For the record, I tested and it does not work with sub apps.
Type: Posts; User: CruddyBuddy; Keyword(s):
For the record, I tested and it does not work with sub apps.
Another follow-up. My previous solution still works, but I would like to know if it's possible to get this fixed so that sub-applications can adhere to the layers order. For example, if I have a...
You are an absolute lifesaver. I don't have any sound effects in this particular project, yet, but I did have a sound clip I was using for testing purposes and I removed that to get everything...
I am having this issue as well, although I think it's related to the iOS version because on an older iPhone it's still working. I can't get it past the "wait for touch" on iOS 14 (this was possibly a...
Thank you for your response, Looki. It is not something urgently needed and I am currently using the workaround of just keeping HWA disabled. It would be amazing if it could work with HWA someday...
Ah, I had ruled out an ALWAYS spread action because I almost never use ALWAYS as a general rule. I will see what impact this has on the game. Thanks for the suggestion.
So after more testing, it's definitely an issue with HWA. If I keep HWA target disabled, the output is exactly like the GIMP output, with the alpha channels blending perfectly. Once HWA gets turned...
It looks like the results are the same no matter if I'm running in DX9 or DX11. The only way to get this to blit properly is to disable HWA, which of course makes the operations take about 10x as...
Switching to DX9 doesn't change anything.
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Trying again.
Here is an example. I've included the circles and the mfa. I also noticed that it doesn't matter if I have "convert to HWA texture" or not. It seems to only care if image 0 has "convert to HWA...
Per your suggestion I tried all of the effects options. I tried all of the "Set by Index" options, but aside from a few cool effects nothing was useful. As an aside, I tried the tinting effect and...
ADDITIONAL INFORMATION:
I have "Enable blit alpha composition" and "Enable blit transparency" turned on.
I discovered that if I remove the actions "Convert to HWA target" on image 0 and "Convert...
I'm using the Surface object, which is really amazing by the way, but I'm having a little trouble with blitting. The way I have it set is to load some PNG files, all of which have alpha channels, and...
I am using the "for each one of" and "on each one of" loop actions. Everything works great, but I noticed it executes the loop on objects which were created most recently and works backwards to the...
Oh, okay, I didn't know that. Yes, there must have been some codec pack installed at some point. So if I understand correctly, I can still have my app running in DirectX 9, but just use DirectX 11...
I think maybe there was a recent update to the Active Direct Show Object because it wasn't playing videos for me before unless I turned on DirectX 11 for my entire app but now it is! So that's...
Would anyone know if this was ever converted to DX11? shapemask2.zip
Did you ever find a converted version of this? I am trying to find a DX11 version as well.
I really appreciate you working so hard on this. I know that normally it's an issue with AV programs, but when I didn't change anything significant in my code and I'm suddenly getting a lot of false...
One of my clients has been losing a lot of customers because of this. I'm wondering if I should try to rollback to an older version?
I want to add that I've never had any app or game created with a Clickteam product flag an antivirus product, but recently I have reports that a number of different AV software are giving false...
Any possibility of increasing the limits of this object for both name length, and more importantly, number of scores?
I have encountered issues similar to this before, and it drove me mad trying to figure out what was going on. My quick solution was to create a little countdown timer which subtracts 1 every .01...
I agree. The more time I spend on this, the more I realize it's something that needs to be corrected in the exporter. Not to mention the buttons and edit objects are all messed up as well.
I appreciate the suggestion. Unfortunately it doesn't affect the edit objects the way it does the strings and graphics.
Original size:
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Changed browser window size:
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Is it possible to downgrade to the previous version? I'm getting some weird behavior with my HTML5 apps. Stuff is not lining up right like it used to, I'm having buttons that won't disable while...
Do you know where you bought the resizing script? I would pay for something like that. The apps I work with are published on client websites, not game websites, so I would need something I can use to...
Sorry about that. Correct links:
https://thesinistrals.com/programs/screen/
https://thesinistrals.com/programs/screen/index-scrolling.html
EDIT: Be aware, I recently discovered while working...
