Search:

Type: Posts; User: TedBoomerang; Keyword(s):

Search: Search took 0.00 seconds.

  1. Replies
    41
    Views
    6,319

    Bumping this thread to see if anybody has made...

    Bumping this thread to see if anybody has made progress in this or if anyone has resolved it themselves
  2. Replies
    10
    Views
    1,434

    I am now having this problem as well. I'm not...

    I am now having this problem as well. I'm not sure how to deal with it. I don't have any version of flash installed currently. I'm wondering if there is a way around this problem
  3. Replies
    1
    Views
    1,496

    definitely my favorite of the games made with...

    definitely my favorite of the games made with this so far
  4. Replies
    6
    Views
    1,455

    Wait wait...you're using 2 sub applications?...

    Wait wait...you're using 2 sub applications? that's genius! why didn't I think of that?

    I wonder how much that affects performance, though
  5. Replies
    6
    Views
    1,455

    pause menu in flash

    Hey, has anyone found a good method for interactive pause menus in flash? the subapp method we used in the past doesn't work in flash.

    we could really use a better method, as I'm guessing XNA will...
  6. Replies
    13
    Views
    1,562

    The simplest way? Use the timer (the stopwatch) ...

    The simplest way? Use the timer (the stopwatch)

    have your object start as invisible then add the events

    When (player sprite) is overlapping (your trigger object)-
    -reset timer
    -start...
  7. The problem is many webpages that let you upload...

    The problem is many webpages that let you upload .swf files don't have an option to expand the size of a document on their site (mochiads does not, if I remember). This would be more of a convenience...
  8. Feature request: increase size of flash window

    I noticed that in the new beta, "Resize display to fit screen" is officially supported, which is FANTASTIC! Thank you!

    I was wondering, in addition to this support, if we can have the size of the...
  9. Replies
    42
    Views
    9,130

    this is really neat! if you can get the 3d...

    this is really neat! if you can get the 3d movement going smoother, (a la wolfenstien) this engine will have tones of potential!

    Now, is there any way to have textures for the objects embedded in...
  10. Replies
    88
    Views
    21,960

    Re: Sound Player & Generator

    Got it, thank you!

    I definately look forward to this being ported to flash...if it's even possible
  11. Replies
    88
    Views
    21,960

    Re: Sound Player & Generator

    I'm feeling rather embarrased, but I can't seem to generate any sounds. what is the quickest way to tell if it's working?
  12. Replies
    167
    Views
    30,745

    Re: [Beta Extension] Flash External files Plus

    Can't wait to try this out. thank you!
  13. Replies
    6
    Views
    706

    Re: Questions about flash optimazation

    Actually, I have to disagree: while it won't affect actual performance, lowering the color count does, in fact, lower the file size
  14. Replies
    167
    Views
    30,745

    Re: [Beta Extension] Flash External files Plus

    oh man, this is good news! now I just need to figure out how to control it properly and have the MMF file control animations in the external swf
  15. Replies
    6
    Views
    712

    Re: Sub application Issue

    Thanks for the update, Drcooper!
  16. Replies
    6
    Views
    712

    Re: Sub application Issue

    Also, somewhat unrelated, but the "remove created backdrop" even doesn't seem to work either, but the "Remove all created backdrops" works fine.
  17. Replies
    6
    Views
    712

    Sub application Issue

    This was mentioned in the Technical support Forum, but I believe it would be more fitting to insert it here.

    The subapplication doesn't follow the screen properly when "Follow the frame" is...
  18. Replies
    5
    Views
    950

    Re: Sub-application issue

    Hey, Just chiming in to say I'm also suffering the same issue. What's even stranger, it seems to scroll in the opposite direction the frame is scrolling.

    On the Same topic, I've also noticed the...
  19. Replies
    25
    Views
    6,930

    Re: Pacman movement example

    Hey, just popping in to let you know this engine is WONDERFUL. movement works. easy enough to edit comes with enemies. you should consider putting the events in the objects and making a widget
  20. Replies
    7
    Views
    1,317

    Re: smooth slow rotations in flash

    How about

    every 00"-01, set angle of "cog to current angle + 0.01
  21. Replies
    167
    Views
    30,745

    Re: [Beta Extension] Flash External files Plus

    I know you haven't touched this in awhile, but is there ANY way you can see if you can add the swf timeline control I mentioned in the last page? it would be amazingly handy for a number of things
  22. Replies
    4
    Views
    4,704

    View Post

    I believe, like the Box2D version, you need to have the original extension installed along with the flash port
  23. Replies
    12
    Views
    2,755

    Re: Sound Generator

    I look forward to having this in flash again. it will cut down my filesize drastically, not to mention make sound creation much easier.
  24. Replies
    11
    Views
    1,758

    Re: Flash in flash

    you can put an external swf in a MMF game currently using this object
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=218663&page=1
  25. Replies
    166
    Views
    41,894

    Re: [Beta] Box2D Port

    Rock and roll, Looki!
  26. Replies
    67
    Views
    15,402

    Re: [Demo] Sandy3D

    I think your answer would depend entirely on how complex it would be.

