Danggggg piscesdreams! That's incredible!
Type: Posts; User: Emerson3; Keyword(s):
Danggggg piscesdreams! That's incredible!
I'm creating a simple maze game but have zero skills when it comes to graphics. XD Is there anyone that can help in this category. Will absolutely pay for your skill. Thanks!
What a tremendous accomplishment! Congratulations!
Yo! I had this same thing when I tried to open up an old game file. Tinkering around I clicked on "Tools," "Preferences," and then "Extensions to Ignore." And sure enough for some strange reason,...
Hey Yves, thanks for the help. That didn't work unfortunately. Any other ideas?
Good to hear from you brother. Hope your game is kicking duck a**! XD Man, I was searching for an old email and came across my first clickteam email. It was in 2014! Like, damn I've...
I have been away a good 3 years and want to complete a game I started way back. When I open the file, I get this message. Can someone explain what I need to do to get this up and...
I want to impress my kids with a cool side scrolling space shooter game. I want to learn how to accomplish things like:
1. Generate enemies that appear throughout the level, progressing the...
I know this is from 4 years ago but THANK YOU SOOOOOOO MUCH!!! :D
I have a game idea that can potentially be unlimited in fun. However, I lack artistic creativity. I'm looking for an artist to create graphics/sprites in the perspective of A Link...
I am so blown away by your dedication and progress! I just watched your latest trailer and thought how awesome this would be to play for my kids! You are almost at your goal, keep it up!...
Why deleted, please share!!!
My dude Schrodinger! Yes, I'm so pumped to be back. This time, I'm gonna take my time. I tried to make my first game soooo big. I ended up far out of my understanding of code and had to rely on you a...
This will help no one. Lol. However, I am so excited to say after over a year or maybe two, that I am back to Clickteam Fusion!
In the meantime of being gone, I had two more babies, one I delivered...
Holy cow schrodinger.
You're like the Walter white of Clickteam fusion. Do I just quit or create? I don't know. XD I assume there's updated instructions in the upgrade? Thanks boss!
From the video, I think the focus is not on the order of created actives, but on the distance to each turret. I can't open mfa so I may be wrong. In your mfa, there should be a way...
What a neat looking game! Way to go man. The animation is so unique! :D
Who is Danjo? Name sounds a little familiar.
Isn't that the tool who ran Sparckman off? XD
How many more free time tutorials can one user rip?
Keep it up MrRogers, your time is appreciated....
That is some unbelievable stuff there sinclairian! :o Wonderful job!
Would it be possible to make a little tutorial on how you created some of that? <3 Buildings, lights, etc.
That's what I'm talking about Fernando!
Just read through the whole thread. I'm assuming this will be a definite feature in F3. But in the meantime for all us 2.5 users, this would be awesome! :D
My current project would benefit...
I can't thank you enough for that detailed breakdown! :D Looks like I'll be going desktop. It'll be best in the long run.
And another thing I been meaning to say is thank you for...
Sadly, I've been without fusion for a week now, my darn hard drive crashed on my laptop. :( It was an ASUS laptop around $200.
Now, I'm at square one and I want to get a good...
Haha. Thanks Schrodinger,
I can't wait to try it. Unfortunately, my darn computer has been soooooo slow. I can't do anything. I upgraded to Windows 10 and having issues. Stinks!
Everything is working! Thank you man!
Last question, and it should be as simple as pie. XD How can I have the bugs not overlap obstacles at all? Sometimes they cut corners.
Yeah, it's Powdered Toast Man! XD From the infamous Ren and Stimpy Show! I finally figured out how to attach a pic! Trying to be relevant. XD
In the physic properties of your active object, increase your deceleration all the way. I think this will stop the movement immediately. Let me know if this works!
Everything is working just as I imagined! Thank you so much! I have one last thing and my project should be complete!
Is there a way to negate created obstacles that would completely block a bug...
That is so fantastic! Now, there's one last thing I think I will need Schrodinger. So far, all the pathfinding bugs are duplicates placed on the screen, is there a way to have new created...
Thank you! Okay, things are shaping up pretty good.
One question about creating non-backdrop obstacles. I see that I can duplicate the path_node object. But how can I create an active obstacle in...
I'm having my first crack at this! :D I'm trying to recreate a tower defense type game that I played at Olive Garden of all places. Lol. My 4 yr old son absolutely loved this game...
I see and appreciate all the iOS attention Clickteam has been giving lately! Thank you so much! :D
Is this being looked into? This would be so cool if it works. It is an option...
