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  1. There's no method that doesn't take some effort,...

    There's no method that doesn't take some effort, you'll have to add the files as binary data manually, but I believe you can add several files at a time. As for extracting them, I believe the easiest...
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    There probably is no way to do it at the moment....

    There probably is no way to do it at the moment. I'm sure Fernando has a good reason for it not being implemented, but I'm curious as to why it's a problem on Android I must say.
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    Just a note regarding Android; it handles the...

    Just a note regarding Android; it handles the creation and destruction of objects poorly, so even if there were no more than 24 objects on screen it would cause a performance hit. Also, if I'm not...
  4. This should work. + Always - Set Counter to...

    This should work.

    + Always
    - Set Counter to Max(0, Floor (( YDirect( "Accelerometer object" ) - Global Value X ) * 30 / -0.37 ) )

    Unless I goofed up, that should behave the same way as your...
  5. You could try this: + Always - Set Counter to...

    You could try this:

    + Always
    - Set Counter to Floor(X Scale / 0.37)

    That should give the same results as your current code :)


    Edit: Oops, too slow I guess.
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    If you want to single out objects, or address...

    If you want to single out objects, or address them rather, you have to compare their alterable values/strings directly, and not using Compare two general values... So Mid & Left won't work in this...
  7. You could use a loop. The code would look...

    You could use a loop. The code would look something like this:

    + Player clicks on active
    - Start loop "animate" 1 time

    + On loop "animate"
    - Change active animation
  8. Finally found the time to try this. It works...

    Finally found the time to try this. It works perfectly so far and doesn't seem to affect performance.

    Thanks again for the idea :)
  9. Clever idea, MuddyMole. I might just do that....

    Clever idea, MuddyMole. I might just do that. Thanks!

    Is the Find-function resource demanding?
  10. Question re: String Parser object and ASCII values

    I'm creating my own system of fonts for a project I'm working on. The way it works is that it retrieves the ASCII value of a letter/symbol, which then points to the corresponding X-index of an array...
  11. I'd probably use a controller object with some...

    I'd probably use a controller object with some alterable values, or just global values, to make sure they were all on the same frame. Like this:


    1) Create some alt. values in a unique object or...
  12. Ok, so assuming you want to do what I _think_ you...

    Ok, so assuming you want to do what I _think_ you want to do, try this:

    1) Set the resolution to 1280 x 960
    2) Under your Application > Window Properties, check "resize display to fill window...
  13. Aha! So, you want the window size to be (for...

    Aha! So, you want the window size to be (for example) 640x480 and scale everything down along with the window?
  14. Glad it worked out :) I just had a look at...

    Glad it worked out :)


    I just had a look at my example again and it was probably a bad idea to modify the source string. Not that it matters in my example, but it might make it less applicable to...
  15. It might just be me who's stupid. I still don't...

    It might just be me who's stupid. I still don't understand, sorry :o
  16. Well, I'm not actually sure what you're trying to...

    Well, I'm not actually sure what you're trying to do :)
  17. You have the right idea. I made a quick example...

    You have the right idea. I made a quick example where one string is copied letter-by-letter from a source. If a space (" ") is encountered, it assumes a new word will follow and retrieves the number...
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    I agree, and while on this topic, for Windows 10...

    I agree, and while on this topic, for Windows 10 users, I can recommend its free video capturing feature, DVR. You might need to download the Xbox app from the store to set it up, but I've used it to...
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    I sometimes use the list object for this purpose,...

    I sometimes use the list object for this purpose, but it takes time to setup. When my program crashes, I add a line to the list for each event I suspect might be causing the crash and save the list...
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    Really impressive stuff, physics look great!

    Really impressive stuff, physics look great!
  21. "verify 1" needs to be a condition in all OR...

    "verify <> 1" needs to be a condition in all OR statements.
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    Re: security. You could include the database file...

    Re: security. You could include the database file as binary data, that way the users wouldn't be able to modify it.
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    The string object only has support for one color...

    The string object only has support for one color unfortunately.
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    In addition to what faber mentioned... ......

    In addition to what faber mentioned...



    ... :D :D <3


    Can't wait to try this out. Thanks Yves & co!
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    Thank you, Yves & the rest of Clickteam!

    Thank you, Yves & the rest of Clickteam!
  26. Did you try File -> File selector -> Get result...

    Did you try File -> File selector -> Get result pathname?
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    I think someone released a widget/example for...

    I think someone released a widget/example for making use of rhythms recently. Perhaps that could be of use?

    I couldn't find it again now though, but I'm sure a thorough search would do it.
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    That's what RhysD's suggestion does though :o ...

    That's what RhysD's suggestion does though :o


    Here's an example of what it might look like in the event editor:
    File: 20044
  29. Isn't the Date & Time object cross-platform?

