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  1. Thank you! The graphics is created for 1024x768.

    Thank you! The graphics is created for 1024x768.
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    Hmm but wasnt it already implemented? Because the...

    Hmm but wasnt it already implemented? Because the resolution does change (with the option checked), it is just not centered properly.
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    I talked about D11 Fullscreen problem with Yves,...

    I talked about D11 Fullscreen problem with Yves, he replied that he could reproduce it and would fix it.

    In my case, more of the screen is missing, it has to do with it not being centered properly.
  4. ImagiS [DEMO] - point & click adventure / exploration game

    As a big fan of classical point & click adventures of the old times, I tried to recreate their atmosphere combined with exploratory game style, puzzles and difficulty.
    The game contains no text...
  5. Thanks guys, it's DTP. However, because...

    Thanks guys, it's DTP. However, because fullscreen with D11 does not work for me well (the screen is not centered), not sure how to handle that.
  6. Weird..I run W10 Pro

    Weird..I run W10 Pro
  7. Why CTF app windows have different resolution? (e.g. 640 px image is 1080)

    Hi,
    maybe there is something basic that I am missing (also because I do not know much about screen resolutions, DPI etc.) but I found it odd - see the example with the picture below: I created a...
  8. This problem makes using sample-specific settings...

    This problem makes using sample-specific settings (volume, freq..) useless as you would need to reset the channel after each sample.
  9. Why setting sample volume sets the channel volume?

    Not sure if this is intended behaviour or not but I find it odd.

    When I modify a sample volume, it actually changes the volume of the underlying channel. Is that correct?

    EDIT: The same applies...
  10. EDIT: Ah, I can see what you mean, sorry! ...

    EDIT: Ah, I can see what you mean, sorry!

    Thank you, I always worked with expressions and never realized this
  11. SOLVED: Cannot retrieve more than A-Z alterable values..but able to use them

    Maybe I am doing something wrong, but in my CTF2.5 with the DLC, I cannot retrieve more than A-Z alterable values. However, when I edit the expression manually (e.g. changing Alterable Value...
  12. New laptop and W10 - cannot get the fullscreen to work properly

    My game is using the resolution 1024x768, and my new laptop uses 1920x1080.

    When I run the game with the settings that worked on my previous machine, top and bottom parts of the image are missing...
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    Wait..so without the File object, I basically...

    Wait..so without the File object, I basically cannot publish on Steam? As CTF itself cannot locate AppData, as far I know.
  14. Physics and rotation in the Physics - Plaformer movement

    Finally I decided to create a PoC of my platformer game which I thought would be quite easy thanks to the built-in physics. How wrong I was :)

    What I want to achieve seems quite easy - have a...
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    Man, you are confusing bug fixes with new...

    Man, you are confusing bug fixes with new features and improvements. Actually, in many CTF patches you do get FREE improvements too, not just fixes..and you get this for free! You get Yves and others...
  16. How do you make characters shift/tilt in platformers when walking up/down slopes etc.

    I have been using CT products for nearly 2 decades (got my CnC from Corel :) ) but I have not created a platformer so far. It got me thinking - how do you make your characters walking...
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    Using actives for global lists (i.e. when you...

    Using actives for global lists (i.e. when you need to store a collection and iterate through it) is overkill, not to mention you would need to create the global actives in all frames...and still you...
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    Adding another, a real, very simple scenario...

    Adding another, a real, very simple scenario which is very difficult to work around without this feature:

    A list of music tracks to be played. In my game, I play music tracks in sequences based on...
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    For me, the easy workaround is to have a Never...

    For me, the easy workaround is to have a Never event with Create all the objects I need, and this event I copy to the frames I need.
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    Yes, D3D DX 11. With V sync OFF it seems actually...

    Yes, D3D DX 11. With V sync OFF it seems actually better. Will PM you the link. THanks a lot
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    V-sync perf seems worse

    Has anybody noticed that with 2.5+ and the latest build? Could be just my problem, but I can see vertical "jerking" even when an object is moving and rotating with no scroll.
  22. No, they are included and set to "Preload". As...

    No, they are included and set to "Preload". As you can see in the example...but it seems to be just problem on my laptop.
  23. Also, in the code you described - you run the...

    Also, in the code you described - you run the check for each C, finding the angle between A and B (is that really so? - I mean, neither A or B ale selected by the event, so it will take the same ones...
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    Ah, I am sorry for giving misleading info, I did...

    Ah, I am sorry for giving misleading info, I did not know things are different for Steam.
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    No problem. Anyway, if you have a MFA crashing or...

    No problem. Anyway, if you have a MFA crashing or behaving strangely in a certain situation that is not present in another builds, Clickteam will look into that.

    PS: I had various problems when I...
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    In the owners' lounge, there are links to...

    In the owners' lounge, there are links to previous versions.
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    Global List - feature suggestion

    Having seen the amazing progress in the last months, I decided to revive one of the ideas that I believe would be very helpful with (I suppose) not that much of the development effort.

    Of course,...
  28. I have bought the DLC and it seems better but...

    I have bought the DLC and it seems better but using the profiler I can see that pretty much every Play sound event takes about 20 ms - so if you have actions triggering sounds often (footsteps), it...
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    Yes, I will need to upload it somewhere, it is...

    Yes, I will need to upload it somewhere, it is about 50 MB.