Someone please correct me if I'm wrong but I think the 1.0 bundle is like the version of your game. Keep it just as it is. After release, if you decide to upgrade your game, you would then change...
That's like the beatles asking if they think their new song will be a hit. XD
You already know it looks amazing. Wish I had that kind of talent! Keep it up! .
Haha. I agree, 20's were full of drama!
It is a wonderful vortex! I could look at it all day!
Just a thought. What if destroyed ship pieces/particles get vacuumed into the vortex with nice effect? That would look so cool and daunting!
The quickest, best way to have your problem solved would be to upload your Mfa if possible. :) It'll be knocked out in no time!
I'm building a small PvP sports multiplayer game. So far, I'm finding matches, connecting players, and having fun testing. I'm wondering if there was a way to do a tournament style...
Woohoo! I'm 31. Glad to see the 30 year olds dominating Clickteam! XD
This was cool. Thanks Volnaiskra. :D
A clickteam user has donated their time and created a wonderful solution. I just hated asking for their time and talent even though it was greatly donated.
This was my last...
Is there a way that users could see and alter the built in movements code?
I'm working on a shuffleboard type multiplayer game. I'm using Physics Bouncing Ball for the movement...
Welcome to the community and to fusion oobanoob!
Dude, I just started 2 years ago and I remember the first time I got a block to jump on a platform. XD I was so excited, I showed all my...
Thanks Julian82! It's a simple shuffleboard type game. Not many objects so it shouldn't be too extensive. I can't wait to try and hopefully it fixes the issue!
That would be so great if it would be as easy as that! :D
I will try that tonight. I never messed with frame rate before, but saw it in the application properties. Is it there that I would change...
I hear you Julian82, thanks for the reply.
Yeah, it's a bummer. I built a whole multiplayer game based off of Bouncing Ball Physics. And when I finally tested multiplayer, the collisions were...
I'm using the physics object and physics bouncing ball for some collision stuff and sometimes find the collisions aren't as accurate as needed. I was thinking, should I try...
Exactly King_Cool! That's what I was trying to say. You just got to the point in a simpler way. Lol.
Dang it Perry. Always stomping on my dreams. XD
I understand about the Apple Language, I guess I was suggesting more like the simple building stuff like object positioning and how the game would...
I know there's an easier way to code what I'm trying to do, so I'm coming to the forums!
I have two frames. The first frame is a level select screen with 8 buttons that represent...
Beautiful Beautiful Graphics Skarnek,
This looks like my kind of blaster! Contained chaos! :D How the hay did your particle effects come out so nice? Did you run into frame rate issues with all...
Popcorn and Aenever,
Thank y'all so much for the examples! It's working so great! :D
Haha! Thanks King_Cool for the backup on this idea!
I made a feature request in the IOS section of the bug tracker! I hope it gets some traction! :D
What a neat example to fake a scrolling bar! Thank you!
If I may press further, I'm using my counter kind of like a power meter. Just like kicking a field goal in Tecmo Bowl from NES....
In X-code I choose a device and build my game that simulates what it would look like on that selected device. This takes me building my game, loading to a file sharing system,...
Solution 2 is such a great idea! How could I scale a masked background vertically?
Thanks for the ideas and the help!
Hahaha. Yeah, I know. It's what I am using now but I paid for some art and I think it's so cool looking.
C'mon, look at how pretty that bar is!!! XD
I'm building a game and want to add a custom graphic as my counter. The counter is going to be a vertical gradient one that will count vertically and when it reaches the top will...
Darn I just read the above threads about it working great on 10 but not 9. I don't know if this will help in the testing but I just tested on my Iphone 5 and Ipad 2. They both...
Wonderful Popcorn! Thank you. Seems pretty simple!
I'll implement this weekend and if I have questions I'll post if you don't mind! :)
I'll test it when I get off of work. Just came across this thread. I'll post findings! :D
Yo Capote! Check this out! This is from Shinbaxter! This helped me beyond measure to learn how to send data, positions, and more! I hope this helps! :D
I'm making a simple IOS counting game. It has 3 different worlds with 8 levels in each world. Each level the player will receive stars based on how fast the player completes the...
I know how to do simple particle effects but I want something more cool and smooth, something I'm sure that will take math. Lol. I want to create the slow swaying motion of confetti...
Awesome Schrodinger! XD
That's great to see you release a game! With you helping me and others out, how the hay did you have time to release a 4 player endless sleigher!? XD
A few questions and...