    Bear in mind there doesn't seem to be any collision detection implemented atm, so if you do make it, you'll have to make it...
  27. Replies
    167
    Views
    30,745

    Re: [Beta Extension] Flash External files Plus

    Sorry, I'm back: very busy during the weekend

    Okay, let me try to explain

    Here is a simple .swf animation I made
    http://dl.dropbox.com/u/1988027/animationtest.swf

    the animation is playing,...
  28. Replies
    167
    Views
    30,745

    Re: [Beta Extension] Flash External files Plus

    Is there any way you can add something that can control the timeline of the SWF files imported? like, tell it what frame number to go to? I've seen it done with other flash documents and would be...
  29. Controlling an external .swf's timeline

    I noticed there are a few extensions that allow you to import .swf files from an external source, but none of them seem to be able to control the animation held within said file

    I know from...
  30. Replies
    88
    Views
    21,960

    Re: Sound Player & Generator

    Question: when the flash version of the sound generator is working again, will the flash need to be built with certain sound settings for it to work properly?
  31. Replies
    8
    Views
    1,819

    Re: [News] 3D-Flash ( HWA )

    looks like the web format war is on!
    ...lets hope it doesn't make things frustrating in the future
  32. Replies
    88
    Views
    21,960

    Re: Sound Player & Generator

    Don't push yourself! I'm sure you got priorities
  33. Replies
    88
    Views
    21,960

    Re: Sound Player & Generator

    considering I use sfxr regularly to make game sounds, I would LOVE to see this progress!
  34. Replies
    156
    Views
    54,561

    Re: Full Screen!

    sound....generator?? I have GOT to see this :O

    also, I'll try changing the html first chance I get later
  35. Replies
    67
    Views
    15,402

    Re: [Demo] Sandy3D

    a mild question: is this object mostly just for loading simple 3d objects or will it be able to render basic environments and use collision detection?

    Also, will the extension be able to render 2D...
  36. Replies
    4
    Views
    1,005

    Re: popping sounds from audio

    Yep, I took the worst-offenders and increased their length, that helped a lot. changing the bitrate and compression did sometimes, but not as much as editing the sound itself. Thanks!
  37. Replies
    4
    Views
    1,005

    popping sounds from audio

    I've been having this irritating problem with my sounds becoming really messed up when converted to flash. the sound itself plays okay, but it's always followed by a jarring "POP" at the end, and it...
  38. Replies
    4
    Views
    3,182

    Sticky: Re: What is this forum?

    Thanks. This will help keep everything tidy
  39. Replies
    156
    Views
    54,561

    Re: Flash Fx Update

    Can someone help me? I can't seem to activate fullscreen, no matter what I do
  40. Replies
    39
    Views
    5,923

    Re: Box2D portet to Flash!

    You got my excited now, Looki: this'll really expand what I've been wanting to do with the swf export!
  41. Replies
    2
    Views
    591

    Feature request: Complile and run

    Hey, I've been playing around with the flash export and I noticed that the difference between the test run and the actual exported .swf is different: enough so that the standard "run application"...
  42. Replies
    10
    Views
    3,274

    Re: Achievements

    I concur! it doesn't seem right to leave out such a nice feature for the newgrounds version; even if it does count as a third party plug in...
  43. Replies
    10
    Views
    3,274

    Achievements

    I have yet to post to Newgrounds yet, but I am curious:

    Can you put achievements in your MMF or TGF games?
  44. Replies
    24
    Views
    5,134

    Re: Flash in fullscreen?

    Ah, I see now. it's whatever Mochimedia is doing to the .swf is what makes it scaleable...still i wonder what it is they're doing exactly. I have flash myself so I may be able to do this
  45. Replies
    24
    Views
    5,134

    Re: Flash in fullscreen?

    That still leaves the question about how this person was able to scale the swf like he did...I wonder if the game is in another swf.

