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  1. Quite an understatement. I personally find it to...

    Quite an understatement. I personally find it to be the most chaotic and unpleasant website I've ever had to use. I honestly don't know how anyone can enjoy navigating it; I feel like my blood...
  2. It seems to have something to do with the button...

    It seems to have something to do with the button being disabled while simultaneously being in focus (the user has focused it by clicking on it). Maybe it's a design flaw in how the button works. Not...
  3. I do it basically as you did. But I test for a...

    I do it basically as you did. But I test for a qualifier instead of a single active, since I have many objects that should potentially block the sunrays. I'm not sure what you mean by "background...
  4. I doubt it's your hardware - it seems pretty...

    I doubt it's your hardware - it seems pretty decent.

    Maybe you can isolate the source of the slowdown. Start with a blank frame (I presume it will be fast in both DX9 and DX11 - though maybe not)...
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    Sticky: UI Tweak Request Going to a bookmark in the...

    UI Tweak Request

    Going to a bookmark in the Event List Editor puts the top of the bookmarked event near the centre of the screen, which obscures actions in large events (left pic). It would be...
  6. Unless I'm mistaken though, this solution could...

    Unless I'm mistaken though, this solution could have an issue if the player unpauses the game just at the exact time when one of the Only one action when event loops events was supposed to fire. The...
  7. How best to combine "only one action when event loops" and deactivating groups?

    I've often been a fan of using Only one action when event loops, because often you want something to happen every time something first happens, but not otherwise. A simple example: you want a "thud"...
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    Sticky: That does seem like a bug. Though using the RGB...

    That does seem like a bug. Though using the RGB coefficient method works:

    https://bit.ly/3nrqFYp

    https://bit.ly/30AlYCx
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    No, that's not how it works in my case. In my...

    No, that's not how it works in my case. In my case, the array gets saved semi-randomly. When it parses and saves the level, it picks objects at random and saves their info one by one in an arbitrary...
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    Yes, I think it'll be easy enough. I've actually...

    Yes, I think it'll be easy enough. I've actually never used the original INI object (though I use INI++ extensively) but after having a quick look at the INI object now, it looks to work basically...
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    This is key. In fact, I think it's a very good...

    This is key. In fact, I think it's a very good idea to actually use a a real Excel file in conjunction with your array. It helps you to plan out more clearly how you're going to store information,...
  12. I just realised you can convert ALL events to text

    OK, this is a public service announcement just in case anyone else was as dumb as me and didn't realise you could do this. X) I just realised that you can copy and paste ALL events into text form. I...
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    Why not just count up/down in smaller increments,...

    Why not just count up/down in smaller increments, like 0.01?

    You may also want to look into using easing, either by using something like the easing widget, easing extension, or a roll-your-own...
  14. What happens if you copy the extension into the...

    What happens if you copy the extension into the unicode folder? I assume that Fusion won't be so easily fooled into thinking that it's a valid unicode extension, but worth a try.

    If that doesn't...
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    Sticky: I use qualifiers of different types in global...

    I use qualifiers of different types in global events all the time. Just this week I created an event that used about 8 versions of the same qualifier! (active, string, counter, button, list object,...
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    Sticky: Ok, I guess that's it. I was confused by the new...

    Ok, I guess that's it. I was confused by the new paragraph in that frame, maybe was meant to be in the previous frame.
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    Sticky: Excellent example. Though I'm unclear about what...

    Excellent example. Though I'm unclear about what the final frame is trying to illustrate. The text mentions Fusion getting confused, but nothing seems wrong in this frame; only the correct active is...
  18. You could try the Get and Set Mouse Speed...

    You could try the Get and Set Mouse Speed extension to force the sensitivity to a certain value. Though remember to return it to whatever it was before when your MFA exits, or your players will be...
  19. OP is using forEach loops, so it's not a mistake....

    OP is using forEach loops, so it's not a mistake. "Compare two general values" doesn't contribute to scoping, but it inherits scoping from previous conditions just fine.
  20. No, overlap checks are usually much more...

    No, overlap checks are usually much more expensive than simple math calculations. Typically, one might put a math condition before an overlap condition to reduce the number of overlap checks needed,...
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    Sticky: I agree with Tebi1234 that this is a bug. As you...

    I agree with Tebi1234 that this is a bug. As you say, changing the order of the conditions is necessary to make it work, and changing one "space" to a different key also makes it work. Neither make...
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    Sticky: Interesting. Changing the key (eg. as below)...

    Interesting. Changing the key (eg. as below) makes it work. But when you test for the same key twice, it's like Fusion treats it as a single condition and only bothers to check it once.
    ...
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    Sticky: Ok. So you want the green collision events to...

    Ok. So you want the green collision events to capture collisions 'inside' this new proposed action of yours. That's the piece of the puzzle I was missing. I'm with Linky: I definitely see the appeal...
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    Sticky: I still don't really follow. It seems you want an...

    I still don't really follow. It seems you want an action that will automatically perform collision checks while it moves something and abort the movement if it finds an obstacle, but this sounds too...
  25. I really want to thank you for sharing this...

    I really want to thank you for sharing this method, VBEinc. I've implemented it in my game, and I'm really pleased with the result. I already had some nice background lighting effects happening, but...
  26. The Random Multipool Object extension is good for...

    The Random Multipool Object extension is good for this too.
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    Sticky: That sounds like a pretty huge feature. I doubt...

