FOund the solution by myself, i just need to check the "premultiplied alpha" box in runtime options and voila!
Type: Posts; User: Dobermann; Keyword(s):
FOund the solution by myself, i just need to check the "premultiplied alpha" box in runtime options and voila!
Hello there, i've found a strange issue in D3D 11 with a png imported to Fusion with alpha channel.
The lighting should be of shades of white, not black... How can i fix this?
Pictures are...
So, this version still doesnt fix the parse issue in event editor, see the screenshots, it says that the group is empty instead of showing every events using the counter:
2989429893
Another issue...
Really!? Didn't knew anything about that, I was working with microsoft to solve some lag issue on Xbox Series consoles, can't wait for Fusion 3 :o
Hmm, what discord link?
Well, i've never seen it, and i'm correctly adding all the infos in the plist file, but it seems to requires an action into the code to show the window.
Must add this somewhere i guess:
call...
Yves Just a message to let you know that i've just passed the Steam validation without issue this time, using build 293.1 :)
I think that we need an update of the admob for iOS extension to include the App Tracking transparency permission, because while before they were not asking about it, now they ask for it every time...
This is what i use (my game is ported to Android, iOS, UWP and Steam with the same MFA):
29768
About the false positive issue, i'm wondering how people do to release their game to Steam?
All hope is not lost, just answer you did what they asked and voila. I got a warning about an app that was breaking rules, i've checked everything in the app and didn't find any issue, i've just...
Can you please post a link to your game?
Also, verify your spams, they may have sent you some emails about ads display issues. Sometimes, an ad can be showed at a wrong moment, and users could...
I don't know if this can help, but it seems to be a good tool to test False positive issues. It's the link i've got from the Steam team about my app (build with v292.29):
...
I'm getting this warning everytime, even if i don't use the fonts of this list. The message appear when i open a project or build it, even if i select "don't show again".
I've also noticed that...
I've did everything that i was able to do myself, but i don't know how or where to do that part:
I was thinking it would be added automatically by Fusion itself.
Hello,
Since Apple is checking the AppTracking thing when we submit an app to the App Store, i always get this message:
I've followed every steps from Admob to comply with iOS 14+...
Ah yay! I was goind to ask when we could test this because i'm publishing on Steam and they said me it was flagged as a false positive, and i'm stuck...
Ok, i've jsut wasted my time again... VS2019 can't open jsproj files...
Ok, so i've tried many tests, but no success on Series X, but on ONE X i got better result, game is running at 63FPS most of the time (yes, 63 out of 60!).
So what i did was switching to Direct3D 11...
Only one, move if too near the player to be able to aim and shoot.
But i have no lag at all on an old Samsung j3 from 2016 running Android 5... So... Depends on the devices and not really the game i...
Hmm, There is only the AI scripts that detect if the enemy must move, shoot or something else. But it's not always checking, there are conditions to meet.
That's toally true! Since the Android 10 update the phone is really slow... And browsing the phone menu is a pain...
Thank for the offer, my game is already available on google play store: ...
Should i set every frame UWP properties to that too?
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But, getting the virtual mouse on screen is not something i would like to see in my game... I remember to have tested it on Xbox One X...
THere is absolutly no difference between wav or ogg, excpt the final file size. Maybe it's the fault of the Nokia 3.1. I don't know... I don't really like this device, but it's the only one i have...
I'll test that asap, was thinking of soemthing like that, maybe some device has to uncompress the file or something like that...
Moi je rencontre surtout des problèmes de lag avec certains appareils android lors de la lecture de sons, si je désactive les sons, plus aucun lag, c'est vraiment chiant car ça me semble ingérable,...
Does anyone know what are the best settings to use in Runtime Options to use in the App properties? Does it is really used for Android app? On iOS most of the option are grayed.
So, i've found someone to test my level editor on his Xbox Series X, and even with no enemy, only one wall, not moving and not firing, the game stutter every single seconds. So the issues is...
AS i don't own a Xbox Series X i don't know... As i've created a level editor i could easily see if it's a matter of objects count or events. By the way, i've created a solid AI, so it could use most...
The game is working perfectly on Xbox One X, Android and iOS, i've already worked 1 full year on events and visual optimisation that ended to make the game to work at 60FPS on Xbox One X where it was...
No you can't on a UWP project, you need a special dev kit from microsoft.
