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  1. I modified your example a little - it's working...

    I modified your example a little - it's working now.

    Here's an explanation:

    * Always
    Counter : Set Counter to 0 //reset the counter each time so it starts fresh
    Start loop for...
  2. You could try to set the 2nd object to the x and...

    You could try to set the 2nd object to the x and y co-ordinates of the first object, rather than their hot spots or action points. But where I can see this not working is that Fusion will run...
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    Well Clickteam fails to spell that out in any...

    Well Clickteam fails to spell that out in any license. Their distribution agreement only grants a license for code snippets and nothing else. However, they're unlikely to sue you for using it -...
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    What do you mean an ID system?

    What do you mean an ID system?
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    Well you're trying to move your enemies using the...

    Well you're trying to move your enemies using the platform movement object which I don't think will work - but I know very little about the platform movement object.

    If you use a different...
  6. If every one of your levels is a stand-alone -...

    If every one of your levels is a stand-alone - then you could save with groups - I'm attaching an example. Nothing is hard-coded with the save, everything is calculated - so you can freely move...
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    I'm not sure I understand what you're asking. ...

    I'm not sure I understand what you're asking.

    I've made an example - frame 1 just sets the direction based on the collision - frame 2 uses flags.

    If this isn't what you're asking you'll...
  8. If your level control is 10 - then you go to...

    If your level control is 10 - then you go to 'frame + 10' etc. When you get to frame 10 - the stuff is retrieved and stored for whatever was on that frame.

    Sure, while you're creating the game...
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    Toggle a flag - if the enemy's flag 0 is on -...

    Toggle a flag - if the enemy's flag 0 is on - move right, if flag 0 is off move left - something like that.
  10. I use a global value named level control as a...

    I use a global value named level control as a master - and this determines the level the player has reached. Beyond that I load a level's data at the start of a frame and save it at the end of the...
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    I made another example with spawning enemies...

    I made another example with spawning enemies using x and y co-ordinates rather than a spawn object.

    For example if an enemy enters from the left it is created at x -10 and y 0 and then the y is...
  12. Yes - I loaded a game and on my logo screen -...

    Yes - I loaded a game and on my logo screen - after the initial drop when it's reading from an ini file - on DX9 it will stay stable on 60/61 fps. On DX11 it will drop to 55 quite a few times - I...
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    I've changed 2 things: 1. When you have the...

    I've changed 2 things:

    1. When you have the option ticked - destroy object if too far from frame and you create the object outside of the frame - it is possible for it to be caught by that command...
  14. Sorry, my mistake. I seem to have multiple...

    Sorry, my mistake. I seem to have multiple copies of this game in my backups - I saw now when I was looking for a OneDrive link to send you. I can find one that creates an .exe on Direct3D 9 almost...
  15. Yes, how do you feel about relinking 7 500 active...

    Yes, how do you feel about relinking 7 500 active pictures that Fusion will go look for in the directory path they're currently in?



    I have 292.22.191218 still in my downloads since December -...
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    Yes it is possible. I would recommend you...

    Yes it is possible.

    I would recommend you write a few small games first to get a feel for the software and to learn it - write a 30 minute version of the full game, something like that.

    If...
  17. No, there's definitely a problem with the way...

    No, there's definitely a problem with the way 2.5+ is packing images.

    I have a hidden object game with 7 600 images. I had initially started writing the game using them as active objects but the...
  18. The display issue is fixed with the dll you sent...

    The display issue is fixed with the dll you sent me, thank you - the 'background' I used on top of everything else is an active object.

    ---

    So playing around with Optimize image size in Ram:
    ...
  19. Just to clarify the last statement I made (since...

    Just to clarify the last statement I made (since I can no longer edit it) this is happening in 2.5+:

    At the start of my game there's a story segment and I draw a background over the game to hide...
  20. Increase in .exe sizes with 2.5+ - Is there a setting?

    I was playing around with 2.5+ and saw some odd behaviour in my .exe sizes - I was wondering if there's a setting or something I'm missing - or why this would happen:

    Game 1:
    Exe prior to 2.5+ =...
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    The example I sent you they spawn at the spawn...

    The example I sent you they spawn at the spawn points - for example if the first choice is red then it will spawn every 2 seconds from the top spawn and also every 3 seconds from the bottom spawn. ...
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    I've changed the .mfa line 10 - instead of trying...

    I've changed the .mfa line 10 - instead of trying to scope to the right white box to delete, I simplified that by deleting it when the user clicks on it. It seems to work now without glitches. In...
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    I changed frame 1 to do the following: You can...

    I changed frame 1 to do the following:

    You can select only 2 bad guys, you can freely unselect one and select another. Their selection is saved in global values. I've documented in the .mfa what...
  24. Yes, if you destroy something with a qualifier in...

    Yes, if you destroy something with a qualifier in its own event - then every object of that qualifier will be destroyed before Fusion moves on to the next event.

    If the player is destroying them...
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    When you see a red condition in your code - it...

    When you see a red condition in your code - it means that the piece of code needs to be the first line - move it there and it will turn green (line 7).
    The white box only works once because you're...
  26. If you uncheck create at start - then you would...

    If you uncheck create at start - then you would just run your loop from the Start of Frame event. The condition - last object has been destroyed - only triggers once and only triggers when there...
  27. If you're not looking for the built-in path...

