Search:

Type: Posts; User: Stereotype; Keyword(s):

Search: Search took 0.00 seconds.

  1. Re: MMF2 Developer closes on "Creating Frame Window"

    I'd tried uninstalling and reinstalling once already without success, but after trying it again, it seems to have worked. I also uninstalled MMF2 Standard while I was at it, so maybe that had...
  2. Re: MMF2 Developer closes on "Creating Frame Window"

    I've done that. I was just hoping someone else had stumbled upon a solution.

    Better to be redundant than to leave a stone unturned, I always say. ;)
  3. MMF2 Developer closes on "Creating Frame Window"

    I just received MMF2 Developer in the mail today, having upgraded from MMF2 Standard. I ran the update (for the developer version!), but when I try to run MMF2 Developer now, it closes without an...
  4. Replies
    12
    Views
    2,160

    Re: Request : Character Image update

    Actually, every time I try to use Text Blitter with black text, it insists on making the text transparent. Even if I turn off the "use transparent color" feature or change the color.

    StephenL,...
  5. Replies
    3
    Views
    759

    Re: TextBlitter Object Bug?

    Text Blitter only displays Monospace fonts effectively. On everything else, it's going to look weird no matter what you do.
  6. Replies
    12
    Views
    2,160

    Re: Request : Character Image update

    That's against the point of the extension.[/quote]

    So in other words, the point of the extension was to give exclusive features to Developer users while excluding Standard users? I'm not saying...
  7. Replies
    3
    Views
    738

    Crash when trying to change fonts

    Hi,

    I'm using Build R248. I'm running Windows 7 Ultimate, 64-bit. Whenever I attempt to open the font dialog box for any object - Text Blitter, String Object, etc. - MMF2 stops responding. I...
  8. Replies
    13
    Views
    9,508

    Re: 8 direction motion & space motion widget

    Very nice. One quick bug with the 8-direction movement, though: when you hold a diagonal direction then release one of the two arrow keys, the animation direction will continue to be diagonal even...
  9. Replies
    6
    Views
    1,236

    Re: Unicode support?

    There is no Unicode support planned for MMF2. It would require a total rewrite of the code, I believe.
  10. Re: Reading from a MMF1.5 app, missing extensions

    I tried renaming them with .mfx extensions, not renaming them, everything. Nothing is working. I'm thinking of uploading the .cca and asking someone to try to open it.
  11. Re: Reading from a MMF1.5 app, missing extensions

    Sorry, I misspoke - I don't need to get them to work. But renaming the objects and putting them in the mmf1 folder doesn't work, because it still says "Failed to load AngleCRuntime.mfx."
  12. Re: Reading from a MMF1.5 app, missing extensions

    Alright, so, no luck, right?
  13. Re: Reading from a MMF1.5 app, missing extensions

    I've downloaded cncs232.dll and placed it in the mmf1 folder, but no luck, unfortunately.
  14. Re: Reading from a MMF1.5 app, missing extensions

    I hate to continue bumping, but with the high volume of posts lately, this post has gone to the back continually. I really need to get these objects working.
  15. Re: Reading from a MMF1.5 app, missing extensions

    Thanks for your help! Darkhog, your solution didn't work, unfortunately, and neither did yours, Jeff. It says "Unable to load AngleCruntime.mfx." There's an AngleCRuntime.cox as well as the...
  16. Re: Reading from a MMF1.5 app, missing extensions

    Third page already? Man.

    Alternatively, does anyone have the extensions listed above? If I had them, I could rescue this project and convert it to MMF2.
  17. Re: Reading from a MMF1.5 app, missing extensions

    No, I do not have the extensions. The computer that had MMF 1.5 (and its extensions) no longer even functions, unfortunately. D:
  18. Reading from a MMF1.5 app, missing extensions

    I'm trying to import some graphics from an old game I was making in Multimedia Fusion 1.5. The computer on which MMF 1.5 was installed no longer functions, and there are several extensions that are...
  19. Replies
    129
    Views
    108,550

    Re: MMF2 Build #248 (BETA 8)

    Not sure if this was an issue in previous builds, but when I try to import images as backdrop objects (as in, create object->backdrop, in image editor, import a file), the application crashes after I...
  20. Replies
    11
    Views
    4,093

    Re: Onu v1.16 Released

    I love Onu! Keep up the great work!
  21. Re: Displaying Asian text in MMF2; Bilingual apps

    hey Werbad, did you manage to make japanese characters to work properly with MMF2? Would you mind sharing how you did it in detail?
    Thanks [/quote]

    Have you tried typing it in using a Japanese...
  22. Re: Displaying Asian text in MMF2; Bilingual apps