    EDIT: I tried to PM you the details.
  30. Replies
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    In this build, I have noticed a massive slowdown...

    In this build, I have noticed a massive slowdown in a certain puzzle in my game (from 60 FPS to 30), and there is really nothing special, just about 20 objects, one of which is bigger (600x400 or...
  31. A 1-2 sec lag when a sound plays for the first time

    First of all, I have seen some older threads but no solution.

    I noticed that just today, happens on two different computers but both with Win 10. Not caused by the last build.

    Could you please...
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    I think my problem is not related to the latest...

    I think my problem is not related to the latest build, removing from here and starting another thread.
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    Huh, actually I can reproduce it even on a fresh...

    Huh, actually I can reproduce it even on a fresh app. In addition, whenever a sound plays, mouse cursor freezes. Could be something with my laptop (running on a corporate laptop where McAfee...
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    No, not using the DLC. The sound file is 9 Kb, I...

    No, not using the DLC. The sound file is 9 Kb, I tried Play from disk or Load on call but the result is the same.
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    I am not 100% if this is related to this version,...

    I am not 100% if this is related to this version, but I noticed that suddenly there is a 2-sec long lag when a sound is played for the first time (it has the option Preload set). My app consumes...
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    Thanks Yves, I cannot do that (corporate laptop...

    Thanks Yves, I cannot do that (corporate laptop and MMF2 is my private asset...) but I do have admin rights.

    EDIT: After re-installing MMF2 and updating, all works fine ;)
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    I have tried to install the patch (2x), but...

    I have tried to install the patch (2x), but everytime mmf2u.exe becomes mmf2u.$$A.

    Unfortunately, even when I rename the file, I can run MM2 but running an app results into "An unknown error has...
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    Sticky: Amazing work, Yves! No issues for my mid-complex...

    Amazing work, Yves! No issues for my mid-complex app (1200 events + a few hundreds in various objects' behavior).
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    Just accept that the frame is the "canvas" where...

    Just accept that the frame is the "canvas" where you put your stuff, and each point there has the X and Y coordinates. If the camera moves, the canvas "moves" naturally in the opposite direction and...
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    You misunderstood the feature, it works correctly...

    You misunderstood the feature, it works correctly as expected - "follow the frame" = move as the frame moves and the frame means the actual background, the canvas with coordinates. If this option is...
  41. Indeed it is, I realized I was not sure whether...

    Indeed it is, I realized I was not sure whether the solution I suggested to your problem - although working well - is intended to be working that way. Happy to know it is.
  42. You can simply use another variable the value of...

    You can simply use another variable the value of which will be increasing after the first condition, e.g:

    Value A = 10 - Set Timer to 1

    Timer=>1 : Timer +1

    Timer>150
    +Value B=5 : Do...
  43. Happy to help and glad to hear it will save you...

    Happy to help and glad to hear it will save you some effort ;)
  44. Is it a feature that "For Each" iterates through instances selected by the event?

    I just noticed that and I am not sure whether that is the intended behavior (and I hope so as it makes sense, yet I cannot find any documentation):

    If an event selects objects (like Enemy collides...
  45. Attaching an example of the code using the...

    Attaching an example of the code using the approach above (i.e. finding out colliding fixed IDs and then checking whether one of those is "Countered"). Uses just one active, looping and values. The...
  46. I tried another, working solution, without new...

    I tried another, working solution, without new objects:

    If two bullets collide, run a loop for Each "bullet" object - this will actually run twice (as two bullets collide), once for each of the...
  47. Yes, exactly, quite weird. Even if you hide the...

    Yes, exactly, quite weird. Even if you hide the cursor on an action and then restart the frame, it will stay broken.
  48. Bug with Mouse cursor object - reappears on mouse clicks

    When I use the Mouse cursor object, it does not work properly with Hide cursor action. When you hide the mouse cursor using a custom cursor, it will reappear upon a mouse click and will be displayed...
  49. Yes, I removed that action, I had it for debug...

    Yes, I removed that action, I had it for debug purposes. Weird it works for you, I tried on two pcs with the same results.
  50. :) Of course not. Have you tried moving around?...

    :) Of course not. Have you tried moving around? The way I can reproduce (with HW left mouse button) - I keep the button pressed for a few seconds, move around with mouse,, release, and repeat. It is...
  51. BUG -sometimes on mouse button pressed firing even after it is released

    I noticed a weird problem using the mouse buttons on my laptop (not the tapping the touchpad), quite often MMF keeps firing the event "Repeat while left mouse button is pressed" even after you have...
  52. Lens shader that both distorts background and shows blended texture of the object?

    There are several shaders available that can act as a magnifying glass using the shape of the original object but I cannot find any that would allow also to display the original sprite (i.e. the...
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    Darkseed, I love this. Being a huge Alien and...

    Darkseed, I love this. Being a huge Alien and H.R.Giger fan myself (especially when it comes to the mythology and original Giger's paintings), this is truly pretty great stuff!
  54. Yeah, I guess it must be super annoying for any...

    Yeah, I guess it must be super annoying for any shooters/arcade games when players are expected to hit the keys fast.
  55. Thanks, funny I have not encountered this problem...

    Thanks, funny I have not encountered this problem for more than a decade I use CT products.
  56. Seems like something went wrong with animations....

