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  1. Wonderful. Once again, this is an extremely...

    Wonderful. Once again, this is an extremely useful piece of code to me, and I appreciate your sharing it.

    One additional note: I use this code a lot more for pasting objects in as active objects,...
  2. A possible workaround that I have not tried yet:...

    A possible workaround that I have not tried yet: Instead of resetting the frame, "jump to" a frame whose only start of frame command is to jump back to the last frame. This would effectively reset...
  3. Unless I've consistently made the same mistakes,...

    Unless I've consistently made the same mistakes, global objects do not preserve their data when a frame is restarted. They do when it changes from one frame to another, but not if the frame they're...
  4. So when I want to change frames using your...

    So when I want to change frames using your system, say by having the character go through a door, I'm doing that by restarting the loading frame with a new level. Is that the best strategy?
  5. I did implement this array update and it does...

    I did implement this array update and it does load faster than before. Now levels compile and load instantly and I've doubled the size of on frame with zero slow down. Thank you.
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