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  1. Great, can't wait to see it!

    Great, can't wait to see it!
  2. That's a good idea. One of the things I like...

    That's a good idea. One of the things I like about MMF, there's a lot of different ways to do things and optimize them. I'm glad you are getting use out of this and finding even better ways to do...
  3. I did a quick test, and jump to frame actually...

    I did a quick test, and jump to frame actually works. So you could jump to the same frame and it doesn't reset the value on a global active.
  4. You are correct, sorry about that. Using the...

    You are correct, sorry about that. Using the restart frame event does reset a global active's values.
  5. Yeah that should work fine if you're just using...

    Yeah that should work fine if you're just using the "restart frame" event, the paste object is set to global so it will remember your value change when restarting. If you want, you could also just...
  6. Awesome! That is great to hear!

    Awesome! That is great to hear!
  7. Np! Let me know how it goes and if the...

    Np! Let me know how it goes and if the performance is good!
  8. No problem, you all are welcome! One of the...

    No problem, you all are welcome! One of the reasons I got around to posting the array example is that loglady brought to my attention an issue with the ini taking forever to save on a larger level. I...
  9. Array Level Builder (variation on my old editor that used ini)

    This is a modification to my level builder located here: http://community.clickteam.com/threads/80833-Level-editor-that-uses-MMF2-s-own-frame-editor

    I simply overhauled it to use an array instead...
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