    There is no trick to typing it in. I don't know if pasting it will work - when you paste it in the program, does it display correctly? Japanese may not work with the Speech Bubble, but it should work...
  23. Displaying Asian text in MMF2; Bilingual apps

    Required extensions:
    Speech Bubble

    Other requirements:
    East Asian fonts installed to view Chinese text

    Instructions:
    Press [TAB] to toggle language
    Press [SPACE] to advance the story
  24. Replies
    47
    Views
    28,355

    Re: Java Runtime Beta 2

    Of course more extensions added would be nice, but I'd like to congratulate the people at CT - not a single crash on an application I'm making!
  25. Replies
    25
    Views
    7,646

    Re: The Death Clock

    9518 days left. That's about 26 years. ...I'm 22.

    A very interesting app! One thing, though - BMI is not a good indicator. I'm an ice hockey player in a local, competitive league and according to...
  26. Replies
    8
    Views
    1,356

    Re: Regarding a limited shot system

    The way I control rate of fire is to use an alterable value which represents the delay between shots:

    Alterable Value F("Player") > 0: Subtract 1 from Alterable Value F("Player")

    (Your shooting...
  27. Best database extension for my particular use?

    I'm making a strategy game that requires several different databases. For example, there are 50+ cities in the game and 600+ characters, each with their own statistics and such. For example, a...
  28. Replies
    310
    Views
    291,404

    Sticky: Re: Features/Updates Wanted in Included Extensions

    Text Blitter object:

    - Support of East Asian fonts (Traditional/Simplified Chinese, Japanese, Korean)
    - Ability to paste backdrops
  29. Replies
    3
    Views
    874

    Re: Active Overlay problem

    Unrelated, but apparently you can't download the Active Overlay object anymore. The website got taken down.

    No idea how to fix your problem, unfortunately.
  30. Re: Independant movement of Upper and Lower body

    You could use a fastloop instead of using the always event.

    In addition, you could have both the upper half and lower half move in conjunction with an invisible detector object, if you're using...
  31. Re: Displaying parts of an Active Picture Object

    I just wish someone would answer the question. When I made a request for a tileset object, I was told that Active Picture can just blit a tileset all it wants, but once you ask how to blit part of an...
  32. Re: Displaying parts of an Active Picture Object

    That, and text blitter doesn't allow you to add as backdrop.
  33. Replies
    4
    Views
    1,058

    Re: Saving and loading Unicode from files

    That's exactly what I'm doing, however. I'm saving what's typed in Unicode using RTF, and I open up the INI, and I see the RTF formatted text. If I make a text file out of it, then it comes out with...
  34. Replies
    4
    Views
    1,058

    Re: Saving and loading Unicode from files

    I already have done that. The problem is saving and loading the Unicode data and keeping it in a database with other data.
  35. Replies
    4
    Views
    1,058

    Saving and loading Unicode from files

    Hello. I'm making a game which is going to have both English and Traditional Chinese language options. I'm using graphics for most of the text, but there are a few things, such as the names of...
  36. Replies
    12
    Views
    3,213

    Re: Game Settings

    Most of those are easy to do with Global Values. Have a value for a damage modifier or such depending on difficulty level.

    For more enemies, you could create invisible active objects in your...
  37. Replies
    38
    Views
    31,258

    Re: ?????????

    他只翻译你的音息。

    我们都不知道那个办法可不可能。(对不起,只学了中文一年了)

    有一个Object叫File Object,也许可以用创造一个文件,可是只能创造课文文件。
  38. Replies
    38
    Views
    31,258

    Re: ?????????

    He wants an example of an application that can compile a bunch of files into a single .EXE file while not using the TEMP folder to store them, only internal RAM or processes.

    If I knew how to do...
  39. Replies
    38
    Views
    31,258

    Re: ?????????

    We answered his question. He would just like an example to see how it is done.

    我是会中文的白人。
  40. Re: Would like help with slopes in a platform engine

    Good luck. I made a similar request, but found no assistance.
  41. Replies
    51
    Views
    22,419

    Re: New extension: Sticky object (public beta 1)

    This is one of the best extensions I've ever seen, if not the best. Imagine the possibilities - magnets, decals on sprites from wounds and the like, and all sorts of things. I'm VERY impressed, Andos.
  42. Replies
    12
    Views
    2,994

    Re: [Request] Tileset Blitter Object

    Text Blitter does have collision issues. I haven't seen an Active Picture example that takes an embedded tileset and splits it into 32x32 tiles or anything similar, however.