    That sounds like a pretty huge feature. I doubt you'll get it before the next stable release.

    Besides, how would it know which collisions to test for? If it only tests for backdrops, then that's...
  28. I use a method that I guess is sort of a hybrid...

    I use a method that I guess is sort of a hybrid of all three approaches Naitor mentioned - though I suppose mainly the last two.

    My frame setup looks something like this:

    -Engine Frame
    -Level...
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    Sticky: As a temporary workaround, you could try using...

    As a temporary workaround, you could try using some non-standard 'space' characters, such as the "punctuation space". You can find them in the windows character map utility, or you may be able to...
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    Sticky: You can edit? We haven't been able to to edit for...

    You can edit? We haven't been able to to edit for about half a year. Any idea when that will be re-enabled for us?
  31. I'm working exclusively on structural stuff at...

    I'm working exclusively on structural stuff at the moment (eg. the enemy engine, though not yet enemy graphics). There's still a lot of structural stuff to do. Once it's all done, I'm moving on to...
  32. Haha - fantastic! I'm honoured X) @vSv...

    Haha - fantastic! I'm honoured X)



    @vSv Thanks for saying that, but no, I won't. It's tightly connected to the needs of my own game and would probably take me a very long time to convert for...
  33. I did it - I (almost) maxed out the Alterable Values!

    I've just finished my enemy system. Every enemy in the game will now use a single 'omniEnemy' object, which can handle every type of enemy behaviour: navigation, AI, chasing, flying, shooting, etc....
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    Sticky: I've noticed that a looped animation in the...

    I've noticed that a looped animation in the graphics editor will play faster if you wiggle your mouse cursor around. Maybe this was always the case, though I haven't noticed it before.
  35. In case that's not clear, just save the frame...

    In case that's not clear, just save the frame number as a regular value in your INI. Then when you need to load it from INI, choose the "Jump to Frame" action, and click the "use a calculation"...
  36. This ought to give you what you need: ...

    This ought to give you what you need:

    https://bit.ly/2XThWVa
  37. Replies
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    Sticky: The update seems great. I couldn't find any...

    The update seems great. I couldn't find any issues with the Windows-specific features I looked at.

    Thanks for adding the option to exclude inactive events. That's very useful. A propos, I have...
  38. Replies
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    Sticky: Ah, I see. I use the load frame feature a lot,...

    Ah, I see. I use the load frame feature a lot, but have never needed it on multiple instances, so I haven't come across that limitation. It's great that you can do it now.
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    Sticky: This feature already exists, even without the new...

    This feature already exists, even without the new Load Animation system. You can add graphics to an active at runtime with the Animation>Load Frame action, and you can replace sprites with new ones...
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    Sticky: You might want to have a look over the other...

    You might want to have a look over the other menus too. I just noticed that the File menu also has this issue (Project & Print)
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    Sticky: Sounds like a great update, as usual. Looking...

    Sounds like a great update, as usual. Looking forward to getting it on Steam. :)



    Bug: Two items in the View menu have the same letter shortcut. It's impossible to go to Toolbars with a letter,...
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    Sticky: Both still beta.

    Both still beta.
  43. That's kind of true, but not entirely: ...

    That's kind of true, but not entirely:

    https://bit.ly/3pugRhL

    In a sense, you're right, because we're still technically inside the "fred" loop when we change the loopindex...but only...
  44. Doesn't checking the "use fine detection" box fix...

    Doesn't checking the "use fine detection" box fix that? I would have expected it to.
  45. Please don't finish this any time soon, zip....

    Please don't finish this any time soon, zip. Otherwise that'll be two impressive games that you've started and finished before I've finished mine. It'll hurt all the more since this one's also a...
  46. It's obviously early still, but something about...

    It's obviously early still, but something about this seems quite nice to me. I get a sense of atmosphere already just from those few screenshots. I imagine that sound is going to be really important...
  47. Nice work! I should make use of something like...

    Nice work! I should make use of something like this in my game Spryke. I already have a few related effects happening, but not sunrays that burst out from behind a background object like this. They...
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    Yeah, you probably want it to respond very...

    Yeah, you probably want it to respond very subtly, and as little as possible, otherwise it could get jittery. You don't want the camera to zigzag and vibrate every time a player presses...
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    Ctrl-Middle-click on Event or Group to instantly...

    Ctrl-Middle-click on Event or Group to instantly activate/deactivate
    This works best in the Event List Editor. (See notes for Event Editor.)

    https://s8.gifyu.com/images/KnS0P6RSxK_1.gif



    ...
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    Sticky: Actually, it does update if you duplicate a group...

    Actually, it does update if you duplicate a group by copying/pasting. But not if you do it by Ctrl-dragging.
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    Sticky: I don't know if this is a bug or a known...

    I don't know if this is a bug or a known limitation, but the Event Explorer window doesn't update when you move or duplicate a group. (It does update if you rename, delete, or add a new group)
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    Thanks guys. I'll stay on Win10. A fully-featured...

    Thanks guys. I'll stay on Win10. A fully-featured Start menu is pivotal for me, and I already have all the window-management systems in place I'll ever need, so fancy zones wouldn't offer me anything...
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    How are you guys finding Win11? Any new features...

    How are you guys finding Win11? Any new features really worth upgrading for?
  54. Replies
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    Sticky: Here you go: Source:...