    Isn't the Date & Time object cross-platform?
  30. I know someone who knows ;) ...

    I know someone who knows ;)

    https://www.google.com/?gws_rd=ssl#q=clickteam+fusion+example+array

    The first few links should put you on the right track, the first one might be too in-depth :)
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    I'm familiar with AGS, and in fact at one point I...

    I'm familiar with AGS, and in fact at one point I started making an adventure game in Fusion with its own node-based pathfinder. It didn't turn out very good though so I scrapped it.

    Schrodinger's...
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    Same here, but in combination with the string...

    Same here, but in combination with the string parser/tokenizer objects. The first element being the loop name and the rest being parameters. An event calling a function might look something like...
  33. Thanks for wrapping this up so quickly, Fernando...

    Thanks for wrapping this up so quickly, Fernando :)
  34. Thinking I could work around this problem, by...

    Thinking I could work around this problem, by subtracting 1 from the returned index on Android, I realised that the value that listContains actually returns is the number of elements, or perhaps the...
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    If you want to limit the number of decimals, you...

    If you want to limit the number of decimals, you can use this expression:

    Left$(Str$(( Alterable Value A( "totalforce" ) + 0.0 ) / ( Alterable Value A( "rollerlength" ) + 0.0 ) ),...
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    Try this: Str$( (Alterable Value A(...

    Try this:

    Str$( (Alterable Value A( "totalforce" )+0.0) / (Alterable Value A( "rollerlength" )+0.0) )
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    Screenshots might be harder, I don't know if all...

    Screenshots might be harder, I don't know if all platforms have extensions that can handle screenshots. You'll need to save a screenshot for each slot. Perhaps you should create a folder for each...
  38. Unfortunately not. I guess the best way would be...

    Unfortunately not. I guess the best way would be to either render the animated part of the screen separately, or use a batch image editor to crop it.
  39. If you included the 'X =' & 'Y=' bits in the...

    If you included the 'X =' & 'Y=' bits in the expressions, that's probably what's causing it.
  40. On your 'Always' event, instead of: X = XMouse...

    On your 'Always' event, instead of:

    X = XMouse
    Y = YMouse

    Use these expressions instead:

    X = Min(Max(0, XMouse ), Frame Width)
    Y = Min(Max(0, YMouse ), Frame Height)
  41. You could keep track of the xy-arrays being saved...

    You could keep track of the xy-arrays being saved by adding their paths to a list object, then on "End of application", loop through the list, deleting the array files using the File object.
  42. It usually takes a while for bugs to be fixed...

    It usually takes a while for bugs to be fixed unfortunately, if ever, depending on how hard it is to fix and how serious it is. If this is a bug that was introduced in a recent update, perhaps you...
  43. 1) It seems so. I just tried filling one 50x50x3...

    1) It seems so. I just tried filling one 50x50x3 array and three 50x50 arrays and saved them all to file. The 3D one was 30kb and the 2D ones were 10kb each. I guess I should've made them larger to...
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    Yeah, I have all most of my game data like...

    Yeah, I have all most of my game data like levels, character info and various stats stored in array files, included as binary data. Just make sure that you load a binary file using its original path...
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    Glad it works :)

    Glad it works :)
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    Unfortunatley not. Not when reading from a...

    Unfortunatley not. Not when reading from a string.

    Couldn't you simply calculate RRandom(1,6)*2 in a separate counter/value and set the expression to 'counter + 7' ?
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    Nicely done, schrodinger :) I tried it too on...

    Nicely done, schrodinger :)

    I tried it too on my Nexus 7 and it ran fine, so probably something is wrong with your emulator.
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    You could also use regular active objects. Store...

    You could also use regular active objects. Store the lives in a counter or some other value and just create/destroy as many actives as the number in the counter.
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    Well, since you are now using the Global Value to...

    Well, since you are now using the Global Value to control level number, you should change that instead. So let's say the "best level" value is 3 and that your events look something like this:


    +...
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    #1 Wouldn't be easier to add/substract directly...

    #1 Wouldn't be easier to add/substract directly from the global value instead and then just "Always > Set Counter to Global Value"?

    #2 You could use "Always > Set Counter to Min (Counter Value,...
  51. You'll need some extra events as well as...

    You'll need some extra events as well as something like a counter, global value or similiar to determine this. I would create a new object and use its flags to handle events like this. Let's say the...
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    Unfortunately no. The Array object doesn't have...

    Unfortunately no. The Array object doesn't have any functions other than writing and reading. You'd have to create your own sort function. Optionally, I guess you could copy the contents to a List...
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    I also think schrodinger proved to me it was...

    I also think schrodinger proved to me it was better to run a loop more times, than to perform all condition checks several times during 1 loop. For example :



    - Run Loop "test" 1 time

    + On...
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    What currently happens is that the number of...

