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  1. Is there a way to Partially Obscure Objects?

    So, say I have an object that is in the front of the order, so there are no objects on top of it. When it's overlapping a certain other object, I want the part that is overlapping it to be visible,...
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    Neither of these quite work for me. The first...

    Neither of these quite work for me. The first does achieve what I'm looking for, but it's kinda ugly. If they resize beyond the limit, it still lets them, and flickers back and forth between where...
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    Any way to limit window size?

    I don't want users to be able to resize the window to like 2 pixels wide for example. How can I set a minimum height/width?
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    Help working with substrings?

    I have a variety of colors set in an ini file such as:

    [color]
    bg=190,10,200
    player=55,0,255
    As far as I know, you have to use GetRGB() to set a color to things such as the background. I want...
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    I've been trying to use this, but I can't figure...

    I've been trying to use this, but I can't figure out how. =/

    Anyone have an mfa example?


    Afaik, you can just set a string to "get string at", with the first value being the address of the...
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    Using the Binary Object with large files.

    I need to be able to load, and use files of any size with the binary object, but the load time is pretty atrocious. 16MB takes half a minute to load, which is really disheartening, considering I...
  7. So, will there be any consequences down the road...

    So, will there be any consequences down the road if I continue working on the game with the MMF2 version in 2.5? It's performance is what I would have expected, but people have said that moving a...
  8. Yeah, they're both using Direct 3D 9, and are set...

    Yeah, they're both using Direct 3D 9, and are set to 1000 FPS with machine independent speed checked.

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    I've been having some serious performance issues...

    I've been having some serious performance issues with extension, so I made the EXACT same program in both MMF2 and 2.5 separately, to compare performance. The program just draws the background of a...
  10. MASSIVE Performance Loss in Fusion 2.5 vs MMF2.

    This relates specifically to the Surface Object. I made the EXACT same program in both MMF2 and 2.5 separately, to compare performance. The program just draws the background of a level from binary...
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    Actually, I could also use some help with this....

    Actually, I could also use some help with this. If someone could just make the most basic functioning chat program possible and let me see the mfa, so I can tell if my lacewing is even working. I...
  12. I'm running a foreach loop in one of the objects'...

    I'm running a foreach loop in one of the objects' behaviors for the other object, which causes it to reference a single instance of each.
  13. How to find the distance between two copies of the same object?

    I can get distance between two different objects in a for each loop using the Advanced Direction Object, but I can't with two instances of the same object, because it just uses the same object for...
  14. How to change gravity direction for an individual object?

    I have a large number of objects that will be orbiting larger ones. I want to change their gravity in relation to the closest object for them to orbit. I can't change the gravity direction of the...
  15. How would I add a fill bucket feature to a map editor?

    I want to add a flood fill tool (paint bucket) to my game's level editor with a tiled grid map. I've tried looking up flood fill algorithms, but I'm terrible at transferring pseudocode to MMF2, and...
  16. This is actually really important for me. I use...

    This is actually really important for me. I use the surface object in everything I make. It's more important than the active object for me. I just bought Fusion 2.5 specifically for my new project,...
  17. Surface Object Works in MMF2, but not Fusion 2.5

    None of my code from MMF2 for surface objects is working in 2.5. What changed?
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    Can't build with lacewing.

    When I try to build an executable, it says that the lacewing extensions are not compatible and will not be included. I think I have the most up to date version. Why is this happening?
  19. Thread: .001

    by LemonyLime
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    The .001 file afaik is just a backup. You can...

    The .001 file afaik is just a backup. You can change the extension to .mfa and you should be able to just load it up like normal... why the regular .mfa gets moved, I have no clue though.
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    I run into this sort of thing all the time,...

    I run into this sort of thing all the time, unfortunately. No clue why it happens or how to fix it, other than by moving everything to a new frame, like you said.
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    Online Multiplayer?

