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  1. Replies
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    If I remember correctly, you can't create an...

    If I remember correctly, you can't create an object and use spread value in the same condition. If you do, Fusion's object selection will select only the one object you just created.
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    Upon pressing fire button + Number of bullets = 0

    Upon pressing fire button
    + Number of bullets = 0
  3. Checking collision is probably the biggest cause...

    Checking collision is probably the biggest cause of slowdowns.
  4. Replies
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    Uncheck the "follow frame" property for an...

    Uncheck the "follow frame" property for an object, and it will stay on screen without scrolling off.
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    I haven't looked at the example, but it sounds...

    I haven't looked at the example, but it sounds like it's using the Mod function somewhere.
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    It might have something to do with the object...

    It might have something to do with the object selection in Fusion.

    Instead of 'Collision between Square and TNT' try 'Collision between TNT and Square'
  7. In this instance, you could use a compare 2...

    In this instance, you could use a compare 2 general values event combined with the mod function.

    Direction of "Active" Mod 16 equals 0
  8. button clicked + object's flag 1 is off + pick...

    button clicked + object's flag 1 is off + pick one of object: set object's flag 1 on
    Objects flag 1 is on: play animation
    Animation finished: destroy object
  9. Replies
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    in the frame editor, click the edit box and go to...

    in the frame editor, click the edit box and go to the properties window. In the properties window, click Text Options (the "A"). Down at the bottom is the text alignment settings.
  10. Replies
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    I double checked, and the equation I posted...

    I double checked, and the equation I posted should be correct, no missing brackets.

    Here it is with the Fusion 2.5 formatting:

    Str$(Round(( ( Eighth + 0.22 ) / 0.655 ) * 1000 ) / 1000.0 )
  11. Replies
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    Str$(Round(((Eighth+0.22)/0.655)*1000)/1000.0) ...

    Str$(Round(((Eighth+0.22)/0.655)*1000)/1000.0)

    To explain it:
    Your basic equation is (Eighth+0.22)/0.655
    Eighth+0.22 is in brackets so that you can be sure that they are added together before...
  12. Don't know if it's the best solution, but I often...

    Don't know if it's the best solution, but I often use an array if I need a lot of values.
  13. Replies
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    try changing 234 to 234.0

    try changing 234 to 234.0
  14. Replies
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    Sorry, typo. there should be 3 close brackets...

    Sorry, typo.
    there should be 3 close brackets after E5:
    Str$(Round((1353.0/Val(Edittext$("E5")))*1000)/1000)
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    Str$(Round((1353.0/Val(Edittext$("E5"))*1000)/1000...

    Str$(Round((1353.0/Val(Edittext$("E5"))*1000)/1000)
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    Round((1353.0/MPH)*1000)/1000

    Round((1353.0/MPH)*1000)/1000
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    Your brackets are a little off. It should be...

    Your brackets are a little off.

    It should be either
    234* (HP*1.0/Weight*1.0)Pow 0.3333
    or
    Round(234* (HP*1.0/Weight*1.0)Pow 0.3333)

    To round to a specific number of decimals (3 in this case)...
  18. Replies
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    For B and C, you would need to use the Findstring...

    For B and C, you would need to use the Findstring command.
    This might help: http://community.clickteam.com/threads/84061-String-Tutorial
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    Example attached. 12805

    Example attached.

    12805
  20. Replies
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    Looks incredibly simple to me. In fusion: Always...

    Looks incredibly simple to me.
    In fusion: Always set MPH to 234*(HP/Weight)Pow 0.333

    If you want to round anything, just use "round(Value)". So if you want to round the first expression:...
  21. I know for sure the array will only use whole...

    I know for sure the array will only use whole numbers, so maybe it's the same for the .ini file as well.
  22. Doodl3D has been updated and released as a flash...

    Doodl3D has been updated and released as a flash app.
    http://studiopinagames.com/

    Newest version includes the ability to manipulate points with the mouse, and a simple 3D game.
  23. Here's a 3D wireframe modeler I made in Fusion: ...

    Here's a 3D wireframe modeler I made in Fusion: http://community.clickteam.com/threads/84759-Doodl3D-the-3D-doodling-program-Made-in-MMF2-(no-extensions)-source-included?highlight=doodl3d
    ...
  24. Replies
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    I get similar results in MMF2. In MMF2, when the...

    I get similar results in MMF2. In MMF2, when the box isn't using fine detection, the collision registers as if the line wasn't using fine detection.

    Though, in 2.5, the collision seems to...
  25. Well, if you want to use trigonometric movement...

    Well, if you want to use trigonometric movement like in your example:

    On click: set "TargetX" to Xmouse, set "TargetY" to Ymouse, set "TargetAngle" to ATan2(TargetX - PlayerX, TargetY -...
  26. The reason it's not working is that...

    The reason it's not working is that flash/C++/java,etc. use radians and Fusion uses angles.

    The vx/vy parts should be Sin(PlayerRotDegrees) and Cos(PlayerRotDegrees).
  27. Replies
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    If you just need to save a text file, you can use...

    If you just need to save a text file, you can use the rtf object.
  28. Replies
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    ForEach question: reverse loop?

