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  1. https://en.wikipedia.org/wiki/Alpha_compositing...

    https://en.wikipedia.org/wiki/Alpha_compositing
    I think you can find what you need here.
  2. About two monthes for me. 27067 27066

    About two monthes for me.
    27067
    27066
  3. "Don't Include at Build Time" really will be very...

    "Don't Include at Build Time" really will be very useful!
    Imagine now you are designing your game's UI and all your levels are generated in runtime, you need a reference picture to make sure objects...
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    For me, most of the features are very practical...

    For me, most of the features are very practical and stable.
    The only problem is that in DX11 mode, the layout of String objects will be wrong.
    This bug has been in existence since 2.5+ release:
    ...
  5. I think "Create object from another application...

    I think "Create object from another application by name" will be useful also.
    e.g. save big animations in another mfa (like library does) and keep main mfa/exe smaller
  6. I don't know if I have understood correctly.........

    I don't know if I have understood correctly......
    1. Spread value will spread from new object to old object, ID of an object won't change if older's aren't destroyed.
    2. If you want to destroy or...
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    According to steamwork documents: This means...

    According to steamwork documents:


    This means that steam doesn't care the quality of your game, they just need to make sure it is a game.
    You know, it's much easier to upload to steam by steam...
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    I think the leak is mainly due to FireFly 2D Text...

    I think the leak is mainly due to FireFly 2D Text Object, I still got a leak even I stop the engine and destroy everything. if remove it from the frame, although memory usage is still growing, but...
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    I think it might because they forget to release...

    I think it might because they forget to release some of allocated memory in DestroyRunObject() routine (like other extensions)...
    As we all know, 3D engine is much more complicated X) .......
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    Memory Leak in FireFly ?

    I found this issue by accident.
    26817
    The example .MFA is based on firefly example : Basics - Splitscreen.
    26816
    Add a new event :


    * timer > 2000
    storyboard controls : Restart the...
  11. Replies
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    Only 4 frames per second here...... i5-6200U,...

    Only 4 frames per second here......
    i5-6200U, 8GB, GT 940M.
    :(
    I think it's time for me to buy a new laptop.
    X)
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    Clipboard I think. 26774 Sub thread do the work...

    Clipboard I think.
    26774
    Sub thread do the work and send through clipboard, Fusion receive it and sent control messages to a file, which is checked by main thread......
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    of cause fusion supports... 26767 check this? I...

    of cause fusion supports...
    26767
    check this? I have made this effect three years ago.
    https://steamcommunity.com/sharedfiles/filedetails/?id=780957109
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    1. you can try to find it here:...

    1. you can try to find it here: http://dark-wire.com/store/extlist.php
    2. copy mmf2u.exe and rename to mmf2.exe. it works sometimes.
  15. Thank you for your hard work. :)

    Thank you for your hard work.
    :)
  16. Seems no one else have noticed this problem. :(

    Seems no one else have noticed this problem.
    :(
  17. no. Actually, there is a debug layer, which...

    no.
    Actually, there is a debug layer, which should be hidden (Or shown, control by event).
    One way is to show it and hide in events, another is hide it and show it in events.
    The first works, but...
  18. weird, it really works for hiding. but, if you...

    weird, it really works for hiding.
    but, if you uncheck "visible at start" in layer's properties, and event like this:

    * Start of Frame
    Layer object : Show layer "Hide"

    layer reappears,then...
  19. Hide layer don't work properly in frame with fade in transition

    * Start of Frame
    Layer object : Hide layer "Hide"

    If frame has a fade in transition, this event won't work properly.
    (e.g. a layer with debug parameters, show or not controlled by a global value...
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    scope directly in the expression I think. e.g....

    scope directly in the expression I think.

    e.g.



    int return_fixed_value(active* active);
    int return_object_X(int fixed_value);
  21. Replies
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    Click the file name of the selected file. P.S....

    Click the file name of the selected file.
    P.S. you can always rename a file by press F2 in Windows Explorer, and other places in fusion (e.g. rename object in frame editor), but you can't use it...
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    I don't think so

    I don't think so
  23. Replies
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    714

    Global-Frame-Behaviors IIRC. You can simply use...

    Global-Frame-Behaviors IIRC.
    You can simply use a "start of frame" event in each event page to change a global string to see the ordering.
  24. Replies
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    2,875

    Sticky: Yes it's in Windows SDK. You can check this...

    Yes it's in Windows SDK.
    You can check this thread:https://community.clickteam.com/threads/105517-Fusion-2-5-DX11-Shader-Compile-Tool-Custom-By-Defisym
    XD
  25. Replies
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    3,141

    So we don't need font embed object in DX11 ?...

    So we don't need font embed object in DX11 ? cool:D
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    View-Toolbars-Customize-Keyboard 26612 Note:...

    View-Toolbars-Customize-Keyboard
    26612
    Note: 2.5+ features' shortcut currently could not be changed cause they aren't added in.
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    I think child event is something like syntactic...

    I think child event is something like syntactic sugar (e.g. *(a+i) and a[i] ), you don't need to worry about where to use it, cause you can use it everywhere.
    Besides, if you have already got used...
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    string parser object can access a specific line...

    string parser object can access a specific line if you use line break symbol as a delimiter.
    Note: maybe slow when your text file size is large.
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    Just delete the files. X)

    Just delete the files. X)
  30. Try this? 26388 A Stupid Solution...... ...

    Try this?

    26388

    A Stupid Solution......

    26387
  31. View Post

    Maybe like this……?If I didn't misunderstand……
    26358
    Search for 10 times cause Fusion now only have 10 alterable strings.
  32. Replies
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    Just convert counter's current value to a...

    Just convert counter's current value to a string,use string object for display,start a fastloop that loop times depend on the length of the string,then use extract sub string function to add ",".
    :)
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    Repost I tried to send an e-mail to clickteam...

    Repost
    I tried to send an e-mail to clickteam but until now they didn't reply it
  34. Try using alterable values of the object as the...

    Try using alterable values of the object as the counter, and use behaviours instead of frame events
    XD
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    you can get it in expression and you'll find out...

    you can get it in expression
    and you'll find out it's just 0 and 1
    25444
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    379

    May be you forgot to set the parameters

    May be you forgot to set the parameters
  37. Replies
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    objects disappear after adding shader

    I add a string object in the frame with pixeloutling,use fastloop to change alterable string and creat Multiple options,and it works well when run the application from CF 2.5
    if run as stand along...
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