    If you're not looking for the built-in path movement - Schrodinger wrote an example for me years ago of moving an object from a placed active object to the next placed active object. Have a look at...
  28. Here's an example of selecting the objects that...

    Here's an example of selecting the objects that have the right alterable value - counting only them - and then creating those objects on the second frame at random positions.
  29. Here's an example of using global objects to...

    Here's an example of using global objects to check if an object was added to your inventory.

    In this example the objects are created at start - in other words - they are placed on the board in...
  30. If you don't want this - you can at the start of...

    If you don't want this - you can at the start of the frame set Equipped = 0.



    Global objects save their values. If you don't want that feature - make them local objects - then you start...
  31. You can make your weapon global objects too - so...

    You can make your weapon global objects too - so that their alterable values are saved. Each ball can be its own object but they can have the same qualifier - and then you control them using the...
  32. How to achieve what JohnArtbox is saying - ...

    How to achieve what JohnArtbox is saying -
    Click on your object - the properties will open - Under the red arrow - Runtime Options - there's a block you can tick under Memory Objects - that says...
  33. I mean if you say resources collected Army A as a...

    I mean if you say resources collected Army A as a global value - and you would add 5 to that every 10 seconds, then you could still do that and when army A is back on screen that global value shows...
  34. You may want to consider scaling your army to...

    You may want to consider scaling your army to represent ratios i.e. 1 soldier = 10 soldiers so that you have 10 soldiers on screen representing an army of 100 soldiers etc.

    By invisible - I just...
  35. 1. Markers - set a flag to distinguish a group,...

    1. Markers - set a flag to distinguish a group, then call the group by the flag. You can also use alterable values to store their stats / powers etc. or to distinguish them.
    2. I don't know. But I...
  36. I'm glad it worked - but for my own amusement I...

    I'm glad it worked - but for my own amusement I wanted to see if I could figure it out when zones are tied - so here's an updated example.
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    In theory, it's possible. I would create a...

    In theory, it's possible.

    I would create a basic visual on screen and if the user clicks on an entry then pop up an edit box and have them type in whatever they want. Then save that data in an...
  38. I've made you an example - it's not complete but...

    I've made you an example - it's not complete but should point you in the right direction.

    It's incomplete because I don't really know how your game is working - if the objects can overlap zones or...
  39. In a nutshell - Fusion will execute line 1, then...

    In a nutshell - Fusion will execute line 1, then line 2, then line 3 etc. until it gets to the bottom of all the events and then it starts at the top again.

    But events that are in green will...
  40. Sorry, I can't test your game to when all your...

    Sorry, I can't test your game to when all your baddies arrive - because I can't play the game that far (fortunately, I'm not your target market).

    I think you'd waste your time making 2 versions...
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    Look for - batch file rename software - that...

    Look for - batch file rename software - that allows you to change the name of multiple files at once - you specify what must be changed.

    Else copy & paste into notepad and just do a search and...
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    You just set the score equal to zero. Or if...

    You just set the score equal to zero.

    Or if you're saving your data in groups in the ini file then you can simply delete the group - which deletes all the data and the player starts over.
  43. I can get as far as the double jump - it runs...

    I can get as far as the double jump - it runs really slow - 15 - 18 fps - the scrolling practically never stops - it would make me seasick. I got as far as the double jump - and then I couldn't get...
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    There are also built in values for score and...

    There are also built in values for score and lives - look on the row of tabs in your Event Editor for the little joystick. Right click under it - and it will show you options to set a player's score...
  45. Your window size under application properties...

    Your window size under application properties should be 960 x 960

    Then tick:
    Keep Screen Ratio
    Resize display to fill window size
    Fit inside (black bars)
  46. Well it opens with a white screen and a little...

    Well it opens with a white screen and a little black dot ... then after a while it opens the game where there is a purple character that I can jump onto the first platform and from there I don't...
  47. On your game properties - try the option - under...

    On your game properties - try the option - under Windows - Resize display to fill window size.

    The rest works like any normal app would. The resizing is done by Fusion automatically and for the...
  48. This should work: Set Counter to: ...

    This should work:

    Set Counter to: RRandom(0,100) + (RRandom(0,1000)/1000.0)
  49. Replies
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    The global values you use as you are using the...

    The global values you use as you are using the alterable values. If you click on your game name - then click on the tab that says A-Z - you can enter global values and global strings there.

    And...
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    The Playstore is only for Android devices. So if...

    The Playstore is only for Android devices. So if someone has an Iphone they won't be able to download it or see it. (Or if they don't have a smart phone.)

    Facebook is painful unless you're a...
  51. Everyone is still on Fusion 2.5 ... except some...

    Everyone is still on Fusion 2.5 ... except some have an add-on module.

    Under "Window" of your apps properties - you can click the button -resize display to fill window size.
  52. Yes, there are many ways. But it depends on what...

    Yes, there are many ways. But it depends on what you're doing and what your target is. Is it for PC or Android?

    Do you want them to be able to scroll across the screen or make everything appear...
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    I would recommend they put it on their website -...

    I would recommend they put it on their website - people don't want to download apps just for a menu - but browsing to a website is not a problem.

    Here is a small example - Option A - they click a...
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    Is there a reason the String object isn't working...