    Which extension should I currently be using for a multiplayer game? I still have lacewing from like 4 or 5 years ago, but it seems their official site isn't around anymore, so I'm not sure if I...
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    Menubar hotkey only works once.

    I have a save option with the hotkey 'ctrl+s'. The hotkey works fine the first time I press it, but not after that. Clicking on the option, instead of using the hotkey works fine every time though....
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    I'm hoping to get on steam with the game I'm...

    I'm hoping to get on steam with the game I'm working on right now. Won't be til this winter at the earliest though, but I don't have 2.5 yet, and would rather not switch if I can help it, since it...
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    Clicks go through application menu.

    I'm using the built-in menu bar in my level editor, and when you select an option from the menu bar, it places a tile as if you clicked the map. How can I tell if the mouse is over the menu bar or...
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    It's happening in the wrong order. Double click...

    It's happening in the wrong order. Double click on the checkmark on that event, and make sure the "create object" event is ordered before the others.
  26. Game appears laggy/jumpy, even though I'm getting 60 FPS.

    I wish I could tell you more than that, but that's all I know... it looks like it's lagging, but my frame rate never drops. It's also only only happening some of the time. Maybe 25% of the time I'm...
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    You could use the surface object to load a single...

    You could use the surface object to load a single image with all of the sprites on it, and then blit(copy) them to other surface objects. Not sure if you can blit from a surface object to an active...
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    This is more or less what I'm working on right...

    This is more or less what I'm working on right now, although it's such a complex thing, that I doubt anyone could fully explain how to do it to you here, because it depends too much on how you're...
  29. Can I have a sub application window appear below the main window?

    There really isn't any main window in my application, so I want whatever window has focus to be on top, including the main window... but it seems like it forces the subapp window to be on top. Any...
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    Open file in external application.

    I want to play a video file in an external program (not windows media player) , and am opening it through Execute an External Program. If I used a fixed path, it works perfectly, but if I use an...
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    Yep, that's exactly what I'm doing, it just...

    Yep, that's exactly what I'm doing, it just doesn't work... for no reason.
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    This is exactly what I'm doing in my game. I've...

    This is exactly what I'm doing in my game. I've made sure there are no differences whatsoever. It works perfectly here, but not in my actual game. Why?

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    That's exactly what I tried the first time,...

    That's exactly what I tried the first time, Sparck. I can't load your example btw... I think it's because you did it in 2.5, and I'm on MMF2.

    No matter what I set the coefficients to, both layers...
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    Shake the HUD using layer scrolling?

    I have my HUD on a second layer, and I want to make just that one layer shake when the player gets hit. I set the camera scroll to a random number as fast as I can for half a second, and then stop....
  35. Locking an object to grid as it resizes.

    I'm not entirely sure how to explain this, so I'll just put up an mfa and hope that someone bothers to look at it. Essentially, when you click, an active is placed at the mouse, and then is resized...
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    How to use calculate text rect object?

    It seems pretty straight forward, but it returns 0 for the text width no matter what I do. If this isn't working anymore, is there an alternative to it?
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    Multiple Images With Surface Object

    Just want to switch between image 0 and image 1 when the surface object is clicked. Both images are loaded from file. I've set current image to 0, then loaded the first one, then set it to 1 and...
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    http://www.andersriggelsen.dk/mmf2_examples.php...

    http://www.andersriggelsen.dk/mmf2_examples.php
    The first example on this page shows how to do something like that. I've never tried to do it myself, so I don't think I can really help though, sorry.
  39. Nvm, I think I got it. Didn't know you needed to...

    Nvm, I think I got it. Didn't know you needed to set the region flag.
  40. Using surface object to display tiled map.

    Does anyone have a example of blitting part of an image from one surface object to another? I can blit the whole image, but I can't figure out how to select specific locations or dimensions.
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    First of all, thank you for teaching the way you...

    First of all, thank you for teaching the way you teach. You have no idea how much trouble I'm having trying to teach myself C++ because textbook writers don't understand that you can't walk someone...
  42. I'm thinking the surface object may be the way to...