I use this where filename is set to "million.jpg" or "standard.jpg" like in the first example:
* filename <> ""
+ NOT message-img: a picture is loaded
+ Only one action when event loops
...
Everything works on Android, iOS and PC (with the dwnload objects as you said), but not on UWP. The event is simple, it just pass the same URL into an event to the APO. I'm pretty sure the issue...
Very bad news here, while i was thinking that the Xbox Series X/S would play an UWP game better than the Xbox One X do (where i finally was able to makes my both games to run at 60FPS on it), well it...
Yves can you please look to my MFA to see why it doesn't work on UWP? Maybe i'm doing something wrong, or maybe the APO object doesn't work if we use an action to paste the link...
Ok, i'm sorry to use this thread but i don't know where to post, i'm waiting since February for a Console Conversion Service, i've used the Console Conversion Service ticket system and since...
Yes on windows it works (thanks to Yves types about download object), but on UWP i can't get it to work the standard way (like i do on Android and iOS).
We are also missing the editor field, in the manifest it's set to the published name but it's two different things.
We should have GUID, Package Name, Publisher and Editor in the general properties...
Ah ouai excellent ! Je ne savais même pas qu'il y avait ça dans fusion ! Dire que j'ai optimisé à mort mes events avec les child-events pour soulager la lecture des events, et que j'ai dû ruser pour...
doublon doublon
Hello there,
Is it possible to add a field in the UWP general properties? We are missing the PAKAGE NAME that is replaced by the GUID each time i compile a project.
The package name is different...
Ah, maybe it doesn't work because of the GET object issue. On UWP if you send two "GET" commands (with two separate GET Objects) only one of the "ON GET COMPLETE" will be triggered. So maybe it's why...
A quoi sert la fonction break et comment l'utiliser de manière efficace ?
Moi j'ai surtout remarqué, en plus du nombre d'objets, que c'est la lecture des sons qui créent le plus de problème. D'un...
A quoi sert la fonction break et comment l'utiliser de manière efficace ?
Hello there,
I'm using Active pictures object to load images from my FTP, while it works greate on iOS and Android exporter, it doesn't work at all on Windows and UWP exporters, it simply don't...
Yes a limitation exists, but it depends of each devices. I know that one of my games was crashing because some devices were not able to handle too big backgrounds...
Optimize everything if you want...
Android general settings > fit inside and adjust windows. But you'll have to make your frame so that it can handle other size than only 16/9.
In my case all my frames are at min set to 1248*769, and...
Try to optimize their size with audacity? I did that once so all the sounds are low size. I also cut blank in every samples.
If you don't optimize your game for slow/old devices, your app will get bad reviews. Trust me. I've released two games with 1 million downloads each and you always need to improve your game to make...
Well it's just a configuration on the variables of the PMO object:
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But you should not do that for Android, use a smaller resolution or your game when it will have sprites and animation will...
First error in your MFA:
* Always
Platform Movement object : Set object to Active
You should do that only ONCE for all, with start of frame for example.
And i don't see what's your problem,...
First of, don't use that kind of resolution and sprites size for a mobile game, you'll be limited, a smartphone native resolution in 16/9 should be 720p MAX or for example something like 1024*576 or...
Can you please share a MFA of your issue, i use PMO for all my Android/iOS games and have no problem with the speed and framerate. :)
One more thing, when a sample has a big size, try to set it to "play from disk" instead of preload. I use that for the game musics.
Spartan Runner was my very first game on Android, so it's not optimized like Spartan Firefight is. This second game is really better optimized and has less objects per frame for the level design....
I have 6720 events on every level for Spartan Firefight... ^^
Effectively it's running really bad on your device... That's strange, it really seems to be a sounds playing issue, i don't know why it's so hard to play sounds with Fusion games.
In my case i've...
I've made wto games so far released on Android, i'm always looking for improvements and they are hard to find.
For example, i have a pause menu, i only create every objects of this menu on demande...
Try to change your 96kbps ogg to 192kbps; it helps a lot on devices where the sounds are the problem.
Also, i've tried something in my case, i do the scrolling only when needed, like player don't...
Glad to hear that a new runtime is coming! :p
This issue is still unsolved, even with the last Runtime i got... I'm starting to loose faith... :(
Ah yes, forgot when i double click it doesn't open the list editor but another view of the selected. Well the problem is the main, i need to leave this to be able to add a "group" action. A bit...
I'm in a group, on a big project. I can do it in event editor, but not in event list editor.