    Is there a reason the String object isn't working for you? Because you can copy and paste text into it?

    I'd recommend you put your font large enough to read on a cell phone rather than try to get...
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    Save your score to a global value - or an...

    Save your score to a global value - or an alterable value if you prefer.

    Don't save to the ini file during the game - the way you're writing it, it will be saving that to disk 60 times a second...
  56. Lines 3 to 6 run immediately - one after the...

    Lines 3 to 6 run immediately - one after the other.

    You would have to put in a block so that they don't all trigger. For example set a flag on:

    alterable value A = 1
    + Flag 0 is off
    set...
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    Okay - well I read your original post before you...

    Okay - well I read your original post before you edited it - so to modify my answer to it:

    On every object (that they'll click) set an alterable value for the score they must reach and for the...
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    I'm a bit confused about what you're asking - so...

    I'm a bit confused about what you're asking - so if this answer isn't what you're looking for, just let me know and I'll try again.

    Create a global value "Level Control". Then take the player to...
  59. Look under: Settings - Security & Privacy -...

    Look under: Settings - Security & Privacy - Google Play Protect.

    If that is turned on then they will have disabled your game because it's not installed from the play store - but directly by...
  60. Depends on your graphics - I tend to take the...

    Depends on your graphics -

    I tend to take the path of least resistance - so while some here might be able to do this with complex complications - I would do something simple like create an...
  61. You can use global values. They are not reset...

    You can use global values. They are not reset when you restart a frame, regardless of how your restart it, unless you manually reset them.

    So spread a value into all your pickups and if a pickup...
  62. I would recommend you set a global value all the...

    I would recommend you set a global value all the time - add or subtract to the global value.

    At the start of the frame - read the array and set the global value based on the value there, at the...
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    I'm not familiar with the games you mention. ...

    I'm not familiar with the games you mention.

    But I think it might be easier to create box 1 where you want it or randomly and then to create the other boxes based on the previous boxes position....
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    1. An easy way to do that is to create a...

    1. An easy way to do that is to create a placeholder object. So you will have 12 placeholder objects. Then you can run a loop to randomly select a placeholder - create a card there, delete the...
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    Give each button a value - an alterable value....

    Give each button a value - an alterable value.
    Then when you want to select a specific button - test for the value of that button.
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    Are you resetting something? You have...

    Are you resetting something? You have fight_phase <> 0 - do you set it to a value at some stage? And then are you resetting it? That's normally a reason something won't happen twice.

    Another...
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    Ordinarily you can select all the objects and...

    Ordinarily you can select all the objects and then change something and it will change in all the objects that were selected.
  68. Replies
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    Your other characters can follow the main...

    Your other characters can follow the main character - you can tell Fusion to always set them equal to CharacterA.x - 100 - and that would always leave them 100 pixels behind Character A and do the...
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    I'd recommend you use the built-in movements for...

    I'd recommend you use the built-in movements for each object rather than loops, but exactly how many objects are you talking about and how should they move?
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    Use an ini file instead of a txt file. You...

    Use an ini file instead of a txt file.

    You can set a global value for example and check it when the game starts.

    If Start Value = 0 - then you write Start Value = 1 to the ini file and show...
  71. An app bundle is for 1 app. It's bundling the...

    An app bundle is for 1 app. It's bundling the different Android versions into 1 package and then Google Play will install what the user needs based on their version - it means someone with a 32 bit...
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    What you're doing and what you're explaining...

    What you're doing and what you're explaining doesn't match for me - so I'm still confused about why you're doing things the way you are.

    What I've done is to follow your explanation, rather than...
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    There isn't an easy way. I write the game on...

    There isn't an easy way.

    I write the game on one frame and only when I'm happy with it and it's working then do I make the other frames. When you do it this way the other frames are identical to...
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    I don't understand what you're doing or why...

    I don't understand what you're doing or why you're doing it.

    If you want the target to look in a certain direction you can create an object where the player has clicked and set the target to...
  75. You know making games is like a lottery - you're...

    You know making games is like a lottery - you're not going to win if you don't at least buy a ticket. And most people never win - but some people do. So we play, buy our tickets, put our games out...
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    Your link isn't working.

    Your link isn't working.
  77. I have no idea if stopping / starting objects...

    I have no idea if stopping / starting objects that are kept in memory would be better than creating them - I rather think keeping a lot of objects in memory, is using that memory and that leaves less...
  78. Minimum version is 4 - what Fusion allows. ...

    Minimum version is 4 - what Fusion allows. Across all my games I probably have one user using Android 4.2 and 1 user using Android 4.4 per game . I pick up almost no players from South America -...
  79. I can't really say. Your best bet is to just...

    I can't really say. Your best bet is to just test what you're doing on an old device as you go along - there really isn't a better way of doing it.

    But I don't see a market for games for older...
  80. If you're aiming the fog effect, from your other...

    If you're aiming the fog effect, from your other post, to work on these entry level devices - that's not going to happen. The fog will be pixelated and not look good. Also I have no idea if Fusion...
  81. A larger graphic uses more memory - because...

    A larger graphic uses more memory - because Fusion "holds" the full size of the graphic in memory.

    But how large is your pine tree? Because at the size of your image here, I doubt it would...
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    The always condition isn't foolproof - it's...

