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    Edit Object Color Question

    Hello.

    I'm wondering if it's possible to color specific strings in the edit object extension, and not the entire text?



    If it's not possible with the edit object, what other extension/way...
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    Re: Simple string question

    Ah, thanks. Forgot about using the File Object. If anyone else is curious, it's:

    FileName$( "File Object", FileSelReturn$( "File Object" ))+ExtensionName$( "File Object", FileSelReturn$( "File...
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    Simple string question

    Is there a way to only read the filename the extension is being used with and not the entire path?

    for example, a string says "C:\windows\hello.jpg"

    I want an edit box to be able to only show...
  4. Re: Big problem with max number group of MMF2 Develope

    If you're making an application that exceeds 6k lines, you should really consider the Lua extension to externalize your code. (though you're going to have to spend some time learning it) That way,...
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    Re: objects creation problem

    getting close and thanks for all the feedback, but what if the enemy moves from the spawn point?(ie, every 0,05 enemy move x+1.) I considered having it overlap and set a value too, but problems still...
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    Re: objects creation problem

    maybe this will better show what I mean.
    http://mfa.aquadasoft.com/view/1280791386-object_problem

    edit: move mouse and destroy 2+
    note: positioning the enemy relative to the spawn point will...
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    Re: objects creation problem

    yes, but how will it know which point to position the object to? that's where my problem is coming from.

    as i said here,all the points are the same object. (im going to call "object" enemy...
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    objects creation problem

    Hey

    Let's say I have 5 "points" where objects are supposed to be created if it's destroyed. How would I make it so if the object which was destroyed, is created on its specific "spawn"...
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    Weird X-axis problem

    This may seem strange, but my issue is with an object im having that is suppose to move at a speed of exactly 1.5 in both directions.

    I have a counter that records this, and the counter says it's...
  10. Re: Timer Events/Restrict actions vs in-game counters

    I see, well at the moment I have quite a bit of "Every" timers with absolutely no performance impact. However before I get too deep I wanted to make sure everything was optimized so that it wouldn't...
  11. Timer Events/Restrict actions vs in-game counters

    I've read on various occasions it's best not to use timer based events such as "Every x amount of seconds" due to the fact it operates in real time and can cause hickups in gameplay. However, I never...
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    Re: Retrieve height/width

    Great, many thanks!
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    Retrieve height/width

    is there a way to retrieve the height and width of an active object through the event editor? (not scale)

    I'm making a small object that needs to resize itself to the height and width of an active...
  14. Request feature: Alterable value highlighting

    In the event editor, upon clicking the object's icon, it allows you to only see the events that take place for that specific object.

    However, I think a feature that would work nicely is if there...
  15. Thread: Smarter A.I.

    by Cossin
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    Re: Smarter A.I.

    Yep, just make conditions.

    One of the main things for more "realistic AI" is having the enemy interact based on what the player does and the players distance from the enemy. Adding in a random...
  16. Thread: Animated BG

    by Cossin
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    Re: Animated BG

    Great thanks for the help. For some reason I never caught that from any example shown. (Or maybe because I just didn't think it worked like that) but as for my second question, how efficient is this?...
  17. Thread: Animated BG

    by Cossin
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    804

    Animated BG

    Is there any way to have animations in backdrops without making it an active object? I believe the background images object is capable of doing this, but I'm not sure how effective it is. (For...
  18. Re: Ini or Ini Plus plus (wthen die old ini works)

    Yeah, change now before you get too deep into your work. Ini++ offers many more options, one of the best in my opinion being encryption method. With encryption you don't have to worry about others...
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    Re: Wall Crawl/Insect Crawling

    Ah I see, much thanks! Works perfect now.