    I'm thinking the surface object may be the way to go, although I've never used it, so I'll have to spend some time working with it and see what I can come up with. I definitely wouldn't turn down the...
  43. The circles won't necessarily hit each other at...

    The circles won't necessarily hit each other at the same size or angle, and there will often times be more than just 2, so it definitely isn't possible to just animate it.
  44. No idea how to even go about doing this.

    So, let's say I have two circles that are overlapping each other like this:
    http://i.imgur.com/XoagmMW.png

    When they overlap, I want them to look like this:
    http://i.imgur.com/Gpw8NzP.png

    How...
  45. Do global values not carry over to sub applications?

    I have a sub-application that is only created when a global value is set to 1. When I then use that global value in the sub application, it equals 0(or whatever it's set to by default). Why?

    Edit:...
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    Make sure you do things in the proper order, and...

    Make sure you do things in the proper order, and set the position in the same event as the object was created. Events that happen just after an object is created will apply only to that instance of...
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    Loading External Images to Active

    When loading an image into an active using Load Frame, it seems like all copies of the active will be given that same image, even if done on an objects creation in a fast loop... meaning I can't...
  48. Problem with multiple moving blocks. MFA included.

    I want to include a level in my game with a variety of moving blocks, and I've got it working 99%, except that they sometimes just stop while moving and then start up again as if nothing happened,...
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    I've got this working very nicely, the seams are...

    I've got this working very nicely, the seams are almost unnoticeable. I've run into another problem though... The center object the tiles are based around can move (it's a space ship that I'm making)...
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    This is perfect thank you... although the...

    This is perfect thank you... although the position of the tiles is less precise than I had hoped.
    Example: http://imgur.com/6MZDdwj

    Any idea if it's possible to refine it a little more, so the...
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    Rotating Array of Tiles

    So, I have an array of tiles that can be rotated 360 degrees. I want the entire grid to rotate as a whole, not each individual tile, and I'm afraid the math is a bit beyond me. Does anyone know how I...
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    Adjust frame size at runtime.

    This seems like it should be quite obvious... but nothing seems to happen regardless of what effect I try to use.

    I want to decrease or increase the frame size, and then let the "Resize display to...
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    Thank you.

    Thank you.
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    Can't download surface object.

    Most downloads from this site don't seem to work, and I can't get the surface object because of it. Anyone have an alternate link?
  55. Extremely noticeable pattern with randomization.

    An example:http://i.imgur.com/kGz9dnM.png
    So, I'm working with random map generation, and I've noticed that nearly every single tile in the map where the x and y coordinate are the same will equal...
  56. Get Picture Loaded By Active Picture Object?

    Is there a way to test for the file path of the picture currently loaded by an active picture object? I can test if a picture is loaded, but I can't see a way to find out which one.
  57. Can't build application because of extensions.

    http://i.imgur.com/FnfT7fK.png
    This has never happened before, and I've used both of those extensions extensively. Key in particular, I've used in nearly every program I've ever made with MMF2.
    I'm...
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    That worked, thank you. What's the point of the...

    That worked, thank you. What's the point of the other option though? There doesn't appear to be a loop that corresponds with it.
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    Trying to learn foreach.

    So, I'm trying to learn how to use the foreach extension, and this is what I'm doing to test it:
    http://i.imgur.com/CWU37tS.png
    So, if the enemy is within dist of the player, it moves toward it at...
  60. How to make line trail following player?

    I want to have a line coming out of the player, showing the path he's taken. It has to be able to turn to show the player's exact path (all turns in this game are 90 degrees though, so that's...
  61. ^ It still fires two. No difference whatsoever......

    ^ It still fires two. No difference whatsoever... except that it only fires them one time with that.
  62. That's exactly what I'm doing... except I used...

    That's exactly what I'm doing... except I used launch object in this case (makes no difference in the effect). The get value statements are essentially just alterable values, which control how...
  63. Doesn't change anything.