    The always condition isn't foolproof - it's triggered when Fusion gets there going down your list of events and if you have a lot of events or a slow device, it might be drawn before it gets to that...
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    You set the alpha-blending co-efficient to 0 or...

    You set the alpha-blending co-efficient to 0 or 255 when the player overlaps. Then add 1 or subtract 1 until it reaches the other end i.e. fades out / fades in.

    For example:
    Player overlaps roof...
  84. None of the devices I test on had this error. So...

    None of the devices I test on had this error. So I can't test if it's fixed - because I wouldn't know.

    This version, that this crash is on, was whatever version was current in September 2019. ...
  85. Feedback on Crash java.lang.NullPointerException

    Crash report from Google Play in case this is meaningful or fixable information. There's only 1 report - so the problem is specific to this device.




    Today, 6:08 AM on app version 4

    ...
  86. It might be that sound is disabled for Fusion in...

    It might be that sound is disabled for Fusion in your volume mixer - right click on your sound icon (speaker) in windows and then select volume mixer - you can see the volume Fusion is meant to be...
  87. Add in: PlayerCollision Flag 0 is off Into...

    Add in: PlayerCollision Flag 0 is off

    Into where you have PlayerCollision is overlapping WallClimb.

    PlayerCollision Flag 0 is off
    + PlayerCollision is overlapping WallClimb


    Because that...
  88. See if this attachment works for you. I've...

    See if this attachment works for you.

    I've played around with it a bit - put all your global events into the frame - just so that I could read it easier. (I also changed your frame - because I...
  89. Just check that you're not accidentally changing...

    Just check that you're not accidentally changing it yourself - because in quite a few places you manually code the animation changes i.e take them all out and then put back those you need.

    It's...
  90. You should try to change it with the mouse click...

    You should try to change it with the mouse click or arrow events:

    On pressing space bar
    change to the jump animation
    jump etc.


    Else you need to activate / deactivate stuff - by...
  91. You have an array in your binary data - the game...

    You have an array in your binary data - the game won't run unless I delete it. I don't know if you are using it in the game.

    You are running a loop "goa" 9 times - it clearly is running, but I...
  92. You have 4 commands: Platform Movement object -...

    You have 4 commands: Platform Movement object - Object is moving / jumping not moving etc.

    These commands will trigger all the time, they're not enabled / disabled by flags or groups or anything....
  93. I was looking at your example, couldn't find a...

    I was looking at your example, couldn't find a good solution. Apparently nobody else could either - since nobody has answered you.

    The only idea I have is to split your objects. So that each...
  94. The options under the main display - doesn't...

    The options under the main display - doesn't apply to Android - except for the Heading part - so what you tick there is ignored.

    On the Android side I don't think you're going to fit correctly...
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    Save the content as a string i.e. set a string to...

    Save the content as a string i.e. set a string to retrieve the contents of the edit box.

    The player will be seeing the string - and if they click on the string, then create an edit box for them to...
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    You can use an edit box - if the player clicks in...

    You can use an edit box - if the player clicks in it, it auto pops-up a keyboard. The player can type in any number in it. Then you can save it in an ini file - where you can retrieve it again. ...
  97. What do you mean by mini map? (I understand it...

    What do you mean by mini map? (I understand it as a small map showing the player where they are in the game - but then 1280 x 720 would be far too big for that.)

    If you mean that's the size of...
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    If you look at the debugger while running your...

    If you look at the debugger while running your game from Fusion - then it will show you how much memory it's using.

    The comments are only there for your benefit - they're not part of the game.
    ...
  99. There are a few glitches reported in the comments...

    There are a few glitches reported in the comments of the video - one of them being, things only worked if there was 1 enemy or enemy type.

    It just seems like a very complicated way of achieving...
  100. I don't know why. I can't get your black object...

    I don't know why. I can't get your black object to do anything - not even a basic collision will work with it.

    What I did do was:

    Delete the black enemy.
    Clone the pink enemy and made a...
  101. Attached is an example of how it would work -...

    Attached is an example of how it would work - from both sides

    Frame 1 - the enemy will shoot if the player is in range.
    Frame 2 - the enemy will only shoot if the player is in range and the...
  102. You just have the enemy direction set wrong -...

    You just have the enemy direction set wrong - yours is opposite to what it should be.

    Change it so the enemy is looking right.
  103. If the player overlaps the trigger - turn a flag...

    If the player overlaps the trigger - turn a flag on for the player - let's say flag 1

    Then start a new event

    If flag 1 of player is on
    + all the x, y & direction stuff
    = then shoot
  104. You have your layers reversed - the panorama...

    You have your layers reversed - the panorama background needs to be layer 1, the platforms layer 2, the player layer 3. But then the player won't have an interaction with the platform.

    Layer 2...
  105. Test the position of the enemy relative to the...

    Test the position of the enemy relative to the player & its direction. Something like this:

    y position of Enemy <= y position of player + 5 (They're on the same platform)
    y.position of...
  106. I could get smooth scrolling by using 8 direction...

    I could get smooth scrolling by using 8 direction movement and turning on Vsync in the display properties - however, I understand that doesn't help you.

    The person you need to ask if this is...
  107. If I inactivate lines 48 + 50 in your global...

    If I inactivate lines 48 + 50 in your global events - then everything seems to be working.
  108. I noticed now - playing around with it - that...