And on another side, here's a screenshot of the filter issue in event list when using child-events,...
I'm unable to use "on group activation" event in the event LIST editor...
29517
I do agree, i was using this function to color my sprites, so people can customize their player, and it was not working on Android... (don't know if ti works on iOS), so i need to create separate...
Didn't knew that GetRGB function exists... There so much things that are hard to find in Fusion...
I'd created a simple formula to use it:
Set RGB coefficient to Red Value + ( Green Value * 256...
Replace Color isn't supported on Android.
No, i'm speaking about the sort function In the Event Editor when you click on an active object on the top bar..
With the use of multi child-events/child-groups some lines just doesn't show up....
I'm still unable to sort an item in the event editor when i use too much child events/groups. The issue is here since the release of 2.5+ it's been a long time....
Hello, just ask Fernando (try to @ him).
I know i have a version that don't allow you to build your project and that he sent me a new one that i haven't tested yet.
What do you mean by enable load and call? And how to do it? Does it improves performances on Android? I've checked this on every objects properties, but do i need to activate something else to make...
I've found a link, seems really easy to do but i don't know how to add it to Fusion, i think i need an event to be able to retrieve data from a link, at least i could launch the game from that link...
Ok, i've sent everything on discord ;)
I would like to figure out something like that too. In my case i would like to launch an app from an URL, like a player want to share his profile to someone else, it generate a link that he can share...
The app is still crashing on IN-APP request with beta 292.27. Exact same way as before, sometimes, at request the app just crash. Sometimes it works. REally annoying and difficult to spot.
I still have my Iphone APP that crashes at random times when accessing IAP informations... I don't see any difference with previous version and i don't know what o do to prevent that, it's really...
You need to configure your settings on Admob console. I've changed from confidential to visible and added my domain name and that's it!
So, i've reinstalled everything to see if UWP has been improved since last year about Keyboard/mouse extension issues and it seems that it's still the same.
Pressing a keyboard touch is not...
I've released a game on XBOX ONE, only problem is FRAMERATE on Xbox and KEYBOARD inputs on Windows 10... So i've abandonned it....
I have an issue with this beta runtime. I can't build my app.
Got this error:
29395
I would like to test it too please :)
I've returned to v101j this one doesn't crash. What i've found is that the app crash if it tries to do a silent login. I get every app to crash, just by updating an app on my phone that is already...
That's a BIG problem, people who want to buy an in-app product get their app that crash, and we're losing revenues...
Even with that modification i still get the same crash. It doesn't happen everytime, so i'm a bit confused and don't know where to look at...
Targeting iOS 9 seems to don't be required, as i forgot to do it on one of my app (so it's still targeting iOS 8) and it got compiled with no error and published with last Admob Sdk. Just saying.
It's not from a never logged account, it's as soon as i update my game where i was previously logged, when launching the new update the game will crash as soon as the silent loggin will start. No...
It was with WIFI connection.
Thank you, it solved the issue! :D
I've found what is creating the issue, it's the silent sign in option: "08-30 16:28:26.232 7364-7364/? D/MMFRuntime: signInSilently(): failure4: 4: "
A way to make the app crash everytime is to...
Could it comes from my events?
Actually i do that:
+ Run this event once
iOS Store : Request information for "sf.starterpack"
Shouldn't i do something like this instead:
I have this log file on my phone, does it helps?
{"app_name":"SpartanFirefight","timestamp":"2020-08-29 14:40:42.00...
tk22 GKProduction haoujey
Does any of you could share the fix so we can test it? Thanks :)
I still get crashes when the game try to get access to GPG connector.
This issue happen if you connect to GPG, then restart the app, GPG will try to autoconnect to previous GPG account and crashes.
Same issue here... So it's still present in build r292.26.
I've just found something interesting about thoses Android 8+ icons. If you do an icon in a circle form, it will be perfectly adapted to the Android 8+ icon format. (i don't know if it's just for my...
My apps are crashing each time they access the GPG connection window!
Seems to happen only on my Android 5 device, and updating google play games app solved the issue. It could be annoying to...
We can use a gamepad with iOS exporter?
My app still crashes sometimes when doing the "request information for an item". It doesn't happen everytime, isn't possible to make a sort of security to only kill the IAP process and not crashes...
Same issue if i test from the new download link.
