Search:

Type: Posts; User: Looki; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.03 seconds.

  1. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Kakise if you still need help let me know (I know...

    Kakise if you still need help let me know (I know it's been months, sorry)
    Darkhog if you could upload a small MFA isolating the problem that would be super helpful!
  2. If you don't set the collision tileset, it will...

    If you don't set the collision tileset, it will use the graphical tileset. Also, the object check condition should work with the very latest version, let me know if I'm wrong and you're using that.
    ...
  3. Replies
    5
    Views
    1,385

    Hey, You won't be able to do this without a...

    Hey,

    You won't be able to do this without a HWA-specific header not included in the SDK. I'm not sure if I'm allowed to post it here, so you can send Yves a PM asking for CEffectEx. (Calling the...
  4. Replies
    4
    Views
    1,310

    If you want to trigger a condition, you need to...

    If you want to trigger a condition, you need to call Edif::Runtime::GenerateEvent(ConditionID). You can do this in a loop to simulate a fast loop, etc.
  5. Replies
    4
    Views
    1,310

    Triggered needs to be false, and I think it...

    Triggered needs to be false, and I think it defaults to false if not specified.
  6. Thread: Tiled Map Loader

    by Looki
    Replies
    156
    Views
    51,727

    I don't think that's possible right now, but I...

    I don't think that's possible right now, but I could expose an API for extensions to be able to do this for the next version (sadly it will probably be a while before I get to that)
  7. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Yeah, all that stuff isn't very well documented...

    Yeah, all that stuff isn't very well documented :B A per layer tint sounds like a reasonable idea, and would probably make rendering much faster if you didn't have to enable callbacks. I'll have to...
  8. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Alright, those sound quite simple so I'll...

    Alright, those sound quite simple so I'll probably implement them when I get to it, but it might take a good while!
  9. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hey, nice work :) It seems like the videos on the...

    Hey, nice work :) It seems like the videos on the steam page aren't properly embedded, but I was able to find them manually on YouTube: https://www.youtube.com/watch?v=7LMXfUPd2MQ

    I never thought...
  10. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    You should check out INI++, that extension is...

    You should check out INI++, that extension is quite brilliant for storing data in a readable format. It also has very powerful actions, etc., for all kinds of things. Of course, it doesn't have the...
  11. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Nice :) I will fix 1) and 2) in a while; it...

    Nice :)

    I will fix 1) and 2) in a while; it seems they're not too urgent so I will get to them when I have some time to work on the extension again.

    Don't be hesistant on giving feedback...
  12. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Here you go:...

    Here you go:
    http://lukasmeller.com/mmf/extensions/beta/TileMapPreview.zip

    * String properties now load properly
    * New expressions for current layer/tileset and a layer's tileset index
    * Fix...
  13. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Ahh, I see, sorry. I just had a look at the code...

    Ahh, I see, sorry. I just had a look at the code again, and there is indeed a typo that breaks this action. I guess nobody noticed in all this time since most people will use a constant number of...
  14. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hey. Sorry, I'm a bit busy atm. First of all,...

    Hey. Sorry, I'm a bit busy atm.

    First of all, if you add/insert a layer it is selected automatically.
    Your assumption about how Tile Map insertion works is correct, the old layer at the given...
  15. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hey! Does it work if you load all the tilesets at...

    Hey! Does it work if you load all the tilesets at edittime in the object properties? Are you sure you're changing the tileset while the right layer is selected?

    Regarding the collision thing,...
  16. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I'd love for you to elaborate on that. I'm...

    I'd love for you to elaborate on that. I'm guessing you prefer to work with MMF's internal image editor?
  17. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Darkhog and dustingunn, I think I can answer...

    Darkhog and dustingunn,

    I think I can answer your questions in a unified manner. Tile Map is first and foremost an extension for that allows the programmer flexibility and performance. The...
  18. Replies
    49
    Views
    22,550

    I don't have access to MMF right now but I think...

    I don't have access to MMF right now but I think there is an option in the app properties to change whether you want to use resampling or not. It doesn't have anything to do with this extension, I...
  19. Replies
    361
    Views
    58,998

    Haha, that localization definitely needs work!...

    Haha, that localization definitely needs work! Wählen Sie EINE Datei ;) But I think it's better to just say "Datei wählen"

    Having said that, your game looks really nice! It has some of the Klik...
  20. Replies
    6
    Views
    1,407

    I can't help you, but looking at the Surface...

    I can't help you, but looking at the Surface source I originally intended for there to be a quality setting when saving JPEGs, but I scrapped it - perhaps for the same reason. (Disclaimer: That was a...
  21. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    There's Tiled, and an extension that can parse...

    There's Tiled, and an extension that can parse Tiled files and load them into Tile Map: http://community.clickteam.com/threads/78427-Tiled-Map-Loader/page13?highlight=tiled
    I'm not very familiar...
  22. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Ah, duh! Thanks for the upload, but it didn't...

    Ah, duh! Thanks for the upload, but it didn't help. I THEN realized that it's not the Unicode version that's missing, but the normal one! Even though Fusion complained otherwise. Very weird. I'll...
  23. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    For some reason F2.5 won't let me open it. Says I...

    For some reason F2.5 won't let me open it. Says I don't have the Unicode version of Surface installed :(
  24. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Sorry! You can always ask around to see if...