    What currently happens is that the number of objects created hits the frame limit. You'll need to destroy the old dots at the first index of the loop. Add this event between "Always" and "On Loop...
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    Well, how would you try to win? Try to think of...

    Well, how would you try to win? Try to think of it in terms like "The situation is this, what should I do to get the upper hand? > Perform action"
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    Not 100% on this, but seems that you'll have to...

    Not 100% on this, but seems that you'll have to place the files in the same folder as your .MFA-file and add them to your project again for this to work.

    Optionally, you could put your .MFA-file...
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    This might be a long shot, but are you using the...

    This might be a long shot, but are you using the Fusion built-in movements by any chance? I seem to recall getting blurry effects from those at times.
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    You can run a loop 100 times to create the object...

    You can run a loop 100 times to create the object and set its values.

    + Start of Frame
    - Start Loop "create" 100 times

    + On Loop "create"
    - Create Object
    - Set Alt. Value A = #
    - Set Alt....
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    Strange, it's hard to say what the problem might...

    Strange, it's hard to say what the problem might be without more info :/
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    I haven't used the INI object in Android myself,...

    I haven't used the INI object in Android myself, but I think the problem might be that Android uses a different path-system than Windows.

    ...
  61. Possible Bug: String Parser returning wrong found Element Index on Android

    I think I've found a bug with the String Parser object on Android. My game didn't behave properly when exporting it to Android, and investigating the issue step by step it seems the String Parser...
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    Is this what you had in mind? File: 19513

    Is this what you had in mind?

    File: 19513
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    That's a cool example schrodinger. It runs really...

    That's a cool example schrodinger. It runs really well too, video footage hasn't really done P3D justice :)
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    Optionally, you could also create several...

    Optionally, you could also create several counters, and then have them read one digit each from a score value. You'll have to convert the value to a string and then the return the characters back as...
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    Sure, if you PM me your e-mail address I can send...

    Sure, if you PM me your e-mail address I can send it to you.

    I remember having to mess around quite a bit with several extensions to get these results. I also think I used some developer-only...
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    I don't think there is an extension for this. I...

    I don't think there is an extension for this. I once made a program that will let you put together sprite sheets designed for importing to Fusion. There's a link to the thread below, the latest...
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    That's weird, it shouldn't. Mouse is over Button...

    That's weird, it shouldn't. Mouse is over Button will isolate that instance for that particular event.
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    How about something like this? + Always - Set...

    How about something like this?

    + Always
    - Set Button animation to Flashing

    + Mouse is over Button
    + Repeat while left mouse-button is pressed
    - Set Button animation to Hold
  69. Haha that's great. Glad to help :)

    Haha that's great. Glad to help :)
  70. I had a quick look. The problem is that they are...

    I had a quick look. The problem is that they are actually positioned in the wrong order on "Start of Frame". I guess you were tricked by the fact that objects in the top row of the event editor...
  71. That would be nice, sounds interesting to me.

    That would be nice, sounds interesting to me.
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    I would use an array. For example, when coloring...

    I would use an array. For example, when coloring an object, you write the color value to ArrayX(1) and for the background, you write the color value to ArrayX(2) and save the array file. Then, when...
  73. Question re: Comparisons using Range function

    I'm working on a pathfinder, trying to add support for height differences. The pathfinder determines if a tile can be stepped onto based on the height difference between the current tile and the one...
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    Glad to help! Also, I guess the sub-loop would...

    Glad to help!

    Also, I guess the sub-loop would easiest be restricted with "only one action when event loops". Should have thought of that earlier :)
  75. You can assign an object to one or more qualifier...

    You can assign an object to one or more qualifier groups. You can find these settings under the object properties -> events.
  76. If they're different objects with similiar...

    If they're different objects with similiar functions, you could use a group qualifier. Let's say you're using Group.Buttons. Then the code would look like this instead:



    + Always
    - Set...
  77. Actually, you shouldn't have to use loops here,...

    Actually, you shouldn't have to use loops here, if I've understood you correctly.

    Let's say that each object's ID/key is stored in its Alterable Value A, and the selection key is in Global Value...
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    I don't think it's possible to stop a ForEach...

    I don't think it's possible to stop a ForEach loop, but if at any point you wanted to do something to affect all instances, you could just run a regular fast loop from the ForEach loop. Like this:
    ...
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    http://www.clickteam.com/creation_materials/tutori...

    http://www.clickteam.com/creation_materials/tutorials/download/ini_tutorial.pdf

    Google is your friend :)
  80. Hehe, I know how that feels sometimes. Glad it...

    Hehe, I know how that feels sometimes. Glad it works :)
  81. Alright, I made some modifications to the old...

    Alright, I made some modifications to the old example. I added some global values for adjusting the text box to the font's width & height. Note that this isn't very accurate. In order to display text...
  82. I had a look at it this morning and I see the...

