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    PlayDay Thank you, I appreciate that.

    PlayDay Thank you, I appreciate that.
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    Thank you, I appreciate that

    Thank you, I appreciate that
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    PlayDay You know what? I was having the same idea...

    PlayDay You know what? I was having the same idea right after posting this :D It would probably work great since it's a smaller game I have in mind :)

    PixelABCD Thanks, I know I have to learn...
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    Selected object to new frame

    Hello guys, I'm looking for some advice with transferring some of the objects to new frame.

    The idea is, that player selects only few cards from a deck and by pressing start, a new frame starts...
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    I see now I still have a lot to learn. It's so...

    I see now I still have a lot to learn. It's so simple and yet I couldn't figure it out.

    Thank you very much:)
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    I had a feeling it's something with selecting...

    I had a feeling it's something with selecting movement on every loop. It makes sense now.

    So how would one make the movement go back to original after some time? Without reinitilazing it every...
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    Changing multiple actives movement

    Hello everyone

    I'm having some problems with changing movement. What I'm trying to do is, when a player presses "space", his active objects stops and he gets control of another active for a few...
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    Thank you both. I feel kind of stupid for not...

    Thank you both. I feel kind of stupid for not thinking about moving the objects:) It just felt so logical to destroy them and create new ones...
    I managed to do it in the meantime, using a group in...
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    So I made some progress. This is what I have now:...

    So I made some progress. This is what I have now:

    - NObjects (A) < 10 : Start loop "spawn" 10 - Nobjects (A)
    - On loop "spawn" : Create A, set x and y position Rrandom (number, number)
    - A...
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    Random objects without overlapping

    Hello everyone

    I'm looking for some information or advice again. As I continue learning Fusion, I give myself challenges that would be useful for a game I will work on in the future, and I try to...
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    MuddyMole I'm thinking of a very simple game at...

    MuddyMole I'm thinking of a very simple game at the moment, so people walking around would just be there to populate a town a little, so it wouldn't feel empty.

    I really appreciate the info. What...
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    casleziro Thank you very much for the info. I...

    casleziro Thank you very much for the info. I didn't even think about nodes :) This will be perfect.
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    Help with AI movement

    Hello everyone,

    I have a question about AI movement for a simple top down tycoon game, like Roller coaster tycoon for example. People would be walking on roads between buildings, choosing...
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    Ok AftPeakTank I finally figured it out. I'm kind...

    Ok AftPeakTank I finally figured it out. I'm kind of a math retard, so it took me more time than I'm willing to admit XD

    I literally took pen and paper and went through the code multiple times to...
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    Even though I will probably go with the simpler...

    Even though I will probably go with the simpler examples that will be more than enough for me, I really want to understand what is going in this one ;) Keep in mind, I'm a beginner to coding and...
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    elvisish Volnaiskra AftPeakTank casleziro Thanks...

    elvisish Volnaiskra AftPeakTank casleziro
    Thanks a ton guys! It's amazing to see how many different approaches there is. I guess I really need a random generator to decide which method to use :D ...
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    Random option with different probability

    Hello,

    I'm looking for some help with something or maybe just a nudge in the right direction. Here's what I'm trying to do:

    When player clicks certain item or icon I would like to give him 1...
  18. Thanks a ton! Volnaiskra . I knew I made some...

    Thanks a ton! Volnaiskra . I knew I made some stupid mistake somewhere but just couldn't figure it out. It all makes a complete sense now :) It works and it's amazing. Thank you again for your time...
  19. Volnaiskra Thanks for answering. I tried...

    Volnaiskra Thanks for answering. I tried importing the engine again and plug my player in and I still have the same problem. I even tried using default camera demo object instead of my player. I...
  20. Hello Volnaiskra, I just have a quick question...

    Hello Volnaiskra, I just have a quick question abut this camera as I can't get it to work properly. I copied VolCamera engine and all essentials to my game. I also replaced all references of demo...
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    I think you're right :) If I use [PMO]Test...

    I think you're right :)

    If I use [PMO]Test for obstacle overlap, I can then use both "collision" and "overlapping" between objects and it works like a charm :)
    It really bothered me, because I...
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    Hey Popcorn, thanks for replying I just...

    Hey Popcorn, thanks for replying

    I just realized I probably wasn't very clear by what I meant with animations :) I'll include the file if anyone is interested to look in it, but what I meant was,...
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    I think I may have just found the solution by...

    I think I may have just found the solution by myself :) I had the animations set for moving and falling, but not for jumping. After setting the animation for jumping, I can collect the object from...
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    Collision between two objects

    Hello everyone

    I just started with this software and I'm having some issues with collisions. I started with simple yt tutorial and added player and an object that it could be collected. But no...
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