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  1. Replies
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    Re: Morphing processor?

    :(

    Its a good thing i found my tgf1 cd so i can still use it and copy the actives over.
  2. Replies
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    Morphing processor?

    Is the morphing processor from TGF1 gone? It was a life saver. I would love it to be back if its gone!
  3. Re: BUG: Rendering issue with control setup dialog

    Makes sense its fine on Vista as it uses hardware to render the title bars etc, not GDI.

    Evil evil GDI
    *small stabbing noises at the GDI DLLs*
  4. Re: BUG: Rendering issue with control setup dialog

    Attached to this post is the file. Reproduced on XP SP2 on a Mac Mini.

    Press CTRL+Y then move the dialog
  5. BUG: Rendering issue with control setup dialog

    I have a game in TGF2 in Direct3D 9 mode, and I bring up the Control Setup dialog. Upon doing this, moving the dialog causes rendering issues on the game screen (the dialog gets painted all over, we...
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    Re: Older installations with patch files.

    Ok, cheers!
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    Older installations with patch files.

    I am a bit lazy, so I can't really be bothered to have a separate copy for every single version of my app for Patch Maker to inspect. Obviously I can set the update to Install if unknown version, but...
  8. Re: Bug: If an object is shot, it ignores all acti

    Ok, thanks for the help everyone :D
  9. Re: Bug: If an object is shot, it ignores all actions

    Oops, my bad! Didn't notice that I didn't code that bit. On the other hand though, maybe there should be away to control shot objects regardless of anything, in the case of a game where lets say...
  10. Bug: If an object is shot, it ignores all actions

    Lets say I shot a fireball from a dragon, and when it hit another dragon, I told the fireball to be "Destroyed". It doesnt seem to honor this.

    It seems to apply to all actions as long as an object...
  11. Replies
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    Re: Not dying/ not proceeding when level is done

    Ill do it tomorrow. Im tired now
  12. Replies
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    Re: Not dying/ not proceeding when level is done

    It was a single level, but it also happens when running the full game
  13. Replies
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    Re: Not dying/ not proceeding when level is done

    Yes. e.g.

    When number of lives reaches 0 > Jump to frame 4 (in my case, high scores)

    When last milk has been destroyed > Next Frame
  14. Replies
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    Not dying/ not proceeding when level is done

    I have a breakout game based on chocobreak. When you complete the level it does not proceed, neither do you die when you run out of lives.

    Why?
  15. Replies
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    Re: Converting TGF/CNC Extensions to TGF2

    Just 2 questions:

    1. Is the splash like the one on the standard TGF1?
    2. Can I licence it under a licence. Its not open source though it is free (Alladin Free Public Licence). I just want to...
  16. Replies
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    Re: Converting TGF/CNC Extensions to TGF2

    Just 2 questions:

    1. Is the splash like the one on the standard TGF1?
    2. Can I licence it under a licence. Its not open source though it is free (Alladin Free Public Licence). I just want to...
  17. Replies
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    < 400 Objects is a nogo

    It seems you can not have more than 400 objects. I had about 437 and none appeared, but yet all of its actions worked (in this case to make more active objects :-S)

    Why? I have had games with less...
  18. Replies
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    Re: On helpfiles and installers

    1. I want it to be accessable from F1 (or the help menu).
    2. Will it compile in by default?
  19. Replies
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    Re: On helpfiles and installers

    1. I want it to be accessable from F1 (or the help menu).
    2. Will it compile in by default?
  20. Replies
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    On helpfiles and installers

    I am supplying a CHM helpfile with my game. It all seems to work fine but my only question is: I dont want to use the built in installer, I would rather use Install Creator as it is more robust for...
  21. Replies
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    On helpfiles and installers

    I am supplying a CHM helpfile with my game. It all seems to work fine but my only question is: I dont want to use the built in installer, I would rather use Install Creator as it is more robust for...
  22. Replies
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    Re: Bug in the stop action

    8 directions movement, but set to 4 allowable directions to move
  23. Replies
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    Re: Bug in the stop action

    8 directions movement, but set to 4 allowable directions to move
  24. Replies
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    1,275

    Converting TGF/CNC Extensions to TGF2

    Is it possible? There are some extensions I loved from TGF that I would like to see in TGF2. Problem is they are 3rd party (like the dialog box from clickteam.info) so Clickteam are not going to...
  25. Replies
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    Converting TGF/CNC Extensions to TGF2

