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    Hmm, weird... not sure why, but I've checked...

    Hmm, weird... not sure why, but I've checked Steam today, and it's now saying it's installed. P.S. Thanks for the invite. I feel like a stonecutter now.
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    Exporter modules on Steam

    So, I've got the humble bundle ($15 for everything is a deal I couldn't pass up), and it seems that I can't install the eporter modules, even after entering all of the serials into Steam...
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    I made a memory match based mini-game as part of...

    I made a memory match based mini-game as part of an overall drinking game. lol
    Not sure if it's like what you need, but you could always modify the code to your requirements.

    Here's an exe:...
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    Facebook Integration?

    Hey guys, working on a game at the moment which is very promising. Its current resolution is the stable 640x480. It can be resized for compatibility, however.
    Does anyone here have experience with...
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    You know nothing, Mr. Bond...

    You know nothing, Mr. Bond...
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    This is more than I could hope for. Clickers...

    This is more than I could hope for. Clickers rule!!!
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    Did you try repeating any of the keystrokes more...

    Did you try repeating any of the keystrokes more times than necessary, that's what did it for me.
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    Global Values checklist?

    I was wondering, what is the simplest way to view all the global values that are utilised in the events editor. Going to global events doesn't seem to offer a clear solution, since global events,...
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    Well no, it's supposed to be in that exact...

    Well no, it's supposed to be in that exact sequence.

    "As long as the last things you pushed were ↑↑↓↓←→←→BA Then it should work... right?"

    That's right, but your initial version allowed wrong...
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    Patrice's method may seem convoluted, but it...

    Patrice's method may seem convoluted, but it works. Yours on the other-hand allows the user to mistype or do an extra key press and still get the trick to work, Patrice's method works perfectly.
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    I guess so. So, hypothetically, let's say John...

    I guess so. So, hypothetically, let's say John and Sue team up. John wants to primarily use the flash and Java exporter, whereas Sue would like to have the Android and iOS exporter, they can just...
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    When you say "a set of MMF2 pay exporters to...

    When you say "a set of MMF2 pay exporters to distribute amongst themselves as they see fit", do you mean that there are only a limited amount of the exporters? Could you please clarify? thanks.
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    Do the winners get anything as a prize?

    Do the winners get anything as a prize?
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    Thanks Patrice, you legend! I'll PM you a special...

    Thanks Patrice, you legend! I'll PM you a special pre-release demo soon for your swift help!
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    Konami Code

    Hey! Basically, I wanted to use the famous Konami Code (Up, up, down, down, left, right, left, right, B, A) as a secret password on the menu of my game so you can start the game with more lives than...
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    Delete this post.

    Delete this post.
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    Will there ever be one for Melbourne?

    Will there ever be one for Melbourne?
  18. Replies
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    Glad I figured out the problem! :O Some careless...

    Glad I figured out the problem! :O Some careless clicking and moving of folders on my part.
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    can someone with a reasonably updated version of...

    can someone with a reasonably updated version of mmf2 please upload "download.mfx" for me so I can try and isolate the cause? Cheers!
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    Unfortunately, not for me :3

    Unfortunately, not for me :3
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    I copied it from a backup, unfortunately, the...

    I copied it from a backup, unfortunately, the same thing wouldn't work with the download.mfx. I tried 2 different versions...
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    ok, I managed to get it working. but now i'm...

    ok, I managed to get it working. but now i'm getting the same error with download.mfx :/
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    kcini.mfx load error

    So one day I open my MMF2 Developer (Using Windows XP SP3) and I get "Cannot load kcini.mfx" when trying to load a certain project. (all my other games seem to load fine) I've tried updating MMF2 dev...
  24. Dope effect, man! Mind if I use it as a finale...

    Dope effect, man! Mind if I use it as a finale effect for my game? (with credit given of course).
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    Building on MJK's design.

    Ftfy!
  26. if you're still having having trouble, try making...

    if you're still having having trouble, try making all objects invisible at the start of frame, then after 2 seconds, (or however long the transition is) make them visible again. It should work in...
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    ok, well 1 I could do easily, (ProdigyX had to...

    ok, well 1 I could do easily, (ProdigyX had to change how the shot was fired since he changed the platform movement which broke my existing code)
    2) again, I had it working until ProdigyX broke it...
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    Some bugs that need to be squashed!

