Very cool!
Type: Posts; User: Edel; Keyword(s):
Very cool!
Merci, mon ami. Tu as été d’une grande aide. J’étudierai ces exemples.
Thank you. This kind of works but something else is happing now. When they jump they don't get the pixel perfect collision when they hit the bottom of the platform. This is perhaps the most...
The movement itself in this example works fine but I cant figure out how to get the colliders to scope properly. My goal was to have these 'enemies' behave independently. Left collider hits wall move...
Vol, you have gone over the the alterable value deep end! lol
Hi Marv! What are some of the things we can expect in the next patch?
Yeah, Danny! I like the podcast. Tell us about the future of the Clickteam Fusion Academy and how it will relate to F3!
NOOoOOOOOOooOoooOooo!!!!!!!!!!!! NO more 'DLC'! We need Fusion 3 at this point! Unless said DLC also makes Fusion's coordinate system work in sub-pixels.... *without having to use tempVars :)
Thank you for taking the time to help me. You have been a big help. :) Your game looks fantastic!!
I think I figured it out:28322 Doing this for a lot of enemies / objects does take a performance hit!!Once you create about 250+ for me.
Thank you for explaining this for me. It makes sense but I can't get it correctly. Could you be kind enough to fix this for me: 28317 So that I can see how it's done. You create an enemy by left...
Yeah, using this method (FastLoop movement) for multiple enemies is a little tricky. You gotta go with For Each Loops. Hopefully someone here can explain it better because I'm a bit confused about...
well, my friend... If it's called the "overlap delay BUG" I think I'll just wait till F3. Hopefully we'll have the ability of defining collision polygons! :)
How about if you are doing fastloop movements? Are you saying don't use overlap for those too?
Is this what you are trying to do?
part: 1
https://youtu.be/V2YB91xt9OY
part: 2
https://youtu.be/adi6_YDQYro
Perhaps you might like this tutorial: https://www.youtube.com/watch?v=uQ7e7tRK9ZQ&list=PLNlWlOi1FtHf2ZMDNbcbKuR3yNRosnwhx&index=27&t=0s
This is fantastic!!! What resolution are you working with for this game?
Clickteam has responded about this: https://www.clickteam.com/clickteam-blog?p=game-controllers-in-f3
I don't wanna see another Fusion 2.5 DLC *controller edition* (before F3)... Feels like I'm...
I sure love Steam for that. Julian, I've been meaning to ask you... I once played an older demo of Outbuddies and noticed you were using the built-in movements for your player? I figured you did...
lol.... It's close, Vol! 2020 has to be the year of F3... It just has to be!!!
I believe all our controller problems / limitations will be resolved with F3. If you you read some of the negative reviews on games made with Fusion 2.5, lack of controller support is always there!...
I'm looking forward to getting this game, Julian! You have done a great job! Looks fantastic!!!!
Yep! The Sprite wok is absolutely fantastic!! Which program do you use to make art?
Very nice!!!
I finally got it working thanks to you. I'm surprised there isn't more info on the ms2 object.
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It's basic but I think it's much better than using FastLoops D:< !
So here's what I have done so far:
It's very basic with simple physics. Feels pretty good but I can't seem to figure out how to test for Wall's x left / right edge collision with 'Move Safely 2...
I'll be messing around with it this whole week see what I can improve on. Then I'll be posting it here. I think this is a good idea.
I can't seem to update to 292.5! I've been trying since yesterday. When it says this update program must close in order to apply the patch it closes then nothing happens... What could be wrong on my...
I'm really loving 2.5+, Yves! There is something with the Child Events that's a bit confusing to me:
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In the Event Editor the Child Events look nice and clean but...
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In the Event...
We have a price!!! So have all the 2.5+ features been announced??
Not sure if this has been asked, but how's the performance of the Frame Editor in 2.5+? Will pan and zooming your levels / frames be smoother or the same?
Fair enough, Simon! :)
To be fair it only took Clickteam 50 years to let us name flags. Now we are getting Fusion 2.5+ when Fusion 3 is coming. Talk about LATE! I swear... if 2019 is not the year of Fusion 3, I'm jumping...
I miss Snail... :(
Why aren't there any 'how to use shaders with Fusion 2.5 tutorials' plastered in an easy to find place on the clickteam website? Everything is buried!
DJFuego, so suppose you want to bring in the map he made in the video over in pieces and snap them together, what would be the biggest image size you would use per map section? Chunks of 512 x 512....
I was watching this video: https://www.youtube.com/watch?v=uzrMru-NnMI and had more questions than answers! He is building the level with his art program and tiling parts he needs tiled, but I'm a...
I think I pretty much got the basics on using the ini file method for loading dialog but I'm having trouble decrypting. I think I've managed to encrypt but I can't seem to decrypt (I'm using the...
Thanks for the tip.
If you were making a game that had a lot of dialog like Aviary Attorney what would be the best way to structure this kind of project in Fusion?
Would it be best to use multiple string objects (one...
That looks really nice!
The reason I think it won't be fixed is... I've noticed this stuttering since MMF! It was something that should've been fixed forever ago!
Danny said Jan 6, 2018 - "Still struggling to render this "micro-stuttering" at my end. " over in the F3 forums, page 264. I don't think it will get fixed. My hope is that F3 will not have this issue.
I'm sure you guys have heard or played the game Oniken? It's made by JoyMasher who also made Odallus The Dark Call. Both those games are made in Fusion. They added stuff to Oniken (screen filters and...