    Seems like something went wrong with animations. I have raised another bug an hour ago - switching to a non-looped animation quickly and repeatedly causes it to freeze on its last frame.
  57. Bug with animation being stuck - example attached

    I spent hours figuring out what is wrong in my project, and eventually I found the following bug: if you keep switching to an animation that is not looping, eventually it freezes at its last frame...
  58. Can Firefly 3d world use isometric grid coordinates?

    My running project uses 2d isometric world (employing Isometric Grid extensions). I consider buying FIrefly and reworking the game to be in 3D, well rather an experiment, but my main concerns are:
    ...
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    Hmm wasn't one of the examples for the Text...

    Hmm wasn't one of the examples for the Text Blitter object? I believe so
  60. Performance concerns - layer with effect or large actives?

    I need an animated background in my app, which is 1024x768. I could use a layer with an effect (it is a D3D app) or four actives (256x192) that run on the bottom layer (with Save background...
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    I have improved and simplified my original lookup...

    I have improved and simplified my original lookup approach, here an example:

    Damage=BaseDamage+BaseDamage*GetWeaknessByShotType //weakness type and damage is dynamically looked up based on Shot...
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    You can do that in one single event. All you need...

    You can do that in one single event. All you need is to store weaknesses somewhere, associated with monster types. Could be an array, where the index is the MonsterType, or alt. values..


    Then...
  63. Switching to and from fullscreen in HWA, the app window is topmost

    A few players reported that when they go back to windowed mode from HWA fullscreen, the game window remain topmost and cannot be covered by another window unless minimized. Is that a known issue?
    ...
  64. Yes Fixed values could work although it kind of...

    Yes Fixed values could work although it kind of breaks the concept used in online game design that you have a unique ID for each player and its related objects. Thanks anyway
  65. As Strings still do not have alt. values, how to pair Actives with changeable strings

    Years ago I found it quite annoying that strings do not have alterable values, making is impossible to create and pair them during runtime with actives (such as names above player heads).
    Here I am...
  66. Well, sure I know how to fix it. But I believe...

    Well, sure I know how to fix it. But I believe the example show a defect - those quantifying values do not need to be reset as they are changed on the mouse click. And If you click at the first and...
  67. Is this a bug? Comparing alt. values in multiple instances

    I have found a strange behavior and not sure if this is a bug or I am just missing something.

    I have multiple objects (in the example, two are enough to reproduce) and when any of these objects is...
  68. Are you sure you compare an alterable Value of...

    Are you sure you compare an alterable Value of Enemy with Received byte index? I mean - it does not work if you compare "Two general values", you must use condition on the Enemy object itself.
    ...
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    My MMF2-made MMORPG online for 10 years ;)

    Hi guys,

    just wanted to share with you that my MMORPG game "Chmatakov" is running for 10 years, with approximate daily count of 50 players. I have even sold a few licences and there are currently...
  70. Well, so we still cannot use the built-in...

    Well, so we still cannot use the built-in movements - I assumed such a basic task might be now achievable with vector or other movements, something like "move towards X,Y".
  71. Vector movement from one location to another (X,Y)

    Hi,

    after several years I returned back to MMF2.5 and wonder how much of progress I missed!

    My question is quite simple - is there a new way how to smoothly move an object to given coordinates,...
  72. Can physics rope/chain can be attached to two objects at runtime?

    I thought it would be easy but actually I struggle with this a lot. I wanted object A to hold a string, on the end of which object B is attached. E.g. a fishing pole with a string and a bait on its...
  73. So it is not simply an effect of the layer? I...

    So it is not simply an effect of the layer? I remember there was an example of the flashlight done this way but the file is not available anymore.
  74. How to use Subtract on layers to create lighting effects

    If I remember correctly, it is possible to use subtract effect on a layer with a dark object to create light effects. If I get the point, it is about making the object cut through the dark layer...
  75. Replies
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    Thanks Francois, I actually missed the Joints...

    Thanks Francois, I actually missed the Joints section of the Physics object. It is incredibly cool!
  76. Replies
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    Really? Thanks, I did not notice that and cannot...

    Really? Thanks, I did not notice that and cannot access mmf now. So it is possible to set a joint on an object action point (for example) so as the object moves, its joint and jointed object moves as...
  77. Replies
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    Any way to implement movable Joint physics?

    I would like to resolve a simle task - my character is carying a lantern and I would like the lantern to swing and move as he goes or jumps. I was thinking about the Joint extension but then I...
  78. Is it possible to create pressure with Physics and multiply it with more sources?

    Lets say there is a wall. I would like to simulate a situation when a person is pressing against the wall. While one person might not be strong enough, two or three might be able to tear the wall...
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    What resolution/screen size should I use?

    I consider converting my PC game to Android. However I have no idea what the frame size/screen size should be. I do not have the exporter yet so cannot try. Any suggestions what is the best approach?
  80. Dynamically create threads linked to each other (physics)

    Just bought MMF2.5 and had not really time to look at it yet. I was impressed by the thread physics examples I saw. I am curious - is it possible to e.g. let the player tighten a rope between two...
  81. Thanks guys. What about simple 'pause' when e.g....

    Thanks guys.
    What about simple 'pause' when e.g. a call is being accepted or user simply jumps out of the application. Is the runtime automatically stopped?
  82. Develop a game for PC than just re-save for Android?

