine when...
It is 1.12MB and maximum upload size is 1MB, I have uploaded it to my website: http://www.rejzone.com/Headers.zip
Let me try.
Hey all, I have a bit of a problem, I have been making a game and Sumo has helped me but be both can't figure out why on the SWF the ball in my Headers game on online multiplayer mode just re...
I need help with makeing games for Facebook too.
I did this a while ago but it might help, it basically just connects to the wii remote and when you click the button, it vibrates the wii remote:
...
Once I learn how to do it, I will know it for life as I will make almost all my games Facebook games.
I don't understand much of it, I need someone to take me through it step by step.
Yeah, the Flash SWF Exporter is a digital download, you recieve the download link in an email with your serial number so there is no CD.
According to Looki, the tutorial is out dated, can anyone help?
It is on my 248 update.
Hope this helps: http://rapidshare.com/files/392214080/Open_app_and_pause_example_for_Krakerman.mfa
Here is a tutorial: http://www.clickteam.com/Facebook_CT_.zip
I have tried following it but I struggled as I am not that PHPey, I am going to have another when I get the time. Let me know how you...
This is about as much as I can do: http://rapidshare.com/files/390775113/MouseSpeedDirection_edited_by_JosephFTaylor.mfa
I have made it so it is drag and drop basically but it is still buggy.
Intresting...
It's just that I need it to do it when you drag the object, not when you use the mouse but I can sort that out. Also I want it to keep the direction it was last in after being...
It is in the movements properties on an active object.