    I had a look at it this morning and I see the problem. It's because there are multiple lines in the string. I'll have another look when I get home later today to try and adjust it.
  83. Hmm. Hard to say what might be wrong without...

    Hmm. Hard to say what might be wrong without seeing your code. If you can upload the file I could take a look at it tomorrow.
  84. a) Well, some objects support reading from...

    a) Well, some objects support reading from regular text files. The INI object for example, as mentioned, and also the Edit Box Object and the List Object. The array object uses its own format, if you...
  85. Was it something like this you had in mind? ...

    Was it something like this you had in mind?


    File: 19381
  86. Might work if you set its X position using an...

    Might work if you set its X position using an expression like this:

    +Always
    - Set Counter X Position to ' Starting X-Coordinate + OWidth( "Counter" ) '
  87. Perhaps you could display the values with a...

    Perhaps you could display the values with a String object? That would let you align the numbers to the left, right or center.
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    I guess you'll need to calculate the child's...

    I guess you'll need to calculate the child's movement pattern separately, in alt. values or something, and then apply its movement coordinates to the parent coordinates.

    - Set "bag" position
    -...
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    Example: RGB coefficient Color Transition

    I needed a way to make smooth color transitions for a project of mine and decided to share the result here.

    This example shows how you can change the color of an object using the 'Set RGB...
  90. Well, you'll have to tweak the value to get a...

    Well, you'll have to tweak the value to get a closer result I guess. Try something like "distance = distanceRecord - 4" when creating the record line.
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    I must say, 115mb does seem like a whole lot :o....

    I must say, 115mb does seem like a whole lot :o. Are there a lot of audio files / music?
  92. I uploaded an edited version. I hope I understood...

    I uploaded an edited version. I hope I understood you correctly, it was simply a matter of giving the "record line" the same movement as the other objects and creating it when the current distance...
  93. I think I know what you're trying to do, but...

    I think I know what you're trying to do, but isn't it just a matter of creating this "record line" when the current distance matches the value stored in the array?
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    Went back and added the color feature after all...

    Went back and added the color feature after all :)

    File: 19341
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    I made a slightly more advanced example of...

    I made a slightly more advanced example of creating healthbars using actives and ForEach loops:

    File: 19339



    I hope the idea didn't get lost among all the "fancy" stuff XD

    Edit: I tried...
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    None of these things are particularly easy to do....

    None of these things are particularly easy to do. I'd guess it's not a matter of "just" making the world map and the card game :)

    These things would likely take you months to finish, especially...
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    Sorry to hi-jack the thread like this, but I just...

    Sorry to hi-jack the thread like this, but I just followed your signature link Mr. Walrus. Was the website put together in Fusion? What an awesome design :)
  98. Haven't touched shaders myself yet, but very...

    Haven't touched shaders myself yet, but very curious as to how this effect would look :)
  99. Some objects don't need extracting. I'm not sure...

    Some objects don't need extracting. I'm not sure if sounds fall into that category, but I guess it could depend on whether you use an extension to play the files or fusion's built-in audio player....
  100. Beats getting no answers at all :P

    Beats getting no answers at all :P
  101. Hehe, there's actually a thread on randomizing...

    Hehe, there's actually a thread on randomizing values without duplicates just a few lines down :)

    http://community.clickteam.com/threads/96153-Five-Random-But-Different-Numbers-Out-of-72
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    The best way to do this is using a loop. Like...

    The best way to do this is using a loop. Like this, for example:




    + >Your event conditions<
    - Set Counter to 0
    - Start Loop "getMaxValue" X times*

    + On Loop "getMaxValue"
  103. Replies
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    The reason why Fusion never finished building is...

    The reason why Fusion never finished building is most likely driver-related. I made sure to have the driver best suited to my device (a Nexus 7) installed and after that it worked fine. I don't...
  104. I've had this happen to me as well, I never made...

    I've had this happen to me as well, I never made the connection with the computer having been turned off though. Whenever this happens I uninstall the old build from my android device and run build &...
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    I only tried it on the Android exporter. There...

    I only tried it on the Android exporter. There were noticeable framedrops when the path was too long, but as the function doesn't run very often it's not too big of a problem. The biggest load on...
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    Cool! I didn't know there was a pathfinding...

    Cool! I didn't know there was a pathfinding widget. Would be interesting to see it!

    I made a pathfinding system for my game as well, and that happened to be what me cleaning up the code with...
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    Interesting! So I guess it's slightly preferable...

    Interesting! So I guess it's slightly preferable to have the loop run more times with less action each/LoopIndex instead.

    I've been using the Android exporter a bit and that certainly behaves...
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    Thanks for the thorough explanation, schrodinger!...

