Search:

Type: Posts; User: schrodinger; Keyword(s):

Search: Search took 0.01 seconds.

  1. Replies
    17
    Views
    7,538

    Eh, you hit a hard wall here,...

    Eh, you hit a hard wall here,
    instance-to-instance interaction/scoping is a little convoluted in Fusion

    this can be usually solved using a detector and foreach looping:

    type 1 attacking
    >>>...
  2. Replies
    17
    Views
    7,538

    This is perfectly sensed, I've seen this applied...

    This is perfectly sensed,
    I've seen this applied before as one of the "three" main solutions to the "different collision masks" problem/need,
    I read this suggested by SolarB first time - crediting...
  3. Replies
    17
    Views
    7,538

    Surely an interesting challenge. Your "control"...

    Surely an interesting challenge.
    Your "control" would be every 2-3 times a minute, to make them move,
    this is not bad, as movement can be very expensive, depending on how you need to perform it...
  4. Replies
    17
    Views
    7,538

    Definitely an interesting and worthy question -...

    Definitely an interesting and worthy question - but one that is difficult to fulfill with a proper answer.
    It doesn't directly depends on the number of objects - it depends on what you do with that...
Results 1 to 4 of 4