    Ok, so in fusion, I have several objects with a spread value.
    In a regular fastloop, I can do - On loop1 & spread value = loop1 Index: do something
    And once that loop is done, I start another loop...
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    I have noticed some lag/delay with the expression...

    I have noticed some lag/delay with the expression editor when using a long or complex expression.
    Also, for some reason, I get a lot of slowdown when I have a large string displayed on-screen.
  30. For the string functions, here is an in-depth...

    For the string functions, here is an in-depth example/tutorial I put together:
    http://community.clickteam.com/threads/84061-String-Tutorial
  31. Replies
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    I'm not 100% clear on what you want. Are you...

    I'm not 100% clear on what you want. Are you saying that you want to limit how far the slingshot stretches, but be able to have your finger positioned further away from the slingshot than it's...
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    I'm a little curious about how you'll handle the...

    I'm a little curious about how you'll handle the AI.

    I remember reading somewhere that the way to do good fighting AI was to calculate what the most effective attack would be at all times, then...
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    Not sure if this is what you wanted, as it was...

    Not sure if this is what you wanted, as it was such a simple fix.
    12201
  34. Here is a fixed version: 12183 The problems...

    Here is a fixed version: 12183

    The problems that kept this from working were many, and none of them immediately obvious.

    One issue was that when you changed animation sequences, you didn't set...
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    It's basically what fanotherpg said. 12171

    It's basically what fanotherpg said.

    12171
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    Yeah, that's the method I was thinking of. But...

    Yeah, that's the method I was thinking of.

    But if all your animations play at the same speed (for example "speed 25"), and your app runs at 60 fps, then for double speed, you could do something...
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    Animations are based on the timer (actual time)....

    Animations are based on the timer (actual time).
    I suppose you could make your own animation routines to solve your issue, but it could end up being tedious.
    Or you could adjust the animation speed...
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    Like This? 12128

    Like This?

    12128
  39. That's the Pythagorean Theorem (distance between...

    That's the Pythagorean Theorem (distance between 2 points): Sqr((X1-X2) pow 2 + (Y1-Y2) pow 2)

    It just looks complicated because I'm checking the array for the values.
  40. Actually, the math behind it is fairly simple. ...

    Actually, the math behind it is fairly simple. Basically, 3d projection is just ScreenX=Xcoordinate/Zcoordinate, ScreenY=Ycoordinate/Zcoordinate.

    The math starts to 'look' complicated when you...
  41. Doodl3D: the 3D doodling program. Made in MMF2 (no extensions) source included

    Hopefully, it should be easy enough to figure out how to use the program.

    A couple weeks ago, I started experimenting to see if I could create a 3d wireframe cube with just a little trigonometry. ...
  42. Replies
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    I'm not familiar with using Lacewing, but you can...

    I'm not familiar with using Lacewing, but you can set text color in an edit box by using the Text:Set Text Color option.
    From there, you can click the Calculation button and enter...
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    Val vs. Value (expression editor)

    Just a quick question.

    Do the following 2 expressions function the same?

    value("String")

    Val(string$("String"))

    I can only assume that the latter expression gives the same result as the...
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    String Tutorial

    Here's a tutorial I put together that should enlighten you on how to use all the string functions like Left$, FindString, Upper$, etc. This tutorial also gives you a variety of examples for how to...
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    OK, thanks. I didn't know I could do that.

    OK, thanks. I didn't know I could do that.
  46. Replies
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    Feature Request

    Here's my feature request: "Retrieve value from object: Mouse and Keyboard: Retrieve key press"

    You could use this in an expression like: "Upon pressing Any Key: set String to String +...
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    Spread values might help with this. Spread or...

    Spread values might help with this.
    Spread or assign a value to both the enemy and detector, and when the enemy is destroyed, destroy the detector too.

    It would be something like:
    Bullet hits...
  48. Replies
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    You might be exceeding the object limit for the...

    You might be exceeding the object limit for the frame. The default is 500. Try setting it to 2000 and see if that fixes anything.
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    Looks pretty good so far. A few suggestions:...

    Looks pretty good so far.

    A few suggestions:
    If you make the players ship smaller, you will have more screen space and more maneuvering room. You'll probably be able to react to enemies a little...
  50. Poll: Why on earth would anyone use an ellipse for a...

    Why on earth would anyone use an ellipse for a quick backdrop?
    Well, I guess someone might... but it's pretty darn easy to draw an ellipse and use the ellipse graphic with a regular backdrop.
    I've...
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    I have the same issue. Several people have...

    I have the same issue. Several people have reported this in the iOS owners lounge, but I don't know if there's a fix coming or not.

    I just rolled back to version 256.34 to fix the slowdown issues...
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    I have a few semi-recent universal apps I made...

    I have a few semi-recent universal apps I made that support all the screen sizes.
    What I do is create a frame at least 720x1136 in size, Have the app set to use 640x960 as the window size, set the...
  53. Replies
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    For the rolling ball example? I think you'd...

    For the rolling ball example?

    I think you'd need to make the ball bounce when it hits the edge of the screen. You can probably do this by reversing the X or Y inertia when it hits the edge of the...
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    well, if it's using one of the built in movements...

    well, if it's using one of the built in movements such as bouncing ball, you could do something like:
    Speed is greater than 0 = set speed to (speed -1)
    or
    Speed is greater than 0 = set speed to...
  55. Replies
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    If you're not using it already, you need to use...