    ~140MB https://dl.dropbox.com/u/25332369/ElectriGuitar.mfa

    Instructions:

    There are still a few things which need to be done/fixed (some of which were on the previous list - Only need to worry...
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    I know this is stating the obvious, but if you're...

    I know this is stating the obvious, but if you're running a pirated version, you won't be able to update, nor upgrade your exporter options for instance.
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    OK, could you help me out? :)

    OK, could you help me out? :)
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    Really? I thought this would be pretty...

    Really? I thought this would be pretty straightforward... What about tweaking it to incorporate the 360 extension somehow?
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    Yeah, sorry, IPA = iOS. So.. any ideas? :)

    Yeah, sorry, IPA = iOS.

    So.. any ideas? :)
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    Bouncing balls at 360 degrees.

    So here's the deal
    my WIP .mfa file is here: http://www.filedropper.com/cosmicwarp


    Eliyahu's example is here (note, the 'planets' here do not collide or bounce of each other like in mine)...
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    haha, not bad. It's kind of amusing to change...

    haha, not bad. It's kind of amusing to change direction in mid-air rapidly and see how the water reacts! XD
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    This looks sensational! Congratulations!

    This looks sensational! Congratulations!
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    Special request for strafing/movement update.

    OK, So I've uploaded my .mfa in it's entirity. (why? because it was about 60MB with just the one level and no music and I don't know why)
    Anyway, basically, I want someone to take a look who has...
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    I was actually wondering this myself... thanks

    I was actually wondering this myself... thanks
  38. ertyuhjk

    also, seems kinda obvious, but make sure you have your actual game you want to run selected on the left panel.
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    Please

    I really want some suggestions... I can upload a stripped down mfa if needed. :)
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    Shooting while strafing backwards.

    Currently, I'm making a 2D side-scrolling platformer using the built-in platformer engine and I was just wondering what the easiest way to shoot while strafing/walking backwards would be. (Currently,...
  41. Hmm... I never knew that.. could you explain...

    Hmm... I never knew that.. could you explain briefly how to do that? Thanks =)
  42. http://www.inudge.net/ - iNudge is free and cool...

    http://www.inudge.net/ - iNudge is free and cool and dead easy as well as fun.
    I'm using music made from this site for part of my game. You can use a web sound ripper to convert to wave.
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    would anyone be interested in taking a look at my...

    would anyone be interested in taking a look at my mfa, and importing the main menu to the pause menu so it functions properly? thanks :) x
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    I have a problem with that pause app, that you...

    I have a problem with that pause app, that you can't edit inherit game settings such as sample volume, controls etc with the pause mfa that the Smanman posted. Is there a way of doing this easily?...
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    I'm very sorry to hear about your worm movement.

    I'm very sorry to hear about your worm movement.
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    Highscores didn't work on level one for me....

    Highscores didn't work on level one for me. Reminds me of my mini-game: "Cosmic Warp". http://euphoricgames.net/games.html

    Decent first effort.
  47. Well, I want to make a distinction that I don't...

    Well, I want to make a distinction that I don't /need/ them that big. It's just the size they happen to be. (They are backdrops and platforms as one large entity). I can do it manually, it's just...
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    What if you put your inventory in a...

    What if you put your inventory in a sub-application?
  49. I have a love/hate relationship with Google...

    I have a love/hate relationship with Google Translate.
  50. Splitting big images into smaller ones

    Basically, my dilemma is that I have a handful of images that are 4000px + wide and flash only handles ~2800px.

    I've already gone through a few manually... just wondering if there was a more...
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    Did you mark them as 'uninterruptable'?

    Did you mark them as 'uninterruptable'?
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    Alternatively you can use 'smooth animation' on...

    Alternatively you can use 'smooth animation' on the "Interface Bar Object" extension which automatically creates such an effect.
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    That's a brilliant idea! Unfortunately, it...

    That's a brilliant idea! Unfortunately, it doesn't work :(
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    Thanks, the main problem is I can't "display as...

    Thanks, the main problem is I can't "display as background" as it essentially makes it invisible.
    Edit: lag is pretty much gone for some reason
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    I'm pretty sure it is if you use control x. I...

    I'm pretty sure it is if you use control x. I used this as a starting point. http://www.castles-of-britain.com/controlxexample.mfa

    You will probably need to tweak the events to get it working for...
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    Text strings cause lag?

    Is this normal? I'm creating a sidescrolling platformer and for some reason, the game seems a little sluggish when I have about a dozen text strings (for a tutorial level). Anything I can do to make...
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    Ughh.. a bit annoying.. I guess if they really...