I figured it out. I'm such a clutz. Don't judge me zenvision. XD
Sometimes in fusion, you just gotta do it and not run to the forum. Lol.
Oh I understand. That's weird that only Random Match will work in Sandbox mode. :( Okay, I'm working on figuring this find friend multiplayer match. This is the events that I have...
I'm not using sandbox. I'm just building on two devices from my X-code project and connecting. I'm asking what conditions do I need to make so this could happen? Thanks Zen!
Thanks Zenvision for the response.
I am connecting via gamecenter and testing with someone by finding a match. That part is working great but what I'm looking for is to send a match request to a...
Is this possible? I'm making a multiplayer game that connects to gamecenter and finds a random match. This function is working great but how can I find a specific user to play...
Dude! This is wonderful information! Yes, I understand now! :D
Thank you Danny and Del_Duio and the list object! Lol
Thanks for responding. I have a few questions though if you don't mind. I rarely have used the List Object.
1. When you say "drop a list object with the numbers 0-19, do I input them...
I have one active with 20 different frames under the "stopped" animation. Each frame contains a number, from 1-20. I ran a loop 20 times that created this active on my frame in 4...
I'm sorry to get back to you so late. Work was crazy yesterday. That's exactly what I'm looking for. Thank you and really easy to understand!
I want to build a counting mini game for my 6 year old daughter. My idea is to have lets say 20 balloons on a frame with a number in each balloon, from 1-20. The balloons will be...
The easiest way for someone to help you is to attach your Mfa and someone can look at what you got and def help you! It's the quickest way!
The video has been taken down but will appear again hopefully soon! But check out the mfa example!
What!!! I must have missed that field! Lol. Is that field on the Physics Bouncing Ball or just the regular Bouncing Ball movement? I'm at work now, don't have Fusion with me.
I'm using the Physics object for a shuffleboard type game I'm working on. I have two active puck objects that are set to Physics bouncing ball. I'm finding that sometimes the puck...
Hooray!!! That's great to hear! Thanks Zenvision! :D
The multiplayer function is working via GameCenter. I've been testing successfully on two devices. I'm sorry I should have clarified. It fits every screen so far. I'm just asking if I upload this on...
I'm starting to wrap up my first multiplayer App game! Woohoo! I hope to release some screenshots and gameplay in the near future. It's a simple shuffleboard type game between two...
I searched for this same topic before I posted a new one. I'm getting the same thing with my ios buttons. On my mfa when I test I see the buttons but when I build on my iphone5,...
As far as I remember, I started this journey like 8 months ago so I don't remember exact chain of events, but I didn't need a paid developer account to test on my own device. I think I did have to...
I'm actually on the tail end of creating my first app! And I promise brother, it's not as hard as I first made it out to be. I'm going from memory but here's the steps that I use to...
Just to bring this topic back from the grave, has this issue been resolved or will be resolved?
I checked the bug tracker and it was being looked into and then nothing.
I'm close to finishing...
Hooray!!! Thanks ragem! :D
I'm trying to create a simple Fastloop test that will help me with a bigger part of my game but it's not working like I thought. I created a simple fastloop that moves an active,...
Great Danny! If I may jump in and ask a question, what's the "." for in the Always event?
I'm about to hit the "flag as inappropriate" button for all the dang slot machine games Perry's been releasing. #jealous. XD
Great job Perry!
After a long, long journey into the matrix of Itunes Connect, Test Flight, and Game Center, I have finally unlocked the key to test multiplayer games on two devices!!! :D
Thanks Fernando and Shinbaxter!!!
Fernando, I have been reading and learning so much. Thank you for pointing me in the right direction. It's definitely a lot of information but Apple is documented...
I have an Iphone 5 and an Ipad. Can I export my game to both devices and test my multiplayer game? Or does it have to be Iphone to Iphone?
I created a timed event to go off after two seconds. My question is, will the event always be checked until the condition happens?
Thank you for taking so much time to create something like this for Clickteam users! I haven't bought the engine yet, but as soon as I get Christmas money I will. :D I just have a...
Damn Shcrodinger!!! :O
I can't wait to get home and try this out! I will post an update when I test. XD Thanks!
Long time brother! Good to see you with another game! I'm curious also. No description. What could it be?
edit: Lol!!! What the heck was that? Hahahaha. Wow. Just beat it Ziplock....
I never even thought about the "crossed method!" :D. I only used one event and I can understand how it could miss the detection.
If you don't mind and have the time for the fastloop...