    If you're not using it already, you need to use the Val function.

    Example: Val( Global String A )

    This converts the string (which is text) into an actual number.
  56. Replies
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    Everything looks great, though I'm not too sure...

    Everything looks great, though I'm not too sure about the title. Glancing quickly at the title, it seems to read "crossword island". I think this may cause some confusion, and I can imagine that...
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    Without using an extension, you can place all...

    Without using an extension, you can place all your events into a group, then create an event that does the following:
    User clicks on pause button: deactivate group of events, pause all sounds, and...
  58. Replies
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    Vector movement might work for this. You'd...

    Vector movement might work for this. You'd probably have to customize it a bit with acceleration/deceleration. You might be able to get away with just a velocity variable.

    I think you need to...
  59. Replies
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    Here you go. 10496 I added flags to prevent...

    Here you go.
    10496

    I added flags to prevent moving into the walls, and added an instruction to move the square out of the walls if it's overlapping.
    I also changed the walls to backdrop objects...
  60. Is this even possible? (splitting a photo into chunks)

    I'd like to make a basic sliding tile puzzle game where the user can take a photo and the app uses that photo for the puzzle.
    The photo would have to be split into multiple active objects. Is that...
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    Try this: 10466

    Try this:
    10466
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    You might also want to try unselecting "follow...

    You might also want to try unselecting "follow frame" in the object's properties. Then, if it's in the correct position at the start of the frame, it should stay there.
  63. Replies
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    Also, setting which version of iOS the app...

    Also, setting which version of iOS the app supports (in xCode) will limit which devices can use or download your app.
  64. Thread: Old Device

    by Pineapple
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    If it's any consolation, a first gen device would...

    If it's any consolation, a first gen device would run way too slow with just about any app made with MMF2.
  65. Replies
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    You need a little trigonometry for this....

    You need a little trigonometry for this.
    http://community.clickteam.com/threads/60440-Tutorial-Trigonometry-In-Gaming
  66. Nam-Cap [Free Universal App] is now available!

    It's like a reverse pac-man!
    https://itunes.apple.com/us/app/arcade-game-nam-cap/id667233317?ls=1&mt=8...
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    Here's an example I posted recently:...

    Here's an example I posted recently:
    http://community.clickteam.com/threads/81797-Random-Pool-from-an-alterable-string
  68. Replies
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    Updated with examples of how to use this with...

    Updated with examples of how to use this with single, double, or triple digits.
    10352
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    Random Pool from an alterable string

    I know there's already a random pool example using the list object, but the thought crossed my mind that all you'd really need would be a string.
    So, here's my example.

    I hope you enjoy it.
    10332
  70. Replies
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    Swap the order of the conditions: User presses...

    Swap the order of the conditions:

    User presses L
    +Global value A = 2
    > Set Global Value A to 3

    User presses L
    +Global value A = 1
    > Set Global Value A to 2
  71. Replies
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    Fake 3D ring example

    Here's a little example I threw together. I'm currently trying to build a little game around this effect. I hope you enjoy it.10286
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    Ba-Bomb! has been updated to version 1.3, and...

    Ba-Bomb! has been updated to version 1.3, and with the update, Ba-Bomb! is now FREE!
    The iPhone version of Ba-Bomb! has also become a universal app, and in-app purchases have been added to gain...
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    Somehow, I have the feeling that this could be...

    Somehow, I have the feeling that this could be accomplished by comparing the angle and distance between object 1 to object 2... but I haven't tried this, so I could be wrong.
  74. Replies
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    Maybe it's the video mode you are using? I have...

    Maybe it's the video mode you are using? I have noticed that direct3d9 creates seams between objects on my pc.
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    change line 8 to "Grav of Player

    change line 8 to "Grav of Player<0 : add 0.25 to Grav"
    Then add a new event: "Grav of Player>=0 and Grav of Player<12 : add 0.5 to Grav"

    That way, the ascent of the jump is the same as the...
  76. Replies
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    Line 12: set yspeed to yspeed*-0.7 yspeed*-0.5...

    Line 12: set yspeed to yspeed*-0.7

    yspeed*-0.5 is probably better for stones, but for some reason turning it down to 0.4 messes with the rubble fade out.
    for 0.4 to work, edit line 19: change to...
  77. Wow, I wish I would have known this sooner! I've...

    Wow, I wish I would have known this sooner! I've been creating dummy zero objects and destroying them when the counter overlaps them for years! LOL
  78. Replies
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    Hey, I figured out how to check both horizontal...

    Hey, I figured out how to check both horizontal and vertical collision after all!
    10192

    As for the built-in movements discussion:
    Personally, I've never been very fond of them. They don't...
  79. Replies
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    The bouncing ball movement in frame 2 of the...

    The bouncing ball movement in frame 2 of the previous examples worked a little better (until it stopped working mysteriously).

    The real trick here is to figure out which side the rubble collides...
  80. Replies
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    I think this is a little better, but I don't have...

    I think this is a little better, but I don't have any idea what to do about the rubble sliding into/through the walls. Though, I think that if this is just used as a simple particle effect like in...
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    Anticipation in game animations is an odd beast....