    I believe both grounds being 0 & 4 was a small work around to a problem I had earlier, but that is no longer an issue so I changed it to only having 1...
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    Wall Crawl/Insect Crawling

    I'm having trouble making it so my insects can crawl the walls. For some reason, it seems that when I put multiple versions of the same object into the frame, the wall crawling gets messed up.
    ...
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    Re: Simple Collision of Blocks

    Maybe I'm not doing a good job explaining what I want, so I put an example of how it works now. (problems described in comments)

    http://www.megaupload.com/?d=2CQCLHI0

    1) Blocks need to fall at...
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    Simple Collision of Blocks

    I don't know, but I've always had trouble with doing simple collision. I'm trying to make it so if a block falls at an accelerated pace, it stops completely when it touches the ground.

    Now let's...
  23. Thread: animation help

    by Cossin
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    Re: animation help

    So basically, the wall has 8 frames..And if I'm reading this right, when it gets to frame 5(each time you hit it, it goes up 1 animation frame I guess), then you want it destroyed? Anyway, your...
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    Re: Changing an Objects/Layers Color

    Maybe here's a better explanation.
    http://img15.imageshack.us/img15/7436/35732451.png

    On the right is what I want. On the left is what I get whenever I enter "GetRGB" values in. As you can see,...
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    Re: Changing an Objects/Layers Color

    I see, thanks.

    So I tried this:

    start of frame--set rgb coef to GetRGB ( 255, 255 , 255).

    However, is there anyway to not have the transparency effect? In this case, RGB 255,255, 255 is...
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    Re: Changing an Objects/Layers Color

    Yeah so I should restate the question.

    How do I control the "RBG Coefficient" of an object to obtain a specific color?
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    Changing an Objects/Layers Color

    How do I change an objects color or the entire layers, for example, to white or yellow, and so on? Due to the fact I'm on a crappy laptop, it can't handle pixel shaders.(In which I used a shader for...
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    Re: Removing objects from MMF2's memory

    Wow, Actually I solved my own problem. Here's the solution:

    If you go directly to the next frame that has the SAME objects in it as the previous, it's going to still have those objects in the...
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    Removing objects from MMF2's memory

    I've noticed that once an object is loaded into the frame during runtime, it stays in the memory of MMF2 even after it has been destroyed -- for all frames. This means that if I had 1,000 unique...
  30. Thread: MMF2 HWA Beta 4

    by Cossin
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    26,358

    Re: MMF2 HWA Beta 4

    Looks like the Fade In/Fade Out transitions work now. Just when I thought I'd have to manually create fade transitions via alphablend & alt variables for every object. Fantastic news, and of course,...
  31. Re: Saving/Loading from within a specific director

    Thanks for the suggestion, but actually it was a problem with how my folders were structured..so problem solved.
  32. Saving/Loading from within a specific directory.

    How would I go about specifying which folder I want the application to save/load from if it's in a different parent folder?

    Example: (arrows indicate sub-folders)

    ->Main Folder = Contains the...
  33. Thread: MMF2 HWA Beta 3

    by Cossin
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    Re: MMF2 HWA Beta 3

    Alright I've sent the example.
  34. Thread: MMF2 HWA Beta 3

    by Cossin
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    338,419

    Re: MMF2 HWA Beta 3

    I know it's a small annoying problem..but those graphic replacements..still occur when porting from standard display to direct X9.(I believe it was something about there being too many graphics)
  35. Thread: MMF2 HWA Beta 3

    by Cossin
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    Re: MMF2 HWA Beta 3

    Oh wow I didn't expect it to be this soon. This is like a Christmas present. Excellent work!
  36. Re: Sin() and Cos() - What they do, and why they r

    I should probably place my thanks aswell. Probably the only tutorial that helped me visually see how sin/cos worked.
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    Re: Perspective Object alternatives?

    Oh it'll be implemented the next version? Wow that's fantastic news. Now I can add my underwater effects back again.
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    Re: Perspective Object alternatives?

    I see. Yeah changing it to decimals created the sinwave effect. Now I guess I just have to wait for it to change the images behind it type effect.
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    Perspective Object alternatives?