I'm using Fusion 2.5+ Dev 292.26
And i've received an email about the new GPG objects version : GPGObjects_V200_ForFusionBuild292_26Gradle_SupportLibs.zip
I've just tested what you said and got the same error, didn't got any error before i update the GPG object... I was also unable to find a log about the GPG changes from this new version...
...
As they require at least Android 10, and we all have tested our apps on it, i recommand to stick to Android 10. Safe method. We'll move to Android 11 when we'll be forced to. ;)
Yes, this is resuired!
Thanks it worked. So we can use last SDK but can we make our app compatible with iOS14+ standards?
I mean, they ask us to add "Privacy - Tracking Usage Description" key in ou plist file, but this...
So we need a new version of the iphone runtime or we need to add it manually?
Admob requires to use SDK 7.64 for Admob on iOS to support iOS 14+. But i'm unable to build my app, i've followed every steps, it always ends with the error "Could not find or use auto-linked...
My Android apps seems to be slower with this new build on Android 8+...
The new graddle version is still crashing when used with Android Plus layout sensor.
Each time i flip the screen, the app crashes.
* Start of Frame
AndroidPlus : Set layout to Landscape...
Yes, i was using the nexus object, in the actual build, the app crashes if we rotate the screen (with android plus object, sensor to auto) while using this extension. Even if the extension is not...
I have also crashes in my APP but i'm unable to find why, i can publish my app with the current IAP object so i don't know if it's this or not, but i have a lot of crashes on iOS. I don't know how to...
I've found why i get the issue again, i'm missing your fix, i have a new computer and made a fresh install on Fusion 2.5+ so i'm missing all your fixes. Unfortunally your links are down. :(
I can that confirm it works ;)
Hello, i still have most of my crash reports coming from the NexusTVController extension:
java.lang.NullPointerException
api.nexustv.fusion.NexusTVController.access$2
...
Thank you for the workaround! :)
I absolutely don't know what to do in this small MFA you're asking, there is so much line in my game! I don't know what frame or what part to show :(
In teh comments it seems that people are...
Yes i do use child event and sub-child events.
The In-App object is only present on the menu frame, the game engine is on another frame. It is created at start (all the extensions are created at start (i've totaly forgot that i can create them...
Hello Fernando,
1. I'm using Fusion 2.5+ R292.22
2. Devices list:
- java.lang.ArrayIndexOutOfBoundsException
Events.CEventProgram.computeEventList
28154
-...
Hey there, so i have a new crash report that is becoming really popular (and that's a bad thing for sure!) it's "java.lang.ArrayIndexOutOfBoundsException".
I have two version of this crash:
-...
I don't have any problem to show the prices in my games actually, this is the method i use:
28125
Hope it helps!
Sorry for the off topic, but how much time it takes to get an answer for a console conversion service?
Yes, i did it for my last game: https://play.google.com/store/apps/details?id=com.dobermannstudios.spartanfirefight
Commence par faire valider ton jeu sans mots clés sensibles et après test en ajoutant un ou deux mots clés à la fois.
Certains jeux sont peut-être là depuis longtemps et ont eu moins de...
Same for me, i've ween an update of the services, now i correctly get the message box that tells my game needs GPG App to be installed and propose to the user to install it. So it's getting better!
Here's my list of extensions:
27929
All objects are deprecated? My game needs GPG Connect to identificate the players...
Thank you for those informations, in fact, i just write the alterable values in the editor, so i choose value A and add the A to get AA. Didn't knew it was not allowed.
If the next update is going to be released soon, it's fine, i can wait (but not a full month lol) :)
Is it possible to get a quick fix so i can update my game and fix this iOS bug? (my game is already released)
Well everthing is in the title, took me 3 days to figure out why i was having some issue with my AI backgrounds detection only on iOS, was thinking of a bug with MoveSafely2 or a bug in my events but...
Please, where is the device list in the Console dashboard? Sorry, i've never used this.
Because i fear that it will be available to donwload for TV devices, and that when people will launch the game they'll be stuck on the menu because it only works with touches controls. And then i...
I don't have this issue myself, i've got reports so i don't know, i've removed the gamepad support from the main release and added another version to beta release where i don't use " Is a controller...
It says on Google build-numbers that 4.1 is API 16. I'll swith to API 29 instead of 28.
I've released an update with the gamepad support and got some issue, first, big lags when the gamepad is...
Ok, no i don't need the sleep prevention, i was the person who asked for the "ignore battery optimization" option because my previous game was loosing its framework on Android 8.1 since the addition...