I sort of made some progress. Go into the index.html file and add this in the style section:
#MMFCanvas { width: 100%;
}
It will automatically resize the app, however, no everything...
So it looks like something like this might work. I'm just trying to figure out how to get it implemented:
...
I was just coming here to ask about this, and I think there is a solution in the index.html file but I'm not exactly sure how to do it.
Try this experiment to see what I'm talking about.
Take...
This is seriously exactly what I was looking for! Thank you!
For anyone who comes across this, here's what I did. I'm running 1440 but it should work on 4k as well.
Assuming you have the text percentages cranked up in windows to like 125 or 150% (to help...
Just a special note to anyone else who comes across this thread and wants to do something similar with INI++ formatting, be aware that the Lua script removing tabs will break the subgroups option in...
Thank you for responding and for explaining how some of it works! I got used to being able to use tabs for formatting code in other scripts and then realized my ini files would be much easier to read...
Thank you again, for your help.
It looks like it DOES allow multiline entries like this:
line=
command
string1
string2
etc
But it doesn't automatically remove the TABs, so I end up with...
I guess it's my fault because in my original example I had:
item=
this
is
a
string
But the way my scripting works if the first string following the "=" is like a command, with the following...
Well I figured that part out, but I was trying to make it so I could have something directly following the "=" because right now it only works if I do this:
item=
string1
string2
string3
And...
Sorry to bother you again. Would you be able to help me with one more thing? I've been able to replace the \n with a delimiter I use ($), but I can't seem to get the script modified to allow me to do...
Yes, that did the trick! Wow, amazing help! And yeah, I didn't know Lua could do all of this (well, I didn't even know what Lua was). I might need to delve deeper into this scripting. It could cut...
Wow! I tried it out and it works great! I realize INI++ would destroy my formatting if I tried to save back, but seeing as I use a different file for saving purposes, and I only needed in a read-only...
I am thinking maybe if I can figure out how to replace all strings between two delimiters $NewLine and "=", then it could at least detect when it's truly a new item because it would recognize the "="...
Wow, this is a great reply! I'm very appreciative of your help. I've not had experience with Lua so it's all new to me, although I have the Dev version of Fusion 2.5+ so I'm not limited by extension...
Hi Jax. Yes, this would be mostly for formatting purposes. From a scripting perspective, it really helps to be able to format an ini similarly to other coding languages for ease of use and...
Would it be possible to add sometime in the future, a setting which would allow a value to have a real carriage return? I know you can do the \n escape character but I would like to be able to have a...
I've been doing that as well, but I wanted to be able to have multiple lines in an ini file work as a single item, so instead of using a code as a delimiter I could use a NewLine$ as a delimiter, and...
I forgot I could upload and attach files here.
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I appreciate the suggestion, but it doesn't work.
I have attached a sample so you can see my attempt to implement this.
https://gofile.io/d/ccpePc
Thanks for checking that. I have a LOT of code, so there might be something else going on elsewhere. It's really strange, but I ended up just rewriting those lines so the child actions only went down...
I am trying to figure out if it's possible to have an ini file handled with the INI++ object remove line breaks (i.e. carriage returns / NewLine$) from the file so a value can be retrieved from...
It looks like the "Break" action is not firing when it's in a third-tier child or greater. When I have it in a first or second child event it works.
I can't seem to find this action anywhere. Trying to use it to Preload images for an HTML5 app.
EDIT: Ah, I see it can only be done on an Active Object. I was trying to preload an image for the...
I ended up building to a new folder and it started working. The only thing I can think is the first time I did a build I didn't have the Multiple Touch extension, so subsequent builds to that folder...
Well, that is true. I just through maybe since the Multiple Touch extension is having problems in both Android and HTML5, maybe the issues were linked.
Any idea why Multiple Touch would be working...