    We should find out
  46. Re: Has anyone developed a pinball game using MMF2?

    people have tried...usually with limited luck. The only one i know of was one based on the aliens movie. I forget the name...
  47. Replies
    2
    Views
    663

    Re: Speed tests

    my my experience, it does slow down to a crawl when scaling large objects, but works fine with smaller ones. sizes around 200X200 are about as big as you can get without having big problems
  48. tips on how to do nonresetting collectables

    I'm prepping up some game engines and one of my games was going to be a non linear platforming game, but something has been bugging me. I wanted the coins in the game to not resurrect when you leave...
  49. Replies
    32
    Views
    7,718

    Re: Flash Game Scaling Example

    if only this was possible with using just the SWF, so I can upload to newgrounds with the scaling ability. But it's good to know it's possible

    I noticed a glitch with the camera when you file...
  50. Replies
    3
    Views
    709

    Re: psudeo 3D object layering

    on top of each other..so an object farther away doesn't overlap one in front.

    I can give the layer's object a try as soon as I learn how to use it... it won't take too many loops, will it?
  51. Replies
    3
    Views
    709

    psudeo 3D object layering

    Hello

    I've been working on an extension free psudeo 3D game...everything has been working quite well thus far, but I'm having a problem with the layering of objects.

    All I want is a way to sort...
  52. Replies
    19
    Views
    2,639

    Re: Bug In Flash Games

    Try making a small, solid black active object at the bottom and right sides of the dotted line. have them act like an HUD in that the don't follow the rest of the frame. put the hot spot in the top...
  53. Replies
    31
    Views
    6,098

    Re: Questions on the Flash Export plugin

    I see, so it just gives you access to actionscript commands. Hopefully, that will open up a way to save games.

    I guess I can't complain because I know how complex this engine is. I would love to...
  54. Replies
    31
    Views
    6,098

    Re: Questions on the Flash Export plugin

    WHOA WHOA WHOA

    Are you telling me that you can put your own swf. files IN the build?
    Are you telling me that you can put videos in the build?
    Are you telling me that this sucker is nuclear?!...
  55. Replies
    31
    Views
    6,098

    Re: Questions on the Flash Export plugin

    wait, so you CAN change that? I'm confused now

    would you kindly show us a demo of what you just described? I think that will clear things up.
  56. Replies
    31
    Views
    6,098

    Re: Questions on the Flash Export plugin

    I got one.... is there any chance we can change the resolution of the application? say for example, we were making an NES style game with small sprites, but want the whole thing blown up double it's...
  57. Replies
    22
    Views
    4,675

    Re: For when Flash Exporter ?

    It'd be so cool if you could load flash animations inbetween frames. But I know that's probably impossible to do within MMF

    Still, if you were good with flash, you could do something similar by...
  58. Re: Flash games playable on Wii Internet Channel?

    In this case, it's not entirely Nintendo's fault. Ever since flash 6 and 7, They haven't been too concerned with getting the newer versions working on platforms other than Windows and Mac (and...
  59. Replies
    90
    Views
    20,105

    Re: Is the flash build out yet? I'm confused.

    better on graphics, not so much for fastloops. That's what it sounds like from people in this thread, anyway
  60. Replies
    90
    Views
    20,105

    Re: Is the flash build out yet? I'm confused.

    any details on that? I've been really worried about my game running slow as all hell in flash because it relies a lot of scaling objects
  61. Replies
    6
    Views
    1,304

    Re: Reloase first flash or iphone Build ?

    it was said they were hoping to have a beta of the flash somtime in the fall, but I guess they're having some trouble. I can't really blame them, though. something like this is ANYTHING but easy
  62. Replies
    7
    Views
    915

    Re: Weird Mac bug with regular java app.

    it's brand new, huh?

    have you downloaded the latest java version?
  63. Replies
    39
    Views
    12,442

    Re: Outrun example

    unfortunately, it wouldn't run in javamobile because that javamobile cannot handle active object scaling or rotation
  64. Replies
    39
    Views
    12,442

    Re: Outrun example

    actually, it's coming out quite nicely. I figured out how to do stuff like trees a couple days after I posted that
    http://dl.getdropbox.com/u/1988027/carracer.png
    it even works in java! (albeit...
  65. Replies
    39
    Views
    12,442

    Re: Outrun example

    "Made in response to this thread."

    I hope you mean this thread too
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=160847#Post160847
  66. Replies
    9
    Views
    2,580

    Re: Java applet showcase!

    java 5. I'm on a mac

    Also, that is really impressive. it really feels like one of the old dos games (ZZT and Kingdom of Kroz come to mind)
  67. Replies
    9
    Views
    2,580

    Re: Java applet showcase!

    Neat!

    Am I the only one who's seeing a black box around the ball, though?
  68. Replies
    9
    Views
    2,580

    Java applet showcase!

    Just for fun, I want to see what games and applications people are working on for the java applet. Post them here!

    (this would also be an easy way to put the export to the test and see how...
  69. Replies
    31
    Views
    4,725

    Re: Flash Export Suitable For Web Graphics?