    Thanks for the thorough explanation, schrodinger! :)

    Thanks for offering the speed tester, I'm happy with how it is now though and don't feel the need investigate further. Although if things get...
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    Question re: Loop use and intensity

    I'm cleaning up some of my code and using more loops generally leads to clean-looking results. However, I've always been reluctant to use more loops than necessary and I'm curious about whether it's...
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    Hah, yes I forgot mentioning that little detail ;)

    Hah, yes I forgot mentioning that little detail ;)
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    schrodinger

    schrodinger <3
  112. Replies
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    Argh, I messed around with this earlier today and...

    Argh, I messed around with this earlier today and it seemed to work fine. I didn't save my example though and now, trying to implement it in my game, I'm getting strange results. I tried making a new...
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    The easiest method would probably be using a loop...

    The easiest method would probably be using a loop and a list object.



    + Trigger Randomize
    - Start Loop "randomize"
    - Clear List

    + On Loop "randomize"
    - Set Value to Random(72)
  114. Replies
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    Thanks again, schrodinger :) It'll run once...

    Thanks again, schrodinger :)

    It'll run once per frame so hope my machine won't collapse ;)
  115. Replies
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    I have a follow-up question regarding this...

    I have a follow-up question regarding this function: OAngle("object",Xobject1,Yobject1)


    How can I retrieve the same result if I were to retrieve angle & coordinate data from an array (or...
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    Ah, that explains alot! So it turns out I've...

    Ah, that explains alot! So it turns out I've actually used mod before, as %, when messing around in C++

    Thanks for clearing things up guys :)
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    Wow, you guys never cease to amaze! Thanks :) ...

    Wow, you guys never cease to amaze! Thanks :)

    1) I keep running into the mod function in many of these magical expressions, I need to read up on that.

    2) Works great! I even managed to get the...
  118. Replies
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    Directional Pickle w/ Angles

    I'm trying to figure out a way to retrieve a special directional value from Object A's position, facing Object B. I retrieved the angle easily using the VAngle function.


    I have two problems...
  119. The only way to color objects on Android, afaik,...

    The only way to color objects on Android, afaik, is the "Set RGB coefficient" function. For my project I split up the characters that require special coloring into different objects. The parts that...
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    7
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    1,045

    Here's an example of controlling a list with your...

    Here's an example of controlling a list with your own commands:

    Example: 19144


    Unfortunatley, since the List Object is a windows control object, you can't limit functions such as keyboard...
  121. Replies
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    Views
    1,045

    Do you need mouse control over the list?...

    Do you need mouse control over the list? Otherwise you could override its various commands.

    I wonder if the W & S shortcuts are specific to certain verions of windows. They don't have any function...
  122. Glad it was that simple. Will be interesting to...

    Glad it was that simple. Will be interesting to try lacewing myself someday :)
  123. Could it have something to do with the Object...

    Could it have something to do with the Object Properties -> Runtime Options: Destroy Object if too far from frame OR Inactivate Object if too far from window?
  124. Are you talking about the font and coloring, or a...

    Are you talking about the font and coloring, or a text that displays a value?

    I included a quick example of the latter.


    Example: 19137
  125. Replies
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    Views
    631

    Alright, I guess this is what you want: + On...

    Alright, I guess this is what you want:

    + On Loop "loop"
    + Alt. Value [LoopIndex ("loop")] of Group.Actives = Counter 3 *
    - Perform Group.Actives actions

    * To refer to an alt. value by number...
  126. Replies
    3
    Views
    631

    Not sure I understood the question correctly, but...

    Not sure I understood the question correctly, but were you thinking of something like this?

    + On Loop
    + Alt. Value of Active 3 = Counter 3
    - Perform Active 3 actions

    That will perform actions...
  127. Congratulations on creating your first game, but...

    Congratulations on creating your first game, but how come you haven't compiled it? I didn't want to get all those extensions that were missing for me, but I'll certainly try it if you provide a...
  128. I'm confused. Could you give an example of an...

    I'm confused. Could you give an example of an image and its proportions, what results you're getting now and what the desired proportions would be for it to be its original aspect ratio?
  129. Actually, I think RGB Coefficient is...

    Actually, I think RGB Coefficient is cross-platform. You'll find it in the event editor under Active Object -> Effects -> Set RGB Coefficient. The value for red is 255.
  130. Storing the positional data is probably the only...

    Storing the positional data is probably the only way, unfortunately.

    Your best bet would be to minimize the amount of objects. Like one image for the dough base, another for a layer of chocolate...
  131. Just wanted to mention that I had some problems...

    Just wanted to mention that I had some problems related to this at one point. I want my frames as clean as possible, so at one point, instead of keeping one instance of each object in the frame area,...
  132. Unless I've misunderstood the problem, you could...