    Working with CnC/MMF for many years, I finally decided to move to mobile devices. I'm interested in developing apps/games for Android devices but this field of MMF2 is brand new to me. Do I have to...
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    As someone who did first "big" MMORPG in MMF2...

    As someone who did first "big" MMORPG in MMF2 that players were/are even willing to pay for (you can check youtube for "Chmatakov" for fan video), I really want to mention (sorry if you know that)...
  84. Why does Edit box displays Vietnamese letters correctly but other controls do not?

    I was happy to find out that Edit box displays correcty Vietnamese letters but String, Lists do not. Why is that?

    This is the text:
    Cho, tớ l Ale, tớ học trường gym (trường chuyn)
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    How to get Vietnamese letters displayed?

    I am working on a paid project and noticed that some texts need to be in Vietnamese. I really hope there is way I can do that, otherwise I am in a big trouble :( Thank you
  86. What kind of color codes are being use when I enter simple number in Calculation?

    When I set e.g. Color text, I can use Calculation. I can enter 4564621 and will be a color. What is that based on?
  87. Total hours difference between two dates (timeStamp does not work)

    I am trying to figure out a simple way (ideally just one expression) how to do that. I was expecting that the TimeStamp extension will do the trick, but it did not. If I compare two timestamps with...
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    LB: well I do recieve it as one packet (will...

    LB: well I do recieve it as one packet (will check the code, maybe I am buffering too short messages). When debugging, I do not recieve just 0 but 0,0,11,0,.... so it is obviously that 0 for...
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    Well I think the connection request is appended...

    Well I think the connection request is appended and comes together with the "connection request" message, right? That is why the message starts with 0,0,length,0 because as you said, the lenght...
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    LB, thank you, I see my English is still far from...

    LB, thank you, I see my English is still far from perfect when it comes to understanding technical stuff.
    So if I understand it correctly, I am recieveing connection and connection request combined...
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    Thanks LB, however it is the same documentation....

    Thanks LB, however it is the same documentation.
    It does say that requesting message starts with 0 (request) and then specific request type (0 for connection): It could be what I am receving from...
  92. Replies
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    Lacewing message headers

    I have developed C++ multithreaded server for MooClick and want to update it for Lacewing. However, the docs I have found does not seem to be correct as for the headers.
    It says that the message...
  93. The lack of responses makes me think Lacewing is...

    The lack of responses makes me think Lacewing is not being supported anymore? Actually I need it just for the client to keep the connection alive between frames.
  94. Why I ask about the docs - I found something but...

    Why I ask about the docs - I found something but it does not look to be exactly correct.
    When LaceWing relay connects, it sends a message with the following header:
    0
    0
    11 //seems to be lenght
    0...
  95. Where to get the newest Lacewing and docs (headers)?

    I tried ExtensionView but the newest version is from 2009. I am using own C++ server and noticed it does not work with Lacewing - the message headers are different. Is there any documentation...
  96. Thread: Java on Mobile?

    by Blizna
    Replies
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    501

    Java on Mobile?

    Well, I am absolutely new when it comes to mobile platforms so sorry for this question. When I build my app as a java applet, will any mobile phone capable of running it?
  97. Replies
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    Kinda disappointing :( I mean, AO limited to only...

    Kinda disappointing :( I mean, AO limited to only 32 directions is just not enough and rotating by angle has few issues (mainly quality, hot spots..). Also for top-down, there is just this..

    PS:...
  98. Replies
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    News related to 3d objects in frame?

    I have not been active last two years or so and cannot find any information on the website. Has there been a progress/news as for the 3D objects in the frame - any new option? I remember that 3DMesh...
  99. Nifflas, unfortunately this is more complicated...

    Nifflas, unfortunately this is more complicated like runtime creation of lists and high number of them (like 100 lists whose number of items varies from 2 to 50).
  100. Yeah but that is slow, of course dynamic object...

    Yeah but that is slow, of course dynamic object would the ideal solution, exactly what LB's extension was in the beginning.
  101. Sure, the same issue. You cannot assign more than...

    Sure, the same issue. You cannot assign more than one item under a key - it gets replaced.

    Nothing like:
    "list"
    a
    b
    c
    d
  102. Yes, but then keys must be numbers and I think...

    Yes, but then keys must be numbers and I think you cannot get a number of items under a key in this key.
  103. No, there you cannot put more than 1 item under...

    No, there you cannot put more than 1 item under one "key". I need an object that allows me to store unlimited number of strings under different keys with functions like "get number of items for...
  104. :) If I remember correctly, there were some...

    :) If I remember correctly, there were some issues but AFAIK there is no other way how to list of lists in MMF2..
  105. Phi, yea, he removed from some reason this...

    Phi, yea, he removed from some reason this ability. At first, it was like a "list of lists" but then he sent me the new version which was basically list object (with the advances of speed etc.)....
  106. Unfortunately the last version I know about...

    Unfortunately the last version I know about removed the ability to have multiple lists with multiple items, which is core of my funcionality (select list X, add item, select list Y, add item). But it...
  107. Issue with an extension - any prerequisities like C++ library?)

    Hi,
    While working fine on most PCs, on one PC I am getting the message "interna list.mfx cannot be loaded...missing installed library.." or something like that. It is a stand alone app of course....
  108. Sorry, I did not make myself clear. Hope this...