Is it possible this bug is with the entire Multiple Touch extension? I haven't been working with Android recently, but I have discovered that if I Build & Run an HTML5 app the Multiple Touch...
Oh wow, I couldn't figure out why this wasn't working. I didn't realize there was an issue until finding this thread. For me, it works fine when I do a Build & Run (with Edge browser) but if I upload...
Absolutely! It sounds like a lot of users would love an extension like this.
Thanks for sending me the beta. It works great! I just switched to DirectX11 and it loaded up an MP4 encoded with h.264 no problem. I didn't even have to do a "Build and Run" like I normally do with...
Would the VLC extension require the end user to install VLC as well or would this all be embedded in the EXE?
I agree. I really don't want to have to mess with having players download a codec pack. As I said, WMV would be fine it the framerate could be controlled. Right now I'm experimenting with loading...
If you want to send me your php (without the database/user/pass info of course) and the mfa I'd be willing to test it on my server and see if it's an issue with your php, game code, or the server...
Just using the GET object.
I've touched on this in other threads, but I didn't see a thread dedicated to this issue so here it is.
It looks like "Set Rate" does not work for WMV files in the Direct Show object. It does,...
Maybe I'll do some testing to see how much I can push it. I just didn't want to bog everything down with MySQL queries which are going to return nothing most of the time.
Thanks for the suggestion. I've used VirtualDub, Adobe Media Encoder, and several others with different mp4 codecs like x264. They all play if I run them in "Movies and TV" or "Windows Media Player"...
I appreciate you checking for me. I've got the right codecs installed because I can play the MP4 videos directly from file explorer. Also, I am running in DirectX 9 mode, which I think provides the...
Do you know if there is a way to control the playback speed of a WMV file in MMF2.5? It looks like only AVI files are responding to the "Set Rate" action.
I'm also finding that MP4s do not play under any circumstances, including the method you recommended. I've also tried MP4s encoded a multitude of ways, including several which are considered native...
I load and play a video with the Direct Show object in Windows (using Build and Run) but if I use the "Set Rate" event it won't change the speed of the video. I have tried 50, 200, 300, etc. and the...
That is great insight. Thank you so much for responding!
Working on a small app which can communicate with other instances of the app via MySQL. For example, when USER1 sends a message it is stored in USER2's table with a binary switch set to let USER2's...
Nice! That sounds perfect. I'll check it out!
Oh, okay. I'll give that a try. Thank you!
Actually, this is weird. It wasn't the é causing the problem. It was an apostrophe I had along with the é and I removed them both, not realizing the ' was the problem.
EDIT: Nevermind. I just read the reply talking about using characters with accents. The filename had an é in it, and I assumed it was okay because it's part of a French name and, you know, Clickteam...
Yes, that sounds perfect.
Oh, okay, I was going to buy the filters here: https://clickstore.clickteam.com/filters_html5 but I couldn't get the example you posted earlier in the thread to work, so I was trying to see if this...
Ah, I think I understand what you're saying. So every object is going to change? For example, I couldn't have a grayscale ball with a colored background; it's going to make everything grayscale, or...
Does this have a color swap function where you can pick, say red, with a certain tolerance, and it will swap it out for blue?
Also, would it be possible to change two colors at once? Red & blue...
I'm interested in this as well. Were you able to find anything? I'm sure I could code it myself, but I might be willing to pay for the code to save some time.
This is how I solved the issue.
I have a main game frame which acts as the host for multiple sub-applications.
I have 5 sub-apps, each on a different layer, and each one connected to a...
Hi Danny. Where can one download templates others have created and are sharing?
This looks really awesome, and reasonably priced. Has anyone else used it?
Thanks! Are you home yet?
Just what I was looking for! THANK YOU!!!
I know this is crazy old but I'm having the same problem in MMF 2.5.
Running in Windows: I have found that no matter which layer I place a sub-application in, the sub-application always appears above everything else in the game. This happens no matter what properties...
So as a solution to this problem, I have the game running in windowed mode to start, and change to fullscreen if there is a saved setting indicating fullscreen should be used. Then, right before the...