    Sorry! You can always ask around to see if anybody is interested in porting it. As long as they don't judge my old, horrible code :D

    For anyone interested in using this extension F2.5, I just had...
  25. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I'm sure it would be portable, but I don't have...

    I'm sure it would be portable, but I don't have any intention of doing so, sorry. :(
  26. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I'm even more sorry for the even later response...

    I'm even more sorry for the even later response -- could you please reupload the file? XD
  27. Haha, back then I thought your shader does a...

    Haha, back then I thought your shader does a perspective transformation! That's what I tried to implement back then, and failed. It's too bad we don't have such a shader. But this one guy made a...
  28. Replies
    21
    Views
    8,420

    I haven't read this entire thread, but MuddyMole,...

    I haven't read this entire thread, but MuddyMole, it is possible to override the sampler state of a texture quite easily!
    Here's what I've used a lot (not so much in shaders I've released - but I...
  29. Replies
    7
    Views
    3,721

    That's a cool shader :) One thing I've noticed...

    That's a cool shader :) One thing I've noticed (like in chrilley's thread) is that you don't need the width/height parameters. MMF automatically passes the width/height of a pixel to the variables...
  30. Nice work :) It's nice to see more people...

    Nice work :) It's nice to see more people experimenting with shaders. It's very rewarding, but can also be confusing/frustrating.


    That's not quite correct, as it doesn't actually require you to...
  31. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    All in due time, Jeff :) Denine, can you...

    All in due time, Jeff :)

    Denine, can you upload an example? Do solid collisions work fine and only platforms don't?

    Ls2, no, sorry. Examples should come with the ZIP. I've uploaded some very...
  32. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Alright, I hope this works for you:...

    Alright, I hope this works for you:
    http://lukasmeller.com/mmf/extensions/beta/TileMap.zip
    The old version was moved here in case the new one explodes:...
  33. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I think I've finally fixed collisions in Fusion...

    I think I've finally fixed collisions in Fusion 2.5 due to another person requesting this (Sorry for not investigating this earlier). I will probably release a new "beta" sometime soon - let me now...
  34. Replies
    8
    Views
    3,335

    Glad to hear you figured it out. You could...

    Glad to hear you figured it out. You could experiment with the color mapping a bit, e.g. multiply the red component by 4 so that it is more visible, or allow green and blue as well so that it's...
  35. Replies
    8
    Views
    3,335

    Yeah, the limits of D3D9 shaders are very...

    Yeah, the limits of D3D9 shaders are very limited. We've had a lot of frustrating problems with that :( Usually the compiler is also good enough to make your code as resource-efficient as possible,...
  36. Replies
    8
    Views
    3,335

    That's cute. Your graphics card could do this...

    That's cute. Your graphics card could do this without breaking a sweat in less than a millisecond for the entire window! :D Sadly, Fusion 2.5 limits us to the Shader Model 2.0 from 2006. I can't...
  37. Replies
    15
    Views
    5,064

    Nice work :) The Binary Board and Surface are...

    Nice work :) The Binary Board and Surface are both extensions I always wanted to make. I'm not sure if you used Surface's source code (looks like it), but sorry for the ugly code if you did :P
  38. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    No, sorry. :(

    No, sorry. :(
  39. Replies
    6
    Views
    3,145

    Very nice job! I was never able to figure out the...

    Very nice job! I was never able to figure out the math for this. The Internet was pretty useless because it gave me huge sources that were way too complicated for a shader. I'm amazed that it's so...
  40. Replies
    4
    Views
    2,845

    Yeah, like this: sampler2D Tex0 = sampler_state...

    Yeah, like this:
    sampler2D Tex0 = sampler_state
    {
    MinFilter = Nearest;
    MagFilter = Nearest;
    };
    Usually you should be able to control this by setting the angle or scale of the object and...
  41. Replies
    282
    Views
    97,818

    Fantastic, I get 60 fps even with huge images now...

    Fantastic, I get 60 fps even with huge images now :)
  42. Replies
    282
    Views
    97,818

    Sure, I would be happy to take a look.:)

    Sure, I would be happy to take a look.:)
  43. Replies
    282
    Views
    97,818

    Oh no, not really. All those textures being...

    Oh no, not really. All those textures being rotated at runtime etc., that wouldn't work well in software mode. That said, I don't think it would be very difficult to add support for that, assuming...
  44. Replies
    282
    Views
    97,818

    Neat! I made a simple test animation with Spriter...

    Neat! I made a simple test animation with Spriter and it seems to display correctly. However, this only works with Direct3D 9 enabled (the software runtime doesn't display anything), but I only get...
  45. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Yeah, at this point, there is no official editing...

    Yeah, at this point, there is no official editing tool or anything, but you can use Tile Map to make your own editor :) It even has some helper functions such as selecting several tiles from a...
  46. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hey, I don't support any common file formats...

    Hey,

    I don't support any common file formats (back when I made the extension I was gonna support Tiled, but I didn't really like the format and it goes against some design choices with my...
  47. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hey! It's definitely not dead yet. I actually...

    Hey! It's definitely not dead yet. I actually spent a bit optimizing the rendering code today and thanks to Yves I was able to gain quite a performance boost (in HWA). I'm sorry that it doesn't work...
  48. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    ouly, sorry for that! I'll put it on the todo...

    ouly, sorry for that! I'll put it on the todo list. Frankly I'm a bit shocked how late my response to your post is. I'm just preoccupied with other things currently, so fixing extension stuff isn't...
  49. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Hi, you can grab my shaders here...