    Anticipation in game animations is an odd beast.

    If you add anticipation to your animations, they will look better, but you may get negative feedback from players who say the player jumps or...
  82. Replies
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    I've been thinking about this some more. Here is...

    I've been thinking about this some more. Here is another version of this example that works better. I figured out if I set flags, I can check the collision twice: once after moving vertically, then...
  83. Replies
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    Here you go. 10178 floor and ceiling...

    Here you go.
    10178

    floor and ceiling collision should work fine.
    Adding horizontal detection is a little harder... but perhaps something like this would work:
    object collides with backdrop &...
  84. Replies
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    It's basically a simple bouncing effect. For...

    It's basically a simple bouncing effect. For this type of movement I usually do something like this:

    Start with random amount of left/right movement-
    On "create object" event: set object's...
  85. Are you running it in the simulator or on a...

    Are you running it in the simulator or on a device? The simulator will not give you the same performance as an actual device.
  86. Replies
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    I believe the MMF equivalent of this would be...

    I believe the MMF equivalent of this would be something like:

    Always: Set Active 1's angle to Angle("Active 1") + Max(Min(((( Alterable Value A ("Active 1") - Angle("Active 1") + 540) mod 360) -...
  87. Replies
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    Here is the formula: Angle = Angle + Max(Min((((...

    Here is the formula: Angle = Angle + Max(Min(((( TargetAngle - Angle + 540) mod 360) - 180), MaxAngularVelocity), -1 * MaxAngularVelocity)

    I needed this recently myself, searched the forum and...
  88. Puzzah! was picked as one of the Apps of the day...

    Puzzah! was picked as one of the Apps of the day by AppAdvice.com
    http://appadvice.com/appnn/2013/06/todays-best-apps-weathertron-at-last-not-last-touchcast-and-more
  89. Replies
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    I tried loading this, but couldn't because I...

    I tried loading this, but couldn't because I don't have the foreach object extension installed.

    I don't know if foreach is supported in iOS... maybe that's the reason for the poor performance?
  90. Puzzah! (hooray for puzzles) FREE Universal App

    https://itunes.apple.com/us/app/puzzah!/id662183602?ls=1&mt=8

    Puzzah!, my latest game, has just been released on iTunes. Puzzah! is a universal app, and it's FREE!

    Puzzah! is an exciting new...
  91. Replies
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    Yeah, that's one of the minor quirks of MMF. If...

    Yeah, that's one of the minor quirks of MMF. If an animation has finished/isn't looping, then MMF doesn't count the animation as currently playing.
  92. Replies
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    For hd stuff, I just use higher res art unless...

    For hd stuff, I just use higher res art unless that means I'm going to need huge active objects. If an active is going to be over 128x128, I use a smaller object stretched 2x.
  93. Replies
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    Ah yes, the deadly combination of apple...

    Ah yes, the deadly combination of apple developer, iTunes connect, and Xcode. Once you've done it, it sort of makes sense, and you'll be able to go through it again, but the first time is a...
  94. Replies
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    Here is an example modified from my "clock"...

    Here is an example modified from my "clock" example.
    You can start the circle movement from any point, and the circle will complete after a full 360 degrees. Tests for both clockwise and counter...
  95. Replies
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    maybe you should post an example. I get pretty...

    maybe you should post an example. I get pretty good performance out of my ipod touch 4th gen, often better than on my crappy pc laptop. There are some things that can cause slowdown though. Have...
  96. Replies
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    well, it that little example I described, the...

    well, it that little example I described, the game was checking if the player's space ship (asteroids type movement) was orbiting around a planetoid. It would have been really hard to go back &...
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    You might try using the "storyboard controls" ...

    You might try using the "storyboard controls"

    Set aside 4 global or alterable values
    Always: set alt val A to x coordinate of left visible edge, set alt val B to x coordinate of right visible...
  98. Replies
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    This thread might help: ...

    This thread might help: http://community.clickteam.com/threads/79856-Clock-hands?highlight=clock

    I also remember doing a circle check once on another project in a totally different way:
    I had an...
  99. Replies
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    A circle around a fixed point or an arbitrary...

    A circle around a fixed point or an arbitrary point? I could probably figure out how to do it from a fixed point, but an arbitrary point could prove to be a challenge... at least from my way of...
  100. Thread: Dots app?

    by Pineapple
    Replies
    5
    Views
    898

    Yeah, it's nothing original. I've seen other...

    Yeah, it's nothing original. I've seen other games use the touch/slide to connect and clear groups gameplay before, and the graphics are super sparse, and I don't think it has any sound. Using the...
  101. Replies
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    I don't see the example in that link. Anyway,...

    I don't see the example in that link.

    Anyway, you'd probably want to have a "head" object: let's call it "head".
    Then you'd want some tail pieces, either 1 object cloned a few times with a spread...
  102. Replies
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    If anyone can read action script/java/C, etc.,...

    If anyone can read action script/java/C, etc., then this should explain in detail how to achieve all types of easing:
    http://robertpenner.com/easing/

    Unfortunately, I don't read any kind of...
  103. Replies
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    This is for Konidias: It's a little inelegant...