Yes but i'm confused about battery optimization and layout sensor with manifest.
PS: it doesn't crash with the new Nexus object.
Yes it is. But please can you give me more informations from your previous post, i'm a bit confused.
Tested on a Nokia 3.1 with android 9 and a Samsung J3 with androir 5.1, same result, i connect my xbox one game pad with bluetooth, rotate my phone and it crashes.
What permission exactly? In my app i've setup: network state, internet and bluetooth (even if in the Android help file says it's not needed anymore to add permissions).
I use the sensor because i...
Thank you, my update is in stand by, i've already teased my players so i hope the wait will not be too long from now :)
Hello,
I would like to add bluetooth controller support to my app, i've found an extension on the clickstore to make my gamepad compatible with Android but i'm unable to find how to make it...
I've got an issue while using AndroidTV controller + AndroidPlus Layout sensor, if i rotate my phone to force the layout to rotate while a bluetooth gamepad is connected, the app crashes.
If no...
So, direct multiplayer will be a reallity? I remember using MooSock (or something like that) to create my first multiplayer game in 2005 on PC, i've didn't found anything like that to make a direct...
I didn"t got the message for my new update, and i don't use the Inapp API actually in this game, so maybe it was a bug from the console if everything is fine with the API version?
Hello,
I've got a message from google on my Developer Console, saying that my app use an old version of Google Play Developer API.
It also says that version 1 and 2 of this API will no longer be...
Found the solution myself, sorry for the post.
So, i use an alterable value from AA to AZ in an event for an object but that i havent declared the value before, the app will crash (java.lang.ArrayIndexOutOfBoundsException).
For example:
+...
The issue is fixed with this runtime, thank you ;)
Hello, any news on that issue?
Hello, any news on that issue?
I didn't got this warning with the new admob extension. So, the issue was coming from the use of the old Admob SDK.
Any chance to get a Build version field in the ios general properties for the next versions?
Am i doing the good process like i've described in a previous post?
I've got the 7.50 SDK directly from Google Admob website, all frameworks are from the same archive that i've extracted first and...
I repeat, but i have no problem if i create an app directly in Xcode11, the issue was only from app coming from Fusion. If i ask for help to Apple services they will tell me to ask here...
I've copied the files in the extension folder, exact same issue.
I've found that on google:
https://stackoverflow.com/questions/57722616/itms-90809-deprecated-api-usage-apple-will-stop-accepting-submissions-of-app
I can't get it to work.
The error i get enven with the other frameworks added: Please note that i don't copy the two extra files you sent me for the extension folder as i've recreated the whole project.
Can you please describe the exact process to add Admob to a iOS project, informations in the help file and what i've found on your forums aren't the same, with your new updates i don't know which...
I've tried to add the AppMeasurements framework found in the Admob archive but same result.
I don't find "UIWebView" while using the glass icon on Xcode, but i still get the warning by mail after each submission.
But i find something when i look for "webview": Default encoding for...
Here's a small MFA, you'll see on clickteam Fusion, or PC, or Android, first button will show "hello world" in the list and second will show "empty" because of the no result from the get.
On iOS it...
So no clue on this problem?
My MAC is a MacBook Air used only for Xcode with Fusion, i don't use this MacBook for anything else.
Just updating to Xcode11 created this issue, and turning back to...
Added this with my iOS admob App ID in the plist file, same result.
Just a reminder that the fix you sent me doesn't work. If you have anything else to test.
I'm a bit scared as they say that they will not accept new build with this warning soon and that i can't...
Fernando
I got your message with links, do i need to replace the classes folder on my mac if i do a new project build with Fusion? I never keep any project on my mac to avoid issues.
This the...
Yes please, send it to me.
I use the GET OBJECT to retrieve leaderboard datas, in my game you can show the current season's leaderbaord and the previous.
When you click on leaderboard button, you get the current...
It's always what i do!
In the main folder i have only one plist.
For the books.plist, it's a mistake, i've did a finder search so the other one isn't in the project folder but on my MAC in an ibooks folder, sorry.
By doing a research, i find two .plist files, but only one is the info.plist:
- books.plist
- SpartanFirefight-info.plist
I've found some forums speaking about the info-plist file that could...
Sure, here's the mfa, you must test it on a wider screen not 16:9 and you'll see the margin problem.