    Ughh.. a bit annoying.. I guess if they really want it then, they can download the exe when it's complete. thanks.
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    Doe anyone have an answer please? Stephen?

    Doe anyone have an answer please? Stephen?
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    I too, would like a solution to this.

    I too, would like a solution to this.
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    any work arounds then?

    any work arounds then?
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    flash replacement for control x

    apparently ctrlx.mfx is incompatible with flash exporting. is Control x 95 compatible? I don't want to waste time if it's not.
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    Encryption is the last thing I'd be concerned...

    Encryption is the last thing I'd be concerned about - especially since this is (i'm assuming) some sort of assignment. If you have different levels, perhaps just set a global value that is changed...
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    I tried that and it didn't work since I used a...

    I tried that and it didn't work since I used a lot of the MMF2 dev features, including extensions..
  64. *dumb question alert* changing formatted text font

    I could have sworn there was a font tool back in the TGF1 days.. how can I change the font natively, within MMF2? Also, is it possible to embed a text file (e.g. help file) within an .exe/.swf...
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    hey, there is a 'pipe extension'. I know because...

    hey, there is a 'pipe extension'. I know because I've played around with it for my own pipe game. In fact, I've already created my own graphics for it, including bonus tiles... (I did it a few years...
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    Conversion request..

    I'm not sure if you frown upon people making flash conversion requests, but I need to convert my beta demo to .swf for newgrounds in order to possibly get a sponsorship...

    I will PM the updated...
  67. try my demo and see! ;P ...

    try my demo and see! ;P

    http://www.mediafire.com/?15zk1rd3195l0zk
  68. look, if in this day and age, 15-20MBs of data is...

    look, if in this day and age, 15-20MBs of data is too much too handle then you seriously need to reconsider you internet plan!!! While a few of my sound effects may be be 8bit retro, the music is...
  69. Thank you, David! Setting the unneeded assets to...

    Thank you, David! Setting the unneeded assets to "play from disk" reduced the build file size.
  70. The latest version of MMF2 supports Mp3 files....

    The latest version of MMF2 supports Mp3 files. Since I'm only using 250, I just convert everything to WAVE and let MMF2 use its own compression.
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    I agree. Seems counter-intuitive to for objects...

    I agree. Seems counter-intuitive to for objects not to be loaded before transition completion by default..
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    Stephen's right, these games might look simple,...

    Stephen's right, these games might look simple, but the reality is that Rovio spent a lot of time perfecting the physics engine and it shows. Good luck anyway, i'd be interested to see your take on...
  73. Deleting Sound files to conserve build memory.

    Hey, I've got some WAV sample files in my game (heavily compressed of course) but when I build my game, even if I no longer need said file (say I decide I don't want it any more or replace it with a...
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    Transitions Crash MMF2

    Hey, sorry for so many threads! Just a quick question that reminds me of TGF1 days, sometimes, on certain transitions, e.g. door or bands, the transition will crash MMF2. Why is this, and how can it...
  75. Hahaha, thanks heaps, ironically, I too found the...

    Hahaha, thanks heaps, ironically, I too found the solution before checking back. :D
  76. Playing sound seamlessly between frames!?

    Playing sound seamlessly between frames!? Is it possible? Whenever MMF2 transitions between frames, the sample tracks stars again... Even when I make it a global event, it still changes on each frame...
  77. thanks, it took some tweaking, but this certainly...

    thanks, it took some tweaking, but this certainly helped.
  78. or even simpler, alternative method is on start...

    or even simpler, alternative method is on start of frame (i.e. the frame after) "play sample x"
    (the only possible issue with this is that the sound may repeat if the level needs to be reset in...
  79. Having difficulty getting a sound toggle button working

    So, I had this problem a while ago.. Sure, you can change it in the options menu or ctrl + s, but I'd like a simpler method for the user who is unfamiliar with mmf2. I guess i could always just write...
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    you know, I actually thought of doing something...

    you know, I actually thought of doing something exactly like that! I just thought there was a simpler method. cheers :P
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    Fading Out Samples

    I seem to recall seeing an option to fade in or out a sample upon a certain event. Of course, I could do this very easily with a 3rd party audio editor, but what if I want, for instance, level music...
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    Yeah, I'm ensuring that all sound and music I use...