Hey Thanks Schrodinger,
What I'm making is when the moving enemy lines up it's y value with the static enemy, it's going to stop and fire a bullet at it. The bullet I made is another active object...
I have two active objects on opposite sides of my frame. I have one of the active objects set to a path that moves up and down the frame and the other object is static. I want the...
I've been working on my first iOS Game for about 5 months now! I have all my events in separate groups that get activated and deactivated during certain events. Now sometimes days...
That simple huh Marv? I'm ashamed of myself. XD
Great example Marvin,
Pretty easy to spread values! Thanks. But let's say I want to destroy only the block that has the Alt Value= 8, how would I do that?
Awesome Marv! How do I reference the id's?
I have 1 enemy duplicated 4 times. I want to be able to press a button and select a different enemy, kind of like "z" targeting in Zelda. How could I distinct between each enemy...
I think the player will turn a corner and enter a huge casino, stacked with all the slot machines Perry's been releasing. XD
Just kidding. That's looking very good. And I can't believe it's for...
Does Lacewing work for IOS?
Also, is a Lacewing server the same as a regular server?
I'm making a shuffleboard type game where two players throw 4 pucks each onto numbered squares in order to get the highest score. I'm using Physics object for the pucks and the...
That's a great, easy fade code! Thanks. Do you think this could slow frame rate with the created particles?
Well I'm not quite there yet as far as implementing the rating system but when I get to this portion of the game, I'm gonna hit you up if you don't mind and if you would like to see...
I was thinking about the ELO rating. I have a chess app that I play and it uses the ELO rating. That would be ideal in my game. Does KlikGamer support an ELO rating system?
I'm making my first multiplayer game and it's like a pong game. It's one on one and the winner will receive eight points. Now I want to incorporate a hi-score system that ranks the...
Try to unlock the counter. Maybe it's locked? I think you can hold down shift + control and left clicking on the counter with your mouse. Hope it's that simple!
Are you willing to share your encryption system? If not, I totally understand!
That is so helpful! Great example! One quick question. I'm making this game for Iphone. Could someone still access INI on an Iphone to cheat?
Check this out tysonwills,
This article continues to help me understand scaling for IOS! Good luck.
How can I save more than one global value in an INI object?
Check this example out! It really helped me understand how to unlock levels and have them automatically saved via INI. Good luck!
I'm in the middle stages of creating a 30 challenge shuffleboard type game where the player tosses pucks onto a numbered board in order to gain the correct amount of points. After...
That is really wonderful! Does Lacewing work on IOS? Yes please consider a tutorial! That would help me and so much people.
Dang Runthis! I just got servered! Get it? XD
That's some great info man. It's gonna be a really stripped down version of shuffleboard, kind of looks like a pong game, so I would want the opponent...
I'm building a simple 1 v 1 shuffleboard type game. Here's a few questions that I hope you can answer:
1: Has anyone ever built an IOS multiplayer game with Clickteam?
Save some for the up and coming guys! XD
Good job brother.
I wish I was on your level. XD. That's what I'm looking for.
Great idea! That's an easy solution. Thanks guys!
Hahaha. Thanks zip2kw, that is so simple!
That is a great solution. What I want more is a seamless transition. Like when the arrow is clicked the new levels scroll into place.
I'm working on my first IOS game. I have 30 challenges complete and now I'm working on the level selection screen. What I have right now is 30 objects on one frame numbered 1-30...
Wonderful wonderful art! Wow. PM'ing you now!
Check this example out. This was created by Sparckman! Hopefully it helps with a slot machine type game.
I actually have audacity downloaded which I used to suppress my game's audio files. Saved me a ton of space so I could export via HTML5! I never considered it could do that also....
I'm recording a song for a friend of mine and I want to add some game sound effects to the track. I purchased reddit's 8bit sound effects from Clickstore. It has a 1,000 8bit sound...
Yeah, I'll probably switch all to stand alone! It's all I know and I never use Steam. Just created free account to get bundle! This kind of savings never happens in life. XD....
Purchased! Woohoo! :D.
Is the conversion from Steam to Stand Alone necessary? Or is it just a time saver?
Lol, Sorry Del_Duio.
Although I said I wouldn't fix anything on this game since I've exhausted myself, I found a late bug and made a quick change. XD. It's up and running now.
Dude it's been awhile but I had to get away from this project. I put it away for around 4 months but I recommitted myself and finally finished. Too much tunnel vision. XD.
What a journey this has been making my first ever project/game! I have learned so much about becoming a game maker through this process. Many of the forum community has helped me create...