    Oh. My bad then! I guess I misunderstood you then
  70. Replies
    31
    Views
    4,725

    Re: Flash Export Suitable For Web Graphics?

    Rick:

    I don't think that's possible. the 400k engine is needed just to use those things. That's fine for games, not so fine for banners and such

    Another thing to consider: from what I gathered...
  71. Replies
    31
    Views
    4,725

    Re: Flash Export Suitable For Web Graphics?

    ....for web pages and banners? I don't think so. it'd be easier to make those in flash.

    now games on the other hand...
  72. Replies
    8
    Views
    1,693

    Re: Changing the hot spot

    The problem lies in HOW it scales or rotates. the hotspot is the axis, and having it in the center is not always desired.

    Say if you have an insect you want spinning around in a circle. you can...
  73. Replies
    8
    Views
    1,693

    Changing the hot spot

    Is there any way to change the hot spot of an active object though the event editor? It would really help me with scaling and rotations
  74. Replies
    181
    Views
    49,943

    Re: MMF3 legacy support - yes or no?

    One thing does worry me, though. as with most things like this, changing the runtime completely in such a way that past applications would no longer be compatible would just be opening another can of...
  75. Replies
    181
    Views
    49,943

    Re: MMF3 legacy support - yes or no?

    I've recently started to unlock to the true power of MMF, and I got to say, it is impressive.

    On the other hand, I would have found a lot of that power a lot faster if the basic movements worked...
  76. Replies
    9
    Views
    2,074

    Re: Obstacles for fake 3d road

    Go right ahead. A push in the right direction was all I was really looking for :)
  77. Replies
    9
    Views
    2,074

    Re: Obstacles for fake 3d road

    it CAN curve. click on one of the numbers and move the mouse. it's meant to do hills and curves
    Control and arrow keys move the road
    oh! and space bar to drop the number block you clicked on.
    ...
  78. Replies
    9
    Views
    2,074

    Re: Obstacles for fake 3d road

    at the very least, I want something that will be compatible with the flash and java exports. That's why I'm being so strict about what I use for this.

    Anyway, I'm not gonna be surprised if it's...
  79. Replies
    9
    Views
    2,074

    Obstacles for fake 3d road

    Okay, so for the past month or so, I've been sitting on an engine of mine for a couple of weeks now. I wanted to make an outrun style game for MMF using no extensions. So far, I've made good progress...
  80. Re: what versions of flash MMF will export to?

    at the very least, it'd be nice to change the color and font of the loading screen in the options
  81. Re: what versions of flash MMF will export to?

    It'd have to be flash 10, sadly

    it's the only one that has a translastion from C++ and it's the only one that can handle the speed
  82. Replies
    90
    Views
    18,802

    Re: flash exporter

    question; will active object rotation/scaling be possible in the flash run time? I'm guessing yes, but the lack of that in the mobile java version has me worried
  83. Replies
    90
    Views
    18,802

    Re: flash exporter

    The only thing I'd want MMF to do outside of it's regular exports is to be able to add a custom loading screen...but you can't have everything, so I'm not complaining...

    Hey, LIJI, do you have any...
  84. Replies
    90
    Views
    18,802

    Re: flash exporter

    I don't think it works quite that way. flash exported MMF games are going to work just like they would in a executable file; rasterized. even if you were to make a vector shape in MMF, it will still...
  85. Replies
    15
    Views
    4,686

    Re: Fake 3D Road

    well, here's what I know of the way they did it

    back then, the road was drawn line by line by the computer. back then it was easy because resolutions were lower and only needed to draw a hundred...
  86. Replies
    21
    Views
    3,026

    Re: Flash Export

    I am willing to pay for such a feature...but I really really hope it won't cost as much as the software itself
  87. Replies
    1
    Views
    409

    increasing the applet size

    Quick Question; I want to make games at a low resolution to drop file size, among other reasons.

    I was wondering if it's possible to increase the size the of the applet on a webpage and have it...
  88. Replies
    4
    Views
    1,376

    Re: Pinball object questions

    Just out of curiosity, what the heck is a vector movement? can you be more specific.
  89. Replies
    9
    Views
    2,004

    Pinball movement

    I hate to ask, but was anyone else a little disapointed with the pinball movement? I know that Gravity are hard to imitate, but the way the object moves is a tad rediculous!

    ..or perhaps I'm...
  90. Replies
    9
    Views
    2,004

    Pinball movement

    I hate to ask, but was anyone else a little disapointed with the pinball movement? I know that Gravity are hard to imitate, but the way the object moves is a tad rediculous!

    ..or perhaps I'm...
Results 1 to 90 of 94