    Hi, you can grab my shaders here https://dl.dropboxusercontent.com/u/80112437/Shaders.zip but it will only work in the windows runtime with Direct3D 9 enabled.
  50. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Strange that the help doesn't work in F2.5;...

    Strange that the help doesn't work in F2.5; obviously the SDK must have changed somehow in that regard. Will have to take a look.

    Glad you could figure out that color picking issue by yourself.
  51. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I definitely want to fix this. I'm really sorry...

    I definitely want to fix this. I'm really sorry that updates have been so slow recently. It's a deadly mixture of lack of time due to uni, other interests etc. and lack of motivation to sit down and...
  52. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Hi. I'll take a look. Might be possible to...

    Hi. I'll take a look. Might be possible to implement via the DLL object. Those download links i posted yesterday should come with a help file!
  53. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    I just had a look at the issues you reported: ...

    I just had a look at the issues you reported:

    1. It works here (MMF2, can't test 2.5 right now)
    2. Wait a minute, are you using an old version...? There's no specific example mentioned there.
    3....
  54. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Hi (sorry for the late response), None of...

    Hi (sorry for the late response),

    None of these errors should exist (I'm especially worried about the hot spot issue), thanks, I'll look into it
  55. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hey everyone, I apologize for the lack of updates...

    Hey everyone, I apologize for the lack of updates (especially colej_uk)

    colej, I may have a look at it tomorrow. I'll be able to tell if I can implement it within the next days.

    Tile Map can be...
  56. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Hello everyone, I'm currently in the exam...

    Hello everyone,

    I'm currently in the exam phase at uni. Not sure if I will squeeze in some time for extension development (because bug fixing etc. is mostly not really enjoyable, it would just add...
  57. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Eh, there's no easy way to reduce the colors,...

    Eh, there's no easy way to reduce the colors, except maybe reducing the color resolution by dividng and multiplying the image by a number. Adjustments > Perform operation... divide by "64", multiply...
  58. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    What do you mean exactly? It's not possible to...

    What do you mean exactly? It's not possible to save 16 color images, no. You can reduce the colors of an image if you wanted but it would still be saved in full color.
  59. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Not sure what you mean by "ignore". The alpha...

    Not sure what you mean by "ignore". The alpha won't be multipled. If both images have alpha -> some pixels won't be 100% visible, you need enable alpha composition in the blit menu. However AFAIR...
  60. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Hey, It's possible but unfortunately there's...

    Hey,

    It's possible but unfortunately there's no efficient solution - you'll have to use a user callback, which is similar to looping through all pixels via fast loop, but faster.
    ...
  61. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    https://dl.dropboxusercontent.com/u/80112437/Surfa...

    https://dl.dropboxusercontent.com/u/80112437/Surface25.zip
  62. Really great work! :)

    Really great work! :)
  63. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Gah. I'm so not looking forward to fixing any...

    Gah.

    I'm so not looking forward to fixing any of this, to be honest, but I guess it has to be done.

    Unfortunately that won't work anyway I think. I don't know the exact details right now, but...
  64. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Are you sure you have the latest MMF2 build? I...

    Are you sure you have the latest MMF2 build? I think I increased the minimum build number.
  65. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    I think I never figured out how to do that. I...

    I think I never figured out how to do that. I don't know what the default quality is (it's part of MMF's API).
  66. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Sorry for the lack of examples. I've been very...

    Sorry for the lack of examples. I've been very inactive regarding MMF extensions within the last weeks, visiting family and whatnot. I've been meaning to update TileMap for 2.5 but unfortunately I...
  67. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Can you please make sure that there's no...

    Can you please make sure that there's no Surface.mfx in Extensions/HWA and Data/Runtime/HWA? If there is, simply delete them.
  68. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    What LB said is correct. If you give me ~2 weeks...

    What LB said is correct. If you give me ~2 weeks time I could look into adding support for reading files from memory (I'm fairly confident MMF supports this).
  69. Thread: Lens Shader

    by Looki
    Replies
    5
    Views
    1,520

    All my shaders can be downloaded here...

    All my shaders can be downloaded here https://dl.dropboxusercontent.com/u/80112437/Shaders.zip
  70. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Unfortunately the code on github isn't 100% up to...

    Unfortunately the code on github isn't 100% up to date, it's missing some functions... and last update was written at my dad's - I'm hoping to get him to run TeamViewer on that computer so I can get...
  71. Replies
    21
    Views
    3,870

    Ohh, sorry. I didn't know you use a software...

    Ohh, sorry. I didn't know you use a software fallback. I didn't even think about that, but yes I guess it's a bit slow. Probably still good enough if you only blit each frame (60 times a sec) and not...
  72. Replies
    21
    Views
    3,870

    Could you share your results, conceptgame?...

    Could you share your results, conceptgame? Knowing Yves is a busy man I don't wanna have to ask him myself as well ;D
  73. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    FYI, you can temporarily obtain the Fusion 2.5...

    FYI, you can temporarily obtain the Fusion 2.5 version of Surface here https://dl.dropboxusercontent.com/u/80112437/Surface25.zip and the MMF2 version here...
  74. Replies
    9
    Views
    1,804

    For one thing you could precalculate all values...