    Here you go:



    Source: http://www.clickteam.com/webftp/files/mmf2/ChangeLogs/288.2.final.txt

    F2 does indeed work regardless of the checkbox (perhaps that's a bug), but I can confirm that F8...
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    Sticky: IIRC certain F keys (F2?, F3?) control things...

    IIRC certain F keys (F2?, F3?) control things like "pause" and "resume" while the debugger is open. I remember disabling that checkbox long ago because they were preventing me from using those keys...
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    Sticky: I can't reproduce this. Maybe provide an MFA, in...

    I can't reproduce this. Maybe provide an MFA, in case it's something to do with your MFA's precise settings.
  57. Replies
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    Sticky: small bug: Hitting Ctrl-C on an item in the...

    small bug:

    Hitting Ctrl-C on an item in the Find Toolbar doesn't seem to actually copy anything (using the right-click menu does)

    https://bit.ly/3DqpzBC
  58. Replies
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    Sticky: People laughed at me when I said Fusion 3...

    People laughed at me when I said Fusion 3 wouldn't be ready by 2016. They probably thought I was being bleak then too. But I was simply being realistic.
  59. Replies
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    Sticky: Just to clarify, neither do I. But only because...

    Just to clarify, neither do I. But only because they've kept doing great work on it these past several years. If they had dropped it and devoted everything to Fusion 3 five years go, that would have...
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    Sticky: I think they have separate groups working on F3...

    I think they have separate groups working on F3 and F2. You don't hear much from the F3 group on the forums though. At one time they did share a lot of their work, and there was a massive Fusion 3...
  61. Replies
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    Sticky: *ahem*:...

    *ahem*: https://community.clickteam.com/threads/108885-Handy-Autohotkey-scripts-for-Fusion

    Please post it. (I totally want that script!) :)
  62. Replies
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    Sticky: Is there any chance we could get hotkeys (ie....

    Is there any chance we could get hotkeys (ie. menu items) to move actions up or down in the Event List Editor? This could be good for events too. For example:

    Edit>Move Action Up One
    Edit>Move...
  63. Replies
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    Sticky: if you add "only one action when event loops" to...

    if you add "only one action when event loops" to events #5 and #7, the sounds play. You couldn't hear them before because they were trying to play from the start every single frame, so you only ever...
  64. Replies
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    Sticky: Yeah, it happens with importing images too. In...

    Yeah, it happens with importing images too. In some circumstances, manually changing the transparent color prevents this behaviour. But in other circumstances (eg. creating a custom qualifier icon,...
  65. I'll let you post it. And feel free to post any...

    I'll let you post it. And feel free to post any other useful stuff you've conjured up there.
  66. That's terrific, NaitorStudios! One keypress and...

    That's terrific, NaitorStudios! One keypress and the entire list is instantly in the clipboard, spelt perfectly! As an added bonus, this is also the only method so far that reads all the unicode...
  67. Nice! That's a great way to get the list than the...

    Nice! That's a great way to get the list than the OCR method! Not as quick as hitting a hotkey, but certainly more accurate.

    (Note: you'll need to right-click the toolbar at the bottom and remove...
  68. A workaround method to *sort of* get Alterable Value names at runtime

    I've often wished there was a way to get Alterable Value names at runtime, and I've seen other people ask for it too. I've found a method that kind of does it, though with a number of caveats....
  69. Maybe you'll find some useful ideas on this...

    Maybe you'll find some useful ideas on this thread:

    https://community.clickteam.com/threads/96024-Any-way-to-get-around-the-Fusion-number-limit
  70. Replies
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    Sticky: That's the last "release" version. The next...

    That's the last "release" version. The next version is still in beta (currently 293.6). But it's available on Steam if you want it, by using this code. I've been using it for weeks without any real...
  71. Replies
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    I totally get this, and am in much the same boat....

    I totally get this, and am in much the same boat. Well, everything but the metroidvania part. It's kind of a frightening vicious circle: the more time you invest in the game, the more you need it to...
  72. I don't know much about Nifflas' Dynamic PMO, or...

    I don't know much about Nifflas' Dynamic PMO, or PMO for that matter, so this might not be very helpful. But maybe you need a separate PMO object for each instance of an enemy? Or maybe you need to...
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    I've been working on the enemy AI engine for...

    I've been working on the enemy AI engine for aaaaaaages now. It's definitely the hardest thing I've done so far, and hopefully it's the hardest part of the project, period. I don't know if I'd have...
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    Sticky: Ah, this rings a bell. Fusion's animation system...

    Ah, this rings a bell. Fusion's animation system is so strange. Thanks for telling me about the workaround. I'm sure you just saved me hours of future headaches X)
  75. Pleased to hear you're making progress. So what...

    Pleased to hear you're making progress. So what does the actual problem seem to be? That the Fusion built EXE gets somehow tangled up with the first program it launches, but not with subsequent...
  76. I think the file-folder object has a "open file"...

    I think the file-folder object has a "open file" action that I presume will run an application. Though I wouldn't hold my breath that this will help.

    By the way, when you try the built...
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    A very simple one, but one that I've really...

    A very simple one, but one that I've really appreciated since I started using it:

    Ctrl-D to duplicate current action/condition/event/comment
    Simply simulates pressing Ctrl-C then Ctrl-V, but...
  78. Also, you could try running the dosbox...