27670
I don't have a problem to upload the app to store for the moment because i'm stuck on the part to install the app on my iphones and test it before to create the Archive. :(
Ok, i come back to that really annoying issue, the problem is simple to spot:
App properties:
- Screen orientation: Landscape
- Display: Fit inside and adjust windows
- Window size: 1024*576
...
Hmmm, strange... This is the list of the extensions i use, one of them could be the problme, if not, i don't know, my app is set to final project and i don't use particular settings:
27665
Now that i use Xcode 10.3 everything is working fine! There is definitly a conflict between one of the Extensions of Fusion and Xcode11, i bet it comes from Admob extension.
Yes, i alwasy do a clean before building just in case. I'm installing Xcode10.3 right now (it's taking forever time) to see if i can unlock my situation, but i do know that i will encounter this...
I've reinstalled Xcode, and created a blank app from it, and I can install it on my iPhone with no problem, but none of my Clickteam projects can be installed on my iPhones, I think it has something...
I've checked my signong, certificates, provisionning, capabilities and all is fine, i don't know why i can't install app on any of my devices while everything was working before this update. I'm nor...
It still fail everytime, I have changed nothing in my app before to make the Xcode upgrade. Everything was working fine before the upgrade.
I can't even test it on the emulator, I get this error...
Now i'm sure that Xcode has installed the components but it still doesn't work, i'm running ios 12.4.2 on my iphone 5s, i'm installing the new os version right now to see if it changes anything.
...
I don't remember,, but i think yes it asked me to add components. Actually i've just found that there is a new update 11.1, i'm waiting for the download and install and will report if it works with...
I just got an update of Xcode (version 11.0) and each time i try to test my app on my iphone i get the same error message saying that the install claimed to have succeeded but app could not be found...
Yes i do, please send it :)
I also get only FR on my phone, no region is shown, but it's the way i want it to work, so Fernando, normally it should show language + "_" + region? So i should add a Left$(XX, 2) to my code to be...
Oh my bad, i was refering to another post, but thank you for the help to figure out the filter issue.
The move safely issue i was refering to:
But i've found that the issue is normal because...
Finally managed to create a MFA to reproduce the issue. The problem is when editing the Y value of the objects to make them to jump. If they are moving upward on a slope, they will fall trough the...
I've found a bug with the MoveSafely2 Object, that was not present before, at randome times, an object will fall while moving on a slope.
I hadn't found how to reproduce it everytime for the moment,...
Yes i want to test it.
GPG is installed already send true everytime. So i don't understand what's new? And in fact, it's now impossible to dected if GPG is installed or not?
Any news? Can i expect to get the GPG detector working or should i show a pop up saying that GPG is required at the first launch?
I got this mail from App Store Connect after uploading my app :
How to fix this?
Admob interstitials doesn't pause the app on iOS.
So for example, i'm displaying an interstitial at the end of a level, just before the result screen.
On android, the app is paused and the result...
Filter bug is always present since Fusion 2.5 + is available. I thinks it's something to do with child events.
When i click on an object in the event editor, it doesn't show every event or...
So Fernando, if i want to use the new icon on new OS version and keep the game available for old OS versions, i only need to create two APP Bundles? How can i send two app bundles for the same...
How to set min API ?
I can choose the build API (i've choosen 28), minimum android version (i've set 4.1) and target android version (i've set 9).
If min api stands for minimum android version,...
Play Services status will not be a problem if we can detect if the google services are installed instead.
If we hit back while the box ask for the account we want to log in, then it shows an error...
Perry
I have no problem in building apps or bundles, did you do that:
J'ai déjà activer cette icone sur la console, mais ça ne change rien pour l'appli une fois installée, dans le market aucun problème, mais une fois qu'on l'installe sur son téléphone ça donne ça... Et...
Thank you, i'm waiting for that!
UWP exporter is really bad, laggy on xbox one and keyboard unresponsive on Windows 10. So yay, you can't work with it...
On a toujours pas les icones compatibles Android 8 et supérieur... C'est prévu pour quand ?
Android 8 commence a être bien répandu et nos applis affichent toujours une icone toute naze en mode...
"GPG On error" is never triggered. I can't use that at least...
GooglePlayServicesStatus( "GPG Connector" ) return 0 in every case...
The extension seems broken.
I can't use GPG in a secure way if i can't detect if the app is installed or not, i see in professionnal app that they detect if gpg is installed or not. For example in Clash Royale, you can't click...