    Unless I've misunderstood the problem, you could use flags to limit this. For example:

    + Puck is overlapping square
    + Square Flag 1 is off
    - Add Score
    - Turn Square Flag 1 On
  133. Actually, you don't even need the Clickteam...

    Actually, you don't even need the Clickteam Movement Object. You can find the function in the expression editor under Special -> Distance and Angle.
  134. Replies
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    Views
    1,298

    Looked a bit simple to me at first, but I found...

    Looked a bit simple to me at first, but I found myself trying to get further and further anyway. Cute and fun :)
  135. Replies
    6
    Views
    1,077

    Had a quick look, and the problem is that binary...

    Had a quick look, and the problem is that binary data is one-way only. You can extract a file, but it won't be saved and put back into the .exe during runtime.
  136. Unless you're looking for a one-event solution,...

    Unless you're looking for a one-event solution, you could just use a separate counter that...

    1) Controls the animation frame
    2) Is added to when leveling up
    3) Resets when it reaches 20
  137. You can store values if you convert to/from a...

    You can store values if you convert to/from a string when writing/reading. In the expression editor, use Str$( value ) when writing to- and Val ( array index) when reading from the array. If you're...
  138. Glad it worked out :)

    Glad it worked out :)
  139. I exported as .png with the alpha channel...

    I exported as .png with the alpha channel included.
  140. Well, the reason why the black outline remains is...

    Well, the reason why the black outline remains is because using replace color will only replace the exact color chosen. I assume since it doesn't take alpha into consideration it will not color the...
  141. Didn't mean you should make it a background...

    Didn't mean you should make it a background object. Just create two actives, one being the background and the other the text.
  142. You could try splitting the background and the...

    You could try splitting the background and the text into two separate objects and use 'Effect > Set RGB coefficient' instead. The background would have to be white to get the right results though.
  143. On the topic of flags; since they are just...

    On the topic of flags; since they are just boolean values, I wish it was possible to write/read from them using the expression editor. Not only would it be easier to set things up if you were...
  144. I've thought about that too. I guess if you...

    I've thought about that too.

    I guess if you have a list with a large amount of data, the search would be faster if the desired line, provided it does exist, by design must be in e.g. the second...
  145. It does what the documentation says. ...

    It does what the documentation says. <Flag> determines which line in the list the search should start from, -1 will start from the beginning, though So will 0 and 1 depending on if you have the...
  146. Replies
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    Looks cool, well done!

    Looks cool, well done!
  147. Replies
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    Views
    1,913

    I've had the layer object act weird a few times....

    I've had the layer object act weird a few times. Try removing and adding it again.
  148. Hello! The only way I can think of doing it is...

    Hello!

    The only way I can think of doing it is this:
    Condition1
    Condition2
    OR
    Condition1
    Condition3
  149. Well, if the only change was deleting API's; try...

    Well, if the only change was deleting API's; try re-installing them again. Perhaps something unintended was removed accidently?
  150. Replies
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    Views
    3,984

    Alright. Make it so that when you start pressing...

    Alright. Make it so that when you start pressing a button, you store the button's ID (if there is no ID already stored). Then, on button release, only allow the event to trigger if the stored ID...
  151. Replies
    20
    Views
    3,984

    I made some slight changes to DaveC's file: 17956...

    I made some slight changes to DaveC's file: 17956

    If you will be using several buttons, however, it's better to create a system where you group all the buttons with a qualifier and assign each...
  152. Replies
    18
    Views
    2,162

    Well this wasn't my intention, but it seems I...

    Well this wasn't my intention, but it seems I re-did it all and it's taken me a few hours instead of minutes :o

    It's now much easier to configure and it would be easy to add even more zoom...
  153. Replies
    18
    Views
    2,162

    To change how small an object can become, you...

    To change how small an object can become, you need to modify group#scaleLimit. To change the minimum allowed distance between an object and the screen center, you need to modify group#scaleXposLimit....
  154. Replies
    18
    Views
    2,162

    I made some updates to the .mfa. It now creates...

    I made some updates to the .mfa. It now creates trees when zoomed out and destroys them when not in use, if you want more bushes you can just apply the same idea with them. Also created some...
  155. Replies
    18
    Views
    2,162

    I just adjusted some of the values, perhaps it's...

    I just adjusted some of the values, perhaps it's better now. As mentioned in the comments, you can modify the expressions to keep the objects from scaling too much. For exampe, if you set an...
  156. Replies
    18
    Views
    2,162

    I updated the .mfa to achieve the effect I assume...

    I updated the .mfa to achieve the effect I assume you are after. You can tweak the various parameters & conditions to time the appearance of the mountains etc.

    File: 17927
  157. Replies
    5
    Views
    967

    I had the quick idea of using the Editbox to...

    I had the quick idea of using the Editbox to control user key input, but unfortunately it doesn't really work as every time its input changes it pauses the runtime slightly; probably because it's a...
  158. Replies
    18
    Views
    2,162

    Hmm, I think I understand what effect you're...