    Doesn't change anything.
  64. Launch or Create Object actually creates two of the object, not just one.

    So, I have a spaceship that fires bullets. Whether I use create or launch object, it creates two of them at a time, and I see no reason for it to do that. They're created right on top of each other...
  65. Changing hotspot of launcehd active picture does nothing.

    Changing the hotspot of an active picture normally works just fine, but when the active picture has been launched, it does nothing. Offsets do nothing too. Is there any other way I can line up the...
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    I haven't looked at the mfa, but as a guess......

    I haven't looked at the mfa, but as a guess... you might be exceeding the limit of the number of objects on the frame. If that's the case, it's pretty easy to just increase the limit, although in...
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    Moving Window Without Heading

    I'm making an application with my own header (title bar with the x and - and all that) and can't quite figure out how to let the user (smoothly) drag the window around the screen like a normal...
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    I was about to upload it, but turns out I'm just...

    I was about to upload it, but turns out I'm just stupid, lol. I had the "key is down" negated on the condition that set the animation back to stopped, but didn't do the same with the mouse being over...
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    Animation not working.

    So I have a sidescrolling platformer, and because I'm dealing with carpal tunnel atm, I'm making a way to control the game purely with the mouse position, by having you hover over buttons on the...
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    And I immediately figured it out after posting...

    And I immediately figured it out after posting this. Nevermind, nothing to see here folks. Move along.
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    Can't stop a launched object.

    I'm surprised I'm just now finding this out, but unless I'm doing something horribly wrong, it's apparently not possible to stop an object once it's launched. I have a game with mining in it, and...
  72. Change hot spot and action point for all frames in object.

    Unfortunately, I always seem to completely forget about hot spots/action points when doing animations... and now I have several objects with many of the frames rotated, causing all of the hot spots...
  73. Avast does the same thing for all of my programs....

    Avast does the same thing for all of my programs. It says the file's prevalence/reputation is low. (Well duh, I'm the only person in the world who has it.) It actually closed all of my programs...
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    Generate a random number

    When generating a random number, is there any discernible pattern? (Or is it genuinely 100% random?) Is it possible to know which numbers will be most likely to be picked? If I did Random(10)+1 which...
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    Gamemaker is just really unintuitive imo. Takes...

    Gamemaker is just really unintuitive imo. Takes way longer to do simple things than it does with MMF2.
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    Yeah, I know. He said he wanted both though... or...

    Yeah, I know. He said he wanted both though... or maybe he didn't, now that I reread it. Not sure. lol
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    The frame editor has a grid built in, it's just...

    The frame editor has a grid built in, it's just disabled to start. Click the button just to the right of the zoom button. (Where it shows 100%, 200%, 400%, etc.)

    And then use Marv's example if you...
  78. Oh, I'm... kinda stupid. lol I decided to have...

    Oh, I'm... kinda stupid. lol

    I decided to have my menu go to a separate frame, rather than using a sub application, and never deleted the sub application object... there were no events on the sub...
  79. Application pauses with every button press.

    I have absolutely no idea why this is happening, but if I press F7 to test my game world, the game runs fine, but if I press F8, and go through the main menu, the game pauses after every button...
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    I love avoiding games. lol (The first game I ever...

    I love avoiding games. lol (The first game I ever made was one. http://www.newgrounds.com/portal/view/581553)

    I got 55 seconds on my first try on yours, and I can't seem to beat it. lol
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    In the case of my game, since it's an RPG, the...

    In the case of my game, since it's an RPG, the only active that will ever be actually moving is the character's overworld sprite, and then I have 4 actives per region (56 regions in total, separated...
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    I've actually already made my own world editor...

    I've actually already made my own world editor with MMF2, since the game is made up of 16x16 tiles, and placing them in MMF2 would be a nightmare. I've set up the editor to create the world map in...
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    Which will run more efficiently?

    Should I split my game world into several different frames, or put everything on one single gigantic frame?