    Also, you could try running the dosbox application using the File Object instead of the native method, to see if it makes any difference:

    https://bit.ly/3lErawi

    Other extensions you could try...
  79. Have you tried disabling this option? ...

    Have you tried disabling this option?

    https://bit.ly/3lEFW68
  80. Replies
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    Sticky: I found what seems to be an animation bug. I...

    I found what seems to be an animation bug. I don't know for sure if it's new, but I feel like I would have noticed this by now if it wasn't.

    Doing "force animation frame" of an Active Object has...
  81. I'm sure there are a few that can. Have a look...

    I'm sure there are a few that can. Have a look through the extension manager
  82. Hmm, not sure what's going on there with the...

    Hmm, not sure what's going on there with the index program and dosbox games being so stubbornly linked to each other. Maybe see if you can try launching them using a different method (eg. using some...
  83. It's been about a year since I made this thread,...

    It's been about a year since I made this thread, and in that time I'd forgotten all about this bug and then 'found' it again X). I reported it over here, and a couple of potential workarounds were...
  84. Replies
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    Sticky: I totally forgot that I had discovered and...

    I totally forgot that I had discovered and reported this bug already over a year ago: https://community.clickteam.com/threads/107880-X-Left-sometimes-gets-read-from-the-wrong-frame

    As is explained...
  85. sorry, I meant to say event #6091

    sorry, I meant to say event #6091
  86. I would do something like this. By manipulating...

    I would do something like this. By manipulating only the main volume, you don't have to worry yourself with activating/deactivating individual sounds, which would be a nightmare. And by storing your...
  87. Replies
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    Sticky: Interesting. The only thing I can think of is...

    Interesting. The only thing I can think of is that "is active visible" scopes the object while "always" doesn't (even though there's only one object, so scoping seems unnecessary). So maybe the...
  88. Replies
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    Sticky: It seems that the problem exists only if you let...

    It seems that the problem exists only if you let the animation play itself out naturally. If you explicitly force the animation frame yourself, Fusion no longer seems to have a problem with reading...
  89. Replies
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    Sticky: There's something not right with how Fusion is...

    There's something not right with how Fusion is reading the sizes and coordinates of objects (width, height, Y bottom, etc.). I first noticed when "Y Bottom" of an object in my game was incorrectly...
  90. Replies
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    Sticky: This doesn't happen on the Event List Editor, but...

    This doesn't happen on the Event List Editor, but interestingly, the middle-click problem I reported earlier (which doesn't occur on the Event Editor) produces a gap of almost identical height. I...
  91. Replies
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    Sticky: Agreed. Though it's easy enough to get a good...

    Agreed. Though it's easy enough to get a good working solution with a macro. I have a button on my Stream Deck for it, but you could use autohotkey or any other macro program to do the same thing:
    ...
  92. Replies
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    Sticky: Oh, never mind. I misunderstood, and thought you...

    Oh, never mind. I misunderstood, and thought you were both talking about event folders (groups) and the new event Explorer. Sorry.
  93. Replies
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    Sticky: What do you mean? Fusion already has nested...

    What do you mean? Fusion already has nested folders (I assumed nested folders just means putting folders inside folders inside folders, but I guess you mean something else? ).
  94. Replies
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    Sticky: This isn't a big problem, but thought I'd mention...

    This isn't a big problem, but thought I'd mention it. When opening the Create Object dialog, the search-as-you-type field remembers the previous search term, but doesn't honour it. This is different...
  95. Replies
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    Sticky: Is it possible to have tooltips on the Find All...

    Is it possible to have tooltips on the Find All window that show the entire text of the line?

    The Find All Window usually needs a lot of vertical space so you can easily scroll through many...
  96. Replies
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    Sticky: The Event Explorer forgets its state between...

    The Event Explorer forgets its state between sessions, and all groups are reclosed when you reload an MFA. I think it would be good if it remembered which groups were open/closed, the way the editors...
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    Hold Shift while scrolling to scroll much faster....

    Hold Shift while scrolling to scroll much faster.
    This is helpful in a number of programs, such as web browsers. It's also great for scrolling through long Fusion frames. You can tweak the speed by...
  98. Replies
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    Sticky: The new feature that lets you scroll the Event...

    The new feature that lets you scroll the Event List Editor with MMB is great. But it also breaks things if you do it to a frame with few visible events (either because most events are in closed...
  99. Replies
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    Sorry, accidentally left the entire post in the...

    Sorry, accidentally left the entire post in the quote. To clarify, the first part of my reply was replying specifically to this:



    (I can't edit my post because the edit function doesn't work at...
  100. Replies
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    It's not that black and white. Sometimes Fusion...

    It's not that black and white. Sometimes Fusion does scope objects that are on the right side of the conditions. Take the following example. You would of course expect that when a bullet hits an...
  101. Replies
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    Sticky: ok, maybe this is me not understanding how things...

    ok, maybe this is me not understanding how things are supposed to work again, but I have another comment about the new Play Sample (all parameters) action. I assumed that the value you set for the...
  102. Replies
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    Sticky: Speaking of the Steam version being prickly, I've...

    Speaking of the Steam version being prickly, I've noticed recently that I can't use Fusion by double-clicking ...\Clickteam Fusion 2.5\mmf2u.exe. If I do, then it usually gives me this error when I...
  103. Replies
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    Sticky: Is testing your game using "Build and Run" on PC...