I hope F3 performs like GMS. GM really does perform smooth as silk!!
I should add
*checking 'anti-aliasing when resizing' seem to fix the image warping in the example I provided. Then you wouldn't get that hard pixel look most pixel guys are after. Personally I...
You don't even need to be moving diagonally to see it. You can simply move across in a square motion and see it even better.
Sorry if this has been posted before but I was trying to measure the stutter myself. I think this might be related to the stuttering. There seems to be some funky Fusion 2.5 thing happening (at ...
Thanks for the great tip. Here's what I got so far:
Is this correct? Seems to work just fine...
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Now i seem to have another problem... I don't have my friction / decay when i release or...
In trying to make my own movements I basically created the same bouncy collision in the built-in movements :(. If I didn't add friction and acceleration it would be simple. How on Earth do I...
Oh WOW!!! You are right about that! I just connected another keyboard and it worked properly. thanks for pointing that out.
I would **definitely** buy it!
This is great! There seems to be a problem... When you are running to the right while holding 'Z' you can't jump. I died the very first time i started it thinking it would jump while holding dash....
in that random counter example it had 'only one action when even loops' event. What's the difference between that and a 'start of frame event'?
my PC: i5-2310 @ 2.90GHz
6GB ram
Windows 7 64-bit
GTX 550 Ti
I'm getting a solid 120fps on all levels. I do get random 'microstuttering' (and they are random)! Not sure why I would get...
i see!!! VERY subtle indeed!! This is very precious info! It's going down in my book of things to be mindful of. I wonder if this will look different in Fusion 3...
Thanks a million! It was...
I was trying to make the most cleanest custom movements I could for my games and I was about to set some collisions and gravity when I noticed the Player was actually moving faster to the left and a...
Glad people are talking about this. I used to call it 'ticking'. The microstuttering is even more prevalent if you use the built-in movements. Regardless of fullscreen or windowed, the game will...
I'm no Fusion 2.5 pro but don't you guys think working with Fast Loops is a bit of a pain? Are Fast loops staying the same in Fusion 3??
why cant they be as simple as:
while(condition)
{ do }...
Ok.... the way I keep thinking this will work is not working!!! Somebody please clean this 'friction' part of this movement for me, I beg you!! xSpeed should go to a nice fat 0!
I'm dumb.... I was following a tutorial in **rival product** that used a function:
sign(n);
Description
This function returns whether a number is positive, negative or neither and returns 1,...
I'm going to have to file this one under 'Fusion 2.5 goofyness' - considering that it works (until you take a look in the debugger)!
In case anybody cares to wanna take a stab at it:
...
i should've included the Event List screenshot...XD
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Scroll up and download the .mfa if you'd like to test it out.
It should work perfect (and it does). Until you see whats going on in...
It's working with Sin(xSpeed( "player" ) * frict) when you first run left or right. It will cap that initial key press (left or right) to -4.8 / 4.8
The problem is when you are not holding the A /...
I need a bit of help capping xSpeed. I thought I caped it at 4.8 with line six but it seems after the initial move, and you don't press the move keys, line six keeps triggering.... I was trying to do...
That works! Thanks for the tip!
I'm trying to make some custom movement from another non-Fusion tutorial and find myself thinking in code rather than Event Editor (good exercise for the brain).
So I'm trying to do this:
if...
Thanks! I appreciate your help. Worked!
Like everyone else I'm waiting for Fusion 3 to be released. Since I don't have much of a game in the works, I spend most of my time testing new ideas and learning. I'm currently evaluating *rival...
im getting the microstuttering in windowed mode but not in full screen. Seems to be a very random stutter.
I was using clone because I needed different sizes. If only I can use duplicate and manipulate each instance shape and not alter the original? I suppose I can duplicate smaller collision blocks and...
So I'm testing things out and things are looking sharp. I have 9 512x512 backdrops making one of the smaller levels. Think of it like an architectural plan(walls of different lengths). Here is the...
I was going to to ask Volnaiskra about his game Spryke and the resolution he was using. I'm glad he stopped by. I have to agree with Volnaiskra. Scaling non-pixel art looks pretty bad. I'm testing...
Thanks for your advice. Yes you're right about 640*360. Not sure how i got to 640x480. I'm thinking I might need something a bit higher like 960x540.
Hello friends!
I’m building a huge level in my paint program and I was wondering if I can get away with this idea:
I’m aiming for 1920x1080(application resolution) but I’m not sure if I should...
I can't thank you guys enough!! I did check for string length at one point but I forgot to set alterable string to null in one of the string objects!!! Sometimes you need a fresh pair of eyes! Thanks...
Hello friends!
I'm using a global counter to control events within a visual novel type game. I've run into trouble with text / using strings. I'm trying to figure out how to WAIT for a paragraph...
Dude! you are great!!! Thanks a million! That's fantastic!
Thanks a million! This example gives me all sorts of ideas!
Hello guys!
I have seen these types of 2d game effects since forever but I have no clue (or just a tiny clue) on how to make these types of movements or their proper names in the world of 2D game...
Always nice to see how flexible Fusion can be! Nice job!
Thanks. I'm not sure if I went about it the most efficient way but here's how I got it to work:
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I'm currently reading 'Getting Started with Clickteam Fusion' book. I understand the basics but I'm having a bit of trouble:
I have a player character it's walking and stopped animations are fine....