    This is for Konidias:

    It's a little inelegant (I would have loved to do this entirely with sin/cos) but works. This example is a slightly simplified version of what I'm using for the title screen...
  104. Replies
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    Perhaps there should be a community effort to...

    Perhaps there should be a community effort to create an example file / clone of the "juicy breakout" or something similar?

    We could build the game in steps: each week, everyone tries to create the...
  105. I've noticed something like that when I switched...

    I've noticed something like that when I switched the video mode to direct 3d9.
  106. Replies
    3
    Views
    623

    If it always pops up in the same place (same x/y...

    If it always pops up in the same place (same x/y coordinates), you can just check for "user clicks in a zone".
  107. Replies
    4
    Views
    1,112

    I played around with this example recently. I...

    I played around with this example recently. I think your problem has to do with the detector active that is supposed to overlap the 2 items you have selected. Try either resizing the detectors or...
  108. Replies
    104
    Views
    36,555

    Sticky: The fps testing I did was on my device (iPod...

    The fps testing I did was on my device (iPod touch 4th generation).
  109. Replies
    105
    Views
    32,076

    Sticky: The fps testing I did was on my device (iPod...

    The fps testing I did was on my device (iPod touch 4th generation).
  110. Replies
    7
    Views
    643

    Try scaling it at quality=1 If you're only...

    Try scaling it at quality=1

    If you're only scaling it once, you shouldn't see any drop in performance.
  111. Replies
    104
    Views
    36,555

    Sticky: I'm working on a project right now, and it was...

    I'm working on a project right now, and it was getting 35 fps in one part of the game where I was rotating several active objects that were using the add effect. Changing the effect to none and...
  112. Replies
    105
    Views
    32,076

    Sticky: I'm working on a project right now, and it was...

    I'm working on a project right now, and it was getting 35 fps in one part of the game where I was rotating several active objects that were using the add effect. Changing the effect to none and...
  113. Looks cool. Good luck!

    Looks cool. Good luck!
  114. I think the way a frame transition works is that...

    I think the way a frame transition works is that the frame freezes and nothing else happens during the transition.
  115. Replies
    23
    Views
    2,577

    Why not use trigonometry to calculate each cars...

    Why not use trigonometry to calculate each cars angle relative to the center of the track?
  116. Replies
    1
    Views
    1,116

    I believe this is just how it works in iOS 6. ...

    I believe this is just how it works in iOS 6. You might be able to get landscape ads if you build for iOS 5.
  117. Replies
    29
    Views
    11,728

    I suppose you don't necessarily need an array,...

    I suppose you don't necessarily need an array, you could also achieve the same effect by comparing pac-man & the ghost's positions to an equation, such as: Always - set pacman's Alterable Value A to...
  118. Replies
    29
    Views
    11,728

    You might want to look into using an array.

    You might want to look into using an array.
  119. Replies
    7
    Views
    799

    Perhaps your friend has virus scanners/firewalls...

    Perhaps your friend has virus scanners/firewalls turned on that are affecting his ability to run the game?
  120. Advanced Game Board Object (AGBO): how to detect squares of 4 bricks?

    I'm beginning to learn how to use the AGBO object for a sort-of Bejeweled type game, and I was wondering if there's any way to use it to detect squares?
    I need to check in my game if a group of 4...
  121. Replies
    3
    Views
    1,420

    Are you looking for something like this: Xp >= 0...

    Are you looking for something like this:
    Xp >= 0 and Xp <= 100, then set level to 1
    Xp > 100 and Xp <= 300, then set level to 2
    Xp > 300 and Xp <= 600, then set level to 3
    Xp > 600 and Xp <=...
  122. Out of curiosity, has this been fixed yet?

    Out of curiosity, has this been fixed yet?
  123. Replies
    11
    Views
    2,915

    OK, this should do it. 9617

    OK, this should do it.

    9617
  124. Replies
    11
    Views
    2,915

    Here's a fixed up version that uses trigonometry...

    Here's a fixed up version that uses trigonometry for the movement.
    The jittery line issue will appear if you press more than 2 directional arrows at once, but otherwise, it works fine.9611
  125. Replies
    1
    Views
    506

    set RGB coefficeint?

    So, I came across the color cycle examples in the articles section of the forum, which I can edit and play around with just fine... but for the life of me, I can't make the "set RGB coefficient" work...
  126. Replies
    7
    Views
    6,840

    Expression Editor tutorial/function list?

    There doesn't seem to be much documentation on the expression editor. I come from a non-programming / non-mathematical background, and to me, it seems like the expression editor assumes that the...
  127. Replies
    14
    Views
    1,541

    Try setting your project to Xcode FINAL project...

    Try setting your project to Xcode FINAL project if you aren't already.
  128. Thread: Clock hands

    by Pineapple
    Replies
    9
    Views
    2,209

    Thanks for the example! ...too bad I didn't need...

    Thanks for the example! ...too bad I didn't need it.

    This morning, I figured out how to do this on my own.
    Here's the example I made:
    9389

    Your example seems like you know what you're doing...
  129. Thread: Clock hands

    by Pineapple
    Replies
    9
    Views
    2,209

    Clock hands

    Ok, so I'm trying to figure out how to properly do this:
    I want to create a clock, and have the user set the time by manually rotating the minute hand. I'm currently setting the minute hand to...
  130. If you've never used gamecenter before, you might...