    For one thing you could precalculate all values that are used twice, StringRay (the sin/cos stuff). Also, constant expressions such as 1.0/180.0*3.141592654 = 0.01745329252
  75. Replies
    21
    Views
    3,870

    Good luck :D if this works out, I'll implement a...

    Good luck :D if this works out, I'll implement a way to access those render targets in Surface, allowing you to operate on them :) That'd be nice!
  76. Replies
    21
    Views
    3,870

    I had no idea that even existed, tbh.

    I had no idea that even existed, tbh.
  77. Replies
    21
    Views
    3,870

    Well, you can't read from the screen from what I...

    Well, you can't read from the screen from what I understand. It's a render target and you can't call any get functions on it. I have no idea how to access the texture behind it!
  78. Replies
    21
    Views
    3,870

    Unfortunately there's no way to enable HWA...

    Unfortunately there's no way to enable HWA support for the Pixel Object, unless someone would figure out how to access the Direct3D internals of MMF and then read directly from the pixel buffer...
    I...
  79. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Glad you figured it out!

    Glad you figured it out!
  80. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Hmm it works here, can you send me an MFA? Are...

    Hmm it works here, can you send me an MFA? Are you using Unicode? Well you said you have the latest version but just to be sure, please try this http://we.tl/HSBpuXXc35
  81. Replies
    88
    Views
    21,014

    Yay nivram

    Yay nivram <3 Hopefully my new clickteam webspace will be up soon!
  82. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Ah right, that could be it, thanks! I will...

    Ah right, that could be it, thanks! I will probably merge HWA and non-HWA into the same MFX, like I did with Surface.
  83. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hi, I will be looking into making TM...

    Hi,

    I will be looking into making TM 2.5-compatible this week, actually, but yes, a simple MFA showcasing the bug would be nice :) I know one guy who's using TM in 2.5 and is not experiencing...
  84. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hmm, I haven't thought about that. I guess I...

    Hmm, I haven't thought about that. I guess I could look into it.
  85. Replies
    8
    Views
    1,760

    Frankly I don't know. You can probably PM Yves to...

    Frankly I don't know. You can probably PM Yves to get it! It's not like it contains any super secret information.
  86. Replies
    8
    Views
    1,760

    Ahh dammit, I uploaded the F2.5 version :(!...

    Ahh dammit, I uploaded the F2.5 version :(! Sorry! The F2.5 version has HWA and non-HWA merged into one mfx, which is why it didn't overwrite your HWA version, conceptgame. This kinda bothers me, to...
  87. Replies
    8
    Views
    1,760

    This should work http://we.tl/MttX2oM6ho

    This should work http://we.tl/MttX2oM6ho
  88. Replies
    8
    Views
    1,760

    The Surface Object comes with a CHM documentation...

    The Surface Object comes with a CHM documentation at Help/Surface.chm.

    Here is an example of how to blit something from within the application (from the "background").

    You can download the...
  89. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    That's great news :) I still have not taken a...

    That's great news :) I still have not taken a look at the whole Android thing but I will get back to you once I have. However, I can't tell you when that will be right now.
  90. Replies
    24
    Views
    5,892

    Huh, that reminds me, I'm pretty sure somebody...

    Huh, that reminds me, I'm pretty sure somebody told me that the GET object would get HTTPS support really soon back at Click Convention. What happened?

    Anyway, nice work!
  91. Replies
    8
    Views
    4,500

    By C++ he meant the default .exe runtime for...

    By C++ he meant the default .exe runtime for Windows (HWA included). There won't be a C++ source exporter for 2.5 anyway, that's 3
  92. Replies
    31
    Views
    8,835

    Here's some code from the extension:...

    Here's some code from the extension:
    http://pastebin.com/B1uD3tJZ

    The most convoluted function is PlaySnd:

    the first 2 parameters are of course those MMF-related ones. id is the sound ID (use...
  93. Replies
    31
    Views
    8,835

    > Processing 44.1kHz/16bit stereo sound in...

    > Processing 44.1kHz/16bit stereo sound in realtime requires a 133 Mhz Intel Pentium processor or better.
    Well that's lame, who on earth has that good processors these days X)

    Nice work! :)
    ...
  94. Huh, conceptgame provided an example: {...

    Huh, conceptgame provided an example:

    {
    [...]
    "Dependencies":["SoundTouch.dll","DLL2.dll","DLL3.dll"]
    }

    in the JSON.

    The implementation of this function can be found in...
  95. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I am aware, writing the OpenGL renderer is no...

    I am aware, writing the OpenGL renderer is no problem - but maybe I could reuse some of the logic code for setting tiles etc.? Anyway, I'll see...
  96. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Well, the extension was originally written in...

    Well, the extension was originally written in RSDK which is kind of a mess. I'd probably try avoid refactoring and use as much native code as possible.
  97. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Actually, no. I do own a smartphone now. However...

    Actually, no. I do own a smartphone now. However I think this is not a small job, especially in my position.
  98. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Ah, no! Sorry for the confusion! This build is...

    Ah, no! Sorry for the confusion! This build is specifically compiled to work in MMF 2.0, which has not been my focus within the last few days. That means that features like Unicode/HWA might not work...
  99. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Might as well post the current build so I can get...

