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  1. Replies
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    I demand more information about this MMF 2.5...

    I demand more information about this MMF 2.5 thing!

    :P

    Is there a comprehensive feature list? I'm mainly curious about difference between 2.0 and 2.5.
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    Severe Bug Detected

    I've been having trouble getting something i'm working on to run properly, so i changed about a bit in the code, and thanks to that i found a bug.

    Let me explain the bug. Most of what is going on...
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    Re: Random but helpful oddity i can't replicate :(

    The pre-made for loop like the one i found can be created by using CTRL+J and then chosing "f" from the drop-down menu. This is not the button i managed to press by accident, though, as that was more...
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    Re: Random but helpful oddity i can't replicate :(

    lolno it wasn't ctrl + v.

    This thing created a for loop with markers and stuff to fill in appropriate values. It seemed like a very handy feature.

    While testing around i found these commands:
    ...
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    Random but helpful oddity i can't replicate :(

    I was going away like a madman just now, writing for() loops when suddenly i hit a key by mistake which created a pre-made for() loop for me. What was that and how do i repeat it? O_o
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    [almightyzentaco] Solved Gravity Bug

    Explanation of the problem:

    Enemy is assigned to qualifier "group.enemy".

    If gravity loop was applied and more than unit was in existance with the qualifier, the gravity stopped working.

    The...
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    I need help with counters

    Counters have fixed values. This means that I can access a specific counter in the frame even if it is just an instance of another counter.

    Theoretically when you use: At start of game, set...
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    Re: Who made the dialog object...

    What exactly does the dialog object do? (i'm a user of standard version)
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    Re: Custom Platform Help & Questions

    What's in that zip?

    Are you storing object coordinates in a variable to preserve decimals?
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    Re: [Atom] Multiples of numbers

    I figured there was another way to do it that was more efficient... :P
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    [Atom] Multiples of numbers

    This thing was uploaded for Atom. It checks whether or not a number is a multiple of another number. The application is currently configured for multiples of two, but it can easily be changed to...
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    Re: What can the .NET extension do?

    That'd be amazing! I'm in no immidiate need for that feature, though :P
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    Re: What can the .NET extension do?

    Ah thanks, Greyhill. Got it to work perfectly.

    Got another question now, though. While it's not necessary for what i'm currently working on, is it possible to make the object global? For example,...
  14. Thread: Replicate Bug?

    by Ganryu
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    Re: Replicate Bug?

    Here's the last version. Need to do other stuff this evening so... Maybe i can help tomorrow if you're completely stuck.
  15. Thread: Replicate Bug?

    by Ganryu
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    Re: Replicate Bug?

    Here's an alternative so you have something to work with
  16. Thread: Replicate Bug?

    by Ganryu
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    Re: Replicate Bug?

    This is a bug of some kind. It seems if you create the objects relative to themselves within a loop then the whole thing freaks out. Try to create them at a fixed coordinate or relative to another...
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    Re: Selling MMF2 games?

    That is correct (afaik). You can sell the games providing you have the clickteam logo in there somewhere. You can sell the games WITHOUT the logo if you have the developer edition.
  18. Thread: Fixed Values

    by Ganryu
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    Fixed Values

    I've just come to realize that not only do active objects have fixed values... Counters and texts do to! This seems to have, at first glance, tremendeous potential...

    However, fixed values are...
  19. Thread: Data storage

    by Ganryu
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    Re: Data storage

    Oh gawd! Thanks! Awesome :3
  20. Thread: Data storage

    by Ganryu
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    Re: Data storage

    Maybe this will shed some light on the issue:

    http://i6.photobucket.com/albums/y207/KGanryuS/demopic.jpg

    That's a screenshot of the work-in-progress Attack Editor. As you can see there's a...
  21. Thread: Data storage

    by Ganryu
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    Re: Data storage

    You're misunderstanding me. Each attack is supposed to have a list of binary on-off switches. The problem is there are going to be about 30 flags per attack total, meaning that if i use a normal...
  22. Thread: Data storage

    by Ganryu
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    Data storage

    I'm trying to make an rpg sortof. To do this effectively i need an array to store the data of every attack in the game. This array is imported from another application which i'm working on which will...
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    Re: Old Guy's Star Game Concept

    Either that file is bugged on my install, or i'm not getting the point:

    Frame 1: Is completely blank
    Frame 2: Is empty except for a star that speeds up as you click on it (?)
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    Re: What can the .NET extension do?

