I'd tried uninstalling and reinstalling once already without success, but after trying it again, it seems to have worked. I also uninstalled MMF2 Standard while I was at it, so maybe that had...
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I'd tried uninstalling and reinstalling once already without success, but after trying it again, it seems to have worked. I also uninstalled MMF2 Standard while I was at it, so maybe that had...
I've done that. I was just hoping someone else had stumbled upon a solution.
Better to be redundant than to leave a stone unturned, I always say. ;)
I just received MMF2 Developer in the mail today, having upgraded from MMF2 Standard. I ran the update (for the developer version!), but when I try to run MMF2 Developer now, it closes without an...
Actually, every time I try to use Text Blitter with black text, it insists on making the text transparent. Even if I turn off the "use transparent color" feature or change the color.
StephenL,...
Text Blitter only displays Monospace fonts effectively. On everything else, it's going to look weird no matter what you do.
That's against the point of the extension.[/quote]
So in other words, the point of the extension was to give exclusive features to Developer users while excluding Standard users? I'm not saying...
Hi,
I'm using Build R248. I'm running Windows 7 Ultimate, 64-bit. Whenever I attempt to open the font dialog box for any object - Text Blitter, String Object, etc. - MMF2 stops responding. I...
Very nice. One quick bug with the 8-direction movement, though: when you hold a diagonal direction then release one of the two arrow keys, the animation direction will continue to be diagonal even...
There is no Unicode support planned for MMF2. It would require a total rewrite of the code, I believe.
I tried renaming them with .mfx extensions, not renaming them, everything. Nothing is working. I'm thinking of uploading the .cca and asking someone to try to open it.
Sorry, I misspoke - I don't need to get them to work. But renaming the objects and putting them in the mmf1 folder doesn't work, because it still says "Failed to load AngleCRuntime.mfx."
Alright, so, no luck, right?
I've downloaded cncs232.dll and placed it in the mmf1 folder, but no luck, unfortunately.
I hate to continue bumping, but with the high volume of posts lately, this post has gone to the back continually. I really need to get these objects working.
Thanks for your help! Darkhog, your solution didn't work, unfortunately, and neither did yours, Jeff. It says "Unable to load AngleCruntime.mfx." There's an AngleCRuntime.cox as well as the...
Third page already? Man.
Alternatively, does anyone have the extensions listed above? If I had them, I could rescue this project and convert it to MMF2.
No, I do not have the extensions. The computer that had MMF 1.5 (and its extensions) no longer even functions, unfortunately. D:
I'm trying to import some graphics from an old game I was making in Multimedia Fusion 1.5. The computer on which MMF 1.5 was installed no longer functions, and there are several extensions that are...
Not sure if this was an issue in previous builds, but when I try to import images as backdrop objects (as in, create object->backdrop, in image editor, import a file), the application crashes after I...
I love Onu! Keep up the great work!
hey Werbad, did you manage to make japanese characters to work properly with MMF2? Would you mind sharing how you did it in detail?
Thanks [/quote]
Have you tried typing it in using a Japanese...
There is no trick to typing it in. I don't know if pasting it will work - when you paste it in the program, does it display correctly? Japanese may not work with the Speech Bubble, but it should work...
Required extensions:
Speech Bubble
Other requirements:
East Asian fonts installed to view Chinese text
Instructions:
Press [TAB] to toggle language
Press [SPACE] to advance the story
Of course more extensions added would be nice, but I'd like to congratulate the people at CT - not a single crash on an application I'm making!
9518 days left. That's about 26 years. ...I'm 22.
A very interesting app! One thing, though - BMI is not a good indicator. I'm an ice hockey player in a local, competitive league and according to...
The way I control rate of fire is to use an alterable value which represents the delay between shots:
Alterable Value F("Player") > 0: Subtract 1 from Alterable Value F("Player")
(Your shooting...
I'm making a strategy game that requires several different databases. For example, there are 50+ cities in the game and 600+ characters, each with their own statistics and such. For example, a...
Text Blitter object:
- Support of East Asian fonts (Traditional/Simplified Chinese, Japanese, Korean)
- Ability to paste backdrops
Unrelated, but apparently you can't download the Active Overlay object anymore. The website got taken down.
No idea how to fix your problem, unfortunately.
You could use a fastloop instead of using the always event.
In addition, you could have both the upper half and lower half move in conjunction with an invisible detector object, if you're using...