    I am willing to...
  43. Replies
    8
    Views
    1,625

    Re: MIDI channel extension

    I think you might be able to send MIDI channel data with custom scripts done in LUA, but I'm not sure how exactly to do it.
  44. Replies
    12
    Views
    2,994

    Re: [Request] Tileset Blitter Object

    Because extensions make things easier. Plus, with a dedicated extension, you can add effects. We can do everything the platform object does with our own custom movements, so why bother making the...
  45. Replies
    12
    Views
    2,994

    Re: [Request] Tileset Blitter Object

    Is there a tutorial for that? I was trying Active Picture, but it wasn't working as well as I had hoped.
  46. Replies
    12
    Views
    2,994

    Re: [Request] Tileset Blitter Object

    I can't figure it out. I'd like to be able to build a tileset from a single large image without having to manually go and chop it into 32x32 pieces.
  47. Replies
    12
    Views
    2,994

    [Request] Tileset Blitter Object

    I have an idea for an extension that I think would be very useful.

    What the Tileset Blitter would do is contain all of the images used for a game's backdrops. It would be similar in form and...
  48. Replies
    12
    Views
    2,067

    Re: Sedning X Y pos with MOO

    I have a lot of problems. My platform games usually involve 360-degree mouse aiming and firing, and multiplayer usually runs incredibly slow.
  49. Replies
    9
    Views
    1,786

    Re: Cannot Build MFA File

    It's probably one of the extensions. Try it without the extension to make sure.
  50. Re: Can someone help me iron out my platform engin

    I need a lot of help with slopes. I've got a basic detector system going, but there's still a few bugs with it. I've also got blowing fans and springboards going now.

    If anybody could help me out,...
  51. Replies
    7
    Views
    1,542

    Re: Dev extensions for a price

    I'm considering the upgrade. Will I get a new CD, or when I purchase the upgrade, will I be able to start using Developer Version features immediately (through a download or something)?
  52. Replies
    11
    Views
    2,138

    Re: Questions Maker Using Text & Questons

    I don't have access to MMF2 right now since I'm away from home, but I'll try to take a look when I get a chance. Are you trying to change the font at run-time?
  53. Re: Can someone help me iron out my platform engin

    David, thanks for your feedback.

    The "Hundred" fastloop is left over from the original, which used a boatload of detectors. It simply serves as a reinforcement for other events, as I found that...
  54. Re: Can someone help me iron out my platform engin

    Okay, got a new one. Here's what I've added:

    - Removed all of the detectors except the bottom ones. Much better collision detection.
    - Added the ability to hang on ledges and pull yourself onto...
  55. Re: Can someone help me iron out my platform engin

    Wow. Mine runs at 55 fps without MIS. There's no way my computer can be that much faster than anybody else's.

    Okay, I cut the fastloops down to 100, which is what they were supposed to be at (I...
  56. Replies
    16
    Views
    2,499

    Re: Flamethrower needs hardware acceleration?

    I always have MIS disabled. It still ran at a smooth 55 FPS for me - constantly.

    I think it's a matter of RAM more than anything else. I have 2 GB of RAM, but besides that, my computer's a few...
  57. Can someone help me iron out my platform engine?

    I have a basic but thoughtful custom platform engine worked out here. Eventually, I want to add things like hanging on ledges, water, smooth slopes, moving platforms, crawling (would involve the...
  58. Replies
    16
    Views
    2,499

    Re: Flamethrower needs hardware acceleration?

    I just tried your example, and I could not get the frame rate to drop below 55. What are your system specs besdies the graphics card?
  59. Replies
    2
    Views
    1,157

    Re: MMF2 and East Asian text?

    Thanks a ton! I appreciate it.
  60. Replies
    2
    Views
    1,157

    MMF2 and East Asian text?

    I was wondering if Text Blitter or anything similar supports the use of East Asian languages (such as Japanese or Traditional Chinese) within applications. I'm hoping to include a Chinese language...
  61. Replies
    7
    Views
    1,230

    Re: Sound stuttering

    It's internal sound engine. "Play sample."

    I can't complain, as this is the only bug I've encountered with MMF2 (I encountered it with past versions, too, but it seems not as frequent).

    My...
  62. Replies
    7
    Views
    1,230

    Re: Sound stuttering

    Hmmmm. Well, I've used the same sound card, so it might be that - Sound Blaster Live. But I've tested it, and it happens on Windows XP, Windows ME, and Windows 98. It doesn't happen consistently, but...
  63. Replies
    7
    Views
    1,230

    Sound stuttering

    Sometimes it happens when I'm playing my own games or somebody else's, and it happens on a variety of machines: suddenly, a second or so of sound will start looping over and over again and the game...
Results 1 to 63 of 72