    Is testing your game using "Build and Run" on PC supposed to be essentially identical to running it by double-clicking the EXE? I always assumed so. Though I've noticed that when I Build and Run a...
  104. Replies
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    Yours was a very uncomplicated solution, which is...

    Yours was a very uncomplicated solution, which is a good thing. I don't think it would be very expensive. Though it would probably be even cheaper to replace the Is Active in the play area with Is...
  105. Replies
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    Sticky: I didn't try, though I assumed it would just play...

    I didn't try, though I assumed it would just play normally.

    I hadn't thought that it would relate to the file's sampling frequency (44.1khz as you suggested). I assumed that this was strictly...
  106. Replies
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    Ah, I didn't see marbenx's post above, which was...

    Ah, I didn't see marbenx's post above, which was more or less the same suggestion. Mine would be marginally cheaper though, as there's no need to check whether the object exists and check whether the...
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    That is weird indeed! I didn't know behaviour...

    That is weird indeed! I didn't know behaviour code was so 'immortal'.

    This approach may work as a workaround. Put all the behaviour code into a group, and close the group whenever no objects are...
  108. Replies
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    I don't know how much this helps, but you can...

    I don't know how much this helps, but you can squeeze maybe 10 more lines in if you convert your Y( "box" ) / 32 and X( "box" ) / 32 into altvals like this:

    https://bit.ly/2WHYMAw
  109. Replies
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    Views
    488

    Yep, just as you described it over here. I can...

    Yep, just as you described it over here. I can copy one of the existing actions about 3 times before it stops allowing me. If I edit one of them to be something much simpler, I can copy it about 17...
  110. Replies
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    Views
    42,503

    Sticky: This part of the new Play Sample (all parameters)...

    This part of the new Play Sample (all parameters) action doesn't really make sense to me. Why is the default value lower than the minimum value?

    https://bit.ly/3DGXzKD
  111. Yes, spare a thought for the people who want to...

    Yes, spare a thought for the people who want to name their games true.exe, Disan.exe, or Ratatat.exe :D
  112. Replies
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    Views
    953

    Got my left and right mixed up X). That obviously...

    Got my left and right mixed up X). That obviously should say toTheLeft. (I can't change it as the forum edit function still doesn't work)



    Here's another snippet I forgot to include above. It's...
  113. Replies
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    Views
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    Handy Autohotkey scripts for Fusion

    I'm sharing some Autohotkey scripts I've made to help speed up my work with Fusion. You'll need Autohotkey installed to use these (it's easy to set up). Then you just add some/all of the following...
  114. Totally! It takes a lot of trial and error. Some...

    Totally! It takes a lot of trial and error. Some work for some keys, some not, some work while the game is paused, some don't. I find that the Key object is generally the most powerful (and is I...
  115. Replies
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    Views
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    Good work Yves - consider this fix community...

    Good work Yves - consider this fix community tested and approved X)
  116. Replies
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    Views
    1,447

    I just installed 293.6beta and it all seems fixed...

    I just installed 293.6beta and it all seems fixed :) My test MFA no longer gets the black boxes, and my game (which was getting them all over the place) is free of them too. Fingers crossed it stays...
  117. Replies
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    Views
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    I LOVE YOU! (and Yves too of course!) So it...

    I LOVE YOU! (and Yves too of course!)

    So it turns out this bug is actually fixed already in the beta! I'm still on 293.1. I did actually get the beta 293.2 a few weeks ago, but I had some problems...
  118. Replies
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    Views
    1,447

    That would be bad enough (being able to use...

    That would be bad enough (being able to use external graphics makes development much faster for me), but unfortunately it doesn't seem to be that simple. I've had the artefacts with internal graphics...
  119. Replies
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    Views
    1,447

    I think it is scaling because if you change the...

    I think it is scaling because if you change the scaling in my MFA to 1 like below, the problem seems to go away:

    https://bit.ly/3ytGG2n

    The graphics that you see in the runtime (the stalagmite...
  120. Replies
    587
    Views
    42,503

    Sticky: I have a small UI request for the Frame editor....

    I have a small UI request for the Frame editor. Currently, ctrl-dragging an object creates a new instance of it. Ctrl-shift-dragging an object does the same thing. Could you change it so that only...
  121. Replies
    587
    Views
    42,503

    Sticky: Have you increased the number here (I think 1000...

    Have you increased the number here (I think 1000 is the default)?

    https://bit.ly/3sXPUTo
  122. Replies
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    Views
    1,447

    OK, I've stripped away everything from my MFA but...

    OK, I've stripped away everything from my MFA but a few objects, and I now have a simple replicable demo of the bug. Unpack the ZIP, and run either the MFA or the EXE. If it behaves the way it does...
  123. Replies
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    Views
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    Thanks. I'll try and get a testable EXE or MFA...

    Thanks. I'll try and get a testable EXE or MFA happening. Unfortunately, this is proving to be a bit of a nightmare to try and isolate or reproduce with 100% repeatability. Well actually, the static...
  124. Replies
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    Views
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    Unfortunately, the same artefacts appear whether...

    Unfortunately, the same artefacts appear whether premultiplied alpha is off or on :(

    @c4t: Changing my monitor to 1920x1080 (which is my game's native resolution too) unfortunately didn't help....
  125. Creating objects can be relatively expensive when...