    Yeah, I'm ensuring that all sound and music I use is from a royalty free site.
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    thanks, yeah, I've played around with FL Studio...

    thanks, yeah, I've played around with FL Studio to create some 'Uplifting Sound Sweeps' but I think for this project I'll use some of Matt's great tracks, (edited for use in my game) so I can focus...
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    Actually, it's funny you should mention this......

    Actually, it's funny you should mention this... one of the quirks of TGF and especially MMF2 is that the default platform engine actually allows wall jumps (usually one, although mmf2 may allow...
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    yeah thanks, I forgot about that! great...

    yeah thanks, I forgot about that!

    great royalty free music at: http://www.mattmcfarland.com
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    Music For My Game

    As some of you may already have seen, I'm working on a sidescroller/platform/shooter game.
    here are some screenshots of my game:

    http://i771.photobucket.com/albums/xx360/ska23/screenshot.png...
  87. Well done guys on solving this... I was just...

    Well done guys on solving this... I was just wondering if changing the movement on button release to a platformer with less gravity could be another solution to simulate are slowly descending...
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    it's not a minigolf game per chance? ;) I've...

    it's not a minigolf game per chance? ;) I've always wanted to make my own proper minigolf game..
  89. thanks, i didn't even think of editing the...

    thanks, i didn't even think of editing the shortcut for that. although i wish you could ctrl + scroll up/down to zoom like in most browsers...
  90. I was actually wondering this the other day while...

    I was actually wondering this the other day while using an elevator made of two sprites for a 3D effect which caused my main character to not move with the elevator/moving platform. I tweaked the y...
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    1: What are your frame dimensions? 2: How many...

    1: What are your frame dimensions?
    2: How many events are assigned to each active object on average?
    3: How many lines of events are on the first frame?
    4: What are the specs of your machine?
  92. You are too modest!

    You are too modest!
  93. Thanks! Why didn't I think of this! Feel free to...

    Thanks! Why didn't I think of this! Feel free to join my mailing list: http://euphoricgames.net/subscribe.html
    I'll definitely be giving you credit upon the games release.
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    Thanks, it took some fiddling, but it worked!...

    Thanks, it took some fiddling, but it worked! You'll get a special thanks when it's completed. put your email in here if you like and you'll be notified upon its release...
  95. is that picture actual size? Can you provide more...

    is that picture actual size? Can you provide more details? Is it a platformer a pinball game etc? I'm not saying I'm very knowledgeable with this extension, but you could make things easier by being...
  96. Replies
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    OK, thanks for the info, and excuse my...

    OK, thanks for the info, and excuse my newbishness when it comes to control x, but what is the string for jump? or fire1 for example? simply typing those instead of "left" or "right" causes an error...
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    Sorry, perhaps I didn't make it clear, but that's...

    Sorry, perhaps I didn't make it clear, but that's not what I want. Of course I can make them whatever button for myself - but it's unmodifiable for the player who might not want to use the default...
  98. The problem is that only the original character...

    The problem is that only the original character (the red thing using a different platform engine) interacts with the crates differently... so, simply pasting a new frame will work with the existing...
  99. Replies
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    I've finally got the control x extension to load,...

    I've finally got the control x extension to load, and even set the controls for up, down, left and right. Question is, how can I change the jump (default is shift/fire1) dash (default is control) and...
  100. Importing pushable boxes into my platformer.

    Two questions: I want to import boxes from this mfa: http://www.castles-of-britain.com/box2dmovementexample.mfa to my mfa: http://www.mediafire.com/?ae1rgg9fpsylzz3 but due to the complex events and...
  101. Replies
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    In the mean time, is there a way around this...

    In the mean time, is there a way around this without using the "control x" extension?
  102. Replies
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    Keyboard Controls

    Thanks guys for the welcome, and thanks Marv. I've bookmarked that site as it looks like an excellent MMF2 resource. I assume you meant "Control X Example" on page 19 of your website, Marv?
    The only...
  103. Replies
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    Customising Controls

    Hey, so I know how to change the default keys. But what is the easiest way to allow a player to input custom keys? Is there a .mfa that I can use or will I need to install a Control X extension. (For...
  104. Replies
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    Re: SWF Exporter - Update #2 (Pre-release)

    is anyone else getting a "server is busy" message when trying to install the SWF File Exporter for TGF2 or MMF2?

    Screenshot: http://img641.imageshack.us/img641/5655/flashupdate.png
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