    Sorry, I did not make myself clear. Hope this makes it clearer - In a top-down shooter, at the start of frame, you have to scroll down to your ship so it can go up. While creating the level in Frame...
  109. Issue with level design when using layers with scroll other than 1

    Hi,
    I am currently doing small app I was asked to do. In last years I never used layers for parallaxing so pardon me...The player does not begin in the upper-left screen but on the bottom of 1024*10...
  110. Replies
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    Avast is being developed here in Czech republic,...

    Avast is being developed here in Czech republic, have just reported this issue.
  111. Thread: MMORPG in MMF2

    by Blizna
    Replies
    4
    Views
    1,314

    Hi, I spent 5 years with MMF2 and C# (server) to...

    Hi,
    I spent 5 years with MMF2 and C# (server) to make a MMORPG game which is quite successful - small revenue, around 40k accounts since 2007 and about 400 active players now. Its very complex but...
  112. Replies
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    netninja: no you cant as this would be just one...

    netninja: no you cant as this would be just one list. The problem is related to variable count of lists with variable items. Also you need to select particular list (or create if does not exist) and...
  113. Replies
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    LB, thanks for information, I looked through the...

    LB, thanks for information, I looked through the list of extensions but did not find this one. I guess that is exactly what I need. Thanks again!
  114. Replies
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    Not sure if your question is still valid but what...

    Not sure if your question is still valid but what you are asking is pretty simple. In one MooClick app, run the server on some port. Then in the client, connect to server on given port. Then sign on...
  115. Replies
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    Amazing. I used to use Text Blitter but it was...

    Amazing. I used to use Text Blitter but it was too slow and with few glitches regarding bitmap fonts. I really look forward to try this one
  116. Replies
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    Hashtable of list of strings - request

    Hi,
    I think this would be very easy to made (like in C# just Dictionary<string,List<string>>) and very useful. Currently there is virtually no way how to make it. For example, in my game I have NPC...
  117. Replies
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    Array of string arrays?

    Hi,
    I would need to store n-strings for n-keys through which I can iterate through. Is there any excention allowing that? I was thinking about MagicDeque but that is not the right one.
  118. Replies
    0
    Views
    447

    Any replacement or alternative to 3D mesh?

    Hi,
    I have been offered to make a small commercial game but there has to be animated 3D object in the 2D environment. Or does the 3D mesh uses HW acceleration? If I remember correctly, it was able...
  119. Replies
    37
    Views
    10,816

    Demo of my hand painted adventure you can find...

    Demo of my hand painted adventure you can find here:

    www.chmatakov.cz/Wigi/Wigi.exe
  120. Replies
    2
    Views
    916

    Chaos, thanks, I have no access to MMF now....

    Chaos, thanks, I have no access to MMF now. However I tried simply Save and the output file is still the same, no matter how many values I have written into the array.
  121. Replies
    2
    Views
    916

    Array does not save

    For the first time in last years I have just used the Array object and noticed it just does not save into the files. No matter what I save in the application, the ouput file always has just 430...
  122. Replies
    2
    Views
    903

    How to retrieve sprite/string size?

    Hi,
    to my upcoming commercial product I would need to know how to retrieve height/size of sprites and string..seemed to be trivial but it is not. Especially with string..any way how to do it instead...
  123. Replies
    2
    Views
    822

    Thanks Yves, I am using standard Win XP...

    Thanks Yves, I am using standard Win XP integrated remote desktop client, tried with maximum quality. Thanks, I will use that option.
  124. Replies
    2
    Views
    822

    HWA Bug with remote desktop

    Hi,
    I have discovered strange bug with HWA. If you uise remote desktop with HWA application, you cannot see the frame editor surface (its black and glitched with strange artifacts). When I switch...
  125. Jamie, if I remember correctly, Active System box...

    Jamie, if I remember correctly, Active System box is clickable and even when it was invisible, you could not click on the objects "below" it. IMHO its also more complex for MMF to handle ASB than...
  126. Thanks, glad to hear I am not the only one...

    Thanks, glad to hear I am not the only one thinking this is really important.

    I will definitely try what you suggested, thanks!
  127. Arg, strings are still missing Alterable Values

    Well like 5 years ago I was upset strings are missing alterable values which forces us to use extensions or different objects that might be more consuming or not so well HWA compatible. Now I found...
  128. Thanks, I am not sure how about DR extension but...

    Thanks, I am not sure how about DR extension but generally I do nto need any prediction or movement corellation, just move object from one point to another with linear movement. I tried Move on...
  129. Moving multiple objects toward positions simultaneously

    Hi,
    I am redesigning movement in my online game that is 4 years old and I thought I could improve it..well I cannot see the way. Basically each object (its an instance of one Active) has X,Y values...
  130. Replies
    2
    Views
    935

    Performance decrease with DX 8 & 9

    Hi,
    I created HWA executable of my game but users reported decrease in performance and increase of CPU + RAM usage, mostly on Win 7 but also on XP. My game uses large frame and around 30k of...
  131. Re: Restore animation sequence does not work anymore?

    Does not work for me :( My build is 251.
  132. Restore animation sequence does not work anymore?