    Might as well post the current build so I can get some feedback in case something is broken ;) Also comes with the new help file. The help file also contains a small introduction to the new menu...
  100. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    lol, nivram, you know what I mean :) To be...

    lol, nivram, you know what I mean :)

    To be honest I'd have to take a look at Android development first - since I've never done it! I'm not a 100% sure how difficult it would be to port. Somewhere...
  101. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Eugh, of course, the feature I work on the least...

    Eugh, of course, the feature I work on the least - drawing text - gets requests X) Sorry, I think that would be too complicated. I'm just calling this one API function that can draw text within a...
  102. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Sorry, I don't think that's gonna happen unless...

    Sorry, I don't think that's gonna happen unless people get together and raise some money! It'd be too much work otherwise!
  103. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Are you saying "Set pixel" doesn't work in Flash?...

    Are you saying "Set pixel" doesn't work in Flash? :O
  104. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Sorry, Alonso, I do not! Heads up to an...

    Sorry, Alonso, I do not!

    Heads up to an upcoming update:

    Major stuff:
    * Full unicode compatibility
    * Rewritten documentation
    * Rewritten rendering routine, now completely HWA optimized
    *...
  105. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hi, to be honest I haven't worked on the...

    Hi,

    to be honest I haven't worked on the extension within the last few weeks! :( I guess I should get to that. Sorry.
  106. Thread: Extension Dev

    by Looki
    Replies
    8
    Views
    1,131

    ========== Rebuild All: 1 succeeded, 0 failed, 0...

    ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========

    You rock Yves, never would have figured this out on my own. Thank you.

    EDIT: Oh, sorry. I completely overlooked this note in...
  107. Thread: Extension Dev

    by Looki
    Replies
    8
    Views
    1,131

    Yves, Unfortunately I ran into lib linker...

    Yves,

    Unfortunately I ran into lib linker issues:

    Error 2 error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall cSurface::DrawTextW(wchar_t const *,unsigned...
  108. Thread: Extension Dev

    by Looki
    Replies
    8
    Views
    1,131

    Ah thank you Yves, I will investigate it.

    Ah thank you Yves, I will investigate it.
  109. Replies
    9
    Views
    2,871

    Hi, This is a very nice example but I'm afraid...

    Hi,

    This is a very nice example but I'm afraid it won't work in Flash because Surface's Flash port is pretty barebones. Also, there is some kind of bug with graphical extensions in Flash that...
  110. Thread: Extension Dev

    by Looki
    Replies
    8
    Views
    1,131

    Thanks, but I'd like to hear from CT themselves...

    Thanks, but I'd like to hear from CT themselves :D My extensions mostly work too, except collisions in Tile Map. Also there's still the question about HWA+Unicode extensions!
  111. Thread: Extension Dev

    by Looki
    Replies
    8
    Views
    1,131

    Extension Dev

    Hi,

    Is there anything at all that extension developers should look out for when writing for F2.5? I can think of something - what about extension versions - HWA, Unicode etc. - since it's all in...
  112. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Until my webspace is fixed:...

    Until my webspace is fixed: https://dl.dropboxusercontent.com/u/80112437/Surface.zip
  113. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Sorry, just saw this post....

    Sorry, just saw this post. https://dl.dropboxusercontent.com/u/80112437/Surface.zip
  114. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Temporary download link until my webspace is...

    Temporary download link until my webspace is fixed https://dl.dropboxusercontent.com/u/80112437/TileMap.zip
  115. Thread: Bugs

    by Looki
    Replies
    5
    Views
    1,041

    Sorry Francois! I didn't see the bug tracker...

    Sorry Francois! I didn't see the bug tracker until now! Have been busy.

    Gah, I'm sorry Yves but I can't reproduce the error anymore, so I guess my MFXs would be of no use. I will keep an eye out!
  116. Thread: Bugs

    by Looki
    Replies
    5
    Views
    1,041

    Bugs

    Placing the Input Object crashes CF :(

    Will be posting more here.
  117. Thread: Physics Testing

    by Looki
    Replies
    71
    Views
    8,023

    As a person that ported Box2D to the flash...

    As a person that ported Box2D to the flash runtime I'd be happy to have a look at how the movements keep up in comparison :)
  118. Replies
    36
    Views
    7,597

    Congrats :)

    Congrats :)
  119. Thread: About MMF 2.5 :)

    by Looki
    Replies
    668
    Views
    172,291

    Well, this thread is about MMF 2.5 which doesn't...

    Well, this thread is about MMF 2.5 which doesn't introduce any major internal runtime changes from what I can tell, so I assumed that's not what you were impyling :) The MMF 2.5 SDK should be the...
  120. Thread: About MMF 2.5 :)

    by Looki
    Replies
    668
    Views
    172,291

    ColdFire, I'm not part of the Clickteam...

    ColdFire, I'm not part of the Clickteam development team but I will try to answer your question anyway.
    A blit operation doesn't know what layers are, it just blits from one surface to another. I'm...
  121. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hi from CC, I would consider a conversion for...

    Hi from CC,

    I would consider a conversion for both platforms but especially ios is unlikely since I do not own a mac and iphone.
  122. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I've implemented zoom functionality but it...

    I've implemented zoom functionality but it doesn't work 100% with collisions yet. I'm afraid this will have to wait until after CC :)
  123. Replies
    88
    Views
    21,014

    Oh, sorry, I didn't see it at first! Yeah, that's...