    If you've never used gamecenter before, you might want to double check the settings in iTunes connect. It took me a while to figure out how to enable a leader board the first few times I used it.
    ...
  131. Replies
    12
    Views
    1,749

    So, can anyone test and confirm how the vibrate...

    So, can anyone test and confirm how the vibrate function works? It seems there's no real definitive answer in this thread.

    I'd specifically like to know what happens when you use an action like:...
  132. Replies
    52
    Views
    41,953

    I got a good deal on a macbook with OSX 10.7.5,...

    I got a good deal on a macbook with OSX 10.7.5, so I can now use this extension!

    Anyway, I had a few issues getting it to work, and am posting here for anyone else who runs into these same issues:...
  133. Kikori version 2.0!

    https://itunes.apple.com/us/app/kikori/id518904210?ls=1&mt=8
    Kikori has been updated to version 2.0!
    Improved touch controls, new enemies, IAP and Game Center, plus the original Yosaku game for the...
  134. Going from paid to free & keeping previous purchasers happy?

    I'm thinking of making one of my paid apps into a free app.
    Though, the issue of angering people who paid for the app previously has come to my mind, since I want to put ads in the game, and have an...
  135. Thread: Pac-Man

    by Pineapple
    Replies
    4
    Views
    2,539

    Pac-man is not as simple as it might seem on the...

    Pac-man is not as simple as it might seem on the surface, but check this website: http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
    This describes exactly how the game functions and how...
  136. Replies
    52
    Views
    41,953

    I have an older MacBook with xcode 4.2, so I...

    I have an older MacBook with xcode 4.2, so I don't have adsupport.framework. Is it still possible for me to implement Chartboost without shelling out the cash for a newer Mac?
  137. Replies
    15
    Views
    3,484

    New Years sale until January 7th! Ba-Bomb!...

    New Years sale until January 7th!

    Ba-Bomb! Lite = Free!
    https://itunes.apple.com/us/app/ba-bomb!-lite/id573718897?ls=1&mt=8

    Ba-Bomb! Deluxe for iPod/iPhone = on sale for only $0.99...
  138. Fortitude is free until January 7th! Reviews are...

    Fortitude is free until January 7th! Reviews are always appreciated.

    https://itunes.apple.com/us/app/fortitude!/id510181990?ls=1&mt=8
  139. Replies
    4
    Views
    792

    I would think that a lot of the memory savings...

    I would think that a lot of the memory savings have to do with the fact that .gif is 256 colors. Perhaps you should try exporting your .png's with 256 colors to see if you get the same memory...
  140. Version 1.1 has just been released! What's...

    Version 1.1 has just been released!

    What's new:
    Game enhancements:
    Enemy ships now drop occasional power-ups:
    B (blast) 10 shots of destructive power.
    S (shield) Temporary invincibility.
    R...
  141. Replies
    15
    Views
    3,484

    Yeah, I noticed that too. I also forgot to set...

    Yeah, I noticed that too. I also forgot to set the correct app name that displays on the home screen. I'll fix it when I get around to making an update.
  142. Replies
    22
    Views
    2,775

    Well, it's almost a week since my featured video...

    Well, it's almost a week since my featured video demo went up, and there has been absolutely zero impact on downloads. Disappointing.
  143. Replies
    12
    Views
    1,749

    Thanks. Would telling it to vibrate while a...

    Thanks.

    Would telling it to vibrate while a flag is on produce just 1 short vibration, or would it be constant?
  144. Replies
    22
    Views
    2,775

    On a semi-related thought: What if we created a...

    On a semi-related thought:
    What if we created a clickteam group to review each others games?

    Lately, I've been scouring google for any reference to my game, and submitting positive reviews to any...
  145. Replies
    22
    Views
    2,775

    Well, here's what they give you for $120 US:...

    Well, here's what they give you for $120 US:
    http://dailyappshow.com/ba-bomb

    Not too bad, but they created their own banner instead of using the one I sent them. I guess I'll see tomorrow how...
  146. I would think that the best approach would be to...

    I would think that the best approach would be to ask for a rating, and not tell the user how many stars to rate your app.
  147. Replies
    12
    Views
    1,749

    So, exactly how long is this short vibration?

    So, exactly how long is this short vibration?
  148. Replies
    7
    Views
    2,217

    I hope you don't mind my critique: As a 2D...

    I hope you don't mind my critique:

    As a 2D artist myself, I have to say that some of your stuff looks absolutely amazing, while others are a little amateurish.
    To clarify: your digital paintings...
  149. Replies
    12
    Views
    1,749

    Vibration help

    I want to add vibration as an option in my game Ba-Bomb!.
    Adding the vibrate function looks simple, but I don't have an iPhone or iPad (only an iPod Touch), so I can't actually test this function.
    ...
  150. Replies
    15
    Views
    3,484

    The iPad version was released today. ...

    The iPad version was released today. https://itunes.apple.com/us/app/ba-bomb!-for-ipad/id573779424?ls=1&mt=8
  151. Replies
    22
    Views
    2,775

    Considering that most sites want to charge you...