    I noticed now - playing around with it - that some of your tokens have the hot spot set as centre of mass - which is not the centre of the block. This is going to make a lot of things fail - they...
  109. The scrolling in Fusion is generally smooth -...

    The scrolling in Fusion is generally smooth - However, in your example you have a virtual width of 50 000 and virtual height of 50 000. It seems like Fusion is tiling the backdrops somehow to make...
  110. There are a couple of tutorials floating around...

    There are a couple of tutorials floating around for sliding blocks and sliding puzzle games that move the block a few pixels at a time until it reaches an exact position - then repeats.

    Something...
  111. It's the physics of your spaceship that's doing...

    It's the physics of your spaceship that's doing this - it's never static and your frame is centred on it - that way your frame is always jittery.

    The only solution I can think of is to create a...
  112. The group that isn't working has these problems:...

    The group that isn't working has these problems:

    1. You delete objects without scoping for them - checkdiagright / left and down - so it deletes all of them - and some are still being used by...
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    I'm not 100% sure I understand what you're...

    I'm not 100% sure I understand what you're asking.

    I've attached an example in a .mfa - see if it helps you.
  114. I've never seen that message - but I have the...

    I've never seen that message - but I have the same problem. Every one of my games when installed on a tablet will get a Google Play warning that the game is not optimized for tablets and might not...
  115. That's because the maximum velocity is set to...

    That's because the maximum velocity is set to only 100 - he hardly gets off the ground. Set it to 500 or 1000 if you want him to jump again afterwards. (Line 25 - Set Maximum Y Velocity to 1000)
  116. The wall climb code - the bit with set velocity...

    The wall climb code - the bit with set velocity to 0 when flag is off - will stop your character from jumping. A way to get around this is to only activate the climb group when it's needed - and...
  117. Replies
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    173

    Sorry, I don't understand what you're asking. ...

    Sorry, I don't understand what you're asking. But maybe this will help:

    You have under the properties of the character - a setting: Use Fine Collision. When you set that on, then Fusion detects...
  118. Replies
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    Views
    696

    Look under Store Presence - make sure everything...

    Look under Store Presence - make sure everything there is ticked: Content / Store Listing / Pricing & Distribution etc.

    With a new game you have to jump around quite a bit - you have to create...
  119. Replies
    556
    Views
    49,230

    Sticky: This has to do with the number of frames. It...

    This has to do with the number of frames. It happens to a game with 125 frames. It does not happen to other games with fewer frames even though they're 3x bigger.
  120. Generally, it would help the next person. But if...

    Generally, it would help the next person. But if you are worried about protecting your idea and your dialogue you can delete your attachments:

    Click on Settings - Top right corner of the forums
    ...
  121. Delete Line 62.

    Delete Line 62.
  122. Tick the button - Follow the frame - on...

    Tick the button - Follow the frame - on SueMissionClearDialogue - and then hopefully that works because I don't know how to test it i.e. I can't get to the wrecking ball.
  123. So the main problem was that Sue's first...

    So the main problem was that Sue's first conversation was running at the same time as Sue's second conversation - and since they both were adding 1 to the conversation, it set the conversation to 2 -...
  124. Which frame are you talking about? Take Frame...

    Which frame are you talking about?

    Take Frame 3 for example:

    Lines 16 + 17 are both true at the same time. So they will both trigger and both their commands will run.

    Lines 15 + 19 are both...
  125. Click on the string object - under Runtime...

    Click on the string object - under Runtime Options - tick the block : Follow the Frame under scrolling options.
    That should fix it.
  126. Replies
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    Sticky: I only had that one file open in Fusion. And...

    I only had that one file open in Fusion. And also tested it by closing everything else open on my pc and ending all unnecessary tasks in task manager - that made only a 5 second difference.


    ...
  127. Replies
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    Views
    49,230

    Sticky: In case this is fixable: I've noticed that...

    In case this is fixable:

    I've noticed that Fusion saves slow down as it remains open... despite saving every few minutes (I have to - the electricity can go off without warning.)

    It will start...
  128. If you click the button - Go Advanced - then...

    If you click the button - Go Advanced - then there's a paperclip that will allow you to attach a .mfa
  129. What you also might want to do is to run lines 4...

    What you also might want to do is to run lines 4 and 5 only when a flag is off - and then when lines 8 and 9 are triggered set the flag on - so that they stop lines 4 and 5 also acting on those...
  130. You would paralyze Fusion by creating an object...

    You would paralyze Fusion by creating an object every 10th of a second (100) ... also after you reach 1000 objects which is your frame limit - Fusion will do nothing further because it's creating...
  131. The For Each works like magic -thank you! (I...

    The For Each works like magic -thank you!

    (I was trying lots of other stuff and never once did it occur to me to use a loop...)
  132. If you have the option ticked: Create Ini file...

    If you have the option ticked: Create Ini file in application data folder - then it will create the ini file under: c:\users\YourName\Appdata\Roaming\MMFApplications - and you can use it from there...
  133. Collision and Overlap events both fail in different ways - how to solve?

    Attached is an example .mfa

    Frame 1 uses an overlap event - this fails to scope correctly, so I can't use it.

    Frame 2 uses a collision event - this scopes correctly but then every now and again...
  134. Fusion handles a lot of scoping automatically. ...