    I'd have to copy a huge portion of the code into every different frame, but the frames...
  84. Thread: Ini Help

    by LemonyLime
    Replies
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    Oh yeah, you're right. I had it in the wrong...

    Oh yeah, you're right. I had it in the wrong order. It writes the group name now, but still freezes the program.
  85. Thread: Ini Help

    by LemonyLime
    Replies
    7
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    659

    I've read a bunch of ini tutorials already, and...

    I've read a bunch of ini tutorials already, and I'd say I'm at least somewhat advanced at using MMF2 now, as I've been using it for about half a year. I've just never really tackled saving before. I...
  86. Thread: Ini Help

    by LemonyLime
    Replies
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    659

    Ini Help

    I'm really having trouble figuring out how to get it to do what I want.

    I'm trying to save the coordinates of multiple copies of the same object (unknown how many there will be, could be hundreds)...
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    I've seen other people use the sub-app to pause...

    I've seen other people use the sub-app to pause the game, but I can't figure out how to get it to do that. How does that work?

    Edit: Okay, it seems I'm supposed to check Popup Window, and then...
  88. Replies
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    I saw one of your examples, but all it shows is...

    I saw one of your examples, but all it shows is how to activate the sub application. I was hoping for something more in depth. If there was another one that I missed, could you link me to it directly?
  89. Replies
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    Sub-Application Menu

    I'm just starting to learn what sub applications are, and I'm wondering if they would be the best way to go about making an in game menu. (For several screens that shows your stats, party, items,...
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    Rebindable keys?

    I want the player to be able to rebind the controls to whatever buttons they want in the options menu, but I'm not even sure if that's possible with mmf2. I'm making all the movement/controls from...
  91. I think I'm going to switch this project over to...

    I think I'm going to switch this project over to a turn based game, rather than an RTS, since I think I already know how to do everything I'll need for that.

    If one of you could explain how to do...
  92. How to make multiple copies of an active move toward the same point?

    I'm making an RTS, and have gotten down the ability to select multiple units and move them separately , but when you select more than one of the same unit, and try to move them to the same point, it...
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    Randomly Generated World

    I'm wanting to create a procedurally generated map for a 2d RTS, and really haven't been able to wrap my head around how to possibly do it. Could you guys give me any tips on how to go about doing...
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    Oh, wow. Just checking, 'resize to fill window...

    Oh, wow. Just checking, 'resize to fill window display' was what I wanted. I was expecting some complex conditions and maybe some extensions. lol

    Thank you.

    (Although, full screen causes some...
  95. Replies
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    Stretch game to fit screen?

    I want to have the window be freely resizeable, and the game be stretched to fill the window, or whole screen if it's full screen, but really have no clue how. For example, old NES games are actually...
  96. Thanks, I went with this one, since it didn't...

    Thanks, I went with this one, since it didn't really require me to change much. I've got it all working now. (The toggle thing might work too, but I recall reading a tutorial on how to do this a few...
  97. How to use the same key to turn something on and off.

    In my game, the player can turn into a ball by pressing shift, and back to normal by pressing shift again.

    This is what I did, and I can't see why it doesn't work: (Basically what happens with...
  98. Re: What other platforms can MMF2 games run on?

    Ah, well that's disappointing. Any idea when the android/xbox exporters are coming?
  99. What other platforms can MMF2 games run on?

    Can you use it to make iphone and android apps, as well as PSN, and Xbox live games?

    If so, what extra tools will I need, and are there any extra costs for licenses etc for any of them?
  100. Replies
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    Re: Is this normal?

    Haha, that's fine, as long as I get it fixed in the next couple days, while the thought of buying it is still fresh in my dad's mind. I just don't want to waste money on the full version, if this...
  101. Replies
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    Re: Is this normal?

    http://www.gamefront.com/files/20880362/Turrets!.mfa

    When I click build and run with this game, the controls become less responsive, and the sound effects are all delayed.