I'm making a simple shuffle board type game that will be a one on one multiplayer game. I found some multiplayer examples that will help me build this game into a multiplayer...
Thanks Jeff for checking into it. I am testing it on my work computer, very old browser that we can't upgrade. Lol. I will check on another source soon. So your saying the van's movement runs smooth...
I made a simple Paper Boyish game where the player is a delivery van and delivers packages while avoiding obstacles. The code is pretty simple and basic and runs well when I test...
Hahaha. And I thought I finally did something right in Xcode to not get any warnings. XD. Hooray for the new build!
I've seen in previous posts the method you use for iOS scaling. So your saying you use that method to develop for the iPad and that it automatically works for iPhone? That would be ideal!...
Thanks for answering brother. I'm going to experiment tonight on making my sprites bigger. If you don't mind me asking, is this what you would do? Or is there another way?
I just tested my first App game on my Iphone 4 for the first time! XD. So exciting to be able to do this. I'm making a shuffle board type game where the player shoots pucks on...
Okay, just for clarification. Does it have to be in this format, com.myname.runtime?
I've successfully beta tested my first app with Xcode's simulators and now am plugging in my Iphone 4 for real device testing! :D. I selected my Iphone4 as the tested device and...
That's the most exciting news I heard all week! Thank you. XD
I'm excitingly beginning my first Ios app journey. I've built my first game and am testing it with Xcode simulator! It's a really small, basic game. XD Now I'm ready to test it on a...
Jeff, I figured it out! I wanted to to test my progress so I built using application.cci and uploaded it into my Xcode project. It wasn't working so I sent this post. But then I selected "reset"...
No sir. It builds successfully but doesn't show the game.
I haven't tried a device yet, just the simulation.
I'm creating my first IOS Game! Hooray. I'm new to Xcode, compiling, etc. I'm trying to test my game in Xcode. When I run the test I get,
DTAssetProviderService could not start DTXConnection with...
Schrodinger helped me with a 30 level selector example by using one duplicated active, fast looped 30 times, loopindexed, assigned a id, blah blah blah. XD. Great example to learn!...
I'm making my first IOS Game. :D It's going to have 30 challenges that are unlocked via gameplay. I want to use arrays to save the progression. Just seeing if anyone has an example...
Also, check this thread out. There's some great examples of generating numbers without repeating!
I recently had this exact issue. In the standard 2.5 version, what version do you have? You can view what version you have by selecting "Help" and then "About." I was using an old...
I agree with Shinbaxter about the PMO Extension.
Also, check out Sparckman's videos! He makes a ton of easy to learn and use examples. Here is a link to his youtube page,
Sorry wrong attachment.
Here you go.
Going by this article from Clickteam, it looks like you need to at least have a Mac Computer to test. Hopefully you have one. Check this out.
I appreciate that example casleziro!
Yeah Schrodinger, is there a reason why it looks so bad in the animation editor?
Hey man, that's great to learn! I'll try using the angle this evening. :D
Thanks Casleziro! I'm at work right now, input mario dying sample, and can't wait to double check if I missed some pixels.
What does "Not using Quality = 1 mean?" What is quality and what does...
I'm making a puck throwing game that has 30 different challenges. One of the challenges is to time throw a puck into a spinning hollowed out octagon type thing. The octagon is...
Maybe I'm totally misleading you but I think there is a "paste into background" feature that would "stick" the background to your frame. It's one of the animation conditions in the event editor. Hope...
That would be great Perry!!!
So your saying to set the application window to 1024x768 but set all the frames to 1363x768? By "detect if it's a Ipad or Iphone," do you mean in the properties set what device it...
That is wonderful info Schrodinger,
I just started creating my second game ever and this time its gonna be for IOS! :D. I purchased the exporter and am ready to go. I'm making a game based off of one of the mini games...
I'm newer to fusion, finishing up my first game and brainstorming my second game with this single frame approach.
If y'all don't mind sharing, can y'all post tips on a basic setup? Where do y'all...
The only suggestion I can give you is looking at the wonderful example Tuna gave us! Check out the multiplayer post in the IOS Exporter forums! Hope this helps!
It said 283.5. The old build.
Thanks Jeff about the owners lounge! I didn't know about that! I'm updated!
PS. You are smarter than some people give you credit for. ;D
Thanks for the response. I'll double check my folder! But here's a screenshot of me clicking on Beta test 285.1 but it downloading 283.5.
Ignore the attached file at the...
