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    Karloman and His Iced Muffins

    Hi folks,

    I just released a little game on Itch. It is a remastered and slightly altered version of a game I did 10 years ago for a Vitalize (remember?) competition.

    Karloman and His Iced...
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    Thanks! I did the music and all the sound effects...

    Thanks! I did the music and all the sound effects myself. The music is a combination of virtual instruments and a guitar in a weird tuning.
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    Thanks Rich! I will fix the fence jumping :)

    Thanks Rich! I will fix the fence jumping :)
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    Thanks! Of course it will have that option :)

    Thanks! Of course it will have that option :)
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    (WIP) Fishhead 5 - Action platformer

    Hello folks,

    Fishhead 4 is almost done and I started working on Fishhead 5 because I could not wait.

    Right now I want to get the graphics, engine and gameplay as good as I possibly can before...
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    That would be great!

    That would be great!
  7. If Steam is a problem, it is on itch.io as well,...

    If Steam is a problem, it is on itch.io as well, but of course by getting it on Steam you sponsor Clickteam as well :)
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    Thanks! I will buy this, and new glasses!

    Thanks! I will buy this, and new glasses!
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    Mac export module for steam version?

    Hi folks,

    I was just wondering, will the Mac export module you can purchase here work with the Steam version of Fusion? I don't see the export module listen over there.
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    This is a huge improvement, I am stunned by this....

    This is a huge improvement, I am stunned by this. Now I need to find time to make a kart racer!
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    Update!...

    Update!
    https://www.youtube.com/watch?v=lgnvqZurp9Y

    This game will be done soon, probably late this year or early 2018.
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    My goodness, that is awesome! Thanks mobichan and...

    My goodness, that is awesome! Thanks mobichan and Shadoku!
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    I am using that for full-screen mode, but I also...

    I am using that for full-screen mode, but I also want to offer the players a double-pixel windowed mode.
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    I will mess around with that for a bit, thanks!

    I will mess around with that for a bit, thanks!
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    Reliable double/tripple pixel mode

    Hi folks,

    Since I am old, all my games have pixel art graphics and low resolutions (usually 256x224) which means I have to scale the window to make it more or less playable.
    I always used the...
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    Fixed! I did make a stupid mistake causing...

    Fixed! I did make a stupid mistake causing something to loop of course. Why it didn't break in the editor baffles me.
    I was using the built-in ini btw. Thanks guys!
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    I was thinking that too, but it is weird it would...

    I was thinking that too, but it is weird it would not slow down when testing within Fusion. Only the compiled game has this problem :(
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    Slowdown after saving to INI

    Hello folks,

    My game (Roving in the dark) is using an INI file to save a bunch of variables. When testing the game whithin Fusion this works fine, however after exporting the exe I am getting a...
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    彼はフランス語ですので! This is a great tool, going to...

    彼はフランス語ですので!

    This is a great tool, going to show this to my game design students next week :)
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    That works, you are heroes! Thanks!

    That works, you are heroes! Thanks!
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    Emebedded detector problem in latest built

    Hi Folks,

    I am using embedded detectors for the enemies in my game. It saves the frame number, cycles through the different detector frames and then loads the frame number of the original...
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    That is an interesting method! However, and maybe...

    That is an interesting method! However, and maybe it is the palette I am working with, the black objects should be totally black (0,0,0), which the Fusion picture editor sees as being transparent.
    ...
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    Surface object - performance issue

    Hi folks,

    I am using the surface object for my caving game to obscure parts you can't see on account of being in a cave:
    https://dl.dropboxusercontent.com/u/24096461/RD01.png
    It works nicely,...
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    Ah, got it, display mode was in "normal" because...

    Ah, got it, display mode was in "normal" because I am old. Works fine in dx8 or 9!
    Thanks!
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    Surface object - in front of actives

    Hi folks,

    I am trying to get the surface object to display in front of all the actives. but even when I put it in a layer in front of the layer containing the actives it is still displayed behind...
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    Wow, this community sure is active, thanks guys!...

    Wow, this community sure is active, thanks guys! It turned out it was the debugger!
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    Sometimes lagging, sometimes not

    Hi folks,

    Working on my game (low-res, small objects, no scolling) I noticed sometimes it is lagging and sometimes not. I can hit F2 and it seems to randomly run fine or start to lag immediatly. ...
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    You mentioned before texture correction could be...

    You mentioned before texture correction could be added for a Wolfenstein 3D-type game. Would this also be the case for a mode7-style game, meaning it would be one big tile-based plane?
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    Purchased it. This is the nicest thing that...

    Purchased it. This is the nicest thing that happened to Click since 2006.
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    Will try that, thanks!

    Will try that, thanks!
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    Thanks! I could post the source but it would...

    Thanks!

    I could post the source but it would not be much use, right now it is just one character walking around and the camera following him. The background layers just contain tile-based...
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    Same here, I really want to play with this :)

    Same here, I really want to play with this :)
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    Choppyness when using layers

    Hello folks,

    I am working on a platformer (see pic) and am using 2 layers behind the front layer to get a paralaxing effect. I noticed by doing this the game got noticeably more choppy. Is there...
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    This is really cool. Would it be possible to use...

    This is really cool. Would it be possible to use this to make an old school fps like Wolfenstein 3D, meaning raycaster-like indoor locations?
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    Thank you!

    Thank you!
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    (WIP) Cave Hunter (working title)

    Recently got back into MMF (after working on a Construct 2 project for 2 years, sorry) and having a lot of fun with this.

    The game is based on caving, a hobby I gave up a few years ago. In this...
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    Thanks DaveC! I tried the INI object but any INI...

    Thanks DaveC! I tried the INI object but any INI events seem to be ignored as soon as I set the build type to xcode project. I will try the Array object.
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    Saving in iOS game

    Hello folks,

    This might have been asked before but I can't find a thread about it. I was wondering how I could make my iOS game save the progress. In the case of the game I am working on I only...
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    Re: Click Convention 2012 Wishes

    I was thinking of running a pixel art workshop next year but it really depends on when and where the next cc will be held (had to rush back to be in time for work now). So I guess my wishes are "in...
  40. Thread: Well Done Guys

    by Hayo
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    Re: Well Done Guys

    I had a great time as well. It was a very inspiring day and it was really nice to finally meet some people I have known digitally for nearly ten years. Thanks dudes!
  41. Thread: T-Shirts

    by Hayo
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    Re: T-Shirts

    Cool!

    for me: XL, black
    for Johan Jansen: L, yellow
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    Re: Click Convention 2011, Cambridge, UK

    Looks like I am going, saturday only.
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    Sticky: Re: TGF2 Newgrounds Edition

    Very smart move. Now I will brainwash all my students with this fine product :)
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    Re: PMO for java runtime

    Ahh, that makes sense. Thanks Jeff!
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    PMO for java runtime

    Hi folks,

    This might be a real stupid question, but where do I get the PMO object for use in the Java runtime?
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    Re: 360 degree shooting

    Awesome, that fixed it, thanks dude!
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    360 degree shooting

    Hello folks,

    I have been reading quite a lot of articles about this subject, but I still have problems. I am sure this is because I suck at coding but I am here to learn.

    My main dude has a 360...
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