    Since the perspective object doesn't work in HWA, are there any alternative ways of achieving some of the sin wave effects? Or will it eventually be ported to HWA? I realize there's a shader for the...
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    Better Swimming Examples?

    Although I don't have any trouble creating my own swimming methods, I feel it's too simple. Basically, when the player collides with the "Water Detector", it indicates that they are underwater.(I set...
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    Re: Saving game in a file (Like an RPG)

    I thought Ini+ had encryption/decryption options, unless you mean ini+ encryption methods can easily be broken into?
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    Re: Multiple Distances + Enemy Qualifer

    Ahh ok thanks. Works now.
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    Re: Multiple Distances + Enemy Qualifer

    Actually I have a question. How exactly is this identifying 200 pixels? I'm not sure how to adjust the range of detection. I've been playing around with the example, but I can't figure out how to...
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    Re: Multiple Distances + Enemy Qualifer

    Wow excellent job.This was exactly what I was looking for. Thanks. Also much thanks to everyone else who replied.
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    Re: Multiple Distances + Enemy Qualifer

    An automatic skill is used when the Player comes within a certain distance of the enemy.

    However the skill only works in chronological order from which the enemies were created in the stage.
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    Multiple Distances + Enemy Qualifer

    I'm having trouble figuring this out. I need the Player to be able to calculate the distance between him and multiple enemies.

    Although this works fine with 1 enemy, when I add maybe 10 or so near...
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    Re: Global objects cuts of KB and MB's?

    For a full game, that's actually really small. (When compared to official PC games that are 1-5gigs and what not)

    If you want a smaller file size

    -replace all your mp3's with .Ogg's & lower...
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    Re: Using layer for game toolbar

    I use 6 layers

    1 - parallax
    2 - back parallax scrolling [not always used]
    3 - main layer
    4 - front parallax scrolling [not always used]
    5 - Front backdrops & HUD
    6 - pause menu

    in both...
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    Re: Color Replacer makes my apps FPS drop.

    You're going to have to find an alternative method to that. Having it loop colors that often will severely slow things up. Why not just invert between ink effects every 0'20 seconds or so
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    Re: Failed to Save Document Error...

    You probably might want to start. I remember one day I worked on something in MMF2 for 7 hours. However, a bad object crashed MMF2 and I lost all those 7 hours of work.(Yes, I saved every 30 mins or...
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    Re: Standard to HWA Problem

    Ok now I'm noticing something odd to narrow the problem. I have around 40 frames.

    Everything up until the 18th frame works fine(as in, it doesn't replace graphics/objects), but everything I paste...
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    Standard to HWA Problem

    Ok I'm having an awful problem. I originally built my application in MMF2 Standard.(Hwa wasn't around then), but now I want to port it over to HWA for the speed boost.

    I copy my .mfa in the HWA...
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    Re: MMF2 HWA Beta 2c

    I'm not suggesting against using it. I only stated a problem that I didn't see on the "doesn't work" list so I thought there may have been a fix/something I was doing wrong. If it was already a known...
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    Re: MMF2 HWA Beta 2c

    Ah nevermind, it was because I accidentally switched to Direct3D 9. Would of been nice if someone pointed that out beforehand.
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    Re: MMF2 HWA Beta 2c

    I don;t mind if it's not in now, but is there any possible way to simulate smooth gradient quick backdrops with ink effects by chance?
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    Re: MMF2 HWA Beta 2c

    I didn't see this on the "to be fixed listed", but are gradients with additive blending not supported during runtime in HWA?
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    Re: Multiple Action Points

    Actually never mind I found a work-around, although advice on how anyone else positions their equipment would be much appreciated.
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    Multiple Action Points

    I'm making armor/headgear and such for my game, but I don't know how to position it properly without having multiple action points.
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    Re: Numeric Up Down Control Object

    here's a cheap simple way of doing it.

    use two different counters.