    I've had much more...
  102. Replies
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    Re: Is this normal?

    Okiedokey, guess I'll pass up buying MMF2 afterall.
  103. Replies
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    Re: Is this normal?

    So, I really can't upload any of my games anywhere, unless this is fixed. Does no one know what's wrong?
  104. Replies
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    Re: Cannot use Save or Load Frame Position.

    I meant specifically how to save the position of all the objects in the frame, then when it's loaded, load those positions, and put them back into place. There will be a lot of copies of the same...
  105. Replies
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    Re: Is this normal?

    Yeah, there's not too much of a difference.

    It's not the whole game that lags. It's the controls/sound effects.

    And there are just some things that happen completely differently, for no reason....
  106. Replies
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    Is this normal?

    Whenever I build and run my games, they're extremely glitchy/laggy, but when I just test them normally, they're perfectly fine.

    Is there any particular reason for this, and will it be that way...
  107. Replies
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    Re: Cannot use Save or Load Frame Position.

    Okay, but like I said, I've tried to use an ini, but can't figure out how to do that. Could you explain it to me? I've looked at a few tutorials, and they don't really explain that part of it.
  108. Replies
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    Re: Cannot use Save or Load Frame Position.

    Okay. The level editor frame is the one I'm doing this with.
    I'm pretty sure I've got it all done properly, as far as actually saving and loading the ini, but I don't know how to actually make it...
  109. Replies
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    Cannot use Save or Load Frame Position.

    When I try to use them to save the level, they're grayed out, and can't be selected. Why is this?

    I tried creating a save system with an ini file, and am driving myself completely mad doing it....
  110. Re: How to make an enemy shoot directly at the player?

    That only makes it fire in 16 directions, I need it to fire in a full 360 directions, so it's perfectly accurate.
  111. Replies
    3
    Views
    950

    How do I do this?

    I need to detect exactly which object the player is clicking on, and then switch it with another object... but all of the objects are the same. (There's a few hundred, so yeah.)
    Is there any way to...
  112. Re: How to make an enemy shoot directly at the player?

    I've mostly figured it out, but I'm not sure if this actually will do what I'm wanting.

    I need the object to fire bullets directly at where the player is when the bullet is fired, not actually...
  113. Re: How to make an enemy shoot directly at the player?

    Okay, I got it... I think it may be a bit beyond my abilities though, after a quick glance at it, but I'll give it a shot in the morning.

    Thanks for your help.
  114. Re: How to make an enemy shoot directly at the player?

    It says I need the Advanced Direction Extension to open the Turret Follow Mouse Example (I'm hoping I can substitute the player in place of the mouse.) but I can't find it anywhere. It's not on the...
  115. How to make an enemy shoot directly at the player?

    I put some turrets into the game I'm making, and I want it to fire directly at the player, but it only fires in 8 directions, so if you run at it from the wrong angle, it won't be able to hit you....
  116. Re: The player is hitting things that aren't there?

    Actually, I think I may have fixed it. Could it have been caused by enemies not being deleted after they go off screen? I changed it so everything is destroyed as soon as it goes off screen, and it...
  117. The player is hitting things that aren't there?

    It happens quite often... I'll take damage, or get health/powerups etc, even though i didn't actually touch anything. Especially after getting a powerup that alters my speed. Sometimes I'll hit...
  118. Thread: Question

    by LemonyLime
    Replies
    1
    Views
    733

    Question

    Can you make an .exe version of games you make with this program, or are they only run in a browser?
  119. Replies
    2
    Views
    1,047

    LAME MP3 Encoder?

    It says I need this to build my program, but I can't figure out how to install/use it with tgf2. It has a place to browse for lame_enc.dll, but I downloaded it, and that file didn't come with it.
  120. Animations don't seem to work, most of the time.

    There are several animations that I've made that don't work, while others that are exactly the same (other than the actual picture) do work. They show the first frame, and then don't play anything...
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