    Oh, sorry, I didn't see it at first! Yeah, that's what I presumed. Sorry I'm not sure how to implement this using MMF's sound player. I would have to contact Yves but I feel bad every time I do that...
  124. Replies
    88
    Views
    21,014

    You mean when changing the frame? Sorry, I'm not...

    You mean when changing the frame? Sorry, I'm not sure what to do about that... MMF does some secret magic internally to make that work!
  125. Replies
    88
    Views
    21,014

    I know, nothing I can do about that, sorry.

    I know, nothing I can do about that, sorry.
  126. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    New version * Fixed Pixelthief's expression...

    New version

    * Fixed Pixelthief's expression bug report
    * New 'Randomize sub-layer' action to fill sub-layer with random values
    * You can now specify an animation frame offset for each tile using...
  127. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Thanks for your input. I fixed the expression...

    Thanks for your input. I fixed the expression bug. Regarding animation: I'm generally a fan of customization which is why I chose to implement per-tile animation. However, you do have a point. I'll...
  128. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    There's no way to offset the animation as of now,...

    There's no way to offset the animation as of now, sorry. I plan to give the user more control. You make a point with your lava example, I definitely have to add something to compensate that. Maybe...
  129. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Uploaded a new version that took me quite a lot...

    Uploaded a new version that took me quite a lot of work for something that is probably not very appreciated :D

    Collisions now work with wrapped layers. This was kinda tricky because there is a...
  130. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hehe. I think it's time to add some more simple...

    Hehe. I think it's time to add some more simple convenience functions now, like comparing to tiles via condition. I think it should be faster than using expressions.
  131. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    God dammit. Stupid Linux server with its...

    God dammit. Stupid Linux server with its case-sensitive file names...

    http://img197.imageshack.us/img197/8417/pgbi.png

    there you go... http://clickteam.info/looki/Extensions/Beta/TileMap.zip
    ...
  132. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Fixed! Unbelievable what damage a missing 0...

    Fixed! Unbelievable what damage a missing 0 initialization can cause! Basically, the function that loads the header of the next file block (layer or tileset) didnt have a default value of the...
  133. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Amazing. I just found out about this issue ten...

    Amazing. I just found out about this issue ten minutes ago and I didn't know it was that old (apparently it's in the release build)! I'm doing my best to fix it! Really really sorry for the...
  134. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I know! I'd love to spend more time on this...

    I know! I'd love to spend more time on this extension but I just can't right now :(

    One of the TM users has noticed a bug (empty tiles returned 255 instead of -1 in the tileset X/Y expressions) so...
  135. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Just to keep anybody who is interested updated -...

    Just to keep anybody who is interested updated -

    The current production build includes a couple of new features:

    * Ability to create, fill and read from sub-layers (arbitrary data that can be...
  136. Thread: Tiled Map Loader

    by Looki
    Replies
    156
    Views
    51,727

    :) Hint: If all your tiles are solid blocks,...

    :)

    Hint: If all your tiles are solid blocks, turn off "Pixel-based collisions" in the TM Viewport settings.
  137. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I will -- maybe next week (currently visiting my...

    I will -- maybe next week (currently visiting my parents so there isn't always time to work).
  138. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    In case anybody had already downloaded the...

    In case anybody had already downloaded the update, please redownload - The HWA version was broken (screwed something up while compiling). This includes you, RootKernel!
  139. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Here's the new version! Besides the new...

    Here's the new version!

    Besides the new tileset path settings, there are a few other new things.

    1. Fixed a tile size bug when creating a new layer
    2. You can now check whether a certain pixel...
  140. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I'm working on a new version right now. I've...

    I'm working on a new version right now. I've started the sub-layer stuff but it's still barebones. However, I've implemented a pretty cool new feature today that will be released soon.
    I'm writing...
  141. Replies
    2
    Views
    876

    Sorry LB, that's just github's default avatar...

    Sorry LB, that's just github's default avatar generator kicking in.
  142. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I wrote a huge paragraph on that about 2 days...

    I wrote a huge paragraph on that about 2 days ago, but in the current version the only way is by enabling a render callback in the Viewport and manually changing the tileset indices.
  143. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Thanks a lot! Strangely, the Surface example...

    Thanks a lot! Strangely, the Surface example doesn't work properly anymore. I will have to investigate that.
  144. Replies
    15
    Views
    4,331

    Nice work, but I managed to crash it -...

    Nice work, but I managed to crash it - http://img90.imageshack.us/img90/9896/3wq2.png I just kept pressing random buttons, inserting new lines inbetween.
  145. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Would be great if you could post them nivram, I...

    Would be great if you could post them nivram, I kind of lost them I'm afraid. :)
  146. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Sorry but I don't think decorating the word...

    Sorry but I don't think decorating the word "event" is any good :( thanks though!
  147. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    That has nothing to do with it. Backstaged,...

    That has nothing to do with it.

    Backstaged, thanks but I don't think event is a good idea. Events are bound to a certain point in time, unlike the data.
  148. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hehe. RootKernel wrote the Tiled map loader...

    Hehe. RootKernel wrote the Tiled map loader extension! :) But thanks nonetheless!

    Hopefully, within the next 1-2 weeks, I will release a version containing ways to store additional data for each...
  149. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    The "Resize display" option now works in HWA! ...

    The "Resize display" option now works in HWA!