    Fusion handles a lot of scoping automatically.

    For example if you have a group of enemies you can give them all the qualifier bad and do something basic like Bullet hits object with Qualifier Bad...
  135. I also abandoned Fusion after I had bought it,...

    I also abandoned Fusion after I had bought it, and returned it to it later, because I didn’t find Fusion logical. But the mistake I had made in learning Fusion was trying to jump into Fusion at...
  136. Replies
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    1,640

    I'd prefer a system where people posted multiple...

    I'd prefer a system where people posted multiple times instead of editing their posts - because there is no alert that the person has edited it. Also when someone says I'll check and then edits their...
  137. Yes, you can select to build an app bundle...

    Yes, you can select to build an app bundle instead of an .apk - it will then build a .aab file that you can upload to Google Play instead of the .apk - Just select it under Build Type.
  138. Only solution I can think of would be to use the...

    Only solution I can think of would be to use the "stretch to fill" setting instead of the "fit inside" setting.
  139. Replies
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    If your moving character has the 8 direction...

    If your moving character has the 8 direction movement - then it's just simply making 4 buttons - placing them on screen - and putting in a mouse click or touch command

    Multiple Touch Object: ...
  140. Replies
    37
    Views
    1,640

    When I opened the .mfa it wouldn't because it...

    When I opened the .mfa it wouldn't because it needed the extension - Runtime Object. The one I got from the extension manager says - installed / outdated and shows that it works with Windows / Flash...
  141. Replies
    37
    Views
    1,640

    At the speed of 4 - my tablet can't keep up - it...

    At the speed of 4 - my tablet can't keep up - it goes out of sync. However, it kept playing the beep - just not always in the right moment - I tried it for 3 minutes. At a speed of 1 or 2 it stays ...
  142. Replies
    2
    Views
    186

    It looks like the person uninstalled the app on...

    It looks like the person uninstalled the app on the day that this is reported.

    Perhaps the person had the game open while uninstalling it which caused this problem.
  143. 64 bit support for all 4 libraries was introduced...

    64 bit support for all 4 libraries was introduced in about September - before that there was 64 bit support for only 3 libraries - which is why you'd get that message from Google Play.

    You should...
  144. Replies
    2
    Views
    186

    Input dispatching timed out

    Input dispatching timed out (Waiting to send non-key event because the touched window has not finished processing certain input events that were delivered to it over 500.0ms ago. Wait queue length:...
  145. Replies
    37
    Views
    1,640

    I think it was a short beep sound - which is only...

    I think it was a short beep sound - which is only 3kb as .mp3 - the entire game is only running at 50mb - but this was back in December. I just mentioned it now - because it was the same scenario...
  146. Replies
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    Views
    1,640

    That happened to me as well on 292.22 - I had a...

    That happened to me as well on 292.22 - I had a preloaded sound fail on my tablet after I'd been testing the game for several hours - and had left the game open while I wasn't testing it. The game...
  147. Replies
    556
    Views
    49,230

    Sticky: Release version: You may want to change the...

    Release version: You may want to change the title of this thread and unsticky the three other beta / release version threads.

    Android Fonts: Would it be possible to change the string object to...
  148. Replies
    3
    Views
    380

    That's an animation - and it's modified from a...

    That's an animation - and it's modified from a free asset that is being overused - but the movement you're seeing is actually part of the animation.

    If you download or make an animation like that...
  149. Replies
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    Views
    295

    I'd recommend that you play around with some...

    I'd recommend that you play around with some tutorials to see how to create your movement so that the player won't move into an obstacle - because that will cause it to get stuck and on how to set up...
  150. Replies
    556
    Views
    49,230

    Sticky: Yes, sorry, I know that. I just forgot for the...

    Yes, sorry, I know that. I just forgot for the moment and when I returned to my computer - you'd already answered. (I so seldom use the For Each statement that I tend to forget it even exists.)
  151. Replies
    556
    Views
    49,230

    Sticky: If I use a qualifier to test if a string is...

    If I use a qualifier to test if a string is overlapping another object - it doesn't work - .mfa attached (as in, it doesn't scope to that string)

    If I test every individual string it does work...
  152. Replies
    4
    Views
    295

    From the screenshots you've provided it's not...

    From the screenshots you've provided it's not possible to tell what you're doing - it's better to give a screenshot from the list editor or to post a .mfa

    You have a condition on line 5 if...
  153. Check your objects that you don't have the...

    Check your objects that you don't have the "create at start" button ticked. What you're describing can happen when there's more than one object and Fusion is applying the commands to Player A while...
  154. Replies
    556
    Views
    49,230

    Sticky: I also had a failure where I was creating the...

    I also had a failure where I was creating the object and setting a value at the same time - where it failed to set the values - I had to first create the object - and then run a second loop on all...
  155. Replies
    556
    Views
    49,230

    Sticky: You can download 292.14 here: ...

    You can download 292.14 here: https://community.clickteam.com/threads/84521-Download-links

    Were you playing full screen or window? Because I did see that the new Windows feature of changing the...
  156. Replies
    556
    Views
    49,230

    Sticky: Actually the workaround I have in my game was to...

    Actually the workaround I have in my game was to just split the two loops - put each in their own event - that also solved the problem.