If I use the Window Control object or the Advanced Tray object to hide my application that is running full screen, it will indeed hide the application, but the Windows taskbar is invisible because, I...
Based on the several awesome suggestions by you guys, I found a solution for my problem.
What I did is basically replace all "#" + NewLine$ with "# @" and replace all NewLine$ with "@"
So I ended...
Thank you so much for your suggestions! I went ahead and replaced the linebreaks with another delimiter, which helped me to realize that my main problem is that String Tokenizer is not recognizing ""...
So I've been using string parsing and delimiters for a while, and I can parse text into elements using two delimiters, but I need to find a way to parse text into elements on either side of a...
Okay, thank you for the workaround, Yves.
It looks like if Direct3D 11 is being used, the game will not change the font name with the "Set font name to" expression.
Yes, I was hoping to load them via expressions, but if that isn't possible then I understand. My scripting system works off recognizable names rather than assigned numbers, so it would be easier to...
I am trying to edit the names of Active Backdrop frames so I can use an expression to load them, but when I right-click and try to select "rename" the option is grayed out. Also, if I right-click and...
So I figured out how to do it, and I'm posting this solution in case anyone else needs to make their hex grid with the point-top orientation. Here is a video to show it working:
...
Thanks Marv,
I think hex tiles look a lot better with a pointed top orientation because they work better with an isometric perspective. The flat top orientation has the effect of making hex tiles...
Another question: is there a way to change the orientation for the grid from a flat-top to a point-top hex pattern?
THIS:
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INSTEAD OF THIS:
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Thank you for the info, Fernando. I am running 292.7 but I probably haven't exported my apps since the new version so I'll go ahead and update all of my apps. Thanks, again.
I just received this email from Google:
By August 1, 2019, all apps that use native code must provide a 64-bit version in addition to the 32-bit version in order to publish an update. This past...
My mistake. It is working. I just needed to do a full, final xCode build instead of an application build.
So I'm, once again, an idiot for not doing a complete final build. I was just doing an application build and copying the file over.
Fernando, if you hadn't confirmed it was working for you I...
I appreciate you checking on this for me, Fernando. Let me look into it some more. I added one of the examples as a frame to an existing iOS app and everything is functional except for the Wargame...
Do we know if this is still working for iOS? It seems to be working fine in Windows but in iOS it doesn't work and I can't even get a counter to display the map width.
The Wargame Map Object works perfectly fine when I run it on Windows. However, when I try to run it in iOS the game acts like that object doesn't exist. It doesn't crash or anything, the game simply...
I ended up submitting a support ticket and they helped me out very quickly.
Hi there,
Do we know who is doing the resets for the install codes once the maximum installations have been reached? I've had to reinstall Windows 10 four times this weekend because of a problem...
I am reporting this bug here because the bugbox forum is never working.
When I have an event play an audio file in the preloader frame, it doesn't start playing until the game is finished loading...
So it's definitely an issue with the resolution because if I lower it the list object displays fine. My biggest concern is I need the app to use the higher resolution of the iPhone XS Max while still...
You bet! Thank you for taking a look at this for me, Fernando.
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And this is an iPad Generation 4 I am using, which I believe is 32 bit. It runs iOS 10.3.3
If I use the size 1536x2048, the native resolution for my iPad, it appears fine. If I use the resolution 2048x2688, which would accommodate the size of an iPhone Xs Max, I get the black screen...
When I have a list object displayed on screen it causes all the other objects to flicker black, all together, randomly every .5 to 1.5 seconds. Strangely, if I tap and drag in the list object, as...
Well, I thought this was perfect but I've run into some issues. For some reason active objects and background objects remain positioned correctly, but string objects and iOS Buttons will move.
The...
Ah, okay. That's good to know. It looks like the majority of active users are probably getting 2.5+ anyway so I probably won't worry about it. I just finished working on a really great example but...