    Creating objects can be relatively expensive when done a lot in a short space of time, so that's probably part of the problem. Marbenx's solution is worth trying. Or you could try just using the same...
  126. Replies
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    Views
    1,447

    Actually, I think the PNG part is right but not...

    Actually, I think the PNG part is right but not the "at runtime" part. While those big stalactite things in the picture are dynamically loaded PNGs, the birds' animations are baked into the Active...
  127. Replies
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    Views
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    So loading PNGs at runtime then scaling them is...

    So loading PNGs at runtime then scaling them is basically impossible in DX11 mode? :o
  128. For anyone interested, there's now a...

    For anyone interested, there's now a DX11-converted version of this ZoomBox shader here
  129. Replies
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    Views
    33,757

    Sticky: Excellent! Thanks so much, fnky!

    Excellent! Thanks so much, fnky!
  130. Replies
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    Views
    1,447

    artifacts when scaling in DX11

    When I converted my game to DX11, suddenly many of my graphics started having black rectangles around them (both stationary and moving graphics). It only happens if the graphics are scaled, and only...
  131. Replies
    60
    Views
    33,757

    Sticky: Could somebody please convert this ZoomBox shader...

    Could somebody please convert this ZoomBox shader for me? I tried to do it myself but I probably did something wrong because I got an error when I tried to compile the fxc file using defisym's tool. ...
  132. Replies
    587
    Views
    42,503

    Sticky: BUG. This may be related to something I've...

    BUG. This may be related to something I've reported before, though this is a little different and gave me a popup warning I haven't seen before

    Create a group and select it:
    ...
  133. Replies
    587
    Views
    42,503

    Sticky: I'm pretty sure I've encountered this too.

    I'm pretty sure I've encountered this too.
  134. Replies
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    Views
    42,503

    Sticky: This probably isn't worth your while, since there...

    This probably isn't worth your while, since there probably aren't many people other than me who would particularly want this. But is there any chance you could add a List View mode to the Layers...
  135. Replies
    587
    Views
    42,503

    Sticky: Try Animation Info object

    Try Animation Info object
  136. I haven't tried it yet. I was delighted when I...

    I haven't tried it yet. I was delighted when I found out that there was a new object, and even more delighted when I discovered that you were taking over the reigns. But still, I've told myself that...
  137. I have recently changed keyboards. My Corsair...

    I have recently changed keyboards. My Corsair K100 keyboard broke, so I've replaced it with another keyboard as well as a number of macropads. I'll test if it's one of them.

    I hope Fusion gets a...
  138. Thank you. I'm starting to lose my mind with all...

    Thank you. I'm starting to lose my mind with all this.

    Apropos that MFA I just uploaded, after I restarted the PC, it [sort of] worked, as I half-suspected. But if I run it a few times, it'll...
  139. Today I'm getting yet a different problem. My MFA...

    Today I'm getting yet a different problem. My MFA hangs (not crashes) every time I run it (R293.1). A few days ago it was working fine, a couple of days ago it was crashing, and now it's hanging. All...
  140. There's a demo in the first frame of the MFA that...

    There's a demo in the first frame of the MFA that demonstrates all the main features and extensive comments in the events outlining how everything works, what to change, what to ignore, etc. The rest...
  141. (last two words were a typo above. Phi, I was...

    (last two words were a typo above. Phi, I was going to ask you if the Debug object always created command prompts but rephrased the question; but didn't entirely delete my initial question)
  142. What command prompt window? Does one open when...

    What command prompt window? Does one open when you load my MFA? This would be news to me. Has my MFA been opening a hidden command prompt all this time and I've never known?

    Phi, does
  143. Replies
    587
    Views
    42,503

    Sticky: SMALL BUG The Ctrl-F hotkey for "find" seems...

    SMALL BUG

    The Ctrl-F hotkey for "find" seems to be hardcoded. Removing it from keyboard settings doesn't prevent it from still working. Apropos, it would be nice to also get the ability to remap...
  144. Yeah, that's what I meant by this: Fusion...

    Yeah, that's what I meant by this:



    Fusion phrases different types of actions/conditions/events differently, so if you want to search for something specific you need to make sure you use the...
  145. This has started happening to me (again) as well....

    This has started happening to me (again) as well. Running my MFA just crashes to desktop. It's probably not antivirus (I use ESET NOD32, but this happens even when I disable it). I guess it's...
  146. Are you sure? This search doesn't work for me. ...

    Are you sure? This search doesn't work for me.

    By the way, unless you need them, uncheck "objects" and "behaviors" from your Find All searches. They slow down the search by ~1000% or more.
  147. This works, though you may need more than one...

    This works, though you may need more than one search to catch all references though. For example, Player: Flag 2 will find conditions, but you might also need to search for Player: Set Flag 2 to find...
  148. Replies
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    Views
    42,503

    Sticky: Now that Ctrl+ Ctrl- zoom the event list editor,...

    Now that Ctrl+ Ctrl- zoom the event list editor, could you make Ctrl-0 revert to 100% zoom?
  149. Replies
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    473

    Check your antivirus log to see if it's not...

    Check your antivirus log to see if it's not blocking/deleting/quarantining the EXEs. And try adding the Fusion folder to the antivirus whitelist
  150. Replies
    587
    Views
    42,503

    Sticky: I don't know if this is possible, but when...

    I don't know if this is possible, but when searching-as-you-type in the Create Object dialog, can you abort the current search whenever the user types a new letter?