    Hi,
    I have been using CnC / MMF for many years and I am quite sure it has worked:
    I have object with NON looping animation. At one point, I just want the animation to be played once again.
    I have...
  133. Replies
    5
    Views
    1,647

    Re: Backdrop objects limit in HWA

    Thank you. 65k objects at total or only backdrop ones?
  134. Replies
    5
    Views
    1,647

    Backdrop objects limit in HWA

    Hi,
    Is there really a limit of 65K backdrop objects per frame?
    Thanks
  135. Re: How do you code a working Kill/Death ratio?

    What about rounding?
  136. C# multithread server source for Moo - interested?

    Hi,
    At fist I am sorry, this is not exactly about extension. I am curious whether somebody would take an advantage of multithread server which I developed for my online games - its pure C#. I am...
  137. Replies
    2
    Views
    704

    Re: Collsion Testing

    Groups are what you are looking for. Every enemy has to be in the same group (Properties of the object and you will find it). Then you will see the "group" in event editor too, it is brand new object...
  138. Replies
    4
    Views
    848

    Re: A Simple But Very Complicated Problem

    Of course it does not work:

    When you press shift for the first time, value is set to ON.
    But MMF2 will continue reading the events and proccess the next event and because now it is ON, it will...
  139. Any SQL with licence that is for commercial use?

    Hi,
    I was looking at some sql extensions and I realized that I am not sure whether you can sell app made with MMF2 and those extensions? AFAIK, with MySQL you cannot sell the code that is using it.
  140. Re: Serious display bug: flickering of backdrops-VIDEO

    Well I have heard that with HWA everything is rendered, so its OK :)

    The strangest aspect of this issue was that the player who reported it can now run the game 3 times and it works well. There is...
  141. Re: Serious display bug: flickering of backdrops-VIDEO

    Yves: yes, they have latest drivers. Thats the problem, if there should be large frame with the whole game world, HWA will be useless when taking too much memory :( That was why I asked (way before)...
  142. Serious display bug: flickering of backdrops-VIDEO

    Hi,
    Two players of my game reported that sometimes the parts of screen are flickering and it is related to backdrops as well as active objects.
    Here is the video:...
  143. Replies
    13
    Views
    2,856

    HWA: Particles-generated lightning bolt!

    With additive blending this randomly generated lightning bolt looks pretty good (imho :)

    Just click around to see :)
  144. Thread: Please help!

    by Blizna
    Replies
    4
    Views
    709

    Re: Please help!

    You are welcome, feel free to ask :)
  145. Thread: Please help!

    by Blizna
    Replies
    4
    Views
    709

    Re: Please help!

    Place a string object to the location below and work with it like:
    Always - Set String to (InpuText) etc. This makes that the text below will be the same as the input text.
    Then you can use Button...
  146. Replies
    10
    Views
    2,136

    Re: Auto-Inserting Name into Dialogue Text

    I cant see what is wrong with global strings for pre-written texts?
    Just use strings like: "Hello "+Global String A +"!".
  147. Replies
    7
    Views
    1,522

    Re: OpenGL vs 3Dmesh - performance

    SEELE: Well, but that would mean that I couldnt not control them independently. It would need single OpenGL object for each object.
  148. Replies
    7
    Views
    1,522

    Re: OpenGL vs 3Dmesh - performance

    SEELE: thanks. So with the 3Dmeshes the problem is drawing the object to MMF window? I guess so. And OpenGOL rendered to MMF window? Im considering a game with many 3D objects in 2D frame. But not...
  149. Replies
    7
    Views
    1,522

    OpenGL vs 3Dmesh - performance

    Hi,
    I have already posted into similiar topic but there was no definite anwer whather those are in HWA already accelerated. I mean - in MMF2 standard mode it gets laggy with more 3D meshes. How...
  150. Replies
    8
    Views
    1,435

    Re: Serious bug - AO swap their sprites!

    Caiman: the mine occured in window mode in the 1024x768 size.,
  151. Replies
    8
    Views
    1,435

    Re: Serious bug - AO swap their sprites!

    Yves, I think it would be uneccessary..Im not able to reproduce it, it was an accident. The only thing I know is that the "glitched" objects had the same shape as the backdrop placed to the top-most...
  152. Replies
    8
    Views
    1,435

    Serious bug - AO swap their sprites!

    Hi,
    I have encountered weird issue and maybe its cause (edited: probably not :( ). I have 3 layers and all was OK...accidentaly I placed backdrop with alpha channel to the top-most layer that has...
  153. Replies
    95
    Views
    37,157

    Re: MMF2 Build 249 - Beta #5

    :) But you cannot set the correct animation direction when you use built-in movement! That is what the whole issue is about...Again, think about the example:
    Ball with 4 anim. directions moves in 32...
  154. Replies
    95
    Views
    37,157

    Re: MMF2 Build 249 - Beta #5

    Of course not, because built-in movements (e.g. bouncing ball) automatically affects animations direction. Imagine one simple example: an object with 4 animation dirs (left, right, up and down) and...
  155. Replies
    95
    Views
    37,157

    Re: MMF2 Build 249 - Beta #5

    Of course not, because built-in movements (e.g. bouncing ball) automatically affects animations direction. Imagine one simple example: an object with 4 animation dirs (left, right, up and down) and...
  156. Replies
    95
    Views
    37,157

    Re: MMF2 Build 249 - Beta #5

    Pixelthief: exactly! BTW there is no workaround for retrieving animation direction if you do not control the object (like your way with values).