This is what I'm saying. OHeight does not return the height of the string object. It returns the height of the string object down to the farthest point of actual text. If the string object dimensions...
The string object doesn't have a YScale. I noticed that using Bottom Edge of Y doesn't work either. The only workaround I've found so far is to have a line at the bottom edge of the object and...
Ah, that's a good question. I didn't think about variables.
So if I save an MFA which has child events in MMF 2.5+ and post it to the forum, then someone who doesn't have 2.5+ tries to open it, what will happen?
So I noticed that if I get a string's OWidth it will be the X size of the string object, but if I get a string's OHeight it will be dependent on how many lines the string currently has. Is there a...
The only objects I had other than normal strings, actives, etc. are iOS (not currently doing anything), ini, Screen Zoom, String tokenizer, and Layers. I didn't have camera or Picture object. Maybe...
Hmm, even though I don't have an Active Picture object I added <key>NSPhotoLibraryUsageDescription</key><string>You can select photos to attach to reports.</string> to my Info.plist and it is...
I don't have Active Picture but I do have the ini object but I couldn't find anything related to that.
Does anyone know why I am getting this error message sent to me after I upload my app to the App Store?
Dear Developer,
We identified one or more issues with a recent delivery for your app....
That might work. Thank you again!
Ah I see. So it probably wouldn't be useful for saving data from an array.
I don't usually use Apple devices except to test apps, so this was driving me crazy. Thanks, Fernando!
Thank you for the information, Fernando. So when it says "Save Integer Key, Save Float Key & Save String Key" that means it will save to a user's iCloud account?
I came across this: https://clickstore.clickteam.com/ios_plus
According to the Extension Manager it is part of the iOS exporter but it didn't install for me. Is this an extra purchase, and does it...
I think this thread should be rezzed. I've been searching around and I haven't come across anything. Are there any current means of saving data on iCloud or anywhere else? What happens when a user...
I've got an iOS app which plays sound when I run it in Xcode, but when I run it on a physical iPad there is no audio. I've confirmed that the iPad is playing sounds in other apps, and I've tried the...
So here's what I ended up doing:
I set the resolution to the screen with the greatest width, iPad Pro (12.9-inch) (3rd generation), and the screen with the greatest height, iPhone Xs Max, which...
I ended up just getting an Apple developer license because I'll be making more than enough on this project to pay for the cost, plus TestFlight is SO MUCH easier for the client. Thank you again for...
Hi Olivier. Thank you for your response! I was using Fit inside and adjust windows size" because I actually don't want black bar on the sides, I want the vertical area (yellow) to fit the screen,...
I have a test app with the dimensions of 1242x2688 (in yellow), which fits the iPhone Xr. I am trying to get it to center that width when I run it on an iPad, with purple area to the left and right....
I was surprised to find the global event editor as I didn't know it was a feature. Really, I wasn't even going to get 2.5+ until I read about some of the features a few hours ago. It's a good price...
I'm liking the changes to 2.5+ so far! Nice work, devs! I was wondering if there is a faster way to create child events for my existing programs without having to manually create them? So far the...
Ah, okay. Thank you so much!
Here is a new version of the index file. It is customized for 3840x5760 screen size but can be edited for other app sizes. This index shows most of the width of the app on a desktop browser in full...
Okay, so a quick follow-up to this. There seems to be a problem with the scroll bars on mobile browsers. If scrolling is not disabled it the scroll bar appears just fine on Windows, but trying it on...
I've got some great news for everyone. I THINK what I was trying to achieve is the same thing being requested here. We all know the game windows will fit within the horizontal and vertical boundaries...
I would like to add my voice to this request. This works great in the Android exporter and is really needed in HTML5. Is there any workaround for this at the moment?
I am negotiating with a client to create an app to be used in a TV production. This client wants an iOS app to run on an iPad. I currently have an HTML5 export license, but am looking into purchasing...
I ended up remaking the event where the Date & Time was causing the issue. I have no idea why it would still load find in Build & Run but the issue has been resolved. Also, I learned to always clear...