I just wish someone would answer the question. When I made a request for a tileset object, I was told that Active Picture can just blit a tileset all it wants, but once you ask how to blit part of an...
That, and text blitter doesn't allow you to add as backdrop.
That's exactly what I'm doing, however. I'm saving what's typed in Unicode using RTF, and I open up the INI, and I see the RTF formatted text. If I make a text file out of it, then it comes out with...
I already have done that. The problem is saving and loading the Unicode data and keeping it in a database with other data.
Hello. I'm making a game which is going to have both English and Traditional Chinese language options. I'm using graphics for most of the text, but there are a few things, such as the names of...
Most of those are easy to do with Global Values. Have a value for a damage modifier or such depending on difficulty level.
For more enemies, you could create invisible active objects in your...
他只翻译你的音息。
我们都不知道那个办法可不可能。(对不起,只学了中文一年了)
有一个Object叫File Object,也许可以用创造一个文件,可是只能创造课文文件。
He wants an example of an application that can compile a bunch of files into a single .EXE file while not using the TEMP folder to store them, only internal RAM or processes.
If I knew how to do...
We answered his question. He would just like an example to see how it is done.
我是会中文的白人。
Good luck. I made a similar request, but found no assistance.
This is one of the best extensions I've ever seen, if not the best. Imagine the possibilities - magnets, decals on sprites from wounds and the like, and all sorts of things. I'm VERY impressed, Andos.
Text Blitter does have collision issues. I haven't seen an Active Picture example that takes an embedded tileset and splits it into 32x32 tiles or anything similar, however.
I am willing to...
I think you might be able to send MIDI channel data with custom scripts done in LUA, but I'm not sure how exactly to do it.
Because extensions make things easier. Plus, with a dedicated extension, you can add effects. We can do everything the platform object does with our own custom movements, so why bother making the...
Is there a tutorial for that? I was trying Active Picture, but it wasn't working as well as I had hoped.
I can't figure it out. I'd like to be able to build a tileset from a single large image without having to manually go and chop it into 32x32 pieces.
I have an idea for an extension that I think would be very useful.
What the Tileset Blitter would do is contain all of the images used for a game's backdrops. It would be similar in form and...
I have a lot of problems. My platform games usually involve 360-degree mouse aiming and firing, and multiplayer usually runs incredibly slow.
It's probably one of the extensions. Try it without the extension to make sure.
I need a lot of help with slopes. I've got a basic detector system going, but there's still a few bugs with it. I've also got blowing fans and springboards going now.
If anybody could help me out,...
I'm considering the upgrade. Will I get a new CD, or when I purchase the upgrade, will I be able to start using Developer Version features immediately (through a download or something)?
I don't have access to MMF2 right now since I'm away from home, but I'll try to take a look when I get a chance. Are you trying to change the font at run-time?
David, thanks for your feedback.
The "Hundred" fastloop is left over from the original, which used a boatload of detectors. It simply serves as a reinforcement for other events, as I found that...
Okay, got a new one. Here's what I've added:
- Removed all of the detectors except the bottom ones. Much better collision detection.
- Added the ability to hang on ledges and pull yourself onto...
Wow. Mine runs at 55 fps without MIS. There's no way my computer can be that much faster than anybody else's.
Okay, I cut the fastloops down to 100, which is what they were supposed to be at (I...
I always have MIS disabled. It still ran at a smooth 55 FPS for me - constantly.
I think it's a matter of RAM more than anything else. I have 2 GB of RAM, but besides that, my computer's a few...
I have a basic but thoughtful custom platform engine worked out here. Eventually, I want to add things like hanging on ledges, water, smooth slopes, moving platforms, crawling (would involve the...
I just tried your example, and I could not get the frame rate to drop below 55. What are your system specs besdies the graphics card?
Thanks a ton! I appreciate it.
I was wondering if Text Blitter or anything similar supports the use of East Asian languages (such as Japanese or Traditional Chinese) within applications. I'm hoping to include a Chinese language...
It's internal sound engine. "Play sample."
I can't complain, as this is the only bug I've encountered with MMF2 (I encountered it with past versions, too, but it seems not as frequent).
My...
Hmmmm. Well, I've used the same sound card, so it might be that - Sound Blaster Live. But I've tested it, and it happens on Windows XP, Windows ME, and Windows 98. It doesn't happen consistently, but...
Sometimes it happens when I'm playing my own games or somebody else's, and it happens on a variety of machines: suddenly, a second or so of sound will start looping over and over again and the game...