    I guess it wont be hard for implementation to MMF2,...
  157. Replies
    95
    Views
    37,157

    Re: MMF2 Build 249 - Beta #5

    Im still begging for very simple and very powerful expression:

    GET ANIMATION DIRECTION

    Currect Get Direction gets real movement direction and there is no way how to find out which direction is...
  158. Replies
    4
    Views
    3,276

    Re: Snap to a grid during game play?

    Yes. And you can also use Easy grid or Isometric grid extensions, which do have "snap to grid" actions.
  159. Replies
    11
    Views
    2,591

    Re: 3Dsprites in HWA - would be useful?

    That is nice, and how about performance? I mean of course co-existence of large OpenGL objects in MMF2 frame. It is accelerated by 3D independently? (I guess so)
    Thanks
  160. Replies
    11
    Views
    2,591

    Re: 3Dsprites in HWA - would be useful?

    SEELE: I dont have access to MMF2 now. Yeah, OpenGL renders to its "one color" background, 3D mesh doesnt. But if its still as slow as it was, I dont think its much useful :/
  161. Replies
    11
    Views
    2,591

    Re: 3Dsprites in HWA - would be useful?

    Well, Im not trying to explain anything, Im asking whather 3D mesh takes an advantage of HWA, because its rendered "out" of standard MMF frame.
    In other words - is 3D mesh in HWA faster or not?
  162. Replies
    11
    Views
    2,591

    3Dsprites in HWA - would be useful?

    Im just intersted if it takes any advantage of HWA and therefore we can make games like Resident Evil - 2D backdrops with real 3D objects. Of course the main issue in non-HWA was the speed..
    So what...
  163. Replies
    25
    Views
    3,962

    Re: Value-Add problems

    Im a bit off without MMF2 in my reach, so this object allows us to compensate the sad lack of String object that doesnt have Alterable Values?
    Would thing like that work?

    Alt.Value of String A...
  164. "Support DXT texture formats" enabled caused bug

    Hi,
    One of my players reported that after turning that on his PC, string object without any effect had got messed, "blurred".
    His spec:
    ATI Radeon HD 3850 AGP / DirectX 9.0c.
  165. Replies
    9
    Views
    940

    Re: The player won't die

    You would need to provide your code, we cannot know how events are you using.
    Generally, if there is a flame that should kill the player when touched, you would need to use "flame overlaps player"...
  166. Replies
    2
    Views
    810

    Re: Animated Pattern Backgrounds?

    You can do it with looping of an active to render backdrop. I have done animated water this way some time ago and it looked quite good.
  167. Re: what gives ebay sells the dev kit for a 100 off

    Fimbul, DizzyDoo: thats ridiculous..if you buy a car for 40 000 USD and 1 month later the seller make a special offer and sells it for 38 000 USD, you should feel the same.
    Every seller makes promo...
  168. Thread: AES Object?

    by Blizna
    Replies
    9
    Views
    873

    Re: AES Object?

    DizzDoo: if the key is not stored in one place, I would not see that as a problem.
    You can have 20 strings and with expressions make up the key like "first 5 characters of this" + "last 2 chars of...
  169. Troubles with including external file with ONU

    Im using Onu Audio controller for playing my music, but I cannot get it work on another PC with ogg files included.
    In ONU, I tried to set path to the deck (like C:\x\a.ogg) and in MMF2 I checked...
  170. Replies
    0
    Views
    1,025

    Scrolling inventory slots for infinite items

    Remember classic adventure games where you had i.e 10 slots and if more items were collected, you scrolled through them?
    I made a simple examle of this, Im sure it will be useful in RPGs too....
  171. Replies
    15
    Views
    2,879

    Re: Paste as Backdrop Limit?

    Also, it depends how many objects are being displayed at once, so the frame size does not matter, right?
  172. Replies
    15
    Views
    2,879

    Re: Paste as Backdrop Limit?

    That being said, what about title-based games with maps of hundreds and hundreds tiles? I guess D39 is fast enough but still..any possible troulbes?
  173. Re: Comparing multiple instances of 2 objs - no loop?

    OK, I will try to optimize it this way, thank you!
  174. Re: Comparing multiple instances of 2 objs - no loop?

    Dynasoft, yes, but In my case I need to pair specific object A with specific objects B,C,D.
    Those are "equipped" items in my online game - clients needs to display recieved weapon, helmet and armor...
  175. Re: Comparing multiple instances of 2 objs - no loop?

    netninja: Yeah, I have mentioned it in the original post - using fastloops (even "only" 100) slows my HWA app down about 10 FPS, so just wanted to know if there is not more efficient solution.
  176. Re: Comparing multiple instances of 2 objs - no loop?

    maVado: so, is it able to pick the object with certain value? Im not at my PC with MMF2 right now..thanks
  177. Re: Comparing multiple instances of 2 objs - no loop?

    Of course, but this is only for testing one against more. The question is how to test:

    all instances of A against all instances of B.

    I will definitely look at the select extension (if its...
  178. Comparing multiple instances of 2 objs - no loop?

    Some time ago I read here a post from somebody who was saying that MMF2 is able to compare multiple instances of 2 objects without looping.
    I doubt so but I would like to ask whether I did not miss...
  179. Re: Get Display mode doesnt work (when DX 9 not found)

    It was standalone app ran on PC with Direct X 8 - it said 8 (also Dx 9) however the user did have DX 8.