I just upgraded to the latest beta test, which is 285.1. But when I check the MFA build, it says 283.5. Is this the same thing?
I compressed the most memory intensive sounds. But, I'm gonna do a whole overhaul on all my sounds to save the most space! :D I never thought about updating HTML5 exporter! I purchased it 2-3...
Man, I was able to build great when I downloaded beta version. I then uploaded to latest finished version, I think 284.1 and now it's not loading. Now I don't know what the heck? No, I wasn't able to...
Here's my HTML5 game I built! For some weird reason, my game isn't running on my server. I think it's probably a firewall thing or some kind of allowance issue. I called my server...
Just saying, I would personally pay for this, but what about a Schrodinger Udemy Fusion Math Course for Dummies? Lol. A variety of different functions that do different stuff in...
Yeah! Thanks Schrodinger!
I made this for RSD game. It's based on when work is slow, we grab a few rolls of electrical tape, make three scoring squares, and play. Lol.
Yup, gonna make it into...
Well it works but it won't stop working. XD Here is my file if you have time to look at it.
I'm creating a player vs. computer game. So I'm trying to create some competitive AI! In my file you...
You'll get it PaulFoster!
And as you know, the forum is Clickteam! So very helpful, always ask. But just a quick idea. If you use his example, 4 rooms, but make another frame of the same thing,...
I have two different counters. I want to create a condition that when the two counters equal the same value, execute action. I'm going by memory but I tried to use this event:
Check out the link from Sparckman. Only 11 events and it looks great. Hopefully this is...
Happy to announce! That my game is finally building. The winning solution was to update Fusion to the latest build.
I upgraded to developer maybe 2 months ago. The build I had was 281.1. I upgraded...
I reinstalled Fusion Developer, HTML5 Exporter, and Java Runtime Environment. I get the "Parameter" error sometimes and then sometimes it won't build because of a particular sound. However,...
Thanks PaulFoster, I'm wondering too. :( But it's getting serious now though. I'm going on two weeks and I don't know why it won't build now. I'm beyond ready to release this game and...
I honestly thought about making that joke, but I'm only two years into fusion...Funny Perry! XD
Hey Casleziro! Nice icon change by the way.
If you don't mind, do you have a simple example of the trig/angle movement in action? Right now, all I have are straight shots. I totally agree with...
I'm almost finished with my first Clickteam Game and really looking forward to starting my next journey.
It's in the early stages of development but I like to try to plan ahead....
Hey HTML5 Clickers,
I've been battling with my first ever Clickteam game trying to Export this thing. I'm almost sick of looking at the game, XD but so excited to release and complete this first...
Thank you for taking the time to do this. I just tried clicking on the link but I get an error. Prob my old computer but just giving heads up in case. Thanks Tuna!
Just to clarify. Are you asking if shaders work in regular Fusion or in P3D?
I'll test in regular fusion just so I'll have an answer if that's what you mean!
One other thing Schrodinger is that P3D is not working anymore. I redownloaded P3D from Clickstore and added both quad effects but when I run the frame it stays grey, no 3d. :( I can view Map view...
I only ran it as HTML5. But after dinner, I'll test with exe and let you know!
Yes. I tried both developmental and final. If it is encoders, what is that and where do I get them from?
Also, I went through every frame and deleted ever sound to test and...
I downloaded the JRE File. Do I save it in Fusion's folder?
I'm html5 building and got this message. Just seeing if y'all have ever seen this? Thanks!
Hahahaha!!! That's funny Marius and I'm learning the truth to that statement.
I hate exporting. There, I said it. XD. But I won't give up!
Whoa! So this is a professional deal. I understand the quickness of your need. That is a scary thought. I love Clickteam, I'm a little over a year in, and I hope this works out for you...
I've only tested so far on HTML5! I updated to windows 10 thinking maybe my game would load/perform better, and it was free XD.
The whole game almost builds and right at the end it gets caught up...
I don't know if this is what your looking for but this is from the Block type game that you helped me with! Cheers!
I reinstalled Fusion and updated my game. I just tried building and I get this error, "The parameter is incorrect." Does anyone know what this means?
I feel your pain. I recently updated to Developer and also purchased IOS Exporter with great excitement that I could create a simple multiplayer game. But boy is there absolutely zero when...
Thanks Del_Duio for the reply.
Would that help with memory or could it cause a delay?
I'm trying to Build my game and running into Sound issues. For some reason when I try to build, I get a message saying, "can't build jump_01" and the building stops. "Jump_01" is a sound file, only...