    For example, in my large MFA,...
  151. Replies
    587
    Views
    42,503

    Sticky: Great update as usual. :) In the Event...

    Great update as usual. :)

    In the Event Explorer, can we get buttons (ideally with matching hotkeys) to open all groups/close all groups? (to clarify: this would only affect the Event Explorer, not...
  152. Replies
    587
    Views
    42,503

    Sticky: Hit ctrl+home a few times. That usually fixes it.

    Hit ctrl+home a few times. That usually fixes it.
  153. Replies
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    1,470

    My guess is that you're experiencing...

    My guess is that you're experiencing microstuttering, not screen-tearing. Just a guess though.
  154. Global Events used to have some serious...

    Global Events used to have some serious limitations, like not being able to use the Event List Editor and, if I'm not mistaken, not being able to use qualifiers. The global event editor was also a...
  155. Replies
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    Views
    442

    Hey Rox. Do keep us posted with anything you...

    Hey Rox. Do keep us posted with anything you find. BTW, does this mean you're working on Dynacorp again?
  156. Replies
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    Views
    535

    In case it makes it marginally less annoying, it...

    In case it makes it marginally less annoying, it seems that if you separate the number into integer/float parts, as below, you won't see the crazy decimal places (though you'll no longer have a...
  157. Replies
    374
    Views
    43,131

    Sticky: Small interface bug

    -Insert Action "Set Alterable Value..."
    -Click "Use expression" button
    -Hit Enter or press OK
    -Vertically adjust the Expression Editor by dragging the top of the window ↕
    -Now it gets a bit...
  158. Replies
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    Views
    1,053

    You can probably do that with the String Parser...

    You can probably do that with the String Parser object.

    Alternatively, you could perhaps copy the string to a temporary alterable string, then use a fastloop to delete each "A" as you find it,...
  159. It took me more tries than I care to admit to...

    It took me more tries than I care to admit to make it safely back into the mothership XD
  160. I missed seeing your posts, Dex. They're always...

    I missed seeing your posts, Dex. They're always helpful, and I love seeing that avatar - it's my favourite on the whole forum :D

    Wow, what an insane gauntlet you've been through! Unimaginable. I...
  161. Unfortunately there are loads of other elements...

    Unfortunately there are loads of other elements with tab stops that I want to ignore. And they're ordered differently in each section so the number of tabs needed to get to each edit box isn't...
  162. Replies
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    Views
    2,948

    I'm concerned about how lost Sparckman seems to...

    I'm concerned about how lost Sparckman seems to have gotten on his way home. I hope he didn't leave the gas on! X)
  163. How can I detect another program's window controls (edit boxes)?

    I want to detect the edit boxes inside Photoshop's Layer Styles dialog (so that I can bring them into focus using hotkeys).

    Using the Kernel extension, I can get as far as identifying the Layer...
  164. Replies
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    Views
    2,948

    lol. It's been 6 years. I hope you haven't been...

    lol. It's been 6 years. I hope you haven't been waiting for the example that whole time! ;D
  165. Thanks. I didn't know how to do it myself, so...

    Thanks. I didn't know how to do it myself, so decided to figure it out not only to help Jamsteri, but as a learning exercise for myself. And in order to get my highly visual mind to find the solution...
  166. In essence, you want to be able to assign a bunch...

    In essence, you want to be able to assign a bunch of objects a sequence of numbers based on their speed, but without any repetitions, right?

    There may be simpler/more elegant ways, but this ought...
  167. Replies
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    Views
    412

    It can also be caused by a List Object, in which...

    It can also be caused by a List Object, in which case you can fix it by setting it to disabled (and set it back to enabled if/when you want the player to be able to interact with it again).
  168. Replies
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    Views
    875

    Saving the file also clears the undo cache IIRC,...

    Saving the file also clears the undo cache IIRC, which is a bit annoying.
  169. Can't you just deactivate the volCAMERA group...

    Can't you just deactivate the volCAMERA group whenever you want the camera to freeze?
  170. Replies
    184
    Views
    56,729

    Thanks. No, I just use the "machine...

    Thanks.

    No, I just use the "machine independent speed" setting. Delta Time has always been on my to do list, but to be honest, I may not need to do it because the machine independent speed seems...
  171. Replies
    374
    Views
    43,131

    Sticky: Following on from the above...Yves, it would be...

    Following on from the above...Yves, it would be really great if we could get a Clickteam-made gamepad that works out of the box. We have to jump through many hoops just to get gamepads working...
  172. Replies
    374
    Views
    43,131

    Sticky: @Yves, I don't know if this helps or whether it's...

    @Yves, I don't know if this helps or whether it's relevant, but I occasionally get sharing violation errors with edrt.exe when I Run Application too soon after just having run it. You could try and...
  173. It's not really about how they run. Yes, it has...

    It's not really about how they run. Yes, it has dx11, but chances are your game will run more or less the same. Possibly a little less microstuttering,I'm not sure.

    The benefits of 2.5+ are mainly...
  174. Nice! I'll be using that heavily!

    Nice! I'll be using that heavily!
  175. What is this feature?

    What is this feature?
  176. Sorry, not really. That is, a Mac version of...

    Sorry, not really. That is, a Mac version of Spryke is certainly not out of the question, so it's possible I may end up doing sort of port of VACCiNE for Mac when the time comes. But (a) that'll be a...
  177. Replies
    374
    Views
    43,131

    Sticky: Found a little bug: https://bit.ly/3v5KXI2 ...