    But the idea behind reporting this issue - isn't because I...
  157. Replies
    556
    Views
    49,230

    Sticky: I've tested games for about 60+ hours and didn't...

    I've tested games for about 60+ hours and didn't have any crash - nor any reported crashes on releases with 292.22 - BUT they were all Android.
  158. Replies
    556
    Views
    49,230

    Sticky: No, it's not doing that. Because then both loops...

    No, it's not doing that. Because then both loops would fail - and only 1 loop fails - whichever one is placed second.
  159. Replies
    556
    Views
    49,230

    Sticky: When you set 2 flags off and then run 2 loops...

    When you set 2 flags off and then run 2 loops that require those flags to be off - the 2nd loop will fail.

    I don't know if it's just a Fusion thing or something that needs to be fixed.
    ...
  160. Replies
    5
    Views
    351

    Attached is a rough example of what you'd have to...

    Attached is a rough example of what you'd have to do - you can play around with it and refine it.

    The player has 8 direction movement which is controlled with the arrow keys - so its direction...
  161. Replies
    5
    Views
    351

    If your ball is not doing what you expect it to...

    If your ball is not doing what you expect it to do you could have conflicting code - for example you're telling the ball to look at the player - which sets a direction towards the player - and then...
  162. I've never seen that - things I can think of: ...

    I've never seen that - things I can think of:



    Don't write to an ini file all the time ( I do that at the start and end of frame only before the game starts and after it's ended)
    Check...
  163. Replies
    4
    Views
    705

    I think that the smart people who would know...

    I think that the smart people who would know what's going on, may be on holiday. So by process of elimination you can check that:

    1. Your SDK is up to date with API 29
    2. That your Fusion is up...
  164. If you use a value and set the value 8 out of 10...

    If you use a value and set the value 8 out of 10 times then you can control that only 1 enemy is created - the rest you were doing right.

    I've attached an example for you - it's easier than...
  165. Replies
    13
    Views
    1,898

    You can't not use the built-in-animations if you...

    You can't not use the built-in-animations if you use the built-in movements - there isn't an off button or an option you can tick to say - override this built-in-feature.

    The documentation is very...
  166. Replies
    13
    Views
    1,898

    As far as I know you can change the speeds at...

    As far as I know you can change the speeds at which Walking / Running activate by changing the speed under direction options.

    But you can't disable the built in animations and they will trigger...
  167. Replies
    556
    Views
    49,230

    Sticky: Can't reproduce it - it was working correctly all...

    Can't reproduce it - it was working correctly all morning - then crashed - then it worked again. Previous crash I had with copy - was a different game.




    This was reported in the bug box. ...
  168. Replies
    556
    Views
    49,230

    Sticky: Like Fusion crashing when you try to change a...

    Like Fusion crashing when you try to change a sound?

    ... Fusion closed on me the other day - on 292.19 or 292.20 as well - I lost a couple hours work - when I pressed ctrl+c to copy a group - it...
  169. Replies
    2
    Views
    252

    I changed your game and commented on what I...

    I changed your game and commented on what I changed inside the game -

    You had a conflict between telling the enemy to always look at the player vs telling the enemy to bounce on collision.
    I...
  170. Replies
    2
    Views
    267

    Because Play and Protect will do that to any...

    Because Play and Protect will do that to any unsigned apps.

    You need to disable it - look under Security and Privacy. Or you can click Install anyway - but if you accidentally press OK - then it...
  171. Replies
    2
    Views
    202

    Under StoryBoard Controls - Scrollings - you have...

    Under StoryBoard Controls - Scrollings - you have an option to center the display on a character.

    Set your frame settings (frame properties) to the full size of your frame and your window size...
  172. Replies
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    Views
    529

    I didn't have it - but I did a custom install and...

    I didn't have it - but I did a custom install and disabled all the optional extras.
  173. Will this help you? ...

    Will this help you? https://community.clickteam.com/threads/106735-Android-Things-to-Know

    And was there anything else?
  174. Replies
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    Views
    529

    Android Things to Know

    Extra’s you need to build an .apk (this is Android’s .exe)

    Download Android studio here: https://developer.android.com/studio/
    Run Android Studio (it is very slow to open)

    From there you...
  175. On your .mfa I can do the following: I can...

    On your .mfa I can do the following:

    I can scroll left and right - and your active with the red dot moves accordingly.

    I can press control and I can click on the black bars and that will...
  176. Replies
    556
    Views
    49,230

    Sticky: The colour change is built into windows themes /...

    The colour change is built into windows themes / background images - Windows 10 does it depending on how often you've set your background image to change. I normally set it to once every 10 minutes...
  177. Your .mfa requires 2 extensions that I don't have...

    Your .mfa requires 2 extensions that I don't have - Perspective & Discord Rich Presence - and although Perspective is on my extension list, the other one isn't.

    That means I can't open your .mfa...
  178. Replies
    556
    Views
    49,230

    Sticky: No - it's caused by Windows. I have a setting...

    No - it's caused by Windows. I have a setting that it can change the colour of my headers etc. the drop in frame rate seems to coincide with that - actually any interaction with Windows drops it...
  179. Replies
    556
    Views
    49,230

    Sticky: Yes, run from Fusion. On about 50 seconds it...

    Yes, run from Fusion.