    From what I remember RootKernel and Pharanygitis reported this issue. Thanks to the great Yves it is now fixed. Enjoy! Same link as above.
  150. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    New version! The Flash version is now up to date...

    New version! The Flash version is now up to date - it can load TM 1.2 files, it supports per-layer tile size and has all actions/expressions excluding Surface interaction and HWA-only features.

    I...
  151. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Ah, these things happen, don't worry :) Glad to...

    Ah, these things happen, don't worry :) Glad to hear Tile Map works!
  152. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    DinnerSonic, I've had time to look at the issue...

    DinnerSonic, I've had time to look at the issue and to me it seems that the TileMap loading code works fine. I've checked the level file in a binary hex editor and the data is loaded properly. I can...
  153. Replies
    15
    Views
    4,331

    Your request makes sense since it is possible to...

    Your request makes sense since it is possible to represent string data with readable characters (e.g. via base64). Of course this makes the compressed string longer but a good compression algorithm...
  154. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Your file has 9 layers. 8 of them have a size of...

    Your file has 9 layers. 8 of them have a size of 4672*2976. Obviously that's huge and the 229MB are justified. This is either a bug in the extension's file loader/saver or your maps are that big and...
  155. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Huh, that is strange. Please upload an example...

    Huh, that is strange. Please upload an example file. However I'm not affiliated with the Tiled map loader so I don't know what exactly is going on there. What I do know: Tiled's level format uses a...
  156. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hi, I will keep your feature request in mind....

    Hi,

    I will keep your feature request in mind. No time to add right now, exams coming up. As a workaround for now, set the render range to [0,999] and use the layer's "visible" setting. A bit hacky...
  157. Thread: Steam Extension

    by Looki
    Replies
    17
    Views
    5,091

    Ooooh, nice! There already is Steam extension...

    Ooooh, nice! There already is Steam extension (not a complete one, but it does some things at least) somewhere, but obviously it was never released for the public. Gonna try to get that changed.
  158. Ehm, that would never look any good. What you'd...

    Ehm, that would never look any good. What you'd need is native support for Aero glass, which could probably be done somehow, I suppose.
  159. Replies
    1
    Views
    627

    Hi, Sorry for this - I'm not sure what's going...

    Hi,

    Sorry for this - I'm not sure what's going on there :(
  160. Replies
    190
    Views
    63,709

    Hi, It seems like the problem was just an old...

    Hi,

    It seems like the problem was just an old version on the server. I've recompiled the extension, but I got some errors while compiling that I had to fix first - I'm not sure if I introduced any...
  161. Replies
    190
    Views
    63,709

    Oops - this is the first time I'm reading...

    Oops - this is the first time I'm reading Jahkri's message. @ratty: No, I don't think so. I'll see what I can do about these issues..
  162. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    The new version is here! ...

    The new version is here!
    http://clickteam.info/looki/Extensions/Beta/Surface1.5.zip

    It has a few new HWA-related actions:

    Settings > Convert to bitmap
    Settings > Convert to HWA texture...
  163. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Ouch! Forgot all about this. The new version can...

    Ouch! Forgot all about this. The new version can be downloaded here: http://clickteam.info/looki/Extensions/Beta/Surface1.5.zip

    I've just implemented some HWA optimizations for Andos - why haven't...
  164. Nice work, but I don't see why you're limitting...

    Nice work, but I don't see why you're limitting yourself to 16x16 tiles. From what I can tell you only mod/div by that size, so there's no problem implementing it as parameter.
  165. Replies
    33
    Views
    11,663

    Thanks, fixed. Sorry for this.. don't have a copy...

    Thanks, fixed. Sorry for this.. don't have a copy of that shader on this PC though.
  166. Replies
    33
    Views
    11,663

    Oops, after removing the t rojan (tiny leftover...

    Oops, after removing the t rojan (tiny leftover that I forgot to delete...) I also accidentally deleted my file lister. Wrote a quick replacement... http://clickteam.info/looki/
  167. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Ah, thanks, yeah. I fixed it for the next version...

    Ah, thanks, yeah. I fixed it for the next version (not sure when I will release it). However, since you know your way around MMF, I assume that there's a possibility you have Visual Studio installed....
  168. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I'm not sure what yiersi was trying to say -...

    I'm not sure what yiersi was trying to say - maybe just a compliment? He's a registered user after all! If so, thanks.

    Sorry for the lack of updates recently... uni keeps me busy...
  169. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I'm aware of that. Not sure what to do, I'm not...

    I'm aware of that. Not sure what to do, I'm not responsible for updating the screen or anything:(
  170. Replies
    186
    Views
    50,398

    Hm, okay. I did click in the middle though, with...

    Hm, okay. I did click in the middle though, with the left and the right mouse button.
  171. Replies
    186
    Views
    50,398

    http://i.imgur.com/H9jBMms.jpg I'm afraid...

    http://i.imgur.com/H9jBMms.jpg

    I'm afraid flipping doesn't fix the issue. I'm trying to track my lamp but the crosses appear somewhere at the egde of the screen.
  172. Replies
    186
    Views
    50,398

    Works fine with the Playstation Eye. Nice work!...

    Works fine with the Playstation Eye. Nice work! EDIT: I'm not sure if the color tracker is working properly though. When I click somewhere the + appears somewhere else, far away from where I clicked.
  173. It is. The difference between cloning and...