Mine does it too when I use "Resize display to fill window size".
If I use the Date & Time object in any event, it keeps my application from loading in the browser. I can run the app from MMF2 just fine, and if I use build and run it works, but if I upload to my...
Okay, so here is what I figured out I was doing wrong. First, I wasn't using Build & Run to test, so that was an issue. Secondly, I didn't click into the browser, so the video wouldn't play until I...
Do you know if the HTML5 Video extension is still working? It acts like it is going to play the video but nothing appears. I have the video in FLV format uploaded to a web server and can confirm it...
Hello fellow Clickers,
I've released an app which allows you to view and download a randomly generated face which can be used for online profiles or any number of other reasons. It's a paid app,...
I was wondering the same thing. I got an email from Google Play that told me to ensure there is a 64-bit version. Here is a link to the notice:...
In case someone else has a similar issue, I finally figured out how to fix it, even though I'm not sure this is the best way to do it. I added one additional condition which I guess causes the event...
I have a line of code that reads like this:
Left click on ButtonA
- Group.Buttons: Make Invisible
I have 4 active objects, all with the "Buttons" qualifier. When I run this event, it will...
I checked for an update and it said I had the latest version. I selected to re-download the patch and it installed the latest version of CalcRect.zip. Thanks so much, Fernando!
I tried reinstalling through Extension Manager and it still showed 2014. Then I manually deleted the ZIP and .mfx files and installed again from Extension Manager. It's still showing 2014....
Hi Fernando,
RuntimeAndroid.zip is 6/6/2018 but CalcRect.zip is 5/28/2014.
I tried reinstalling the Calculate Text Rect. Object but it is still showing the 2014 version.
EDIT: I check the...
This object doesn't seem to want to compile. I am using Fusion Developer 2.5 (Build R291.6) with the latest Android Exporter. I added the extension and it started making my export fail. I then...
So it looks like the problem was NOT the Active Picture file after all. Stupid me decided to include some informational text in my ini files. For example, in the group [1] I added "Introduction" so...
Okay, I sent you a PM with a link to a small MFA using the Active Picture object.
Yes, that's exactly right. I have a set of loops which check the "Code" and "Script" from lines from my INI.
For example, when the player is close to an NPC, a dialog can be started. It loads the...
Can I add an additional issue with this object? I noticed there was a discussion about this back in 2016 and I was wondering if the bug was ever fixed.
When I use an expression to load an image...
Is it possible to use 3D meshes in an Android app, or are the only extensions that can do 3D meshes Windows?
If not, does anyone know of a way to import 3D models in a way to simulate 3D with 2D...
Great tutorial! Thanks, Sparckman!
I will try that and let you know. Thank you, Fernando.
EDIT: So that did the trick! Thank you for letting me know!
Oops, you're right. Sorry about that. I sent a link to the mfa.
OnePlus 3T, Oxygen OS 5.0.6, Androi 8.0.0
The resolution for the game is 1280x720.
I will get a small APK ready right now.
EDIT: I sent a PM with a link to the file.
I have a quick backdrop motif that scrolls with the frame. Everything moves smoothly and correctly, but when the motif scrolls there is a 1 pixel white line where the motif repeats, both up and down...
Well worth the few bucks I spend for this. It is going to save me a ton of work!
I think the Clickstore order number is referring to your order number for the $9.99 conversion purchase.
How long did it take for you to get a response? I sent my info 2 days ago and am awaiting a...
I would very much like to test it as well. Thank you!
Good evening.
I just found out about the Android and iOS exporter sale prices which are good through today (12th). I even added the Android exporter to my cart. Well, I also needed a copy of...
Thanks buddy! I do not have them ready yet but I will send you a message within the next week. :-)
Thank you again!
Well, I guess my old username was purged since I haven't been on here in years. I don't know if anyone remembers me, but I used to work on a multiplayer game called "Cruddy Quest."
Anyway, I have...