    I guess i have a question along the same line as CKX:

    Is it possible to access the data in an array object from inside the .net object and how would i do it? Ie is it possible to feed an entire...
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    Re: need array tutorial

    Do you have any specific questions?

    Think of it as a kind of work-book papers with squares on it (for doing math work on for example. You can set the amount of squares in X and Y axis and then you...
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    Re: Limiting onscreen projectiles

    adamwalker: It's not necessary to keep a counter for projectiles. There's a way to count them automatically from inside an expression. From the "pick and count" submenu i think.
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    Re: Beginner question

    Now it compiles but it does not actually pause the runtime when i call the function from the event editor. Instead the application sortof stops for 0.5 second only to resume again. Atleast there's a...
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    Re: Beginner question

    Ahhhhhhhh... Now it's starting to make sense. Thanks :D

    using MMFInterface;

    What does this line do specifically? MMFInterface has something to do with the method PauseRuntime?
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    Re: Beginner question

    Oh thanks :O

    Well... It'll take some time for me to learn how to use this thing i think. Then again i have done programming before but that was a long time ago...
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    Beginner question

    Why does this not compile?

    void TestFunction ()
    {
    Runtime.PauseRuntime();
    }

    Why does that not work? It says "a namespace does not directly contain members such as fields or methods" when i...
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    Re: I need help with a battle menu thingy

    Thanks. That helped a bit but the real problem is how i'm supposed to "paint" these icons out. If i wrote this in code i'd just blit everything, but that's not possible in MMF2.

    I simply haven't...
  32. Re: one know where it can be Gwerdy Sinewave Extension

    Isn't this included in MMF2 already? I think you can just chose it from among the possible object movements. Atleast i can do that O_o
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    I mean that you should be able to chose different colours for different conditions etc. etc.
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    Re: I need help with a battle menu thingy

    Here's an image to clarify what i want. The icons aren't mine. I'm just using them to illustrate a point, they're made a japanese RPG-maker sprite artist.
    ...
  35. Thread: Dot Net Script

    by Ganryu
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    Re: Dot Net Script 1.32 not showing up

    Thanks. Looks fantastic O_o
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    [very low] The ability to change the colour in the event editor behind the conditions. It's gray by default, but the ability to colour code that would be great imo.
  37. Thread: Dot Net Script

    by Ganryu
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    Re: Dot Net Script 1.32 not showing up

    I can't find information about this object anywhere? Is there another thread somewhere? I don't find anything when searching.
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    I need help with a battle menu thingy

    I have a list (not a window-type menu) that shows at most four entries at a time. By pressing up and down one can scroll through this list. This works perfectly.

    Each entry has a name associated...
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    Some way to index floating point data?

    It seems the Data Store object only takes integer values, and so does the array... Is there a way to store floating point values in an indexed form somehow? Is there a perfect extension for my needs...
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    Re: Erm... another roadblock, oh joy

    This example is for anyone to use:

    http://www.mediafire.com/?sharekey=fa3abb0bfce6e268d2db6fb9a8902bda

    It's only partially complete, though, so a lot of solutions are clumsy. It does however...
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    Re: Erm... another roadblock, oh joy

    What you want is this:

    You want the loop to run through the ENTIRE array, not just a variable (this is to prevent bugs). To do this, you make sure that when the loop is called it is run atleast as...
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    Re: Fullscreen = bluescreen

    Sounds like a videocard problem. Try updating your videocard drivers.
  43. Thread: Absurd loop bug

    by Ganryu
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    Re: Absurd loop bug

    I just changed my design a bit to avoid having to use the refresh feature as described above. I planned to use the refresh function to keep the display up-to-date with the data array but i guess it's...
  44. Thread: Absurd loop bug

    by Ganryu
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    Re: Absurd loop bug

    Crap O_o

    Then there's no actual solution to this problem...
  45. Thread: Absurd loop bug

    by Ganryu
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    Absurd loop bug

    I'm using the inbuilt loops to handle an updated inventory list.