    I will try it again tonight and if it ocurrs, I will leave let you know in this thread.
  180. Re: Get Display mode doesnt work (when DX 9 not found)

    Any news with this problem?
  181. Replies
    120
    Views
    57,543

    Re: MMF2 Build #249 - Beta #4

    I have experienced this too, I dont know why it happened but it persists even after restarting MMF2.
    I have permanently disabled all choices in Run, its in HWA version but now we can see its present...
  182. Replies
    6
    Views
    1,361

    Re: Math for manual isometric conversion

    Darkesoft: Sorry, the "x" should be "*" - multiplying.

    BUT I have found the formula already, damn, its so easy!

    Column = x/32 + y/16;
    Row = -x/32 + y/16;

    Where the cell is 32x16.
  183. Replies
    6
    Views
    1,361

    Re: Math for manual isometric conversion

    Well, for the coordinates of topmost corner of the cell, there are equations:

    xS = xWcos(a)s - zWcos(a)s
    yS = xWsin(a)s + zWsin(a)s-yWs

    But that is for given Row and Column (zW and yW). I...
  184. Replies
    9
    Views
    1,656

    Re: Compare Multiple Values?

    Instead of harcoded value of X you can use variable.
    Its up to you how the variable is retrieved. So the workaround could be using an object which X would be between 500 and 650.
  185. Replies
    9
    Views
    1,656

    Re: Compare Multiple Values?

    You need to test RGB everytime when position is between 500 and 650, right?
    So put this as a first condition:
    If position is greater than 500 and smaller than 650.
    Then, in second condition of...
  186. Replies
    9
    Views
    1,656

    Re: Compare Multiple Values?

    I think you cannot test a range of variables in one event, because it could retrieve both true and false results within one condition.

    Instead of that, you would need to test if "position" is in...
  187. Re: Is there any cross-software encryption in MMF2?

    DavidN - Im not storing it as a plain text, thats why Im asking for that :)
    Yes, blowfish seems to be a bit customized for MMF2, i.e. C# blowfish retrieves bytes in reversed order etc :)
    Thank for...
  188. Is there any cross-software encryption in MMF2?

    I found out that Blowfish, which I was using, works a bit different than its C# version, also message send from MMF2 and encrypted with BF was not decryptem correctly in C# server.
    I would like to...
  189. Replies
    6
    Views
    1,361

    Math for manual isometric conversion

    I know there are ISO grid extensions, but Im really curious how to make it manually. I have some idea but do not understand it completely :) I tried googling but was not succesful.
    I would be glad...
  190. Replies
    3
    Views
    955

    Re: Firing at random intervals

    Or simply (time denendant):

    -every 0,25s -> Set Alt value A of Enemy to Random(3).

    A=1 -- Shoot, set A=0

    So the greater range of random numbers you choose, the less chance the enemy will...
  191. Replies
    120
    Views
    57,543

    Re: MMF2 Build #249 - Beta #4

    I agree, many times I misclicked on "hide objects without actions" and then spent some time to switching them back. Pretty annoying :)
  192. Replies
    4
    Views
    1,112

    Re: Detecting screen res. and sound

    I dont know about the sound but if I remember correctly, some extensions allow that, like The Big Box (I remember it could retrieve color depth, so I think it can retrieve resolution too).
  193. Replies
    4
    Views
    1,085

    Re: Can you send Object through Frames?

    Or use Associative array (global) like this:

    Character selection:

    User clicks on characters:

    - set value under key "character" to (depends on what you click)

    In the next frames you...
  194. Replies
    98
    Views
    30,352

    Re: MMF2 HWA Beta #5

    Yves: Im running Win XP pro, this PC has simple integrated 3D card ATI Radeon 3200 - drivers are the latest.
    I will try on another PC asap.
  195. Replies
    98
    Views
    30,352

    Re: MMF2 HWA Beta #5

    Yves: Hmm I have found out that with DirectX 8 it doesnt happen to me, only with 9.
  196. Replies
    98
    Views
    30,352

    Re: MMF2 HWA Beta #5

    Yves, you can see it even in the frame editor? I can see the subapp filled with black.

    And please, what about Show and Hide - it also works for your?
  197. Replies
    98
    Views
    30,352

    Re: MMF2 HWA Beta #5

    It really seems subapp doesnt work - it doesnt show during runtime and its black in frame editor.
    Example attached.
    EDIT: Now it shows during runtime, but not in the frame editor (its still black)....
  198. Replies
    98
    Views
    30,352

    Re: MMF2 HWA Beta #5

    Great work, thank you!
    Im going to try subapps :)


    Edit: hmm..when I choose frame of the same app, subapp doesnt show its content, its black.
    Also it seems subapp doesnt work now - or am I...
  199. Re: Get Display mode doesnt work (when DX 9 not found)

    It retrieves what I set up in the app. Yes I used HWA 4 - now Im happy hwa 5 is out :)
    It just doesnt retrieve the mode which MMF2 automatically uses instead of Direct X 9.
  200. Get Display mode doesnt work (when DX 9 not found)

    I wanted to make sure users without Dx 9 would not be able to run my app, but I found out that display mode retrieves the original one set up in the app.
    Any way how to retrieve current display mode...
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