    On about 50 seconds it will go haywire - then recover within a second or two - then after 1 minute 50 seconds same thing ...

    I don't recall seeing this in the past - but...
  180. Replies
    556
    Views
    49,230

    Sticky: I'm picking up a very erratic frame rate with...

    I'm picking up a very erratic frame rate with this build - I don't know where / how to start proving it. But it sits at 60 - drops to 55 - every now and again it will drop to 36 ... and even lower -...
  181. Edit: Tested it with the new version 292.19 - it...

    Edit: Tested it with the new version 292.19 - it no longer hangs my phone - but there's still a frame rate drop to 24 / 25 fps - which is more or less in keeping with the PC version.


    I tested...
  182. Replies
    9
    Views
    401

    It still only plays twice - even when I play it...

    It still only plays twice - even when I play it from disk.

    What I did the last time was to repeat the sound in a sound editor and then re-import it and play it just once in the game, I was just...
  183. Replies
    9
    Views
    401

    The apk is the soundloop.mfa that I uploaded here...

    The apk is the soundloop.mfa that I uploaded here - I just replaced the .wav with a .mp3 - 3 936 kb.

    There shouldn't be any background tasks - except that the log was done via my PC with usb cable...
  184. Replies
    9
    Views
    401

    The tablet is a store brand - so there's unlikely...

    The tablet is a store brand - so there's unlikely to be much data on it - anywhere. Specifically all it says is BLackweb S9000 9" manufactured for Dion Wired (Masstores (Pty) Ltd) South Africa...
  185. Replies
    9
    Views
    401

    If it's working on your devices - then it's...

    If it's working on your devices - then it's probably device specific my side.

    I previously had this on Proline B743DC 4.2.2 - but I just did a factory reset on that device - and now it is working...
  186. Replies
    9
    Views
    401

    Play sample x times on a tablet issue

    Play Sample X on Channel 1 x 3 times:

    On Windows it will play 3 times
    On my cell phone it will play 3 times
    On my tablet it will play once or twice (depending on the tablet) but never 3...
  187. Replies
    556
    Views
    49,230

    Sticky: Okay, it doesn't show that extra line anywhere...

    Okay, it doesn't show that extra line anywhere and also not if I run the frame - but I clicked on the word - and moved to the end of it and kept pressing delete and then tried it again - and it was...
  188. Replies
    556
    Views
    49,230

    Sticky: I don't understand? You mean if I pressed enter...

    I don't understand? You mean if I pressed enter after the amount and that adds in a line? Or if there isn't enough space for the text in Android it adds in an extra line automatically? Because...
  189. Replies
    556
    Views
    49,230

    Sticky: I have a spacing issue again with strings and...

    I have a spacing issue again with strings and counters in Android.

    I have attached a .mfa and this is what it looks like - in this example only the string Centre 2 - is out of alignment. And it...
  190. On New Condition in the Event Editor - click on...

    On New Condition in the Event Editor - click on the Ball - then from there select: Position - Test Position of Active - that will pop-up the graphic that is in the tutorial.

    Also if you're not...
  191. Replies
    556
    Views
    49,230

    Sticky: Thanks - I had tried that several times but...

    Thanks - I had tried that several times but failed - but eventually I found a spot in the one corner where it would allow me to resize the window.
  192. Replies
    556
    Views
    49,230

    Sticky: Of course not - Fusion's scared of you - it's...

    Of course not - Fusion's scared of you - it's going to work on your side!

    This button: 27926

    does nothing by me - I can't resize it at all - it stays full screen. I used to resize it all the...
  193. Replies
    556
    Views
    49,230

    Sticky: I can't resize Fusion - the maximize / minimize...

    I can't resize Fusion - the maximize / minimize button isn't working. :(
  194. Replies
    24
    Views
    1,315

    If you build it through install creator and then...

    If you build it through install creator and then install it onto your computer using the built installation file - then it installs the game and creates the necessary icons for you.
  195. Active pictures have always taken a few seconds...

    Active pictures have always taken a few seconds to load on my starter devices that are very low on ram / system resources. I've had to make something to indicate the frame is loading, because they...
  196. Replies
    11
    Views
    971

    I got the same message on an App Bundle - it can...

    I got the same message on an App Bundle - it can build .apk with no issues only when I switch to an app bundle does it give me the same error message.

    My keystore is 2016 - but I tested the app...
  197. Replies
    211
    Views
    20,440

    Another example of this is if you have a timer...

    Another example of this is if you have a timer event - say run this event after 1 minute but the group is inactivated - (for example by a custom pause) before that event has triggered, then when the...
  198. Replies
    556
    Views
    49,230

    Sticky: Thanks for the quick fix & update. Everything I...

    Thanks for the quick fix & update. Everything I reported is working now.
  199. Replies
    556
    Views
    49,230

    Sticky: So this is happening: If you have a horizontal...

    So this is happening: If you have a horizontal gradient or a solid colour - then the backdrop object doesn't display correctly - it's washed out - regardless of the colour.

    However, if you have a...
  200. Replies
    556
    Views
    49,230

    Sticky: If you look at my video - I keep jumping to an...

    If you look at my video - I keep jumping to an awards page - which is purple with colourful butterflies on it. That purple background is a quick backdrop and is below my logo screen, my settings...
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