    Considering that most sites want to charge you 1000-2000 or more for a review or inclusion in their podcast, I think think that dailyappshow should be a good option. I have signed up for their...
  152. Replies
    22
    Views
    2,775

    App advertising

    I'm looking into ways to promote my app, and have submitted review requests and promo codes to a number of sites on this list: http://maniacdev.com/2012/05/ios-app-review-sites/

    Anyway, I just...
  153. Replies
    15
    Views
    3,484

    Ba-Bomb! and Ba-Bomb! Lite

    I put a lot of work into this game, and hope that it sells.
    Ba-Bomb is a casual puzzle game with an explosive twist. This isn't just another clone of bejeweled. Ba-Bomb! is totally original: easy...
  154. Replies
    2
    Views
    831

    Download the trigonometry tutorial, it will...

    Download the trigonometry tutorial, it will answer all your questions. I believe it's in the tutorials swction on this site.
  155. Replies
    7
    Views
    851

    What generation iPod touch are you using?

    What generation iPod touch are you using?
  156. I have a credit scroll in my game, and all I did...

    I have a credit scroll in my game, and all I did to create it was to use a string object, place it below the frame border and "always: set string y position to string y position -1"
  157. The easiest way I can think of would be to make a...

    The easiest way I can think of would be to make a looping animation from a video file, stretch it to cover the screen and set the effect to add.
  158. Replies
    8
    Views
    1,060

    Free/full versions vs. iAP?

    I'm getting ready to release an app, and I was wondering what your opinions are?

    I guess I have 2 options:

    Option 1: release the game as free, and also release a full/deluxe version
    or...
  159. Replies
    4
    Views
    742

    I think it is known, and up until a recent fix,...

    I think it is known, and up until a recent fix, could cause memory leaks and crashes. Andos mentioned in the "guide to faster games" that they're not recommended. I believe that bugs are introduced...
  160. Replies
    24
    Views
    12,761

    Sticky: While doing some more work to try and get this to...

    While doing some more work to try and get this to function, I found the source of the bug my sponsor was having: links always opening, that is. It appears that having the "Flash preloader" extension...
  161. Replies
    6
    Views
    1,160

    I've noticed that sometimes you can import black...

    I've noticed that sometimes you can import black if you set a different transparent color. Otherwise, I just use rgb 0,0,1 which is so dark it's almost impossible to tell it apart from black.
  162. Replies
    70
    Views
    22,403

    Sticky: Which is preferable in this situation?: A)...

    Which is preferable in this situation?:
    A) Having a "lite" and "deluxe" version in the app store
    B) Just 1 version, but with iAP to unlock the extra content

    Just wondering. I am leaning...
  163. Can you link to an example of this transition?

    Can you link to an example of this transition?
  164. Replies
    13
    Views
    9,821

    If I remember correctly, the values can vary...

    If I remember correctly, the values can vary depending on device orientation.
  165. Replies
    6
    Views
    861

    Deluxe paint animation (very old art program)...

    Deluxe paint animation (very old art program) could do that quite easily. Though I don't know anything else that could easily do that.
  166. Replies
    24
    Views
    12,761

    Sticky: Update: My sponsor, and apparently many other...

    Update: My sponsor, and apparently many other websites don't allow script access. Their flash embed code has allow script access=never. This seems to break flash url.
  167. Thread: Inspiration!

    by Pineapple
    Replies
    20
    Views
    2,085

    I was inspired recently to try to come up with a...

    I was inspired recently to try to come up with a working design for a "Bizarro world Pac-Man"/"exact opposite pac-man" This caused me to think creatively, and who knows, I may just actually make...
  168. Replies
    24
    Views
    12,761

    Sticky: Well, I re-did my conditions the way you had...

    Well, I re-did my conditions the way you had suggested, but it didn't make any difference.

    Basically, my sponsor is telling me that it works fine when run locally, but when he embeds it in html,...
  169. Try this.7557

    Try this.7557
  170. I did some tests on my own, and I could fill the...

    I did some tests on my own, and I could fill the screen with non-overlapping actives, and have it run at 60 fps, but it would slow down to around 45 fps if any objects were overlapping. This was...
  171. Also related to collision: Is an event like...

    Also related to collision:

    Is an event like "Object1 is overlapping Object2" inefficient if Object 2 only exists briefly in the game? Would the runtime be checking for collision regarldess?
    ...
  172. I'm working on optimizing my game, and I was...

    I'm working on optimizing my game, and I was wondering about collision with a group.

    Such as: Active1 collides with group "good"

    Is this less efficient than:
    Active1 collides with Active3...
  173. Replies
    12
    Views
    1,392

    I had an issue with restarting a frame on IOS...

    I had an issue with restarting a frame on IOS too. I fixed it by jumping to a blank frame that jumped back to my previous frame.
  174. Replies
    6
    Views
    1,216

    I think it would be possible, but it wouldn't be...

    I think it would be possible, but it wouldn't be easy, and it would probably be hard to keep the frame rate up at the same time.

    The video makes it look like the water is built out of a large...
  175. One obvious optimization would be for scaling or...

    One obvious optimization would be for scaling or rotating objects: always set "quality" to 0.
  176. Replies
    11
    Views
    3,474

    I suppose you could always cobble together a...