    1st counter=0
    second counter=8

    The 1st counter does not change. it is always 0.

    when the second counter reaches >9,...
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    Re: The Add effect with Fade out transition

    Actually nevermind I'm going to use a different effect.
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    The Add effect with Fade out transition

    Ok, this is a rather easy problem to identify.

    1) I set an object to the ink effect "add".
    2) When I want to destroy it, I give it the transition "Fade out".
    3) here's where the problem comes...
  62. Thread: Screen Capture

    by Cossin
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    Re: Screen Capture

    1) Press the "Print Screen SysRq" button that's on your keyboard.

    2) Paste it in a paint program and crop/edit it as you please.
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    Re: Advanced Possitioning?

    are you rotating the active object in the event editor or animation editor?
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    Re: What a great tutorial!!

    No, you don't need fast loops at all. Just making your own events that "loop" on their own is fine enough. Theres plenty of different actions that can simulate a loop.
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    Duplicated Rotating Platforms

    I know how to make rotating platforms revolve around 1 point, but how would I go about making duplicated points that they revolve around?

    I set up something like

    Alt A.=current angle
    Alt...
  66. Thread: Moving BG's

    by Cossin
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    1,246

    Re: Moving BG's

    What I mean is, have the BG's move on their own. Not when I scroll. Unless, there's a way to warp BG's around the virtual frame by using a layer method I haven;t heard of.
  67. Thread: Moving BG's

    by Cossin
    Replies
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    1,246

    Moving BG's

    How would I go about making a background move on it's own(example I want to have a train that is always moving left in the background, or have cars that move in the background).
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    Re: Megaman Color change example?

    Here's what I'd do.

    1) Take all the colors from the default Megaman color scheme.

    2) Make a color pallete out of them.
    http://i331.photobucket.com/albums/l479/Cosin1/46.png

    3) Use the...
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    Zoom In towards specific object

    I've tried searching for different extensions/functions that allows the camera to "Zoom" in towards an object, and zoom back out. I tried using Viewport but it involved some nasty work arounds and...
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    Re: What are fixed values?

    Cool, thanks. Very useful function I overlooked.
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    Re: What are fixed values?

    so how would you find out a specific objects fixed value, then use it in the event editor to differentiate between duplicated objects?
  72. Replies
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    Re: Gradual increase in speed of object

    There's a variety of ways you can do this.

    1.If User clicks on Star
    -->Add 1 to Alterable Value A

    2.If Alterable Value A=1
    -->Set speed to 20.

    3.If Alterable Value A=2
    --->Set speed to 25
  73. Thread: Odd Problem

    by Cossin
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    899

    Re: Odd Problem

    Thanks for all the feedback, but I think I found the solution.

    It was because I had two entirely different objects that somehow were linked together as global objects by mistake.

    So if anyone...
  74. Thread: Odd Problem

    by Cossin
    Replies
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    899

    Odd Problem

    I haven't the slightest clue why this is happening, but every so often when I play test my level, sometimes one of the active objects are replaced with another active object.(example, the dust that...
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    Re: Don't want decimals.

    Worked perfectly, Thank you Jamie.
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    Don't want decimals.

    Is there a way so that I can set a counter to not display decimals(only integers)but have another counter still calculate decimals?

    I'm using a damage formula that calculates random values, but I...
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    Re: I Need Help with ini++

    No I don't think you really need to use a string parser. It works nearly the same as the regular Ini, except it requires maybe 2 or 3 more steps to save/load values/strings.