    Found a little bug:

    https://bit.ly/3v5KXI2

    https://bit.ly/3n5zSns

    https://bit.ly/3tCfMDO
  178. Replies
    5
    Views
    1,038

    Uncompressed is definitely less CPU intensive...

    Uncompressed is definitely less CPU intensive than compressed. I think the professional screen recorders tend to use special GPU hardware encoding to perform compression fast enough - though I assume...
  179. I am SOOO glad this thread happened. When I...

    I am SOOO glad this thread happened. When I eventually discovered my phrase menu deleting characters in the Expression Editor, I just know I would have spent a full day scrutinising every line of...
  180. HAHA!! I just built myself a little...

    HAHA!!


    I just built myself a little phrasemenu this week, specifically to help me quickly enter frequently-used active object names into the Expression Editor. I haven't used it much yet, but I...
  181. I'm fastidious with my comments too. I have a...

    I'm fastidious with my comments too. I have a whole profile set up on my Stream Deck just for comments. Pressing different buttons pastes in different color coded comments, spacer comments,...
  182. Ctrl-Shift-L for lists in expression editor?

    I accidentally discovered a feature in the Expression Editor that I never knew existed. Press Ctrl-Shift-L and it'll turn the current line into a bulleted list. Keep pressing it and it'll cycle...
  183. Replies
    374
    Views
    43,131

    Sticky: OK, PMed. Thanks Yves.

    OK, PMed. Thanks Yves.
  184. Replies
    374
    Views
    43,131

    Sticky: Something similar has been happening to me too,...

    Something similar has been happening to me too, and it's been scaring the bejeezus out of me, because I thought I'd broken my game somehow. But it happens with older builds that were definitely fine,...
  185. I've done something related myself just recently,...

    I've done something related myself just recently, actually. I don't think it's exactly what you need, but I built a little "phrase menu" tool for myself. As I type, it narrows down a list of phrases...
  186. @fnkycoldmadeanr: awesome - thanks! I don't quite...

    @fnkycoldmadeanr: awesome - thanks! I don't quite get what all the different actions do, but the important thing is that it works.

    I experimented with turning various actions on and off. When I...
  187. Replies
    374
    Views
    43,131

    Sticky: One improvement I'd like to see regarding...

    One improvement I'd like to see regarding Behaviours is speeding up searching for them in Find All. When I do Find All with Behaviours unchecked, it takes less than half a second. When I do it with...
  188. But even with a subapp, how could I draw outside...

    But even with a subapp, how could I draw outside its bounds? Or is there a way to make a subapp transparent?

    I looked into the surface object and that looked promising, but again, how can I...
  189. is there a way to draw on the screen OUTSIDE of application window?

    How can I draw something on the screen, independent of the MFA/EXE application (eg. drawing a crosshair or lines anywhere on the screen)?
  190. Sorry for the repetitive posts (can't edit...

    Sorry for the repetitive posts (can't edit because of the forum upgrade works).

    The default hotkey (middle click) I used for positioning a child window creates problems if you drag around the...
  191. I think I finally cracked it. Below is an updated...

    I think I finally cracked it. Below is an updated AHK script that should allow you to reposition/resize any Fusion child window (Event Editor, Frame Editor, etc.) to a spot of your choice, by...
  192. Still using Fusion in 2 screen mode, and it's...

    Still using Fusion in 2 screen mode, and it's been great. The only problem for me is that I've got an irregular monitor setup (different sizes and orientations) and it's a real pain to set up my...
  193. Replies
    374
    Views
    43,131

    Sticky: Small suggestion: Rename this Windows Vista label...

    Small suggestion: Rename this Windows Vista label to something more relevant:

    https://bit.ly/3m8kZk3

    Not a big deal obviously, but I just did a fair bit of googling before I found how to build...
  194. Replies
    6
    Views
    1,106

    Yeah, that's weird. I thought that it was maybe...

    Yeah, that's weird. I thought that it was maybe treating the - not like a negative sign, but like a hyphen in a hyphenated word. I did a few more sorting tests, but ended up more confused than when I...
  195. I'm doing lots of backend/structural/system stuff...

    I'm doing lots of backend/structural/system stuff lately. It never seems to end, and it rarely produces changes worth showing off in an update, which is why things have been so silent.
  196. I'm sure a lot of people browse the forums on...

    I'm sure a lot of people browse the forums on their phones, and may come across your page that way. And maybe there are others like me who like to do some of their programming on paper. For example,...
  197. Replies
    19
    Views
    1,930

    Oh, I forgot that I did both those things when I...

    Oh, I forgot that I did both those things when I was first checking out the file. Sorry that I forgot to mention it.
  198. These arrows all seem to display on Chrome...

    These arrows all seem to display on Chrome Android:


    ← (U+2190)
    ⇐ (U+21D0)
    ⇦ (U+21E6)  
  199. Replies
    19
    Views
    1,930

    Looks like you need to use groups. Once I added a...

    Looks like you need to use groups. Once I added a group, it worked:

    https://bit.ly/2PcKcO5
  200. Replies
    2
    Views
    1,220

    Handy tool! Thanks :) If anyone has trouble...

    Handy tool! Thanks :)

    If anyone has trouble with some qualifiers not showing up (like I did), it's probably because you forgot to use double-digits at the start of the filename or (like in my...
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