    I suppose you could always cobble together a password system.
  177. Replies
    24
    Views
    12,761

    Sticky: I'm going to try using it the way you specified,...

    I'm going to try using it the way you specified, maybe that'll make a difference.

    The problems I've been getting is that my sponsor is telling me that the links stop working on reload or force the...
  178. What was the workaround you used? I am also...

    What was the workaround you used? I am also having some of those same issues with flash url.
  179. Replies
    2
    Views
    780

    In my games, I do something similar with the...

    In my games, I do something similar with the score. (scoring small or huge amounts of points in a chain reaction.)
    Anyway, I usually have a few lines of code for adding to the score. Something like...
  180. Super Mario 3 style overworld saving: Easy solution?

    So, I'm working on having an overworld in my game that is very similar to the overworld in Super Mario 3. There will probably be around 100 "levels" in this overworld when it's done, and I'm looking...
  181. Thread: copyright

    by Pineapple
    Replies
    6
    Views
    1,245

    You can patent game mechanics. For example: Sega...

    You can patent game mechanics.
    For example: Sega patented the gameplay of Crazy Taxi and the 3D directional arrow that tells you where to go. They used this to succesfully sue against Simpson's...
  182. Replies
    9
    Views
    2,125

    Perhaps setting the ink effect to add?

    Perhaps setting the ink effect to add?
  183. Try using both "user clicks" and "user double...

    Try using both "user clicks" and "user double clicks".
  184. My game doesn't slow down, but it will crash/exit...

    My game doesn't slow down, but it will crash/exit the game, or freeze the game completely if you play it long enough. I can't seem to track down this bug, I think it's related to what you guys are...
  185. Hold down Alt while you set the hotspot. This...

    Hold down Alt while you set the hotspot. This will set it for all frames.
  186. Replies
    15
    Views
    1,789

    I would love to be able to create a game and be...

    I would love to be able to create a game and be able to use the same frame for Portrait/Landscape/iPhone/iPad. All we'd really need is the ability to change the application's window size.
  187. Replies
    7
    Views
    1,758

    The only thing I can think of would be a loop...

    The only thing I can think of would be a loop that determines the computer's next move.
    Something like: place an object in the top left corner and on the loop move the object one space over, check...
  188. Thread: Mindjolt

    by Pineapple
    Replies
    20
    Views
    5,102

    Well, it worked well enough for Mindjolt to...

    Well, it worked well enough for Mindjolt to accept my game and pay me for the sponsorship deal.
  189. Thread: Mindjolt

    by Pineapple
    Replies
    20
    Views
    5,102

    The way I implemented the pregame ad was to make...

    The way I implemented the pregame ad was to make a preloader (application), Include the mindjolt extension, and have - start of frame: connnect with game ID, show pregame Ad.
    Of course, make sure...
  190. Thread: Mindjolt

    by Pineapple
    Replies
    20
    Views
    5,102

    Mindjolt

    Here's the MindJolt extension that Stephen made for me.

    6690

    It's a little flaky when it comes to the score submit, but it should work well enough to submit your game to Mindjolt.
    For example,...
  191. Replies
    0
    Views
    1,223

    Ball Bricker 3D

    http://www.mindjolt.com/ball-bricker-3d.html

    Ball Bricker 3D is a first person version of the classic breakout/arkanoid games.
    Features 20 levels of block breaking fun.
    6482
  192. Replies
    11
    Views
    1,820

    Uncheck the fine collision option for every...

    Uncheck the fine collision option for every object that doesn't need it. That may give you a speed boost.
  193. Replies
    15
    Views
    1,960

    On my end, it doesn't seem to work. According to...

    On my end, it doesn't seem to work. According to Mindjolt, the preloader ad works just fine, and there are minor issues with the score submit. I'm hoping to wrap up my sponsorship soon, then I'll...
  194. Replies
    6
    Views
    1,633

    Create object relative to enemy.

    Create object relative to enemy.
  195. Replies
    1
    Views
    411

    site locking assistance needed.

    I tried the standard site locking method, but it didn't seem to work for my sponsor.

    Here's the example they gave me:


    var url:String=this.loaderInfo.url.toLowerCase();


    if...
  196. Kikori (the Woodcutter) new free game for iOS

    http://itunes.apple.com/us/app/kikori/id518904210?ls=1&mt=8

    This game was inspired by a game on an obscure Japanese game console, which is believed to have been a port of an even more obscure...
  197. At the very least, the help file should be made...

    At the very least, the help file should be made more helpful.
    The compare 2 general values option is fairly well hidden if you don't know to look for it. I don't think I knew about it until at...
  198. Replies
    3
    Views
    878

    I don't really understand your code, either...

    I don't really understand your code, either because I'm not too smart, or perhaps because I can't see the context you're using it in.
    ANyway, I did something similar in one of my games.

    What I...
  199. Replies
    10
    Views
    1,532

    I was having an issue with arrays in iOS. If I...

    I was having an issue with arrays in iOS. If I didn't set the dimensions in the array settings, the array wouldn't work right on iOS. (though it would work fine on the PC). I haven't checked the...
  200. Fortitude is free until the end of the day!

    Fortitude is free until the end of the day!
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