    Is it possible? There are some extensions I loved from TGF that I would like to see in TGF2. Problem is they are 3rd party (like the dialog box from clickteam.info) so Clickteam are not going to...
  26. Replies
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    Re: installation for all users

    I would imagine the difference in price.
  27. Replies
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    Re: installation for all users

    I would imagine the difference in price.
  28. Replies
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    Bug in the stop action

    I am having trouble with the stop action. We have a blue door that you are not supposed to go through. I enabled the STOP action on it but yet you can still (slowly) pass through the door. Why?
  29. Replies
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    Bug in the stop action

    I am having trouble with the stop action. We have a blue door that you are not supposed to go through. I enabled the STOP action on it but yet you can still (slowly) pass through the door. Why?
  30. Replies
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    Re: Update regarding bugs found

    I have just notified Grisoft about the same false positive in ewido AntiSpyware (they own it now).
  31. Replies
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    Re: Update regarding bugs found

    I have just notified Grisoft about the same false positive in ewido AntiSpyware (they own it now).
  32. Making the music continue playing through frames

    Look at the (MMF built) premade version of the chocobreak tutorial. The music carries on through the frames. How do I do that on TGF2?
  33. Making the music continue playing through frames

    Look at the (MMF built) premade version of the chocobreak tutorial. The music carries on through the frames. How do I do that on TGF2?
  34. Replies
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    Ajusting the image on the about box

    I have ajusted all the icons for the program but it will not change. Do I need to compile an EXE first?
  35. Replies
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    Ajusting the image on the about box

    I have ajusted all the icons for the program but it will not change. Do I need to compile an EXE first?
  36. Replies
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    Re: BUG: Help file reports Multimedia Fusion

    []Well spotted. I guess TGF2 is part of the Multimedia Fusion range.

    MMF is also mentioned on the "Conditions that can be negated" topic and the "Publish your application on the Internet with...
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    Re: BUG: Help file reports Multimedia Fusion

    []Well spotted. I guess TGF2 is part of the Multimedia Fusion range.

    MMF is also mentioned on the "Conditions that can be negated" topic and the "Publish your application on the Internet with...
  38. Replies
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    BUG: Help file reports Multimedia Fusion

    At the top of the help window it says Multimedia Fusion. Enough has been said. Hope to see it fixed for the next build.
  39. Replies
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    BUG: Help file reports Multimedia Fusion

    At the top of the help window it says Multimedia Fusion. Enough has been said. Hope to see it fixed for the next build.
  40. Replies
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    Re: The Going Through Bounce

    []Yes, because the bounce will be based upon proper angles, so it won't randomly go into the pillar. [/]

    Problem solved <img src="/center/images/graemlins/laugh.gif" alt="" />
  41. Replies
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    Re: The Going Through Bounce

    []Yes, because the bounce will be based upon proper angles, so it won't randomly go into the pillar. [/]

    Problem solved <img src="/center/images/graemlins/laugh.gif" alt="" />
  42. Replies
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    Re: The Going Through Bounce

    []I believe you can remove the randomness of a bounce. Wish I had MMF installed here. If you remove the randomness of a bounce, then it will bounce based upon its angle. Of course, part of the...
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    Re: The Going Through Bounce

    []I believe you can remove the randomness of a bounce. Wish I had MMF installed here. If you remove the randomness of a bounce, then it will bounce based upon its angle. Of course, part of the...
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    Re: The Going Through Bounce

    []Though I am not positive (and not at home to check) the ball will have a random direction once in a while if the bounce defaults weren't changed, so, in theory, it could be bouncing multiple times...
  45. Replies
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    Re: The Going Through Bounce

    []Though I am not positive (and not at home to check) the ball will have a random direction once in a while if the bounce defaults weren't changed, so, in theory, it could be bouncing multiple times...
  46. Replies
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    The Going Through Bounce

    A friend of mine is trying out TGF2 and he was having a go at the ChocoBreak tutorial. He found something wrong with it though.

    The ball bounces off the pillar (in his case the top one has this...
  47. Replies
    15
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    3,162

    The Going Through Bounce

    A friend of mine is trying out TGF2 and he was having a go at the ChocoBreak tutorial. He found something wrong with it though.

    The ball bounces off the pillar (in his case the top one has this...
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