    When i press a button (purely for debug purposes) all objects of a specific type are supposed to be destroyed then these objects...
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    Decimals and stuff?

    Right now i'm working on an RPG-like battle system, however, there's a problem. I'd like to be able to work with accurate fractions. For example i'd like to be able to calculate 1/20 and get accurate...
  47. Thread: Dot Net Script

    by Ganryu
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    Re: Dot Net Script 1.32 not showing up

    Is it capable of directly accessing data from the game, such as object coordinates or does it need workarounds for that? Ie can you specify objects and stuff from within the code?
  48. Thread: Dot Net Script

    by Ganryu
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    Re: Dot Net Script 1.32 not showing up

    Is this something akin to the LUA object? More powerful?
  49. Re: Almost done with inventory, just one more problem!

    Maybe there's a condition attached to the loop that doesn't work as it should. Check that.
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    Re: Another question about RPG Mapping system

    Wait a minute... Map points? You mean like the tiles the map is made out of? They're not active objects are they? That sounds really excessive.

    You can convert pixel-space coordinates to...
  51. Thread: smash problem

    by Ganryu
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    Re: smash problem

    Ah. I i'll take a look at it when i can. Hopefully someone else has helped you before then.
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    Re: Advanced Comment Object

    What does this object do anyway?
    (no i don't have MMF2 yet so i can't check it)
  53. Thread: Iterations

    by Ganryu
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    Re: Iterations

    Oh nice. Thanks! I'll that out as soon as i get my order :3
  54. Thread: Iterations

    by Ganryu
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    Re: Iterations

    Thanks. However, that's not the main issue here. I know how i would actually distribute the values and how to write the loop. The real problem is that i need to somehow make the loop stop when one...
  55. Thread: smash problem

    by Ganryu
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    Re: smash problem

    You need to explain two things:

    1: How is it supposed to actually work?
    (explain the expected result

    2: What result do you get?
    (explain the actual result)

    I have not played Smash Bros.
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    Re: Pausing at runtime

    Well the flag suggestion was just from the top of my head. Another way would be to just shut down all event groups.
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    Re: Pausing at runtime

    Well, if all movements and everything in the main game is handled by events rather than premade stuff then you can create a pause function simply by adding the flag value as a condition into every...
  58. Thread: Iterations

    by Ganryu
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    Re: Iterations

    That does not work, because the system is based on variable speeds and a sequence. That is, each turn is not reset, if that was the case the fastest character would always be the one to act OR act...
  59. Thread: Iterations

    by Ganryu
    Replies
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    Re: Iterations

    Ok. I've been thinking about this but unable to try it out seeing as i haven't gotten hold of MMF2 yet. Therefore no testing has been done.

    I'm planning on making a game and for that i need a very...
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    Re: OR (filtered) and OR (logical)?

    Uh. Imagine this:

    Event:
    Player Collides With Treasure
    OR (logical)
    Player Collides With GoldBars
    OR (logical)
    Player Collides With PileOCoins

    Actions:
  61. Thread: Iterations

    by Ganryu
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    Re: Iterations

    Thanks. That's just what i was looking for :3
  62. Thread: Iterations

    by Ganryu
    Replies
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    Iterations

    One of the wonders of programming is the ability to write loops

    For example a loop that would scan through two indexed variables and add the values together in a third indexed variable is a piece...
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    Got a few Qs about the developer version

    I'm looking at the comparison lists between Standard and Developer versions of MMF2 and there's some stuff that i don't really know what it is. Someone could perhaps shed some light on these things:...
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    Re: Picking up items and storing them

    It should work. You could possibly use a fast loop or something else, but the principle is sound.

    When you want to check if an object exists in the inventory, just run the scanner through the...
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    Re: Picking up items and storing them

    Well... Look at it like this.

    Create an invisible object that is hidden in the menu. Whenever you pick up an object, the invisible object moves in a pattern behind the "inventory boxes" touching...
  66. I'm having some minor trouble with the sub-app

    I'm right now trying out the sub-application object, but it's not working very well. In fact it's not working at all.

    1: I created an application with a 640x480 window size

    2: I created a frame...
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