    It is. The difference between cloning and duplicating is that cloning produces new objects, and duplicating produces new instances.
  174. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Thanks. That sounds weird... I'll see what I can...

    Thanks. That sounds weird... I'll see what I can do about that.
  175. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Yeah I can confirm it, thanks ;)

    Yeah I can confirm it, thanks ;)
  176. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    "No change" relative to what? This issue had been...

    "No change" relative to what? This issue had been fixed for weeks. Too bad it's back.. The problem here is that I'm not at home and I guess the MMF2 SDK situation here is a bit messy. I'm afraid...
  177. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    I've optimized the "Apply convolution matrix"...

    I've optimized the "Apply convolution matrix" action - it should now be about 2.0 to 2.5 times as fast. This doesn't apply to the Unicode runtime right now.
    ...
  178. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Huh? I don't know anything about that.

    Huh? I don't know anything about that.
  179. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hi, I don't plan to break compatibility at...

    Hi,

    I don't plan to break compatibility at all. I'm already supporting three different versions of my file format (of course it always saves in the latest format, but it still supports loading old...
  180. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    New version: * I believe there was something...

    New version:

    * I believe there was something wrong with the code in HWA which made performance worse. This is now fixed, although there still seems to be a problem for one user...
    * Tile size is...
  181. Replies
    3
    Views
    769

    The difference is absolutely negligible. I don't...

    The difference is absolutely negligible. I don't think you'll ever run into any different results in an actual application.

    Non-HWA is obviously more accurate. In HWA, 1/Sqr(2) is a bit more...
  182. Several aspects need to be considered. 1) Is...

    Several aspects need to be considered.

    1) Is it worth the effort? Will people find this extension useful enough? - To be honest, I don't think so. There are probably a couple of guys out there who...
  183. Replies
    33
    Views
    6,945

    I once wrote a very simple V8 extension, but I...

    I once wrote a very simple V8 extension, but I never really had plans to turn it info a full extension (mostly because I have little experience with JavaScript and especially V8).
  184. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    The lovely LB was able to track this issue down....

    The lovely LB was able to track this issue down. Apparently my Visual Studio was LYING TO ME about some compilation settings. I do not know how this could possibly ever happen and I don't want this...
  185. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    EDIT: Something is severely messed up, don't...

    EDIT: Something is severely messed up, don't download the new version until this is sorted out...
  186. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Haha, maybe I'll give it a shot then... although...

    Haha, maybe I'll give it a shot then... although I have my own thing..

    Konidias: http://clickteam.info/looki/Extensions/Beta/Surface1.5.zip
  187. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Sorry, don't think so.

    Sorry, don't think so.
  188. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    Hi, I've got a bat script that packs the mfxs...

    Hi,

    I've got a bat script that packs the mfxs from my MMF2 folder into a zip. It's just always a bit tedious... I didn't know about that batch build option though, nice, thanks. Still, connecting...
  189. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I fixed another bug: Fine collision didn't work...

    I fixed another bug: Fine collision didn't work in HWA because HWA textures don't allow "GetPixel()". This was fixed by keeping the tileset both in memory and VRAM....
  190. Thread: Surface Object

    by Looki
    Replies
    569
    Views
    177,374

    I've realized that my implementation of the...

    I've realized that my implementation of the "Perform operation" actions was terribly foolish and I've optimized it now, it's about 10x faster (also, each operation's performance is pretty much...
  191. Replies
    12
    Views
    3,360

    His problem was that he didn't have the Surface...

    His problem was that he didn't have the Surface 1.5 beta (I should really release it as full version!)

    Here's a solution with accurate alpha:...
  192. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Pixel-based collisions work again....

    Pixel-based collisions work again. http://clickteam.info/looki/Extensions/Beta/TileMap.zip
  193. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    New version with fixed negated collisions:...

    New version with fixed negated collisions: http://clickteam.info/looki/Extensions/Beta/TileMap.zip
  194. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hi LB, Yeah, I'm aware of this hack! I...

    Hi LB,

    Yeah, I'm aware of this hack! I actually had it in my code before I removed ObjectSelection (it didn't work properly... right now I'm using the "ProcessCondition" method (I took it from...
  195. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    http://clickteam.info/looki/Extensions/Beta/TileMa...

    http://clickteam.info/looki/Extensions/Beta/TileMap.zip Collisions are now fixed for real! And somewhat more optimized, too.

    Here's a collision example......
  196. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Hope this helps:...

    Hope this helps: http://mfa.aquadasoft.com/view/1365062005-Callbacks All you have to do is enable them, then use "On tile".

    Anyway, please update to this quick bugfix before opening the example:...
  197. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Collisions work again, and I even fixed a bug...

    Collisions work again, and I even fixed a bug that would detect objects if they were slightly top-left of the Viewport (if "handle outside collisions" was checked).
    I rearranged some of the HWA code...
  198. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I removed those months ago because I felt like...

    I removed those months ago because I felt like proper tilesets would never need those, to be honest... :)
  199. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    Only download it (and keep a copy of the old...

    Only download it (and keep a copy of the old version) if you want to try out how fast it is in HWA. Otherwise, don't do anything :)
  200. Thread: Beta: Tile Map

    by Looki
    Replies
    361
    Views
    78,755

    I think collisions stopped working though....

    I think collisions stopped working though. Looking into that tomorrow :(
Results 1 to 200 of 500
Page 1 of 3 1 2 3