    Hmm, I think I understand what effect you're after but it would be trickier. I guess I would separate the objects into groups as you have done and start the movement/scaling process for the second...
  159. Replies
    18
    Views
    2,162

    Ah yes. I forgot you'll have to add the center of...

    Ah yes. I forgot you'll have to add the center of the screen to the calculation :)

    * On Loop "zoom"
    Set Object Scale to Scale Value
    Set Object Position X to Screen Center X - (Screen Center X *...
  160. The reason the button clicks don't register is...

    The reason the button clicks don't register is indeed because "set focus" is being run repeatedly. I can't explain why that happens, perhaps the Active System Object would work better?

    Either way,...
  161. Replies
    18
    Views
    2,162

    I've only looked at the video, but perhaps this...

    I've only looked at the video, but perhaps this will help:
    When you modify the scale, you'll also need to apply the scale factor to the object coordinates. You might want to store their original...
  162. 1: Probably! 2: No, but when...

    1: Probably!

    2: No, but when extracting/releasing the file you'll need to use the full path to the file as it was at the point of building the app.

    3.1: It's up to you. You could create events...
  163. Replies
    31
    Views
    4,524

    It's certainly not true for Android. I had some...

    It's certainly not true for Android. I had some serious frame rate issues for my tile-based game when there were too many active objects on screen. I created larger tiles by pasting together smaller...
  164. Replies
    14
    Views
    1,735

    In that case, the only thing I can think of if...

    In that case, the only thing I can think of if there is something in the expressions that the Android exporter doesn't handle right. A bug or limitation of some sort perhaps.
  165. The only solution I can think of, seeing as the...

    The only solution I can think of, seeing as the Editbox has no functions for controlling the marker position, is to use two Editboxes. Create an editbox within the frame. Then create an invisible...
  166. Replies
    14
    Views
    1,735

    I can only assume that Android has no support for...

    I can only assume that Android has no support for "Is mouse button pressed". In which case you'll have to use the Multitouch object instead.
  167. It seems many extensions can retrieve binary data...

    It seems many extensions can retrieve binary data automatically. The INI object, however, requires manual extraction. There's a guide on how to do so here:...
  168. Replies
    1
    Views
    618

    The only thing I can think of is to run a loop...

    The only thing I can think of is to run a loop that goes through each letter of the Editbox contents and modifies it to remove any letters. I've included an example, but the downside to this method...
  169. Robotica, you could download the 284.10 update...

    Robotica, you could download the 284.10 update and install it again. It should be in the Download Links thread in the product owners lounge.

    I'd update to 285.1 as Perry suggested though. Just...
  170. Just curious, Robotica, but did you update Fusion...

    Just curious, Robotica, but did you update Fusion again after installing the Android exporter? The exporter won't be updated until you do.

    I made that mistake and it caused some odd behavior.
  171. The easiest way to do it in your case would be to...

    The easiest way to do it in your case would be to create an event before "User Clicks with Left Button on Square" that looks like this:

    + User Clicks with Left Button
    = Change Animation Sequence...
  172. Replies
    4
    Views
    1,093

    Ah :) The white spots are because of...

    Ah :)

    The white spots are because of transparency. Go to the Active Picture's display properties and uncheck "Transparent" under "Effects".
  173. Replies
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    Views
    2,741

    Kerning would be rather easy to setup actually....

    Kerning would be rather easy to setup actually. Either with careful placing of the sprite hotspots or by creating special conditions for certain letters.

    Font hinting on the other hand, could...
  174. I haven't been able to get this to work either....

    I haven't been able to get this to work either. There's an Archive Object that's supposedly much better, but it was never ported to 2.5...
  175. It's not easy. If you want to go cross-platform...

    It's not easy. If you want to go cross-platform you'll have to use Actives and scaling, but from what I understand background objects on mobiles will be converted to actives either way, at least on...
  176. Replies
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    Views
    1,108

    You could try an expression like this: ...

    You could try an expression like this:



    Value X.Max = Max(player1.X, Max(player2.X ,Max(player3.X, player4.X) ) )
    Value X.Min = Min(player1.X, Min(player2.X ,Min(player3.X, player4.X) ) )
    ...
  177. Replies
    49
    Views
    8,483

    I currently have all my game information stored...

    I currently have all my game information stored in numerical arrays and (a few string-based arrays). One for each category; Items, Characters, etc. but I'm starting to think that maybe I should split...
  178. Replies
    49
    Views
    8,483

    I created my own animation system, using an array...

    I created my own animation system, using an array and an editor for it. It works roughly like this:

    * Each Y-Index represents an animation
    * X-Index 1-10 stores general info for the animation....
  179. I took me a while to realise what was going on. I...