    What specifically do...
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    Re: only one action when event loops

    yes, it's all just a preference.
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    Re: only one action when event loops

    At the end. When all conditions are met, you place it at the end so that it knows not to loop all the current events taking place.
  80. Thread: Ini++ & Ini

    by Cossin
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    Re: Ini++ & Ini

    I'm sorry I'm not quite sure what you mean by that. Do you mean, why not make the encrypt/decrypt events during application time rather than at the beginning/end of application?

    well because I...
  81. Thread: Ini++ & Ini

    by Cossin
    Replies
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    864

    Re: Ini++ & Ini

    I tried using the blowfish object to decrypt my ini file at the start of the frame, but encrypt the ini at the end of the application.

    however, this isn't working correctly. the extension has no...
  82. Thread: Ini++ & Ini

    by Cossin
    Replies
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    864

    Ini++ & Ini

    Ok, so I'm at a point where I realized that regular ini's do not have encryption. However, I can't just simply switch over to Ini++ for encryption. Ini++ is an entirely different object with new...
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    Re: Animated Parallax

    ah thank you.
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    Animated Parallax

    How do you go about making a backdrop that is animated? Oh course you could use an active object in the back layer and have it scroll, but the pattern wouldn't repeat.

    or better yet, an animated...
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    Re: How do i stop people from editing inis?

    yeah but how do you actually encrypt/hash them? I realize ini++ has encryption options,but any other method would require completely re-doing of ini related events.
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    Re: Laser, Lightning and Bullets

    This really depends on what you're going for. There are thousands of games that use lightning and lasers differently.
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    Re: How do I do percentages?

    Thank you.
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    How do I do percentages?

    say an enemy has 100 hp. every 10 seconds he restores about 20% of his hp back. however everytime I try to put percents in MMF2, it says cannot understand expression
  89. Thread: encrypting ini

    by Cossin
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    1,385

    Re: encrypying ini

    Oh that sounds sweet.(Thought I'd have to go back and make all the levels save into arrays) Where can I find one of these encryption objects?

    (note: I don't know how to load data into arrays or...
  90. Thread: encrypting ini

    by Cossin
    Replies
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    1,385

    Re: encrypying ini

    how do I save the data from ini format into an array object? or better yet, how do I use the array object to save values exactly how ini saves values
  91. Thread: encrypting ini

    by Cossin
    Replies
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    1,385

    encrypting ini

    is there a way to encrypt an ini file using the regular ini? or maybe save it in a format that cant be edited into with notepad?
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    Re: Make game runs smoothly

    You know, someone should state that using more than 2 layers dramatically slows down old computers. I don't see why, if you only have a few objects(such as a HUD, some backgrounds), in the back...
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    Re: randomizing values

    Thanks that worked. However, just so if anyone else has the same problem, I had to create a counter called "MinValue Receiver".(along with the formula)

    Basically what the counter does is, get the...
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    randomizing values

    I know how to randomize a value, but how do you put a minimum value to it?

    For example, the player does 6 damage. I want this "6 damage" to be in a randomized range between half of 6(, and a MAX...
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    Re: Known limitation with the INI Object?

    more features such as?
  96. Re: Global objects-will this make my file smaller?

    Even though I always copy-paste my levels, it seems despite having nearly all objects set to global, they still take up the same space.(which is about 5mb added on to my filesize for every level)
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    Re: How do Demos work?

    EDIT: I now realize it only records user movements rather than whats actually happening on the screen. What happens if I use controlX?

    also, how do I create this "mfd" file to have the key strokes...
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    Reducing file size

    I realize there probably isn't much that can be done, but my game is about 120 mb right now. Is there no way that this can be smaller? I mean, I have to copy/paste my 3000 event stages + all the...
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    Re: water distortion

    Awesome, worked. I found the best results are:
    Sine Offset
    Horizontal
    Right/Top
    Zoom value: 11
    Offeset=0
    Sin Waves= 2

    then just have the offset values set relative to something, and have...
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    water distortion

    How would you add that type of "water distortion" effect when under of water? I was thinking you could use the big box, but then I realized it would be taking up a bunch of space if my entire 13000 x...
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    controlling jump height

    I have been trying to figure out how to do variable jumping(controlling the players jump height based on how long you hold a button down)

    how exactly would you do this?

    I was thinking have a...
  102. Thread: V-Sync

    by Cossin
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    1,924

    Re: V-Sync

    nah thats alright. I'm just going to keep v-sync off. its too risky, so I guess I'll have to just live with occasional scan lines while scrolling
  103. Thread: V-Sync

    by Cossin
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    1,924

    Re: V-Sync

    I see. Well is there any type of way/extension that can can detect the users screen refresh rate, then adjust the FPS based on their monitor refresh rate?

    ie, if screen refresh rate=60 hertz, set...
  104. Thread: V-Sync

    by Cossin
    Replies
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    1,924

    Re: V-Sync

    it's set to 60


    without v-sync on, the gameplay doesn't feel right(feels rippled/choppy/etc)
  105. Thread: V-Sync

    by Cossin
    Replies
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    1,924

    V-Sync

    Is there a way to have v-sync enabled on CTR monitors that won't completely slow the application down?
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    Re: Detectorless Collisons

    Actually, I just realized why they were going through the walls while falling. The hotspots were off, sorry about that.

    problem solved
  107. Replies
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    Re: Detectorless Collisons

    actually, thats the tutorial I was looking at(and the one I used to post the picture)

    it works and what not, but everytime I give the objects gravity, it just goes through the walls. I do...
  108. Replies
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    Detectorless Collisons

    So I reach a point where using active objects being positioned on the object is becoming tedious. When an object collides with the wall, I want it to move in the other direction. Yes I know this can...
  109. Re: 247: Allow user to switch fullscreen doesnt work

    Holy crap, 1024x768 window size? That's huge. No wonder you said having 3 layers were lagging.

    Try going for 320 x 240, or 500 x 300 for Window size. Then check "change to resolution mode", and it...
  110. Replies
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    Re: How much layers will slowdown large area?

    That's odd. My first level is around 13000 x 6000. It has 6 layers.

    Layer 6= Menu
    layer 5= HUD
    layer 4= scrolling background in front
    layer 3= where player and foreground goes
    layer 2=...
  111. Replies
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    Re: Text Blitter Character Maps

    Success!
    I see, thanks. I'll do that next time if something goes wrong with the anti-alias. But, yeah disabling windows font smoothing fixed the anti-alias problem.

    Thank you all for your...
  112. Replies
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    2,162

    Re: Text Blitter Character Maps

    where exactly do I disable font smoothing at? I do not see an option for it in the text blitter generator.
  113. Replies
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    Re: Text Blitter Character Maps

    Well, I made the grid-like boxes like you said. I tried changing around the size/space/offset, but with no luck.
    http://i331.photobucket.com/albums/l479/Cosin1/34.png

    It still gives me gibberish....
  114. Replies
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    2,162

    Re: Text Blitter Character Maps

    what do you mean by mono-spaced?
  115. Replies
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    Re: Text Blitter Character Maps

    Yes. As you can see in the top left, the font is white. it has no outline.
    http://i331.photobucket.com/albums/l479/Cosin1/text1.png

    Displayed in the text blitter, it for some reasons adds a black...
  116. Replies
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    2,162

    Text Blitter Character Maps

    How do you set these up? I mean, Am I suppose to just guess where things are suppose to go?

    I looked at the examples, but they still don't really explain how you are suppose to do the character...
  117. Replies
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    Re: MMF2 Memory Usage

    I see. But on Vista, V-sync allows for very smooth scrolling, which matches a console game. But since XP users say V-sync lags, well I guess there is no point in having it enabled if half the...
  118. Replies
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    Re: MMF2 Memory Usage

    Odd, I ran it earlier today it was around peaking around 72 MB usage in the debugger. Now it seems to stay around 50-55 MB. Not sure why it happened. I'm guessing another application was taking up...
  119. Replies
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    MMF2 Memory Usage

    I am currently working on very long game. However, I want to program everything in my beta level first. I want to know how many events can MMF2 typically hold without lagging? I have around 1,000+...
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