    I took me a while to realise what was going on. I haven't really used loops in this way before, but works great aside from this little issue. I just solved it by retrieving and storing all the...
  180. Question re: Picking Objects / Scoping & Loops

    I've created a system of functions using loops with an active object, using its alt. values and strings as the function parameters.

    For example, a function for retrieving the name of a character...
  181. I just ran into a similiar problem. I recently...

    I just ran into a similiar problem. I recently organized all the objects in my frame into folders and now the event editor is acting up. It has rearranged the column order of the objects a few times...
  182. Replies
    11
    Views
    2,445

    Quick fix: 1) Create an object with path...

    Quick fix:

    1) Create an object with path movement that moves in a line of the escalator.
    2) Event Editor: When the play collides with it, you start the object movement.
    3) Event Editor: When...
  183. Replies
    49
    Views
    8,483

    Scene editor just sounded better than level...

    Scene editor just sounded better than level editor, considering it was an adventure game. Same idea :)

    There really isn't any need to create your own system of running scripts in Fusion unless...
  184. Replies
    49
    Views
    8,483

    Well, the scripting would generally be used for...

    Well, the scripting would generally be used for gameplay I guess. The main advantage would be to save having to code every single event directly in fusion. David's example of an adventure game is a...
  185. Replies
    49
    Views
    8,483

    Haha, after just two actions I'd gotten rid of a...

    Haha, after just two actions I'd gotten rid of a lizard and blown myself up. Very cool game :)
  186. Replies
    49
    Views
    8,483

    You can create a program to make your own...

    You can create a program to make your own predefined levels with Fusion.

    A quick search led to this example:...
  187. Replies
    49
    Views
    8,483

    Since you're setting up your own scripting...

    Since you're setting up your own scripting language and editor I can strongly recommend setting up your own animation system as well. I've created one using an array for my project and it works...
  188. Replies
    49
    Views
    8,483

    Th- th- there are f- folders? How long have they...

    Th- th- there are f- folders? How long have they been around for? I've used Clickteam products on and off since Klik & Play and never even noticed!

    ::tears of joy::
  189. Replies
    13
    Views
    2,534

    D'oh! Well that would explain a few things... ...

    D'oh! Well that would explain a few things...

    I have my editor and game all in one frame; when loading map array files with the editor I'd use the full path which caused some problems. Now it's...
  190. Replies
    13
    Views
    2,534

    Really? So the Array Object can load a binary...

    Really? So the Array Object can load a binary file without having to resort to Extract File/Use Temporary Filename?
  191. Replies
    13
    Views
    2,534

    Binary Data Managment: Extract/Release All?

    The amount of binary data for my game keeps growing every day and it's becoming a bit of a chore setting up events to release and extract the data. I've thought about ways to automatize the process....
  192. Replies
    0
    Views
    457

    Keeping an object in library

    Is there a definitive way of keeping an object in the .mfa file (or rather, in a frame object library) even when deleting it from the frame area?

    I know that it will remain if there is at least...
  193. Replies
    4
    Views
    1,940

    You could also try doing all the positioning on a...

    You could also try doing all the positioning on a loop event. Don't know how it would work with the built-in movement I guess.
  194. Just tried running my game resizing the display...

    Just tried running my game resizing the display on weaker machine than my main development platform and also ran into this stuttering issue. What's weird is, this only occurs if I have "Anti-aliasing...
  195. Replies
    4
    Views
    885

    Edit: D'oh! Someone beat me to it :) The...

    Edit: D'oh! Someone beat me to it :)

    The events won't trigger, because it will check if "posX" of D:< is both 1 AND 19, which is impossible. You can't check if there is one D:< with the value 1...
  196. Replies
    11
    Views
    3,772

    Well I only meant it would look odd if I switched...

    Well I only meant it would look odd if I switched to a square grid with my current system. Maybe I should put in the extra effort to render 8 directions though... too bad it's a bit of a pain to set...
  197. Replies
    11
    Views
    3,772

    Chris: I can't think of any others either. Most...

    Chris: I can't think of any others either. Most isometric games seem to be doing the rectangle thing. Well, except those that do show the level edges of course.
    Coding it isometric just makes it...
  198. Replies
    11
    Views
    3,772

    This is excellent, thanks for taking the time...

    This is excellent, thanks for taking the time Chris! :)

    I'll at least give it a try and see how it works out, if not I guess I'll stick with the rectangle as you suggested. My other option, if...
  199. Replies
    11
    Views
    3,772

    Restricting isometric camera movement

    I'm trying to restrict the camera in my isometric game to only move within certain coordinates, or rather never outside certain coordinates ;). I feel like I'm in way over my head on this issue.
    ...
  200. That's excellent, Oliver. Thanks! :)

    That's excellent, Oliver. Thanks! :)
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